tsira_kura

silksong suggestions

Sep 15th, 2025 (edited)
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  1. Silksong Suggestions:
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  3. As Silksong is still very new I am compiling a list of requests and suggestions from the hollow knight community for TC to take into consideration for future patches.
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  5. Part of what made HK so successful and well loved was how low the skill ceiling started and how high it went. People like me could start out with zero gaming experience and through exploring hallownest get better at gaming overall and of course better at HK. I would love to see the same low skill floor implemented in Silksong.
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  7. Act 1:
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  9. 1. Add an easier difficulty option. In this easier difficulty mode nail will do 1 more damage, and the majority of attacks from all enemies and bosses will do 1 damage. This will make the game more accessible to newer gamers and those with disabilities that impact dexterity.
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  11. 2. Remove enemy HP scaling with nail damage upgrades - With HP scaling for enemies the nail upgrades do not feel rewarding.
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  13. 3. Remove large foreground objects that block view of enemies and platforms.
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  15. 4. Make enemy HP consistent with nail damage across all enemies.
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  17. 5. Add dialogue at the entrances to the mist area with a hint like "let music light the way" to guide players towards understanding the puzzle.
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  19. 6. Make spike floor traps in mist area have an easier to see visual indicator
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  21. 7. Make more benches free or make more early game enemies drop rosaries
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  23. 8. Make the double damage tool deal more damage to enemies
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  25. 9. Adjust enemy arenas to be less punishing
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  27. 10. make shell shards far easier to come by so players do not need to grind shell shards when they run out of tools in the middle of learning a boss fight
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  29. 11. change float to trigger when pressing and holding A beyond the length of a normal jump so that it works better with double jump
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  31. 12. Make trobio's attacks not trigger epilepsy and migrains.
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  33. Act 2:
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  35. 1. Add wind to savage beastfly 2 fight for when there is only 1 or 2 platforms left.
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  37. 2. Provide a bench in the room where players get Cogfly
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  39. 3. Make timer for the oil quest less punishing
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  41. 4. Make the arena for the first singer larger to accommodate the two large enemies in the last phase.
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  43. 5. Add a bench near Groll fight
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  45. 6. Fix cogwork gear hitboxes
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  47. 7. Once you beat the bilewater enemy arena and trigger the boss, make it so you don't need to do the enemy arena again.
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  49. 8. Increase the binding range of Witch crest
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  51. 9. Make grand mother telegraphs consistent lengths of time
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  53. Act 3:
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  55. Make flea festival reward money available after the fade out from the celebration
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