Advertisement
Guest User

Untitled

a guest
Jul 20th, 2017
66
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 17.27 KB | None | 0 0
  1. Thats what I noticed, you guys say fundamentals, but what are they really? :P I know tons of players have taught me my fundamentals.
  2. So what Gerjay tells me I should share information, so we grow as a community. So I'll tell you what I learned from these dudes.
  3.  
  4. Nagata: Don't jump, tech throws, "Fuck that scrubby shit"
  5. Rey: Conditioning, The more fun you have with SF4/ST, the more you win
  6. Jamie: Tactics/Super Turbo
  7. Gerjay: Zoning, Footsies, pretty much everything. Why you should Practice.
  8. DS: Blocking (D/B all day)
  9. Anant: Offense/Mixups/Pressure
  10. Trite: Mixups/Blocking, On the fly adapting.
  11. Blitzman: Read up to Chapter 6 of Footsie Guidebook, Execution, Offense, Mentality on opponents.
  12. Teddy: Gambles, Confidence, Pressure, Mixups.
  13. EricHai/Jon: Ryu and Jon just knows so much.
  14. JS: Don't fear losing.
  15.  
  16. Now I know I'm not that good, or a top player or anything of that sort, so if whatever you've read conflicts with what your SF teacher is teaching then disregard post.
  17.  
  18. Nagata: When I first came to the scene playing ST with DS on GGPO a lot, Nagata taught me how to stop playing scrubby
  19.  
  20. Jumping:
  21. From what I hear, jumping is bad. It is, it totally is, it makes you lose space, and when you jump in SF4/Super Turbo/HD remix, you have nothing to block for you so you eat free damage. For example, if you jump at Ryu in Sf4, you can possibly eat a fierce dp, or even worse a DP fadc into ultra which does 487 damage (full hits, full bar). Most characters have 1000 pts of health, thats already 48.7% of your health gone, so why jump? Jumping may be bad, but there are certain times during a match where jumping is ok. For example if Ryu throws a bad fireball, you can jump over that bad fireball and dish out damage. Another time jumping is accepted is when you expect a grounded poke. Jumping over an expected poke is very risky, but the rewards for jumping over an expected poke is tremendous.
  22.  
  23. "Fuck that scrubby shit" Nagata Lock II
  24. These are bad habits. Nagata spots these pretty well, and either air throws you, walk back sweeps you or punishes you. I know the top players in the GTA do that very well. (Fuck you JS) When you start out you have bad habits, everyone has different bad habits, you can only notice them if the other guy tells you (if you're lucky) or you record yourself playing and spot it yourself (thanks Gerjay). Everyone will have a different habit to iron out, I'm still trying to iron out mine :P Avoiding bad connections online helps with forming good habits as well, but nothing can take away from the offline experience. (Visit Starnet/Lovegety on specific days to practice offline).
  25.  
  26. Rey: Rey is one of my ST teachers, who beats me up for fun while pressing 1 button (damn you Chun Li st.mp), he taught me a lot about ST but most of all he taught me how to condition and also, having fun and not taking the game too seriously (but we'll approach this later)
  27.  
  28. Conditioning:
  29. Conditioning is training your opponent to do something, and then punishing him. For example, in ST, Rey has a setup that hits me low, so throughout the whole match he gets me blocking overheads attempts, and then when he sees me blocking high, he hits me low. (Rey does c.mk xx super for 6 hits and approx 60% damage). Its important to train your opponent to do a certain thing, so you can punish it and kill him for it. Rey taught me that its good to keep your opponents on their toes, that way you are in control of the match, not them. Conditioning, leads to mixups.
  30.  
  31. Mixups:
  32. Teddy taught me mixups, "so base your mixup off of what you used to mixup" - The bauza. For example in SF4, Ryu conditions Sim to keep blocking c.lk c.lp c.lp, so Sim keeps blocking down back to block the c.lk, now you do c.lk c.lp into overhead to catch him blocking low. Now you got Sim to second guess his blocking, this is called a mixup. Its powerful and leads into offense. Another example is, Trite, when I play Ryu mirrors with Trite, he just fucks my head up, he would do c.lk c.lp into a combo if it hits, and once in a while if c.lk c.lp hits, he would do a throw even though he could've gotten more damage from comboing into a hurricane, he opted to mix me up and keep me on my toes because it made me second guess myself. Why? Because I could've teched the throw if I saw it coming.
