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- local friend = UnitIsFriend("player","target")
- local mytarget = 100 * UnitHealth("target") / UnitHealthMax("target")
- local riptide = UnitBuffID("target", 61295)
- local buff,_,_,TPCount = UnitAura("player","Приливные волны")
- local CD = GetSpellCooldown("61295")
- if friend ~= nil and mytarget < 95 and riptide == nil and if CD ~= true and TPCount < 2 and IsMounted() == nil then
- return true
- end
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