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Dec 24th, 2018
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  1. Language = "English"
  2. Hideout Name = "Stately Hideout"
  3. Hideout Hash = 31968
  4.  
  5. Stash = { Hash=3230065491, X=269, Y=477, Rot=48712, Flip=0, Var=0 }
  6. Guild Stash = { Hash=139228481, X=392, Y=325, Rot=57344, Flip=0, Var=0 }
  7. Waypoint = { Hash=1224707366, X=219, Y=285, Rot=0, Flip=0, Var=10 }
  8. Crafting Bench = { Hash=2059629901, X=424, Y=382, Rot=32768, Flip=0, Var=0 }
  9. Map Device = { Hash=2306038834, X=183, Y=485, Rot=5287, Flip=0, Var=0 }
  10. Navali = { Hash=693228958, X=390, Y=286, Rot=45972, Flip=0, Var=0 }
  11. Einhar = { Hash=2684274993, X=391, Y=266, Rot=49661, Flip=0, Var=0 }
  12. Alva = { Hash=2115859440, X=391, Y=302, Rot=51154, Flip=0, Var=0 }
  13. Helena = { Hash=845403974, X=350, Y=325, Rot=6214, Flip=0, Var=0 }
  14. Niko = { Hash=2906227343, X=343, Y=282, Rot=25436, Flip=0, Var=0 }
  15. Jun = { Hash=3992724805, X=265, Y=490, Rot=61956, Flip=0, Var=0 }
  16. Zana = { Hash=3506797600, X=270, Y=503, Rot=62733, Flip=0, Var=0 }
  17. Red Carpet = { Hash=1255200948, X=198, Y=507, Rot=32710, Flip=0, Var=7 }
  18. Red Carpet = { Hash=1255200948, X=242, Y=507, Rot=32827, Flip=0, Var=2 }
  19. Red Carpet = { Hash=1255200948, X=220, Y=507, Rot=32920, Flip=0, Var=2 }
  20. Red Carpet = { Hash=1255200948, X=218, Y=529, Rot=33018, Flip=0, Var=3 }
  21. Red Carpet = { Hash=1255200948, X=241, Y=530, Rot=49227, Flip=0, Var=3 }
  22. Red Carpet = { Hash=1255200948, X=264, Y=507, Rot=49082, Flip=0, Var=7 }
  23. Golden Statue = { Hash=364138801, X=216, Y=537, Rot=7027, Flip=0, Var=0 }
  24. Golden Statue = { Hash=364138801, X=244, Y=536, Rot=60527, Flip=0, Var=2 }
  25. Interrogation Chair = { Hash=3518999610, X=229, Y=531, Rot=0, Flip=0, Var=1 }
  26. Ossuary Brazier = { Hash=975029275, X=245, Y=538, Rot=0, Flip=0, Var=10 }
  27. Ossuary Brazier = { Hash=975029275, X=215, Y=538, Rot=0, Flip=0, Var=10 }
  28. Slum Building = { Hash=602155830, X=279, Y=356, Rot=58403, Flip=0, Var=1 }
  29. Slum Building = { Hash=602155830, X=292, Y=325, Rot=46877, Flip=0, Var=4 }
  30. Weathered Tent = { Hash=1678157692, X=253, Y=362, Rot=0, Flip=0, Var=2 }
  31. Skull Pile = { Hash=2208748511, X=276, Y=322, Rot=11362, Flip=0, Var=33 }
  32. Skull Pile = { Hash=2208748511, X=249, Y=353, Rot=3723, Flip=0, Var=32 }
  33. Emaciated Corpse = { Hash=2249155412, X=266, Y=316, Rot=30409, Flip=0, Var=8 }
  34. Frightened Exile = { Hash=937461666, X=277, Y=328, Rot=49174, Flip=0, Var=0 }
  35. Frightened Exile = { Hash=937461666, X=264, Y=343, Rot=59988, Flip=0, Var=0 }
