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- *** Configuration file for RTV/RTM. ***
- *** All field names are case-insensitive. ***
- *** This does not apply to all field values however. ***
- *** Please read carefully the description of each field. ***
- ************************************************************
- * General settings *
- ************************************************************
- * Path of the log file.
- * MBII server must have a log file and have
- * g_logSync set to 1 (enabled) and
- * g_logExplicit set to 3.
- * seta g_logSync "1"
- * seta g_logExplicit "3"
- * Path is case-sensitive under Linux.
- Log: /root/.local/share/openjk/MBII/games.log
- * e.g. /home/myserver/.ja/MBII/server.log
- * Path of the MBII folder.
- * Used to detect all BSP map files.
- * Path is case-sensitive under Linux.
- MBII folder: /root/ja/MBII
- * e.g. /home/myserver/MBII
- * Server address (155.138.245.83:29070).
- * Used for sending messages and commands to the server.
- * Do not change the IP unless the loopback (127.0.0.1) is redirecting to another or no server at all.
- * IP address can be replaced with a fqdn such as localhost:29070 or server.com:29070.
- Address: 155.138.245.83:29070
- * Bind IP address.
- * The IP address set here will be bound to send packets to the server.
- * It must be an IP available within your machine.
- * It's HIGHLY recommended to bind the same IP address set in the Address field.
- * A fqdn such as localhost or server.com is also valid.
- * Leave this field empty or commented to use whatever is available from the machine.
- * Bind: 155.138.245.83:29070
- * Server rcon password.
- * Used for sending messages and commands to the server.
- * Password is case-sensitive.
- Password: HIDDEN
- * Flood protection system.
- * The flood protection system will not allow the same player to execute one command after the
- * other in rapid sequences (flooding).
- * For each individual player a timer will be set once he/she uses one of RTV/RTM commands.
- * The timer resets for each new command the player sends, unless the previous timer didn't expire yet.
- * In this case, the command will be ignored until the timer expires.
- * Voting commands are not monitored as they don't send a message back to the server.
- * Players can vote as they see fit without worry of their commands being ignored.
- * Admin commands will also not be monitored.
- * Timer in seconds.
- * OBS: Timer can be set as a floating point for fractions of a second.
- * Ex: Half a second, 0.5.
- * 0 = Disabled.
- Flood protection: 3
- * Enable this option to force RTV/RTM to use the say command only.
- * Svsay command (server messages placed in the chat box) will never be used,
- * instead all messages will appear for a very short time window at the top left corner of the screen.
- * This option when enabled will basically make all of RTV/RTM messages only truly
- * visible through the use of the in-game console.
- * 0 = Disabled (Important messages will be sent via the svsay command, while non-important messages will be
- * sent via the say command).
- * 1 = Enabled (All messages will be sent via the say command only).
- * Developer Note: The minimal amount of messages sent via svsay never bothered me, despite
- * the fact that I've OCD (Obsessive Compulsive Disorder),
- * and I truly question whether the efficiency of raising awareness to more important
- * events can still be maintained when players have to rely mostly in the console.
- * This field was added to try to please all sides, although I won't recommend to
- * enable it under any circumstance.
- Use say only: 0
- * When enabled, this option will kick any and all players using the protected nicknames Server and Admin.
- * Case and color are disregarded and therefore any variation of those two names are disallowed.
- * OBS: g_logClientInfo must be set to "1" within your server.cfg for this feature to have any effect.
- Name protection: 1
- * Default game that it will switch to when the player count drops to 0.
- * Format may include one or two options.
- * With one option, you must either set the default map name
- * or the default mode value to switch to.
- * Ex: Default game: mb2_dotf
- * With two options, you must set the mode value followed by one or more blank spaces and
- * then the map name.
- * Ex: Default game: 0 mb2_dotf
- * Mode values are:
- * 0 = Open.
- * 1 = Semi Authentic.
- * 2 = Full Authentic.
- * 3 = Duel.
- * 4 = Legends.
- * If left empty or commented, it will do nothing when player count drops to 0.
- Default game:
- * 0 mb2_dotf
- * Clean the log file once its size is greater than or equal the defined value in megabytes.
- * Ex: Clean Log: 1 20
- * This value will clean the log file once its size is greater than or equal 20 megabytes.
- * Compressed files will be tar.gz (gzip) with its date of compression
- * appended into its name.
- * Ex: log.txt-20110101000000.tar.gz (2011 01 01 00:00:00)
- * 0 = Disabled.
- * 1 = Clean.
- * 2 = Compress and clean.
- Clean log: 2 10
- ************************************************************
- * Admin voting settings *
- ************************************************************
- * Define the method to use to complete an admin voting,
- * and the number of minutes/rounds as the voting limit.
- * 0 = Minutes (An admin voting will complete based on the specified value in minutes).
- * 1 = Rounds (An admin voting will complete based on the specified value in rounds.
- * The round in which the voting was started will not be counted towards this value).
- * Ex: Admin voting: 0 3
- * will complete an admin voting after 3 minutes have passed.
- * Display messages informing the players of the voting and the voting options will occur
- * at intervals of 1 minute. The final display message will occur 30 seconds before the voting completes.
- * Ex: Admin voting: 1 5
- * will complete an admin voting after 5 rounds have passed.
- * Display messages informing the players of the voting and the voting options will occur
- * at the beginning of every round.
- Admin voting: 0 2
- * The minimum amount of votes for an admin voting not to fail.
- * The value must be in percent (0-100)
- * and must be either a floating point (20.5) or an integer (20).
- * 0 = Disabled (even if no vote was registered, the admin voting will never fail).
- Admin minimum votes: 10
- * Skip admin voting once an option can no longer be reached.
- * Ex: 4 players are online and 3 voted for option 1. No other option can reach
- * option 1's value anymore, therefore it will not wait for the last player
- * to vote, skipping ahead to result instead.
- * Ex: 8 players are online and 4 voted for option 1, 1 voted for option 2,
- * and 1 voted for option 3. 2 votes are remaining and no option
- * can reach option 1's value anymore, therefore skipping
- * ahead to result instead.
- * If the number of votes didn't reach the minimum votes requirement,
- * the admin voting will not be skipped.
- * OBS: While this feature takes vote changes and unvote into account,
- * one must change his vote or unvote before the winning option becomes unreachable.
- * 0 = Disabled (admin voting will never be skipped).
- * 1 = Admin voting will only be skipped if all players have voted.
- * 2 = Admin voting will be skipped when an option's value is no longer reachable.
- Admin skip voting: 1
- ************************************************************
- * Map limit settings *
- ************************************************************
- * Map roundlimit.
- * Detects the server roundlimit and fraglimit, and start a map voting once it's reached.
- * OBS: Roundlimit and/or fraglimit must be enabled within the server (seta roundlimit/fraglimit "value").
- * 0 = Disabled.
- * 1 = Enabled.
- Roundlimit: 0
- * Map timelimit.
- * Detects the server timelimit and start a map voting once it's reached.
- * OBS: Timelimit must be enabled within the server (seta timelimit "value").
- * 0 = Disabled.
- * 1 = Enabled.
- Timelimit: 0
- * Define the method to use to complete a map limit voting,
- * and the number of minutes/rounds as the voting limit.
- * 0 = Minutes (A map limit voting will complete based on the specified value in minutes).
- * 1 = Rounds (A map limit voting will complete based on the specified value in rounds.
- * The round in which the voting was started will not be counted towards this value).
- * Ex: Limit voting: 0 3
- * will complete a map limit voting after 3 minutes have passed.
- * Display messages informing the players of the voting and the voting options will occur
- * at intervals of 1 minute. The final display message will occur 30 seconds before the voting completes.
- * Ex: Limit voting: 1 5
- * will complete a map limit voting after 5 rounds have passed.
- * Display messages informing the players of the voting and the voting options will occur
- * at the beginning of every round.
- * This field can be left empty or commented if neither Roundlimit nor Timelimit
- * are enabled.
- Limit voting: 0 2
- * The minimum amount of votes for a map limit voting not to fail.
- * The value must be in percent (0-100)
- * and must be either a floating point (20.5) or an integer (20).
- * 0 = Disabled (even if no vote was registered, the map limit voting will never fail).
- * This field can be left empty or commented if neither Roundlimit nor Timelimit
- * are enabled.
- Limit minimum votes: 10
- * Controls the availability of the extend map option "Don't change" for Roundlimit and
- * Timelimit votings.
