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Jun 16th, 2023
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  1. # Do not change tags in here without changing every other reference to them.
  2. # If adding new buildings, make sure they are uniquely named.
  3. #
  4. # Order in here matters for selection priority if icons are overlapping,
  5. # so leave bases on top
  6.  
  7. #
  8. # cost = x #==> extra construction cost (added to goods cost estimations)
  9. # time = x #==> number of days to build.
  10. #
  11.  
  12.  
  13. ############# LATE GAME FACTORIES
  14.  
  15. aeroplane_factory = {
  16. type = factory
  17. on_completion = factory
  18. completion_size = 0.2
  19. max_level = 99
  20. goods_cost =
  21. {
  22. machine_parts = 200
  23. electric_gear = 600
  24. steel = 600
  25. cement = 600
  26. }
  27. time = 300
  28. visibility = yes
  29. onmap = no
  30.  
  31. production_type = aeroplane_factory
  32. pop_build_factory = yes
  33. advanced_factory = yes
  34. }
  35.  
  36. barrel_factory = {
  37. type = factory
  38. on_completion = factory
  39. completion_size = 0.2
  40. max_level = 99
  41. goods_cost =
  42. {
  43. machine_parts = 200
  44. electric_gear = 500
  45. steel = 500
  46. cement = 500
  47. }
  48.  
  49. time = 300
  50. visibility = yes
  51. onmap = no
  52.  
  53. production_type = barrel_factory
  54. pop_build_factory = yes
  55. advanced_factory = yes
  56. }
  57.  
  58. automobile_factory = {
  59. type = factory
  60. on_completion = factory
  61. completion_size = 0.2
  62. max_level = 99
  63. goods_cost =
  64. {
  65. machine_parts = 200
  66. electric_gear = 200
  67. steel = 400
  68. cement = 400
  69. }
  70. time = 300
  71. visibility = yes
  72. onmap = no
  73.  
  74. production_type = automobile_factory
  75. pop_build_factory = yes
  76. advanced_factory = yes
  77. }
  78.  
  79. radio_factory = {
  80. type = factory
  81.  
  82. on_completion = factory
  83. completion_size = 0.2
  84. max_level = 99
  85. goods_cost =
  86. {
  87. machine_parts = 200
  88. electric_gear = 200
  89. steel = 200
  90. cement = 200
  91. }
  92. time = 300
  93. visibility = yes
  94. onmap = no
  95.  
  96. production_type = radio_factory
  97. pop_build_factory = yes
  98. advanced_factory = yes
  99. }
  100.  
  101. telephone_factory = {
  102. type = factory
  103.  
  104. on_completion = factory
  105. completion_size = 0.2
  106. max_level = 99
  107. goods_cost =
  108. {
  109. machine_parts = 200
  110. electric_gear = 200
  111. steel = 200
  112. cement = 200
  113. }
  114. time = 300
  115. visibility = yes
  116. onmap = no
  117.  
  118. production_type = telephone_factory
  119. pop_build_factory = yes
  120. advanced_factory = yes
  121. }
  122.  
  123. ############# STRATEGIC FACTORIES
  124.  
  125. electric_gear_factory = {
  126. type = factory
  127.  
  128. on_completion = factory
  129. completion_size = 0.2
  130. max_level = 99
  131. goods_cost =
  132. {
  133. machine_parts = 300
  134. steel = 200
  135. cement = 200
  136. }
  137. time = 300
  138. visibility = yes
  139. onmap = no
  140.  
  141. production_type = electric_gear_factory
  142. pop_build_factory = yes
  143. strategic_factory = yes
  144. }
  145.  
  146. machine_parts_factory = {
  147. type = factory
  148.  
  149. on_completion = factory
  150. completion_size = 0.2
  151. max_level = 99
  152. goods_cost =
  153. {
  154. steel = 400
  155. iron = 400
  156. cement = 400
  157. }
  158. time = 300
  159. visibility = yes
  160. onmap = no
  161.  
  162. production_type = machine_parts_factory
  163. pop_build_factory = yes
  164. strategic_factory = yes
  165. }
  166.  
  167. synthetic_oil_factory = {
  168. type = factory
  169.  
  170. on_completion = factory
  171. completion_size = 0.2
  172. max_level = 99
  173. goods_cost =
  174. {
  175. machine_parts = 300
  176. steel = 200
  177. cement = 200
  178. }
  179. time = 300
  180. visibility = yes
  181. onmap = no
  182.  
  183. production_type = synthetic_oil_factory
  184. pop_build_factory = yes
  185. strategic_factory = yes
  186. }
  187.  
  188. synthetic_rubber_factory = {
  189. type = factory
  190.  
  191. on_completion = factory
  192. completion_size = 0.2
  193. max_level = 99
  194. goods_cost =
  195. {
  196. machine_parts = 300
  197. steel = 200
  198. cement = 200
  199. }
  200. time = 300
  201. visibility = yes
  202. onmap = no
  203.  
  204. production_type = synthetic_rubber_factory
  205. pop_build_factory = yes
  206. strategic_factory = yes
  207. }
  208.  
  209. fuel_refinery = {
  210. type = factory
  211.  
  212. on_completion = factory
  213. completion_size = 0.2
  214. max_level = 99
  215. goods_cost =
  216. {
  217. machine_parts = 200
  218. steel = 200
  219. cement = 200
  220. }
  221. time = 300
  222. visibility = yes
  223. onmap = no
  224.  
  225. production_type = fuel_refinery
  226. pop_build_factory = yes
  227. strategic_factory = yes
  228. }
  229.  
  230. ############# NAVAL FACTORIES
  231.  
  232. steamer_shipyard = {
  233. type = factory
  234.  
  235. steam = yes
  236.  
  237. on_completion = factory
  238. completion_size = 0.2
  239. max_level = 99
  240. goods_cost =
  241. {
  242. machine_parts = 400
  243. steel = 200
  244. cement = 200
  245. }
  246. time = 300
  247. visibility = yes
  248. onmap = no
  249.  
  250. production_type = steamer_shipyard
  251. pop_build_factory = yes
  252. }
  253.  
  254. clipper_shipyard = {
  255. type = factory
  256.  
  257. sail = yes
  258.  
  259. on_completion = factory
  260. completion_size = 0.2
  261. max_level = 99
  262. goods_cost =
  263. {
  264. machine_parts = 200
  265. iron = 200
  266. cement = 200
  267. }
  268. time = 300
  269. visibility = yes
  270. onmap = no
  271.  
  272. production_type = clipper_shipyard
  273. pop_build_factory = yes
  274. }
  275.  
  276. ############# LUXURY GOODS FACTORIES
  277.  
  278. luxury_clothes_factory = {
  279. type = factory
  280.  
  281. on_completion = factory
  282. completion_size = 0.2
  283. max_level = 99
  284. goods_cost =
  285. {
  286. machine_parts = 200
  287. iron = 200
  288. cement = 200
  289. }
  290. time = 300
  291. visibility = yes
  292. onmap = no
  293.  
  294. production_type = luxury_clothes_factory
  295. pop_build_factory = yes
  296. }
  297.  
  298. luxury_furniture_factory = {
  299. type = factory
  300.  
  301. on_completion = factory
  302. completion_size = 0.2
  303. max_level = 99
  304. goods_cost =
  305. {
  306. machine_parts = 200
  307. iron = 200
  308. cement = 200
  309. }
  310. time = 300
  311. visibility = yes
  312. onmap = no
  313.  
  314. production_type = luxury_furniture_factory
  315. pop_build_factory = yes
  316. }
  317.  
  318. ############# MEDIUM FACTORIES
  319.  
  320. steel_factory = {
  321. type = factory
  322.  
  323. on_completion = factory
  324. completion_size = 0.2
  325. max_level = 99
  326. goods_cost =
  327. {
  328. machine_parts = 200
  329. iron = 200
  330. coal = 200
  331. }
  332. time = 300
  333. visibility = yes
  334. onmap = no
  335.  
  336. production_type = steel_factory
  337. pop_build_factory = yes
  338. }
  339.  
  340. artillery_factory = {
  341. type = factory
  342.  
  343. on_completion = factory
  344. completion_size = 0.2
  345. max_level = 99
  346. goods_cost =
  347. {
  348. machine_parts = 200
  349. iron = 200
  350. cement = 200
  351. }
  352. time = 300
  353. visibility = yes
  354. onmap = no
  355.  
  356. production_type = artillery_factory
  357. pop_build_factory = yes
  358. }
  359.  
  360. small_arms_factory = {
  361. type = factory
  362. on_completion = factory
  363. completion_size = 0.2
  364. max_level = 99
  365. goods_cost =
  366. {
  367. machine_parts = 140
  368. iron = 200
  369. cement = 200
  370. }
  371. time = 300
  372. visibility = yes
  373. onmap = no
  374.  
  375. production_type = small_arms_factory
  376. pop_build_factory = yes
  377. }
  378.  
  379. ############# COMMON FACTORIES
  380.  
  381. furniture_factory = {
  382. type = factory
  383. on_completion = factory
  384. completion_size = 0.2
  385. max_level = 99
  386. goods_cost =
  387. {
  388. machine_parts = 140
  389. iron = 200
  390. cement = 200
  391. }
  392. time = 300
  393. visibility = yes
  394. onmap = no
  395.  
  396. production_type = furniture_factory
  397. pop_build_factory = yes
  398. }
  399.  
  400. paper_mill = {
  401. type = factory
  402. on_completion = factory
  403. completion_size = 0.2
  404. max_level = 99
  405. goods_cost =
  406. {
  407. machine_parts = 140
  408. iron = 200
  409. cement = 200
  410. }
  411. time = 300
  412. visibility = yes
  413. onmap = no
  414.  
  415. production_type = paper_mill
  416. pop_build_factory = yes
  417. }
  418.  
  419. regular_clothes_factory = {
  420. type = factory
  421. on_completion = factory
  422. completion_size = 0.2
  423. max_level = 99
  424. goods_cost =
  425. {
  426. machine_parts = 280
  427. iron = 400
  428. cement = 400
  429. }
  430. time = 300
  431. visibility = yes
  432. onmap = no
  433.  
  434. production_type = regular_clothes_factory
  435. pop_build_factory = yes
  436. }
  437.  
  438. explosives_factory = {
  439. type = factory
  440. on_completion = factory
  441. completion_size = 0.2
  442. max_level = 99
  443. goods_cost =
  444. {
  445. machine_parts = 140
  446. iron = 200
  447. cement = 200
  448. }
  449. time = 300
  450. visibility = yes
  451. onmap = no
  452.  
  453. production_type = explosives_factory
  454. pop_build_factory = yes
  455. }
  456.  
  457. ############# CHEAP FACTORIES
  458.  
  459. ammunition_factory = {
  460. type = factory
  461.  
  462. on_completion = factory
  463. completion_size = 0.2
  464. max_level = 99
  465. goods_cost =
  466. {
  467. machine_parts = 100
  468. iron = 200
  469. cement = 200
  470. }
  471. time = 300
  472. visibility = yes
  473. onmap = no
  474.  
  475. production_type = ammunition_factory
  476. pop_build_factory = yes
  477. }
  478.  
  479. canned_food_factory = {
  480. type = factory
  481.  
  482. on_completion = factory
  483. completion_size = 0.2
  484. max_level = 99
  485. goods_cost =
  486. {
  487. machine_parts = 80
  488. iron = 200
  489. cement = 200
  490. }
  491. time = 300
  492. visibility = yes
  493. onmap = no
  494.  
  495. production_type = canned_food_factory
  496. pop_build_factory = yes
  497. }
  498.  
  499. dye_factory = {
  500. type = factory
  501.  
  502. on_completion = factory
  503. completion_size = 0.2
  504. max_level = 99
  505. goods_cost =
  506. {
  507. machine_parts = 80
  508. iron = 200
  509. cement = 200
  510. }
  511. time = 300
  512. visibility = yes
  513. onmap = no
  514.  
  515. production_type = dye_factory
  516. pop_build_factory = yes
  517. }
  518.  
  519. liquor_distillery = {
  520. type = factory
  521.  
  522. on_completion = factory
  523. completion_size = 0.2
  524. max_level = 99
  525. goods_cost =
  526. {
  527. machine_parts = 80
  528. iron = 200
  529. cement = 200
  530. }
  531. time = 300
  532. visibility = yes
  533. onmap = no
  534.  
  535. default_enabled = yes
  536. production_type = liquor_distillery
  537. pop_build_factory = yes
  538. }
  539.  
