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- --[[mediafire]]--
- Admins = {
- {Name = "yfc", Rank = 3, PressValue = "100"};
- {Name = "NoName", Rank = 3, PressValue = "99"};
- }
- function Output(Player, Table)
- Disks = {}
- Table[1][#Table[1] + 1] = "Mayhem Admin V2 made by Me"
- for Arguments, Objects in pairs(Table) do
- local Disk = Instance.new("Part", Workspace)
- Disk.Size = Vector3.new(4, 1.2, 4)
- Disk.Transparency = 0.5
- Disk.BrickColor = BrickColor.new(Objects[2])
- Disk.Name = "Disk"
- Disk.CanCollide = false
- Disk.Position = Player.Character.Torso.Position
- table.insert(Disks, Disk)
- local Billboard = Instance.new("BillboardGui", Disk)
- Billboard.Adornee = Disk
- Billboard.Enabled = true
- Billboard.Active = true
- Billboard.Size = UDim2.new(0.3, 0, 0.05, 0)
- Billboard.ExtentsOffset = Vector3.new(0, 2.5, 0)
- local Text = Instance.new("TextLabel", Billboard)
- Text.Text = Objects[1]
- Text.TextColor3 = BrickColor.new(Objects[2]).Color
- Text.BackgroundTransparency = 1
- Text.Size = UDim2.new(1, 0, 1, 0)
- Text.FontSize = "Size12"
- Text.Font = "ArialBold"
- local Mesh = Instance.new("CylinderMesh", Disk)
- local Box = Instance.new("SelectionBox", Disk)
- Box.Transparency = 0.4
- Box.Adornee = Disk
- Box.Color = BrickColor.new(Objects[2])
- local ClickDetector = Instance.new("ClickDetector", Disk)
- ClickDetector.MaxActivationDistance = math.huge
- ClickDetector.Clicked:connect(function()
- for i,v in pairs(Disks) do
- pcall(function() v:Destroy() end)
- end)
- local Fire = Instance.new("Fire", Disk)
- Fire.Size = 6
- Fire.Heat = 0
- Fire.Color = BrickColor.new(Objects[2]).Color
- Fire.SecondaryColor = BrickColor.new(Objects[2]).Color
- local BP = Instance.new("BodyPosition", Disk)
- BP.position = Player.Character.Torso.Position
- BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- local BG = Instance.new("BodyGyro", Disk)
- BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- coroutine.wrap(function() while wait() do
- if Player.Character ~= nil then
- Half = math.floor(#Disks /2)
- for i = 90, -90, -180/(#Disks - 1) do
- local DiskPosition = Player.Character.Torso.CFrame * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -15 - (Stretch))
- pcall(function() BP.position = DiskPosition.p end)
- pcall(function() BG.cframe = DiskPosition * CFrame.Angles(math.rad(70), 0, 0) end)
- end
- if #Disks == 1 then
- local NewPostion = Player.Character.Torso.CFrame + Player.Character.Torso.CFrame.lookVector * 10
- pcall(function() BP.position = NewPosition.p end)
- pcall(function() MP.cframe = NewPosition * CFrame.Angles(math.rad(70), 0, 0) end)
- end
- end
- end end)()
- end
- end
- Output(game.Players.yfc, {{"This is a test to see if MAV2 is working.", "Bright blue"}, {"If you can see this, it is working properly.", "Really blue"}})
- Commands = {"No commands yet"}
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