Deathmax

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Jun 16th, 2011
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  1. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  2. at Terraria.Main.DrawPlayer(Player drawPlayer)
  3. at Terraria.Main.Draw(GameTime gameTime)
  4. at Microsoft.Xna.Framework.Game.DrawFrame()
  5. at Microsoft.Xna.Framework.Game.Tick()
  6. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  7. at Microsoft.Xna.Framework.GameHost.OnIdle()
  8. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  9. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  10. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  11. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  12. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  13. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  14. at System.Windows.Forms.Application.Run(Form mainForm)
  15. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  16. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  17. at Terraria.Program.Main(String[] args)
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