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test on tic.computer game

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Sep 8th, 2018
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  1. local cuffTimer = {}
  2.  
  3.  
  4. function tazer_func ( player )
  5.  
  6.     if player == client or not client then
  7.         if isOnDuty(player) then
  8.             if vioGetElementData ( player, "tazer" ) == 1 then else vioSetElementData ( player, "tazer", 0 ) end
  9.             if vioGetElementData ( player, "tazer" ) == 0 then
  10.                 if not getPedOccupiedVehicle ( player ) then
  11.                     local posX, posY, posZ = getElementPosition( player )
  12.                     local tazerSphere = createColSphere( posX, posY, posZ, 3 )
  13.                     local nearbyPlayers = getElementsWithinColShape( tazerSphere, "player" )
  14.                     destroyElement( tazerSphere )
  15.                     local curTazerVicitm = nil
  16.                     local bestDist = 999
  17.                     for index, nearbyPlayer in pairs ( nearbyPlayers ) do
  18.                         if nearbyPlayer ~= player and not getPedOccupiedVehicle ( nearbyPlayer ) and getPedWeapon ( nearbyPlayer ) < 2 ) then
  19.                             local px, py, pz = getElementPosition ( nearbyPlayer )
  20.                             local cDist = getDistanceBetweenPoints3D ( posX, posY, posZ, px, py, pz )
  21.                             if cDist <= bestDist then
  22.                                 curTazerVicitm = nearbyPlayer
  23.                                 bestDist = cDist
  24.                             end
  25.                         end
  26.                     end
  27.                     if isElement ( curTazerVicitm ) then
  28.                         setPedAnimation( curTazerVicitm, "crack", "crckdeth2",-1,true,true,false)
  29.                         setTimer ( defreeze_tazer, 20000, 1, curTazerVicitm )
  30.                         vioSetElementData ( player, "tazer", 1 )
  31.                         setTimer ( reuse_tazer, 2000, 1, player )
  32.                         local posX, posY, posZ = getElementPosition( player )
  33.                         local chatSphere = createColSphere( posX, posY, posZ, 10 )
  34.                         local nearbyPlayers = getElementsWithinColShape( chatSphere, "player" )
  35.                         destroyElement ( chatSphere )
  36.                         toggleAllControls ( curTazerVicitm, false, true, false )
  37.                         local pname = getPlayerName ( player )
  38.                         outputLog ( pname.." hat "..getPlayerName(curTazerVicitm).." getazert!", "tazer" )
  39.                         for i=1, #nearbyPlayers do
  40.                             outputChatBox ( pname.." hat "..getPlayerName(curTazerVicitm).." getazert!", nearbyPlayers[i], 100, 0, 200 )
  41.                         end
  42.                         vioSetElementData ( curTazerVicitm, "tazered", true )
  43.                     else
  44.                         triggerClientEvent ( player, "infobox_start", getRootElement(), "\nEs ist kein\nSpieler in der\nNähe!", 5000, 125, 0, 0 )
  45.                     end
  46.                 end
  47.             else
  48.                 triggerClientEvent ( player, "infobox_start", getRootElement(), "\nTazern ist nur\nalle 25 Sekunden\nmöglich!", 5000, 125, 0, 0 )
  49.             end
  50.         else
  51.             triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu bist kein\nPolizist im\nDienst!", 5000, 125, 0, 0 )
  52.         end
  53.     end
  54. end
  55. addEvent ( "tazer", true )
  56. addEventHandler ( "tazer", getRootElement(), tazer_func )
  57. addCommandHandler ( "tazer", tazer_func )
  58.  
  59. function defreeze_tazer ( player )
  60.     if isElement ( player ) then
  61.         setPedAnimation ( player )
  62.         vioSetElementData ( player, "tazered", false )
  63.         if vioGetElementData ( player, "nodmzone" ) == 1 then
  64.             toggleControl (player, "fire", false)
  65.             toggleControl (player, "next_weapon", false)
  66.             toggleControl (player, "previous_weapon", false)
  67.             toggleControl (player, "aim_weapon", false)
  68.             toggleControl (player, "vehicle_fire", false)
  69.             toggleControl (player, "vehicle_secondary_fire", false)
  70.         end
  71.         if vioGetElementData ( player, "tied" ) then
  72.             toggleAllControls ( player, true, true, false )
  73.             if isTimer ( cuffTimer[player] ) then
  74.                 toggleControl ( player, "sprint", false )
  75.                 toggleControl ( player, "walk", false )
  76.                 setControlState ( player, "walk", true )
  77.             end
  78.         end
  79.     end
  80. end
  81.  
