AnormalPerson

Untitled

May 14th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,owner = owner,game
  4.  
  5. local RealPlayer = Player
  6.  
  7. do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  8. --//====================================================\\--
  9. --|| CREATED BY SHACKLUSTER
  10. --\\====================================================//--
  11.  
  12. wait(0.2)
  13.  
  14. Player = game:GetService("Players").LocalPlayer
  15. PlayerGui = Player.PlayerGui
  16. Cam = workspace.CurrentCamera
  17. Backpack = Player.Backpack
  18. Character = Player.Character
  19. Humanoid = Character.Humanoid
  20. Mouse = Player:GetMouse()
  21. RootPart = Character["HumanoidRootPart"]
  22. Torso = Character["Torso"]
  23. Head = Character["Head"]
  24. RightArm = Character["Right Arm"]
  25. LeftArm = Character["Left Arm"]
  26. RightLeg = Character["Right Leg"]
  27. LeftLeg = Character["Left Leg"]
  28. RootJoint = RootPart["RootJoint"]
  29. Neck = Torso["Neck"]
  30. RightShoulder = Torso["Right Shoulder"]
  31. LeftShoulder = Torso["Left Shoulder"]
  32. RightHip = Torso["Right Hip"]
  33. LeftHip = Torso["Left Hip"]
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51.  
  52. --//=================================\\
  53. --|| USEFUL VALUES
  54. --\\=================================//
  55.  
  56. Animation_Speed = 3
  57. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  58. local Speed = 12
  59. local SIZE = 1
  60. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  62. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  63. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  64. local DAMAGEMULTIPLIER = 1
  65. local ANIM = "Idle"
  66. local ATTACK = false
  67. local EQUIPPED = false
  68. local HOLD = false
  69. local COMBO = 1
  70. local Rooted = false
  71. local SINE = 0
  72. local KEYHOLD = false
  73. local CHANGE = 2 / Animation_Speed
  74. local WALKINGANIM = false
  75. local VALUE1 = false
  76. local VALUE2 = false
  77. local ROBLOXIDLEANIMATION = IT("Animation")
  78. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  79. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=194248247"
  80. --ROBLOXIDLEANIMATION.Parent = Humanoid
  81. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  82. WEAPONGUI.Name = "Weapon GUI"
  83. local Weapon = IT("Model")
  84. Weapon.Name = "Adds"
  85. local Effects = IT("Folder", Weapon)
  86. Effects.Name = "Effects"
  87. local ANIMATOR = Humanoid.Animator
  88. local ANIMATE = Character.Animate
  89. local UNANCHOR = true
  90. local PLAYANIMS = true
  91. local CLOAKED = false
  92.  
  93. --//=================================\\
  94. --\\=================================//
  95.  
  96.  
  97. --//=================================\\
  98. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  99. --\\=================================//
  100.  
  101. ArtificialHB = Instance.new("BindableEvent", script)
  102. ArtificialHB.Name = "ArtificialHB"
  103.  
  104. script:WaitForChild("ArtificialHB")
  105.  
  106. frame = Frame_Speed
  107. tf = 0
  108. allowframeloss = false
  109. tossremainder = false
  110. lastframe = tick()
  111. script.ArtificialHB:Fire()
  112.  
  113. game:GetService("RunService").Heartbeat:connect(function(s, p)
  114. tf = tf + s
  115. if tf >= frame then
  116. if allowframeloss then
  117. script.ArtificialHB:Fire()
  118. lastframe = tick()
  119. else
  120. for i = 1, math.floor(tf / frame) do
  121. script.ArtificialHB:Fire()
  122. end
  123. lastframe = tick()
  124. end
  125. if tossremainder then
  126. tf = 0
  127. else
  128. tf = tf - frame * math.floor(tf / frame)
  129. end
  130. end
  131. end)
  132.  
  133. --//=================================\\
  134. --\\=================================//
  135.  
  136. --//=================================\\
  137. --|| SOME FUNCTIONS
  138. --\\=================================//
  139.  
  140. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  141. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  142. end
  143.  
  144. function PositiveAngle(NUMBER)
  145. if NUMBER >= 0 then
  146. NUMBER = 0
  147. end
  148. return NUMBER
  149. end
  150.  
  151. function NegativeAngle(NUMBER)
  152. if NUMBER <= 0 then
  153. NUMBER = 0
  154. end
  155. return NUMBER
  156. end
  157.  
  158. function Swait(NUMBER)
  159. if NUMBER == 0 or NUMBER == nil then
  160. ArtificialHB.Event:wait()
  161. else
  162. for i = 1, NUMBER do
  163. ArtificialHB.Event:wait()
  164. end
  165. end
  166. end
  167.  
  168. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  169. local NEWMESH = IT(MESH)
  170. if MESH == "SpecialMesh" then
  171. NEWMESH.MeshType = MESHTYPE
  172. if MESHID ~= "nil" and MESHID ~= "" then
  173. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  174. end
  175. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  176. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  177. end
  178. end
  179. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  180. NEWMESH.Scale = SCALE
  181. NEWMESH.Parent = PARENT
  182. return NEWMESH
  183. end
  184.  
  185. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  186. local NEWPART = IT("Part")
  187. NEWPART.formFactor = FORMFACTOR
  188. NEWPART.Reflectance = REFLECTANCE
  189. NEWPART.Transparency = TRANSPARENCY
  190. NEWPART.CanCollide = false
  191. NEWPART.Locked = true
  192. NEWPART.Anchored = true
  193. if ANCHOR == false then
  194. NEWPART.Anchored = false
  195. end
  196. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  197. NEWPART.Name = NAME
  198. NEWPART.Size = SIZE
  199. NEWPART.Position = Torso.Position
  200. NEWPART.Material = MATERIAL
  201. NEWPART:BreakJoints()
  202. NEWPART.Parent = PARENT
  203. return NEWPART
  204. end
  205.  
  206. local function weldBetween(a, b)
  207. local weldd = Instance.new("ManualWeld")
  208. weldd.Part0 = a
  209. weldd.Part1 = b
  210. weldd.C0 = CFrame.new()
  211. weldd.C1 = b.CFrame:inverse() * a.CFrame
  212. weldd.Parent = a
  213. return weldd
  214. end
  215.  
  216.  
