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- script.Parent.Touched:connect(function(hit)---when the part touched (Guys the scripts ar in the description)
- local plr = game.Players:GetPlayerFromCharacter(hit.Parent)--we gonna make the player who touched this
- local knife = script.Parent.Knife--the location of the knife"
- local thenew = knife:Clone()--a varible we cloned the knife
- thenew.Parent = plr.Backpack--were will it will go when we cloned it/what do it parent when we cloned it.
- end)
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