Haspen

extra SPOOKS stuff v2

Jul 31st, 2016
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  1. 1. MOV rules for Mechs:
  2. Rocks no longer cost extra MOV, Thick Forest costs 1 MOV instead of 2.
  3.  
  4. 2. MOV rules for Tanks and Gunships:
  5. Continue: This vehicle can move after action as long as it has unused MOV points left.
  6.  
  7. 3. Combat
  8. Fighting at range 1 grants +10 Hit bonus.
  9.  
  10. 4. EXP and Level system:
  11. Hitting an enemy: 2xp
  12. Killing an enemy: 4xp
  13. Killing a boss (named) unit: 30xp
  14. Healing/repaiting oper/vehicle with a kit/assembly: 2xp
  15. Missing an enemy/getting wounded: 1xp
  16.  
  17. 100 xp = level up! Characters at levels 2 to 11 gain 3 stat points, 12 to 21 gain 2 stat points, 22 and above 1 stat point.
  18. Stat points can be spend to increase stats (except MOV)
  19.  
  20. 5. Sortie-based system
  21.  
  22. Specified amount of peeps eligible for missions, missions ranked from easy to hard.
  23.  
  24. Side-missions/training courses for benched people so they get some stuff as well.
  25.  
  26. *6. Grenades (currently postponed)
  27.  
  28. Operatives only.
  29.  
  30. Name User Rank Range Damage Hit Crt QL
  31. SmallFrag Oper (E) 1-3 25-30 80 0 3 [Autohits random adjacent on miss]
  32. EMP Oper (D) 1-3 0-0 80 0 3 [%100 chance for Malfunction on Hit, autohits random adjacent on miss]
  33. 124Frag Oper (C) 1-3 50-60 80 0 3 [25-30 splash damage on adjacent, autohits random adjacent on miss]
  34.  
  35. SmallFrag: 25 RU
  36. EMP: 45 RU
  37. 124Frag: 85 RU
  38.  
  39. 7. Personal Traits:
  40.  
  41. Every character gets 1 Trait to choose from.
  42.  
  43. Badass:
  44. +1 DMG with all Weapons, +1 HP every 4 levels.
  45.  
  46. Blade Nut:
  47. +10 Crt and +2 DMG with Combat Knife (Oper) and Blades (Mechs).
  48.  
  49. Born Medic:
  50. Opers healed by this Character regain 6HP extra.
  51.  
  52. Charismatic:
  53. Allies in 3 tile radius receive +10 Hit and Evasion.
  54.  
  55. Deatheye:
  56. +5 Crt; final %Crit cannot go below 5.
  57.  
  58. The Dreaded:
  59. Enemies in 3 tile radius receive -5 penalty to Hit, Evasion and Crit.
  60.  
  61. Lucky:
  62. This Character, and vehicles piloted by him/her, cannot suffer Criticals.
  63.  
  64. Mechanical Prodigy:
  65. Vehicles repaired by this Character regain 12SP extra.
  66.  
  67. Natural Pilot:
  68. This Character receives +10 Evasion and Dodge when Piloting any vehicle.
  69.  
  70. Potential:
  71. This Character does not start with Stat Points to spend; instead, they gain 1 Stat Point extra per level.
  72.  
  73. Swift:
  74. +1 MOV outside Vehicles.
  75.  
  76. Wrath:
  77. This Character receives +40 Crit bonus when at 30% HP or less.
  78.  
  79. 8. Extra Equipment:
  80.  
  81. Name Type Rank Range Damage Hit Crt QL
  82. Combat Knife Oper (E) 1 1-10* 75 5 50 [Combat Triangle Bonus vs Opers, does not impede MOV, +5 max.DMG if Heavy]
  83. Charge Cannon Tank (B) 1-5 15-25* 75 0 20 [Can spend extra Turn to Charge for +10 min/max DMG]
  84. Thunderblade Mech (B) 1 15-20 70 0 30 [%(20+SKL) chance for Malfunction on Hit, Combat Triangle Bonus vs Mechs]
  85. S-Bomb Gshp (D) 1 20-25 90 0 12 [Cannot target Gunships]
  86. E-Bomb Gshp (C) 1 5-15 90 0 12 [Cannot target Gunships, %(40+SKL) chance for Malfunction on Hit]
  87. B-Bomb Gshp (B) 1 10-15* 90 0 12 [Cannot target Gunships, tripled DMG range vs Opers]
  88. H-Bomb Gshp (A) 1 50-55 90 0 12 [Cannot target Gunships]
  89.  
  90. Name QL Effect
  91. H-Comb Guard - +15 Evasion against attacks at range 2 or higher
  92.  
  93. Combat Knife: 10 RU
  94. Charge Cannon: 50 RU
  95. Thunderblade: 65 RU
  96. S-Bomb: 25 RU
  97. E-Bomb: 50 RU
  98. B-Bomb: 60 RU
  99. H-Bomb: 80 RU
  100. H-Comb Guard: 30 RU
  101.  
  102. 9. Gunships:
  103.  
  104. Roc:
  105. Gunship for carrying Opers around; reinforced structural framework ensures better survival chances during combat situations.
  106. Structural Points: 145
  107. Movement Points: 7
  108. Weapon Slots: 1
  109. Specials: Passenger Compartment: Up to 2 people (pilot excluded) can hide in a Roc; they cannot be targeted whilst inside, and can use Items.
  110.  
  111. 10. Tanks:
  112.  
  113. Landship's Transport Compartment now can hold 4 Opers at once.
  114.  
  115. 11. Vehicles (all):
  116.  
  117. All Vehicles +1 Weapon Slot.
  118.  
  119. 12. Vehicle Modules:
  120.  
  121. Vehicles only: Modules can be inserted into Weapon Slots instead of normal weapons:
  122.  
  123. Charge Nullifier:
  124. Vehicle cannot suffer from Malfunctions.
  125.  
  126. Displacement Device:
  127. +20 Evasion.
  128.  
  129. Microbooster:
  130. +1 MOV.
  131.  
  132. Nanorepair System:
  133. Vehicle recovers 1 SP per Turn.
  134.  
  135. Positron Shielding:
  136. First five attacks each Turn against this Vehicle deal 3 Damage less.
  137.  
  138. Charge Nullifier: 40 RU
  139. Displacement Device: 45 RU
  140. Microbooster: 35 RU
  141. Nanorepair System: 40 RU
  142. Positron Shielding: 45 RU
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