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- # Do not change tags in here without changing every other reference to them.
- # If adding new buildings, make sure they are uniquely named.
- #
- # Order in here matters for selection priority if icons are overlapping,
- # so leave bases on top
- #
- # cost = x #==> extra construction cost (added to goods cost estimations)
- # time = x #==> number of days to build.
- #
- ############# LATE GAME FACTORIES
- aeroplane_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 200
- electric_gear = 600
- steel = 600
- cement = 600
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = aeroplane_factory
- pop_build_factory = yes
- advanced_factory = yes
- }
- barrel_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 200
- electric_gear = 500
- steel = 500
- cement = 500
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = barrel_factory
- pop_build_factory = yes
- advanced_factory = yes
- }
- automobile_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 200
- electric_gear = 200
- steel = 400
- cement = 400
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = automobile_factory
- pop_build_factory = yes
- advanced_factory = yes
- }
- radio_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 200
- electric_gear = 200
- steel = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = radio_factory
- pop_build_factory = yes
- advanced_factory = yes
- }
- telephone_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 200
- electric_gear = 200
- steel = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = telephone_factory
- pop_build_factory = yes
- advanced_factory = yes
- }
- ############# STRATEGIC FACTORIES
- electric_gear_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 300
- steel = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = electric_gear_factory
- pop_build_factory = yes
- strategic_factory = yes
- }
- machine_parts_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- steel = 400
- iron = 400
- cement = 400
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = machine_parts_factory
- pop_build_factory = yes
- strategic_factory = yes
- }
- synthetic_oil_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 300
- steel = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = synthetic_oil_factory
- pop_build_factory = yes
- strategic_factory = yes
- }
- synthetic_rubber_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 300
- steel = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = synthetic_rubber_factory
- pop_build_factory = yes
- strategic_factory = yes
- }
- fuel_refinery = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 200
- steel = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = fuel_refinery
- pop_build_factory = yes
- strategic_factory = yes
- }
- ############# NAVAL FACTORIES
- steamer_shipyard = {
- type = factory
- steam = yes
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 400
- steel = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = steamer_shipyard
- pop_build_factory = yes
- }
- clipper_shipyard = {
- type = factory
- sail = yes
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 200
- iron = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = clipper_shipyard
- pop_build_factory = yes
- }
- ############# LUXURY GOODS FACTORIES
- luxury_clothes_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 200
- iron = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = luxury_clothes_factory
- pop_build_factory = yes
- }
- luxury_furniture_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 200
- iron = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = luxury_furniture_factory
- pop_build_factory = yes
- }
- ############# MEDIUM FACTORIES
- steel_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 200
- iron = 200
- coal = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = steel_factory
- pop_build_factory = yes
- }
- artillery_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 200
- iron = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = artillery_factory
- pop_build_factory = yes
- }
- small_arms_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 140
- iron = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = small_arms_factory
- pop_build_factory = yes
- }
- ############# COMMON FACTORIES
- furniture_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 140
- iron = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = furniture_factory
- pop_build_factory = yes
- }
- paper_mill = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 140
- iron = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = paper_mill
- pop_build_factory = yes
- }
- regular_clothes_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 280
- iron = 400
- cement = 400
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = regular_clothes_factory
- pop_build_factory = yes
- }
- explosives_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 140
- iron = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = explosives_factory
- pop_build_factory = yes
- }
- ############# CHEAP FACTORIES
- ammunition_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 100
- iron = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = ammunition_factory
- pop_build_factory = yes
- }
- canned_food_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 80
- iron = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = canned_food_factory
- pop_build_factory = yes
- }
- dye_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 80
- iron = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = dye_factory
- pop_build_factory = yes
- }
- liquor_distillery = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 80
- iron = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- default_enabled = yes
- production_type = liquor_distillery
- pop_build_factory = yes
- }
- winery = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 80
- iron = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- default_enabled = yes
- production_type = winery
- pop_build_factory = yes
- }
- ############# BASIC FACTORIES
- lumber_mill = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 20
- iron = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = lumber_mill
- pop_build_factory = yes
- }
- fabric_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 20
- iron = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = fabric_factory
- pop_build_factory = yes
- }
- cement_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 20
- iron = 200
- timber = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = cement_factory
- pop_build_factory = yes
- }
- glass_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 40
- iron = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- default_enabled = yes
- production_type = glass_factory
- pop_build_factory = yes
- }
- fertilizer_factory = {
- type = factory
- on_completion = factory
- completion_size = 0.2
- max_level = 99
- goods_cost =
- {
- machine_parts = 200
- iron = 200
- cement = 200
- }
- time = 300
- visibility = yes
- onmap = no
- production_type = fertilizer_factory
- pop_build_factory = yes
- }
- fort = {
- type = fort
- goods_cost = {
- lumber = 100
- cement = 100
- explosives = 50
- small_arms = 50
- artillery = 40
- steel = 10
- }
- time = 1080
- visibility = yes
- onmap = yes
- max_level = 7
- province = yes
- fort_level = 1
- }
- naval_base = {
- type = naval_base
- cost = 15000
- goods_cost = {
- timber = 50
- lumber = 50
- cement = 100
- steel = 100
- machine_parts = 1
- }
- time = 1080
- naval_capacity = 1
- capital = yes
- onmap = yes
- port = yes
- visibility = yes
- max_level = 7
- colonial_points = { 30 50 70 90 110 130 150 } #points at levels 1-7
- province = yes
- one_per_state = yes
- colonial_range = 50
- local_ship_build = -0.10
- }
- railroad = {
- type = infrastructure
- goods_cost = {
- lumber = 100
- cement = 100
- steel = 100
- }
- time = 730
- visibility = yes
- onmap = yes
- max_level = 7
- province = yes
- infrastructure = 0.16
- movement_cost = -0.05
- pop_build_factory = yes
- spawn_railway_track = yes
- }
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