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- Panel:AddControl("Label", {Text = "#vjbase.menu.snpc.settings.label1"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.togglewandering", Command = "vj_npc_nowandering"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.togglechasingenemy", Command = "vj_npc_nochasingenemy"})
- Panel:ControlHelp("#vjbase.menu.snpc.settings.label2")
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.togglemedics", Command = "vj_npc_nomedics"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.togglefollowplayer", Command = "vj_npc_nofollowplayer"})
- Panel:ControlHelp("#vjbase.menu.snpc.settings.label3")
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.toggleallies", Command = "vj_npc_noallies"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.togglebecomeenemytoply", Command = "vj_npc_nobecomeenemytoply"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.toggleproppush", Command = "vj_npc_noproppush"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.togglepropattack", Command = "vj_npc_nopropattack"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.togglescarednade", Command = "vj_npc_noscarednade"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.togglereloading", Command = "vj_npc_noreload"})
- Panel:AddControl("Label", {Text = "#vjbase.menu.snpc.settings.label4"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.togglemelee", Command = "vj_npc_nomelee"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.togglerange", Command = "vj_npc_norange"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.toggleleap", Command = "vj_npc_noleap"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.togglethrownade", Command = "vj_npc_nothrowgrenade"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.toggleweapons", Command = "vj_npc_noweapon"})
- Panel:ControlHelp("#vjbase.menu.snpc.settings.label5")
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.togglemeleedsp", Command = "vj_npc_nomeleedmgdsp"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.toggleslowplayer", Command = "vj_npc_slowplayer"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.togglebleedonmelee", Command = "vj_npc_bleedenemyonmelee"})
- Panel:AddControl("Label", {Text = "#vjbase.menu.snpc.settings.label6"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.toggleidleparticles", Command = "vj_npc_noidleparticle"})
- Panel:ControlHelp("#vjbase.menu.snpc.settings.label7")
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.togglesnpcchat", Command = "vj_npc_nosnpcchat"})
- Panel:ControlHelp("#vjbase.menu.snpc.settings.label8")
- Panel:AddControl("Label", {Text = "#vjbase.menu.snpc.settings.label9"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.toggleflinching", Command = "vj_npc_noflinching"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.togglebleeding", Command = "vj_npc_nobleed"})
- Panel:ControlHelp("#vjbase.menu.snpc.settings.label10")
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.togglebloodpool", Command = "vj_npc_nobloodpool"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.togglegib", Command = "vj_npc_nogib"})
- Panel:ControlHelp("#vjbase.menu.snpc.settings.label11")
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.togglegibdecals", Command = "vj_npc_nogibdecals"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.togglegibdeathparticles", Command = "vj_npc_nogibdeathparticles"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.toggledeathanim", Command = "vj_npc_nodeathanimation"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.togglecorpses", Command = "vj_npc_nocorpses"})
- Panel:AddControl("Label", {Text = "#vjbase.menu.snpc.settings.label12"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.togglerunontouch", Command = "vj_npc_animal_runontouch"})
- Panel:AddControl("Checkbox", {Label = "#vjbase.menu.snpc.settings.togglerunonhit", Command = "vj_npc_animal_runonhit"})
- add("vjbase.menu.snpc.settings.label1", "AI Settings:")
- add("vjbase.menu.snpc.settings.togglewandering", "Disable Wandering When Idle")
- add("vjbase.menu.snpc.settings.togglechasingenemy", "Disable Chasing Enemy")
- add("vjbase.menu.snpc.settings.label2", "Use this setting with caution, it can break a lot of things!")
- add("vjbase.menu.snpc.settings.togglemedics", "Disable Medic SNPCs")
- add("vjbase.menu.snpc.settings.togglefollowplayer", "Disable Following Player")
- add("vjbase.menu.snpc.settings.label3", "Example: When you press 'E' on a SNPC and they follow you")
- add("vjbase.menu.snpc.settings.toggleallies", "Disable Alliance (No Allies!)")
- add("vjbase.menu.snpc.settings.togglebecomeenemytoply", "Disable Allies Becoming Enemy")
- add("vjbase.menu.snpc.settings.toggleproppush", "Disable Prop Pushing (Creatures)")
- add("vjbase.menu.snpc.settings.togglepropattack", "Disable Prop Attacking (Creatures)")
- add("vjbase.menu.snpc.settings.togglescarednade", "Disable Humans Running from Grenades")
- add("vjbase.menu.snpc.settings.togglereloading", "Disable Weapon Reloading")
- add("vjbase.menu.snpc.settings.label4", "Attack Settings:")
- add("vjbase.menu.snpc.settings.togglemelee", "Disable Melee Attacks")
- add("vjbase.menu.snpc.settings.togglerange", "Disable Range Attacks")
- add("vjbase.menu.snpc.settings.toggleleap", "Disable Leap Attacks (Creatures)")
- add("vjbase.menu.snpc.settings.togglethrownade", "Disable Grenade Attacks (Humans)")
- add("vjbase.menu.snpc.settings.toggleweapons", "Disable Weapons (Humans)")
- add("vjbase.menu.snpc.settings.label5", "Humans will not be able to use weapons!")
- add("vjbase.menu.snpc.settings.togglemeleedsp", "Disable DSP Effect On Heavy Melee Damages")
- add("vjbase.menu.snpc.settings.toggleslowplayer", "Disable Players Slowing Down on Melee Attack")
- add("vjbase.menu.snpc.settings.togglebleedonmelee", "Disable Players/NPCs Bleeding on Melee Attack")
- add("vjbase.menu.snpc.settings.label6", "Miscellaneous Settings:")
- add("vjbase.menu.snpc.settings.toggleidleparticles", "Disable Idle Particles and Effects")
- add("vjbase.menu.snpc.settings.label7", "Disabling this can help with performance")
- add("vjbase.menu.snpc.settings.togglesnpcchat", "Disable SNPC Chat")
- add("vjbase.menu.snpc.settings.label8", "For example: 'Scientist is now following you'")
- add("vjbase.menu.snpc.settings.label9", "Damage & Corpse Settings:")
- add("vjbase.menu.snpc.settings.toggleflinching", "Disable Flinching")
- add("vjbase.menu.snpc.settings.togglebleeding", "Disable Bleeding")
- add("vjbase.menu.snpc.settings.label10", "Disables blood particles, decals, blood pools etc.")
- add("vjbase.menu.snpc.settings.togglebloodpool", "Disable Blood Pools (On Death)")
- add("vjbase.menu.snpc.settings.togglegib", "Disable Gibbing")
- add("vjbase.menu.snpc.settings.label11", "Disabling this can help with performance")
- add("vjbase.menu.snpc.settings.togglegibdecals", "Disable Gib Decals")
- add("vjbase.menu.snpc.settings.togglegibdeathparticles", "Disable Gib/Death Particles and Effects")
- add("vjbase.menu.snpc.settings.toggledeathanim", "Disable Death Animation")
- add("vjbase.menu.snpc.settings.togglecorpses", "Disable Corpses")
- add("vjbase.menu.snpc.settings.label12", "Passive Settings:")
- add("vjbase.menu.snpc.settings.togglerunontouch", "Disable Running on Touch")
- add("vjbase.menu.snpc.settings.togglerunonhit", "Disable Running on Hit")
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