Ham-Bur-Ger

OP PRISON LIFE GUI SCRIPT FREE 2019 WORKING

Jun 14th, 2019
65
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 18.13 KB | None | 0 0
  1. -- Farewell Infortality.
  2. -- Version: 2.82
  3. -- Instances:
  4. local BlastingCrap = Instance.new("ScreenGui")
  5. local Functions = Instance.new("Frame")
  6. local title = Instance.new("TextLabel")
  7. local fastrem = Instance.new("TextButton")
  8. local fastm9 = Instance.new("TextButton")
  9. local fastak = Instance.new("TextButton")
  10. local speed = Instance.new("TextButton")
  11. local btools = Instance.new("TextButton")
  12. local guns = Instance.new("TextButton")
  13. local teaminmate = Instance.new("TextButton")
  14. local teamcrim = Instance.new("TextButton")
  15. local teampolice = Instance.new("TextButton")
  16. local superpunch = Instance.new("TextButton")
  17. local taserbypass = Instance.new("TextButton")
  18. local Teleport = Instance.new("Frame")
  19. local title_2 = Instance.new("TextLabel")
  20. local yardtp = Instance.new("TextButton")
  21. local prisontp = Instance.new("TextButton")
  22. local crimtp = Instance.new("TextButton")
  23. local secretroom = Instance.new("TextButton")
  24. local gaurd = Instance.new("TextButton")
  25. --Properties:
  26. BlastingCrap.Name = "BlastingCrap"
  27. BlastingCrap.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
  28. BlastingCrap.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  29.  
  30. Functions.Name = "Functions"
  31. Functions.Parent = BlastingCrap
  32. Functions.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  33. Functions.BackgroundTransparency = 0.31999999284744
  34. Functions.BorderSizePixel = 0
  35. Functions.Position = UDim2.new(0.0886571035, 0, 0.322580636, 0)
  36. Functions.Size = UDim2.new(0, 105, 0, 20)
  37. Functions.Draggable = true
  38. Functions.Active = true
  39. Functions.Selectable = true
  40.  
  41. title.Name = "title"
  42. title.Parent = Functions
  43. title.BackgroundColor3 = Color3.new(1, 1, 1)
  44. title.BackgroundTransparency = 1
  45. title.BorderSizePixel = 0
  46. title.Size = UDim2.new(0, 105, 0, 20)
  47. title.Font = Enum.Font.SourceSans
  48. title.Text = "Functions"
  49. title.TextColor3 = Color3.new(1, 1, 1)
  50. title.TextScaled = true
  51. title.TextSize = 14
  52. title.TextWrapped = true
  53.  
  54. fastrem.Name = "fastrem"
  55. fastrem.Parent = Functions
  56. fastrem.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  57. fastrem.BackgroundTransparency = 0.31999999284744
  58. fastrem.BorderSizePixel = 0
  59. fastrem.Position = UDim2.new(0, 0, 1.94999993, 0)
  60. fastrem.Size = UDim2.new(0, 105, 0, 20)
  61. fastrem.Font = Enum.Font.SourceSans
  62. fastrem.Text = "Fast Rem"
  63. fastrem.TextColor3 = Color3.new(1, 1, 1)
  64. fastrem.TextScaled = true
  65. fastrem.TextSize = 14
  66. fastrem.TextWrapped = true
  67.  
  68. fastm9.Name = "fastm9"
  69. fastm9.Parent = Functions
  70. fastm9.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  71. fastm9.BackgroundTransparency = 0.31999999284744
  72. fastm9.BorderSizePixel = 0
  73. fastm9.Position = UDim2.new(0, 0, 3.25, 0)
  74. fastm9.Size = UDim2.new(0, 105, 0, 20)
  75. fastm9.Font = Enum.Font.SourceSans
  76. fastm9.Text = "Fast m9"
  77. fastm9.TextColor3 = Color3.new(1, 1, 1)
  78. fastm9.TextScaled = true
  79. fastm9.TextSize = 14
  80. fastm9.TextWrapped = true
  81.  
