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Colosseum Quilava routing

Exarion Nov 27th, 2018 (edited) 182 Never
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  1. Ryziken run:
  2. - Buy 31 X Specials
  3. - Sell 2 Burn Heals and 2 Ice Heals; buy 1 Great Ball
  4. - Rosso: Bite + Confusion Grimer | Bite Spoink + Confusion Quilava | Glitch + Great Ball Quilava
  5. - Cail: Same strat, but consider healing turn 2 if SR/Strength
  6. - Pyrite 1: Same strat
  7. - Pyrite 2: Same strat, but always outspeed
  8. - Pyrite 3: Same strat
  9. - Pyrite 4: SR + Confusion Goldeen | ??? + Confusion Bagon
  10. - Nore: Same strat
  11. - Geats: Same strat
  12. - Geare: SR + Confusion Magnemite | Call + SR Remoraid
  13. - Akmen: Same strat (no X Spec)
  14. - Raleen: Same strat
  15. - Tura: SR + Confusion Spheal | SR + Confusion Snorunt
  16. - Toti: SR Oddish + Confusion Horsea | SR Oddish + Confusion Sandshrew
  17. - Elidi: SR Tentacool + Confusion Cacnea | Call + Return Cacnea
  18. - Reath: FW Spinarak + Confusion Remoraid | SR + Confusion Luvdisc
  19. - Ferma:
  20.     1: Switch to Umbreon + X Special (BB Umbreon + Agility)
  21.     2: Glitch + Confusion Aipom (BB + Astonish Espeon)
  22.     3: Glitch + Confusion Mantine (BB Espeon + Furret move)
  23.     4: Super Potion Espeon + Confusion Mantine (range)
  24.     5: Switch to Quilava + Confusion Yanma
  25.     6: Confusion Furret
  26. - Doken: Same strat, but FW Linoone instead of SR
  27. - Twan: FW Meditite + Confusion Bagon | Great Ball Meditite + Confusion Numel | SR/Dig + Return Numel
  28. - Sosh: Glitch + Confusion Dunsparce | Confusion + FW Dunsparce | Confusion Mareep
  29. - Zalo: FW Lotad + Confusion Swablu | FW Lotad + Confusion Swablu | FW Beldum + Confusion Lombre | FW + Confusion Lombre
  30. - Miror B. 1: Same strat, but can Dig instead of Call, and no saving a turn with SR
  31. - Doven: Same strat (FW if Carvanha range, Dig otherwise?)
  32. - Silton: FW Cacnea + Confusion Shroomish | Confusion Shroomish
  33. - Kass: FW + Return Baltoy | FW Baltoy + Return Ralts | FW + Return Kirlia
  34.  
  35. Notes:
  36. - Purification rates (BATTLE | CALL | WALK | CHANCE OF HYPER MODE | EXP. GAINED WITH NO CALLS | CALLS FOR SNORUNT FW):
  37.     NO CALLS
  38.     Brave   5000 | 225 | 150 | Average | 19929 exp. | 0
  39.     Sassy   5000 | 150 | 150 | Average | 19929 exp. | 0
  40.     Naughty 3750 | 225 | 200 | Average | 18285 exp. | 0
  41.     Bold    3750 | 225 | 200 | Average | 18285 exp. | 0
  42.     Hasty   5000 | 300 | 75 | Average | 18285 exp. | 0
  43.     Quirky  5000 | 225 | 50 | Average | 18285 exp. | 0
  44.     Hardy   3750 | 300 | 150 | High | 17131 exp. | 0
  45.     Naive   2500 | 300 | 150 | High | 16713 exp. | 0-1
  46.     Lax     2500 | 225 | 150 | Average | 16713 exp. | 0-1
  47.     0-1 CALLS
  48.     Quiet   2500 | 300 | 100 | Low | 15297 exp. | 0-1
  49.     Serious 2500 | 450 | 100 | Low | 15297 exp. | 0-1
  50.     1 CALL
  51.     Docile  1875 | 600 | 100 | Low | 1-2
  52.     2 CALLS
  53.     Lonely  1250 | 450 | 150 | Low | 2-3
  54.     Rash    1875 | 300 | 100 | Average | 2-3
  55.     Modest  1875 | 300 | 75 | Low | 2-3
  56.     3 CALLS
  57.     Mild    1875 | 225 | 75 | 3-4
  58.     Relaxed 1875 | 225 | 75 | 3-4
  59.     Timid   1250 | 450 | 50 | 3-4
  60.     4 CALLS
  61.     Calm    1250 | 300 | 100 | 4-5
  62.     Gentle  1250 | 300 | 75 | 4-5
  63.     Bashful 1250 | 300 | 75 | 4-5
  64.     UNRUNNABLE STATS
  65.     Impish  5000 | 300 | 150 | Average | 19929 exp. | 0
  66.     Adamant 3750 | 225 | 150 | High | 17131 exp. | 0
  67.     Jolly   3750 | 300 | 100 | High | 17131 exp. | 0
  68.     Careful 1875 | 300 | 75 | Low | 2-3
  69.  
