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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6.     print("FE Compatibility code V2 by Mokiros")
  7.     local RealPlayer = RealPlayer
  8.     script.Parent = RealPlayer.Character
  9.  
  10.     --Fake event to make stuff like Mouse.KeyDown work
  11.     local Disconnect_Function = function(this)
  12.         this[1].Functions[this[2]] = nil
  13.     end
  14.     local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15.     local FakeEvent_Metatable = {__index={
  16.         Connect = function(this,f)
  17.             local i = tostring(math.random(0,10000))
  18.             while this.Functions[i] do
  19.                 i = tostring(math.random(0,10000))
  20.             end
  21.             this.Functions[i] = f
  22.             return setmetatable({this,i},Disconnect_Metatable)
  23.         end
  24.     }}
  25.     FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26.     local function fakeEvent()
  27.         return setmetatable({Functions={}},FakeEvent_Metatable)
  28.     end
  29.  
  30.     --Creating fake input objects with fake variables
  31.     local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32.     FakeMouse.keyUp = FakeMouse.KeyUp
  33.     FakeMouse.keyDown = FakeMouse.KeyDown
  34.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37.     end}
  38.     --Merged 2 functions into one by checking amount of arguments
  39.     CAS.UnbindAction = CAS.BindAction
  40.  
  41.     --This function will trigger the events that have been :Connect()'ed
  42.     local function TriggerEvent(self,ev,...)
  43.         for _,f in pairs(self[ev].Functions) do
  44.             f(...)
  45.         end
  46.     end
  47.     FakeMouse.TriggerEvent = TriggerEvent
  48.     UIS.TriggerEvent = TriggerEvent
  49.  
  50.     --Client communication
  51.     local Event = Instance.new("RemoteEvent")
  52.     Event.Name = "UserInput_Event"
  53.     Event.OnServerEvent:Connect(function(plr,io)
  54.         if plr~=RealPlayer then return end
  55.         FakeMouse.Target = io.Target
  56.         FakeMouse.Hit = io.Hit
  57.         if not io.isMouse then
  58.             local b = io.UserInputState == Enum.UserInputState.Begin
  59.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60.                 return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61.             end
  62.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63.                 return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64.             end
  65.             for _,t in pairs(CAS.Actions) do
  66.                 for _,k in pairs(t.Keys) do
  67.                     if k==io.KeyCode then
  68.                         t.Function(t.Name,io.UserInputState,io)
  69.                     end
  70.                 end
  71.             end
  72.             FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73.             UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74.         end
  75.     end)
  76.     Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77.     local Mouse = owner:GetMouse()
  78.     local UIS = game:GetService("UserInputService")
  79.     local input = function(io,RobloxHandled)
  80.         if RobloxHandled then return end
  81.         --Since InputObject is a client-side instance, we create and pass table instead
  82.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83.     end
  84.     UIS.InputBegan:Connect(input)
  85.     UIS.InputEnded:Connect(input)
  86.  
  87.     local h,t
  88.     --Give the server mouse data every second frame, but only if the values changed
  89.     --If player is not moving their mouse, client won't fire events
  90.     local HB = game:GetService("RunService").Heartbeat
  91.     while true do
  92.         if h~=Mouse.Hit or t~=Mouse.Target then
  93.             h,t=Mouse.Hit,Mouse.Target
  94.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  95.         end
  96.         --Wait 2 frames
  97.         for i=1,2 do
  98.             HB:Wait()
  99.         end
  100.     end]==],script)
  101.  
  102.     ----Sandboxed game object that allows the usage of client-side methods and services
  103.     --Real game object
  104.     local RealGame = game
  105.  
  106.     --Metatable for fake service
  107.     local FakeService_Metatable = {
  108.         __index = function(self,k)
  109.             local s = rawget(self,"_RealService")
  110.             if s then
  111.                 return typeof(s[k])=="function"
  112.                 and function(_,...)return s[k](s,...)end or s[k]
  113.             end
  114.         end,
  115.         __newindex = function(self,k,v)
  116.             local s = rawget(self,"_RealService")
  117.             if s then s[k]=v end
  118.         end
  119.     }
  120.     local function FakeService(t,RealService)
  121.         t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122.         return setmetatable(t,FakeService_Metatable)
  123.     end
  124.  
  125.     --Fake game object
  126.     local FakeGame = {
  127.         GetService = function(self,s)
  128.             return rawget(self,s) or RealGame:GetService(s)
  129.         end,
  130.         Players = FakeService({
  131.             LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132.         },"Players"),
  133.         UserInputService = FakeService(UIS,"UserInputService"),
  134.         ContextActionService = FakeService(CAS,"ContextActionService"),
  135.         RunService = FakeService({
  136.             _btrs = {},
  137.             RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138.             BindToRenderStep = function(self,name,_,fun)
  139.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  140.             end,
  141.             UnbindFromRenderStep = function(self,name)
  142.                 self._btrs[name]:Disconnect()
  143.             end,
  144.         },"RunService")
  145.     }
  146.     rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147.     FakeGame.service = FakeGame.GetService
  148.     FakeService(FakeGame,game)
  149.     --Changing owner to fake player object to support owner:GetMouse()
  150.     game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. warn("Made by SezHu")
  153.  
  154. wait(1 / 60)
  155. Effects = { }
  156. local Player = game.Players.localPlayer
  157. local Character = Player.Character
  158.  
  159. taco = 0
  160. m = 0
  161. n = 0
  162. o = 0
  163. local angles = CFrame.Angles
  164. local Humanoid = Character.Humanoid
  165. local Mouse = Player:GetMouse()
  166. local LeftArm = Character["Left Arm"]
  167. local RightArm = Character["Right Arm"]
  168. local LeftLeg = Character["Left Leg"]
  169. local RightLeg = Character["Right Leg"]
  170. local Head = Character.Head
  171. local Torso = Character.Torso
  172. local Camera = game.Workspace.CurrentCamera
  173. local RootPart = Character.HumanoidRootPart
  174. local RootJoint = RootPart.RootJoint
  175. local attack = false
  176. local Anim = 'Idle'
  177. Humanoid.WalkSpeed = 0
  178. Humanoid.AutoRotate = false
  179. Humanoid.JumpPower = 0
  180. local attacktype = 1
  181. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  182. local velocity = RootPart.Velocity.y
  183. local sine = 2
  184. local change = 1
  185. local Create = LoadLibrary("RbxUtility").Create
  186. maincol = "White"
  187. desirefont = "Garamond"
  188. Head.face.Texture = "http://www.roblox.com/asset/?id= "
  189. Instance.new("ForceField",Character).Visible = false
  190. transforming = true
  191. skillcolorscheme = BrickColor.new(maincol).Color
  192. untransforming = false
  193.  
  194.  
  195. local BillboardGui = Instance.new("BillboardGui")
  196.  
  197.  BillboardGui.Parent = Character
  198.  
  199.  BillboardGui.Adornee = BillboardGui.Parent:FindFirstChild("Head")
  200.  
  201.  BillboardGui.Size = UDim2.new(1, 0, 1, 0)
  202.  
  203.  BillboardGui.StudsOffset = Vector3.new(0, 5, 0)
  204.  
  205.  local TextLabel = Instance.new("TextLabel")
  206.  
  207.  TextLabel.Parent = BillboardGui
  208.  
  209.  TextLabel.Position = UDim2.new(0, 0, 0, 0)
  210.  
  211. TextLabel.Font = desirefont
  212.  
  213.  TextLabel.Size = UDim2.new(1, 0, 1, 0)
  214.  
  215.  TextLabel.TextSize = 25
  216.  
  217.  TextLabel.TextColor3 = Color3.new(0,0,0)
  218.  
  219. TextLabel.TextStrokeTransparency = 0
  220.  
  221. TextLabel.TextStrokeColor3 = Color3.new(-1,-1,-1)
  222.  
  223.  TextLabel.BackgroundTransparency = 1
  224.  
  225. TextLabel.Text = " "
  226.  
  227.  
  228.  
  229. local co1 = 0
  230. local co2 = 0
  231. local co3 = 0
  232. local co4 = 0
  233. local co5 = 0
  234.  
  235. local cooldown1 = 0
  236. local cooldown2 = 0
  237. local cooldown3 = 0
  238. local cooldown4 = 0
  239. local cooldown5 = 0
  240.  
  241. skillcolorscheme = BrickColor.new(maincol).Color
  242.  
  243. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  244. function makeframe(par, trans, pos, size, color)
  245.     local frame = Instance.new('Frame', par)
  246.     frame.BackgroundTransparency = trans
  247.     frame.BorderSizePixel = 0
  248.     frame.Position = pos
  249.     frame.Size = size
  250.     frame.BackgroundColor3 = color
  251.     return frame
  252. end
  253.  
  254. for y,t in pairs(Character:GetChildren()) do
  255.             if t:IsA("Accessory") and t:FindFirstChild("Handle") then
  256.                 t.Handle.Transparency = 1
  257.             end
  258. end
  259.  
  260. local m = Create("Model"){
  261.     Parent = Character,
  262.     Name = "WeaponModel",
  263. }
  264.  
  265. Humanoid.Animator.Parent = nil
  266. Character.Animate.Parent = nil
  267.  
  268. local newMotor = function(part0, part1, c0, c1)
  269.     local w = Create('Motor'){
  270.         Parent = part0,
  271.         Part0 = part0,
  272.         Part1 = part1,
  273.         C0 = c0,
  274.         C1 = c1,
  275.     }
  276.     return w
  277. end
  278.  
  279. function clerp(a, b, t)
  280.     return a:lerp(b, t)
  281. end
  282.  
  283. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  284. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  285.  
  286. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  287. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  288. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  289. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  290. RootJoint.C1 = CFrame.new(0, 0, 0)
  291. RootJoint.C0 = CFrame.new(0, 0, 0)
  292. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  293. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  294.  
  295. local rarmc1 = RW.C1
  296. local larmc1 = LW.C1
  297. local rlegc1 = RH.C1
  298. local llegc1 = LH.C1
  299.  
  300. local resetc1 = false
  301.  
  302. function PlayAnimationFromTable(table, speed, bool)
  303.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  304.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  305.     RW.C0 = clerp(RW.C0, table[3], speed)
  306.     LW.C0 = clerp(LW.C0, table[4], speed)
  307.     RH.C0 = clerp(RH.C0, table[5], speed)
  308.     LH.C0 = clerp(LH.C0, table[6], speed)
  309.     if bool == true then
  310.         if resetc1 == false then
  311.             resetc1 = true
  312.             RootJoint.C1 = RootJoint.C1
  313.             Torso.Neck.C1 = Torso.Neck.C1
  314.             RW.C1 = rarmc1
  315.             LW.C1 = larmc1
  316.             RH.C1 = rlegc1
  317.             LH.C1 = llegc1
  318.         end
  319.     end
  320. end
  321.  
  322.  
  323.  
  324.  
  325. ArtificialHB = Create("BindableEvent", script){
  326.     Parent = script,
  327.     Name = "Heartbeat",
  328. }
  329.  
  330. script:WaitForChild("Heartbeat")
  331.  
  332. frame = 1 / 30
  333. tf = 0
  334. allowframeloss = false
  335. tossremainder = false
  336. lastframe = tick()
  337. script.Heartbeat:Fire()
  338.  
  339. game:GetService("RunService").Heartbeat:connect(function(s, p)
  340.     tf = tf + s
  341.     if tf >= frame then
  342.         if allowframeloss then
  343.             script.Heartbeat:Fire()
  344.             lastframe = tick()
  345.         else
  346.             for i = 1, math.floor(tf / frame) do
  347.                 script.Heartbeat:Fire()
  348.             end
  349.             lastframe = tick()
  350.         end
  351.         if tossremainder then
  352.             tf = 0
  353.         else
  354.             tf = tf - frame * math.floor(tf / frame)
  355.         end
  356.     end
  357. end)
  358.  
  359. function swait(num)
  360.     if num == 0 or num == nil then
  361.         ArtificialHB.Event:wait()
  362.     else
  363.         for i = 0, num do
  364.             ArtificialHB.Event:wait()
  365.         end
  366.     end
  367. end
  368.  
  369. function RemoveOutlines(part)
  370.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  371. end
  372.    
  373.  
  374.  
  375. New = function(Object, Parent, Name, Data)
  376.     local Object = Instance.new(Object)
  377.     for Index, Value in pairs(Data or {}) do
  378.         Object[Index] = Value
  379.     end
  380.     Object.Parent = Parent
  381.     Object.Name = Name
  382.     return Object
  383. end
  384.  
  385.  
  386. CFuncs = { 
  387.     Part = {
  388.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  389.             local Part = Create("Part"){
  390.                 Parent = Parent,
  391.                 Reflectance = Reflectance,
  392.                 Transparency = Transparency,
  393.                 CanCollide = false,
  394.                 Locked = true,
  395.                 BrickColor = BrickColor.new(tostring(BColor)),
  396.                 Name = Name,
  397.                 Size = Size,
  398.                 Material = Material,
  399.             }
  400.             RemoveOutlines(Part)
  401.             if Size == Vector3.new() then
  402.                 Part.Size = Vector3.new(0.2, 0.2, 0.2)
  403.             else
  404.                 Part.Size = Size
  405.             end
  406.             return Part
  407.         end;
  408.     };
  409.    
