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  1. Debug Message: - Current Game Settings -
  2. Debug Message: Selected local player faction: KingdomOfCapitar
  3. Debug Message: Selected local player sovereign: Sovereign_Carrodus
  4. Debug Message: AI players:
  5. Debug Message: Sovereign_Irane, KingdomOfTarth, Difficulty: AIDiffLvl_Novice, Team#: 3
  6. Debug Message: InitializeWorld: Map File:
  7. Debug Message: Stamp Quantity: 6
  8. Debug Message: Land Mass Size: 0
  9. Debug Message: Land Mass Min Spawns: 0
  10. Debug Message: Land Mass Max Spawns: 0
  11. Debug Message: Forest Quantity: 4
  12. Debug Message: Mountain Generation Option: 1
  13. Debug Message: Map Random Seed: 1382506140
  14. Debug Message: ---------------------------------------------
  15. Debug Message: ---------------------------------------------
  16. Debug Message: Map Size: Tiny
  17. Map Style: Balanced
  18. Debug Message: Sectors: 4 x 3
  19. Debug Message: Tiles: 64 x 48
  20. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  21. Debug Message: ---------------------------------------------
  22. Debug Message: ---------------------------------------------
  23. Debug Message: Picked stamp S_Master_Quest_Container_01 at tile 16,16, with rotation 3.141593, with 1 x 1 sectors, frequency is 5
  24. Debug Message: Picked stamp S_Generic_Medium_04 at tile 24,32, with rotation 3.141593, with 2 x 1 sectors, frequency is 4
  25. Debug Message: Picked stamp S_Chasms_Medium_03 at tile 40,16, with rotation 0.000000, with 2 x 1 sectors, frequency is 4
  26. Debug Message: ---------------------------------------------
  27. Debug Message: ---------------------------------------------
  28. DebugMessage: A* Path too long to calculate (15.231546). Aborting
  29. Debug Message: ---------------------------------------------
  30. Debug Message: ---------------------------------------------
  31. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  32. Debug Message: Map Generation Complete
  33. Debug Message: Placing random goodie huts...25 requested
  34. Debug Message: Placed 25 GoodieHuts
  35. Debug Message: Placing random goodie huts...25 requested
  36. Debug Message: Placed 25 GoodieHuts
  37. Debug Message: Placing random elemental shards...15 requested
  38. Debug Message: Placed 15 elemental shards
  39. Debug Message: Placing random resources..33 requested.
  40. Debug Message: Placed 33 resources
  41. Debug Message: Placing random resources near player at 29, 13...
  42. Debug Message: Player faction Kingdom of Tarth is set to difficulty Novice
  43. Debug Message: Placing random resources near player at 18, 33...
  44. Debug Message: Placing random NPC camps...
  45. Debug Message: Placing random starting quest locations
  46. Debug Message: Placing goodie huts around starting points
  47. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 0 starting position
  48. Debug Message: Placing goodie huts around starting points
  49. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 0 starting position
  50. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 1 starting position
  51. Debug Message: InitMapGfx Started...
  52. Debug Message: InitMapGfx finished.
  53. Debug Message: Creating terrain gfx...
  54. Debug Message: FinishInitMapGfx started.
  55. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
  56. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
  57. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  58. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  59. Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
  60. Debug Message: FinishInitMapGfx finished.
  61. Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_-468880064
  62. Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_-1047211439
  63. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  64. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  65. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  66. Debug Message: City couldn't find CityResourceData for population at Calder.