  82. fastak.Name = "fastak"
  83. fastak.Parent = Functions
  84. fastak.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  85. fastak.BackgroundTransparency = 0.31999999284744
  86. fastak.BorderSizePixel = 0
  87. fastak.Position = UDim2.new(0, 0, 4.55000019, 0)
  88. fastak.Size = UDim2.new(0, 105, 0, 20)
  89. fastak.Font = Enum.Font.SourceSans
  90. fastak.Text = "Fast AK"
  91. fastak.TextColor3 = Color3.new(1, 1, 1)
  92. fastak.TextScaled = true
  93. fastak.TextSize = 14
  94. fastak.TextWrapped = true
  95.  
  96. speed.Name = "speed"
  97. speed.Parent = Functions
  98. speed.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  99. speed.BackgroundTransparency = 0.31999999284744
  100. speed.BorderSizePixel = 0
  101. speed.Position = UDim2.new(0, 0, 5.9000001, 0)
  102. speed.Size = UDim2.new(0, 105, 0, 20)
  103. speed.Font = Enum.Font.SourceSans
  104. speed.Text = "Speed"
  105. speed.TextColor3 = Color3.new(1, 1, 1)
  106. speed.TextScaled = true
  107. speed.TextSize = 14
  108. speed.TextWrapped = true
  109.  
  110. btools.Name = "btools"
  111. btools.Parent = Functions
  112. btools.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  113. btools.BackgroundTransparency = 0.31999999284744
  114. btools.BorderSizePixel = 0
  115. btools.Position = UDim2.new(0, 0, 7.25, 0)
  116. btools.Size = UDim2.new(0, 105, 0, 20)
  117. btools.Font = Enum.Font.SourceSans
  118. btools.Text = "Btools"
  119. btools.TextColor3 = Color3.new(1, 1, 1)
  120. btools.TextScaled = true
  121. btools.TextSize = 14
  122. btools.TextWrapped = true
  123.  
  124. guns.Name = "guns"
  125. guns.Parent = Functions
  126. guns.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  127. guns.BackgroundTransparency = 0.31999999284744
  128. guns.BorderSizePixel = 0
  129. guns.Position = UDim2.new(0, 0, 8.60000038, 0)
  130. guns.Size = UDim2.new(0, 105, 0, 20)
  131. guns.Font = Enum.Font.SourceSans
  132. guns.Text = "Guns"
  133. guns.TextColor3 = Color3.new(1, 1, 1)
  134. guns.TextScaled = true
  135. guns.TextSize = 14
  136. guns.TextWrapped = true
  137.  
  138. teaminmate.Name = "teaminmate"
  139. teaminmate.Parent = Functions
  140. teaminmate.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  141. teaminmate.BackgroundTransparency = 0.31999999284744
  142. teaminmate.BorderSizePixel = 0
  143. teaminmate.Position = UDim2.new(0, 0, 9.90000057, 0)
  144. teaminmate.Size = UDim2.new(0, 105, 0, 20)
  145. teaminmate.Font = Enum.Font.SourceSans
  146. teaminmate.Text = "Inmate"
  147. teaminmate.TextColor3 = Color3.new(1, 1, 1)
  148. teaminmate.TextScaled = true
  149. teaminmate.TextSize = 14
  150. teaminmate.TextWrapped = true
  151.  
  152. teamcrim.Name = "teamcrim"
  153. teamcrim.Parent = Functions
  154. teamcrim.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  155. teamcrim.BackgroundTransparency = 0.31999999284744
  156. teamcrim.BorderSizePixel = 0
  157. teamcrim.Position = UDim2.new(0, 0, 11.2000008, 0)
  158. teamcrim.Size = UDim2.new(0, 105, 0, 20)
  159. teamcrim.Font = Enum.Font.SourceSans
  160. teamcrim.Text = "Criminal"
  161. teamcrim.TextColor3 = Color3.new(1, 1, 1)
  162. teamcrim.TextScaled = true
  163. teamcrim.TextSize = 14
  164. teamcrim.TextWrapped = true
  165.  