  70. - Espeon's Defense is MUCH less important (although you probably need to live Slaking EQ)
  71. - Quilava can be -Attack high IV or neutral Attack low IV. SPECIAL ATTACK IS MUCH MORE IMPORTANT
  72. - NEED 18247 EXP. TO EVOLVE FOR MT. BATTLE (26086 TO L38 FOR GEODUDES)
  73.     > If you get ~20650 exp., equip Exp. Share after 1st Mt. Battle fight, then ???
  74.         - Gets L36 for Graveler and all the good Typhlosion levels
  75.     > If you get 18991 exp., equip Exp. Share after 5th Mt. Battle fight, then candy 3x to L47 for Magneton guy (Spoon one fight later)
  76.         - Gets Typhlosion L43 for final Pokemon on Remil
  77.         - GOOD: L38 for Geodude
  78.         - GOOD: L38 for Metang
  79.         - GOOD: L38 for Venus
  80.         - GOOD: L39 for Jigglypuff
  81.         - GOOD: L39 for Stantler
  82.         - GOOD: Only one candy menu
  83.         - BAD: L35 for Graveler (probably, meaning no Psybeam)
  84.         - BAD: L39 for Entei
  85.         - BAD: L41 for Kirlia
  86.         - BAD: L42 for Octillery
  87.         - BAD: L42 for Loudred if sent out first
  88.         - BAD: L43 for Cole
  89.         - GOOD/BAD: Various late-game levels
  90. - Can YOLO ball Quilava just as you do Croc
  91. - Quilava stat ranges:
  92.     HP: 74-84
  93.     ATK: 38-46 | 43-52 | 47-57
  94.     DEF: 35-44 | 39-49 | 42-53
  95.     SPA: 47-55 | 53-62 | 58-68
  96.     SPD: 39-47 | 44-53 | 48-58
  97.     SPE: 47-55 | 53-62 | 58-68
  98. - Cail: Quilava has a very small chance to outspeed Furret
  99. - Pyrite 1: Barboach is guaranteed with 16 IV
  100. - Pyrite 2: Natu 9 IV
  101. - Pyrite 3: Electrike is always guaranteed, Vulpix 6, Cacnea 16
  102. - Pyrite 4: Generally lose half a turn on average unless +Attack high IV
  103. - Nore: Surskit guaranteed; small chance to outspeed Yanma
  104. - Pike: Hoothoot 16, Taillow guaranteed
  105. - Geats: Carvanha guaranteed, Barboach +Attack; always outspeed Carvanha; X Spec strat always works
  106. - Geare: Remoraid guaranteed, seems to use Supersonic
  107. - Akmen: Electrike guaranteed, Voltorb +Attack
  108. - Raleen: Ledyba guaranteed
  109. - Tura: If no FW, can do X Spec strat if willing to take Water Gun, otherwise slow double team; if FW, Snorunt guaranteed
  110. - Toti: Just take a Petal Dance (unless very high Attack or Sp. Atk FW, in which case you can OHKO it)
  111. - Elidi: Tentacool 12 (Cacnea FW)
  112. - Call out of Hyper Mode around here?
  113. - Reath: SR+Confusion range on Luvdisc?