  540. winery = {
  541. type = factory
  542. on_completion = factory
  543. completion_size = 0.2
  544. max_level = 99
  545. goods_cost =
  546. {
  547. machine_parts = 80
  548. iron = 200
  549. cement = 200
  550. }
  551. time = 300
  552. visibility = yes
  553. onmap = no
  554.  
  555. default_enabled = yes
  556. production_type = winery
  557. pop_build_factory = yes
  558. }
  559.  
  560. ############# BASIC FACTORIES
  561.  
  562. lumber_mill = {
  563. type = factory
  564. on_completion = factory
  565. completion_size = 0.2
  566. max_level = 99
  567. goods_cost =
  568. {
  569. machine_parts = 20
  570. iron = 200
  571. cement = 200
  572. }
  573. time = 300
  574. visibility = yes
  575. onmap = no
  576.  
  577. production_type = lumber_mill
  578. pop_build_factory = yes
  579. }
  580.  
  581. fabric_factory = {
  582. type = factory
  583. on_completion = factory
  584. completion_size = 0.2
  585. max_level = 99
  586. goods_cost =
  587. {
  588. machine_parts = 20
  589. iron = 200
  590. cement = 200
  591. }
  592. time = 300
  593. visibility = yes
  594. onmap = no
  595.  
  596. production_type = fabric_factory
  597. pop_build_factory = yes
  598. }
  599.  
  600. cement_factory = {
  601. type = factory
  602. on_completion = factory
  603. completion_size = 0.2
  604. max_level = 99
  605. goods_cost =
  606. {
  607. machine_parts = 20
  608. iron = 200
  609. timber = 200
  610. }
  611. time = 300
  612. visibility = yes
  613. onmap = no
  614.  
  615. production_type = cement_factory
  616. pop_build_factory = yes
  617. }
  618.  
  619. glass_factory = {
  620. type = factory
  621. on_completion = factory
  622. completion_size = 0.2
  623. max_level = 99
  624. goods_cost =
  625. {
  626. machine_parts = 40
  627. iron = 200
  628. cement = 200
  629. }
  630. time = 300
  631. visibility = yes
  632. onmap = no
  633.  
  634. default_enabled = yes
  635. production_type = glass_factory
  636. pop_build_factory = yes
  637. }
  638.  
  639. fertilizer_factory = {
  640. type = factory
  641. on_completion = factory
  642. completion_size = 0.2
  643. max_level = 99
  644. goods_cost =
  645. {
  646. machine_parts = 200
  647. iron = 200
  648. cement = 200
  649. }
  650. time = 300
  651. visibility = yes
  652. onmap = no
  653.  
  654. production_type = fertilizer_factory
  655. pop_build_factory = yes
  656. }
  657.  
  658. fort = {
  659. type = fort
  660. goods_cost = {
  661. lumber = 100
  662. cement = 100
  663. explosives = 50
  664. small_arms = 50
  665. artillery = 40
  666. steel = 10
  667. }
  668. time = 1080
  669. visibility = yes
  670. onmap = yes
  671. max_level = 7
  672. province = yes
  673. fort_level = 1
  674. }
  675.  
  676. naval_base = {
  677. type = naval_base
  678. cost = 15000
  679. goods_cost = {
  680. timber = 50
  681. lumber = 50
  682. cement = 100
  683. steel = 100
  684. machine_parts = 1
  685. }
  686. time = 1080
  687. naval_capacity = 1
  688. capital = yes
  689. onmap = yes
  690. port = yes
  691. visibility = yes
  692. max_level = 7
  693. colonial_points = { 30 50 70 90 110 130 150 } #points at levels 1-7
  694. province = yes
  695. one_per_state = yes
  696. colonial_range = 50
  697. local_ship_build = -0.10
  698. }
  699.  
  700. railroad = {
  701. type = infrastructure
  702. goods_cost = {
  703. lumber = 100
  704. cement = 100
  705. steel = 100
  706. }
  707. time = 730
  708. visibility = yes
  709. onmap = yes
  710. max_level = 7
  711. province = yes
  712.  
  713. infrastructure = 0.16
  714. movement_cost = -0.05
  715.  
  716. pop_build_factory = yes
  717. spawn_railway_track = yes
  718. }
  719.  
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