  33.  
  34. Anant: For a year and a half, in SF4, I only knew how to throw a fireball, and poke back (mashing c.mk actually). Anant then told me I needed to be scarier, I needed to rushdown aka start an offense.
  35.  
  36. Offense:
  37. Its a fun concept, to pressure an opponent, Anant describes it "being scarier". To create an offense, the goal is to pressure. You can either knockdown, and/or close space. Knocking someone down is key to offense, it allows you to take the space infront of the opponent and it allows you to condition your opponent and do damage through mixups. Now, you can do a 99 hit combo that does a lot of damage, but Anant states that real SF is in the little damage that stacks up, and its true because when these little hits occur more often than a combo that does 638 damage. (Unless your Sagat, then 1 random dp does the trick). There are several ways to knockdown, the easiest is throw, though that can be countered with a tech or even psychic dp (but this is the unsafe option). Another way to knockdown is from footsies, if someone whiffs a move, sweep to punish the whiff, then proceed to rushdown. Some characters have few ways to hit confirm (or combo) into sweep like Ryu or Balrog. This is a clear advantage because they don't have to risk themselves whiffing a sweep, they can just hit confirm it, and a sweep is very good for knockdowns because they can't be ground teched (you can't get up quickly). Believe it or not, closing space is pressure. Something as simple as walking into your space and walking out can cause pressure. Valle explains this the best in his footsies 101 video. That is why walk blocking is important, because you walk into your opponent's space and then block it when they stick something out it creates some kind of pressure. It makes your opponent feel boxed in. That is why its important to learn to walk block, and learn all of your opponent's longest pokes and safest pokes, don't worry its not easy, I'm still trying to learn it myself but its great to pressure with. (Thanks Gerjay.) Players who are good at rushing down: See Blitzman, JS, Eric Hai, Alex Valle, Combofiend.
  38.  
  39. DS: This dude is from New York, and he D/B's like a mother fucker. He taught me defense in ST since all he would do with Balrog is low rush me to death. He demonstrated defense in SF4 with (ironic) Balrog by jabbing/blocking/teching, running away, wasting time on the clock. (Fuck this guy :P)
  40.  
  41. Defense:
  42. Blocking. Keeping away. Teching throws. Countering. This is Defense. Anant/Gerjay (both of whom explained this concept) state that defense is simply not taking damage in by either teching the opponent's throw, blocking strings, running away, or countering. When you're a scrub like me, this is what you're gonna have to learn first. Davero's Honda in SF4 is beast because he does all of this. He can keep you away. He can block all day. He has reaction techs. For example: Davero whenever he plays me, if he sees I'm going for a throw setup, he'll tech it. If I'm doing hitting buttons, he'll block it. If I'm walking towards him, he'll run away, and if I'm going for something odd, like overhead, he might block it high or react to it by ex headbutting or if I whiff, he'll counter with a st.fp (slap chop). Davero prevents damage coming to him, and that frustrates me, so I'll start to attack even more and he simply counters. This is what we scrubs need to learn first before attacking. :P Examples of Defensive players: Traninho, JS, Davero, Ricky Ortiz, Prez.
  43.  
  44. Trite: Trite's a player who catches onto things real quick, best of all he taught me that by playing the cast on me whenever we could play online.
  45.  