  114. - Ferma: https://pastebin.com/qHNba3aR
  115. - Twan: If weakening Meditite, Numel +Attack; if no +Attack, could do FW Meditite + Confusion Bagon | Dig + Great Ball (no glitch) | Dig hits + Confusion
  116. - Sosh: Can either give Dunsparce 2 turns or Dunsparce 1 + Mareep 2
  117. - Skip heal machine? Especially if Blaze
  118. - Zalo: Beldum 20
  119.     1: Glitch X Special + Confusion Lotad
  120.     2: FW + Confusion Swablu
  121.     3: FW Beldum + Confusion Lombre (range)
  122.     NOTE: You don't get L33 for Lombre if you switch back on Ferma
  123. - Miror B. 1: Water Gun does ~58
  124. - Safety shop before Mt. Battle?
  125. - Doven: Dig + Confusion guaranteed (99% with bad Attack)
  126. - Silton: Cacnea guaranteed (Shroomish guaranteed if in Blaze)
  127. ...
  128. - Telia: Let Lileep Sandstorm you into Blaze?
  129. ...
  130. - Berin: FW strat is 54 seconds; Suicide+tank strat is 63 seconds (including heals); Growl strat is 79 seconds (including swap)
  131.     > Average HP/defenses are 4/16 to survive boom
  132.     > Standard good Sp. Atk (25 IV) is 59% to OHKO at L37, guaranteed at L38
  133. - Dakim 1:
  134.     ***METANG/GOLEM or METANG/CAMERUPT (2:35)***
  135.     1: FW Metang (53% range) + X Special
  136.     IF YOU GET RANGE:
  137.     2: Glitch X Special + Psybeam Golem
  138.     3: Dig + Psybeam Camerupt
  139.     4: Psybeam Marshtomp (Dig hits Entei)
  140.     5: Glitch X Special + Psybeam Entei (could glitch X Speed if slower, or skip it if good Dig roll)
  141.     IF YOU MISS RANGE AND CAN TANK ANOTHER METANG EQ:
  142.     2: Glitch X Special + Psybeam Golem
  143.     3: Dig + Return Metang
  144.     4: Psybeam Camerupt (Dig hits Entei)
  145.     5: Dig + Psybeam Entei (range; heal instead if <14 IV Speed Typhlosion)
  146.     6: Psybeam Marshtomp
  147.     IF YOU DON'T GET RANGE AND CANNOT TANK ANOTHER METANG EQ:
  148.     2: FW Metang + X Special   
  149.     3: Glitch X Special + Psybeam Golem (must be able to tank Mud Shot, which is likely)
  150.     4: Dig + Psybeam Camerupt
  151.     5: Psybeam Marshtomp (Dig hits Entei)
  152.     6: Psybeam Entei
  153.     NOTES: Works best with bad Defense because Entei will target the underground Typhlosion instead of Espeon (but Espeon is OK too)
  154.     ***METANG/MARSHTOMP (2:41)***
  155.     1: Glitch X Special + Psybeam Marshtomp
  156.     2: FW Metang (53% range) + X Special
  157.     IF YOU GET RANGE:
  158.     3: Dig + Psybeam Golem
  159.     4: Psybeam Camerupt (Dig hits Entei)
  160.     5: Psybeam Entei (could glitch X Speed if slower, or skip it if good Dig roll)
  161.     IF YOU MISS RANGE (bad outcome):
  162.     3: Hyper Potion Typhlosion + Psybeam Golem
  163.     4: Flame Wheel Metang + Hyper Potion Espeon
  164.     5: Glitch X Special + Psybeam Camerupt
  165.     6: Glitch X Special + Psybeam Entei
  166. - Venus 1: https://pastebin.com/uDbAA69P
  167. ...
  168. ...
  169. - Dakim 2: https://pastebin.com/Afc1vs7Q
  170. - Miror B. 2: Enter in Blaze with Plusle lead: https://pastebin.com/92SM1VWm
  171. ...
  172. - Nascour (unfinished): https://pastebin.com/Wfi4Lu21
  173. - Evice (unfinished): https://pastebin.com/WHXvnwp0
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