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Mar 14th, 2020
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  1.  
  2. [SK]
  3.  
  4. Soul Carapace=3,520,530,255,255,255,Soul Carapace:
  5. Soul Carapaceready=3,620,530,0,255,0,${If[${Me.CombatAbilityReady[Soul Carapace]},Ready,]}
  6. Soul Carapacenotready=3,620,530,0,255,255,${If[!${Me.CombatAbilityReady[Soul Carapace]},${Me.CombatAbilityTimer[Soul Carapace].TimeHMS},]}
  7.  
  8. UAD=3,520,542,255,255,255,Unholy Aura:
  9. UADready=3,620,542,0,255,0,${If[${Me.CombatAbilityReady[Unholy Aura Discipline]},Ready,]}
  10. UADnotready=3,620,542,0,255,255,${If[!${Me.CombatAbilityReady[Unholy Aura Discipline]},${Me.CombatAbilityTimer[Unholy Aura Discipline].TimeHMS},]}
  11.  
  12. LC=3,520,554,255,255,255,Leech Curse:
  13. LCready=3,620,554,0,255,0,${If[${Me.CombatAbilityReady[LeechCurse Discipline]},Ready,]}
  14. LCnotready=3,620,554,0,255,255,${If[!${Me.CombatAbilityReady[LeechCurse Discipline]},${Me.CombatAbilityTimer[LeechCurse Discipline].TimeHMS},]}
  15.  
  16.  
  17.  
  18. [Warrior]
  19.  
  20. Ramp=3,520,530,255,255,255,Rampage:
  21. Rampready=3,620,530,0,255,0,${If[${Me.AltAbilityReady[Rampage]},Ready,]}
  22. Rampnotready=3,620,530,0,255,255,${If[!${Me.AltAbilityReady[Rampage]},${Me.AltAbilityTimer[Rampage].TimeHMS},]}
  23.  
  24.  
  25. Defensive=3,520,554,255,255,255,Defensive:
  26. Defensiveready=3,620,554,0,255,0,${If[${Me.CombatAbilityReady[Defensive State]},Ready,]}
  27. Defensivenotready=3,620,554,0,255,255,${If[!${Me.CombatAbilityReady[Defensive State]},${Me.CombatAbilityTimer[Defensive State].TimeHMS},]}
  28.  
  29. Defensive2=3,520,554,255,255,255,Defensive:
  30. Defensive2ready=3,620,554,0,255,0,${If[${Me.CombatAbilityReady[Stonewall Discipline]},Ready,]}
  31. Defensive2notready=3,620,554,0,255,255,${If[!${Me.CombatAbilityReady[Stonewall Discipline]},${Me.CombatAbilityTimer[Evasive Discipline].TimeHMS},]}
  32.  
  33. AreaTaunt=3,520,578,255,255,255,Furious:
  34. AreaTauntready=3,620,578,0,255,0,${If[${Me.CombatAbilityReady[Furious Discipline]},Ready,]}
  35. AreaTauntnotready=3,620,578,0,255,255,${If[!${Me.CombatAbilityReady[Furious Discipline]},${Me.CombatAbilityTimer[Furious Discipline].TimeHMS},]}
  36.  
  37.  
  38. [Monk]
  39.  
  40.  
  41.  
  42. DF=3,520,530,255,255,255,Destructive Force:
  43. DFready=3,620,530,0,255,0,${If[${Me.AltAbilityReady[Destructive Force]},Ready,]}
  44. DFnotready=3,620,530,0,255,255,${If[!${Me.AltAbilityReady[Destructive Force]},${Me.AltAbilityTimer[Destructive Force].TimeHMS},]}
  45.  
  46.  
  47.  
  48.  
  49. [Rogue]
  50.  
  51.  
  52.  
  53.  
  54.  
  55. [Necro]
  56.  
  57.  
  58. CS1=3,700,510,255,255,255, ~~~~~ CASTING ~~~~~
  59. CS2=3,700,522,255,255,255,Cast Effect: ${If[${Cast.Effect.ID},${Cast.Effect.Name},NONE]}
  60. CS3=3,700,534,255,255,255,Cast Timing: ${Cast.Timing}
  61. CS4=3,700,546,255,255,255,Cast Ready : ${Cast.Ready}
  62. CS5=3,700,558,255,255,255,Cast Status: ${Cast.Status}
  63. CS6=3,700,570,255,255,255,Cast Result: ${Cast.Result}
  64. CS7=3,700,582,255,255,255,Cast Stored: ${If[${Cast.Stored.ID},${Cast.Stored.Name},NONE]}
  65.  
  66. LB=3,520,530,255,255,255,Life Burn:
  67. LBready=3,620,530,0,255,0,${If[${Me.AltAbilityReady[Life Burn]},Ready,]}
  68. LBnotready=3,620,530,0,255,255,${If[!${Me.AltAbilityReady[Life Burn]},${Me.AltAbilityTimer[Life Burn].TimeHMS},]}
  69.  
  70. MC=3,520,542,255,255,255,Mend Companion:
  71. MCready=3,620,542,0,255,0,${If[${Me.AltAbilityReady[Replenish Companion]},Ready,]}
  72. MCnotready=3,620,542,0,255,255,${If[!${Me.AltAbilityReady[Replenish Companion]},${Me.AltAbilityTimer[Replenish Companion].TimeHMS},]}
  73.  
  74. SOD=3,520,554,255,255,255,Swarm of Decay:
  75. SODready=3,620,554,0,255,0,${If[${Me.AltAbilityReady[Swarm of Decay]},Ready,]}
  76. SODnotready=3,620,554,0,255,255,${If[!${Me.AltAbilityReady[Swarm of Decay]},${Me.AltAbilityTimer[Swarm of Decay].TimeHMS},]}
  77.  
  78. wtd=3,520,566,255,255,255,Wake the Dead:
  79. wtdready=3,620,566,0,255,0,${If[${Me.AltAbilityReady[Wake the Dead]},Ready,]}
  80. wtdnotready=3,620,566,0,255,255,${If[!${Me.AltAbilityReady[Wake the Dead]},${Me.AltAbilityTimer[Wake the Dead].TimeHMS},]}
  81.  
  82. [Caster]
  83.  
  84. CS1=3,700,510,255,255,255, ~~~~~ CASTING ~~~~~
  85. CS2=3,700,522,255,255,255,Cast Effect: ${If[${Cast.Effect.ID},${Cast.Effect.Name},NONE]}
  86. CS3=3,700,534,255,255,255,Cast Timing: ${Cast.Timing}
  87. CS4=3,700,546,255,255,255,Cast Ready : ${Cast.Ready}
  88. CS5=3,700,558,255,255,255,Cast Status: ${Cast.Status}
  89. CS6=3,700,570,255,255,255,Cast Result: ${Cast.Result}
  90. CS7=3,700,582,255,255,255,Cast Stored: ${If[${Cast.Stored.ID},${Cast.Stored.Name},NONE]}
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