  46. Adaptation:
  47. Gerjay often quotes Bruce Lee and says you gotta be like water. Water takes the form of whatever it is contained in.
  48. Just like Bruce Lee, you gotta adapt as a player (I'm working on this, its hard to do if you're not on the ball). I noticed that Trite knows his character's options very well, and he knows himself very well so for example, if Trite plays Akuma and sees you are teching his walkup throws, he will adapt and do walkup DP. In ST what I would do (since I know my character/myself pretty well) is if I see if something's not working, I change it up. For example: If I am jumping too much and getting hit, I stop jumping. Another example: If my opponent is teching my throw setups, I should counter that by either walking back and sweeping or DPing him into ultra. Every character has an plan a, b, etc etc. You have to know your own options to adapt because if you don't know what to do, what are you gonna fall back on. Adapting is similar to conditioning. They go hand in hand because if you can't adapt how can you get damage from conditioning?
  49.  
  50. Jamie: Believe it or not, Jamie was also my ST teacher, he taught me tactics. (Yeah I still remember the time you taught me how to counter Balrog's tick throw tactic)
  51.  
  52. Tactics and Strategies are two different things, (as Gerjay would explain) Tactics are specifics things you do to win, and Strategies are general things you do to win. Jamie in ST knows a lot of the tactics with Chun Li,for example if you engage in a fireball fight with Ryu, you can cancel your fb into super to hit that Ryu (lol I know I got hit by that a lot). Another example is that in SF4, knocking Chun Li down and option selecting her, that is a tactic. Tactics often are matchup specifics, its up to you to find out your options and tactics.
  53.  
  54. Gerjay: Gerjay's my Sf4 teacher, and SF teacher. Dude's so smart. He taught and explained to me everything I know and everything here. The most I got out of him though, was practise, mental aspects of game (hard to explain), footsies, zoning and just general stuff.
  55.  
  56. Learn Matchups:
  57. This is important, because if I dont know how to play against a certain character, I can't formulate a strategy, or tactic. This then makes me feel really nervous about playing certain characters. That is why if you prepare myself and learn matchups, you can formulate a plan and feel more comfortable playing certain characters. Gerjay once suggested I watch videos of Daigo and for 2 weeks I went to my local library and scammed them of their bandwidth to study Daigo play against all the arcade characters, which then helped me formulate a strategy and tactics against those characters. For example, when I play Chun Li, I want to knock Chun Li down and punish her whiffs (Strategy). When I knock Chun Li down, I should bait her EX sbks, and I should option select her so I can maximize my damage from her whiff EX sbks (Tactics).
  58. Footsies:
  59. This is the ground game. This is where you fight for space, this is neutral momentum. The footsie handguide explains this very well. Its a giant puzzle of zoning, and spacing.
  60.  
  61. Zoning:
  62. Poking from a safe distance. Gotta know the optimal spacing for your safe pokes (lol I'm practising this as well)
  63.  
  64. Noticing Mindsets:
  65. Gerjay once explained to me that when a person changes their mindset it is like you are playing a different person. So beware and notice these things.(I'm practising that as well its hard to do it on Trite though, since.. he adapts fast :P) For example, if an overly offensive player starts turtling, you have to spot this and adapt accordingly.
  66.  
  67. Practise:
  68. A soccer manager once said that Talent is a measure of time and dedication. Gerjay always believed in hardwork and practise. I totally agree with him. Up until now I never really practiced SF4 a lot but once I started dedicating some hours to it, I started to like the game (blah), and best of all I started to improve. So always practice. What can we practise? Execution (yeah I'm working on it, it costed me 2 games this past weekend), block strings, teching throws, reactions to slow moves. For example, everyday against the cpu (since they put you in situations) I would practise my links, my motions, my combos, teching moves, walk blocking, etc. If I can't get a move out, then it can (and it did) cost me a game.
  69. How can we practice? I can't spoon feed everything, but you'll find ways, and just ask questions but my number 1 tip since we have the beauty of online play, avoid playing bad connections online. This helps huge. For example, Teddy told Tatenda to stop playing online since his connection was shared and it caused huge lag spikes. A few months later, Tatenda improved and started beasting me. But I'll beast him for Team Gety.
  70.  
  71. If you practice, and you see that your hitting stuff you'll definitely gain some confidence in your abilities and won't have to worry about missing moves.
  72.  
  73.  
  74. Teddy: "Bet it" this dude is all about the gambling, but he taught me two very important things. Learning when and why to take a gamble and, confidence.