  217. function QuaternionFromCFrame(cf)
  218. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  219. local trace = m00 + m11 + m22
  220. if trace > 0 then
  221. local s = math.sqrt(1 + trace)
  222. local recip = 0.5 / s
  223. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  224. else
  225. local i = 0
  226. if m11 > m00 then
  227. i = 1
  228. end
  229. if m22 > (i == 0 and m00 or m11) then
  230. i = 2
  231. end
  232. if i == 0 then
  233. local s = math.sqrt(m00 - m11 - m22 + 1)
  234. local recip = 0.5 / s
  235. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  236. elseif i == 1 then
  237. local s = math.sqrt(m11 - m22 - m00 + 1)
  238. local recip = 0.5 / s
  239. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  240. elseif i == 2 then
  241. local s = math.sqrt(m22 - m00 - m11 + 1)
  242. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  243. end
  244. end
  245. end
  246.  
  247. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  248. local xs, ys, zs = x + x, y + y, z + z
  249. local wx, wy, wz = w * xs, w * ys, w * zs
  250. local xx = x * xs
  251. local xy = x * ys
  252. local xz = x * zs
  253. local yy = y * ys
  254. local yz = y * zs
  255. local zz = z * zs
  256. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  257. end
  258.  
  259. function QuaternionSlerp(a, b, t)
  260. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  261. local startInterp, finishInterp;
  262. if cosTheta >= 0.0001 then
  263. if (1 - cosTheta) > 0.0001 then
  264. local theta = ACOS(cosTheta)
  265. local invSinTheta = 1 / SIN(theta)
  266. startInterp = SIN((1 - t) * theta) * invSinTheta
  267. finishInterp = SIN(t * theta) * invSinTheta
  268. else
  269. startInterp = 1 - t
  270. finishInterp = t
  271. end
  272. else
  273. if (1 + cosTheta) > 0.0001 then
  274. local theta = ACOS(-cosTheta)
  275. local invSinTheta = 1 / SIN(theta)
  276. startInterp = SIN((t - 1) * theta) * invSinTheta
  277. finishInterp = SIN(t * theta) * invSinTheta
  278. else
  279. startInterp = t - 1
  280. finishInterp = t
  281. end
  282. end
  283. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  284. end
  285.  
  286. function Clerp(a, b, t)
  287. local qa = {QuaternionFromCFrame(a)}
  288. local qb = {QuaternionFromCFrame(b)}
  289. local ax, ay, az = a.x, a.y, a.z
  290. local bx, by, bz = b.x, b.y, b.z
  291. local _t = 1 - t
  292. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  293. end
  294.  
  295. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  296. local frame = IT("Frame")
  297. frame.BackgroundTransparency = TRANSPARENCY
  298. frame.BorderSizePixel = BORDERSIZEPIXEL
  299. frame.Position = POSITION
  300. frame.Size = SIZE
  301. frame.BackgroundColor3 = COLOR
  302. frame.BorderColor3 = BORDERCOLOR
  303. frame.Name = NAME
  304. frame.Parent = PARENT
  305. return frame
  306. end
  307.  
  308. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  309. local label = IT("TextLabel")
  310. label.BackgroundTransparency = 1
  311. label.Size = UD2(1, 0, 1, 0)
  312. label.Position = UD2(0, 0, 0, 0)
  313. label.TextColor3 = TEXTCOLOR
  314. label.TextStrokeTransparency = STROKETRANSPARENCY
  315. label.TextTransparency = TRANSPARENCY
  316. label.FontSize = TEXTFONTSIZE
  317. label.Font = TEXTFONT
  318. label.BorderSizePixel = BORDERSIZEPIXEL
  319. label.TextScaled = false
  320. label.Text = TEXT
  321. label.Name = NAME
  322. label.Parent = PARENT
  323. return label
  324. end
  325.  
  326. function NoOutlines(PART)
  327. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  328. end
  329.  
  330. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  331. local NEWWELD = IT(TYPE)
  332. NEWWELD.Part0 = PART0
  333. NEWWELD.Part1 = PART1
  334. NEWWELD.C0 = C0
  335. NEWWELD.C1 = C1
  336. NEWWELD.Parent = PARENT
  337. return NEWWELD
  338. end
  339.  
  340. local S = IT("Sound")
  341. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  342. local NEWSOUND = nil
  343. coroutine.resume(coroutine.create(function()
  344. NEWSOUND = S:Clone()
  345. NEWSOUND.Parent = PARENT
  346. NEWSOUND.Volume = VOLUME
  347. NEWSOUND.Pitch = PITCH
  348. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  349. NEWSOUND:play()
  350. if DOESLOOP == true then
  351. NEWSOUND.Looped = true
  352. else
  353. repeat wait(1) until NEWSOUND.Playing == false
  354. NEWSOUND:remove()
  355. end
  356. end))
  357. return NEWSOUND
  358. end
  359.  
  360. function MakeForm(PART,TYPE)
  361. if TYPE == "Cyl" then
  362. local MSH = IT("CylinderMesh",PART)
  363. elseif TYPE == "Ball" then
  364. local MSH = IT("SpecialMesh",PART)
  365. MSH.MeshType = "Sphere"
  366. elseif TYPE == "Wedge" then
  367. local MSH = IT("SpecialMesh",PART)
  368. MSH.MeshType = "Wedge"
  369. end
  370. end
  371.  
  372. function CFrameFromTopBack(at, top, back)
  373. local right = top:Cross(back)
  374. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  375. end
  376.  
  377. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  378. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  379. if HITFLOOR ~= nil then
  380. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  381. if HITFLOOR.Name == "BloodPuddle" then
  382. local DIST = (Position - HITFLOOR.Position).Magnitude
  383. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  384. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  385. end
  386. else
  387. if HITFLOOR.Anchored == true then
  388. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  389. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  390. MakeForm(BLOOD,"Cyl")
  391. coroutine.resume(coroutine.create(function()
  392. Swait(75)
  393. while true do
  394. Swait()
  395. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  396. if BLOOD.Size.Z < 0.051 then
  397. BLOOD:remove()
  398. break
  399. end
  400. end
  401. end))
  402. end
  403. end
  404. end
  405. end
  406. end
  407.  
