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- every 5 seconds:
- loop all players:
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&6&lFolke&e&lSkolen"
- set score "&6&lDine Kills:&7 %{Kills.%loop-player%}%" to 14 of loop-player
- set score "&6&lDine Deaths:&7 %{Deaths.%loop-player%}%" to 13 of loop-player
- set score "&6&lDine Penge:&7 %loop-player's balance%" to 12 of loop-player
- set score "&6&lDin Killstreak:&7 %{Killstreak.%loop-player%}%" to 12 of loop-player
- on death:
- if attacker is a player:
- if victim is a player:
- add 1 to {Kills.%attacker%}
- add 1 to {KillStreak.%attacker%}
- add 1 to {Deaths.%victim%}
- on death:
- set {KillStreak.%player%} to 0
- on join:
- if {Kills.%player%} isn't set:
- set {Kills.%player%} to 0
- if {Deaths.%player%} isn't set:
- set {Deaths.%player%} to 0
- stop
- command /stats [<offline player>]:
- trigger:
- if arg-1 is not set:
- send "&6&l&m------------------------------"
- send "&7"
- send "&6&lDine Kills:&7 %{Kills.%player%}%"
- send "&6&lDine Deaths:&7 %{Deaths.%player%}%"
- send "&6&lDin Killsreak:&7 %{KillStreak.%player%}%"
- send "&7"
- send "&6&l&m------------------------------"
- else:
- send "&6&l&m------------------------------"
- send "&7"
- send "&6&lDine Kills:&7 %{Kills.%arg-1%}%"
- send "&6&lDine Deaths:&7 %{Deaths.%arg-1%}%"
- send "&6&lDin Killsreak:&7 %{KillStreak.%arg-1%}%"
- send "&7"
- send "&6&l&m------------------------------"
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