  67. DebugMessage: Loaded font Trajan Pro-27Bold
  68. DebugMessage: Loaded font Segoe UI Semibold-21Bold
  69. DebugMessage: Loaded font Trajan Pro72Bold
  70. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
  71. DebugMessage: Loaded font Segoe UI Semibold-20Bold
  72. Debug Message: Spell cast: SovereignsCall at 28, 13 by General Carrodus (unitID 0).
  73. Debug Message: ERROR: Could not attach node to frame - no frame found with bone index '33'
  74. Debug Message: Spell cast: Meditation at 28, 13 by General Carrodus (unitID 0).
  75. Debug Message: ERROR: Could not attach node to frame - no frame found with bone index '33'
  76. Debug Message: Generating portrait: Portrait_Unit_Defender_Mancer_1236731318
  77. Debug Message: Generating portrait: Portrait_Unit_Light_Mancer_2017388868
  78. Debug Message: Generating portrait: Portrait_Unit_Archer_Mancer_-635788447
  79. Debug Message: Generating portrait: Portrait_Unit_Medium_Mancer_1995173996
  80. Debug Message: Generating portrait: Portrait_Unit_Horseman_Mancer_-595866058
  81. Debug Message: Generating portrait: Portrait_Unit_Crossbowman_Mancer_-739325440
  82. Debug Message: Generating portrait: Portrait_Unit_Heavy_Mancer_-699912761
  83. Debug Message: Generating portrait: Portrait_Unit_Mage_Mancer_-2095346851
  84. Debug Message: Generating portrait: Portrait_Unit_Magic_Medium_Mancer_-136929954
  85. Debug Message: Generating portrait: Portrait_Unit_Magic_Heavy_Mancer_-1722953537
  86. Debug Message: WARNING: Could not find animation pack: WolfWalkingProp_AnimationPack
  87. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: Gfx\HKB\Monsters\M_Wolf_Dog_Mesh_01.hkb. Check file name spelling in animation XML data
  88. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
  89. Debug Message: ActivateAnimation could not find animation with type 0 and index 0
  90. Debug Message: -------------------------
  91. Debug Message: - Ending Turn 2 -
  92. Debug Message: Current Memory Usage: 986200 KB
  93. Debug Message: Cities in World: 1
  94. Debug Message: Units in World: 93
  95. Debug Message: AI Lady Irane: Now researching Training
  96. Debug Message: -------------------------
  97. Debug Message: - Ending Turn 3 -
  98. Debug Message: Current Memory Usage: 982528 KB
  99. Debug Message: Cities in World: 1
  100. Debug Message: Units in World: 96
  101. Debug Message: -------------------------
  102. Debug Message: - Ending Turn 4 -
  103. Debug Message: Current Memory Usage: 974684 KB
  104. Debug Message: Cities in World: 2
  105. Debug Message: Units in World: 98
  106. Debug Message: -------------------------
  107. Debug Message: - Ending Turn 5 -
  108. Debug Message: Current Memory Usage: 994928 KB
  109. Debug Message: Cities in World: 2
  110. Debug Message: Units in World: 101
  111. Debug Message: -------------------------
  112. Debug Message: - Ending Turn 6 -
  113. Debug Message: Current Memory Usage: 992772 KB
  114. Debug Message: Cities in World: 2
  115. Debug Message: Units in World: 101
  116. DebugMessage: AutoSaving - Begin
  117. DebugMessage: AutoSaving - Complete
  118. Debug Message: Unit Othollo traded from Kingdom NPC Player to Kingdom of Tarth.
  119. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
  120. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
  121. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Mancer_-470240674
  122. Debug Message: -------------------------
  123. Debug Message: - Ending Turn 7 -
  124. Debug Message: Current Memory Usage: 992376 KB
  125. Debug Message: Cities in World: 2
  126. Debug Message: Units in World: 106
  127. Debug Message: -------------------------
  128. Debug Message: - Ending Turn 8 -
  129. Debug Message: Current Memory Usage: 990392 KB
  130. Debug Message: Cities in World: 2
  131. Debug Message: Units in World: 107
  132. Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_-1047211439
  133. Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_-468880064
  134. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
  135. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Mancer_-470240674
  136. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
  137. Debug Message: -------------------------
  138. Debug Message: - Ending Turn 9 -
  139. Debug Message: Current Memory Usage: 1001624 KB
  140. Debug Message: Cities in World: 2
  141. Debug Message: Units in World: 107
  142. Debug Message: Warning, tile design K_Conclave_02 now has 107 objects when it used to have 100
  143. Debug Message: -------------------------
  144. Debug Message: - Ending Turn 10 -
  145. Debug Message: Current Memory Usage: 1002280 KB
  146. Debug Message: Cities in World: 2
  147. Debug Message: Units in World: 107
  148. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
  149. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Mancer_-470240674
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