  36. Frightened Exile = { Hash=937461666, X=275, Y=338, Rot=54713, Flip=0, Var=0 }
  37. Low Fire Pit = { Hash=160984751, X=265, Y=330, Rot=0, Flip=0, Var=0 }
  38. Slum Building = { Hash=602155830, X=179, Y=364, Rot=63157, Flip=0, Var=0 }
  39. Weathered Tent = { Hash=1678157692, X=162, Y=360, Rot=57057, Flip=0, Var=0 }
  40. Slum Building = { Hash=602155830, X=141, Y=351, Rot=10813, Flip=0, Var=0 }
  41. Emaciated Corpse Pile = { Hash=2518496104, X=142, Y=325, Rot=0, Flip=0, Var=2 }
  42. Fossilised Miners = { Hash=2694741641, X=180, Y=353, Rot=25285, Flip=0, Var=3 }
  43. Shore Bonfire = { Hash=2535319927, X=173, Y=362, Rot=0, Flip=0, Var=3 }
  44. Shore Bonfire = { Hash=2535319927, X=282, Y=358, Rot=0, Flip=0, Var=3 }
  45. Slum Building = { Hash=602155830, X=147, Y=246, Rot=20454, Flip=0, Var=1 }
  46. Weathered Tent = { Hash=1678157692, X=295, Y=250, Rot=41959, Flip=0, Var=0 }
  47. Emaciated Corpse Pile = { Hash=2518496104, X=289, Y=237, Rot=0, Flip=0, Var=2 }
  48. Slum Building = { Hash=602155830, X=180, Y=232, Rot=25213, Flip=0, Var=0 }
  49. Large Slum Debris = { Hash=2693932879, X=196, Y=219, Rot=16917, Flip=0, Var=2 }
  50. Large Slum Debris = { Hash=2693932879, X=200, Y=202, Rot=0, Flip=0, Var=0 }
  51. Skull Pile = { Hash=2208748511, X=209, Y=186, Rot=0, Flip=0, Var=33 }
  52. Skull Pile = { Hash=2208748511, X=242, Y=182, Rot=59375, Flip=0, Var=32 }
  53. Large Slum Debris = { Hash=2693932879, X=251, Y=195, Rot=13005, Flip=0, Var=0 }
  54. Skull Pile = { Hash=2208748511, X=252, Y=218, Rot=47549, Flip=0, Var=32 }
  55. Skull Pile = { Hash=2208748511, X=263, Y=231, Rot=0, Flip=0, Var=9 }
  56. Shore Bonfire = { Hash=2535319927, X=180, Y=240, Rot=0, Flip=0, Var=3 }
  57. Shore Bonfire = { Hash=2535319927, X=154, Y=245, Rot=0, Flip=0, Var=3 }
  58. Shore Bonfire = { Hash=2535319927, X=297, Y=326, Rot=0, Flip=0, Var=3 }
  59. Shore Bonfire = { Hash=2535319927, X=145, Y=355, Rot=0, Flip=0, Var=3 }
  60. Fossilised Miners = { Hash=2694741641, X=158, Y=340, Rot=21648, Flip=0, Var=0 }
  61. Crypt Fire Pit = { Hash=322083411, X=294, Y=256, Rot=0, Flip=0, Var=1 }
  62. Emaciated Corpse = { Hash=2249155412, X=276, Y=263, Rot=0, Flip=0, Var=13 }
  63. Fly Swarm = { Hash=4224442309, X=267, Y=332, Rot=0, Flip=0, Var=0 }
  64. Decorated Trees = { Hash=3870093064, X=213, Y=282, Rot=0, Flip=0, Var=3 }
  65. Snow Drift = { Hash=3744632886, X=215, Y=269, Rot=0, Flip=0, Var=15 }
  66. Snow Drift = { Hash=3744632886, X=190, Y=290, Rot=0, Flip=0, Var=14 }
  67. Snow Drift = { Hash=3744632886, X=199, Y=282, Rot=0, Flip=0, Var=0 }
  68. Snow Drift = { Hash=3744632886, X=201, Y=296, Rot=0, Flip=0, Var=14 }
  69. Snow Drift = { Hash=3744632886, X=226, Y=268, Rot=0, Flip=0, Var=15 }