  166. teampolice.Name = "teampolice"
  167. teampolice.Parent = Functions
  168. teampolice.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  169. teampolice.BackgroundTransparency = 0.31999999284744
  170. teampolice.BorderSizePixel = 0
  171. teampolice.Position = UDim2.new(0, 0, 12.5500011, 0)
  172. teampolice.Size = UDim2.new(0, 105, 0, 20)
  173. teampolice.Font = Enum.Font.SourceSans
  174. teampolice.Text = "Police"
  175. teampolice.TextColor3 = Color3.new(1, 1, 1)
  176. teampolice.TextScaled = true
  177. teampolice.TextSize = 14
  178. teampolice.TextWrapped = true
  179.  
  180. superpunch.Name = "superpunch"
  181. superpunch.Parent = Functions
  182. superpunch.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  183. superpunch.BackgroundTransparency = 0.31999999284744
  184. superpunch.BorderSizePixel = 0
  185. superpunch.Position = UDim2.new(0, 0, 13.8500013, 0)
  186. superpunch.Size = UDim2.new(0, 105, 0, 20)
  187. superpunch.Font = Enum.Font.SourceSans
  188. superpunch.Text = "Superpunch"
  189. superpunch.TextColor3 = Color3.new(1, 1, 1)
  190. superpunch.TextScaled = true
  191. superpunch.TextSize = 14
  192. superpunch.TextWrapped = true
  193.  
  194. taserbypass.Name = "taserbypass"
  195. taserbypass.Parent = Functions
  196. taserbypass.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  197. taserbypass.BackgroundTransparency = 0.31999999284744
  198. taserbypass.BorderSizePixel = 0
  199. taserbypass.Position = UDim2.new(0, 0, 15.250001, 0)
  200. taserbypass.Size = UDim2.new(0, 105, 0, 20)
  201. taserbypass.Font = Enum.Font.SourceSans
  202. taserbypass.Text = "Taser bypass"
  203. taserbypass.TextColor3 = Color3.new(1, 1, 1)
  204. taserbypass.TextScaled = true
  205. taserbypass.TextSize = 14
  206. taserbypass.TextWrapped = true
  207.  
  208. Teleport.Name = "Teleport"
  209. Teleport.Parent = BlastingCrap
  210. Teleport.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  211. Teleport.BackgroundTransparency = 0.31999999284744
  212. Teleport.BorderSizePixel = 0
  213. Teleport.Position = UDim2.new(0.271186441, 0, 0.322580636, 0)
  214. Teleport.Size = UDim2.new(0, 105, 0, 20)
  215. Teleport.Draggable = true
  216. Teleport.Selectable = true
  217. Teleport.Active = true
  218.  
  219. title_2.Name = "title"
  220. title_2.Parent = Teleport
  221. title_2.BackgroundColor3 = Color3.new(1, 1, 1)
  222. title_2.BackgroundTransparency = 1
  223. title_2.BorderSizePixel = 0
  224. title_2.Size = UDim2.new(0, 105, 0, 20)
  225. title_2.Font = Enum.Font.SourceSans
  226. title_2.Text = "Teleport"
  227. title_2.TextColor3 = Color3.new(1, 1, 1)
  228. title_2.TextScaled = true
  229. title_2.TextSize = 14
  230. title_2.TextWrapped = true
  231.  
  232. yardtp.Name = "yardtp"
  233. yardtp.Parent = Teleport
  234. yardtp.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  235. yardtp.BackgroundTransparency = 0.31999999284744
  236. yardtp.BorderSizePixel = 0
  237. yardtp.Position = UDim2.new(0, 0, 1.94999993, 0)
  238. yardtp.Size = UDim2.new(0, 105, 0, 20)
  239. yardtp.Font = Enum.Font.SourceSans
  240. yardtp.Text = "Yard"
  241. yardtp.TextColor3 = Color3.new(1, 1, 1)
  242. yardtp.TextScaled = true
  243. yardtp.TextSize = 14
  244. yardtp.TextWrapped = true
  245.  
