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IClimbClouds

Huntsman

Jan 5th, 2014
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  1. Hunter
  2. [+HP][+Speed]
  3. Prerequisites: Novice Survial, Novice Stealth
  4. Scene - Swift Action
  5. Target: A Pokemon or Trainer
  6. Effect: You designate the target as your Quarry until the end of your next extended rest. You and your Pokemon gain a +1 Bonus on Accuracy Rolls and a +2 bonus to Skill Checks when targeting or opposing your Quarry. The frequency of this Feature is refreshed if your Quarry is captured, fainted, or otherwise defeated. You may mark a Quarry that is not present in the Scene if you or your Pokemon have managed to begin successfully tracking the target.
  7.  
  8. Pack Tactics
  9. [+HP][+Speed]
  10. Prerequisites: Hunter
  11. Daily - Extended Action
  12. Target: A Pokémon with at least 2 Tutor Points
  13. Effect: The target loses 2 Tutor Points, and gains the Pack Hunt or Teamwork Ability. You may target a Pokemon with Pack Tactics only once.
  14.  
  15. Take 'Em Down
  16. [+HP][+Speed]
  17. Prerequisites: Hunter
  18. Static
  19. Effect: You gain a +2 bonus to Accuracy Rolls made with Poke Balls, Hand Nets, Lassos, Weighted Nets, and Glue Cannons, or with Struggle Attacks used to initiate Combat Maneuvers. Additionally, your attacks always consider you to be adjacent to your target for the purposes of benefiting from your Pokemon's Teamwork Ability, or triggering their Pack Hunt Ability.
  20.  
  21. Surprise!
  22. [+HP] [+Speed]
  23. Prerequisites: Take 'Em Down, Adept Stealth or Survival
  24. 1 AP - Swift Action
  25. Trigger: You make an attack with a Poke Ball, Hand Net, Lasso, Weighted Net, Glue Cannon, or Struggle Attack against a foe that does not anticipate an attack.
  26. Effect: If the attack misses, it instead automatically hits. If you would hit, the target is Flinched.
  27.  
  28. Finisher
  29. [+HP][+Speed]
  30. Prerequisites: Hunter, Adept Stealth, Adept Survival
  31. Static
  32. Effect: You and your Pokemon gain a +5 bonus to Damage Rolls against Fainted, Flinched, Sleeping, Stuck, Slowed, Trapped, or Tripped targets.
  33.  
  34. Don't Look Away
  35. [+HP][+Speed]
  36. Prerequisites: Pack Tactics, Adept Stealth or Survival
  37. 1 AP - Free Action
  38. Trigger: See Effect
  39. Trigger: A foe that is adjacent to your Pokemon with the Pack Hunt or Teamwork Ability and at least one other Allly and attempts to shift or is recalled
  40. Effect: Your Pokemon with the Pack Hunt or Teamwork Ability may immediately make a Struggle Attack as a Free Action against the triggering foe. Your Pokemon may attempt a Trip Combat Maneuver or damage the target normally. If your Pokemon succesfully damage the target, the target is Slowed. Don't Look Away may be triggered only once per round.
  41.  
  42. Opportunist's Training
  43. [+HP][+Speed]
  44. Prerequisites: Don't Look Away, Expert Stealth, Expert Survival
  45. Static
  46. Effect: Don't Look Away is also triggered whenever a foe adjacent to your Pokemon with Pack Hunt or Teamwork attempts to attack an ally, picks up a weapon or other item from the ground or retrieves one from their belongings, or tries to stand up after being tripped (or from otherwise being prone). Attacks triggered by Don't Look Away gain a +1 Bonus to Accuracy, and cause the target to lose 1/10th of their Max HP if they hit.
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