  410.     Mesh = {
  411.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  412.             local Msh = Create(Mesh){
  413.                 Parent = Part,
  414.                 Offset = OffSet,
  415.                 Scale = Scale,
  416.             }
  417.             if Mesh == "SpecialMesh" then
  418.                 Msh.MeshType = MeshType
  419.                 Msh.MeshId = MeshId
  420.             end
  421.             return Msh
  422.         end;
  423.     };
  424.  
  425.     Weld = {
  426.         Create = function(Parent, Part0, Part1, C0, C1)
  427.             local Weld = Create("Weld"){
  428.                 Parent = Parent,
  429.                 Part0 = Part0,
  430.                 Part1 = Part1,
  431.                 C0 = C0,
  432.                 C1 = C1,
  433.             }
  434.             return Weld
  435.         end;
  436.     };
  437.  
  438.     Sound = {
  439.         Create = function(id, par, vol, pit)
  440.             local Sound = Create("Sound"){
  441.                 Volume = vol,
  442.                 Pitch = pit or 1,
  443.                 SoundId = "rbxassetid://" .. id,
  444.                 Parent = par or workspace,
  445.             }
  446.             Sound:play()
  447.             return Sound
  448.         end;
  449.     };
  450.    
  451.     Decal = {
  452.         Create = function(Color, Texture, Transparency, Name, Parent)
  453.             local Decal = Create("Decal"){
  454.                 Color3 = Color,
  455.                 Texture = "rbxassetid://" .. Texture,
  456.                 Transparency = Transparency,
  457.                 Name = Name,
  458.                 Parent = Parent,
  459.             }
  460.             return Decal
  461.         end;
  462.     };
  463.    
  464.     BillboardGui = {
  465.         Create = function(Parent, Image, Position, Size)
  466.             local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  467.             BillPar.CFrame = CFrame.new(Position)
  468.             local Bill = Create("BillboardGui"){
  469.                 Parent = BillPar,
  470.                 Adornee = BillPar,
  471.                 Size = UDim2.new(1, 0, 1, 0),
  472.                 SizeOffset = Vector2.new(Size, Size),
  473.             }
  474.             local d = Create("ImageLabel", Bill){
  475.                 Parent = Bill,
  476.                 BackgroundTransparency = 1,
  477.                 Size = UDim2.new(1, 0, 1, 0),
  478.                 Image = "rbxassetid://" .. Image,
  479.             }
  480.             return BillPar
  481.         end
  482.     };
  483.    
  484.     ParticleEmitter = {
  485.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  486.             local Particle = Create("ParticleEmitter"){
  487.                 Parent = Parent,
  488.                 Color = ColorSequence.new(Color1, Color2),
  489.                 LightEmission = LightEmission,
  490.                 Size = Size,
  491.                 Texture = Texture,
  492.                 Transparency = Transparency,
  493.                 ZOffset = ZOffset,
  494.                 Acceleration = Accel,
  495.                 Drag = Drag,
  496.                 LockedToPart = LockedToPart,
  497.                 VelocityInheritance = VelocityInheritance,
  498.                 EmissionDirection = EmissionDirection,
  499.                 Enabled = Enabled,
  500.                 Lifetime = LifeTime,
  501.                 Rate = Rate,
  502.                 Rotation = Rotation,
  503.                 RotSpeed = RotSpeed,
  504.                 Speed = Speed,
  505.                 VelocitySpread = VelocitySpread,
  506.             }
  507.             return Particle
  508.         end;
  509.     };
  510.    
  511.     CreateTemplate = {
  512.        
  513.     };
  514. }
  515.  
  516. function rayCast(Position, Direction, Range, Ignore)
  517.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  518. end
  519.  
  520. function FindNearestTorso(Position, Distance, SinglePlayer)
  521.     if SinglePlayer then
  522.         return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  523.     end
  524.     local List = {}
  525.     for i, v in pairs(workspace:GetChildren()) do
  526.         if v:IsA("Model") then
  527.             if v:findFirstChild("Torso") then
  528.                 if v ~= Character then
  529.                     if (v.Torso.Position - Position).magnitude <= Distance then
  530.                         table.insert(List, v)
  531.                     end
  532.                 end
  533.             end
  534.         end
  535.     end
  536.     return List
  537. end
  538.  
  539. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  540.     if hit.Parent == nil then
  541.         return
  542.     end
  543.     local h = hit.Parent:FindFirstChild("Humanoid")
  544.     for _, v in pairs(hit.Parent:children()) do
  545.         if v:IsA("Humanoid") then
  546.             h = v
  547.         end
  548.     end
  549.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  550.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  551.             if hit.Parent.DebounceHit.Value == true then
  552.                 return
  553.             end
  554.         end
  555.         local c = Create("ObjectValue"){
  556.             Name = "creator",
  557.             Value = game:service("Players").LocalPlayer,
  558.             Parent = h,
  559.         }
  560.         game:GetService("Debris"):AddItem(c, .5)
  561.         CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  562.         local Damage = math.random(minim, maxim)
  563.         local blocked = false
  564.         local block = hit.Parent:findFirstChild("Block")
  565.         if block ~= nil then
  566.             if block.className == "IntValue" then
  567.                 if block.Value > 0 then
  568.                     blocked = true
  569.                     block.Value = block.Value - 1
  570.                     print(block.Value)
  571.                 end
  572.             end
  573.         end
  574.             h.Health = h.Health - Damage
  575.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new(maincol).Color)
  576.         if Type == "Knockdown" then
  577.             local hum = hit.Parent.Humanoid
  578.             hum.PlatformStand = true
  579.             coroutine.resume(coroutine.create(function(HHumanoid)
  580.                 swait(1)
  581.                 HHumanoid.PlatformStand = false
  582.             end), hum)
  583.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  584.             local bodvol = Create("BodyVelocity"){
  585.                 velocity = angle * knockback,
  586.                 P = 5000,
  587.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  588.                 Parent = hit,
  589.             }
  590.             local rl = Create("BodyAngularVelocity"){
  591.                 P = 3000,
  592.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  593.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  594.                 Parent = hit,
  595.             }
  596.             game:GetService("Debris"):AddItem(bodvol, .5)
  597.             game:GetService("Debris"):AddItem(rl, .5)
  598.         elseif Type == "Normal" then
  599.             local vp = Create("BodyVelocity"){
  600.                 P = 500,
  601.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  602.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  603.             }
  604.                                         if hit.Parent.Humanoid.MaxHealth > 100 then
  605.                                          hit.Parent.Humanoid.MaxHealth = 100
  606.                                          end
  607.             if knockback > 0 then
  608.                 vp.Parent = hit.Parent.Torso
  609.             end
  610.             game:GetService("Debris"):AddItem(vp, .5)
  611.         elseif Type == "Up" then
  612.             local bodyVelocity = Create("BodyVelocity"){
  613.                 velocity = Vector3.new(0, 20, 0),
  614.                 P = 5000,
  615.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  616.                 Parent = hit,
  617.             }
  618.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  619.         elseif Type == "DarkUp" then
  620.             coroutine.resume(coroutine.create(function()
  621.                 for i = 0, 1, 0.1 do
  622.                     swait()
  623.                                         if hit.Parent.Humanoid.MaxHealth > 100 then
  624.                                          hit.Parent.Humanoid.MaxHealth = 100
  625.                                          end
  626.  
  627.                     Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)       
  628.                 end
  629.             end))
  630.             local bodyVelocity = Create("BodyVelocity"){
  631.                 velocity = Vector3.new(0, 30, 0),
  632.                 P = 5000,
  633.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  634.                 Parent = hit,
  635.             }
  636.                         game:GetService("Debris"):AddItem(bodyVelocity, .5)
  637.         elseif Type == "Wither" then
  638.             coroutine.resume(coroutine.create(function()
  639.                                         if hit.Parent.Humanoid.MaxHealth > 100 then
  640.                                          hit.Parent.Humanoid.MaxHealth = 100
  641.                                          end
  642.                 for i = 0, 1, 0.1 do
  643.                     wait(1)
  644.                     MagnitudeDamage(hit.Parent.Torso, 1, 5, 5, math.random(0, 0), "Normal", " ", .5)
  645.                     hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 1
  646.                     Effects.Block.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 1, 1, 1, 1, 1, 1, .04, 1)    
  647.                 end
  648.                 hit.Parent.Humanoid.WalkSpeed = 16
  649.             end))
  650.         elseif Type == "DarkDown" then
  651.             coroutine.resume(coroutine.create(function()
  652.                 for i = 0, 1, 0.1 do
  653.                     swait()
  654.                     Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)       
  655.                 end
  656.             end))
  657.             local bodyVelocity = Create("BodyVelocity"){
  658.                 velocity = Vector3.new(0, -50, 0),
  659.                 P = 5000,
  660.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  661.                 Parent = hit,
  662.             }
  663.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  664.         elseif Type == "Snare" then
  665.             local bp = Create("BodyPosition"){
  666.                 P = 2000,
  667.                 D = 100,
  668.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  669.                 position = hit.Parent.Torso.Position,
  670.                 Parent = hit.Parent.Torso,
  671.             }
  672.             game:GetService("Debris"):AddItem(bp, 1)
  673.         elseif Type == "Freeze" then
  674.             local BodPos = Create("BodyPosition"){
  675.                 P = 50000,
  676.                 D = 1000,
  677.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  678.                 position = hit.Parent.Torso.Position,
  679.                 Parent = hit.Parent.Torso,
  680.             }
  681.             local BodGy = Create("BodyGyro") {
  682.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  683.                 P = 20e+003,
  684.                 Parent = hit.Parent.Torso,
  685.                 cframe = hit.Parent.Torso.CFrame,
  686.             }
  687.             hit.Parent.Torso.Anchored = true
  688.             coroutine.resume(coroutine.create(function(Part)
  689.                 swait(1.5)
  690.                 Part.Anchored = false
  691.             end), hit.Parent.Torso)
  692.             game:GetService("Debris"):AddItem(BodPos, 3)
  693.             game:GetService("Debris"):AddItem(BodGy, 3)
  694.         end
  695.         local debounce = Create("BoolValue"){
  696.             Name = "DebounceHit",
  697.             Parent = hit.Parent,
  698.             Value = true,
  699.         }
  700.         game:GetService("Debris"):AddItem(debounce, Delay)
  701.         c = Create("ObjectValue"){
  702.             Name = "creator",
  703.             Value = Player,
  704.             Parent = h,
  705.         }
  706.         game:GetService("Debris"):AddItem(c, .5)
  707.     end
  708. end
  709.  
  710.     Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  711.    
  712.     local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  713.     prt.Anchored = true
  714.     prt.CFrame = cframe
  715.     prt.Material = "Neon"
  716.     local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  717.     game:GetService("Debris"):AddItem(prt, 10)
  718.     coroutine.resume(coroutine.create(function(Part, Mesh)
  719.        
  720.         for i = 0, 1, delay do
  721.             swait()
  722.             Part.Transparency = i
  723.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  724.         end
  725.         Part.Parent = nil
  726.     end
  727. ), prt, msh)
  728. end
  729.  
  730.  
  731. shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  732.    
  733.     local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  734.     local MainPos = partt.Position
  735.     local MainPos2 = mouse.Hit.p + SpreadVectors
  736.     local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  737.     local speed = 1000
  738.     local num = 20
  739.     coroutine.resume(coroutine.create(function()
  740.        
  741.         repeat
  742.             swait()
  743.             local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  744.             local mag = (MainPos - pos).magnitude                                                            
  745.             Laser(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), 5, 5, 0, 5, 0.1)
  746.             MainPos = MainPos + MouseLook.lookVector * speed
  747.             num = num - 1
  748.             MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  749.             if hit ~= nil then
  750.                 num = 0
  751.                 local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  752.                 refpart.Anchored = true
  753.                 refpart.CFrame = CFrame.new(pos)
  754.                 game:GetService("Debris"):AddItem(refpart, 2)
  755.             end
  756.             do
  757.                 if num <= 0 then
  758.                     local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  759.                     refpart.Anchored = true
  760.                     refpart.CFrame = CFrame.new(pos)
  761.                     Effects.Block.Create(BrickColor.new("Really black"), refpart.CFrame, 10, 10, 10, 10, 10, 10, .08, 1)
  762.                     if hit ~= nil then
  763.                         MagnitudeDamage(refpart, aoe, 5 * multiply, 5 * multiply, 0, "Normal", "231917784", 1)
  764.                     end
  765.                     game:GetService("Debris"):AddItem(refpart, 0)
  766.                 end
  767.             end
  768.         until num <= 0
  769.     end
  770. ))
  771. end
  772.  
  773.  
  774.  
  775. function onClicked(hit)
  776.     if hit ~= nil and hit.Name ~= "Base" and hit:FindFirstChild("RotTag") == nil then    
  777.         print("Infected "..hit.Name)
  778.     local tag = Instance.new("BoolValue")    
  779.     tag.Name = "RotTag"    
  780.     tag.Parent = hit    
  781.  
  782.         hit.CanCollide = false  
  783. hit.Anchored = true
  784.  
  785.     wait(1)
  786.  
  787.         local list = hit:GetTouchingParts()    
  788.         for i = 1, #list do    
  789.             spawn(function()    
  790.                 onClicked(list[i])  
  791.             end)
  792.         end
  793.  
  794. hit.Anchored = true
  795.         hit.CanCollide = false
  796.         hit.Parent = workspace
  797.         hit.BrickColor = BrickColor.new(Color3.new(0, 0, 0))
  798.        
  799.        
  800.         for i = 1, 10 do
  801.             hit.Transparency = hit.Transparency + .1    
  802.             wait(.1)    
  803.         end    
  804.         hit:Destroy()
  805.     end
  806.    