  246. prisontp.Name = "prisontp"
  247. prisontp.Parent = Teleport
  248. prisontp.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  249. prisontp.BackgroundTransparency = 0.31999999284744
  250. prisontp.BorderSizePixel = 0
  251. prisontp.Position = UDim2.new(0, 0, 3.25, 0)
  252. prisontp.Size = UDim2.new(0, 105, 0, 20)
  253. prisontp.Font = Enum.Font.SourceSans
  254. prisontp.Text = "Prison"
  255. prisontp.TextColor3 = Color3.new(1, 1, 1)
  256. prisontp.TextScaled = true
  257. prisontp.TextSize = 14
  258. prisontp.TextWrapped = true
  259.  
  260. crimtp.Name = "crimtp"
  261. crimtp.Parent = Teleport
  262. crimtp.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  263. crimtp.BackgroundTransparency = 0.31999999284744
  264. crimtp.BorderSizePixel = 0
  265. crimtp.Position = UDim2.new(0, 0, 4.55000019, 0)
  266. crimtp.Size = UDim2.new(0, 105, 0, 20)
  267. crimtp.Font = Enum.Font.SourceSans
  268. crimtp.Text = "Crim Base"
  269. crimtp.TextColor3 = Color3.new(1, 1, 1)
  270. crimtp.TextScaled = true
  271. crimtp.TextSize = 14
  272. crimtp.TextWrapped = true
  273.  
  274. secretroom.Name = "secretroom"
  275. secretroom.Parent = Teleport
  276. secretroom.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  277. secretroom.BackgroundTransparency = 0.31999999284744
  278. secretroom.BorderSizePixel = 0
  279. secretroom.Position = UDim2.new(0, 0, 5.9000001, 0)
  280. secretroom.Size = UDim2.new(0, 105, 0, 20)
  281. secretroom.Font = Enum.Font.SourceSans
  282. secretroom.Text = "Secret Room"
  283. secretroom.TextColor3 = Color3.new(1, 1, 1)
  284. secretroom.TextScaled = true
  285. secretroom.TextSize = 14
  286. secretroom.TextWrapped = true
  287.  
  288. gaurd.Name = "gaurd"
  289. gaurd.Parent = Teleport
  290. gaurd.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  291. gaurd.BackgroundTransparency = 0.31999999284744
  292. gaurd.BorderSizePixel = 0
  293. gaurd.Position = UDim2.new(0, 0, 7.25, 0)
  294. gaurd.Size = UDim2.new(0, 105, 0, 20)
  295. gaurd.Font = Enum.Font.SourceSans
  296. gaurd.Text = "Gaurd Room"
  297. gaurd.TextColor3 = Color3.new(1, 1, 1)
  298. gaurd.TextScaled = true
  299. gaurd.TextSize = 14
  300. gaurd.TextWrapped = true
  301. -- Scripts:
  302. teampolice.MouseButton1Down:connect(function()
  303. workspace.Remote.TeamEvent:FireServer("Bright blue")
  304. end)
  305.  
  306. teaminmate.MouseButton1Down:connect(function()
  307. workspace.Remote.TeamEvent:FireServer("Bright orange")
  308. end)
  309.  
  310. teamcrim.MouseButton1Down:connect(function()
  311. wait(0.3)
  312. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-976.125183, 109.123924, 2059.99536)
  313.  
  314. wait(0.3)
  315. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(918.77,100,2379.07)
  316. end)
  317.  
  318. fastrem.MouseButton1Down:connect(function()
  319. local Player = game.Players.LocalPlayer.Name
  320. local Gun = "Remington 870" -- < -- Gun Name
  321. local Run = game:GetService("RunService")
  322.  
  323. Gun = game.Players[Player].Character[Gun]
  324. local Mouse = game.Players.LocalPlayer:GetMouse()
  325. local Down = false
  326. local Sound = Gun.Handle.FireSound
  327.  
  328. function CreateRay(Point_A, Point_B)
  329. local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
  330. local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
  331. local Dist = (Point_A - Pos).Magnitude
  332. local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
  333.  
  334. return CFrame, Dist, Ray
  335. end
  336.  
