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yota_ninja

Weapon Allocator

Dec 26th, 2019 (edited)
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  1. sm_retakes_weapon_pistolrounds "1"
  2. //default 1
  3. //you can set it to 0 if you want a gunmode
  4.  
  5. sm_retakes_weapon_pistolrounds "5"
  6. //default 5
  7. //The number of gun rounds (0 = no gun round)
  8.  
  9. sm_retakes_weapon_mimic_competitive_pistol_rounds "1"
  10. //default 1
  11. //Whether pistol rounds are like 800$ rounds
  12.  
  13. sm_retakes_weapon_primary_enabled "1"
  14. //default 1
  15. //Whether the players can have primary weapon
  16.  
  17. sm_retakes_weapon_nades_enabled "1"
  18. //default 1
  19. //Whether the players can have nades
  20.  
  21. sm_retakes_weapon_allow_nades_on_pistol_rounds "1"
  22. //default 1
  23. //Whether the players can have nades on pistol rounds
  24.  
  25. sm_retakes_weapon_nades_hegrenade_ct_max "1"
  26. //default 1
  27. //Number of hegrenade CT team can have
  28.  
  29. sm_retakes_weapon_nades_hegrenade_t_max "1"
  30. //default 1
  31. //Number of hegrenade T team can have
  32.  
  33. sm_retakes_weapon_nades_flashbang_ct_max "1"
  34. //default 1
  35. //Number of flashbang CT team can have
  36.  
  37. sm_retakes_weapon_nades_flashbang_t_max "1"
  38. //default 1
  39. //Number of flashbang T team can have
  40.  
  41. sm_retakes_weapon_nades_smokegrenade_ct_max "1"
  42. //default 1
  43. //Number of smokegrenade CT team can have
  44.  
  45. sm_retakes_weapon_nades_smokegrenade_t_max "1"
  46. //default 1
  47. //Number of smokegrenade T team can have
  48.  
  49. sm_retakes_weapon_nades_molotov_ct_max "1"
  50. //default 1
  51. //Number of molotov CT team can have
  52.  
  53. sm_retakes_weapon_nades_molotov_t_max "1"
  54. //default 1
  55. //Number of molotov T team can have
  56.  
  57. sm_retakes_weapon_helmet_enabled "1"
  58. //default 1
  59. //Whether the players have helmet
  60.  
  61. sm_retakes_weapon_kevlar_enabled "1"
  62. //default 1
  63. //Whether the players have kevlar
  64.  
  65. sm_retakes_weapon_awp_team_max "1"
  66. //default 1
  67. //The max number of AWP per team (0 = no awp)
  68.  
  69. sm_retakes_weapon_deagle_enabled "1"
  70. //default 1
  71. //Whether the players can choose deagle
  72.  
  73. sm_retakes_weapon_r8_enabled "1"
  74. //default 1
  75. //Whether the players can choose revolver
  76.  
  77. sm_retakes_weapon_cz_enabled "1"
  78. //default 1
  79. //Whether the playres can choose CZ
  80.  
  81. sm_retakes_weapon_p250_enabled "1"
  82. //default 1
  83. //Whether the players can choose P250
  84.  
  85. sm_retakes_weapon_tec9_fiveseven_enabled "1"
  86. //default 1
  87. //Whether the players can choose Tec9/Five seven
  88.  
  89. sm_retakes_kevlar_probability_on_competitive_pistol_rounds "6"
  90. //default 6
  91. //The probability to get kevlar for each player on competitive pistol rounds. Between 0 to 10. 0 = never, 10 = always
  92.  
  93. sm_retakes_defusekit_probability_on_competitive_pistol_rounds "6"
  94. //default 6
  95. //The probability to get defusal kit for each player on competitive pistol rounds. Between 0 to 10. 0 = never, 10 = always
  96.  
  97. sm_retakes_kev_kit_nad_priority_on_comp_pistol_rounds_kev "1"
  98. //default 1
  99. //The relative priority to have kevlar against kit/nade. Between 1 to 3. Default 1 (first).
  100.  
  101. sm_retakes_kev_kit_nad_priority_on_comp_pistol_rounds_kit "2"
  102. //default 2
  103. //The relative priority to have kit against kevlar/nade. Between 1 to 3. Default 2 (second).
  104.  
  105. sm_retakes_kev_kit_nad_priority_on_comp_pistol_rounds_nad "3"
  106. //default 3
  107. //The relative priority to have nade against kevlar/kit. Between 1 to 3. Default 3 (third).
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