- * OBS: If this field leaves the map limit voting with only a single option remaining,
- * then a voting will not be called and a map change will take place with the only option.
- * 0 = The "Don't change" option will never be added to any map limit voting.
- * 1 = The "Don't change" option will be added until the number of extensions is reached for the current map
- * (requires a second option defining the amount of extensions allowed).
- * 2 = The "Don't change" option will be added for every map limit voting.
- * OBS: Second option should be preceded by one or more blank spaces.
- * Ex: Limit extend: 1 2
- * OBS: Extensions are computed from every map voting, including RTV.
- * This field can be left empty or commented if neither Roundlimit nor Timelimit
- * are enabled.
- Limit extend: 2
- * Time to wait before re-enabling RTV after a successful map limit voting
- * in seconds (MAP CHANGE).
- * Even though Roundlimit and Timelimit will never use this value, it can be added to prevent
- * RTV from being immediately re-used after a map limit voting.
- * 0 = Disabled.
- * This field can be left empty or commented if neither Roundlimit nor Timelimit
- * are enabled.
- Limit successful wait time: 300
- * Time to wait before re-enabling RTV after a failed map limit voting
- * in seconds (NO MAP CHANGE).
- * This can happen either because most players voted not to change the map (extend),
- * or because minimum votes requirement was not met.
- * Even though Roundlimit and Timelimit will never use this value, it can be added to prevent
- * RTV from being immediately re-used after a map limit voting.
- * 0 = Disabled.
- * This field can be left empty or commented if neither Roundlimit nor Timelimit
- * are enabled.
- Limit failed wait time: 300
- * Skip map limit voting once an option can no longer be reached.
- * Ex: 4 players are online and 3 voted for option 1. No other option can reach
- * option 1's value anymore, therefore it will not wait for the last player
- * to vote, skipping ahead to result instead.
- * Ex: 8 players are online and 4 voted for option 1, 1 voted for option 2,
- * and 1 voted for option 3. 2 votes are remaining and no option
- * can reach option 1's value anymore, therefore skipping
- * ahead to result instead.
- * If second turn is enabled, the map limit voting will
- * only be skipped if the amount of votes received by the most voted option
- * is greater than 50% of the total number of players,
- * since every vote counts for defining a second turn.
- * If the number of votes didn't reach the minimum votes requirement,
- * the map limit voting will not be skipped.
- * OBS: While this feature takes vote changes and unvote into account,
- * one must change his vote or unvote before the winning option becomes unreachable.
- * 0 = Disabled (map limit voting will never be skipped).
- * 1 = Map limit voting will only be skipped if all players have voted.
- * 2 = Map limit voting will be skipped when an option's value is no longer reachable.
- * This field can be left empty or commented if neither Roundlimit nor Timelimit
- * are enabled.
- Limit skip voting: 1
- * Start a second turn map limit voting whether the number of options is greater than 2 and
- * the amount of votes received by the most voted option is less than or equal 50% of the total number of votes.
- * OBS: If two options tied and no other option received any votes, a second turn voting will not be called.
- * The two most voted options will be used for the second turn voting.
- * If the number of most voted options is greater than 2, then map priority will be used to define
- * the two options for second turn.
- * 0 = Disabled (no second turn map limit voting will be called).
- * 1 = Enabled.
- * This field can be left empty or commented if neither Roundlimit nor Timelimit
- * are enabled.
- Limit second turn: 1
- * Change map immediately after a map limit voting or await for the next round.
- * 0 = Disabled (map will only change after a new round is detected).
- * 1 = Enabled (map will change immediately after a map limit voting).
- * This field can be left empty or commented if neither Roundlimit nor Timelimit
- * are enabled.
- Limit change immediately: 0
- ************************************************************
- * Rock the Vote settings *
- ************************************************************
- * Rock the Vote (RTV).
- * Player-based map changer.
- * 0 = Disabled.
- * 1 = Enabled.
- RTV: 1
- * Required number of players for RTV to pass (in percent).
- * Must be either a floating point (60.5) or an integer (60).
- * If an integer cannot be represented by this value,
- * the closest integer to this value will be used instead (by rounding).
- * Ex: 2 players are online and this value is set to 60%.
- * 60% of 2 cannot be represented into an integer.
- * The only values which can be represented by an integer in this situation are:
- * 0 = 0%
- * 1 = 50%
- * 2 = 100%
- * 0 is an special value and cannot be used and 50% is closer to 60% than 100%.
- * Therefore, RTV will require a single player to RTV.
- * If set to the special value 0, the next integer after 50% of the total number of players
- * will be used (absolute majority).
- * Ex: Ten players are online, 50% is five players, therefore RTV will require six players to RTV.
- * Ex: Eleven players are online, 50% is five and a half players. Since a half player can't vote,
- * the next integer will be six, therefore RTV will require six players to RTV.
- * This field can be left empty or commented if RTV is disabled.
- RTV rate: 50
- * Define the method to use to complete a RTV voting,
- * and the number of minutes/rounds as the voting limit.
- * 0 = Minutes (A RTV voting will complete based on the specified value in minutes).
- * 1 = Rounds (A RTV voting will complete based on the specified value in rounds.
- * The round in which the voting was started will not be counted towards this value).
- * Ex: RTV voting: 0 3
- * will complete a RTV voting after 3 minutes have passed.
- * Display messages informing the players of the voting and the voting options will occur
- * at intervals of 1 minute. The final display message will occur 30 seconds before the voting completes.
- * Ex: RTV voting: 1 5
- * will complete a RTV voting after 5 rounds have passed.
- * Display messages informing the players of the voting and the voting options will occur
- * at the beginning of every round.
- * This field can be left empty or commented if RTV is disabled.
- RTV voting: 0 3
- * The minimum amount of votes for a RTV voting not to fail.
- * The value must be in percent (0-100)
- * and must be either a floating point (20.5) or an integer (20).
- * 0 = Disabled (even if no vote was registered, the RTV voting will never fail).
- * This field can be left empty or commented if RTV is disabled.
- RTV minimum votes: 10
- * Controls the availability of the extend map option "Don't change" for RTV votings.
- * OBS: If this field leaves the RTV voting with only a single option remaining,
- * then a voting will not be called and a map change will take place with the only option.
- * 0 = The "Don't change" option will never be added to any RTV voting.
- * 1 = The "Don't change" option will be added until the number of extensions is reached for the current map
- * (requires a second option defining the amount of extensions allowed).
- * 2 = The "Don't change" option will be added for every RTV voting.
- * OBS: Second option should be preceded by one or more blank spaces.
- * Ex: RTV extend: 1 2
- * OBS: Extensions are computed from every map voting, including Roundlimit and Timelimit.
- * This field can be left empty or commented if RTV is disabled.
- RTV extend: 2
- * Time to wait before re-enabling RTV after a successful RTV voting
- * in seconds (MAP CHANGE).
- * 0 = Disabled.
- * This field can be left empty or commented if RTV is disabled.
- RTV successful wait time: 300
- * Time to wait before re-enabling RTV after a failed RTV voting
- * in seconds (NO MAP CHANGE).
- * This can happen either because most players voted not to change the map (extend),
- * or because minimum votes requirement was not met.
- * 0 = Disabled.
- * This field can be left empty or commented if RTV is disabled.
- RTV failed wait time: 300
- * Skip RTV voting once an option can no longer be reached.
- * Ex: 4 players are online and 3 voted for option 1. No other option can reach
- * option 1's value anymore, therefore it will not wait for the last player
- * to vote, skipping ahead to result instead.
- * Ex: 8 players are online and 4 voted for option 1, 1 voted for option 2,
- * and 1 voted for option 3. 2 votes are remaining and no option
- * can reach option 1's value anymore, therefore skipping
- * ahead to result instead.
- * If second turn is enabled, the RTV voting will
- * only be skipped if the amount of votes received by the most voted option
- * is greater than 50% of the total number of players,
- * since every vote counts for defining a second turn.
- * If the number of votes didn't reach the minimum votes requirement,
- * the RTV voting will not be skipped.
- * OBS: While this feature takes vote changes and unvote into account,
- * one must change his vote or unvote before the winning option becomes unreachable.
- * 0 = Disabled (RTV voting will never be skipped).
- * 1 = RTV voting will only be skipped if all players have voted.
- * 2 = RTV voting will be skipped when an option's value is no longer reachable.
- * This field can be left empty or commented if RTV is disabled.
- RTV skip voting: 1
- * Start a second turn RTV voting whether the number of options is greater than 2 and
- * the amount of votes received by the most voted option is less than or equal 50% of the total number of votes.
- * OBS: If two options tied and no other option received any votes, a second turn voting will not be called.
- * The two most voted options will be used for the second turn voting.
- * If the number of most voted options is greater than 2, then map priority will be used to define
- * the two options for second turn.
- * 0 = Disabled (no second turn RTV voting will be called).
- * 1 = Enabled.
- * This field can be left empty or commented if RTV is disabled.
- RTV second turn: 1
- * Change map immediately after a RTV voting or await for the next round.
- * 0 = Disabled (map will only change after a new round is detected).
- * 1 = Enabled (map will change immediately after a RTV voting).
- * This field can be left empty or commented if RTV is disabled.
- RTV change immediately: 0
- ************************************************************
- * Map settings *
- ************************************************************
- * Automatic maps from BSP files.
- * Enable this option if you don't want to mess with the map selection
- * and/or want all maps available for voting.
- * 0 = Disabled (Manual map selection via the Maps and Secondary maps files).
- * 1 = Enabled (All detected BSP map files will be primary maps. Secondary maps will not function).
- * This field can be left empty or commented if map voting (Roundlimit, Timelimit, RTV) is disabled.
- Automatic maps: 0
- * Primary maps file containing maps allowed to be nominated and automatically picked,
- * if needed.
- * At least one primary map must be added.
- * Maps should be separated by lines, each line containing a single map name.
- * This field can be left empty or commented if map voting (Roundlimit, Timelimit, RTV) is disabled or
- * if Automatic maps is enabled.
- * If left empty or commented while map voting is enabled and Automatic maps is disabled,
- * it will assume the map file is <configuration folder>/maps.txt.
- * OBS: If the map file does not exist or if it's empty,
- * you will be prompted to enter an interactive map list creation process.
- * In this mode, all maps from BSP files will be shown to you for choosing between,
- * primary, secondary or ignore (will not be added to either list).
- * If you lack shell access, you should already have the map files created, as you won't
- * be able to provide input to the interactive creation process.
- Maps:
- * Secondary maps file containing maps allowed to be nominated and/or automatically picked,
- * if needed.
- * Maps should be separated by lines, each line containing a single map name.
- * This field can be left empty or commented if map voting (Roundlimit, Timelimit, RTV) is disabled or
- * if Automatic maps is enabled.
- * If left empty or commented while map voting is enabled and Automatic maps is disabled,
- * it will assume the secondary maps file is <configuration folder>/secondary_maps.txt.
- * OBS: If the secondary maps file does not exist or if it's empty,
- * it will assume no secondary maps were added.
- Secondary maps:
- * Allows secondary maps to be automatically picked in the event of a map voting
- * lacking five map nominations.
- * 0 = Disabled (only primary maps will be used to fill remaining slots).
- * 1 = Secondary maps will only be used to fill remaining slots if no new primary map is available.
- * 2 = Primary and secondary maps will be used to fill remaining slots equally.
- * This field can be left empty or commented if map voting (Roundlimit, Timelimit, RTV) is disabled or
- * if Automatic maps is enabled or if you have no secondary maps.
- Pick secondary maps: 1
- * Define the priority for each map type.
- * This priority system will be used in the presence of a tie.
- * Higher priorities will always win over lower priorities.
- * Ties between the same priority will result in a random call to define the victor, with the exception
- * of nomination selection under Nomination type 1, which uses nomination order instead.
- * Nomination type 1, second turn and voting result will use these values.
- * Format: (Primary maps) (Secondary maps) (Extend map/"Don't change")
- * Priorities:
- * 0 = Bottom priority.
- * 1 = Middle priority.
- * 2 = Top priority.
- * This field can be left empty or commented if map voting (Roundlimit, Timelimit, RTV) is disabled.
- Map priority: 2 0 1
- * Map nomination system.
- * If the number of maps (primary + secondary) is less than or equal five,
- * then map nomination will be disabled and all available maps will be displayed during voting.
- * If the number of maps is greater than five, players will be allowed to nominate maps.
- * Nominated maps will be displayed at the head of the voting list.
- * All five map slots will be filled automatically whether there are not five nominations.
- * When this happens, maps will be picked randomly from the map lists until all remaining
- * slots are filled or until no new map is available.
- * If no map is currently available, then Roundlimit, Timelimit and RTV
- * will remain disabled until a new map becomes available again.
- * 0 = A player can nominate a single map with a maximum of five map nominations for all players.
- * 1 = A player has a single nomination vote, which can be used to vote for a specific map nomination.
- * When a map voting starts, the most voted nominations (to a maximum of 5) will be used for the voting.
- * If ties are present among nomination votes, map priority and nomination order will be used.
- * This field can be left empty or commented if map voting (Roundlimit, Timelimit, RTV) is disabled or
- * if the number of allowed maps (primary + secondary) is less than or equal five (nominations disabled).
- Nomination type: 0
- * Recently played maps restriction.
- * Recently played maps will be disabled for the duration of the defined value in seconds.
- * Manually changed maps are also registered.
- * Ex: Enable recently played maps: 3600
- * After a map change the previous map will become unavailable for nomination and
- * voting for 1 hour (3600 seconds).
- * 0 = Disabled.
- * This field can be left empty or commented if map voting (RTV, Roundlimit, Timelimit) is disabled.
- Enable recently played maps: 1800
- ************************************************************
- * Rock the Mode settings *
- ************************************************************
- * Rock the Mode (RTM).
- * Player-based game mode changer.
- * Rock the Mode functions like RTV,
- * but without nominations and with MBII's modes instead of maps.
- * Votes allowed:
- * 0 = All modes disabled (RTM disabled).
- * 1 = Open mode only.
- * 2 = Semi Authentic mode only.
- * 3 = Full Authentic mode only.
- * 4 = Open and Semi Authentic modes only.
- * 5 = Open and Full Authentic modes only.
- * 6 = Semi Authentic and Full Authentic modes only.
- * 7 = Open, Semi Authentic, Full Authentic modes only.
- * 8 = Duel mode only.
- * 9 = Open and Duel modes only.
- * 10 = Semi Authentic and Duel modes only.
- * 11 = Full Authentic and Duel modes only.
- * 12 = Open, Full Authentic, and Duel modes only.
- * 13 = Semi Authentic, Full Authentic, and Duel modes only.
- * 14 = Open, Semi Authentic, Full Authentic, and Duel modes only.
- * 15 = Legends mode only.
- * 16 = Open and Legends modes only.
- * 17 = Full Authentic and Legends modes only.
- * 18 = Open, Duel, and Legends modes only.
- * 19 = Open, Full Authentic, and Legends modes only.
- * 20 = Open, Full Authentic, Duel, and Legends modes only.
- * 21 = All modes enabled.
- RTM: 0
- * Define the priority for each game mode.
- * This priority will be used in the presence of a tie.
- * Higher priorities will always win over lower priorities.
- * Ties between the same priority will result in a random call to define the victor.
- * Second turn and voting result will use these values.
- * Format: (Open mode) (Semi Authentic mode) (Full Authentic mode) (Duel mode) (Legends mode) (Extend mode/"Don't change")
- * Priorities:
- * 0 = Bottom priority.
- * 1 = Middle priority.
- * 2 = Top priority.
- * This field can be left empty or commented if RTM is disabled.
- Mode priority: 2 0 2 0 2 1
- * Required number of players for RTM to pass (in percent).
- * Must be either a floating point (60.5) or an integer (60).
- * If an integer cannot be represented by this value,
- * the closest integer to this value will be used instead (by rounding).
- * Ex: 2 players are online and this value is set to 60%.
- * 60% of 2 cannot be represented into an integer.
- * The only values which can be represented by an integer in this situation are:
- * 0 = 0%
- * 1 = 50%
- * 2 = 100%
- * 0 is an special value and cannot be used and 50% is closer to 60% than 100%.
- * Therefore, RTM will require a single player to RTM.
- * If set to the special value 0, the next integer after 50% of the total number of players
- * will be used (absolute majority).
- * Ex: Ten players are online, 50% is five players, therefore RTM will require six players to RTM.
- * Ex: Eleven players are online, 50% is five and a half players. Since a half player can't vote,
- * the next integer will be six, therefore RTM will require six players to RTM.
- * This field can be left empty or commented if RTM is disabled.
- RTM rate: 0
- * Define the method to use to complete a RTM voting,
- * and the number of minutes/rounds as the voting limit.
- * 0 = Minutes (A RTM voting will complete based on the specified value in minutes).
- * 1 = Rounds (A RTM voting will complete based on the specified value in rounds.
- * The round in which the voting was started will not be counted towards this value).
- * Ex: RTM voting: 0 3
- * will complete a RTM voting after 3 minutes have passed.
- * Display messages informing the players of the voting and the voting options will occur
- * at intervals of 1 minute. The final display message will occur 30 seconds before the voting completes.
- * Ex: RTM voting: 1 5
- * will complete a RTM voting after 5 rounds have passed.
- * Display messages informing the players of the voting and the voting options will occur
- * at the beginning of every round.
- * This field can be left empty or commented if RTM is disabled.
- RTM voting: 0 3
- * The minimum amount of votes for a RTM voting not to fail.
- * The value must be in percent (0-100)
- * and must be either a floating point (20.5) or an integer (20).
- * 0 = Disabled (even if no vote was registered, the RTM voting will never fail).
- * This field can be left empty or commented if RTM is disabled.
- RTM minimum votes: 20
- * Controls the availability of the extend mode option "Don't change" for RTM votings.
- * OBS: If this field leaves the RTM voting with only a single option remaining,
- * then a voting will not be called and a mode change will take place with the only option.
- * 0 = The "Don't change" option will never be added to any RTM voting.
- * 1 = The "Don't change" option will be added until the number of extensions is reached for the current mode
- * (requires a second option defining the amount of extensions allowed).
- * 2 = The "Don't change" option will be added for every RTM voting.
- * OBS: Second option should be preceded by one or more blank spaces.
- * Ex: RTM extend: 1 2
- * This field can be left empty or commented if RTM is disabled.
- RTM extend: 2
- * Time to wait before re-enabling RTM after a successful RTM voting
- * in seconds (MODE CHANGE).
- * 0 = Disabled.
- * This field can be left empty or commented if RTM is disabled.
- RTM successful wait time: 300
- * Time to wait before re-enabling RTM after a failed RTM voting
- * in seconds (NO MODE CHANGE).
- * This can happen either because most players voted not to change the mode (extend),
- * or because minimum votes requirement was not met.
- * 0 = Disabled.
- * This field can be left empty or commented if RTM is disabled.
- RTM failed wait time: 300
- * Skip RTM voting once an option can no longer be reached.
- * Ex: 4 players are online and 3 voted for option 1. No other option can reach
- * option 1's value anymore, therefore it will not wait for the last player
- * to vote, skipping ahead to result instead.
- * Ex: 8 players are online and 4 voted for option 1, 1 voted for option 2,
- * and 1 voted for option 3. 2 votes are remaining and no option
- * can reach option 1's value anymore, therefore skipping
- * ahead to result instead.
- * If second turn is enabled, the RTM voting will
- * only be skipped if the amount of votes received by the most voted option
- * is greater than 50% of the total number of players,
- * since every vote counts for defining a second turn.
- * If the number of votes didn't reach the minimum votes requirement,
- * the RTM voting will not be skipped.
- * OBS: While this feature takes vote changes and unvote into account,
- * one must change his vote or unvote before the winning option becomes unreachable.
- * 0 = Disabled (RTM voting will never be skipped).
- * 1 = RTM voting will only be skipped if all players have voted.
- * 2 = RTM voting will be skipped when an option's value is no longer reachable.
- * This field can be left empty or commented if RTM is disabled.
- RTM skip voting: 1
- * Start a second turn RTM voting whether the number of options is greater than 2 and
- * the amount of votes received by the most voted option is less than or equal 50% of the total number of votes.
- * OBS: If two options tied and no other option received any votes, a second turn voting will not be called.
- * The two most voted options will be used for the second turn voting.
- * If the number of most voted options is greater than 2, then mode priority will be used to define
- * the two options for second turn.
- * 0 = Disabled (no second turn RTM voting will be called).
- * 1 = Enabled.
- * This field can be left empty or commented if RTM is disabled.
- RTM second turn: 0
- * Change mode immediately after a RTM voting or await for the next round.
- * 0 = Disabled (mode will only change after a new round is detected).
- * 1 = Enabled (mode will change immediately after a RTM voting).
- * This field can be left empty or commented if RTM is disabled.
- RTM change immediately: 1
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