  408. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  409. function WACKYEFFECT(Table)
  410. local TYPE = (Table.EffectType or "Sphere")
  411. local SIZE = (Table.Size or VT(1,1,1))
  412. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  413. local TRANSPARENCY = (Table.Transparency or 0)
  414. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  415. local CFRAME = (Table.CFrame or Torso.CFrame)
  416. local MOVEDIRECTION = (Table.MoveToPos or nil)
  417. local ROTATION1 = (Table.RotationX or 0)
  418. local ROTATION2 = (Table.RotationY or 0)
  419. local ROTATION3 = (Table.RotationZ or 0)
  420. local MATERIAL = (Table.Material or "Neon")
  421. local COLOR = (Table.Color or C3(1,1,1))
  422. local TIME = (Table.Time or 45)
  423. local SOUNDID = (Table.SoundID or nil)
  424. local SOUNDPITCH = (Table.SoundPitch or nil)
  425. local SOUNDVOLUME = (Table.SoundVolume or nil)
  426. coroutine.resume(coroutine.create(function()
  427. local PLAYSSOUND = false
  428. local SOUND = nil
  429. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  430. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  431. PLAYSSOUND = true
  432. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  433. end
  434. EFFECT.Color = COLOR
  435. local MSH = nil
  436. if TYPE == "Sphere" then
  437. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  438. elseif TYPE == "Block" or TYPE == "Box" then
  439. MSH = IT("BlockMesh",EFFECT)
  440. MSH.Scale = SIZE
  441. elseif TYPE == "Wave" then
  442. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  443. elseif TYPE == "Ring" then
  444. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  445. elseif TYPE == "Slash" then
  446. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  447. elseif TYPE == "Round Slash" then
  448. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  449. elseif TYPE == "Swirl" then
  450. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  451. elseif TYPE == "Skull" then
  452. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  453. elseif TYPE == "Crystal" then
  454. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  455. end
  456. if MSH ~= nil then
  457. local MOVESPEED = nil
  458. if MOVEDIRECTION ~= nil then
  459. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  460. end
  461. local GROWTH = SIZE - ENDSIZE
  462. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  463. if TYPE == "Block" then
  464. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  465. else
  466. EFFECT.CFrame = CFRAME
  467. end
  468. for LOOP = 1, TIME+1 do
  469. Swait()
  470. MSH.Scale = MSH.Scale - GROWTH/TIME
  471. if TYPE == "Wave" then
  472. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  473. end
  474. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  475. if TYPE == "Block" then
  476. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  477. else
  478. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  479. end
  480. if MOVEDIRECTION ~= nil then
  481. local ORI = EFFECT.Orientation
  482. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  483. EFFECT.Orientation = ORI
  484. end
  485. end
  486. if PLAYSSOUND == false then
  487. EFFECT:remove()
  488. else
  489. repeat wait(1) until SOUND.Playing == false
  490. EFFECT:remove()
  491. end
  492. else
  493. if PLAYSSOUND == false then
  494. EFFECT:remove()
  495. else
  496. repeat Swait() until SOUND.Playing == false
  497. EFFECT:remove()
  498. end
  499. end
  500. end))
  501. end
  502.  
  503. function SprayBlood(POSITION,DIRECTION,BloodSize)
  504. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false)
  505. BLOOD.CFrame = CF(POSITION)
  506. MakeForm(BLOOD,"Ball")
  507. local bv = Instance.new("BodyVelocity",BLOOD)
  508. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  509. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75
  510. bv.Name = "MOVE"
  511. Debris:AddItem(bv,0.05)
  512. coroutine.resume(coroutine.create(function()
  513. local HASTOUCHEDGROUND = false
  514. local HIT = BLOOD.Touched:Connect(function(hit)
  515. if hit.Anchored == true then
  516. HASTOUCHEDGROUND = true
  517. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  518. end
  519. end)
  520. wait(5)
  521. if HASTOUCHEDGROUND == false then
  522. BLOOD:remove()
  523. end
  524. end))
  525. end
  526.  
  527. Debris = game:GetService("Debris")
  528.  
  529. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  530. local DIRECTION = CF(StartPos,EndPos).lookVector
  531. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  532. end
  533.  
  534. function turnto(position)
  535. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  536. end
  537.  
  538. function recurse(root,callback,i)
  539. i= i or 0
  540. for _,v in pairs(root:GetChildren()) do
  541. i = i + 1
  542. callback(i,v)
  543.  
  544. if #v:GetChildren() > 0 then
  545. i = recurse(v,callback,i)
  546. end
  547. end
  548.  
  549. return i
  550. end
  551.  
  552. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  553. attachmentName = attachmentName.."RigAttachment"
  554. local constraint = Instance.new(className.."Constraint")
  555. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  556. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  557. constraint.Name = "RagdollConstraint"..part1.Name
  558.  
  559. for _,propertyData in next,properties or {} do
  560. constraint[propertyData[1]] = propertyData[2]
  561. end
  562.  
  563. constraint.Parent = character
  564. end
  565.  
  566. function getAttachment0(character, attachmentName)
  567. for _,child in next,character:GetChildren() do
  568. local attachment = child:FindFirstChild(attachmentName)
  569. if attachment then
  570. return attachment
  571. end
  572. end
  573. end
  574.  
  575. function R15Ragdoll(character)
  576. recurse(character, function(_,v)
  577. if v:IsA("Attachment") then
  578. v.Axis = Vector3.new(0, 1, 0)
  579. v.SecondaryAxis = Vector3.new(0, 0, 1)
  580. v.Rotation = Vector3.new(0, 0, 0)
  581. end
  582. end)
  583. for _,child in next,character:GetChildren() do
  584. if child:IsA("Accoutrement") then
  585. for _,part in next,child:GetChildren() do
  586. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  587. local attachment1 = part:FindFirstChildOfClass("Attachment")
  588. local attachment0 = getAttachment0(character,attachment1.Name)
  589. if attachment0 and attachment1 then
  590. local constraint = Instance.new("HingeConstraint")
  591. constraint.Attachment0 = attachment0
  592. constraint.Attachment1 = attachment1
  593. constraint.LimitsEnabled = true
  594. constraint.UpperAngle = 0
  595. constraint.LowerAngle = 0
  596. constraint.Parent = character
  597. end
  598. elseif part.Name == "HumanoidRootPart" then
  599. part:remove()
  600. end
  601. end
  602. end
  603. end
  604.  