  337. function FireLaser(target)
  338. coroutine.resume(coroutine.create(function()
  339. local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
  340. local Bullet = Instance.new("Part", Gun)
  341. Bullet.BrickColor = BrickColor.Yellow()
  342. Bullet.Material = "Neon"
  343. Bullet.Anchored = true
  344. Bullet.CanCollide = false
  345. Bullet.Size = Vector3.new(0.2, 0.2, D)
  346. Bullet.CFrame = C
  347.  
  348. local bulletTable = {}
  349. table.insert(bulletTable, {
  350. Hit = target,
  351. Distance = D,
  352. Cframe = C,
  353. RayObject = R
  354. })
  355.  
  356. game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
  357. local C = Sound:Clone()
  358. C.Parent = Gun
  359. C:Play()
  360. wait(0.05)
  361. Bullet:Remove()
  362. end))
  363. end
  364.  
  365. Mouse.Button1Down:Connect(function()
  366. Down = true
  367. end)
  368.  
  369.  
  370. Mouse.Button1Up:Connect(function()
  371. Down = false
  372. end)
  373.  
  374. while Run.Stepped:wait() do
  375. if Down == true then
  376. game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
  377. FireLaser(Mouse.Target)
  378. end
  379. end
  380. end)
  381.  
  382. fastm9.MouseButton1Down:connect(function()
  383. local Player = game.Players.LocalPlayer.Name
  384. local Gun = "M9" -- < -- Gun Name
  385. local Run = game:GetService("RunService")
  386.  
  387. Gun = game.Players[Player].Character[Gun]
  388. local Mouse = game.Players.LocalPlayer:GetMouse()
  389. local Down = false
  390. local Sound = Gun.Handle.FireSound
  391.  
  392. function CreateRay(Point_A, Point_B)
  393. local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
  394. local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
  395. local Dist = (Point_A - Pos).Magnitude
  396. local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
  397.  
  398. return CFrame, Dist, Ray
  399. end
  400.  
  401. function FireLaser(target)
  402. coroutine.resume(coroutine.create(function()
  403. local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
  404. local Bullet = Instance.new("Part", Gun)
  405. Bullet.BrickColor = BrickColor.Yellow()
  406. Bullet.Material = "Neon"
  407. Bullet.Anchored = true
  408. Bullet.CanCollide = false
  409. Bullet.Size = Vector3.new(0.2, 0.2, D)
  410. Bullet.CFrame = C
  411.  
  412. local bulletTable = {}
  413. table.insert(bulletTable, {
  414. Hit = target,
  415. Distance = D,
  416. Cframe = C,
  417. RayObject = R
  418. })
  419.  
  420. game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
  421. local C = Sound:Clone()
  422. C.Parent = Gun
  423. C:Play()
  424. wait(0.05)
  425. Bullet:Remove()
  426. end))
  427. end
  428.  
  429. Mouse.Button1Down:Connect(function()
  430. Down = true
  431. end)
  432.  
  433.  
  434. Mouse.Button1Up:Connect(function()
  435. Down = false
  436. end)
  437.  
  438. while Run.Stepped:wait() do
  439. if Down == true then
  440. game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
  441. FireLaser(Mouse.Target)
  442. end
  443. end
  444. end)
  445.  
  446. fastak.MouseButton1Down:connect(function()
  447. local Player = game.Players.LocalPlayer.Name
  448. local Gun = "AK47" -- < -- Gun Name
  449. local Run = game:GetService("RunService")
  450.  
  451. Gun = game.Players[Player].Character[Gun]
  452. local Mouse = game.Players.LocalPlayer:GetMouse()
  453. local Down = false
  454. local Sound = Gun.Handle.FireSound
  455.  
  456. function CreateRay(Point_A, Point_B)
  457. local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
  458. local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
  459. local Dist = (Point_A - Pos).Magnitude
  460. local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
  461.  
  462. return CFrame, Dist, Ray
  463. end
  464.  
  465. function FireLaser(target)
  466. coroutine.resume(coroutine.create(function()
  467. local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
  468. local Bullet = Instance.new("Part", Gun)
  469. Bullet.BrickColor = BrickColor.Yellow()
  470. Bullet.Material = "Neon"
  471. Bullet.Anchored = true
  472. Bullet.CanCollide = false
  473. Bullet.Size = Vector3.new(0.2, 0.2, D)
  474. Bullet.CFrame = C
  475.  