  70. Snow Drift = { Hash=3744632886, X=234, Y=291, Rot=0, Flip=0, Var=15 }
  71. Snow Drift = { Hash=3744632886, X=233, Y=298, Rot=0, Flip=0, Var=15 }
  72. Snow Drift = { Hash=3744632886, X=227, Y=297, Rot=0, Flip=0, Var=15 }
  73. Snow Drift = { Hash=3744632886, X=232, Y=288, Rot=0, Flip=0, Var=15 }
  74. Snow Drift = { Hash=3744632886, X=206, Y=289, Rot=0, Flip=0, Var=15 }
  75. Snow Drift = { Hash=3744632886, X=232, Y=274, Rot=0, Flip=0, Var=15 }
  76. Snow Drift = { Hash=3744632886, X=193, Y=297, Rot=0, Flip=0, Var=12 }
  77. Snow Drift = { Hash=3744632886, X=207, Y=274, Rot=9194, Flip=0, Var=15 }
  78. Snow Drift = { Hash=3744632886, X=219, Y=297, Rot=0, Flip=0, Var=15 }
  79. Shore Bonfire = { Hash=2535319927, X=217, Y=272, Rot=0, Flip=0, Var=3 }
  80. Shore Bonfire = { Hash=2535319927, X=195, Y=294, Rot=0, Flip=0, Var=3 }
  81. Shore Bonfire = { Hash=2535319927, X=230, Y=294, Rot=0, Flip=0, Var=3 }
  82. Snow Drift = { Hash=3744632886, X=213, Y=261, Rot=0, Flip=0, Var=14 }
  83. Fly Swarm = { Hash=4224442309, X=220, Y=264, Rot=0, Flip=0, Var=0 }
  84. Flies = { Hash=2962929215, X=187, Y=290, Rot=0, Flip=0, Var=0 }
  85. Beach Flies = { Hash=3250206567, X=236, Y=266, Rot=0, Flip=0, Var=0 }
  86. Beach Flies = { Hash=3250206567, X=226, Y=301, Rot=0, Flip=0, Var=0 }
  87. Skull Pile = { Hash=2208748511, X=201, Y=282, Rot=18646, Flip=0, Var=27 }
  88. Emaciated Corpse = { Hash=2249155412, X=239, Y=274, Rot=0, Flip=0, Var=12 }
  89. Emaciated Corpse = { Hash=2249155412, X=188, Y=294, Rot=0, Flip=0, Var=12 }
  90. Emaciated Corpse = { Hash=2249155412, X=233, Y=305, Rot=0, Flip=0, Var=12 }
  91. Fossilised Miners = { Hash=2694741641, X=224, Y=260, Rot=1459, Flip=0, Var=1 }
  92. Low Fire Pit = { Hash=160984751, X=248, Y=360, Rot=0, Flip=0, Var=0 }
  93. Ossuary Pillar = { Hash=1971912066, X=194, Y=352, Rot=0, Flip=0, Var=3 }
  94. Ossuary Pillar = { Hash=1971912066, X=242, Y=351, Rot=0, Flip=0, Var=3 }
  95. Ossuary Grave = { Hash=121445976, X=229, Y=416, Rot=16296, Flip=0, Var=6 }
  96. Ossuary Grave Marker = { Hash=3475504462, X=209, Y=418, Rot=0, Flip=0, Var=13 }
  97. Ossuary Grave Marker = { Hash=3475504462, X=249, Y=417, Rot=0, Flip=0, Var=13 }
  98. Jury Stand = { Hash=2357757056, X=287, Y=446, Rot=0, Flip=0, Var=11 }
  99. Jury Stand = { Hash=2357757056, X=287, Y=477, Rot=0, Flip=0, Var=5 }
  100. Shore Bonfire = { Hash=2535319927, X=305, Y=441, Rot=0, Flip=0, Var=3 }
  101. Shore Bonfire = { Hash=2535319927, X=303, Y=455, Rot=0, Flip=0, Var=3 }
  102. Shore Bonfire = { Hash=2535319927, X=306, Y=474, Rot=0, Flip=0, Var=3 }
  103. Shore Bonfire = { Hash=2535319927, X=304, Y=492, Rot=0, Flip=0, Var=3 }