  605. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  606. {"LimitsEnabled",true};
  607. {"UpperAngle",5};
  608. })
  609. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  610. {"LimitsEnabled",true};
  611. {"UpperAngle",15};
  612. })
  613.  
  614. local handProperties = {
  615. {"LimitsEnabled", true};
  616. {"UpperAngle",0};
  617. {"LowerAngle",0};
  618. }
  619. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  620. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  621.  
  622. local shinProperties = {
  623. {"LimitsEnabled", true};
  624. {"UpperAngle", 0};
  625. {"LowerAngle", -75};
  626. }
  627. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  628. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  629.  
  630. local footProperties = {
  631. {"LimitsEnabled", true};
  632. {"UpperAngle", 15};
  633. {"LowerAngle", -45};
  634. }
  635. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  636. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  637.  
  638. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  639. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  640. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  641. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  642. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  643. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  644. end
  645.  
  646. function Ragdoll(Character2,CharTorso)
  647. Character2:BreakJoints()
  648. local hum = Character2:findFirstChild("Humanoid")
  649. hum:remove()
  650. local function Scan(ch)
  651. local e
  652. for e = 1,#ch do
  653. Scan(ch[e]:GetChildren())
  654. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  655. ch[e]:remove()
  656. end
  657. end
  658. end
  659. local NEWHUM = IT("Humanoid")
  660. NEWHUM.Name = "Corpse"
  661. NEWHUM.Health = 0
  662. NEWHUM.MaxHealth = 0
  663. NEWHUM.PlatformStand = true
  664. NEWHUM.Parent = Character2
  665. NEWHUM.DisplayDistanceType = "None"
  666.  
  667. local ch = Character2:GetChildren()
  668. local i
  669. for i = 1,#ch do
  670. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  671. ch[i]:remove()
  672. end
  673. end
  674.  
  675. local Torso2 = Character2.Torso
  676. local movevector = Vector3.new()
  677.  
  678. if Torso2 then
  679. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  680. local Head = Character2:FindFirstChild("Head")
  681. if Head then
  682. local Neck = Instance.new("Weld")
  683. Neck.Name = "Neck"
  684. Neck.Part0 = Torso2
  685. Neck.Part1 = Head
  686. Neck.C0 = CFrame.new(0, 1.5, 0)
  687. Neck.C1 = CFrame.new()
  688. Neck.Parent = Torso2
  689.  
  690. end
  691. local Limb = Character2:FindFirstChild("Right Arm")
  692. if Limb then
  693.  
  694. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  695. local Joint = Instance.new("Glue")
  696. Joint.Name = "RightShoulder"
  697. Joint.Part0 = Torso2
  698. Joint.Part1 = Limb
  699. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  700. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  701. Joint.Parent = Torso2
  702.  
  703. local B = Instance.new("Part")
  704. B.TopSurface = 0
  705. B.BottomSurface = 0
  706. B.formFactor = "Symmetric"
  707. B.Size = Vector3.new(1, 1, 1)
  708. B.Transparency = 1
  709. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  710. B.Parent = Character2
  711. local W = Instance.new("Weld")
  712. W.Part0 = Limb
  713. W.Part1 = B
  714. W.C0 = CFrame.new(0, -0.5, 0)
  715. W.Parent = Limb
  716.  
  717. end
  718. local Limb = Character2:FindFirstChild("Left Arm")
  719. if Limb then
  720.  
  721. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  722. local Joint = Instance.new("Glue")
  723. Joint.Name = "LeftShoulder"
  724. Joint.Part0 = Torso2
  725. Joint.Part1 = Limb
  726. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  727. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  728. Joint.Parent = Torso2
  729.  
  730. local B = Instance.new("Part")
  731. B.TopSurface = 0
  732. B.BottomSurface = 0
  733. B.formFactor = "Symmetric"
  734. B.Size = Vector3.new(1, 1, 1)
  735. B.Transparency = 1
  736. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  737. B.Parent = Character2
  738. local W = Instance.new("Weld")
  739. W.Part0 = Limb
  740. W.Part1 = B
  741. W.C0 = CFrame.new(0, -0.5, 0)
  742. W.Parent = Limb
  743.  
  744. end
  745. local Limb = Character2:FindFirstChild("Right Leg")
  746. if Limb then
  747.  
  748. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  749. local Joint = Instance.new("Glue")
  750. Joint.Name = "RightHip"
  751. Joint.Part0 = Torso2
  752. Joint.Part1 = Limb
  753. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  754. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  755. Joint.Parent = Torso2
  756.  
  757. local B = Instance.new("Part")
  758. B.TopSurface = 0
  759. B.BottomSurface = 0
  760. B.formFactor = "Symmetric"
  761. B.Size = Vector3.new(1, 1, 1)
  762. B.Transparency = 1
  763. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  764. B.Parent = Character2
  765. local W = Instance.new("Weld")
  766. W.Part0 = Limb
  767. W.Part1 = B
  768. W.C0 = CFrame.new(0, -0.5, 0)
  769. W.Parent = Limb
  770.  
  771. end
  772. local Limb = Character2:FindFirstChild("Left Leg")
  773. if Limb then
  774.  
  775. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  776. local Joint = Instance.new("Glue")
  777. Joint.Name = "LeftHip"
  778. Joint.Part0 = Torso2
  779. Joint.Part1 = Limb
  780. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  781. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  782. Joint.Parent = Torso2
  783.  
  784. local B = Instance.new("Part")
  785. B.TopSurface = 0
  786. B.BottomSurface = 0
  787. B.formFactor = "Symmetric"
  788. B.Size = Vector3.new(1, 1, 1)
  789. B.Transparency = 1
  790. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  791. B.Parent = Character2
  792. local W = Instance.new("Weld")
  793. W.Part0 = Limb
  794. W.Part1 = B
  795. W.C0 = CFrame.new(0, -0.5, 0)
  796. W.Parent = Limb
  797.  
  798. end
  799. --[
  800. local Bar = Instance.new("Part")
  801. Bar.TopSurface = 0
  802. Bar.BottomSurface = 0
  803. Bar.formFactor = "Symmetric"
  804. Bar.Size = Vector3.new(1, 1, 1)
  805. Bar.Transparency = 1
  806. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  807. Bar.Parent = Character2
  808. local Weld = Instance.new("Weld")
  809. Weld.Part0 = Torso2
  810. Weld.Part1 = Bar
  811. Weld.C0 = CFrame.new(0, 0.5, 0)
  812. Weld.Parent = Torso2
  813. --]]
  814. end
  815. Character2.Parent = workspace
  816. Debris:AddItem(Character2,5)
  817.  