  807.     return  
  808. end
  809.  
  810. function OnMouseDown()  
  811. if transforming == true then
  812.     onClicked(Mouse.Target)
  813. end
  814. end
  815.  
  816. function ShowDamage(Pos, Text, Time, Color)
  817.     local Rate = (1 / 30)
  818.     local Pos = (Pos or Vector3.new(0, 0, 0))
  819.     local Text = (Text or "")
  820.     local Time = (Time or 2)
  821.     local Color = (Color or Color3.new(1, 0, 1))
  822.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  823.     EffectPart.Anchored = true
  824.     local BillboardGui = Create("BillboardGui"){
  825.         Size = UDim2.new(3, 0, 3, 0),
  826.         Adornee = EffectPart,
  827.         Parent = EffectPart,
  828.     }
  829.     local TextLabel = Create("TextLabel"){
  830.         BackgroundTransparency = 1,
  831.         Size = UDim2.new(1, 0, 1, 0),
  832.         Text = Text,
  833.         Font = desirefont,
  834.         TextColor3 = Color,
  835.         TextScaled = true,
  836.         Parent = BillboardGui,
  837.     }
  838.     game.Debris:AddItem(EffectPart, (Time))
  839.     EffectPart.Parent = game:GetService("Workspace")
  840.     delay(0, function()
  841.         local Frames = (Time / Rate)
  842.         for Frame = 1, Frames do
  843.             wait(Rate)
  844.             local Percent = (Frame / Frames)
  845.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  846.             TextLabel.TextTransparency = Percent
  847.         end
  848.         if EffectPart and EffectPart.Parent then
  849.             EffectPart:Destroy()
  850.         end
  851.     end)
  852. end
  853.  
  854. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  855.     for _, c in pairs(workspace:children()) do
  856.         local hum = c:findFirstChild("Humanoid")
  857.         if hum ~= nil then
  858.             local head = c:findFirstChild("Torso")
  859.             if head ~= nil then
  860.                 local targ = head.Position - Part.Position
  861.                 local mag = targ.magnitude
  862.                
  863.                 if mag <= Magnitude and c.Name ~= Player.Name then
  864.             Effects.Sphere2.Create(BrickColor.new(maincol), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
  865.             Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  866.                 end
  867.             end
  868.         end
  869.     end
  870. end
  871.  
  872. EffectModel = Create("Model"){
  873.     Parent = Character,
  874.     Name = "Effects",
  875. }
  876.  
  877.  
  878.  
  879.  
  880. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  881.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  882. end
  883.  
  884.  
  885.  
  886.  
  887.  
  888. Effects = {
  889.     Block = {
  890.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  891.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  892.             prt.Anchored = true
  893.             prt.CFrame = cframe
  894.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  895.             game:GetService("Debris"):AddItem(prt, 10)
  896.             if Type == 1 or Type == nil then
  897.                 table.insert(Effects, {
  898.                     prt,
  899.                     "Block1",
  900.                     delay,
  901.                     x3,
  902.                     y3,
  903.                     z3,
  904.                     msh
  905.                 })
  906.             elseif Type == 2 then
  907.                 table.insert(Effects, {
  908.                     prt,
  909.                     "Block2",
  910.                     delay,
  911.                     x3,
  912.                     y3,
  913.                     z3,
  914.                     msh
  915.                 })
  916.             end
  917.         end;
  918.     };
  919.    
  920.     Cylinder = {
  921.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  922.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  923.             prt.Anchored = true
  924.             prt.CFrame = cframe
  925.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  926.             game:GetService("Debris"):AddItem(prt, 2)
  927.             table.insert(Effects, {
  928.                 prt,
  929.                 "Cylinder",
  930.                 delay,
  931.                 x3,
  932.                 y3,
  933.                 z3,
  934.                 msh
  935.             })
  936.         end;
  937.     };
  938.    
  939.     Head = {
  940.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  941.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  942.             prt.Anchored = true
  943.             prt.CFrame = cframe
  944.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  945.             game:GetService("Debris"):AddItem(prt, 10)
  946.             table.insert(Effects, {
  947.                 prt,
  948.                 "Cylinder",
  949.                 delay,
  950.                 x3,
  951.                 y3,
  952.                 z3,
  953.                 msh
  954.             })
  955.         end;
  956.     };
  957.    
  958.     Sphere1 = {
  959.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  960.             local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new())
  961.             prt.Anchored = true
  962.             prt.CFrame = cframe
  963.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  964.             game:GetService("Debris"):AddItem(prt, 10)
  965.             table.insert(Effects, {
  966.                 prt,
  967.                 "Cylinder",
  968.                 delay,
  969.                 x3,
  970.                 y3,
  971.                 z3,
  972.                 msh
  973.             })
  974.         end;
  975.     };
  976.    
  977.     Sphere2 = {
  978.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  979.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  980.             prt.Anchored = true
  981.             prt.CFrame = cframe
  982.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  983.             game:GetService("Debris"):AddItem(prt, 10)
  984.             table.insert(Effects, {
  985.                 prt,
  986.                 "Cylinder",
  987.                 delay,
  988.                 x3,
  989.                 y3,
  990.                 z3,
  991.                 msh
  992.             })
  993.         end;
  994.     };
  995.  
  996.     Elect = {
  997.         Create = function(cff, x, y, z)
  998.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1))
  999.             prt.Anchored = true
  1000.             prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1001.             prt.CFrame = CFrame.new(prt.Position)
  1002.             game:GetService("Debris"):AddItem(prt, 2)
  1003.             local xval = math.random() / 2
  1004.             local yval = math.random() / 2
  1005.             local zval = math.random() / 2
  1006.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1007.             table.insert(Effects, {
  1008.                 prt,
  1009.                 "Elec",
  1010.                 0.1,
  1011.                 x,
  1012.                 y,
  1013.                 z,
  1014.                 xval,
  1015.                 yval,
  1016.                 zval
  1017.             })
  1018.         end;
  1019.  
  1020.     };
  1021.    
  1022.     Ring = {
  1023.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1024.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1025.             prt.Anchored = true
  1026.             prt.CFrame = cframe
  1027.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1028.             game:GetService("Debris"):AddItem(prt, 10)
  1029.             table.insert(Effects, {
  1030.                 prt,
  1031.                 "Cylinder",
  1032.                 delay,
  1033.                 x3,
  1034.                 y3,
  1035.                 z3,
  1036.                 msh
  1037.             })
  1038.         end;
  1039.     };
  1040.  
  1041.  
  1042.     Wave = {
  1043.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1044.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1045.             prt.Anchored = true
  1046.             prt.CFrame = cframe
  1047.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1048.             game:GetService("Debris"):AddItem(prt, 10)
  1049.             table.insert(Effects, {
  1050.                 prt,
  1051.                 "Cylinder",
  1052.                 delay,
  1053.                 x3,
  1054.                 y3,
  1055.                 z3,
  1056.                 msh
  1057.             })
  1058.         end;
  1059.     };
  1060.  
  1061.     Break = {
  1062.         Create = function(brickcolor, cframe, x1, y1, z1)
  1063.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1064.             prt.Anchored = true
  1065.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1066.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1067.             local num = math.random(10, 50) / 1000
  1068.             game:GetService("Debris"):AddItem(prt, 10)
  1069.             table.insert(Effects, {
  1070.                 prt,
  1071.                 "Shatter",
  1072.                 num,
  1073.                 prt.CFrame,
  1074.                 math.random() - math.random(),
  1075.                 0,
  1076.                 math.random(50, 100) / 100
  1077.             })
  1078.         end;
  1079.     };
  1080.    
  1081.     Fire = {
  1082.         Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1083.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1084.             prt.Anchored = true
  1085.             prt.CFrame = cframe
  1086.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1087.             game:GetService("Debris"):AddItem(prt, 10)
  1088.             table.insert(Effects, {
  1089.                 prt,
  1090.                 "Fire",
  1091.                 delay,
  1092.                 1,
  1093.                 1,
  1094.                 1,
  1095.                 msh
  1096.             })
  1097.         end;
  1098.     };
  1099.    
  1100.     FireWave = {
  1101.         Create = function(brickcolor, cframe, x1, y1, z1)
  1102.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1103.             prt.Anchored = true
  1104.             prt.CFrame = cframe
  1105.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1106.             local d = Create("Decal"){
  1107.                 Parent = prt,
  1108.                 Texture = "rbxassetid://26356434",
  1109.                 Face = "Top",
  1110.             }
  1111.             local d = Create("Decal"){
  1112.                 Parent = prt,
  1113.                 Texture = "rbxassetid://26356434",
  1114.                 Face = "Bottom",
  1115.             }
  1116.             game:GetService("Debris"):AddItem(prt, 10)
  1117.             table.insert(Effects, {
  1118.                 prt,
  1119.                 "FireWave",
  1120.                 1,
  1121.                 30,
  1122.                 math.random(400, 600) / 100,
  1123.                 msh
  1124.             })
  1125.         end;
  1126.     };
  1127.    
  1128.     Lightning = {
  1129.         Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1130.             local magz = (p0 - p1).magnitude
  1131.             local curpos = p0
  1132.             local trz = {
  1133.                 -ofs,
  1134.                 ofs
  1135.             }
  1136.             for i = 1, tym do
  1137.                 local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1138.                 local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1139.                 local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1140.                 li.Material = "Neon"
  1141.                 if tym == i then
  1142.                     local magz2 = (curpos - p1).magnitude
  1143.                     li.Size = Vector3.new(th, th, magz2)
  1144.                     li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1145.                     table.insert(Effects, {
  1146.                         li,
  1147.                         "Disappear",
  1148.                         last
  1149.                     })
  1150.                 else
  1151.                     do
  1152.                         do
  1153.                             li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1154.                             curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1155.                             game.Debris:AddItem(li, 10)
  1156.                             table.insert(Effects, {
  1157.                                 li,
  1158.                                 "Disappear",
  1159.                                 last
  1160.                             })
  1161.                         end
  1162.                     end
  1163.                 end
  1164.             end
  1165.         end
  1166.     };
  1167.  
  1168.     EffectTemplate = {
  1169.  
  1170.     };
  1171. }
  1172.  
  1173. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1174. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1175. text1 =  Instance.new('TextLabel', framesk1)
  1176.     text1.BackgroundTransparency = 1
  1177.     text1.Size = UDim2.new(1, 0, 1, 0)
  1178.     text1.Position = UDim2.new(0, 0, 0, 0)
  1179.     text1.TextColor3 = Color3.new(1, 1, 1)
  1180.     text1.TextStrokeTransparency = 0
  1181.     text1.FontSize = Enum.FontSize.Size18
  1182.     text1.Font = desirefont
  1183.     text1.BorderSizePixel = 0
  1184.     text1.TextScaled = true
  1185. text1.Text = "Press F to get started."
  1186. Facemask=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Facemask",Vector3.new(0.100000903, 0.199999914, 0.0999996811))
  1187. FacemaskWeld=CFuncs.Weld.Create(m,Character["Head"],Facemask,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500009656, -0.10001123, 0.150001526, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  1188. eye1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye1",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  1189. eye1Weld=CFuncs.Weld.Create(m,Facemask,eye1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, -0.0226745605, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1190. CFuncs.Mesh.Create("SpecialMesh",eye1,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  1191. eye2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye2",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  1192. eye2Weld=CFuncs.Weld.Create(m,Facemask,eye2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, 0.327358246, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1193. TorsoHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","TorsoHandle",Vector3.new(0.199999616, 0.200000003, 0.199999854))
  1194. moter = New("Weld",Handle,"mot",{Part0 = RightArm,Part1 = Handle,})
  1195. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1196. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
  1197. TorsoHandleWeld=CFuncs.Weld.Create(m,Character["Torso"],TorsoHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999412537, -0.0999810249, -0.219952106, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1198. Scarf2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,Torso.Color,"Scarf2",Vector3.new(0.199999988, 0.049999997, 0.099999994))
  1199. Scarf2Weld=CFuncs.Weld.Create(m,TorsoHandle,Scarf2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.115654449, -0.592010379, -0.209721327, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1200. CFuncs.Mesh.Create("SpecialMesh",Scarf2,Enum.MeshType.FileMesh,"rbxassetid://1271232474",Vector3.new(0, 0, 0),Vector3.new(0.0192, 0.0192, 0.0192))
  1201.  