  476. local bulletTable = {}
  477. table.insert(bulletTable, {
  478. Hit = target,
  479. Distance = D,
  480. Cframe = C,
  481. RayObject = R
  482. })
  483.  
  484. game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
  485. local C = Sound:Clone()
  486. C.Parent = Gun
  487. C:Play()
  488. wait(0.05)
  489. Bullet:Remove()
  490. end))
  491. end
  492.  
  493. Mouse.Button1Down:Connect(function()
  494. Down = true
  495. end)
  496.  
  497.  
  498. Mouse.Button1Up:Connect(function()
  499. Down = false
  500. end)
  501.  
  502. while Run.Stepped:wait() do
  503. if Down == true then
  504. game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
  505. FireLaser(Mouse.Target)
  506. end
  507. end
  508. end)
  509.  
  510. yardtp.MouseButton1Down:connect(function()
  511. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(779.87,98,2458.93)
  512. end)
  513.  
  514. crimtp.MouseButton1Down:connect(function()
  515. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-943.46,94.13,2063.63)
  516. end)
  517.  
  518. secretroom.MouseButton1Click:connect(function()
  519. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(681, 100, 2330)
  520. end)
  521.  
  522. gaurd.MouseButton1Click:Connect(function()
  523. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(821, 99, 2274)
  524. end)
  525.  
  526. speed.MouseButton1Down:connect(function()
  527. Speed = "100" -- Change to how fast you want to go
  528.  
  529. player = game.Players.LocalPlayer.Character
  530. power = "WalkSpeed"
  531. player.Humanoid[power] = Speed
  532. wait()
  533. player.HumanoidRootPart.CustomPhysicalProperties = PhysicalProperties.new(9e99, 9e99, 9e99, 9e99, 9e99)
  534. wait()
  535. repeat
  536. game.Workspace.Gravity = 1000
  537. wait()
  538. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 287.5
  539. wait()
  540. until game.Players.LocalPlayer.Character.Humanoid.Health == 0
  541. end)
  542.  
  543. guns.MouseButton1Down:connect(function()
  544. for i,v in pairs(Workspace.Prison_ITEMS.giver:GetChildren()) do
  545.  
  546. lol = Workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
  547. print(lol)
  548. end
  549. end)
  550.  
  551. btools.MouseButton1Down:connect(function()
  552. local tool1 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
  553. tool1.BinType = "Hammer"
  554. end)
  555.  
  556. taserbypass.MouseButton1Down:connect(function()
  557. game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
  558. game.Players.LocalPlayer.CharacterAdded:connect(function()
  559. game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
  560. game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
  561. end)
  562. local message = Instance.new("Message",game.Workspace)
  563. message.Text = 'GUI made by TakeAspect'
  564. wait(2)
  565. message:Destroy()
  566. end)
  567.  
  568. superpunch.MouseButton1Down:connect(function()
  569. mainRemotes = game.ReplicatedStorage meleeRemote = mainRemotes['meleeEvent'] mouse = game.Players.LocalPlayer:GetMouse() punching = false cooldown = false function punch() cooldown = true local part = Instance.new("Part", game.Players.LocalPlayer.Character) part.Transparency = 1 part.Size = Vector3.new(5, 2, 3) part.CanCollide = false local w1 = Instance.new("Weld", part) w1.Part0 = game.Players.LocalPlayer.Character.Torso w1.Part1 = part w1.C1 = CFrame.new(0,0,2) part.Touched:connect(function(hit) if game.Players:FindFirstChild(hit.Parent.Name) then local plr = game.Players:FindFirstChild(hit.Parent.Name) if plr.Name ~= game.Players.LocalPlayer.Name then part:Destroy() for i = 1,100 do meleeRemote:FireServer(plr) end end end end) wait(1) cooldown = false part:Destroy() end mouse.KeyDown:connect(function(key) if cooldown == false then if key:lower() == "f" then punch() end end end)
  570. end)
Add Comment
Please, Sign In to add comment