  818. return Character2,Torso2
  819. end
  820.  
  821. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  822. function WACKYEFFECT(Table)
  823. local TYPE = (Table.EffectType or "Sphere")
  824. local SIZE = (Table.Size or VT(1,1,1))
  825. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  826. local TRANSPARENCY = (Table.Transparency or 0)
  827. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  828. local CFRAME = (Table.CFrame or Torso.CFrame)
  829. local MOVEDIRECTION = (Table.MoveToPos or nil)
  830. local ROTATION1 = (Table.RotationX or 0)
  831. local ROTATION2 = (Table.RotationY or 0)
  832. local ROTATION3 = (Table.RotationZ or 0)
  833. local MATERIAL = (Table.Material or "Neon")
  834. local COLOR = (Table.Color or C3(1,1,1))
  835. local TIME = (Table.Time or 45)
  836. local SOUNDID = (Table.SoundID or nil)
  837. local SOUNDPITCH = (Table.SoundPitch or nil)
  838. local SOUNDVOLUME = (Table.SoundVolume or nil)
  839. coroutine.resume(coroutine.create(function()
  840. local PLAYSSOUND = false
  841. local SOUND = nil
  842. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  843. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  844. PLAYSSOUND = true
  845. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  846. end
  847. EFFECT.Color = COLOR
  848. local MSH = nil
  849. if TYPE == "Sphere" then
  850. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  851. elseif TYPE == "Block" or TYPE == "Box" then
  852. MSH = IT("BlockMesh",EFFECT)
  853. MSH.Scale = SIZE
  854. elseif TYPE == "Wave" then
  855. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  856. elseif TYPE == "Ring" then
  857. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  858. elseif TYPE == "Slash" then
  859. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  860. elseif TYPE == "Round Slash" then
  861. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  862. elseif TYPE == "Swirl" then
  863. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  864. elseif TYPE == "Skull" then
  865. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  866. elseif TYPE == "Crystal" then
  867. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  868. end
  869. if MSH ~= nil then
  870. local MOVESPEED = nil
  871. if MOVEDIRECTION ~= nil then
  872. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  873. end
  874. local GROWTH = SIZE - ENDSIZE
  875. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  876. if TYPE == "Block" then
  877. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  878. else
  879. EFFECT.CFrame = CFRAME
  880. end
  881. for LOOP = 1, TIME+1 do
  882. Swait()
  883. MSH.Scale = MSH.Scale - GROWTH/TIME
  884. if TYPE == "Wave" then
  885. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  886. end
  887. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  888. if TYPE == "Block" then
  889. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  890. else
  891. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  892. end
  893. if MOVEDIRECTION ~= nil then
  894. local ORI = EFFECT.Orientation
  895. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  896. EFFECT.Orientation = ORI
  897. end
  898. end
  899. if PLAYSSOUND == false then
  900. EFFECT:remove()
  901. else
  902. repeat Swait() until SOUND.Playing == false
  903. EFFECT:remove()
  904. end
  905. else
  906. if PLAYSSOUND == false then
  907. EFFECT:remove()
  908. else
  909. repeat Swait() until SOUND.Playing == false
  910. EFFECT:remove()
  911. end
  912. end
  913. end))
  914. end
  915.  
  916. --//=================================\\
  917. --|| WEAPON CREATION
  918. --\\=================================//
  919.  
  920. local BMUSIC = IT("Sound",RootPart)
  921. local VOLUME = 0.8
  922. local PITCH = 0.8
  923. local SONGID = 179185583
  924. local A = IT("Attachment",Torso)
  925.  
  926. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  927. CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  928. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  929.  
  930. local Knife = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  931. local Grip = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Knife, CF(0,-1.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0.3, 0))
  932. CreateMesh("SpecialMesh", Knife, "FileMesh", "470094777", "470149026", VT(0.2,0.2,0.2), VT(0,0,0))
  933. local A = IT("Attachment",Knife)
  934. A.Position = VT(-0, 0.2, 0.136)
  935. local B = IT("Attachment",Knife)
  936. B.Position = VT(-0, -0.95, -0.982)
  937. local Trail = IT("Trail",Knife)
  938. Trail.Attachment0 = B
  939. Trail.Attachment1 = A
  940. Trail.Lifetime = 0.1
  941. Trail.Transparency = NumberSequence.new(0.5, 1)
  942. Trail.Texture = "http://www.roblox.com/asset/?id=1472703539"
  943. Trail.Enabled = true
  944. Humanoid.DisplayDistanceType = "None"
  945. Humanoid.MaxHealth = 800
  946. Humanoid.Health = 800
  947.  
  948. local STEP = CreateSound(131436155, Torso, 3, 1, true)
  949. STEP.Playing = false
  950. STEP.Looped = false
  951. local STEPPING = false
  952. Humanoid.Running:Connect(function(speed)
  953. if STEPPING == false then
  954. STEPPING = true
  955. repeat
  956. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  957. wait(8/TORSOVELOCITY)
  958. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  959. if TORSOVELOCITY > 1 and Torso.Transparency ~= 1 and HITFLOOR ~= nil then
  960. STEP.Parent = Torso
  961. STEP.Pitch = MRANDOM(8,12)/10
  962. STEP:Play()
  963. end
  964. until TORSOVELOCITY < 0.6
  965. STEPPING = false
  966. end
  967. end)
  968.  
  969. for _, c in pairs(Weapon:GetChildren()) do
  970. if c.ClassName == "Part" then
  971. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  972. end
  973. end
  974.  
  975. local SKILLTEXTCOLOR = C3(0,0,0)
  976. local SKILLFONT = "SciFi"
  977. local SKILLTEXTSIZE = 7
  978.  
  979. Weapon.Parent = Character
  980.  
  981. Humanoid.Died:connect(function()
  982. ATTACK = true
  983. end)
  984.  
  985. --//=================================\\
  986. --|| DAMAGE FUNCTIONS
  987. --\\=================================//
  988.  