  1202. CFuncs.Mesh.Create("SpecialMesh",eye2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  1203. eee1=CFuncs.Sound.Create("193035857", Character, .5, 1)
  1204. eee1.Looped = true
  1205. crab=CFuncs.Sound.Create("278321082", Character, .8, 1)
  1206. crab.Looped = true
  1207. Mouse.KeyDown:connect(function(k)
  1208.     k = k:lower()
  1209.     if k == "f" and untransforming == false then
  1210. spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())  
  1211. spinny.Anchored=true
  1212. spinny.CanCollide=false
  1213. spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new()) 
  1214. spinny2.Anchored=true
  1215. spinny2.CanCollide=false
  1216. eee1:Destroy()
  1217. eee=CFuncs.Sound.Create("863901527", Character, 1, 1)
  1218. eee.Looped = true
  1219. eee.TimePosition = 12
  1220. untransforming = true
  1221. transforming = false
  1222.                 bar1:Destroy()
  1223.                 framesk1:Destroy()
  1224. fop = 50
  1225. spi = 60
  1226. spo = 3
  1227. spoi = 1
  1228. schpe = .03
  1229. soi = 0
  1230. attack = true
  1231.           for i = 0, 1, 0.1 do
  1232.         swait()
  1233.         PlayAnimationFromTable({
  1234.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1235.          CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1236.          CFrame.new(1.54815805, 0.113066152, 0, 0.981752872, -0.190161094, 0, 0.190161064, 0.981752992, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1237.          CFrame.new(-1.56642199, 0.0832426548, 0, 0.977346003, 0.211647764, 0, -0.211647764, 0.977346003, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1238.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1239.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1240.         }, .3, false)
  1241.     end
  1242.         for i = 0, 100 do
  1243.                Torso.Velocity = Vector3.new(0, 50, 0)
  1244. wait(.01)
  1245. end
  1246.         for i = 0, 100 do
  1247.                Torso.Velocity = Vector3.new(0, 50, 0)
  1248. wait(.01)
  1249. end
  1250. bewm=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "bewm", Vector3.new(1,1,1))  
  1251. bewm.Anchored=true
  1252. bewm.CanCollide=false
  1253. bewm.Position = Torso.Position
  1254.         local mbewm = Instance.new("SpecialMesh", bewm)
  1255.         mbewm.MeshType = "Sphere"
  1256.         mbewm.Scale = Vector3.new(0,0,0)
  1257.           for i = 0, 70, 0.1 do
  1258.         swait()
  1259.         CFuncs.Sound.Create("379557765", Torso, .3, 1)
  1260.         PlayAnimationFromTable({
  1261.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1262.          CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1263.          CFrame.new(0.284558058, 0.352360129, -0.585287333, 0.258820832, 0.965924978, -2.79002438e-06, 0.084192656, -0.0225623567, -0.996192336, -0.962249458, 0.257835418, -0.0871634856)  * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  1264.          CFrame.new(-0.273653597, 0.406440526, -0.577382147, 0.258828282, -0.965923369, -1.5671344e-07, -0.167737693, -0.0449467227, -0.984804809, 0.951247692, 0.254895747, -0.17365551)  * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  1265.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1266.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1267.         }, .3, false)
  1268.  bewm.CFrame = Torso.CFrame
  1269.  mbewm.Scale = Vector3.new(mbewm.Scale.X+.1,mbewm.Scale.Y+.1,mbewm.Scale.Z+.1)
  1270. Effects.Lightning.Create(efekt5.Position, HitboxLA.Position, 3, 5, maincol, 1, 0, 1)
  1271. Effects.Lightning.Create(efekt4.Position, HitboxRA.Position, 3, 5, "Really black", 1, 0, 1)
  1272. spinny.Position = RootPart.Position
  1273. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/45, 0)
  1274. Torso.Velocity = Vector3.new(0, 6, 0)
  1275.     end
  1276. wait(2.2)
  1277. bewm:Destroy()
  1278.  
  1279.  
  1280. CFuncs.Sound.Create("401056199", Torso, 10, 1)
  1281. CFuncs.Sound.Create("331898547", Torso, 10, 1)
  1282. Effects.Sphere2.Create(BrickColor.new("White"), RootPart.CFrame, 8, 8, 8, 8, 8, 8, .008, 1)
  1283. Effects.Wave.Create(BrickColor.new(maincol), RootPart.CFrame, 5, 5, 5, 5, 5, 5, .08, 2)
  1284. MagnitudeDamage(Torso, 80, 90, 90, 10, "Wither", " ", .5)
  1285. TextLabel.Text = "Rao, the Balance God"
  1286.     for i = 0, 10, 0.1 do
  1287.         swait()
  1288.         PlayAnimationFromTable({
  1289.          CFrame.new(-0.251876831, 0.470080227, -1.34110451e-06, 1, 0, -0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1290.          CFrame.new(-0.0999908447, 1.50946021, 0.223286748, 1, 0, -0, 0, 0.939692438, -0.342020929, -0, 0.342020959, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1291.          CFrame.new(1.43255699, 1.25413036, 0.366365522, -0.939692736, -0.296197951, -0.171009928, 0.321393639, -0.935729802, -0.145313144, -0.11697761, -0.191511214, 0.974494696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1292.          CFrame.new(-1.41037154, 1.34628582, 0.488534033, 0.939692736, 0.296197951, -0.171009928, 0.321393639, -0.935729802, 0.145313144, -0.11697761, -0.191511214, -0.974494696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1293.          CFrame.new(0.578960061, -1.5122112, 0.50258863, 0.98480773, -0.173648164, -1.55591565e-07, 0.133022353, 0.754406869, 0.642787278, -0.111618698, -0.633021891, 0.766044796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1294.          CFrame.new(-0.686709404, -1.51906383, 0.467823565, 0.98480773, 0.173648164, 1.55591565e-07, -0.133022353, 0.754406869, 0.642787278, 0.111618698, -0.633021891, 0.766044796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1295.         }, .3, false)
  1296.     end
  1297.    
  1298. fop = 80
  1299. spi = 80
  1300. spo = 80
  1301. spoi = 2
  1302. schpe = .03
  1303. soi = 200
  1304.                 Humanoid.WalkSpeed = 25
  1305.                 Humanoid.AutoRotate = true
  1306.                 Humanoid.JumpPower = 80
  1307.                 attack = false
  1308.     if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  1309.         return
  1310.     end
  1311.     end
  1312. end)
  1313.  
  1314.  
  1315.  
  1316.  
  1317.  
  1318.  
  1319.  
  1320.  
  1321. while transforming == true do
  1322.     swait()
  1323.                         Humanoid.Health = math.huge
  1324.             PlayAnimationFromTable({
  1325.          CFrame.new(0, -2, 0, 0, 0.984807849, 0.173647985, -1, 0, 0, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1326.          CFrame.new(-0.0999920368, 1.22553754, -0.589294791, 1, 0, -0, 0, 0.499998808, 0.866026223, -0, -0.866026223, 0.499998808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1327.          CFrame.new(0.800001562, 0.0751656741, -1.00217676, 0.866025388, 0.500000238, 0, -0.492404163, 0.852868617, -0.173647985, -0.0868240371, 0.150383562, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328.          CFrame.new(-0.901474714, -0.162059426, -0.809470534, 0.939692736, -0.321393609, 0.116977669, 0.33682391, 0.810216308, -0.479686856, 0.0593910702, 0.490159124, 0.869607329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1329.          CFrame.new(0.312552929, -1.27662241, -0.77715373, 1, 0, -0, 0, 0.984807849, 0.173648134, -0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1330.          CFrame.new(-0.524474978, -1.25619924, -0.812270045, 1, 0, -0, 0, 0.984807849, 0.173648134, -0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1331.         }, .3, false)
  1332. Mouse.Button1Down:connect(OnMouseDown)
  1333. end
  1334.  
  1335.  
  1336.  
  1337. skillcolorscheme = BrickColor.new(maincol).Color
  1338. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1339. framesk2 = makeframe(scrn, .3, UDim2.new(.8, 0, .74, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1340. framesk3 = makeframe(scrn, .3, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1341. framesk4 = makeframe(scrn, .3, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1342. framesk5 = makeframe(scrn, .3, UDim2.new(.8, 0, .41, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1343.  
  1344. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1345. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1346. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1347. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1348. bar5 = makeframe(framesk5, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1349. text1 =  Instance.new('TextLabel', framesk1)
  1350.     text1.BackgroundTransparency = 1
  1351.     text1.Size = UDim2.new(1, 0, 1, 0)
  1352.     text1.Position = UDim2.new(0, 0, 0, 0)
  1353.     text1.TextColor3 = Color3.new(255, 255, 255)
  1354.     text1.TextStrokeTransparency = 0
  1355.     text1.FontSize = Enum.FontSize.Size18
  1356.     text1.Font = desirefont
  1357.     text1.BorderSizePixel = 0
  1358.     text1.TextScaled = true
  1359. text2 =  Instance.new('TextLabel', framesk2)
  1360.     text2.BackgroundTransparency = 1
  1361.     text2.Size = UDim2.new(1, 0, 1, 0)
  1362.     text2.Position = UDim2.new(0, 0, 0, 0)
  1363.     text2.TextColor3 = Color3.new(255, 255, 255)
  1364.     text2.TextStrokeTransparency = 0
  1365.     text2.FontSize = Enum.FontSize.Size18
  1366.     text2.Font = desirefont
  1367.     text2.BorderSizePixel = 0
  1368.     text2.TextScaled = true
  1369. text3 =  Instance.new('TextLabel', framesk3)
  1370.     text3.BackgroundTransparency = 1
  1371.     text3.Size = UDim2.new(1, 0, 1, 0)
  1372.     text3.Position = UDim2.new(0, 0, 0, 0)
  1373.     text3.TextColor3 = Color3.new(255, 255, 255)
  1374.     text3.TextStrokeTransparency = 0
  1375.     text3.FontSize = Enum.FontSize.Size18
  1376.     text3.Font = desirefont
  1377.     text3.BorderSizePixel = 0
  1378.     text3.TextScaled = false
  1379. text4 =  Instance.new('TextLabel', framesk4)
  1380.     text4.BackgroundTransparency = 1
  1381.     text4.Size = UDim2.new(1, 0, 1, 0)
  1382.     text4.Position = UDim2.new(0, 0, 0, 0)
  1383.     text4.TextColor3 = Color3.new(255, 255, 255)
  1384.     text4.TextStrokeTransparency = 0
  1385.     text4.FontSize = Enum.FontSize.Size18
  1386.     text4.Font = desirefont
  1387.     text4.BorderSizePixel = 0
  1388.     text4.TextScaled = true
  1389. text5 =  Instance.new('TextLabel', framesk5)
  1390.     text5.BackgroundTransparency = 1
  1391.     text5.Size = UDim2.new(1, 0, 1, 0)
  1392.     text5.Position = UDim2.new(0, 0, 0, 0)
  1393.     text5.TextColor3 = Color3.new(255, 255, 255)
  1394.     text5.TextStrokeTransparency = 0
  1395.     text5.FontSize = Enum.FontSize.Size18
  1396.     text5.Font = desirefont
  1397.     text5.BorderSizePixel = 0
  1398.     text5.TextScaled = true
  1399.         text1.Text = "[Z]\n Dokusei Dash"
  1400.         text2.Text = "[X]\n Crush"
  1401.         text3.Text = "[C]\n Summon Orbs"
  1402.         text4.Text = "[V]\n Perish"
  1403.         text5.Text = "[B]\n The End"
  1404. Handle1=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle1",Vector3.new(1, 0.199999854, 1))
  1405. Handle1Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-05, 0.300019085, 4.80413437e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1406. larm=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","larm",Vector3.new(1, 2, 1))
  1407. larmWeld=CFuncs.Weld.Create(m,Handle1,larm,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1408. HitboxLA=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxLA",Vector3.new(1, 0.999999821, 1))
  1409. HitboxLAWeld=CFuncs.Weld.Create(m,Handle1,HitboxLA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.19999969, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1410. Handle2=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle2",Vector3.new(1, 0.199999854, 1))
  1411. Handle2Weld=CFuncs.Weld.Create(m,Character["Left Leg"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-05, 0.300022364, 4.81009483e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1412. lleg=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","lleg",Vector3.new(1, 2, 1))
  1413. llegWeld=CFuncs.Weld.Create(m,Handle2,lleg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1414. HitboxLL=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxLL",Vector3.new(1, 0.999999821, 1))
  1415. HitboxLLWeld=CFuncs.Weld.Create(m,Handle2,HitboxLL,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.199999571, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1416. Handle3=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle3",Vector3.new(1, 0.199999854, 1))
  1417. Handle3Weld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.48498535e-05, 0.300019085, 4.81009483e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1418. rarm=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","rarm",Vector3.new(1, 2, 1))
  1419. rarmWeld=CFuncs.Weld.Create(m,Handle3,rarm,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1420. HitboxRA=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxRA",Vector3.new(1, 0.999999821, 1))
  1421. HitboxRAWeld=CFuncs.Weld.Create(m,Handle3,HitboxRA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.19999969, -1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1422. Handle4=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle4",Vector3.new(1, 0.199999854, 1))
  1423. Handle4Weld=CFuncs.Weld.Create(m,Character["Right Leg"],Handle4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.48498535e-05, 0.300022364, 4.7981739e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1424. rleg=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","rleg",Vector3.new(1, 2, 1))
  1425. rlegWeld=CFuncs.Weld.Create(m,Handle4,rleg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.299999952, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1426. HitboxRL=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxRL",Vector3.new(1, 0.999999821, 1))
  1427. HitboxRLWeld=CFuncs.Weld.Create(m,Handle4,HitboxRL,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.199999571, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1428. Handle5=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle5",Vector3.new(1, 0.199999854, 1))
  1429. Handle5Weld=CFuncs.Weld.Create(m,Character["Head"],Handle5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100063324, 0.60001117, 4.78625298e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1430. hed=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","hed",Vector3.new(0.999999821, 1, 1))
  1431. hedWeld=CFuncs.Weld.Create(m,Handle5,hed,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600006878, 0.100009918, -0.0199998617, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  1432. Handle6=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle6",Vector3.new(1, 0.199999854, 1))
  1433. Handle6Weld=CFuncs.Weld.Create(m,Character["Torso"],Handle6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100063324, 0.500019073, 4.7981739e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1434. tors=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","tors",Vector3.new(2.00000024, 2, 1))
  1435. torsWeld=CFuncs.Weld.Create(m,Handle6,tors,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999984741, -0.50000006, -1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1436.  
  1437.  
  1438. sref = CFuncs.Part.Create(Character, "Neon", 1, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1439. sref.Anchored = true
  1440.  
