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- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local BlastingCrap = Instance.new("ScreenGui")
- local Functions = Instance.new("Frame")
- local title = Instance.new("TextLabel")
- local fastrem = Instance.new("TextButton")
- local fastm9 = Instance.new("TextButton")
- local fastak = Instance.new("TextButton")
- local speed = Instance.new("TextButton")
- local btools = Instance.new("TextButton")
- local guns = Instance.new("TextButton")
- local teaminmate = Instance.new("TextButton")
- local teamcrim = Instance.new("TextButton")
- local teampolice = Instance.new("TextButton")
- local superpunch = Instance.new("TextButton")
- local taserbypass = Instance.new("TextButton")
- local Teleport = Instance.new("Frame")
- local title_2 = Instance.new("TextLabel")
- local yardtp = Instance.new("TextButton")
- local prisontp = Instance.new("TextButton")
- local crimtp = Instance.new("TextButton")
- local secretroom = Instance.new("TextButton")
- local gaurd = Instance.new("TextButton")
- --Properties:
- BlastingCrap.Name = "BlastingCrap"
- BlastingCrap.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- BlastingCrap.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Functions.Name = "Functions"
- Functions.Parent = BlastingCrap
- Functions.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
- Functions.BackgroundTransparency = 0.31999999284744
- Functions.BorderSizePixel = 0
- Functions.Position = UDim2.new(0.0886571035, 0, 0.322580636, 0)
- Functions.Size = UDim2.new(0, 105, 0, 20)
- Functions.Draggable = true
- Functions.Active = true
- Functions.Selectable = true
- title.Name = "title"
- title.Parent = Functions
- title.BackgroundColor3 = Color3.new(1, 1, 1)
- title.BackgroundTransparency = 1
- title.BorderSizePixel = 0
- title.Size = UDim2.new(0, 105, 0, 20)
- title.Font = Enum.Font.SourceSans
- title.Text = "Functions"
- title.TextColor3 = Color3.new(1, 1, 1)
- title.TextScaled = true
- title.TextSize = 14
- title.TextWrapped = true
- fastrem.Name = "fastrem"
- fastrem.Parent = Functions
- fastrem.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
- fastrem.BackgroundTransparency = 0.31999999284744
- fastrem.BorderSizePixel = 0
- fastrem.Position = UDim2.new(0, 0, 1.94999993, 0)
- fastrem.Size = UDim2.new(0, 105, 0, 20)
- fastrem.Font = Enum.Font.SourceSans
- fastrem.Text = "Fast Rem"
- fastrem.TextColor3 = Color3.new(1, 1, 1)
- fastrem.TextScaled = true
- fastrem.TextSize = 14
- fastrem.TextWrapped = true
- fastm9.Name = "fastm9"
- fastm9.Parent = Functions
- fastm9.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
- fastm9.BackgroundTransparency = 0.31999999284744
- fastm9.BorderSizePixel = 0
- fastm9.Position = UDim2.new(0, 0, 3.25, 0)
- fastm9.Size = UDim2.new(0, 105, 0, 20)
- fastm9.Font = Enum.Font.SourceSans
- fastm9.Text = "Fast m9"
- fastm9.TextColor3 = Color3.new(1, 1, 1)
- fastm9.TextScaled = true
- fastm9.TextSize = 14
- fastm9.TextWrapped = true
- fastak.Name = "fastak"
- fastak.Parent = Functions
- fastak.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
- fastak.BackgroundTransparency = 0.31999999284744
- fastak.BorderSizePixel = 0
- fastak.Position = UDim2.new(0, 0, 4.55000019, 0)
- fastak.Size = UDim2.new(0, 105, 0, 20)
- fastak.Font = Enum.Font.SourceSans
- fastak.Text = "Fast AK"
- fastak.TextColor3 = Color3.new(1, 1, 1)
- fastak.TextScaled = true
- fastak.TextSize = 14
- fastak.TextWrapped = true
- speed.Name = "speed"
- speed.Parent = Functions
- speed.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
- speed.BackgroundTransparency = 0.31999999284744
- speed.BorderSizePixel = 0
- speed.Position = UDim2.new(0, 0, 5.9000001, 0)