  989. function StatLabel(CFRAME, TEXT, COLOR)
  990. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  991. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  992. local BODYGYRO = IT("BodyGyro", STATPART)
  993. game:GetService("Debris"):AddItem(STATPART ,5)
  994. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  995. BILLBOARDGUI.Adornee = STATPART
  996. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  997. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  998. BILLBOARDGUI.AlwaysOnTop = false
  999. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1000. TEXTLABEL.BackgroundTransparency = 1
  1001. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1002. TEXTLABEL.Text = TEXT
  1003. TEXTLABEL.Font = SKILLFONT
  1004. TEXTLABEL.FontSize="Size42"
  1005. TEXTLABEL.TextColor3 = COLOR
  1006. TEXTLABEL.TextStrokeTransparency = 0
  1007. TEXTLABEL.TextScaled = true
  1008. TEXTLABEL.TextWrapped = true
  1009. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1010. for i = 1, 50 do
  1011. Swait()
  1012. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1013. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1014. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1015. end
  1016. THEPART.Parent = nil
  1017. end),STATPART, TEXTLABEL)
  1018. end
  1019.  
  1020. --//=================================\\
  1021. --|| DAMAGING
  1022. --\\=================================//
  1023.  
  1024. function CameraEnshaking(Length, Intensity)
  1025. coroutine.resume(coroutine.create(function()
  1026. local intensity = 1 * Intensity
  1027. local rotM = 0.01 * Intensity
  1028. for i = 0, Length, 0.1 do
  1029. Swait()
  1030. intensity = intensity - 0.05 * Intensity / Length
  1031. rotM = rotM - 5.0E-4 * Intensity / Length
  1032. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1033. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1034. end
  1035. hum.CameraOffset = Vector3.new(0, 0, 0)
  1036. end))
  1037. end
  1038.  
  1039. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1040. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1041. defence.Name = ("HitBy"..Player.Name)
  1042. game:GetService("Debris"):AddItem(defence, 0.001)
  1043. Damage = Damage * DAMAGEMULTIPLIER
  1044. if Humanoid.Health ~= 0 then
  1045. local CritChance = MRANDOM(1,100)
  1046. if Damage > Humanoid.Health then
  1047. Damage = math.ceil(Humanoid.Health)
  1048. if Damage == 0 then
  1049. Damage = 0.1
  1050. end
  1051. end
  1052. Humanoid.Health = Humanoid.Health - Damage
  1053. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1054. end
  1055. end
  1056.  
  1057. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1058. local CHILDREN = workspace:GetDescendants()
  1059. for index, CHILD in pairs(CHILDREN) do
  1060. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1061. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1062. if HUM then
  1063. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1064. if TORSO then
  1065. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1066. if INSTAKILL == true then
  1067. CHILD:BreakJoints()
  1068. else
  1069. local DMG = MRANDOM(MINDMG,MAXDMG)
  1070. ApplyDamage(HUM,DMG,TORSO)
  1071. end
  1072. if FLING > 0 then
  1073. for _, c in pairs(CHILD:GetChildren()) do
  1074. if c:IsA("BasePart") then
  1075. local bv = Instance.new("BodyVelocity")
  1076. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1077. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1078. bv.Parent = c
  1079. Debris:AddItem(bv,0.05)
  1080. end
  1081. end
  1082. end
  1083. end
  1084. end
  1085. end
  1086. end
  1087. end
  1088. end
  1089.  
  1090. function ApplyDamages(Humanoid,Damage)
  1091. Damage = Damage * DAMAGEMULTIPLIER
  1092. local DEAD = false
  1093. if Humanoid.Health < 2000 then
  1094. if Humanoid.Health - Damage > 0 then
  1095. Humanoid.Health = Humanoid.Health - Damage
  1096. else
  1097. DEAD = true
  1098. Humanoid.Parent:BreakJoints()
  1099. end
  1100. else
  1101. DEAD = true
  1102. Humanoid.Parent:BreakJoints()
  1103. end
  1104. end
  1105.  
  1106. --//=================================\\
  1107. --|| ATTACK FUNCTIONS AND STUFF
  1108. --\\=================================//
  1109.  
  1110. function Cloaked()
  1111. CLOAKED = true
  1112. Speed = 0
  1113. local POS = RootPart.Position
  1114. local DISTANCE = 99999
  1115. for i = 1, 15 do
  1116. wait()
  1117. for _, c in pairs(Character:GetChildren()) do
  1118. if c:IsA("BasePart") and c ~= RootPart then
  1119. c.Transparency = c.Transparency + 1/15
  1120. elseif c.ClassName == "Accessory" then
  1121. c.Handle.Transparency = c.Handle.Transparency + 1/15
  1122. end
  1123. end
  1124. Trail.Transparency = NumberSequence.new(0.5+((i/15)/2), 1)
  1125. Knife.Transparency = Knife.Transparency + 1/15
  1126. end
  1127. Speed = 5
  1128. repeat
  1129. wait()
  1130. DISTANCE = (RootPart.Position - POS).Magnitude
  1131. until DISTANCE > 45 or CLOAKED == false
  1132. Speed = 0
  1133. for i = 1, 15 do
  1134. wait()
  1135. for _, c in pairs(Character:GetChildren()) do
  1136. if c:IsA("BasePart") and c ~= RootPart then
  1137. c.Transparency = 1 - i/15
  1138. elseif c.ClassName == "Accessory" then
  1139. c.Handle.Transparency = 1 - i/15
  1140. end
  1141. end
  1142. Trail.Transparency = NumberSequence.new(1-((0.5/15)*i), 1)
  1143. Knife.Transparency = 1 - i/15
  1144. end
  1145. Speed = 12
  1146. CLOAKED = false
  1147. end
  1148.  