  1441.  
  1442.  
  1443.  
  1444. function battac1()
  1445. attack = true
  1446.     for i = 0, 1.5, 0.1 do
  1447.         swait()
  1448.         PlayAnimationFromTable({
  1449.          CFrame.new(-1.39627684e-06, -7.36942911e-06, 1.39627605e-06, 0.476727128, 0.183012798, 0.859789252, -0.25000006, 0.965925813, -0.0669873133, -0.842752159, -0.183012694, 0.506236255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450.          CFrame.new(-0.0340346247, 1.51263666, -0.0478081331, 0.877126634, 0.104048893, -0.46885246, -0.101895347, 0.994341493, 0.0300414115, 0.469325185, 0.0214237869, 0.882765472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1451.          CFrame.new(0.579812467, 0.345736474, -0.59361434, 0.072264187, 0.924199581, -0.375010848, -0.974444211, -0.0147579908, -0.224144787, -0.212688923, 0.381624758, 0.899514318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1452.          CFrame.new(-1.85228181, 0.875683367, -0.260588259, 0.773285925, 0.551785231, 0.312348992, 0.546566546, -0.829791725, 0.112741388, 0.321393579, 0.0835381895, -0.943253636) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1453.          CFrame.new(0.738364995, -1.84033036, 0.563868403, 0.687917829, -0.0233614445, -0.725412488, 0.1578255, 0.98037982, 0.118095428, 0.708420873, -0.195728526, 0.678107858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1454.          CFrame.new(-0.917405725, -1.57624996, 0.686944962, 0.872133791, 0.197120011, -0.447801769, 0.198867023, 0.693416834, 0.692549586, 0.447028697, -0.693048954, 0.565551639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1455.         }, .3, false)
  1456.     end
  1457.     MagnitudeDamage(HitboxLA, 8, 30, 30, 200, "Normal", "260430079", 1)
  1458.     CFuncs.Sound.Create("200632136", HitboxLA, 1, 1)
  1459.         for i = 0, 1, 0.1 do
  1460.         swait()
  1461.         PlayAnimationFromTable({
  1462.          CFrame.new(-4.17232513e-06, -5.30481339e-06, -0.999984145, 0.707105339, 0.183013991, -0.683013916, 0, 0.965925574, 0.258820295, 0.707108378, -0.183013216, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1463.          CFrame.new(-0.0373710692, 1.51263273, 0.0452473164, 0.848774672, -0.00623494387, 0.528718293, -0.0508090742, 0.994341671, 0.0932918787, -0.526308119, -0.106047422, 0.84365499) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464.          CFrame.new(1.68801045, 0.407435834, -0.449469507, -0.706166267, -0.389181942, -0.591495514, -0.569585621, 0.808487773, 0.148054063, 0.420596808, 0.441457987, -0.792599082) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1465.          CFrame.new(-1.75769782, 0.713923812, -0.430418491, -0.0885525197, 0.637445807, -0.7653898, -0.942978859, -0.301171541, -0.141728252, -0.320857644, 0.709195852, 0.627767205) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1466.          CFrame.new(0.639599144, -1.8263067, -0.331883222, 0.859788299, -0.183012217, 0.476729214, 0.195730031, 0.980379641, 0.023357138, -0.471650183, 0.0732280314, 0.878739834) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1467.          CFrame.new(-0.307636291, -1.77595973, 0.545883834, 0.982273102, -0.181773037, -0.045809418, 0.135392249, 0.518932045, 0.844025373, -0.129649013, -0.835265398, 0.534343541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1468.         }, .3, false)
  1469.         end
  1470. attack = false
  1471. end
  1472.  
  1473.  
  1474. function battac2()
  1475. attack = true
  1476.     Humanoid.WalkSpeed = 0
  1477.     for i = 0, 1.5, 0.1 do
  1478.         swait()
  1479.         PlayAnimationFromTable({
  1480.          CFrame.new(-0, -1.59282732, -0.519607961, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1481.          CFrame.new(0, 1.55377007, -0.152360976, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1482.          CFrame.new(1.2000078, 0.953045666, -0.713819265, 0.866025448, 0.49999994, -2.26266827e-08, 0.353553265, -0.612372398, -0.707107067, -0.353553474, 0.612372637, -0.70710665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1483.          CFrame.new(-1.15360737, 0.794935584, -0.750632823, 0.866025388, -0.500000179, -5.589701e-07, -0.353553861, -0.61237222, -0.707106948, 0.353553265, 0.612372756, -0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1484.          CFrame.new(0.5, -1.5799793, -0.590984702, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1485.          CFrame.new(-0.500015259, -1.65356255, -0.585621715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1486.         }, .3, false)
  1487.     end
  1488.     MagnitudeDamage(HitboxLA, 8, 5, 10, 100, "DarkUp", "306247749", 1)
  1489.     CFuncs.Sound.Create("200632136", HitboxRA, 1, 1)
  1490.     for i = 0, 1, 0.1 do
  1491.         swait()
  1492.         PlayAnimationFromTable({
  1493.          CFrame.new(-0, -1.2196213, -0.273204356, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1494.          CFrame.new(0, 1.49368489, 0.246804297, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1495.          CFrame.new(1.34139562, 1.24449635, -0.501063168, 0.707141161, 4.3202607e-07, -0.707072496, 0.183035791, -0.965913892, 0.183052927, -0.68297112, -0.258863807, -0.683037519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1496.          CFrame.new(-1.4036299, 1.31358445, -0.263445199, 0.866024435, 6.45238671e-08, 0.500001669, -0.129408985, -0.965926468, 0.224142075, 0.482964844, -0.258817255, -0.836515903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1497.          CFrame.new(0.5, -1.86381054, -0.121815026, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1498.          CFrame.new(-0.500015259, -1.92484725, -0.0803779364, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1499.         }, .3, false)
  1500.     end
  1501.     Humanoid.WalkSpeed = 25
  1502. attack = false
  1503. end
  1504.  
  1505.  
  1506. function battac3()
  1507. attack = true
  1508. CFuncs.Sound.Create("306247749", HitboxRA, 3, 1)
  1509.     Humanoid.WalkSpeed = 5
  1510.     for i = 0, 1.5, 0.1 do
  1511.         swait()
  1512.         PlayAnimationFromTable({
  1513.          CFrame.new(3.57627869e-07, 6.79999733, -5.96046448e-07, 0.866025269, 4.00048179e-07, -0.500000358, -0.129410043, 0.965925813, -0.224143773, 0.482963175, 0.258819193, 0.836516142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1514.          CFrame.new(-0.0975225121, 1.5006386, -0.168908179, 0.961516261, -0.0622723475, 0.267598331, 0.0669877082, 0.997717559, -0.00851863623, -0.266457021, 0.0261165649, 0.96349299) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1515.          CFrame.new(1.42953217, 1.36738133, 0.560824573, 0.969378471, 0.036978662, -0.242771834, 0.112739824, -0.945273399, 0.30618304, -0.21816349, -0.324177235, -0.920496464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1516.          CFrame.new(-0.514982402, 0.167981669, -0.348204494, 0.390162021, -0.863741398, 0.318942964, 0.920569658, 0.37272048, -0.116752014, -0.0180329978, 0.339161426, 0.940555334) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1517.          CFrame.new(1.01503551, -1.61222804, 0.758090556, 0.866025269, -0.43301329, 0.249999851, 4.00048179e-07, 0.499999911, 0.866025567, -0.500000358, -0.749999881, 0.433012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1518.          CFrame.new(-0.674192369, -1.93183935, -0.167736471, 0.866025269, -4.61935997e-07, 0.500000417, 4.00048179e-07, 1, 2.08616257e-07, -0.500000358, -1.49011612e-08, 0.866025269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1519.         }, .3, false)
  1520.         Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 2)
  1521.     end
  1522.     MagnitudeDamage(HitboxRA, 8, 30, 50, 500, "Knockdown", "782354021", 1)
  1523.         for i = 0, 1, 0.1 do
  1524.         swait()
  1525.         PlayAnimationFromTable({
  1526.          CFrame.new(1.54972076e-06, 6.58641052, -0.246319056, 0.866024971, -5.42000919e-07, -0.500000775, 0.250001013, 0.866025209, 0.433012664, 0.433012992, -0.500000536, 0.749999523) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1527.          CFrame.new(-0.0975218043, 1.50063884, -0.168915406, 0.961516201, -0.0622704476, 0.267598808, 0.0669858828, 0.997717738, -0.00851911306, -0.266457558, 0.0261166394, 0.963492811) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1528.          CFrame.new(1.02015197, 0.517821193, -1.45992565, 0.886716843, 0.436117947, 0.153409019, 0.0551973283, 0.229585916, -0.971722126, -0.459005952, 0.870110035, 0.17950508) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1529.          CFrame.new(-1.36973119, -0.0445775315, 0.63426286, 0.896512747, -0.350060821, 0.271518677, 0.118428506, 0.7799505, 0.61453402, -0.42689541, -0.5187819, 0.740692675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1530.          CFrame.new(0.568625093, -1.55863333, -0.015111208, 0.866024971, -0.433012992, 0.250001013, -5.42000919e-07, 0.500000536, 0.866025209, -0.500000775, -0.749999523, 0.433012664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1531.          CFrame.new(-0.774200022, -1.53183734, -0.340943307, 0.866024971, 6.2584877e-07, 0.500000834, -5.42000919e-07, 1.00000024, -3.57627869e-07, -0.500000775, 2.98023224e-08, 0.866025031) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1532.         }, .3, false)
  1533.         Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1534.         Effects.Block.Create(BrickColor.new("Really black"), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1535.         end
  1536.     Humanoid.WalkSpeed = 25
  1537. attack = false
  1538. end
  1539.  
  1540.  
  1541. function tauntu1()
  1542. attack = true
  1543. Humanoid.WalkSpeed = 0
  1544.             ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "I don't have all day.", 1.5, BrickColor.new(Torso.Color).Color)
  1545.             CFuncs.Sound.Create("159882303", Torso, 10, 1)
  1546.         for i = 0, 1, .6 do
  1547.                 for i = 0, 1, 0.1 do
  1548.         swait()
  1549.         PlayAnimationFromTable({
  1550.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1551.          CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1552.          CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1553.          CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1554.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556.         }, .3, false)
  1557.                 end
  1558.                          
  1559.                     for i = 0, 1, 0.1 do
  1560.         swait()
  1561.         PlayAnimationFromTable({
  1562.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1563.          CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  
  1564.          CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1565.          CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1566.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1567.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1568.         }, .3, false)
  1569.                 end
  1570.                 end    
  1571.     Humanoid.WalkSpeed = 25
  1572. attack = false
  1573. end
  1574.  
  1575.  
  1576. function tauntu2()
  1577. attack = true
  1578. Humanoid.WalkSpeed = 0
  1579.     ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Just don't bore me, yeah?", 2, BrickColor.new(Torso.Color).Color)
  1580.             CFuncs.Sound.Create("159882635", Torso, 10, 1)
  1581.         for i = 0, 1, .6 do
  1582.                 for i = 0, 1, 0.1 do
  1583.         swait()
  1584.         PlayAnimationFromTable({
  1585.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1586.          CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1587.          CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1588.          CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1589.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1591.         }, .3, false)
  1592.                 end
  1593.                          
  1594.                     for i = 0, 1, 0.1 do
  1595.         swait()
  1596.         PlayAnimationFromTable({
  1597.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1598.          CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  
  1599.          CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1600.          CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1603.         }, .3, false)
  1604.                 end
  1605.                 end    
  1606.     Humanoid.WalkSpeed = 25
  1607. attack = false
  1608. end
  1609.  
  1610.  
  1611. function tauntu3()
  1612. attack = true
  1613. Humanoid.WalkSpeed = 0
  1614.     ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "How many minutes will you last?", 2, BrickColor.new(Torso.Color).Color)
  1615.             CFuncs.Sound.Create("159882644", Torso, 10, 1)
  1616.         for i = 0, 1, .6 do
  1617.                 for i = 0, 1, 0.1 do
  1618.         swait()
  1619.         PlayAnimationFromTable({
  1620.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1621.          CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1622.          CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1623.          CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1624.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1625.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1626.         }, .3, false)
  1627.                 end
  1628.                          
  1629.                     for i = 0, 1, 0.1 do
  1630.         swait()
  1631.         PlayAnimationFromTable({
  1632.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1633.          CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  
  1634.          CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1635.          CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1636.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1637.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1638.         }, .3, false)
  1639.                 end
  1640.                 end    
  1641.     Humanoid.WalkSpeed = 25
  1642. attack = false
  1643. end
  1644.  
  1645.  
  1646.  
  1647. x = 5
  1648. function blasty()
  1649.     attack = true      
  1650. ref=CFuncs.Part.Create(HitboxRA, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new(.05,.05,.05))  
  1651. ref.Anchored=true
  1652. ref.CanCollide=false
  1653. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1654. Humanoid.WalkSpeed = 0
  1655. CFuncs.Sound.Create("159882628", Torso, 5, 1)
  1656. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Ah.", 1.5, BrickColor.new(Torso.Color).Color)
  1657.     local grab = nil
  1658.     for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do
  1659.         if v:FindFirstChild('Head') then
  1660.             Grabbed = true
  1661.             grab = v
  1662.         end
  1663.     end
  1664.             for i = 0, 3, 0.1 do
  1665. swait()
  1666.         PlayAnimationFromTable({
  1667.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1668.          CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1669.         CFrame.new(1.64711547, 1.41346073, 0.361087859, -0.969846308, -0.171009913, -0.17364803, 0.173647985, -0.984807849, 5.96214491e-08, -0.171009898, -0.0301535726, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1670.          CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  
  1671.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1672.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673.         }, .3, false)
  1674.         ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1675.         end
  1676.  