- speed.Size = UDim2.new(0, 105, 0, 20)
- speed.Font = Enum.Font.SourceSans
- speed.Text = "Speed"
- speed.TextColor3 = Color3.new(1, 1, 1)
- speed.TextScaled = true
- speed.TextSize = 14
- speed.TextWrapped = true
- btools.Name = "btools"
- btools.Parent = Functions
- btools.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
- btools.BackgroundTransparency = 0.31999999284744
- btools.BorderSizePixel = 0
- btools.Position = UDim2.new(0, 0, 7.25, 0)
- btools.Size = UDim2.new(0, 105, 0, 20)
- btools.Font = Enum.Font.SourceSans
- btools.Text = "Btools"
- btools.TextColor3 = Color3.new(1, 1, 1)
- btools.TextScaled = true
- btools.TextSize = 14
- btools.TextWrapped = true
- guns.Name = "guns"
- guns.Parent = Functions
- guns.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
- guns.BackgroundTransparency = 0.31999999284744
- guns.BorderSizePixel = 0
- guns.Position = UDim2.new(0, 0, 8.60000038, 0)
- guns.Size = UDim2.new(0, 105, 0, 20)
- guns.Font = Enum.Font.SourceSans
- guns.Text = "Guns"
- guns.TextColor3 = Color3.new(1, 1, 1)
- guns.TextScaled = true
- guns.TextSize = 14
- guns.TextWrapped = true
- teaminmate.Name = "teaminmate"
- teaminmate.Parent = Functions
- teaminmate.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
- teaminmate.BackgroundTransparency = 0.31999999284744
- teaminmate.BorderSizePixel = 0
- teaminmate.Position = UDim2.new(0, 0, 9.90000057, 0)
- teaminmate.Size = UDim2.new(0, 105, 0, 20)
- teaminmate.Font = Enum.Font.SourceSans
- teaminmate.Text = "Inmate"
- teaminmate.TextColor3 = Color3.new(1, 1, 1)
- teaminmate.TextScaled = true
- teaminmate.TextSize = 14
- teaminmate.TextWrapped = true
- teamcrim.Name = "teamcrim"
- teamcrim.Parent = Functions
- teamcrim.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
- teamcrim.BackgroundTransparency = 0.31999999284744
- teamcrim.BorderSizePixel = 0
- teamcrim.Position = UDim2.new(0, 0, 11.2000008, 0)
- teamcrim.Size = UDim2.new(0, 105, 0, 20)
- teamcrim.Font = Enum.Font.SourceSans
- teamcrim.Text = "Criminal"
- teamcrim.TextColor3 = Color3.new(1, 1, 1)
- teamcrim.TextScaled = true
- teamcrim.TextSize = 14
- teamcrim.TextWrapped = true
- teampolice.Name = "teampolice"
- teampolice.Parent = Functions
- teampolice.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
- teampolice.BackgroundTransparency = 0.31999999284744
- teampolice.BorderSizePixel = 0
- teampolice.Position = UDim2.new(0, 0, 12.5500011, 0)
- teampolice.Size = UDim2.new(0, 105, 0, 20)
- teampolice.Font = Enum.Font.SourceSans
- teampolice.Text = "Police"
- teampolice.TextColor3 = Color3.new(1, 1, 1)
- teampolice.TextScaled = true
- teampolice.TextSize = 14
- teampolice.TextWrapped = true
- superpunch.Name = "superpunch"
- superpunch.Parent = Functions
- superpunch.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
- superpunch.BackgroundTransparency = 0.31999999284744
- superpunch.BorderSizePixel = 0
- superpunch.Position = UDim2.new(0, 0, 13.8500013, 0)
- superpunch.Size = UDim2.new(0, 105, 0, 20)
- superpunch.Font = Enum.Font.SourceSans
- superpunch.Text = "Superpunch"
- superpunch.TextColor3 = Color3.new(1, 1, 1)
- superpunch.TextScaled = true
- superpunch.TextSize = 14
- superpunch.TextWrapped = true
- taserbypass.Name = "taserbypass"
- taserbypass.Parent = Functions
- taserbypass.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
- taserbypass.BackgroundTransparency = 0.31999999284744
- taserbypass.BorderSizePixel = 0
- taserbypass.Position = UDim2.new(0, 0, 15.250001, 0)
- taserbypass.Size = UDim2.new(0, 105, 0, 20)
- taserbypass.Font = Enum.Font.SourceSans
- taserbypass.Text = "Taser bypass"
- taserbypass.TextColor3 = Color3.new(1, 1, 1)