  75.  
  76. Gambling:
  77. Teddy says that gambling can scare the opponent, and knock them off their game. He then gave me the fine example of random dragon punching. When a Ryu plays a Rufus and Ryu's blocking a lot, Ryu can gamble. If Ryu decides to dragon punch between the blockstrings, not only does he gamble on seeing if it hits, but he sends a message. That message is "If you mess up, I'm going to gamble and when my dp hits your ass, its gonna hurt especially if I have two bars and an ultra." this then makes the opponent second guess his offense, and now he backs off a bit. However, its a gamble, which means if you mess up, its gonna hurt real bad. But thats wheres the fun, if theres no gambling :P
  78.  
  79. Confidence.
  80. I never really understood what Teddy said, until this weekend. I lacked confidence, hell I'm a tad too modest but I wanted to improve and win. Teddy taught me that if I don't believe in myself, who will? Top players have confidence, whether from their mouths (JS), or from the way they play (John Choi). So my advice (even though I'm still learning) is don't be scared and don't bring yourself down, you're there to have fun, but best of all your there to compete and improve. Hell, I learned that I learn faster if I go in thinking I'll win and then lose to my opponent, because I'll notice my mistakes more, from that weekend (but thats just me). If you go in there thinking you'll lose, you already lost so you gotta have confidence in yourself and if you play your best and lose, thats fine. Street Fighter is like martial arts, you're there to hone skills and not use it to hurt somebody and competition is only there to further push yourself to improve on your abilities. This leads into my next point.
  81.  
  82. JS Master: This dude believe it or not, taught my scrubby ass something. He taught me not to be scared of losing but to learn from it so it never happens again by money matching his fucking ass (you fucking slimebag).
  83.  
  84. This is very important. Its not ok to lose, but its worse to fear losing. Losing is part of a cycle in Street Fighter, but losing is where we learn the most. JS is never scared of the results, thats why he's able to money match Montreal every time they come down, because from the way I see it, he wins either way, he either wins real money/bragging rights/respect or he wins by learning more about a certain character or their potential (Though its fun to see him lose he yells a lot) and lets be honest, no one plays their best unless theres something on the line, or they just love playing (which is rare). Like my dad says, knowledge is worth more than money, but its nice to win money on top of that. But keep in mind, JS probably doesn't see his win/win situation and only sees him losing money even though he can probably win most of his matches.
  85.  
  86. Eric Hai, and Jon: Taught me to never whiff, or else they'll kill me in the game with some combo/mixup/something godlike Ryu can do. (haha shortest lesson). They also taught me everything Ryu, since Jon's a walking encyclopedia.
  87.  
  88. Blitzman: This dude is a chilling dude, he executes like a beast and he's nice to new players. His strong points are rushing down, and execution and he has taught me and Tatenda that aspect of the game from his perspective.
  89.  
  90. Him and Gerjay have told me to play everyone why?
  91. Blitzman explains:
  92. When you play players worser than you, you learn offense
  93. When you play players equal to you, you learn mind games
  94. When you play players better than you, you learn defense (ha-ha! this why we learn defense first)
  95.  
  96. Blitzman also taught me execution by comparing it to piano. (So asian) It helped a lot.
  97. He said that combos have a rhythm, once I get that down, combos seem to be easier for me to do (still practising execution) so if you play piano, just use button sounds as a metronome of some sort. Its important to execute because if your hands can't match what you think, you're in a whole heap of trouble. You will get punished, you will get raped, and you will lose confidence in your abilities. and Blitzman is a combo machine so he knows.
  98.  
  99. Shoutouts to Dice, Tat, vaughan, sauga, team ghetty (we da best), EGC and STC
  100.  
  101. I hope Hamilton learned a few things D: these are MY fundamentals, and I hope to improve on them and I will be better in the future because of what I'm learning from these guys. and if I keep practising of course. I hope Hamilton learned a thing or two. Oh and at time of post, I'm still scrubby at SF4. Like i said, if someone's teaching you something different and are better than me, disregard what I post. OH and someone correct me if I said something wrong.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement