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[Exalted 3E] [Homebrew] Grand Forge of the Tyrant

Jun 14th, 2016
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  1. Grand Forge of the Tyrant (Orichalcum Artifact Pendant ****):
  2. Attunement: 7m
  3. Prerequisites:
  4. Martial Arts/Archery/Melee/Thrown 5
  5. A Definitive Intimacy towards upholding ideals of Justice and Heroism.
  6.  
  7. A Solar knelt in the bloodstained sands, his essence spent, his will gone.
  8. The Wyld ruler who had claimed the far Southern steppes.
  9. With his thirteen greatest knights beside him.
  10. The tattered remains of his grand army stood before the Solar.
  11. Only he remained between them and the edges of Creation.
  12. A fight he could not win.
  13. A battle that was already lost.
  14. A war that had ended the moment it had begun.
  15. Yet the Solar would not accept defeat.
  16. In the falling ashes of his sorrow.
  17. The Solar answered the Desert's roar.
  18. The Tyrant bestowed upon his soul.
  19. A piece of the Dragon's majestic flames.
  20.  
  21. In it's inactive state, the Grand Forge of the Tyrant exists as a simple orichalcum pendant with a single, inlaid socket for a hearthstone. On attuning with the pendant, the Solar makes an unbreakable pact with the Tyrant of the Sands. The Elder Dragon bestows upon the Solar a fragment of his eternal fire in exchange for the Solar's service as the Will of the Tyrant's Ideals. The pendant and the hearthstone melt into a river of essence, flowing into the Solar's and becoming a mystic code of draconic runes etched onto the Solar's own skin.
  22.  
  23. His mystic code is the bridge between his essence and the Grand Forge of the Tyrant. A mythical workshop of the a Solar from the first age, he shaped the Forge from the Wyld itself, until it was a reflection of his soul. To this day, the Forge exists far away in the Wylds, lost and distant, protected by dragon fire that incinerates all those who would enter its boundary. Five towers, arranged in a pentagram, each powered by three greater hearthstones: one Solar, one of Fire, and one of Earth, hold the Grand Forge stable against the ravaging chaos.
  24.  
  25. Essence pours from the towers, flowing in streams of golden motes that saturate the atmosphere, wavering in the heat of the flames. The sound of countless heavy hammers falling on anvils fills the air, the sound deafening as the give birth to new arms. The Grand Forge smiths the raw essence in the atmosphere into new weapons, each crafted to fit the soul of its chosen hero of justice, imbued with the inferno of the Tyrant's Fire, unable to wielded by any other and costing no motes for him to attune to. The weapons it forges are stored Elsewhere: sharpened, polished, and loaded, waiting for their master to will them from their storage to his hands. In addition, the Forge holds extra slots for the Solar, letting him store weapons of his choosing in Elsewhere as well, where the Grand Forge will protect and even repair them.
  26.  
  27. The Forge is able to create infinite copies artifact weapons, each without a soul and lacking any evocations, but he may only retrieve up to one set at a time from Elsewhere, and retrieving a new set of weapons from the forge causes the previous set to fade into essence, disappearing in a golden cloud of motes.
  28.  
  29. Only upon becoming the Will of the Tyrant may the Solar attune with the pendant and unlock it's evocations. Furthermore, as long as he remains the Will of the Tyrant, the Solar retains all the effects granted by his Hearthstone, and regenerates an additional mote of essence outside of combat.
  30.  
  31. Evocations of the Grand Forge of the Tyrant:
  32. Passive:
  33. While attuned with the Grand Forge, whenever the Solar draws weapon brought forth from it's flames, he may treat it as if he had the Quickdraw (****) merit for any ability.
  34.  
  35. The Solar may pay 1m to reflexively draw any generic artifact weapon of his choice, retrieving from Elsewhere from the Grand Forge. These weapons are attuned with the Grand Forge itself and thus have no evocations or attunement bonuses, waiving the attunement cost required to wield it. The stress of being forged so rapidly and sent through elsewhere takes a heavy toll on the weapons drawn, causing: Melee weapons to break on parry, Thrown and Flame weapons to break after each throw or shot, and Archery weapons may only be used with Phantom Arrow.
  36.  
  37. Wind War God's Armory
  38. Cost: – (1m); Type: Permanent; Duration: Indefinite
  39. Keywords: Stacking
  40. Requirements: N/A
  41.  
  42. The Lawgiver may pay one mote to indefinitely store up to (Essence x2) weapons Elsewhere, hidden away in the boundary between nothing, including close- and long-range weapons, in addition to the weapons created and stored by the forge. This passive also expressly permits the storage of shields.
  43. The Solar may reflexively store as many weapons as she wishes Elsewhere, at a rate of one mote per (Essence x 2) weapons.