  1149. function Attack()
  1150. PLAYANIMS = false
  1151. ATTACK = true
  1152. Rooted = false
  1153. local TARGET = nil
  1154. Knife.CanCollide = true
  1155. local HUMAN = nil
  1156. local TORSOPART = nil
  1157. local HIT = Knife.Touched:Connect(function(hit)
  1158. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1159. local HITBODY = hit.Parent
  1160. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1161. local TORSO = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1162. if TORSO and HUM.Health > 0 then
  1163. TARGET = HITBODY
  1164. TORSOPART = TORSO
  1165. HUMAN = HUM
  1166. end
  1167. end
  1168. end)
  1169. for i=0, 0.4, 0.1 / Animation_Speed do
  1170. Swait()
  1171. if TARGET then
  1172. break
  1173. end
  1174. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1178. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. end
  1181. CreateSound(143501853,Knife,2,MRANDOM(8,13)/10,false)
  1182. for i=0, 0.5, 0.1 / Animation_Speed do
  1183. Swait()
  1184. if TARGET then
  1185. break
  1186. end
  1187. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1191. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1193. end
  1194. Knife.CanCollide = false
  1195. if TARGET then
  1196. CLOAKED = false
  1197. local DISPOSE = false
  1198. Rooted = true
  1199. coroutine.resume(coroutine.create(function()
  1200. repeat
  1201. Swait()
  1202. if TORSOPART then
  1203. TORSOPART.Anchored = true
  1204. TORSOPART.CFrame = RootPart.CFrame*CF(0,0,-2.2)
  1205. end
  1206. until DISPOSE == true
  1207. TORSOPART.Anchored = false
  1208. end))
  1209. for i=0, 0.5, 0.1 / Animation_Speed do
  1210. Swait()
  1211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217. end
  1218. CreateSound(28144268,Knife,2,MRANDOM(8,13)/10,false)
  1219. CreateSound(180083298,TORSOPART,5,MRANDOM(8,13)/10,false)
  1220. coroutine.resume(coroutine.create(function()
  1221. for i = 1, 750 do
  1222. Swait()
  1223. if HUMAN and TORSOPART then
  1224. if HUMAN.Health > 0 then
  1225. SprayBlood(TORSOPART.CFrame*CF(0,TORSOPART.Size.Y/2,-TORSOPART.Size.Z/2).p,TORSOPART.CFrame*CF(MRANDOM(-3,3)/15,TORSOPART.Size.Y+MRANDOM(-3,3)/35,-TORSOPART.Size.Z*MRANDOM(8,25)/10).p,MRANDOM(15,35)/10)
  1226. HUMAN.Health = HUMAN.Health - 1
  1227. HUMAN.WalkSpeed = MRANDOM(5,45)
  1228. else
  1229. break
  1230. end
  1231. else
  1232. break
  1233. end
  1234. end
  1235. local SCREAMS = {160718677,337800380}
  1236. if HUMAN and TORSOPART then
  1237. if HUMAN.Health == 0 then
  1238. local HEAD = TORSOPART.Parent:FindFirstChild("Head")
  1239. if HEAD then
  1240. CreateSound(SCREAMS[MRANDOM(1,#SCREAMS)],HEAD,5,MRANDOM(13,15)/10,false)
  1241. local FACE = HEAD:FindFirstChild("face")
  1242. if FACE then
  1243. FACE.Texture = "http://www.roblox.com/asset/?id=1599849960"
  1244. end
  1245. end
  1246. if TORSOPART.Name == "Torso" then
  1247. Ragdoll(TORSOPART.Parent,Torso)
  1248. elseif TORSOPART.Name == "UpperTorso" then
  1249. R15Ragdoll(TORSOPART.Parent)
  1250. end
  1251. end
  1252. HUMAN.WalkSpeed = 16
  1253. end
  1254. end))
  1255. for i=0, 0.2, 0.1 / Animation_Speed do
  1256. Swait()
  1257. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1261. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1263. end
  1264. DISPOSE = true
  1265. local bv = Instance.new("BodyVelocity")
  1266. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1267. bv.velocity = CF(TORSOPART.Position,TORSOPART.CFrame*CF(0,5,-15).p).lookVector*75
  1268. bv.Parent = TORSOPART
  1269. Debris:AddItem(bv,0.05)
  1270. for i=0, 0.5, 0.1 / Animation_Speed do
  1271. Swait()
  1272. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed)
  1274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1275. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1276. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(110), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. end
  1279. end
  1280. HIT:disconnect()
  1281. ATTACK = false
  1282. Rooted = false
  1283. PLAYANIMS = true
  1284. end
  1285.  
  1286. function Taunt()
  1287. ATTACK = true
  1288. Rooted = true
  1289. PLAYANIMS = false
  1290. CreateSound(2062482384,Torso,5,MRANDOM(8,9)/10,false)
  1291. for i=0, 1.5, 0.1 / Animation_Speed do
  1292. Swait()
  1293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(35), RAD(0)), 1 / Animation_Speed)
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(140)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-140)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. end
  1300. PLAYANIMS = true
  1301. ATTACK = false
  1302. Rooted = false
  1303. end
  1304.  
  1305. function Silence()
  1306. Speed = 6
  1307. ATTACK = true
  1308. Rooted = false
  1309. local GYRO = IT("BodyGyro",RootPart)
  1310. GYRO.D = 2
  1311. GYRO.P = 20000
  1312. GYRO.MaxTorque = VT(0,4000000,0)
  1313. coroutine.resume(coroutine.create(function()
  1314. repeat
  1315. Swait()
  1316. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1317. until ATTACK == false
  1318. GYRO:Remove()
  1319. end))
  1320. for i=0, 0.2, 0.1 / Animation_Speed do
  1321. Swait()
  1322. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1326. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. end
  1329. local AMMO = 6
  1330. local FIRING = true
  1331. local SHOOTING = false
  1332. local TIMER = 70
  1333. CreateSound(147722227, GUN, 6, 1.3, false)
  1334. GUNWELD.Part0 = LeftArm
  1335. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1336. local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
  1337. if SHOOTING == false and AMMO > 0 then
  1338. SHOOTING = true
  1339. AMMO = AMMO - 1
  1340. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1341. local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
  1342. local DISTANCE = (POS - GUNPOS).Magnitude
  1343. if HIT then
  1344. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1345. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1346. CreateSound(160432334, HIT, 10, 1, false)
  1347. ApplyDamages(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
  1348. end
  1349. end
  1350. end
  1351. TIMER = 55
  1352. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1353. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1354. for i=0, 0.3, 0.1 / Animation_Speed do
  1355. Swait()
  1356. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1357. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1360. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1362. end
  1363. if AMMO <= 0 then
  1364. FIRING = false
  1365. end
  1366. SHOOTING = false
  1367. end
  1368. end)
  1369. repeat
  1370. Swait()
  1371. if SHOOTING == false then
  1372. TIMER = TIMER - 1
  1373. if TIMER <= 0 then
  1374. FIRING = false
  1375. end
  1376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. end
  1383. until FIRING == false and SHOOTING == false
  1384. MOUSE:Disconnect()
  1385. for i=0, 0.3, 0.1 / Animation_Speed do
  1386. Swait()
  1387. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1391. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393. end
  1394. GUNWELD.Part0 = Torso
  1395. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1396. Speed = 20
  1397. ATTACK = false
  1398. Rooted = false
  1399. end
  1400.  
  1401. function ee()
  1402. ATTACK = true
  1403. Rooted = true
  1404. for i=0, 1, 0.1 / Animation_Speed do
  1405. Swait()
  1406. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1410. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412. end
  1413. CameraEnshaking(1,45)
  1414. CreateSound(363808674, Torso, 6, 1, false)
  1415. for i=0, 0.5, 0.1 / Animation_Speed do
  1416. Swait()
  1417. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  1419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1421. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423. end
  1424. CameraEnshaking(1,45)
  1425. CreateSound(363808674, Torso, 6, 1, false)
  1426. for i=0, 0.5, 0.1 / Animation_Speed do
  1427. Swait()
  1428. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1432. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. end
  1435. ATTACK = false
  1436. Rooted = false
  1437. end
  1438.  
  1439. --//=================================\\
  1440. --|| ASSIGN THINGS TO KEYS
  1441. --\\=================================//
  1442.  
  1443. function MouseDown(Mouse)
  1444. HOLD = true
  1445. if ATTACK == false then
  1446. Attack()
  1447. end
  1448. end
  1449.  
  1450. function MouseUp(Mouse)
  1451. HOLD = false
  1452. end
  1453.  
  1454. function KeyDown(Key)
  1455. KEYHOLD = true
  1456. if Key == "z" and ATTACK == false then
  1457. if CLOAKED == false then
  1458. Cloaked()
  1459. else
  1460. CLOAKED = false
  1461. end
  1462. end
  1463.  
  1464. if Key == "t" and ATTACK == false then
  1465. Taunt()
  1466. end
  1467.  
  1468. if Key == "y" and ATTACK == false then
  1469. ee()
  1470. end
  1471.  
  1472. if Key == "q" and ATTACK == false then
  1473. Silence()
  1474. end
  1475.  
  1476. if string.byte(Key) == 50 and ATTACK == false and CLOAKED == false then
  1477. if Speed == 12 then
  1478. Speed = 30
  1479. elseif Speed == 30 then
  1480. Speed = 12
  1481. end
  1482. end
  1483. end
  1484.  
  1485. function KeyUp(Key)
  1486. KEYHOLD = false
  1487. end
  1488.  
  1489. Mouse.Button1Down:connect(function(NEWKEY)
  1490. MouseDown(NEWKEY)
  1491. end)
  1492. Mouse.Button1Up:connect(function(NEWKEY)
  1493. MouseUp(NEWKEY)
  1494. end)
  1495. Mouse.KeyDown:connect(function(NEWKEY)
  1496. KeyDown(NEWKEY)
  1497. end)
  1498. Mouse.KeyUp:connect(function(NEWKEY)
  1499. KeyUp(NEWKEY)
  1500. end)
  1501.  
  1502. --//=================================\\
  1503. --\\=================================//
  1504.  
  1505. function unanchor()
  1506. if UNANCHOR == true then
  1507. g = Character:GetChildren()
  1508. for i = 1, #g do
  1509. if g[i].ClassName == "Part" then
  1510. g[i].Anchored = false
  1511. end
  1512. end
  1513. end
  1514. end
  1515.  
  1516. --//=================================\\
  1517. --|| WRAP THE WHOLE SCRIPT UP
  1518. --\\=================================//
  1519.  
  1520. Humanoid.Changed:connect(function(Jump)
  1521. if Jump == "Jump" and (Disable_Jump == true) then
  1522. Humanoid.Jump = false
  1523. end
  1524. end)
  1525.  
  1526. while true do
  1527. Swait()
  1528. script.Parent = WEAPONGUI
  1529. ANIMATE.Parent = nil
  1530. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1531. v:Stop();
  1532. end
  1533. SINE = SINE + CHANGE
  1534. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1535. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1536. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1537. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1538. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1539. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1540. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1541. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1542. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1543. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1544. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1545. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1546. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1547. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1548. end
  1549. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1550. ANIM = "Jump"
  1551. if PLAYANIMS == true then
  1552. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1558. end
  1559. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1560. ANIM = "Fall"
  1561. if PLAYANIMS == true then
  1562. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1568. end
  1569. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1570. ANIM = "Idle"
  1571. if PLAYANIMS == true then
  1572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(35), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1576. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1578. end
  1579. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1580. ANIM = "Walk"
  1581. if PLAYANIMS == true then
  1582. if Humanoid.WalkSpeed <= 17 then
  1583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1587. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1589. else
  1590. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed)
  1591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed)
  1592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(35+20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1593. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(-35), RAD(0)) * ANGLES(RAD(35-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1594. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  1595. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  1596. end
  1597. end
  1598. end
  1599. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1600. BMUSIC.Looped = true
  1601. BMUSIC.Pitch = PITCH
  1602. BMUSIC.Volume = VOLUME
  1603. BMUSIC.Playing = true
  1604. if BMUSIC.Parent ~= RootPart then
  1605. BMUSIC = IT("Sound",RootPart)
  1606. end
  1607. unanchor()
  1608. if Rooted == false then
  1609. Disable_Jump = false
  1610. Humanoid.WalkSpeed = Speed
  1611. elseif Rooted == true then
  1612. Disable_Jump = true
  1613. Humanoid.WalkSpeed = 0
  1614. end
  1615. if Head:FindFirstChild("face") then
  1616. Head.face:remove()
  1617. elseif Head:FindFirstChildOfClass("Sound") then
  1618. Head:FindFirstChildOfClass("Sound"):remove()
  1619. end
  1620. Humanoid.Health = Humanoid.Health + 1
  1621. end
  1622.  
  1623. --//=================================\\
  1624. --\\=================================//
  1625.  
  1626.  
  1627.  
  1628.  
  1629.  
  1630. --//====================================================\\--
  1631. --|| END OF SCRIPT
  1632. --\\====================================================//--
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