  1677. CFuncs.Sound.Create("159882620", Torso, 5, 1)
  1678. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Amazed you've survived this long.", 1.5, BrickColor.new(Torso.Color).Color)
  1679.         for i = 0, 1, .5 do
  1680.                 for i = 0, 1, 0.1 do
  1681.         swait()
  1682.         PlayAnimationFromTable({
  1683.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1684.          CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1685.          CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1686.          CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1687.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1688.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1689.         }, .3, false)
  1690.         ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1691.                 end
  1692.                          
  1693.                     for i = 0, 1, 0.1 do
  1694.         swait()
  1695.         PlayAnimationFromTable({
  1696.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1697.          CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  
  1698.          CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1699.          CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1700.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1701.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1702.         }, .3, false)
  1703.         ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1704.                 end
  1705.         end
  1706.         wait(1)
  1707. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "YOU IDIOT!", 1.5, BrickColor.new(Torso.Color).Color)
  1708. CFuncs.Sound.Create("160212768", Torso, 5, 1)
  1709.         for i = 0, 2, 0.1 do
  1710.         swait()
  1711.         PlayAnimationFromTable({
  1712.          CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1713.          CFrame.new(0, 1.495502, 0.155976295, 1, 0, -0, 0, 0.866025805, -0.499999762, -0, 0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1714.          CFrame.new(1.67320466, 0.256948113, 0.586459577, 0.866025269, -0.500000298, -6.19429386e-07, 0.129410207, 0.224143684, 0.965925992, -0.482963115, -0.836516321, 0.258819222) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1715.          CFrame.new(-1.65528786, 0.236378402, 0.663342357, 0.965925872, 0.258818746, -5.97341477e-06, -0.0669837445, 0.250009447, 0.965923786, 0.250000656, -0.933010399, 0.258827239) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1716.          CFrame.new(0.603523314, -1.92523527, 0.665380895, 0.965925872, 0, -0.258818984, 0.129409552, 0.866025388, 0.482963175, 0.224143818, -0.500000238, 0.836516321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717.          CFrame.new(-0.551774561, -1.92862988, 0.659501493, 0.965925872, 0, 0.258818984, -0.129409552, 0.866025388, 0.482963175, -0.224143818, -0.500000238, 0.836516321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718.         }, .3, false)
  1719.         ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1720.         end
  1721.                 for i = 0, 2, 0.1 do
  1722.         swait()
  1723.         PlayAnimationFromTable({
  1724.          CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1725.          CFrame.new(0, 1.56138074, -0.0756135881, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1726.          CFrame.new(0.893782854, 0.905647635, -1.42211223, 0.874999404, 0.2164938, -0.433020234, -0.321208358, -0.409599364, -0.85384649, -0.362217247, 0.886204958, -0.288859576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1727.          CFrame.new(-0.891812921, 1.14138389, -1.46892774, 0.909297884, -0.274861544, 0.312455654, 0.121369407, -0.543028176, -0.830897272, 0.398053885, 0.793455601, -0.460414648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1728.          CFrame.new(0.332013369, -2.05282021, -0.211744398, 0.990150332, 0.135906085, 0.0336450152, -0.137435734, 0.989331186, 0.0483245552, -0.0267184712, -0.0524725616, 0.998264909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1729.          CFrame.new(-0.582855225, -1.7770021, -0.922122419, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1730.         }, .3, false)
  1731.         ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1732.     end
  1733.                 if Grabbed == true and grab ~= nil then
  1734.             grab.Humanoid.PlatformStand = true
  1735.             grab.Head.CFrame = ref.CFrame * CFrame.Angles(0,-45,0)
  1736.                 for i = 0, 1.5, 0.1 do
  1737.         swait()
  1738.         PlayAnimationFromTable({
  1739.          CFrame.new(-0, -1.59282732, -0.519607961, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1740.          CFrame.new(0, 1.55377007, -0.152360976, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1741.          CFrame.new(1.2000078, 0.953045666, -0.713819265, 0.866025448, 0.49999994, -2.26266827e-08, 0.353553265, -0.612372398, -0.707107067, -0.353553474, 0.612372637, -0.70710665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1742.          CFrame.new(-1.15360737, 0.794935584, -0.750632823, 0.866025388, -0.500000179, -5.589701e-07, -0.353553861, -0.61237222, -0.707106948, 0.353553265, 0.612372756, -0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1743.          CFrame.new(0.5, -1.5799793, -0.590984702, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1744.          CFrame.new(-0.500015259, -1.65356255, -0.585621715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1745.         }, .3, false)
  1746.             grab.Head.CFrame = ref.CFrame
  1747.                 end
  1748.             grab.Torso.Anchored = true
  1749.                 ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "STRUGGLE!", 1.5, BrickColor.new(Torso.Color).Color)
  1750.                 CFuncs.Sound.Create("160212585", Torso, 5, 1)
  1751.                     for i = 0, 2, 0.1 do
  1752.         swait()
  1753.         PlayAnimationFromTable({
  1754.          CFrame.new(-0, -1.2196213, -0.273204356, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1755.          CFrame.new(0, 1.49368489, 0.246804297, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1756.          CFrame.new(1.34139562, 1.24449635, -0.501063168, 0.707141161, 4.3202607e-07, -0.707072496, 0.183035791, -0.965913892, 0.183052927, -0.68297112, -0.258863807, -0.683037519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1757.          CFrame.new(-1.4036299, 1.31358445, -0.263445199, 0.866024435, 6.45238671e-08, 0.500001669, -0.129408985, -0.965926468, 0.224142075, 0.482964844, -0.258817255, -0.836515903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1758.          CFrame.new(0.5, -1.86381054, -0.121815026, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1759.          CFrame.new(-0.500015259, -1.92484725, -0.0803779364, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1760.         }, .3, false)
  1761.            grab.Head.CFrame = ref.CFrame
  1762.                     end
  1763.                                     for i = 0, 1.6, 0.1 do
  1764.         swait()
  1765.         PlayAnimationFromTable({
  1766.          CFrame.new(0, -0, -0, 0.87176013, 0, -0.489933014, 0, 1, 0, 0.489933044, 0, 0.87176013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1767.          CFrame.new(-0.03097759, 1.48068821, -0.0551198274, 0.87176013, -0.0370955803, 0.48852694, 0, 0.997134864, 0.0757154897, -0.489933014, -0.0660058483, 0.869258225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1768.          CFrame.new(1.67023849, 1.3309983, 0.00941206701, 0.938447893, -0.345421582, -2.02059746e-05, -0.345412821, -0.938424468, 0.00707728788, -0.00246357918, -0.00663465261, -0.999975145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1769.          CFrame.new(-1.60166776, 0.116563603, 1.17343279e-05, 0.980870962, 0.19466114, 2.98023224e-08, -0.19466126, 0.980870605, -4.82129451e-07, -2.38418579e-07, 4.54485416e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1770.          CFrame.new(0.680485487, -1.96697748, 0.239762232, 0.980836987, -0.145232886, 0.129914314, 0.112037525, 0.965800464, 0.23382929, -0.159429669, -0.21478951, 0.963567197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1771.          CFrame.new(-0.587270081, -1.95259011, -0.315021306, 0.915650666, -0.0214495566, 0.401413441, -0.00645985128, 0.997661352, 0.068044588, -0.40193662, -0.0648979694, 0.913366556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1772.         }, .3, false)
  1773.         Effects.Sphere2.Create(BrickColor.new(maincol), grab.Torso.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1774.                 end
  1775. CFuncs.Sound.Create("159882598", Torso, 10, 1)             
  1776. Effects.Block.Create(BrickColor.new("Really black"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 3, 3, 3, 2, 2, 2, .06)
  1777. CFuncs.Sound.Create("188959311", RightArm, 10, 1)
  1778.     for i = 0, 5, 0.1 do
  1779.         swait()
  1780.         PlayAnimationFromTable({
  1781.          CFrame.new(0, -0, -0, 0.87176013, 0, -0.489933014, 0, 1, 0, 0.489933044, 0, 0.87176013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1782.          CFrame.new(-0.03097759, 1.48068821, -0.0551198274, 0.87176013, -0.0370955803, 0.48852694, 0, 0.997134864, 0.0757154897, -0.489933014, -0.0660058483, 0.869258225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1783.          CFrame.new(1.6043725, 1.397439, 0.00988263357, 0.975719333, -0.219024912, -1.93417072e-05, -0.219019294, -0.975694954, 0.00707555423, -0.00156858563, -0.00689952075, -0.999975085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1784.          CFrame.new(-1.60166776, 0.116563603, 1.17343279e-05, 0.980870962, 0.19466114, 2.98023224e-08, -0.19466126, 0.980870605, -4.82129451e-07, -2.38418579e-07, 4.54485416e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1785.          CFrame.new(0.680485487, -1.96697748, 0.239762232, 0.980836987, -0.145232886, 0.129914314, 0.112037525, 0.965800464, 0.23382929, -0.159429669, -0.21478951, 0.963567197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1786.          CFrame.new(-0.587270081, -1.95259011, -0.315021306, 0.915650666, -0.0214495566, 0.401413441, -0.00645985128, 0.997661352, 0.068044588, -0.40193662, -0.0648979694, 0.913366556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1787.         }, .4, false)
  1788.         Effects.Sphere2.Create(BrickColor.new("Really black"), grab.Torso.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1789.     end
  1790.     Effects.Lightning.Create(efekt4.Position, grab.Torso.Position, 5, 5, "Really black", 5, 0, 2)
  1791.     Effects.Sphere2.Create(BrickColor.new(maincol), grab.Torso.CFrame, 3, 3, 3, 5, 5, 5, .01, 2)
  1792. grab.Torso.Anchored = false
  1793. local boo = Instance.new("Explosion", Character.Torso) 
  1794. boo.Position = grab.Torso.Position
  1795. boo.BlastRadius = 100
  1796. boo.BlastPressure = 500
  1797. CFuncs.Sound.Create("331903140", Character, 3, 1)
  1798. grab.Torso:BreakJoints()           
  1799.                 end        
  1800.     attack = false
  1801.     Humanoid.WalkSpeed = 25
  1802.     Humanoid.JumpPower = 60
  1803.     Humanoid.AutoRotate = true
  1804.     x=5
  1805.     end
  1806.    
  1807.  
  1808. function corruptedclouds()
  1809.     attack = true
  1810.     CFuncs.Sound.Create("471882099", Character, 5, 1)
  1811.  
  1812. local k = New("Part",LeftArm,"k",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(4.93319941, -1.31948221, -45.7696877, 0.141969427, -5.55023435e-05, -0.989871144, 0.989874005, 1.80069164e-05, 0.141970903, 1.06166653e-05, -1.00000143, 5.59078326e-05),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1813. mot = New("Weld",k,"mot",{Part0 = k,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.141969457, 0.989873946, 1.06166663e-05, -5.55023507e-05, 1.80069164e-05, -1.00000167, -0.989871264, 0.141970903, 5.59078399e-05),C1 = CFrame.new(6.67572021e-06, -1.40000057, -3.81469727e-06, 0.989870846, -0.14197053, -1.2531201e-06, 0.141970515, 0.989870906, 1.03843358e-05, -2.33842215e-07, -1.04570581e-05, 0.99999994),})
  1814.  
  1815.     for i = 0, 1.2, 0.1 do
  1816.         swait()
  1817.         PlayAnimationFromTable({
  1818.          CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1819.          CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1820.          CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1821.          CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1822.          CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1823.          CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1824.         }, .2, false)
  1825.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921e-06, -0.999852002, 0.999851942, -2.01165676e-07, -0.0172083378, -2.4586916e-07, -1, -3.09944153e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1826.     end
  1827.  
  1828.  
  1829.         for i = 0, 1, 0.1 do
  1830.         swait()
  1831.         PlayAnimationFromTable({
  1832.          CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1833.          CFrame.new(-0.0263810754, 1.49789393, -0.36129567, 0.83927381, -0.177804202, 0.513814509, -0.0293880031, 0.928800881, 0.369412124, -0.542914331, -0.325137854, 0.774292946) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1834.          CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1835.          CFrame.new(-0.925376594, 0.275374949, -0.912649989, 0.847262561, -0.507846355, 0.155686736, 0.278232396, 0.17463918, -0.944503605, 0.452473402, 0.84355998, 0.289265245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1836.          CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1837.          CFrame.new(-0.671897829, -2.02211738, 0.00865991414, 0.942302644, 0.108399101, -0.316726208, -0.108764961, 0.993929207, 0.0165806562, 0.31660068, 0.0188247077, 0.948372126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1838.         }, .25, false)
  1839.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1840.         end
  1841.  
  1842.     local grab = nil
  1843.     for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 8)) do
  1844.         if v:FindFirstChild('Head') then
  1845.             Grabbed = true
  1846.                 CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=260430060", v.Head, 1, .8)
  1847.             grab = v
  1848.         end
  1849.     end
  1850.  
  1851.  
  1852.  