  82. function reuse_tazer ( player )
  83.  
  84.     vioSetElementData ( player, "tazer", 0 )
  85. end
  86.  
  87. function accept_func ( player, cmd, add )
  88.  
  89.     if add == "test" then
  90.         local cop = vioGetElementData ( player, "tester" )
  91.         if isElement ( cop ) then
  92.             local alc = vioGetElementData ( player, "alcoholFlushPoints" ) / 25
  93.             local drogen = vioGetElementData ( player, "drugFlushPoints" )
  94.             infobox ( player, "\n\n\nDu hast dem\nTest zugestimmt.", 5000, 0, 125, 0 )
  95.             local result = "Ergebnis:\nAlkoholgehalt im Blut: "..alc.." Promil,\nTHC-Gehalt im Blut: "..drogen
  96.             outputChatBox ( result, cop, 200, 200, 0 )
  97.             outputChatBox ( result, player, 200, 200, 0 )
  98.         else
  99.             infobox ( player, "\n\n\nNicht möglich.", 5000, 125, 0, 0 )
  100.         end
  101.     end
  102. end
  103. addCommandHandler ( "accept", accept_func )
  104.  
  105.  
  106. function cuff_func ( player, cmd, target )
  107.  
  108.     if player == client or not client then
  109.         if isOnDuty(player) then
  110.             local target = getPlayerFromName ( target )
  111.             if target then
  112.                 local x1, y1, z1 = getElementPosition ( player )
  113.                 local x2, y2, z2 = getElementPosition ( target )
  114.                 if getDistanceBetweenPoints3D ( x1, y1, z1, x2, y2, z2 ) <= 5 then
  115.                     vioSetElementData ( target, "sprint", 1 )
  116.                     if isTimer ( cuffTimer[target] ) then
  117.                         killTimer ( cuffTimer[target] )
  118.                         outputChatBox ( "Du hast die Handschellen von "..getPlayerName(target).." erneuert!", player, 0, 125, 0 )
  119.                     else
  120.                         toggleControl ( target, "sprint", false )
  121.                         toggleControl ( target, "walk", false )
  122.                         setControlState ( target, "walk", true )
  123.                         outputChatBox ( getPlayerName(player).." hat dich gefesselt! Du kannst nicht mehr rennen!", target, 0, 125, 0 )
  124.                         outputChatBox ( "Du hast "..getPlayerName(target).." Handschellen angelegt!", player, 0, 125, 0 )
  125.                         takeAllWeapons ( target )
  126.                     end
  127.                     cuffTimer[target] = setTimer ( reengage_sprint, 30000, 1, target )
  128.                 else
  129.                     triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nDu bist zu weit\nentfernt!", 5000, 125, 0, 0 )
  130.                 end
  131.             else
  132.                 triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nUngueltiger Spieler!", 5000, 125, 0, 0 )
  133.             end
  134.         else
  135.             triggerClientEvent ( player, "infobox_start", getRootElement(), "\nDu bist kein\nPolizist im\nDienst!", 5000, 125, 0, 0 )
  136.         end
  137.     end
  138. end
  139. addEvent ( "cuffGUI", true )
  140. addEventHandler ( "cuffGUI", getRootElement(), cuff_func )
  141. addCommandHandler ( "cuff", cuff_func )
  142.  
  143. function reengage_sprint ( player )
  144.  
  145.     vioSetElementData ( player, "sprint", 0 )
  146.     toggleControl ( player, "sprint", true )
  147.     toggleControl ( player, "walk", true )
  148.     setControlState ( player, "walk", false )
  149.     outputChatBox ( "Du hast deine Fußfesseln gelöst!", player,  0, 125, 0 )
  150. end
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