- taserbypass.TextScaled = true
- taserbypass.TextSize = 14
- taserbypass.TextWrapped = true
- Teleport.Name = "Teleport"
- Teleport.Parent = BlastingCrap
- Teleport.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
- Teleport.BackgroundTransparency = 0.31999999284744
- Teleport.BorderSizePixel = 0
- Teleport.Position = UDim2.new(0.271186441, 0, 0.322580636, 0)
- Teleport.Size = UDim2.new(0, 105, 0, 20)
- Teleport.Draggable = true
- Teleport.Selectable = true
- Teleport.Active = true
- title_2.Name = "title"
- title_2.Parent = Teleport
- title_2.BackgroundColor3 = Color3.new(1, 1, 1)
- title_2.BackgroundTransparency = 1
- title_2.BorderSizePixel = 0
- title_2.Size = UDim2.new(0, 105, 0, 20)
- title_2.Font = Enum.Font.SourceSans
- title_2.Text = "Teleport"
- title_2.TextColor3 = Color3.new(1, 1, 1)
- title_2.TextScaled = true
- title_2.TextSize = 14
- title_2.TextWrapped = true
- yardtp.Name = "yardtp"
- yardtp.Parent = Teleport
- yardtp.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
- yardtp.BackgroundTransparency = 0.31999999284744
- yardtp.BorderSizePixel = 0
- yardtp.Position = UDim2.new(0, 0, 1.94999993, 0)
- yardtp.Size = UDim2.new(0, 105, 0, 20)
- yardtp.Font = Enum.Font.SourceSans
- yardtp.Text = "Yard"
- yardtp.TextColor3 = Color3.new(1, 1, 1)
- yardtp.TextScaled = true
- yardtp.TextSize = 14
- yardtp.TextWrapped = true
- prisontp.Name = "prisontp"
- prisontp.Parent = Teleport
- prisontp.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
- prisontp.BackgroundTransparency = 0.31999999284744
- prisontp.BorderSizePixel = 0
- prisontp.Position = UDim2.new(0, 0, 3.25, 0)
- prisontp.Size = UDim2.new(0, 105, 0, 20)
- prisontp.Font = Enum.Font.SourceSans
- prisontp.Text = "Prison"
- prisontp.TextColor3 = Color3.new(1, 1, 1)
- prisontp.TextScaled = true
- prisontp.TextSize = 14
- prisontp.TextWrapped = true
- crimtp.Name = "crimtp"
- crimtp.Parent = Teleport
- crimtp.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
- crimtp.BackgroundTransparency = 0.31999999284744
- crimtp.BorderSizePixel = 0
- crimtp.Position = UDim2.new(0, 0, 4.55000019, 0)
- crimtp.Size = UDim2.new(0, 105, 0, 20)
- crimtp.Font = Enum.Font.SourceSans
- crimtp.Text = "Crim Base"
- crimtp.TextColor3 = Color3.new(1, 1, 1)
- crimtp.TextScaled = true
- crimtp.TextSize = 14
- crimtp.TextWrapped = true
- secretroom.Name = "secretroom"
- secretroom.Parent = Teleport
- secretroom.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
- secretroom.BackgroundTransparency = 0.31999999284744
- secretroom.BorderSizePixel = 0
- secretroom.Position = UDim2.new(0, 0, 5.9000001, 0)
- secretroom.Size = UDim2.new(0, 105, 0, 20)
- secretroom.Font = Enum.Font.SourceSans
- secretroom.Text = "Secret Room"
- secretroom.TextColor3 = Color3.new(1, 1, 1)
- secretroom.TextScaled = true
- secretroom.TextSize = 14
- secretroom.TextWrapped = true
- gaurd.Name = "gaurd"
- gaurd.Parent = Teleport
- gaurd.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
- gaurd.BackgroundTransparency = 0.31999999284744
- gaurd.BorderSizePixel = 0
- gaurd.Position = UDim2.new(0, 0, 7.25, 0)
- gaurd.Size = UDim2.new(0, 105, 0, 20)
- gaurd.Font = Enum.Font.SourceSans
- gaurd.Text = "Gaurd Room"
- gaurd.TextColor3 = Color3.new(1, 1, 1)
- gaurd.TextScaled = true
- gaurd.TextSize = 14
- gaurd.TextWrapped = true
- -- Scripts:
- teampolice.MouseButton1Down:connect(function()
- workspace.Remote.TeamEvent:FireServer("Bright blue")
- end)
- teaminmate.MouseButton1Down:connect(function()
- workspace.Remote.TeamEvent:FireServer("Bright orange")
- end)
- teamcrim.MouseButton1Down:connect(function()
- wait(0.3)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-976.125183, 109.123924, 2059.99536)