  104. Decrepit Fence = { Hash=3966771721, X=204, Y=438, Rot=16437, Flip=0, Var=0 }
  105. Decrepit Fence = { Hash=3966771721, X=204, Y=449, Rot=16439, Flip=0, Var=0 }
  106. Decrepit Fence = { Hash=3966771721, X=203, Y=459, Rot=17462, Flip=0, Var=0 }
  107. Decrepit Fence = { Hash=3966771721, X=203, Y=464, Rot=16902, Flip=0, Var=1 }
  108. Decrepit Fence = { Hash=3966771721, X=196, Y=464, Rot=19002, Flip=0, Var=3 }
  109. Decrepit Fence = { Hash=3966771721, X=187, Y=462, Rot=0, Flip=0, Var=0 }
  110. Decrepit Fence = { Hash=3966771721, X=176, Y=462, Rot=0, Flip=0, Var=0 }
  111. Decrepit Fence = { Hash=3966771721, X=165, Y=462, Rot=0, Flip=0, Var=0 }
  112. Decrepit Fence = { Hash=3966771721, X=155, Y=463, Rot=0, Flip=0, Var=0 }
  113. Depressed Exile = { Hash=3088869003, X=279, Y=442, Rot=51563, Flip=0, Var=1 }
  114. Wounded Exile = { Hash=3951841145, X=277, Y=482, Rot=47144, Flip=0, Var=0 }
  115. Wounded Exile = { Hash=3951841145, X=278, Y=471, Rot=51926, Flip=0, Var=1 }
  116. Wounded Exile = { Hash=3951841145, X=279, Y=453, Rot=46667, Flip=0, Var=0 }
  117. Wounded Exile = { Hash=3951841145, X=268, Y=436, Rot=49241, Flip=0, Var=2 }
  118. Wounded Exile = { Hash=3951841145, X=238, Y=461, Rot=41424, Flip=0, Var=3 }
  119. Depressed Exile = { Hash=3088869003, X=192, Y=452, Rot=32714, Flip=0, Var=1 }
  120. Depressed Exile = { Hash=3088869003, X=192, Y=442, Rot=29447, Flip=0, Var=0 }
  121. Frightened Exile = { Hash=937461666, X=172, Y=441, Rot=44606, Flip=0, Var=0 }
  122. Frightened Exile = { Hash=937461666, X=172, Y=457, Rot=51389, Flip=0, Var=0 }
  123. Wounded Exile = { Hash=3951841145, X=181, Y=439, Rot=22821, Flip=0, Var=1 }
  124. Depressed Exile = { Hash=3088869003, X=196, Y=427, Rot=27538, Flip=0, Var=0 }
  125. Wounded Exile = { Hash=3951841145, X=197, Y=412, Rot=37411, Flip=0, Var=1 }
  126. Depressed Exile = { Hash=3088869003, X=204, Y=401, Rot=35366, Flip=0, Var=0 }
  127. Wounded Exile = { Hash=3951841145, X=212, Y=393, Rot=33853, Flip=0, Var=0 }
  128. Depressed Exile = { Hash=3088869003, X=219, Y=377, Rot=30829, Flip=0, Var=0 }
  129. Wounded Exile = { Hash=3951841145, X=218, Y=364, Rot=25980, Flip=0, Var=0 }
  130. Depressed Exile = { Hash=3088869003, X=214, Y=354, Rot=29771, Flip=0, Var=0 }
  131. Wounded Exile = { Hash=3951841145, X=216, Y=342, Rot=29167, Flip=0, Var=0 }
  132. Ossuary Brazier = { Hash=975029275, X=221, Y=439, Rot=0, Flip=0, Var=6 }
  133. Interrogation Tools = { Hash=1993959115, X=237, Y=439, Rot=49026, Flip=0, Var=0 }
  134. Ossuary Brazier = { Hash=975029275, X=253, Y=439, Rot=0, Flip=0, Var=6 }
  135. Bone Display = { Hash=1550652545, X=202, Y=512, Rot=0, Flip=0, Var=4 }