  1853. if Grabbed == true and grab ~= nil then
  1854.         for i = 0, 1, 0.1 do
  1855.         swait()
  1856.         if Grabbed == true then
  1857.             grab.Humanoid.PlatformStand = true
  1858.             --GGyro.position = Partss.Position
  1859.             --GGyro.Parent = grab.Head
  1860.             grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1861.         end
  1862.         PlayAnimationFromTable({
  1863.          CFrame.new(1.76864308e-14, 4.48080471e-07, -1.63087861e-07, 0.766044796, 3.70911337e-08, -0.642787158, 0.219846025, 0.939692855, 0.262002498, 0.604022622, -0.342020035, 0.719846845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1864.          CFrame.new(0.341020674, 1.52092338, -0.0619920865, 0.975082517, 0.21674332, 0.0472928584, -0.219845772, 0.972632766, 0.0751910806, -0.0297012031, -0.0837147534, 0.99604708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1865.          CFrame.new(1.85675263, -0.0607492924, -0.232875168, 0.533469737, -0.629021049, -0.565454543, 0.0702756345, 0.699180424, -0.711484134, 0.842898726, 0.339813501, 0.417194188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1866.          CFrame.new(-1.1962359, 1.45365191, 0.615582228, 0.944647968, 0.171928287, -0.279431552, 0.321390301, -0.656127512, 0.682794034, -0.0659500062, -0.734806061, -0.675066113) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1867.          CFrame.new(0.796237707, -1.89043427, 0.0301880166, 0.992736578, 0.0288502425, -0.116799474, -0.0291476101, 0.999574959, -0.000837668777, 0.116725862, 0.00423581898, 0.993155241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1868.          CFrame.new(-0.958333611, -2.11844707, 0.433348566, 0.719846725, 0.262002468, 0.642787337, -0.342019975, 0.939692914, -1.1920929e-07, -0.604022384, -0.219846129, 0.766044915) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1869.         }, .3, false)
  1870.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1871.         end
  1872.  
  1873.  
  1874. ref=CFuncs.Part.Create(HitboxRA, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "ref", Vector3.new()) 
  1875. ref.Anchored=true
  1876. ref.CanCollide=false
  1877. game.Debris:AddItem(ref,.5)
  1878.             for i = 0, 1, 0.1 do
  1879.         swait()
  1880.         if Grabbed == true then
  1881.             grab.Humanoid.PlatformStand = true
  1882.             --GGyro.position = Partss.Position
  1883.             --GGyro.Parent = grab.Head
  1884.             grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1885.         end
  1886.         PlayAnimationFromTable({
  1887.          CFrame.new(0.0237534959, -0.393922806, -0.0652742982, 0.939694047, 0.336823881, -0.0593910813, 6.63990818e-07, 0.173648596, 0.984807611, 0.342021018, -0.925418198, 0.163178027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1888.          CFrame.new(-0.172945321, 1.41877878, 0.442766368, 0.939694047, -0.296202481, 0.171007663, 0.336823881, 0.888269424, -0.312314689, -0.0593910813, 0.351079285, 0.934461713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1889.          CFrame.new(1.52180564, 0.292591512, 0.881093621, 0.939694047, -0.219847351, -0.262002945, 0.336823881, 0.461824715, 0.820530832, -0.0593910813, -0.859295249, 0.508020401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1890.          CFrame.new(-1.06820941, 0.562155366, -1.52689314, 0.939694047, 6.63990818e-07, 0.342021018, 0.336823881, 0.173648596, -0.925418198, -0.0593910813, 0.984807611, 0.163178027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1891.          CFrame.new(1.01252818, -1.59739447, -1.0576911, 0.939694047, -0.116977476, 0.32139498, 0.336823881, 0.479688108, -0.810217738, -0.0593910813, 0.869606614, 0.490160972) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1892.          CFrame.new(-0.760051727, -1.08797181, -1.43901432, 0.939694703, 0.116978236, -0.321393281, -0.336825103, 0.479687691, -0.810217381, 0.0593926162, 0.869606614, 0.490160555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1893.         }, .3, false)
  1894.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1895.             ref.CFrame = grab.Torso.CFrame
  1896.             Effects.Block.Create(BrickColor.new(maincol), ref.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1897.             end
  1898. MagnitudeDamage(ref, 3, 100, 100, 0, "Wither", "199149235", 1)
  1899. CFuncs.Sound.Create("385545047", grab.Torso, 5, 1)
  1900. Effects.Sphere2.Create(BrickColor.new(maincol), HitboxLA.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1901. end
  1902.  
  1903.         k:Remove()
  1904.         Humanoid.WalkSpeed = 25
  1905.         attack = false
  1906. end
  1907.  
  1908.  
  1909.  
  1910.  
  1911.  
  1912.  
  1913. function disconnect1()
  1914.     con1:Disconnect()
  1915. end
  1916.  
  1917. function disconnect2()
  1918.     con2:Disconnect()
  1919. end
  1920.  
  1921. orbs1=false
  1922. orbs2=false
  1923.  
  1924.  
  1925.  
  1926.  
  1927. function orbos()
  1928.             attack = true
  1929. Humanoid.WalkSpeed = 0
  1930. orbs1=true
  1931. orbs2=true
  1932.  
  1933.  
  1934. orb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "ref", Vector3.new(1,1,1))   
  1935. orb1.Anchored=true
  1936. orb1.CanCollide=false
  1937.         local mbewm2 = Instance.new("SpecialMesh", orb1)
  1938.         mbewm2.MeshType = "Sphere"
  1939.         mbewm2.Scale = Vector3.new(2,2,2)
  1940.  
  1941.  
  1942. orb2=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Really black"), "ref", Vector3.new(1,1,1))
  1943. orb2.Anchored=true
  1944. orb2.CanCollide=false
  1945.         local mbewm1 = Instance.new("SpecialMesh", orb2)
  1946.         mbewm1.MeshType = "Sphere"
  1947.         mbewm1.Scale = Vector3.new(2,2,2)
  1948.     orb1.CFrame=spinny.CFrame*CFrame.new(5,0,0)
  1949.     orb2.CFrame=spinny.CFrame*CFrame.new(-5,0,0)
  1950.  
  1951.  
  1952.  
  1953. CFuncs.Sound.Create("588735945", Torso, 10, 1)
  1954.     local con1 = orb1.Touched:connect(function(hit) MagnitudeDamage(orb1, 8, 95, 100, 20, "Normal", "199149235", 1) Effects.Sphere2.Create(BrickColor.new(maincol), orb1.CFrame, 1, 1, 1, 1, 1, 1, .05) orb1.Transparency = 1 orbs1 = false orb1:Destroy() end)
  1955.     local con2 = orb2.Touched:connect(function(hit) MagnitudeDamage(orb2, 8, 95, 100, 20, "Normal", "199149235", 1) Effects.Sphere2.Create(BrickColor.new("Really black"), orb2.CFrame, 1, 1, 1, 1, 1, 1, .05) orb2.Transparency = 1 orbs2 = false orb2:Destroy() end)
  1956.         for i = 0, 2, 0.1 do
  1957.         swait()
  1958.         PlayAnimationFromTable({
  1959.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1960.          CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1961.          CFrame.new(1.70599079, 0.765470147, -0.522034883, 0.641520381, -0.693589449, 0.327697039, 0.160697088, -0.296198219, -0.941511095, 0.750085473, 0.656658471, -0.0785593688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1962.          CFrame.new(-1.85860336, 0.769027293, -0.346409023, 0.469846278, 0.813797832, -0.342020005, -0.171010107, -0.296197951, -0.939692676, -0.866025507, 0.49999994, 1.54857389e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1963.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1964.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1965.         }, .3, false)
  1966.         end
  1967.         Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxLA.CFrame, 1, 1, 1, 1, 1, 1, .05)
  1968.         Effects.Sphere2.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .05)
  1969.         Humanoid.WalkSpeed = 25
  1970.         attack = false
  1971.         Grabbed = false
  1972.         x = 5
  1973.         end
  1974.  
  1975.  
  1976.  
  1977.        
  1978.  
  1979. function warpything()
  1980.     attack = true
  1981.         Humanoid.Jump = true
  1982.     Humanoid.WalkSpeed = 0
  1983.     LeftArm.Transparency = 0
  1984.     RightArm.Transparency = 0
  1985.     LeftLeg.Transparency = 0
  1986.     RightLeg.Transparency = 0
  1987. Head.Transparency = 0
  1988. Torso.Transparency = 0
  1989. CFuncs.Sound.Create("782353443", Character, 1, 1)
  1990.     for i = 0, 1, 0.1 do
  1991.         swait()
  1992.         PlayAnimationFromTable({
  1993.          CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1994.          CFrame.new(0, 1.54349375, -0.187853307, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1995.          CFrame.new(1.5, 0.282838553, -0.489890486, 1, 0, -0, 0, 0.258818865, -0.965926051, 0, 0.965926051, 0.258818865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1996.          CFrame.new(-1.5, 0.282807112, -0.48988995, 1, 0, -0, 0, 0.258818865, -0.965926051, 0, 0.965926051, 0.258818865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1997.          CFrame.new(0.5, -1.89706933, -1.11773682, 1, 0, 0, 0, 0.965926051, -0.258818865, 0, 0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1998.          CFrame.new(-0.5, -1.78912175, -0.0150479674, 1, 0, 0, 0, 0.866025448, 0.500000119, 0, -0.500000119, 0.866025448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1999.         }, .3, false)
  2000.     end
  2001.  
  2002.     for i = 0, 5, 0.1 do
  2003.         swait()
  2004.         PlayAnimationFromTable({
  2005.          CFrame.new(0, -0.0787503347, -0.155455261, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2006.          CFrame.new(0, 1.61677504, 0.0853292942, 1, 0, 0, 0, 0.866025805, -0.499999762, 0, 0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2007.          CFrame.new(1.5, 1.21241796, -0.699987948, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2008.          CFrame.new(-1.5, 1.21241796, -0.699987948, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2009.          CFrame.new(0.5, -1.93497717, -0.279311121, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2010.          CFrame.new(-0.5, -1.93551612, 0.5313164, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2011.         }, .3, false)
  2012.             MagnitudeDamage(Torso, 20, 10, 15, math.random(0, 0), "Normal", "199149235", 1)
  2013.             Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 2, 2, 2, 1, 1, 1, .08, 1)
  2014.             Effects.Block.Create(BrickColor.new(maincol), HitboxLA.CFrame, 2, 2, 2, 1, 1, 1, .08, 1)
  2015.         Torso.Velocity=RootPart.CFrame.lookVector*100
  2016.         LeftArm.Transparency = LeftArm.Transparency + .1
  2017.     RightArm.Transparency = RightArm.Transparency + .1
  2018.     LeftLeg.Transparency = LeftLeg.Transparency + .1
  2019.     RightLeg.Transparency = RightArm.Transparency + .1
  2020. Head.Transparency = Head.Transparency + .1
  2021. Torso.Transparency = Torso.Transparency + .1
  2022. Scarf2.Transparency = Scarf2.Transparency + .1
  2023.     end
  2024.     CFuncs.Sound.Create("610359442", Character, 1, 1)              
  2025. LeftArm.Transparency = 0
  2026. RightArm.Transparency = 0
  2027. LeftLeg.Transparency = 0
  2028. RightLeg.Transparency = 0
  2029. Head.Transparency = 0
  2030. Torso.Transparency = 0
  2031. Scarf2.Transparency = 0
  2032.     Humanoid.WalkSpeed = 25
  2033.     attack = false
  2034. end
  2035.  
  2036.  
  2037. function wip()
  2038. attack = true
  2039. Humanoid.WalkSpeed = 0
  2040. Humanoid.JumpPower = 0
  2041. bewm=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "bewm", Vector3.new(1,1,1))  
  2042. bewm.Anchored=true
  2043. bewm.CanCollide=true
  2044. bewm.CFrame=RootPart.CFrame*CFrame.new(0,80,0)
  2045.         local mbewm = Instance.new("SpecialMesh", bewm)
  2046.         mbewm.MeshType = "Sphere"
  2047.         mbewm.Scale = Vector3.new(0,0,0)
  2048.         CFuncs.Sound.Create("471881922", bewm, 10, 1)
  2049.             Humanoid.AutoRotate = false
  2050.             for i = 0, 10, 0.1 do
  2051. swait()
  2052.         PlayAnimationFromTable({
  2053.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  2054.          CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2055.         CFrame.new(1.64711547, 1.41346073, 0.361087859, -0.969846308, -0.171009913, -0.17364803, 0.173647985, -0.984807849, 5.96214491e-08, -0.171009898, -0.0301535726, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2056.          CFrame.new(-1.62076974, 0.0347282067, 0.036604397, 0.984807789, 0.173648089, 8.94069672e-08, -0.173648089, 0.984807849, -1.81875043e-06, -4.17232513e-07, 1.77323818e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2057.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2058.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2059.         }, .3, false)
  2060.     mbewm.Scale = Vector3.new(mbewm.Scale.X+1,mbewm.Scale.Y+1,mbewm.Scale.Z+1)
  2061. Effects.Lightning.Create(efekt3.Position, bewm.Position, 3, 5, maincol, 1, 0, 1)
  2062. Effects.Lightning.Create(efekt4.Position, bewm.Position, 3, 5, "Really black", 1, 0, 1)
  2063. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  2064. end
  2065. wait(1.5)
  2066.      sniffyboy=CFuncs.Sound.Create("379250622", sref, 10, 1)
  2067. sniffyboy.Looped = true
  2068.     for i = 0, 20, 0.1 do
  2069.         swait()
  2070.         PlayAnimationFromTable({
  2071.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  2072.          CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2073.          CFrame.new(1.50731635, 1.028705, -0.872095346, -0.846583009, -0.517408669, -0.124843016, 0.087108463, -0.366077006, 0.926498711, -0.525080562, 0.773483098, 0.354985267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2074.          CFrame.new(-1.71551478, 0.0740617141, -0.122276708, 0.943261385, 0.326123834, 0.062461704, -0.316874564, 0.940298975, -0.124210618, -0.0992406905, 0.0973705947, 0.990288079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  
  2075.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2076.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2077.         }, .3, false)
  2078.  mbewm.Scale = Vector3.new(mbewm.Scale.X-.5,mbewm.Scale.Y-.5,mbewm.Scale.Z-.5)
  2079. Effects.Lightning.Create(efekt3.Position, bewm.Position, 3, 5, maincol, 1, 0, 1)
  2080. Effects.Lightning.Create(efekt4.Position, bewm.Position, 3, 5, "Really black", 1, 0, 1)
  2081. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  2082.      shoot(Mouse,40,bewm,0,8)
  2083.     end
  2084. Humanoid.JumpPower = 80
  2085. Humanoid.WalkSpeed = 16
  2086. Humanoid.AutoRotate = true
  2087. sniffyboy:Destroy()
  2088. bewm:Destroy()
  2089. attack = false
  2090. end
  2091.  