- wait(0.3)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(918.77,100,2379.07)
- end)
- fastrem.MouseButton1Down:connect(function()
- local Player = game.Players.LocalPlayer.Name
- local Gun = "Remington 870" -- < -- Gun Name
- local Run = game:GetService("RunService")
- Gun = game.Players[Player].Character[Gun]
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local Down = false
- local Sound = Gun.Handle.FireSound
- function CreateRay(Point_A, Point_B)
- local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
- local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
- local Dist = (Point_A - Pos).Magnitude
- local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
- return CFrame, Dist, Ray
- end
- function FireLaser(target)
- coroutine.resume(coroutine.create(function()
- local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
- local Bullet = Instance.new("Part", Gun)
- Bullet.BrickColor = BrickColor.Yellow()
- Bullet.Material = "Neon"
- Bullet.Anchored = true
- Bullet.CanCollide = false
- Bullet.Size = Vector3.new(0.2, 0.2, D)
- Bullet.CFrame = C
- local bulletTable = {}
- table.insert(bulletTable, {
- Hit = target,
- Distance = D,
- Cframe = C,
- RayObject = R
- })
- game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
- local C = Sound:Clone()
- C.Parent = Gun
- C:Play()
- wait(0.05)
- Bullet:Remove()
- end))
- end
- Mouse.Button1Down:Connect(function()
- Down = true
- end)
- Mouse.Button1Up:Connect(function()
- Down = false
- end)
- while Run.Stepped:wait() do
- if Down == true then
- game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
- FireLaser(Mouse.Target)
- end
- end
- end)
- fastm9.MouseButton1Down:connect(function()
- local Player = game.Players.LocalPlayer.Name
- local Gun = "M9" -- < -- Gun Name
- local Run = game:GetService("RunService")
- Gun = game.Players[Player].Character[Gun]
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local Down = false
- local Sound = Gun.Handle.FireSound
- function CreateRay(Point_A, Point_B)
- local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
- local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
- local Dist = (Point_A - Pos).Magnitude
- local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
- return CFrame, Dist, Ray
- end
- function FireLaser(target)
- coroutine.resume(coroutine.create(function()
- local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
- local Bullet = Instance.new("Part", Gun)
- Bullet.BrickColor = BrickColor.Yellow()
- Bullet.Material = "Neon"
- Bullet.Anchored = true
- Bullet.CanCollide = false
- Bullet.Size = Vector3.new(0.2, 0.2, D)
- Bullet.CFrame = C
- local bulletTable = {}
- table.insert(bulletTable, {
- Hit = target,
- Distance = D,
- Cframe = C,
- RayObject = R
- })
- game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
- local C = Sound:Clone()
- C.Parent = Gun
- C:Play()
- wait(0.05)
- Bullet:Remove()
- end))
- end
- Mouse.Button1Down:Connect(function()
- Down = true
- end)
- Mouse.Button1Up:Connect(function()
- Down = false
- end)
- while Run.Stepped:wait() do
- if Down == true then
- game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
- FireLaser(Mouse.Target)
- end
- end
- end)
- fastak.MouseButton1Down:connect(function()
- local Player = game.Players.LocalPlayer.Name
- local Gun = "AK47" -- < -- Gun Name
- local Run = game:GetService("RunService")
- Gun = game.Players[Player].Character[Gun]
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local Down = false
- local Sound = Gun.Handle.FireSound
- function CreateRay(Point_A, Point_B)
- local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
