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Oct 21st, 2021
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  1. ScriptName sss
  2.  
  3.  
  4. Begin Gamemode
  5. ;Gamemode runs when the player isn't in a menu
  6. If GetGameRestarted
  7. ;GetGameRestarted returns 1 once per script per restart. Many old style integrations use a "short DoOnce" check to do this, but that only happens once per save
  8. ListAddForm NVALLWeapons qqq
  9. ;ListAddForm is better than AddItemToFormlist, since it isn't savebaked
  10. ListAddForm WeaponListRangedAll qqq
  11. ;qqq stands for the base form, i.e. WeapNV9mmPistol for the 9mm Pistol
  12. ListAddForm GunsList qqq
  13. ListAddForm WeaponRiflesList qqq
  14. ListAddForm WeaponMachinegunList qqq
  15. ListAddForm WeaponListMeleeAll qqq
  16. ListAddForm WeaponGrenadeMineLIST qqq
  17. ListAddForm WeaponsAutomaticMeleeLIST qqq
  18. ListAddForm ExplodesGasTrapsOnHit qqq
  19. ListAddForm NVHoldoutWeapons qqq
  20. ListAddForm NVImprovedHoldoutWeapons qqq
  21. ListAddForm TheProfessionalWeaponsList qqq
  22. ListAddForm PerkCowboyWeapons qqq
  23. ListAddForm ShotgunSurgeonWeaponsList qqq
  24. ListAddForm WeaponShotgunLIST qqq
  25. ListAddForm BeamChallengeWeaponLIST qqq
  26. ListAddForm EnergyWeapons qqq
  27. ListAddForm LaserCommanderWeaponsList qqq
  28. ListAddForm NVDLC02PerkGruntWeapons qqq
  29. ListAddForm PerkPyromaniacWeaponsUsingAmmo qqq
  30. ListAddForm SupermutantWeapons qqq
  31. ListAddForm PerkPyromaniacWeapons qqq
  32. ListAddForm PerkDemolitionExpertWeapons qqq
  33. ListAddForm Hats qqq
  34. ListAddForm GrenadeList qqq
  35. ListAddForm FireWeapons qqq
  36. ListAddForm FistWeaponsList qqq
  37. ListAddForm BaseballBatsList qqq
  38. ;These are all of the potentially important formlists to add your new weapon to ^
  39.  
  40. ListAddForm RepairNVDLC04FlareGun qqq
  41. ;This is a reminder to add your weapon to any base game repair lists
  42.  
  43. LeveledListAddForm kkk www 1 1 .
  44. ;Syntax for LeveledListAddForm is "LeveledListAddForm LeveledListToAddToEditorID LeveledItemToAdd Level Count Condition"
  45. ;Most lists should have WithAmmo lists added to them, unless they're melee or unarmed weapons, in which case condition lists should be used
  46.  
  47. LListSetFlags zzz 1
  48. ;See the top of the Leveled List Compilation for an explanation of how/why to use this command
  49. endif
  50. end
  51.  
  52.  
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