  2092.  
  2093.  
  2094. Mouse.Button1Down:connect(function()
  2095.         if attack == false and attacktype == 1 then
  2096.     battac1()
  2097.             attacktype = 2
  2098.     elseif attack == false and attacktype == 2 then
  2099.     battac2()
  2100.             attacktype = 3 
  2101.         elseif attack == false and attacktype == 3 then
  2102.     battac3()
  2103.             attacktype = 1 
  2104.     end
  2105. end)
  2106.  
  2107. Mouse.KeyDown:connect(function(k)
  2108.     k = k:lower()
  2109.     if attack == false and k == "z" and cooldown1 >=co1 then
  2110.         warpything()
  2111.         cooldown1=0
  2112.     elseif attack == false and k == "x" and cooldown2 >=co2 then
  2113.         cooldown2=0
  2114.         corruptedclouds()
  2115.     elseif attack == false and k == "c" and orbs1 == false and orbs2 == false and cooldown3 >=co3 then
  2116.         cooldown3=0
  2117.         orbos()
  2118.     elseif attack == false and k == "v" and cooldown4 >=co4 then
  2119.         cooldown4=0
  2120.         blasty()
  2121.     elseif attack == false and k == "b" and cooldown5 >=co5 then
  2122.         wip(Mouse.Hit.p)
  2123.         cooldown5=0
  2124.     elseif attack == false and k == "t" then
  2125.         tauntu1()
  2126.     elseif attack == false and k == "y" then
  2127.         tauntu2()
  2128.     elseif attack == false and k == "u" then
  2129.         tauntu3()
  2130. end
  2131. end)
  2132.  
  2133.  
  2134. function updateskills1()
  2135.     if cooldown1 <= co1 then
  2136.         cooldown1 = cooldown1 + 1 / 30
  2137.     end
  2138.     if cooldown2 <= co2 then
  2139.         cooldown2 = cooldown2 + 1 / 30
  2140.     end
  2141.     if cooldown3 <= co3 then
  2142.         cooldown3 = cooldown3 + 1 / 30
  2143.     end
  2144.     if cooldown4 <= co4 then
  2145.         cooldown4 = cooldown4 + 1 / 30
  2146.         end
  2147.     if cooldown5 <= co5 then
  2148.         cooldown5 = cooldown5 + 1 / 30
  2149.     end
  2150. end
  2151.  
  2152. snif = false
  2153. efekt=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())  
  2154. efekt.Anchored=true
  2155. efekt.CanCollide=false
  2156. efekt2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new()) 
  2157. efekt2.Anchored=true
  2158. efekt2.CanCollide=false
  2159. efekt3=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new()) 
  2160. efekt3.Anchored=true
  2161. efekt3.CanCollide=false
  2162. efekt4=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new()) 
  2163. efekt4.Anchored=true
  2164. efekt4.CanCollide=false
  2165. efekt5=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new()) 
  2166. efekt5.Anchored=true
  2167. efekt5.CanCollide=false
  2168.  
  2169.  
  2170.  
  2171. OwO=20
  2172. floatyup=-1
  2173. while true do
  2174.     swait()
  2175.     spinny.Position = Torso.Position
  2176.         efekt.CFrame=RootPart.CFrame*CFrame.new(math.random(-fop,fop),math.random(-fop,fop),(math.random(-fop,fop)))
  2177.     updateskills1()
  2178.         bar5:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), 'Out', 'Quad', .5)
  2179.     bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  2180.     bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  2181.     bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  2182.     bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  2183.     spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/45, 0)
  2184.  
  2185.  
  2186.    
  2187.    
  2188.     efekt2.CFrame=spinny.CFrame*CFrame.new(spi,soi,0)
  2189.     efekt3.CFrame=spinny.CFrame*CFrame.new(-spi,soi,0)
  2190.     efekt4.CFrame=spinny.CFrame*CFrame.new(spi-OwO,soi,0)
  2191.     efekt5.CFrame=spinny.CFrame*CFrame.new(-spi+OwO,soi,0)
  2192.     sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  2193.     for i, v in pairs(Character:GetChildren()) do
  2194.         if v:IsA("Part") then
  2195.             v.Material = "SmoothPlastic"
  2196.         elseif v:IsA("Accessory") then
  2197.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  2198.         end
  2199.     end
  2200.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2201.     velocity = RootPart.Velocity.y
  2202.     sine = sine + change
  2203.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2204.     if RootPart.Velocity.y > 1 and hit == nil then
  2205.         Anim = "Jump"
  2206.         if attack == false then
  2207.         PlayAnimationFromTable({
  2208.          CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2209.          CFrame.new(0, 1.64206743, -0.0635313094, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2210.          CFrame.new(1.79116416, 1.59931493, -0.0296922661, -0.878741562, -0.476725847, 0.0233638063, 0.474528521, -0.877861023, -0.0646751374, 0.0513424724, -0.0457459092, 0.997632861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2211.          CFrame.new(-1.76288748, 1.570122, 0.0706513077, -0.875000715, 0.482961625, -0.0334950797, -0.475173414, -0.870010674, -0.131498694, -0.0926498771, -0.0991454795, 0.990750372) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2212.          CFrame.new(0.5, -1.33184052, -0.517642975, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2213.          CFrame.new(-0.5, -1.53184128, -0.51764679, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2214.         }, .3, false)
  2215.         end
  2216.     elseif RootPart.Velocity.y < -1 and hit == nil then
  2217.         Anim = "Fall"
  2218.         if attack == false then
  2219.             PlayAnimationFromTable({
  2220.                 CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2221.                 CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2222.                 CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2223.                 CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2224.                 CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2225.                 CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2226.             }, .3, false)
  2227.         end
  2228. --I was too lazy to make idle anims, so thanks to When_kun for doing it for me.--
  2229.     elseif Torsovelocity < 1 and hit ~= nil then
  2230.         Anim = "Idle"
  2231.         if attack == false then
  2232.             change = 1
  2233.         PlayAnimationFromTable({
  2234.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  2235.          CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2236.          CFrame.new(0.284558058, 0.352360129, -0.585287333, 0.258820832, 0.965924978, -2.79002438e-06, 0.084192656, -0.0225623567, -0.996192336, -0.962249458, 0.257835418, -0.0871634856)  * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  2237.          CFrame.new(-0.273653597, 0.406440526, -0.577382147, 0.258828282, -0.965923369, -1.5671344e-07, -0.167737693, -0.0449467227, -0.984804809, 0.951247692, 0.254895747, -0.17365551)  * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  2238.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2239.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2240.         }, .3, false)
  2241.     end
  2242.     elseif Torsovelocity > 2 and hit ~= nil then
  2243.         Anim = "Walk"
  2244.         if attack == false then
  2245.             change = 2
  2246.         PlayAnimationFromTable({
  2247.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(-math.rad(35), 0, 0),
  2248.          CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2249.          CFrame.new(1.53044462, 0.0434587747, 0.373253405, 0.981754541, -0.171075299, -0.0830325559, 0.190161183, 0.883219123, 0.428673476, 6.77824119e-07, -0.43664071, 0.89963758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2250.          CFrame.new(-1.56102109, 0.0510505885, 0.286096632, 0.977345586, 0.197517931, 0.076041609, -0.211649761, 0.91208744, 0.351141959, 5.20918206e-07, -0.359280914, 0.933229327) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2251.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2252.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2253.         }, .3, false)
  2254.         end
  2255.     end
  2256.     if 0 < #Effects then
  2257.         for e = 1, #Effects do
  2258.             if Effects[e] ~= nil then
  2259.                 local Thing = Effects[e]
  2260.                 if Thing ~= nil then
  2261.                     local Part = Thing[1]
  2262.                     local Mode = Thing[2]
  2263.                     local Delay = Thing[3]
  2264.                     local IncX = Thing[4]
  2265.                     local IncY = Thing[5]
  2266.                     local IncZ = Thing[6]
  2267.                     if Thing[2] == "Shoot" then
  2268.                         local Look = Thing[1]
  2269.                         local move = 5
  2270.                         local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  2271.                         if Thing[10] ~= nil then
  2272.                             da = pos
  2273.                             cf2 = CFrame.new(Thing[4], Thing[10].Position)
  2274.                             cfa = CFrame.new(Thing[4], pos)
  2275.                             tehCF = cfa:lerp(cf2, 0.2)
  2276.                             Thing[1] = tehCF.lookVector
  2277.                         end
  2278.                         local mag = (Thing[4] - pos).magnitude
  2279.                         Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  2280.                         Effects.Sphere.Create(BrickColor.new(Torso.Color), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  2281.                         Thing[4] = Thing[4] + Look * move
  2282.                         Thing[3] = Thing[3] - 1
  2283.                         if 2 < Thing[5] then
  2284.                             Thing[5] = Thing[5] - 0.3
  2285.                             Thing[6] = Thing[6] - 0.3
  2286.                         end
  2287.                         if hit ~= nil then
  2288.                             Thing[3] = 0
  2289.                             MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  2290.                             ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  2291.                             ref.Anchored = true
  2292.                             ref.CFrame = CFrame.new(pos)
  2293.                             Effects.Block.Create(BrickColor.new(Torso.Color), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  2294.                             Effects.Sphere.Create(BrickColor.new(Torso.Color), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  2295.                             game:GetService("Debris"):AddItem(ref, 1)
  2296.                         end
  2297.                         if Thing[3] <= 0 then
  2298.                             table.remove(Effects, e)
  2299.                         end
  2300.                     end
  2301.                     do
  2302.                         do
  2303.                             if Thing[2] == "FireWave" then
  2304.                                 if Thing[3] <= Thing[4] then
  2305.                                     Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2306.                                     Thing[3] = Thing[3] + 1
  2307.                                     Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2308.                                 else
  2309.                                     Part.Parent = nil
  2310.                                     table.remove(Effects, e)
  2311.                                 end
  2312.                             end
  2313.                             if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2314.                                 if Thing[1].Transparency <= 1 then
  2315.                                     if Thing[2] == "Block1" then
  2316.                                         Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2317.                                         Mesh = Thing[7]
  2318.                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2319.                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2320.                                     else
  2321.                                         if Thing[2] == "Block2" then
  2322.                                             Thing[1].CFrame = Thing[1].CFrame
  2323.                                             Mesh = Thing[7]
  2324.                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2325.                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2326.                                         else
  2327.                                             if Thing[2] == "Fire" then
  2328.                                                 Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2329.                                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2330.                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2331.                                             else
  2332.                                                 if Thing[2] == "Cylinder" then
  2333.                                                     Mesh = Thing[7]
  2334.                                                     Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2335.                                                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2336.                                                 else
  2337.                                                     if Thing[2] == "Blood" then
  2338.                                                         Mesh = Thing[7]
  2339.                                                         Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2340.                                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2341.                                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2342.                                                     else
  2343.                                                         if Thing[2] == "Elec" then
  2344.                                                             Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  2345.                                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2346.                                                         else
  2347.                                                             if Thing[2] == "Disappear" then
  2348.                                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2349.                                                             end
  2350.                                                         end
  2351.                                                     end
  2352.                                                 end
  2353.                                             end
  2354.                                         end
  2355.                                     end
  2356.                                 else
  2357.                                     Part.Parent = nil
  2358.                                     table.remove(Effects, e)
  2359.                                 end
  2360.                             end
  2361.                         end
  2362.                     end
  2363.                 end
  2364.             end
  2365.         end
  2366.     end
  2367.    
  2368.     if orbs1 == true then
  2369.         orb1.CFrame=spinny.CFrame*CFrame.new(5,0,0)
  2370.     end
  2371.    
  2372.     if orbs2 == true then
  2373.         orb2.CFrame=spinny.CFrame*CFrame.new(-5,0,0)
  2374.     end
  2375.    
  2376.     Humanoid.Health = math.huge
  2377.                     Effects.Ring.Create(BrickColor.new("Really black"), efekt2.CFrame, spo, spoi, spo, spo, spoi, spo, schpe, 2)
  2378.                         Effects.Ring.Create(BrickColor.new(maincol), efekt3.CFrame, spo, spoi, spo, spo, spoi, spo, schpe, 2)
  2379.                     Effects.Ring.Create(BrickColor.new(maincol), efekt4.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2/2, .06, 2)
  2380.                         Effects.Ring.Create(BrickColor.new("Really black"), efekt5.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2, .06, 2)
  2381. end
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