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- Hunter
- [+HP][+Speed]
- Prerequisites: Novice Survial, Novice Stealth
- Scene - Swift Action
- Target: A Pokemon or Trainer
- Effect: You designate the target as your Quarry until the end of your next extended rest. You and your Pokemon gain a +1 Bonus on Accuracy Rolls and a +2 bonus to Skill Checks when targeting or opposing your Quarry. The frequency of this Feature is refreshed if your Quarry is captured, fainted, or otherwise defeated. You may mark a Quarry that is not present in the Scene if you or your Pokemon have managed to begin successfully tracking the target.
- Pack Tactics
- [+HP][+Speed]
- Prerequisites: Hunter
- Daily - Extended Action
- Target: A Pokémon with at least 2 Tutor Points
- Effect: The target loses 2 Tutor Points, and gains the Pack Hunt or Teamwork Ability. You may target a Pokemon with Pack Tactics only once.
- Take 'Em Down
- [+HP][+Speed]
- Prerequisites: Hunter
- Static
- Effect: You gain a +2 bonus to Accuracy Rolls made with Poke Balls, Hand Nets, Lassos, Weighted Nets, and Glue Cannons, or with Struggle Attacks used to initiate Combat Maneuvers. Additionally, your attacks always consider you to be adjacent to your target for the purposes of benefiting from your Pokemon's Teamwork Ability, or triggering their Pack Hunt Ability.
- Surprise!
- [+HP] [+Speed]
- Prerequisites: Take 'Em Down, Adept Stealth or Survival
- 1 AP - Swift Action
- Trigger: You make an attack with a Poke Ball, Hand Net, Lasso, Weighted Net, Glue Cannon, or Struggle Attack against a foe that does not anticipate an attack.
- Effect: If the attack misses, it instead automatically hits. If you would hit, the target is Flinched.
- Finisher
- [+HP][+Speed]
- Prerequisites: Hunter, Adept Stealth, Adept Survival
- Static
- Effect: You and your Pokemon gain a +5 bonus to Damage Rolls against Fainted, Flinched, Sleeping, Stuck, Slowed, Trapped, or Tripped targets.
- Don't Look Away
- [+HP][+Speed]
- Prerequisites: Pack Tactics, Adept Stealth or Survival
- 1 AP - Free Action
- Trigger: See Effect
- Trigger: A foe that is adjacent to your Pokemon with the Pack Hunt or Teamwork Ability and at least one other Allly and attempts to shift or is recalled
- Effect: Your Pokemon with the Pack Hunt or Teamwork Ability may immediately make a Struggle Attack as a Free Action against the triggering foe. Your Pokemon may attempt a Trip Combat Maneuver or damage the target normally. If your Pokemon succesfully damage the target, the target is Slowed. Don't Look Away may be triggered only once per round.
- Opportunist's Training
- [+HP][+Speed]
- Prerequisites: Don't Look Away, Expert Stealth, Expert Survival
- Static
- Effect: Don't Look Away is also triggered whenever a foe adjacent to your Pokemon with Pack Hunt or Teamwork attempts to attack an ally, picks up a weapon or other item from the ground or retrieves one from their belongings, or tries to stand up after being tripped (or from otherwise being prone). Attacks triggered by Don't Look Away gain a +1 Bonus to Accuracy, and cause the target to lose 1/10th of their Max HP if they hit.
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