  136. Bone Display = { Hash=1550652545, X=258, Y=512, Rot=0, Flip=0, Var=4 }
  137. Skull Pile = { Hash=2208748511, X=165, Y=505, Rot=48717, Flip=0, Var=33 }
  138. Skull Pile = { Hash=2208748511, X=287, Y=503, Rot=32941, Flip=0, Var=33 }
  139. Skull Pile = { Hash=2208748511, X=275, Y=490, Rot=10129, Flip=0, Var=27 }
  140. Emaciated Corpse Pile = { Hash=2518496104, X=295, Y=493, Rot=52630, Flip=0, Var=2 }
  141. Skull Pile = { Hash=2208748511, X=427, Y=389, Rot=33026, Flip=0, Var=33 }
  142. Skull Pile = { Hash=2208748511, X=418, Y=372, Rot=0, Flip=0, Var=33 }
  143. Ossuary Brazier = { Hash=975029275, X=420, Y=411, Rot=0, Flip=0, Var=10 }
  144. Torture Device = { Hash=1858937977, X=347, Y=282, Rot=48818, Flip=0, Var=2 }
  145. Lounge Chair = { Hash=1905490507, X=360, Y=322, Rot=0, Flip=0, Var=4 }
  146. Jury Stand = { Hash=2357757056, X=395, Y=284, Rot=0, Flip=0, Var=14 }
  147. Courthouse Bench = { Hash=2186222774, X=329, Y=327, Rot=16210, Flip=0, Var=2 }
  148. Court Bookcase = { Hash=3736953161, X=104, Y=357, Rot=49226, Flip=0, Var=13 }
  149. Court Bookcase = { Hash=3736953161, X=131, Y=286, Rot=0, Flip=0, Var=13 }
  150. Skull Pile = { Hash=2208748511, X=220, Y=417, Rot=63838, Flip=0, Var=32 }
  151. Skull Pile = { Hash=2208748511, X=241, Y=414, Rot=23776, Flip=0, Var=27 }
  152. Bone Sculpture = { Hash=4021475188, X=302, Y=417, Rot=0, Flip=0, Var=9 }
  153. Bone Sculpture = { Hash=4021475188, X=301, Y=384, Rot=0, Flip=0, Var=9 }
  154. Ossuary Brazier = { Hash=975029275, X=302, Y=417, Rot=0, Flip=0, Var=10 }
  155. Ossuary Brazier = { Hash=975029275, X=301, Y=385, Rot=0, Flip=0, Var=10 }
  156. Ossuary Pillar = { Hash=1971912066, X=164, Y=513, Rot=0, Flip=0, Var=3 }
  157. Ossuary Grave Marker = { Hash=3475504462, X=276, Y=418, Rot=0, Flip=0, Var=13 }
  158. Light Mural Tile = { Hash=2337499714, X=235, Y=473, Rot=0, Flip=0, Var=9 }
  159. Ossuary Grave Marker = { Hash=3475504462, X=181, Y=419, Rot=0, Flip=0, Var=11 }
  160. Skull Pile = { Hash=2208748511, X=163, Y=400, Rot=48892, Flip=0, Var=33 }
  161. Ossuary Brazier = { Hash=975029275, X=155, Y=419, Rot=0, Flip=0, Var=10 }
  162. Ossuary Grave Marker = { Hash=3475504462, X=142, Y=422, Rot=0, Flip=0, Var=13 }
  163. Ossuary Grave Marker = { Hash=3475504462, X=135, Y=422, Rot=0, Flip=0, Var=20 }
  164. Ossuary Grave Marker = { Hash=3475504462, X=127, Y=422, Rot=0, Flip=0, Var=19 }
  165. Weathered Grave = { Hash=505764048, X=142, Y=409, Rot=0, Flip=0, Var=0 }
  166. Weathered Grave = { Hash=505764048, X=133, Y=409, Rot=0, Flip=0, Var=8 }
  167. Ossuary Plaque = { Hash=2471773615, X=149, Y=403, Rot=0, Flip=0, Var=0 }
  168. Skull Pile = { Hash=2208748511, X=124, Y=405, Rot=49375, Flip=0, Var=33 }
  169. Ossuary Grave = { Hash=121445976, X=138, Y=387, Rot=15334, Flip=0, Var=6 }
  170. Skull Pile = { Hash=2208748511, X=136, Y=396, Rot=0, Flip=0, Var=32 }
  171. Mine Rock = { Hash=2837612749, X=124, Y=403, Rot=0, Flip=0, Var=22 }
  172. Temple Mat = { Hash=1316200907, X=230, Y=522, Rot=0, Flip=0, Var=1 }
  173. Courthouse Bench = { Hash=2186222774, X=330, Y=422, Rot=16448, Flip=0, Var=1 }
  174. Innocence Shrine = { Hash=369854946, X=422, Y=422, Rot=0, Flip=0, Var=10 }
  175. Ornate Banner = { Hash=1021799470, X=386, Y=422, Rot=15797, Flip=0, Var=11 }
  176. Ornate Banner = { Hash=1021799470, X=348, Y=422, Rot=16217, Flip=0, Var=11 }
  177. Emaciated Corpse Pile = { Hash=2518496104, X=371, Y=419, Rot=0, Flip=0, Var=2 }
  178. Shore Bonfire = { Hash=2535319927, X=363, Y=419, Rot=0, Flip=0, Var=3 }
  179. Fly Swarm = { Hash=4224442309, X=368, Y=413, Rot=0, Flip=0, Var=0 }
  180. Beach Flies = { Hash=3250206567, X=375, Y=412, Rot=0, Flip=0, Var=0 }
  181. Prison Table = { Hash=2765049371, X=368, Y=356, Rot=0, Flip=0, Var=5 }
  182. Dead Oriath Soldier Sitting = { Hash=1132309051, X=362, Y=372, Rot=0, Flip=0, Var=0 }
  183. Skull Pile = { Hash=2208748511, X=366, Y=352, Rot=0, Flip=0, Var=32 }
  184. Red Carpet = { Hash=1255200948, X=287, Y=402, Rot=65505, Flip=0, Var=11 }
  185. Red Carpet = { Hash=1255200948, X=310, Y=402, Rot=0, Flip=0, Var=11 }
  186. Red Carpet = { Hash=1255200948, X=333, Y=402, Rot=32816, Flip=0, Var=0 }
  187. Red Carpet = { Hash=1255200948, X=264, Y=424, Rot=49108, Flip=0, Var=0 }
  188. Red Carpet = { Hash=1255200948, X=264, Y=402, Rot=32670, Flip=0, Var=9 }
  189. Red Carpet = { Hash=1255200948, X=241, Y=402, Rot=0, Flip=0, Var=0 }
  190. Snow Drift = { Hash=3744632886, X=212, Y=394, Rot=62344, Flip=0, Var=10 }
  191. Snow Drift = { Hash=3744632886, X=220, Y=382, Rot=0, Flip=0, Var=15 }
  192. Snow Drift = { Hash=3744632886, X=219, Y=370, Rot=0, Flip=0, Var=11 }
  193. Snow Drift = { Hash=3744632886, X=202, Y=407, Rot=62714, Flip=0, Var=10 }
  194. Oriath Statue = { Hash=596544799, X=153, Y=445, Rot=16708, Flip=0, Var=5 }
  195. Ossuary Pillar = { Hash=1971912066, X=152, Y=453, Rot=0, Flip=0, Var=3 }
  196. Ossuary Pillar = { Hash=1971912066, X=152, Y=440, Rot=0, Flip=0, Var=3 }
  197. Ossuary Brazier = { Hash=975029275, X=152, Y=448, Rot=0, Flip=0, Var=10 }
  198. Frightened Exile = { Hash=937461666, X=176, Y=449, Rot=47005, Flip=0, Var=0 }
  199. Frightened Exile = { Hash=937461666, X=166, Y=437, Rot=37827, Flip=0, Var=0 }
  200. Skull Pile = { Hash=2208748511, X=162, Y=447, Rot=0, Flip=0, Var=27 }
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