- local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
- local Dist = (Point_A - Pos).Magnitude
- local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
- return CFrame, Dist, Ray
- end
- function FireLaser(target)
- coroutine.resume(coroutine.create(function()
- local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
- local Bullet = Instance.new("Part", Gun)
- Bullet.BrickColor = BrickColor.Yellow()
- Bullet.Material = "Neon"
- Bullet.Anchored = true
- Bullet.CanCollide = false
- Bullet.Size = Vector3.new(0.2, 0.2, D)
- Bullet.CFrame = C
- local bulletTable = {}
- table.insert(bulletTable, {
- Hit = target,
- Distance = D,
- Cframe = C,
- RayObject = R
- })
- game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
- local C = Sound:Clone()
- C.Parent = Gun
- C:Play()
- wait(0.05)
- Bullet:Remove()
- end))
- end
- Mouse.Button1Down:Connect(function()
- Down = true
- end)
- Mouse.Button1Up:Connect(function()
- Down = false
- end)
- while Run.Stepped:wait() do
- if Down == true then
- game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
- FireLaser(Mouse.Target)
- end
- end
- end)
- yardtp.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(779.87,98,2458.93)
- end)
- crimtp.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-943.46,94.13,2063.63)
- end)
- secretroom.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(681, 100, 2330)
- end)
- gaurd.MouseButton1Click:Connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(821, 99, 2274)
- end)
- speed.MouseButton1Down:connect(function()
- Speed = "100" -- Change to how fast you want to go
- player = game.Players.LocalPlayer.Character
- power = "WalkSpeed"
- player.Humanoid[power] = Speed
- wait()
- player.HumanoidRootPart.CustomPhysicalProperties = PhysicalProperties.new(9e99, 9e99, 9e99, 9e99, 9e99)
- wait()
- repeat
- game.Workspace.Gravity = 1000
- wait()
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 287.5
- wait()
- until game.Players.LocalPlayer.Character.Humanoid.Health == 0
- end)
- guns.MouseButton1Down:connect(function()
- for i,v in pairs(Workspace.Prison_ITEMS.giver:GetChildren()) do
- lol = Workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
- print(lol)
- end
- end)
- btools.MouseButton1Down:connect(function()
- local tool1 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- tool1.BinType = "Hammer"
- end)
- taserbypass.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
- game.Players.LocalPlayer.CharacterAdded:connect(function()
- game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
- end)
- local message = Instance.new("Message",game.Workspace)
- message.Text = 'GUI made by TakeAspect'
- wait(2)
- message:Destroy()
- end)
- superpunch.MouseButton1Down:connect(function()
- mainRemotes = game.ReplicatedStorage meleeRemote = mainRemotes['meleeEvent'] mouse = game.Players.LocalPlayer:GetMouse() punching = false cooldown = false function punch() cooldown = true local part = Instance.new("Part", game.Players.LocalPlayer.Character) part.Transparency = 1 part.Size = Vector3.new(5, 2, 3) part.CanCollide = false local w1 = Instance.new("Weld", part) w1.Part0 = game.Players.LocalPlayer.Character.Torso w1.Part1 = part w1.C1 = CFrame.new(0,0,2) part.Touched:connect(function(hit) if game.Players:FindFirstChild(hit.Parent.Name) then local plr = game.Players:FindFirstChild(hit.Parent.Name) if plr.Name ~= game.Players.LocalPlayer.Name then part:Destroy() for i = 1,100 do meleeRemote:FireServer(plr) end end end end) wait(1) cooldown = false part:Destroy() end mouse.KeyDown:connect(function(key) if cooldown == false then if key:lower() == "f" then punch() end end end)
- end)
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