  44. To retrieve a weapon stored in this manner, or one of the generic artifact weapons produced by the forge, the Solar must concentrate on that weapon and pay an additional 1m mote, reflexively causing a copy of the weapon to summon itself from Elsewhere from a portal of golden essence, falling downward into the ground before him, within arms reach for him to immediately draw without penalty.
  45.  
  46. As long as the Solar maintains an Essence commitment to this Charm, he may sheath weapons in Elsewhere without cost, up to her storage limit. The Solar may release all the motes committed to storing his weapons in Elsewhere as a Simple action, causing copies of them to fall to the ground around him in a circle ([Essence x 2] x [number of committed motes released]) yards in diameter, in addition to an uncountable assortment of generic artifact weapons.
  47.  
  48. Alternatively, the Solar may always pay 2m to reflexively draw the original weapon he sent to the Grand Forge.
  49.  
  50. Golden Arrows Bursting from Sandy Dunes:
  51. Cost: 2m (+1m); Type: Reflexive; Duration: Instant
  52.  
  53. The infinite weapons held within the Grand Forge become the Solar's shield, letting him reflexively parry incoming projectiles with the weapons from the Grand Forge rather than his own.
  54. A portal of essence to Elsewhere tears itself into existence beside the Solar, firing forth a burst of artifact melee weapons. They streak into the air, one golden arrow trailing dusty motes of essence for each incoming projectile as they knock each threat out of the sky, parrying the attack as Light Artifact Melee weapons (+0).
  55. After first using this evocation in a round, Solar may reuse this evocation at a reduced cost of 1m until the end of the round.
  56. At Essence 3, this evocation is enhanced, and the "arrows" parry as Medium Artifact Melee weapons (+1).
  57.  
  58. Thunderous Raging Desert Lance:
  59. Cost: 3m, 1wp; Type: Simple; Duration: Instant
  60. Prerequisite: Golden Arrows Bursting from Sandy Dunes
  61.  
  62. The Grand Forge tears a portal beside the Solar and a torrent of weapons surge forge in a stream of heavy arms and smash into their target, knocking him to the ground as a wave of blades slams into him.
  63. This attack creates a difficulty 3 gambit, with increasing difficulty based on range (Close: -1, Short: +0, Medium: +1, and so on) that requires no aim action. On success, the target is knocked prone.
  64.  
  65. Grand Forge of the Tyrant - Deployed:
  66. Cost: 5m, 1wp; Type: Reflexive; Duration: Scene
  67. Keywords: Dual
  68. Prerequisites: Golden Arrows Bursting from Sandy Dunes & Thunderous Raging Desert Lance
  69.  
  70. The Grand Forge becomes a weapon of the Solar himself, tearing dozens of portals to Elsewhere around him, held open in swirling pools of golden motes. From this array of essence, the Grand Forge releases weapon after weapon, firing them in a deadly rain of blades. A hail of swords, spears, axes, halberds, every known blade in creation pours forth from the Grand Forge, becoming golden bands of light that track down their targets and tear through foes that dare challenge the Tyrant's ideals.
  71.  
  72. Once deployed, Grand Forge of the Tyrant acts as a Heavy Artifact Archery Weapon with Lethal, Mounted, and Archery (Long) tags that always attacks from Short range.
  73. The Solar may once per attack, reflexively elect to change the Archery (Long) tag to: Thrown (Medium); Archery (Medium), Flame, and Slow; Brawl (Short); Melee (Short); or Martial Arts (Short), letting the Lawgiver use those abilities when attacking with the Grand Forge.
  74.  
  75. The Living Archive That Bequeaths New Blades
  76. Cost: 10m, 1wp; Type: Simple; Duration: Scene
  77. Requirements: Wind War God's Armory
  78.  
  79. The Grand Forge is a record, the collection of every memory it's Creator had of war.
  80. A sword that he touched, he instinctively understood.
  81. It's memories and evocations were laid bare to him, and he knew the sword as if it were a part of his soul as well.
  82. Thus, the Solar who raised this forge archived a record of every weapon and arm that has existed in creation in his time. Lost within this library are weapons from the First Age so ancient, so carefully forged with evocations of magic so grand that little today could compare. Every artifact today can be said to have descended from some legendary artifact hidden within the Forge's archives, and so the Forge knows every weapon and evocation that could possibly exist.
  83.  
  84. The Solar opens his mind in meditation, letting the Forge touch his soul and carry his spirit Elsewhere. Within the Grand Forge, the Solar may search the lost archives, and with the aid of the Fires gifted by the Dragon Tyrant, craft from his own Essence a new artifact weapon with a single evocation of his own design, or a single evocation he witness used by another's weapon. From then on, the Forge will produce a copy of the weapon for the Solar to draw from Elsewhere as he wills.
  85. The Lawgiver may re-purchase this evocation up to (Essence*2) times, each time forging a new blade or arm.
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