Advertisement
Guest User

Untitled

a guest
Jun 27th, 2017
53
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.84 KB | None | 0 0
  1. Selection
  2. //wand Gives you the "edit wand" (wooden axe, #271) which can be used to mark regions. Left click to set the first position and right click to set the second position.
  3. //pos1 Sets point 1 of your selection to the block that you are standing in. This will be a free block.
  4. //pos2 Sets point 2 of your selection to the block that you are standing in. This will be a free block.
  5. //expand [direction] num Expand the selection region in the direction specified. The direction can be "N", "S", "W", "E", "U" (for up), "D" (for down), or "me" (the direction that you are looking in).
  6. //contract [direction] num Contracts the selection region in the direction specified. The direction can be "N", "S", "W", "E", "U" (for up), "D" (for down), or "me" (the direction that you are looking in).
  7. //size Gets the number of blocks in that region. Air blocks will be counted.
  8. Clipboard ::::: mod +
  9. //copy Copies your selection to your clipboard. Note that your position relative to the selection will be saved.
  10. //cut [blockID] Copies and removes the area. Either air or the specified block ID will be left in the region's place.
  11. //paste Pastes your selection to your clipboard relative to the position that you were relative to the original selection.
  12. //pasteair See //paste. Also pastes air. Access to this command is automatically given if access is given to //paste.
  13. //rotate angle Rotate the clipboard around the minimum position.
  14. /clearclipboard Clear your clipboard (and save some memory).
  15. History
  16. //undo Undoes your last action. Your history is 15 in size.
  17. //redo Redoes your last action. Your history is 15 in size.
  18. /clearhistory Clear your history (and save some memory).
  19. Region Operations
  20. //stack count [direction] Repeats/stacks the currently selected region in a direction. The direction can be "N", "S", "W", "E", "U" (for up), "D" (for down), or "me" (the direction that you are looking in).
  21. //stackair count [direction] See //stack. Also stacks air blocks. Access to this command is automatically given if access is given to //stack.
  22. //move distance [direction] [replaceWith] Moves the contents of a region (air blocks not included). The direction can be "N", "S", "W", "E", "U" (for up), "D" (for down), or "me" (the direction that you are looking in). By default, air will be used to fill the previous area.
  23. //moveair distance [direction] [replaceWith] See //move. Air blocks included. Access to this command is automatically given if access is given to //move.
  24. //outline blockID Draw faces of your region.
  25. //walls blockID Draw sides/walls of your region.
  26. ::::: mod + //replace [fromID] toID Replace a certain type of block (if fromID is provided) or all non-air blocks (if fromID is not provided) to another block type.
  27. Point Operations
  28. //fill blockID radius [depth] Fills a hole in the XZ directions (Y is depth / elevation). You can specify a depth (default is 1) to fill below as well, but the algorithm will only fill downwards the depth. It will not recursively look for adjacent air blocks to fill from that position.
  29. //drain radius Drains lava and water pools immediately next to your feet. The radius is then used to limit how far away the draining routine will go. Pools have to be touching each other for the draining routine to get to pools farther away than 1 unit away from your feet.
  30. //cyl blockID radius [height] Create a filled cylinder or circle.
  31. //hcyl blockID radius [height] Create a hollow cylinder or circle.
  32. //sphere blockID radius [raised?] Create a filled sphere. For the last argument, use true or yes to have the sphere spawn raised (it is lifted up by the radius amount).
  33. //hsphere blockID radius [raised?] Create a hollow sphere. For the last argument, use true or yes to have the sphere spawn raised (it is lifted up by the radius amount).
  34. /fixwater radius Levels water and replaces non-stationary water with water. Stand next to the pool(s) that you want to correct.
  35. /removeabove [size] [height] Remove blocks immediately above you. If a height parameter is not specified, every block above you will be removed.
  36. /removebelow [size] [height] Remove blocks immediately below you. If a height parameter is not specified, the hole will extend to the void.
  37. /removenear replaceID size Remove a specific type of block that is near you. The size of the region used is a cuboid.
  38. /forestgen [size] Make an ugly pine tree forest. The forest will be in a square area. : limit this to mods +
  39. Tools
  40. /unstuck Sends you up to the next free block if you are inside blocks.
  41. /ascend Climb up one level.
  42. /descend Go down one level.
  43. /ceil [clearance] Climb to the ceiling above you. A block will be placed underneath to support you. The clearance parameter determines how much extra head space should be given.
  44. /thru Go through the wall that you are looking at.
  45. /jumpto Go to the point that you are looking at.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement