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Jun 26th, 2017
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  1.                                         ///////////////////////////////////
  2.                                         //                               //
  3.                                         //        Zombie Outbreak        //
  4.                                         //            server             //
  5.                                         //             v2.5              //
  6.                                         //              by               //
  7.                                         //                               //
  8.                                         //        Marino Varesio         //
  9.                                         //                               //
  10.                                         //                               //
  11.                                         ///////////////////////////////////
  12.                                         ///////////////////////////////////
  13.                                         //                               //
  14.                                         //  remove ammunations if you    //
  15.                                         // don't want zombies to be able //
  16.                                         //         to buy guns           //
  17.                                         //                               //
  18.                                         //                               //
  19.                                         //                               //
  20.                                         //                               //
  21.                                         ///////////////////////////////////
  22.                                         ///////////////////////////////////
  23.                                         //                               //
  24.                                         //  To make it work just remove  //
  25.                                         //      the // in front of       //
  26.                                         //      #include <a_samp>        //
  27.                                         //    -by doing so you agree     //
  28.                                         // you won't remove the credits  //
  29.                                         //    and won't assume the GM    //
  30.                                         //           is yours            //
  31.                                         ///////////////////////////////////
  32.  
  33.  
  34.  
  35.  
  36. #include <a_samp>
  37. #include <core>
  38. #include <float>
  39.  
  40.  
  41.  
  42.  
  43. #define WHITE 0xFFFFFFAA
  44. #define RED 0xAA3333AA
  45. #define ZRED 0xAA333300
  46. #define CYAN 0x99FFFFAA
  47. #define ORANGE 0xFF8300AA
  48. #define GREY 0xAFAFAFAA
  49. #define GREEN 0x33AA33AA
  50. #define YELLOW 0xFFFF00AA
  51. #define TAN 0xBDB76BAA
  52. #define BLUE 0x0000BBAA
  53. #define JOINSTARS 1337
  54. #define JOINUC  1337
  55. #define STARS
  56. #define ZOMBIE
  57. #define HUMAN
  58. #define MEDIC
  59. #define SCIENTIST
  60. #define MAX_STRING 255
  61.  
  62.  
  63. forward Float:GetDistanceBetweenPlayers(p1,p2);
  64. forward GetClosestPlayer(p1);
  65. forward ClearTextDraw(playerid);
  66. forward DestroyPickup1();
  67. forward SetPlayerRandomSpawn(playerid);
  68. forward infectedtimer();
  69. forward stopanimation(playerid);
  70.  
  71.  
  72. static team[MAX_PLAYERS];
  73. static infected[MAX_PLAYERS];
  74. static UsingAnimation[MAX_PLAYERS];
  75.  
  76.  
  77. new Float:X, Float:Y, Float:Z;
  78. new Text:blood;
  79. new WeapPickup;
  80. new Menu:mainmenu;
  81. new wep1, ammo1;
  82. new Gate;
  83. new Gate1;
  84. new GatePlane;
  85. new GateCar;
  86. new UCLift;
  87. new UCCarLift;
  88.  
  89. stock GetRandomPlayer()
  90. {
  91.     new
  92.         playerid,
  93.         max_players = GetMaxPlayers;
  94.  
  95.     do {playerid = random(max_players);}
  96.     while(!IsPlayerConnected(playerid));
  97.     return playerid;
  98. }
  99.  
  100. new Float:gRandomPlayerSpawns[25][3] = {
  101. {1958.3783,1343.1572,15.3746},
  102. {2199.6531,1393.3678,10.8203},
  103. {2483.5977,1222.0825,10.8203},
  104. {2637.2712,1129.2743,11.1797},
  105. {2000.0106,1521.1111,17.0625},
  106. {2024.8190,1917.9425,12.3386},
  107. {2261.9048,2035.9547,10.8203},
  108. {2262.0986,2398.6572,10.8203},
  109. {2244.2566,2523.7280,10.8203},
  110. {2335.3228,2786.4478,10.8203},
  111. {2150.0186,2734.2297,11.1763},
  112. {2158.0811,2797.5488,10.8203},
  113. {1969.8301,2722.8564,10.8203},
  114. {1652.0555,2709.4072,10.8265},
  115. {1564.0052,2756.9463,10.8203},
  116. {1271.5452,2554.0227,10.8203},
  117. {1441.5894,2567.9099,10.8203},
  118. {1480.6473,2213.5718,11.0234},
  119. {1400.5906,2225.6960,11.0234},
  120. {1598.8419,2221.5676,11.0625},
  121. {1318.7759,1251.3580,10.8203},
  122. {1558.0731,1007.8292,10.8125},
  123. {1705.2347,1025.6808,10.8203},
  124. {2297.1064,2452.0115,10.8203},
  125. {2297.0452,2468.6743,10.8203}
  126. };
  127.  
  128. main()
  129. {
  130.     print("\n--------------------------------------");
  131.     print(" Zombie Outbreak v2.5 by Marino Varesio");
  132.     print("--------------------------------------\n");
  133. }
  134.  
  135. public OnGameModeInit()
  136. {
  137.     SetGameModeText("Zombie Outbreak v2.5");
  138.     SetWorldTime(2400);
  139.     SetWeather(1);
  140.  
  141.     AllowAdminTeleport(1);//change as you wish
  142.     EnableTirePopping(1);//change as you wish
  143.     AllowInteriorWeapons(1);//change as you wish
  144.  
  145.  
  146.     AddPlayerClass(265,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  147.     AddPlayerClass(266,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  148.     AddPlayerClass(267,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  149.     AddPlayerClass(268,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  150.     AddPlayerClass(269,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  151.     AddPlayerClass(270,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  152.     AddPlayerClass(271,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  153.     AddPlayerClass(272,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  154.  
  155.     AddPlayerClass(280,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  156.     AddPlayerClass(281,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  157.     AddPlayerClass(282,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  158.     AddPlayerClass(283,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  159.     AddPlayerClass(284,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  160.     AddPlayerClass(285,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  161.     AddPlayerClass(286,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  162.     AddPlayerClass(287,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  163.  
  164.     AddPlayerClass(254,1958.3783,1343.1572,15.3746,0.0,0,0,24,300,-1,-1);
  165.     AddPlayerClass(255,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  166.     AddPlayerClass(256,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  167.     AddPlayerClass(257,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  168.     AddPlayerClass(258,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  169.     AddPlayerClass(259,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  170.     AddPlayerClass(260,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  171.     AddPlayerClass(261,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  172.     AddPlayerClass(262,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  173.     AddPlayerClass(263,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  174.     AddPlayerClass(264,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  175.     AddPlayerClass(274,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  176.     AddPlayerClass(275,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  177.  
  178.  
  179.     AddPlayerClass(1,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  180.  
  181.     AddPlayerClass(290,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  182.     AddPlayerClass(291,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  183.     AddPlayerClass(292,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  184.     AddPlayerClass(293,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  185.     AddPlayerClass(294,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  186.     AddPlayerClass(295,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  187.     AddPlayerClass(296,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  188.     AddPlayerClass(297,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  189.     AddPlayerClass(298,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  190.     AddPlayerClass(299,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  191.  
  192.     AddPlayerClass(277,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  193.     AddPlayerClass(278,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  194.     AddPlayerClass(279,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  195.     AddPlayerClass(288,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  196.     AddPlayerClass(47,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  197.     AddPlayerClass(48,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  198.     AddPlayerClass(49,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  199.     AddPlayerClass(50,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  200.     AddPlayerClass(51,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  201.     AddPlayerClass(52,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  202.     AddPlayerClass(53,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  203.     AddPlayerClass(54,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  204.     AddPlayerClass(55,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  205.     AddPlayerClass(56,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  206.     AddPlayerClass(57,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  207.     AddPlayerClass(58,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  208.     AddPlayerClass(59,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  209.     AddPlayerClass(60,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  210.     AddPlayerClass(61,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  211.     AddPlayerClass(62,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  212.     AddPlayerClass(63,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  213.     AddPlayerClass(64,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  214.     AddPlayerClass(66,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  215.     AddPlayerClass(67,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  216.     AddPlayerClass(68,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  217.     AddPlayerClass(69,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  218.     //AddPlayerClass(70,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  219.     AddPlayerClass(71,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  220.     AddPlayerClass(72,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  221.     AddPlayerClass(73,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  222.     AddPlayerClass(75,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  223.     AddPlayerClass(76,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  224.     AddPlayerClass(78,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  225.     AddPlayerClass(79,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  226.     AddPlayerClass(80,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  227.     AddPlayerClass(81,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  228.     AddPlayerClass(82,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  229.     AddPlayerClass(83,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  230.     AddPlayerClass(84,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  231.     AddPlayerClass(85,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  232.     AddPlayerClass(87,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  233.     AddPlayerClass(88,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  234.     AddPlayerClass(89,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  235.     AddPlayerClass(91,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  236.     AddPlayerClass(92,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  237.     AddPlayerClass(93,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  238.     AddPlayerClass(95,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  239.     AddPlayerClass(96,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  240.     AddPlayerClass(97,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  241.     AddPlayerClass(98,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  242.     AddPlayerClass(99,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  243.     AddPlayerClass(100,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  244.     AddPlayerClass(101,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  245.     AddPlayerClass(102,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  246.     AddPlayerClass(103,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  247.     AddPlayerClass(104,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  248.     AddPlayerClass(105,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  249.     AddPlayerClass(106,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  250.     AddPlayerClass(107,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  251.     AddPlayerClass(108,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  252.     AddPlayerClass(109,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  253.     AddPlayerClass(110,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  254.     AddPlayerClass(111,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  255.     AddPlayerClass(112,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  256.     AddPlayerClass(113,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  257.     AddPlayerClass(114,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  258.     AddPlayerClass(115,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  259.     AddPlayerClass(116,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  260.     AddPlayerClass(117,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  261.     AddPlayerClass(118,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  262.     AddPlayerClass(120,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  263.     AddPlayerClass(121,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  264.     AddPlayerClass(122,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  265.     AddPlayerClass(123,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  266.     AddPlayerClass(124,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  267.     AddPlayerClass(125,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  268.     AddPlayerClass(126,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  269.     AddPlayerClass(127,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  270.     AddPlayerClass(128,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  271.     AddPlayerClass(129,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  272.     AddPlayerClass(131,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  273.     AddPlayerClass(133,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  274.     AddPlayerClass(134,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  275.     AddPlayerClass(135,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  276.     AddPlayerClass(136,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  277.     AddPlayerClass(137,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  278.     AddPlayerClass(138,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  279.     AddPlayerClass(139,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  280.     AddPlayerClass(140,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  281.     AddPlayerClass(141,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  282.     AddPlayerClass(142,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  283.     AddPlayerClass(143,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  284.     AddPlayerClass(144,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  285.     AddPlayerClass(145,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  286.     AddPlayerClass(146,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  287.     AddPlayerClass(147,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  288.     AddPlayerClass(148,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  289.     AddPlayerClass(150,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  290.     AddPlayerClass(151,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  291.     AddPlayerClass(152,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  292.     AddPlayerClass(153,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  293.     AddPlayerClass(154,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  294.     AddPlayerClass(155,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  295.     AddPlayerClass(156,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  296.     AddPlayerClass(157,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  297.     AddPlayerClass(158,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  298.     AddPlayerClass(159,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  299.     AddPlayerClass(160,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  300.     AddPlayerClass(161,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  301.     AddPlayerClass(162,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  302.     AddPlayerClass(163,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  303.     AddPlayerClass(164,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  304.     AddPlayerClass(165,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  305.     AddPlayerClass(166,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  306.     AddPlayerClass(167,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  307.     AddPlayerClass(168,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  308.     AddPlayerClass(169,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  309.     AddPlayerClass(170,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  310.     AddPlayerClass(171,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  311.     AddPlayerClass(172,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  312.     AddPlayerClass(173,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  313.     AddPlayerClass(174,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  314.     AddPlayerClass(175,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  315.     AddPlayerClass(176,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  316.     AddPlayerClass(177,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  317.     AddPlayerClass(178,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  318.     AddPlayerClass(179,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  319.     AddPlayerClass(180,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  320.     AddPlayerClass(181,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  321.     AddPlayerClass(182,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  322.     AddPlayerClass(183,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  323.     AddPlayerClass(184,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  324.     AddPlayerClass(185,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  325.     AddPlayerClass(186,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  326.     AddPlayerClass(187,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  327.     AddPlayerClass(188,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  328.     AddPlayerClass(189,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  329.     AddPlayerClass(190,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  330.     AddPlayerClass(191,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  331.     AddPlayerClass(192,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  332.     AddPlayerClass(193,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  333.     AddPlayerClass(194,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  334.     AddPlayerClass(195,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  335.     AddPlayerClass(196,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  336.     AddPlayerClass(197,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  337.     AddPlayerClass(198,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  338.     AddPlayerClass(199,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  339.     AddPlayerClass(200,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  340.     AddPlayerClass(201,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  341.     AddPlayerClass(202,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  342.     AddPlayerClass(203,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  343.     AddPlayerClass(204,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  344.     AddPlayerClass(205,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  345.     AddPlayerClass(206,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  346.     AddPlayerClass(207,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  347.     AddPlayerClass(209,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  348.     AddPlayerClass(210,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  349.     AddPlayerClass(211,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  350.     AddPlayerClass(212,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  351.     AddPlayerClass(213,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  352.     AddPlayerClass(214,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  353.     AddPlayerClass(215,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  354.     AddPlayerClass(216,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  355.     AddPlayerClass(217,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  356.     AddPlayerClass(218,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  357.     AddPlayerClass(219,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  358.     AddPlayerClass(220,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  359.     AddPlayerClass(221,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  360.     AddPlayerClass(222,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  361.     AddPlayerClass(223,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  362.     AddPlayerClass(224,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  363.     AddPlayerClass(225,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  364.     AddPlayerClass(226,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  365.     AddPlayerClass(227,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  366.     AddPlayerClass(228,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  367.     AddPlayerClass(229,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  368.     AddPlayerClass(230,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  369.     AddPlayerClass(231,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  370.     AddPlayerClass(232,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  371.     AddPlayerClass(233,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  372.     AddPlayerClass(234,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  373.     AddPlayerClass(235,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  374.     AddPlayerClass(236,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  375.     AddPlayerClass(237,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  376.     AddPlayerClass(238,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  377.     AddPlayerClass(239,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  378.     AddPlayerClass(240,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  379.     AddPlayerClass(241,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  380.     AddPlayerClass(242,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  381.     AddPlayerClass(243,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  382.     AddPlayerClass(244,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  383.     AddPlayerClass(245,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  384.     AddPlayerClass(246,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  385.     AddPlayerClass(247,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  386.     AddPlayerClass(248,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  387.     AddPlayerClass(249,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  388.     AddPlayerClass(250,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  389.     AddPlayerClass(251,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  390.     AddPlayerClass(253,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  391.  
  392.     AddStaticVehicle(451,2040.0520,1319.2799,10.3779,183.2439,16,16);
  393.     AddStaticVehicle(429,2040.5247,1359.2783,10.3516,177.1306,13,13);
  394.     AddStaticVehicle(421,2110.4102,1398.3672,10.7552,359.5964,13,13);
  395.     AddStaticVehicle(411,2074.9624,1479.2120,10.3990,359.6861,64,64);
  396.     AddStaticVehicle(477,2075.6038,1666.9750,10.4252,359.7507,94,94);
  397.     AddStaticVehicle(541,2119.5845,1938.5969,10.2967,181.9064,22,22);
  398.     AddStaticVehicle(541,1843.7881,1216.0122,10.4556,270.8793,60,1);
  399.     AddStaticVehicle(402,1944.1003,1344.7717,8.9411,0.8168,30,30);
  400.     AddStaticVehicle(402,1679.2278,1316.6287,10.6520,180.4150,90,90);
  401.     AddStaticVehicle(415,1685.4872,1751.9667,10.5990,268.1183,25,1);
  402.     AddStaticVehicle(411,2034.5016,1912.5874,11.9048,0.2909,123,1);
  403.     AddStaticVehicle(411,2172.1682,1988.8643,10.5474,89.9151,116,1);
  404.     AddStaticVehicle(429,2245.5759,2042.4166,10.5000,270.7350,14,14);
  405.     AddStaticVehicle(477,2361.1538,1993.9761,10.4260,178.3929,101,1);
  406.     AddStaticVehicle(550,2221.9946,1998.7787,9.6815,92.6188,53,53);
  407.     AddStaticVehicle(558,2243.3833,1952.4221,14.9761,359.4796,116,1);
  408.     AddStaticVehicle(587,2276.7085,1938.7263,31.5046,359.2321,40,1);
  409.     AddStaticVehicle(587,2602.7769,1853.0667,10.5468,91.4813,43,1);
  410.     AddStaticVehicle(603,2610.7600,1694.2588,10.6585,89.3303,69,1);
  411.     AddStaticVehicle(587,2635.2419,1075.7726,10.5472,89.9571,53,1);
  412.     AddStaticVehicle(437,2577.2354,1038.8063,10.4777,181.7069,35,1);
  413.     AddStaticVehicle(535,2039.1257,1545.0879,10.3481,359.6690,123,1);
  414.     AddStaticVehicle(535,2009.8782,2411.7524,10.5828,178.9618,66,1);
  415.     AddStaticVehicle(429,2010.0841,2489.5510,10.5003,268.7720,1,2);
  416.     AddStaticVehicle(415,2076.4033,2468.7947,10.5923,359.9186,36,1);
  417.     AddStaticVehicle(485,2093.2754,2414.9421,74.7556,89.0247,26,57);
  418.     AddStaticVehicle(506,2352.9026,2577.9768,10.5201,0.4091,7,7);
  419.     AddStaticVehicle(506,2166.6963,2741.0413,10.5245,89.7816,52,52);
  420.     AddStaticVehicle(411,1960.9989,2754.9072,10.5473,200.4316,112,1);
  421.     AddStaticVehicle(429,1919.5863,2760.7595,10.5079,100.0753,2,1);
  422.     AddStaticVehicle(415,1673.8038,2693.8044,10.5912,359.7903,40,1);
  423.     AddStaticVehicle(402,1591.0482,2746.3982,10.6519,172.5125,30,30);
  424.     AddStaticVehicle(603,1580.4537,2838.2886,10.6614,181.4573,75,77);
  425.     AddStaticVehicle(550,1555.2734,2750.5261,10.6388,91.7773,62,62);
  426.     AddStaticVehicle(535,1455.9305,2878.5288,10.5837,181.0987,118,1);
  427.     AddStaticVehicle(477,1537.8425,2578.0525,10.5662,0.0650,121,1);
  428.     AddStaticVehicle(451,1433.1594,2607.3762,10.3781,88.0013,16,16);
  429.     AddStaticVehicle(603,2223.5898,1288.1464,10.5104,182.0297,18,1);
  430.     AddStaticVehicle(558,2451.6707,1207.1179,10.4510,179.8960,24,1);
  431.     AddStaticVehicle(550,2461.7253,1357.9705,10.6389,180.2927,62,62);
  432.     AddStaticVehicle(558,2461.8162,1629.2268,10.4496,181.4625,117,1);
  433.     AddStaticVehicle(477,2395.7554,1658.9591,10.5740,359.7374,0,1);
  434.     AddStaticVehicle(404,1553.3696,1020.2884,10.5532,270.6825,119,50);
  435.     AddStaticVehicle(400,1380.8304,1159.1782,10.9128,355.7117,123,1);
  436.     AddStaticVehicle(418,1383.4630,1035.0420,10.9131,91.2515,117,227);
  437.     AddStaticVehicle(404,1445.4526,974.2831,10.5534,1.6213,109,100);
  438.     AddStaticVehicle(400,1704.2365,940.1490,10.9127,91.9048,113,1);
  439.     AddStaticVehicle(404,1658.5463,1028.5432,10.5533,359.8419,101,101);
  440.     AddStaticVehicle(581,1677.6628,1040.1930,10.4136,178.7038,58,1);
  441.     AddStaticVehicle(581,1383.6959,1042.2114,10.4121,85.7269,66,1);
  442.     AddStaticVehicle(581,1064.2332,1215.4158,10.4157,177.2942,72,1);
  443.     AddStaticVehicle(581,1111.4536,1788.3893,10.4158,92.4627,72,1);
  444.     AddStaticVehicle(522,953.2818,1806.1392,8.2188,235.0706,3,8);
  445.     AddStaticVehicle(522,995.5328,1886.6055,10.5359,90.1048,3,8);
  446.     AddStaticVehicle(521,993.7083,2267.4133,11.0315,1.5610,75,13);
  447.     AddStaticVehicle(535,1439.5662,1999.9822,10.5843,0.4194,66,1);
  448.     AddStaticVehicle(522,1430.2354,1999.0144,10.3896,352.0951,6,25);
  449.     AddStaticVehicle(522,2156.3540,2188.6572,10.2414,22.6504,6,25);
  450.     AddStaticVehicle(598,2277.6846,2477.1096,10.5652,180.1090,0,1);
  451.     AddStaticVehicle(598,2268.9888,2443.1697,10.5662,181.8062,0,1);
  452.     AddStaticVehicle(598,2256.2891,2458.5110,10.5680,358.7335,0,1);
  453.     AddStaticVehicle(598,2251.6921,2477.0205,10.5671,179.5244,0,1);
  454.     AddStaticVehicle(523,2294.7305,2441.2651,10.3860,9.3764,0,0);
  455.     AddStaticVehicle(523,2290.7268,2441.3323,10.3944,16.4594,0,0);
  456.     AddStaticVehicle(523,2295.5503,2455.9656,2.8444,272.6913,0,0);
  457.     AddStaticVehicle(522,2476.7900,2532.2222,21.4416,0.5081,8,82);
  458.     AddStaticVehicle(522,2580.5320,2267.9595,10.3917,271.2372,8,82);
  459.     AddStaticVehicle(522,2814.4331,2364.6641,10.3907,89.6752,36,105);
  460.     AddStaticVehicle(535,2827.4143,2345.6953,10.5768,270.0668,97,1);
  461.     AddStaticVehicle(521,1670.1089,1297.8322,10.3864,359.4936,87,118);
  462.     AddStaticVehicle(485,1614.7153,1548.7513,11.2749,347.1516,58,8);
  463.     AddStaticVehicle(485,1647.7902,1538.9934,11.2433,51.8071,0,8);
  464.     AddStaticVehicle(485,1608.3851,1630.7268,11.2840,174.5517,58,8);
  465.     AddStaticVehicle(486,1283.0006,1324.8849,9.5332,275.0468,7,6); //11.5332
  466.     AddStaticVehicle(486,1283.5107,1361.3171,9.5382,271.1684,1,6); //11.5382
  467.     AddStaticVehicle(486,1283.6847,1386.5137,11.5300,272.1003,89,91);
  468.     AddStaticVehicle(486,1288.0499,1403.6605,11.5295,243.5028,119,117);
  469.     AddStaticVehicle(415,1319.1038,1279.1791,10.5931,0.9661,62,1);
  470.     AddStaticVehicle(521,1710.5763,1805.9275,10.3911,176.5028,92,3);
  471.     AddStaticVehicle(521,2805.1650,2027.0028,10.3920,357.5978,92,3);
  472.     AddStaticVehicle(535,2822.3628,2240.3594,10.5812,89.7540,123,1);
  473.     AddStaticVehicle(521,2876.8013,2326.8418,10.3914,267.8946,115,118);
  474.     AddStaticVehicle(429,2842.0554,2637.0105,10.5000,182.2949,1,3);
  475.     AddStaticVehicle(549,2494.4214,2813.9348,10.5172,316.9462,72,39);
  476.     AddStaticVehicle(549,2327.6484,2787.7327,10.5174,179.5639,75,39);
  477.     AddStaticVehicle(549,2142.6970,2806.6758,10.5176,89.8970,79,39);
  478.     AddStaticVehicle(521,2139.7012,2799.2114,10.3917,229.6327,25,118);
  479.     AddStaticVehicle(521,2104.9446,2658.1331,10.3834,82.2700,36,0);
  480.     AddStaticVehicle(521,1914.2322,2148.2590,10.3906,267.7297,36,0);
  481.     AddStaticVehicle(549,1904.7527,2157.4312,10.5175,183.7728,83,36);
  482.     AddStaticVehicle(549,1532.6139,2258.0173,10.5176,359.1516,84,36);
  483.     AddStaticVehicle(521,1534.3204,2202.8970,10.3644,4.9108,118,118);
  484.     AddStaticVehicle(549,1613.1553,2200.2664,10.5176,89.6204,89,35);
  485.     AddStaticVehicle(400,1552.1292,2341.7854,10.9126,274.0815,101,1);
  486.     AddStaticVehicle(404,1637.6285,2329.8774,10.5538,89.6408,101,101);
  487.     AddStaticVehicle(400,1357.4165,2259.7158,10.9126,269.5567,62,1);
  488.     AddStaticVehicle(411,1281.7458,2571.6719,10.5472,270.6128,106,1);
  489.     AddStaticVehicle(522,1305.5295,2528.3076,10.3955,88.7249,3,8);
  490.     AddStaticVehicle(521,993.9020,2159.4194,10.3905,88.8805,74,74);
  491.     AddStaticVehicle(415,1512.7134,787.6931,10.5921,359.5796,75,1);
  492.     AddStaticVehicle(522,2299.5872,1469.7910,10.3815,258.4984,3,8);
  493.     AddStaticVehicle(522,2133.6428,1012.8537,10.3789,87.1290,3,8);
  494.  
  495.     //Monday 13th Additions ~ Jax
  496.     AddStaticVehicle(415,2266.7336,648.4756,11.0053,177.8517,0,1); //
  497.     AddStaticVehicle(461,2404.6636,647.9255,10.7919,183.7688,53,1); //
  498.     AddStaticVehicle(506,2628.1047,746.8704,10.5246,352.7574,3,3); //
  499.     AddStaticVehicle(549,2817.6445,928.3469,10.4470,359.5235,72,39); //
  500.     // --- uncommented
  501.     AddStaticVehicle(562,1919.8829,947.1886,10.4715,359.4453,11,1); //
  502.     AddStaticVehicle(562,1881.6346,1006.7653,10.4783,86.9967,11,1); //
  503.     AddStaticVehicle(562,2038.1044,1006.4022,10.4040,179.2641,11,1); //
  504.     AddStaticVehicle(562,2038.1614,1014.8566,10.4057,179.8665,11,1); //
  505.     AddStaticVehicle(562,2038.0966,1026.7987,10.4040,180.6107,11,1); //
  506.     // --- uncommented end
  507.  
  508.     //Uber haxed
  509.     AddStaticVehicle(422,9.1065,1165.5066,19.5855,2.1281,101,25); //
  510.     AddStaticVehicle(463,19.8059,1163.7103,19.1504,346.3326,11,11); //
  511.     AddStaticVehicle(463,12.5740,1232.2848,18.8822,121.8670,22,22); //
  512.     //AddStaticVehicle(434,-110.8473,1133.7113,19.7091,359.7000,2,2); //hotknife
  513.     AddStaticVehicle(586,69.4633,1217.0189,18.3304,158.9345,10,1); //
  514.     AddStaticVehicle(586,-199.4185,1223.0405,19.2624,176.7001,25,1); //
  515.     //AddStaticVehicle(605,-340.2598,1177.4846,19.5565,182.6176,43,8); // SMASHED UP CAR
  516.     AddStaticVehicle(486,325.4121,2538.5999,17.5184,181.2964,71,77); //
  517.     AddStaticVehicle(486,291.0975,2540.0410,17.5276,182.7206,7,6); //
  518.     AddStaticVehicle(576,384.2365,2602.1763,16.0926,192.4858,72,1); //
  519.     AddStaticVehicle(586,423.8012,2541.6870,15.9708,338.2426,10,1); //
  520.     AddStaticVehicle(586,-244.0047,2724.5439,62.2077,51.5825,10,1); //
  521.     AddStaticVehicle(586,-311.1414,2659.4329,62.4513,310.9601,27,1); //
  522.  
  523.     //uber haxed x 50
  524.     //AddStaticVehicle(406,547.4633,843.0204,-39.8406,285.2948,1,1); // DUMPER
  525.     //AddStaticVehicle(406,625.1979,828.9873,-41.4497,71.3360,1,1); // DUMPER
  526.     //AddStaticVehicle(486,680.7997,919.0510,-40.4735,105.9145,1,1); // DOZER
  527.     //AddStaticVehicle(486,674.3994,927.7518,-40.6087,128.6116,1,1); // DOZER
  528.     AddStaticVehicle(543,596.8064,866.2578,-43.2617,186.8359,67,8); //
  529.     AddStaticVehicle(543,835.0838,836.8370,11.8739,14.8920,8,90); //
  530.     AddStaticVehicle(549,843.1893,838.8093,12.5177,18.2348,79,39); //
  531.     //AddStaticVehicle(605,319.3803,740.2404,6.7814,271.2593,8,90); // SMASHED UP CAR
  532.     AddStaticVehicle(400,-235.9767,1045.8623,19.8158,180.0806,75,1); //
  533.     AddStaticVehicle(599,-211.5940,998.9857,19.8437,265.4935,0,1); //
  534.     AddStaticVehicle(422,-304.0620,1024.1111,19.5714,94.1812,96,25); //
  535.     AddStaticVehicle(588,-290.2229,1317.0276,54.1871,81.7529,1,1); //
  536.  
  537.     //Uber haxed x 100
  538.  
  539.     // --- uncommented
  540.     AddStaticVehicle(419,95.0568,1056.5530,13.4068,192.1461,13,76); //
  541.     AddStaticVehicle(429,114.7416,1048.3517,13.2890,174.9752,1,2); //
  542.     //AddStaticVehicle(466,124.2480,1075.1835,13.3512,174.5334,78,76); // exceeds model limit
  543.     AddStaticVehicle(411,-290.0065,1759.4958,42.4154,89.7571,116,1); //
  544.     // --- uncommented end
  545.     AddStaticVehicle(522,-302.5649,1777.7349,42.2514,238.5039,6,25); //
  546.     AddStaticVehicle(522,-302.9650,1776.1152,42.2588,239.9874,8,82); //
  547.     AddStaticVehicle(533,-301.0404,1750.8517,42.3966,268.7585,75,1); //
  548.     AddStaticVehicle(535,-866.1774,1557.2700,23.8319,269.3263,31,1); //
  549.     AddStaticVehicle(550,-799.3062,1518.1556,26.7488,88.5295,53,53); //
  550.     AddStaticVehicle(521,-749.9730,1589.8435,26.5311,125.6508,92,3); //
  551.     AddStaticVehicle(522,-867.8612,1544.5282,22.5419,296.0923,3,3); //
  552.     AddStaticVehicle(554,-904.2978,1553.8269,25.9229,266.6985,34,30); //
  553.     AddStaticVehicle(521,-944.2642,1424.1603,29.6783,148.5582,92,3); //
  554.     // Exceeds model limit, cars need model adjustments
  555.     // --- uncommented
  556.     AddStaticVehicle(429,-237.7157,2594.8804,62.3828,178.6802,1,2); //
  557.     //AddStaticVehicle(431,-160.5815,2693.7185,62.2031,89.4133,47,74); //
  558.     AddStaticVehicle(463,-196.3012,2774.4395,61.4775,303.8402,22,22); //
  559.     //AddStaticVehicle(483,-204.1827,2608.7368,62.6956,179.9914,1,5); //
  560.     //AddStaticVehicle(490,-295.4756,2674.9141,62.7434,359.3378,0,0); //
  561.     //AddStaticVehicle(500,-301.5293,2687.6013,62.7723,87.9509,28,119); //
  562.     //AddStaticVehicle(500,-301.6699,2680.3293,62.7393,89.7925,13,119); //
  563.     AddStaticVehicle(485,-1341.1079,-254.3787,15.0701,321.6338,1,1); //
  564.     AddStaticVehicle(485,-1371.1775,-232.3967,15.0676,315.6091,1,1); //
  565.     //AddStaticVehicle(552,-1396.2028,-196.8298,13.8434,286.2720,56,56); //
  566.     //AddStaticVehicle(552,-1312.4509,-284.4692,13.8417,354.3546,56,56); //
  567.     //AddStaticVehicle(552,-1393.5995,-521.0770,13.8441,187.1324,56,56); //
  568.     //AddStaticVehicle(513,-1355.6632,-488.9562,14.7157,191.2547,48,18); //
  569.     //AddStaticVehicle(513,-1374.4580,-499.1462,14.7482,220.4057,54,34); //
  570.     //AddStaticVehicle(553,-1197.8773,-489.6715,15.4841,0.4029,91,87); //
  571.     //AddStaticVehicle(553,1852.9989,-2385.4009,14.8827,200.0707,102,119); //
  572.     //AddStaticVehicle(583,1879.9594,-2349.1919,13.0875,11.0992,1,1); //
  573.     //AddStaticVehicle(583,1620.9697,-2431.0752,13.0951,126.3341,1,1); //
  574.     //AddStaticVehicle(583,1545.1564,-2409.2114,13.0953,23.5581,1,1); //
  575.     //AddStaticVehicle(583,1656.3702,-2651.7913,13.0874,352.7619,1,1); //
  576.     AddStaticVehicle(485,1642.9850,-2425.2063,14.4744,159.8745,1,1); //
  577.     AddStaticVehicle(485,1734.1311,-2426.7563,14.4734,172.2036,1,1); //
  578.     // --- uncommented end
  579.  
  580.     AddStaticVehicle(415,-680.9882,955.4495,11.9032,84.2754,36,1); //
  581.     AddStaticVehicle(452,-816.3951,2222.7375,43.0045,268.1861,1,3); //
  582.     AddStaticVehicle(452,-94.6885,455.4018,1.5719,250.5473,1,3); //
  583.     AddStaticVehicle(452,1624.5901,565.8568,1.7817,200.5292,1,3); //
  584.     AddStaticVehicle(452,1639.3567,572.2720,1.5311,206.6160,1,3); //
  585.     AddStaticVehicle(452,2293.4219,517.5514,1.7537,270.7889,1,3); //
  586.     AddStaticVehicle(452,2354.4690,518.5284,1.7450,270.2214,1,3); //
  587.     AddStaticVehicle(452,772.4293,2912.5579,1.0753,69.6706,1,3); //
  588.  
  589.     // 22/4 UPDATE
  590.     AddStaticVehicle(560,2133.0769,1019.2366,10.5259,90.5265,9,39); //
  591.     AddStaticVehicle(560,2142.4023,1408.5675,10.5258,0.3660,17,1); //
  592.     AddStaticVehicle(560,2196.3340,1856.8469,10.5257,179.8070,21,1); //
  593.     AddStaticVehicle(560,2103.4146,2069.1514,10.5249,270.1451,33,0); //
  594.     AddStaticVehicle(560,2361.8042,2210.9951,10.3848,178.7366,37,0); //
  595.     AddStaticVehicle(560,-1993.2465,241.5329,34.8774,310.0117,41,29); //
  596.     AddStaticVehicle(559,-1989.3235,270.1447,34.8321,88.6822,58,8); //
  597.     AddStaticVehicle(559,-1946.2416,273.2482,35.1302,126.4200,60,1); //
  598.     AddStaticVehicle(558,-1956.8257,271.4941,35.0984,71.7499,24,1); //
  599.     AddStaticVehicle(562,-1952.8894,258.8604,40.7082,51.7172,17,1); //
  600.     AddStaticVehicle(411,-1949.8689,266.5759,40.7776,216.4882,112,1); //
  601.     AddStaticVehicle(429,-1988.0347,305.4242,34.8553,87.0725,2,1); //
  602.     AddStaticVehicle(559,-1657.6660,1213.6195,6.9062,282.6953,13,8); //
  603.     AddStaticVehicle(560,-1658.3722,1213.2236,13.3806,37.9052,52,39); //
  604.     AddStaticVehicle(558,-1660.8994,1210.7589,20.7875,317.6098,36,1); //
  605.     AddStaticVehicle(550,-1645.2401,1303.9883,6.8482,133.6013,7,7); //
  606.     AddStaticVehicle(452,-1333.1960,903.7660,1.5568,0.5095,46,32); //
  607.  
  608.     // 25/4 UPDATE
  609.     AddStaticVehicle(411,113.8611,1068.6182,13.3395,177.1330,116,1); //
  610.     AddStaticVehicle(429,159.5199,1185.1160,14.7324,85.5769,1,2); //
  611.     AddStaticVehicle(411,612.4678,1694.4126,6.7192,302.5539,75,1); //
  612.     AddStaticVehicle(522,661.7609,1720.9894,6.5641,19.1231,6,25); //
  613.     AddStaticVehicle(522,660.0554,1719.1187,6.5642,12.7699,8,82); //
  614.     AddStaticVehicle(567,711.4207,1947.5208,5.4056,179.3810,90,96); //
  615.     AddStaticVehicle(567,1031.8435,1920.3726,11.3369,89.4978,97,96); //
  616.     AddStaticVehicle(567,1112.3754,1747.8737,10.6923,270.9278,102,114); //
  617.     AddStaticVehicle(567,1641.6802,1299.2113,10.6869,271.4891,97,96); //
  618.     AddStaticVehicle(567,2135.8757,1408.4512,10.6867,180.4562,90,96); //
  619.     AddStaticVehicle(567,2262.2639,1469.2202,14.9177,91.1919,99,81); //
  620.     AddStaticVehicle(567,2461.7380,1345.5385,10.6975,0.9317,114,1); //
  621.     AddStaticVehicle(567,2804.4365,1332.5348,10.6283,271.7682,88,64); //
  622.     AddStaticVehicle(560,2805.1685,1361.4004,10.4548,270.2340,17,1); //
  623.     AddStaticVehicle(506,2853.5378,1361.4677,10.5149,269.6648,7,7); //
  624.     AddStaticVehicle(567,2633.9832,2205.7061,10.6868,180.0076,93,64); //
  625.     AddStaticVehicle(567,2119.9751,2049.3127,10.5423,180.1963,93,64); //
  626.     AddStaticVehicle(567,2785.0261,-1835.0374,9.6874,226.9852,93,64); //
  627.     AddStaticVehicle(567,2787.8975,-1876.2583,9.6966,0.5804,99,81); //
  628.     AddStaticVehicle(411,2771.2993,-1841.5620,9.4870,20.7678,116,1); //
  629.     AddStaticVehicle(420,1713.9319,1467.8354,10.5219,342.8006,6,1); // taxi
  630.    
  631.     //Random Cars
  632.    
  633.     AddStaticVehicleEx(405,-2271.15185547,2294.39648438,4.82021332,269.42822266,-1,-1,15); //Sentinel
  634.     AddStaticVehicleEx(580,-2252.27905273,2309.03735352,4.72002363,269.42822266,76,1,15); //Stafford
  635.     AddStaticVehicleEx(500,-2272.14721680,2321.08984375,5.04021358,270.72210693,21,1,15); //Mesa
  636.     AddStaticVehicleEx(468,-2252.87475586,2332.80517578,4.57249975,270.72210693,-1,-1,15); //Sanchez
  637.     AddStaticVehicleEx(482,-2259.95312500,2372.39404297,5.30649948,0.00000000,-1,-1,15); //Burrito
  638.     AddStaticVehicleEx(484,-2202.46752930,2420.43969727,0.00000000,43.99169922,-1,-1,15); //Marquis
  639.     AddStaticVehicleEx(473,-2221.47485352,2396.07983398,0.00000000,43.99169922,-1,-1,15); //Dinghy
  640.     AddStaticVehicleEx(534,-2479.48413086,2241.93139648,4.66662693,0.00000000,-1,-1,15); //Remington
  641.     AddStaticVehicleEx(535,-2455.79028320,2225.69116211,4.68375015,0.00000000,-1,-1,15); //Slamvan
  642.     AddStaticVehicleEx(448,-2627.00024414,2250.45458984,7.83936024,0.00000000,3,1,15); //Pizzaboy
  643.     AddStaticVehicleEx(431,-1930.13708496,2614.62866211,47.52077103,303.06933594,-1,-1,15); //Bus
  644.     AddStaticVehicleEx(531,-1522.42492676,2525.64477539,55.72565460,0.00000000,-1,-1,15); //Tractor
  645.     AddStaticVehicleEx(555,-1503.72937012,2525.67260742,55.46787262,0.00000000,57,1,15); //Windsor
  646.     AddStaticVehicleEx(542,-1490.75463867,2545.99755859,55.67933655,0.00000000,-1,-1,15); //Clover
  647.     AddStaticVehicleEx(508,-1475.86962891,2690.03735352,56.14044571,0.00000000,-1,-1,15); //Journey
  648.     AddStaticVehicleEx(478,-1311.29528809,2704.55004883,50.14250183,5.17553711,-1,-1,15); //Walton
  649.     AddStaticVehicleEx(455,-1299.63610840,2708.31787109,50.63249969,3.88159180,2,1,15); //Flatbed
  650.     AddStaticVehicleEx(552,-743.82586670,2747.49487305,47.02606201,0.00000000,1,1,15); //Utility
  651.     AddStaticVehicleEx(600,-306.36398315,2732.65869141,62.31363678,0.00000000,-1,-1,15); //Picador
  652.  
  653.  
  654.     //Cars on S.T.A.R.S base
  655.  
  656.     AddStaticVehicleEx(427,193.42268372,1917.46765137,17.88862419,0.00000000,-1,3,15); //Enforcer
  657.     AddStaticVehicleEx(427,202.34309387,1917.72888184,17.88862419,0.00000000,-1,3,15); //Enforcer
  658.     AddStaticVehicleEx(427,211.39657593,1917.49511719,17.88862419,0.00000000,-1,3,15); //Enforcer
  659.     AddStaticVehicleEx(427,220.60968018,1917.43066406,17.88862419,0.00000000,-1,3,15); //Enforcer
  660.     AddStaticVehicleEx(523,218.62045288,1858.75793457,12.80733681,0.00000000,-1,3,15); //HPV1000
  661.     AddStaticVehicleEx(523,214.57823181,1858.54028320,12.80100250,0.00000000,-1,3,15); //HPV1000
  662.     AddStaticVehicleEx(490,275.78240967,2015.96179199,17.96075058,331.53472900,-1,3,15); //FBI Rancher
  663.     AddStaticVehicleEx(490,283.71200562,2016.59545898,17.96075058,331.53442383,-1,3,15); //FBI Rancher
  664.     AddStaticVehicleEx(490,275.32498169,2031.56054688,17.96075058,218.96630859,-1,3,15); //FBI Rancher
  665.     AddStaticVehicleEx(490,282.46844482,2031.47424316,17.96075058,218.96301270,-1,3,15); //FBI Rancher
  666.     AddStaticVehicleEx(497,279.18328857,1955.96508789,17.90562439,268.13433838,-1,3,15); //Police Maverick
  667.     AddStaticVehicleEx(593,277.93148804,1989.74621582,18.19080734,272.01599121,-1,-1,15); //Dodo
  668.  
  669.  
  670.     //Cars on UC base
  671.     AddStaticVehicleEx(445,2506.38330078,2715.46679688,10.81031227,269.42822266,16,40,15); //Admiral
  672.     AddStaticVehicleEx(445,2506.14916992,2731.77954102,10.80297852,269.42321777,16,40,15); //Admiral
  673.     AddStaticVehicleEx(597,2506.00927734,2723.73461914,10.69031239,269.42822266,16,-1,15); //Police Car (SFPD)
  674.     AddStaticVehicleEx(597,2506.06372070,2740.25122070,10.68297863,269.42321777,16,-1,15); //Police Car (SFPD)
  675.     AddStaticVehicleEx(597,2506.01635742,2756.36791992,10.69031239,269.42321777,16,-1,15); //Police Car (SFPD)
  676.     AddStaticVehicleEx(445,2506.03344727,2748.19555664,10.81031227,269.42321777,16,40,15); //Admiral
  677.     AddStaticVehicleEx(471,2520.55053711,2758.50366211,10.39531231,0.00000000,16,-1,15); //Quad
  678.     AddStaticVehicleEx(471,2537.04760742,2758.66357422,10.39531231,0.00000000,16,-1,15); //Quad
  679.     AddStaticVehicleEx(471,2553.84765625,2758.91210938,10.39531231,0.00000000,16,-1,15); //Quad
  680.     AddStaticVehicleEx(471,2570.49560547,2758.73120117,10.39531231,0.00000000,16,-1,15); //Quad
  681.     AddStaticVehicleEx(487,2543.31372070,2780.50854492,11.08531284,269.42822266,16,-1,15); //Maveric
  682.  
  683.     AddStaticPickup(371, 15, 1710.3359,1614.3585,10.1191); //para
  684.     AddStaticPickup(371, 15, 1964.4523,1917.0341,130.9375); //para
  685.     AddStaticPickup(371, 15, 2055.7258,2395.8589,150.4766); //para
  686.     AddStaticPickup(371, 15, 2265.0120,1672.3837,94.9219); //para
  687.     AddStaticPickup(371, 15, 2265.9739,1623.4060,94.9219); //para
  688.  
  689.     CreateObject(987,-2308.84545898,2290.30053711,3.98437500,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (1)
  690.     CreateObject(987,-2283.04077148,2348.43237305,4.10240841,0.00000000,0.00000000,253.90161133); //object(elecfence_bar) (2)
  691.     CreateObject(987,-2277.88134766,2366.50756836,4.29912949,0.00000000,0.00000000,253.89953613); //object(elecfence_bar) (3)
  692.     CreateObject(987,-2270.71655273,2375.70556641,4.48977470,0.00000000,0.00000000,230.60968018); //object(elecfence_bar) (4)
  693.     CreateObject(987,-2263.32812500,2384.89770508,3.97780037,0.00000000,0.00000000,230.60852051); //object(elecfence_bar) (5)
  694.     CreateObject(987,-2255.53564453,2394.20117188,4.10707855,0.00000000,0.00000000,230.60852051); //object(elecfence_bar) (6)
  695.     CreateObject(1637,-2255.72656250,2394.66650391,5.39404202,0.00000000,0.00000000,318.59594727); //object(od_pat_hutb) (1)
  696.     CreateObject(974, 346.52069091797, 1799.0474853516, 20.261764526367, 0, 0, 35);
  697.     CreateObject(974, 343.41351318359, 1796.7598876953, 20.110614776611, 0, 0, 34.996948242188);
  698.     CreateObject(3928, 278.18493652344, 1955.7260742188, 16.640625, 0, 0, 0);
  699.     CreateObject(935, 267.37481689453, 1975.7528076172, 17.203817367554, 0, 0, 0);
  700.     CreateObject(935, 268.12121582031, 1975.2045898438, 17.203817367554, 0, 0, 0);
  701.     CreateObject(935, 268.17498779297, 1976.1225585938, 17.203817367554, 0, 0, 0);
  702.     CreateObject(2985, 210.4490814209, 1874.1306152344, 12.140625, 0, 0, 93.159545898438);
  703.     CreateObject(2985, 217.71914672852, 1874.0594482422, 12.140625, 0, 0, 93.158569335938);
  704.     CreateObject(369, 221.1474609375, 1918.3134765625, 16.746421813965, 0, 0, 0);
  705.     CreateObject(343, 202.95346069336, 1873.7634277344, 12.39695930481, 0, 0, 0);
  706.     CreateObject(343, 204.0004119873, 1873.7114257813, 12.39695930481, 0, 0, 0);
  707.     CreateObject(1634,307.47869873,1787.50463867,17.93794250,0.00000000,0.00000000,180.15020752);
  708.     CreateObject(2921,96.66406250,1918.57971191,21.12126923,0.00000000,0.00000000,0.00000000);
  709.     CreateObject(2921,218.01596069,1876.71496582,16.12065887,0.00000000,0.00000000,0.00000000);
  710.  
  711.     // S.T.A.R.S gates
  712.     Gate = CreateObject(969, 96.6640625, 1918.4544677734, 17.18109703064, 0, 0, 90);
  713.     Gate1 = CreateObject(7657, 286.65869140625, 1956.0665283203, 18.357467651367, 0, 0, 270.72210693359);
  714.     GatePlane = CreateObject(7657, 286.88000488281, 1988.9755859375, 18.357467651367, 0, 0, 270.72210693359);
  715.     GateCar = CreateObject(7657, 286.71844482422, 2023.6947021484, 18.357467651367, 0, 0, 269.42822265625);
  716.  
  717.     // UC gates
  718.     UCLift = CreateObject(975,2497.02685547,2770.73681641,9.89999962,90.00000000,0.00000000,0.00000000);
  719.     UCCarLift = CreateObject(7657,2518.04736328,2793.57836914,9.89999962,90.00000000,0.00000000,0.00000000);
  720.    
  721.  
  722.  
  723.     mainmenu = CreateMenu("Select Team", 1, 50.0, 180.0, 200.0, 200.0);
  724.     AddMenuItem(mainmenu, 0, "Human");
  725.     AddMenuItem(mainmenu, 0, "Zombie");
  726.     AddMenuItem(mainmenu, 0, "Scientist");
  727.     AddMenuItem(mainmenu, 0, "Doctor");
  728.  
  729.     SetTimer("Virus",100,true);
  730.     SetTimer("infectedtimer", 5000, 1);
  731.     return 1;
  732.  
  733.  
  734. }
  735.  
  736. public OnGameModeExit()
  737. {
  738.     return 1;
  739. }
  740.  
  741. public OnPlayerRequestClass(playerid, classid)
  742. {
  743.     SetPlayerInterior(playerid,14);
  744.     SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
  745.     SetPlayerFacingAngle(playerid, 270.0);
  746.     SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
  747.     SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
  748.     return 1;
  749. }
  750.  
  751. public OnPlayerRequestSpawn(playerid)
  752. {
  753.     if(team[playerid] == 0)
  754.     {
  755.         SendClientMessage(playerid,YELLOW,"You must select your team before spawning.");
  756.         SendClientMessage(playerid,WHITE,"Please read /rules.");
  757.         SendClientMessage(playerid,WHITE,"Type /human /zombie /Doctor or /scientist to choose a team.");
  758.         return 0;
  759.     }
  760.     return 1;
  761. }
  762.  
  763. public OnPlayerConnect(playerid)
  764. {
  765.     new name[MAX_PLAYER_NAME], string[48];
  766.     GetPlayerName(playerid, name, sizeof(name));
  767.     format(string, sizeof(string), "%s has joined the server.", name );
  768.     SendClientMessageToAll(GREY, string);
  769.     SetPlayerColor(playerid,GREY);
  770.     ShowMenuForPlayer(mainmenu, playerid);
  771.     AllowPlayerTeleport(playerid, 0);
  772.     SendClientMessage(playerid,GREEN,"Welcome to Zombie Outbreak!.");
  773.     SendClientMessage(playerid,GREEN,"If you are confused type /help.");
  774.     SendClientMessage(playerid,GREEN,"Please read /rules.");
  775.     return 1;
  776. }
  777.  
  778. public OnPlayerDisconnect(playerid, reason)
  779. {
  780.     return 1;
  781.     }
  782.  
  783. public OnPlayerSpawn(playerid)
  784. {
  785.     ResetPlayerMoney(playerid);
  786.     ResetPlayerWeapons(playerid);
  787.     if(infected[playerid] > 0)
  788.     {
  789.         team[playerid] = 2;
  790.         infected[playerid] = 0;
  791.         SetPlayerPos(playerid,X,Y,Z);
  792.         SetPlayerColor(playerid,ZRED);
  793.         SetPlayerTeam(playerid, 2);
  794.         SetPlayerHealth(playerid, 200);
  795.         SetPlayerSkin(playerid,162);
  796.         GameTextForPlayer(playerid,"~r~Zombie: ~b~/hide",10000,1);
  797.         return 1;
  798.     }
  799.     if(team[playerid] == 1) //Humans
  800.     {
  801.         SetPlayerColor(playerid,CYAN);
  802.         SetPlayerTeam(playerid, 1);
  803.         GameTextForPlayer(playerid,"~b~~h~Human: ~b~/panic",10000,1);
  804.         GivePlayerWeapon(playerid,24,300);
  805.         GivePlayerWeapon(playerid,25,300);
  806.         GivePlayerMoney(playerid, 20000);
  807.     }
  808.     if(team[playerid] == 2) //Zombies
  809.     {
  810.         SetPlayerColor(playerid,ZRED);
  811.         SetPlayerTeam(playerid, 2);
  812.         SetPlayerHealth(playerid, 200);
  813.         GameTextForPlayer(playerid,"~r~Zombie: ~b~/hide",10000,1);
  814.     }
  815.     if(team[playerid] == 4) //Scientists
  816.     {
  817.         SetPlayerColor(playerid,WHITE);
  818.         SetPlayerTeam(playerid, 1);
  819.         GameTextForPlayer(playerid,"~w~Scientist: ~b~/anti",10000,1);
  820.         GivePlayerWeapon(playerid,23,300);
  821.         GivePlayerMoney(playerid, 20000);
  822.         SetPlayerArmour(playerid, 100);
  823.     }
  824.     if(team[playerid] == 5) //Doctor
  825.     {
  826.         SetPlayerColor(playerid,ORANGE);
  827.         SetPlayerTeam(playerid, 1);
  828.         GameTextForPlayer(playerid,"~r~~h~Doctor: ~b~/heal",10000,1);
  829.         SetPlayerPos(playerid,1624.2527,1821.0498,10.8203);
  830.         SetPlayerFacingAngle(playerid,5.6779);
  831.         GivePlayerWeapon(playerid,24,300);
  832.         GivePlayerMoney(playerid, 20000);
  833.         SetPlayerInterior(playerid,0);
  834.         SetPlayerArmour(playerid, 100);
  835.         return 1;
  836.     }
  837.     if(team[playerid] == 6) //S.T.A.R.S
  838.     {
  839.         SetPlayerColor(playerid,GREEN);
  840.         SetPlayerTeam(playerid, 1);
  841.         SetPlayerPos(playerid,1624.2527,1821.0498,10.8203);
  842.         SetPlayerFacingAngle(playerid,5.6779);
  843.         GivePlayerWeapon(playerid,31,300);
  844.         GivePlayerWeapon(playerid,24,300);
  845.         GivePlayerMoney(playerid, 20000);
  846.         SetPlayerInterior(playerid,0);
  847.         SetPlayerArmour(playerid, 100);
  848.         return 1;
  849.     }
  850.     if(team[playerid] == 7) //UC
  851.     {
  852.         SetPlayerColor(playerid,TAN);
  853.         SetPlayerTeam(playerid, 1);
  854.         SetPlayerFacingAngle(playerid,5.6779);
  855.         GivePlayerWeapon(playerid,31,300);
  856.         GivePlayerWeapon(playerid,24,300);
  857.         GivePlayerMoney(playerid, 20000);
  858.         SetPlayerInterior(playerid,0);
  859.         SetPlayerArmour(playerid, 100);
  860.         return 1;
  861.     }
  862.  
  863.     if(team[playerid] == 3)
  864.     {
  865.         GameTextForPlayer(playerid,"ERROR",10000,1);
  866.     }
  867.     SetPlayerRandomSpawn(playerid);
  868.     infected[playerid] = 0;
  869.     return 1;
  870.     }
  871.  
  872. public OnPlayerDeath(playerid, killerid, reason)
  873. {
  874.     new killer[MAX_PLAYERS], player[MAX_PLAYERS],string[100];
  875.     GetPlayerName(playerid, player,sizeof(player));
  876.     GetPlayerName(killerid, killer,sizeof(killer));
  877.     if((killerid == INVALID_PLAYER_ID) || (killerid == playerid))
  878.     {
  879.         format(string,sizeof(string), "%s has committed suicide.", player);
  880.         SendClientMessageToAll(RED,string);
  881.     }
  882.     else if(infected[playerid] > 0 || team[killerid] == 2)
  883.     {
  884.         GetPlayerPos(playerid,X,Y,Z);
  885.         infected[playerid] = killerid;
  886.         GetPlayerName(playerid, player,sizeof(player));
  887.         GetPlayerName(killerid, killer,sizeof(killer));
  888.         format(string,sizeof(string), "%s has been turned into a zombie by %s.", player, killer);
  889.         SendClientMessageToAll(RED,string);
  890.         team[playerid] = 2;
  891.     }
  892.     else if(team[playerid] == 2)
  893.     {
  894.         format(string,sizeof(string), "%s was put to rest by %s.", player, killer);
  895.         SendClientMessageToAll(GREEN,string);
  896.         GivePlayerMoney(killerid, 2000);
  897.     }
  898.     else if(team[playerid] == 3)
  899.     {
  900.         format(string,sizeof(string), "%s was killed by %s to prevent the spread of the virus.", player, killer);
  901.         SendClientMessageToAll(YELLOW,string);
  902.         GivePlayerMoney(killerid, 2000);
  903.     }
  904.     GetPlayerWeaponData(playerid, 0, wep1, ammo1);
  905.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 1, wep1, ammo1);
  906.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 2, wep1, ammo1);
  907.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 3, wep1, ammo1);
  908.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 4, wep1, ammo1);
  909.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 5, wep1, ammo1);
  910.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 6, wep1, ammo1);
  911.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 7, wep1, ammo1);
  912.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 8, wep1, ammo1);
  913.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 9, wep1, ammo1);
  914.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 10, wep1, ammo1);
  915.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 11, wep1, ammo1);
  916.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 12, wep1, ammo1);
  917.     else {
  918.      new Float:X2;
  919.      new Float:Y2;
  920.      new Float:Z2;
  921.      new Weap1 = GetPlayerWeapon(playerid);
  922.      GetPlayerPos(playerid,X2,Y2,Z2);
  923.      if(GetPlayerWeapon(playerid)>1)
  924.      {
  925.         new WeaponModel = WeaponToModel(Weap1);
  926.         WeapPickup = CreatePickup(WeaponModel,3,X2-2,Y2,Z2);
  927.         SetTimer("DestroyPickup1",15000,true);  // 15 Sec
  928.      }
  929.     }
  930.     if(team[playerid] != team[killerid])
  931.     {
  932.         new score = GetPlayerScore(killerid);
  933.         SetPlayerScore(killerid, score+1);
  934.         SendClientMessage(killerid,GREEN,"You gained a point!");
  935.     }
  936.     return 1;
  937. }
  938. public OnPlayerCommandText(playerid, cmdtext[])
  939.  
  940. {
  941.     new cmd[256];
  942.     new target, idx;
  943.     cmd = strtok(cmdtext, idx);
  944.     if(strcmp(cmd, "/hide", true) == 0)
  945.     {
  946.         if(team[playerid] != 2) return SendClientMessage(playerid, YELLOW, "You are not a Zombie!");
  947.         TogglePlayerControllable(playerid, 0);
  948.         ApplyAnimation(playerid,"DAM_JUMP","SF_JUMPWALL",999999,0,1,1,1,1);
  949.         UsingAnimation[playerid] = 1;
  950.         return 1;
  951.     }
  952.     if(strcmp(cmd, "/heal", true) == 0)
  953.     {
  954.         if(team[playerid] != 5) return SendClientMessage(playerid, YELLOW, "You are not a Doctor!");
  955.         target = GetClosestPlayer(playerid);
  956.         if(target == INVALID_PLAYER_ID || target == playerid) return SendClientMessage(playerid, YELLOW, "Nobody is near you!");
  957.         if(team[target] == 2) return SendClientMessage(playerid, YELLOW, "Player not human!");
  958.         if(GetDistanceBetweenPlayers(playerid,target) <= 3)
  959.         {
  960.             SetPlayerHealth(target,100);
  961.             GameTextForPlayer(target,"~g~HEALED",5000,1);
  962.             SendClientMessage(playerid,GREEN,"Player was healed!");
  963.             SendClientMessage(playerid,GREEN,"You gained a point!");
  964.             new score = GetPlayerScore(playerid);
  965.             SetPlayerScore(playerid, score+1);
  966.         }
  967.         else SendClientMessage(playerid, YELLOW, "Nobody is near you!");
  968.         return 1;
  969.     }
  970.     if(strcmp(cmd, "/anti", true) == 0)
  971.     {
  972.         if(team[playerid] != 4) return SendClientMessage(playerid, YELLOW, "You are not a Scientist!");
  973.         target = GetClosestPlayer(playerid);
  974.         if(target == INVALID_PLAYER_ID || target == playerid) return SendClientMessage(playerid, YELLOW, "Nobody is near you!");
  975.         if(team[target] == 2) return SendClientMessage(playerid, YELLOW, "Player not human!");
  976.         if(GetDistanceBetweenPlayers(playerid,target) <= 3)
  977.         {
  978.             infected[target] = 0;
  979.             GameTextForPlayer(target,"~g~CURED",5000,1);
  980.             SendClientMessage(playerid,GREEN,"Player was cured!");
  981.             SendClientMessage(playerid,GREEN,"You gained a point!");
  982.             new score = GetPlayerScore(playerid);
  983.             SetPlayerScore(playerid, score+1);
  984.         }
  985.         else SendClientMessage(playerid, YELLOW, "Nobody is near you!");
  986.         return 1;
  987.     }
  988.     if(strcmp(cmd, "/panic", true) == 0)
  989.     {
  990.         new name[MAX_PLAYERS], string[50],x;
  991.         GetPlayerName(playerid, name, sizeof(name));
  992.         if(team[playerid] == 2) return SendClientMessage(playerid, YELLOW, "You are not a human.");
  993.         if(team[playerid] != 1) return SendClientMessage(playerid, YELLOW, "You must stay calm.");
  994.         format(string, sizeof(string), "%s is Panicing and needs assistance.", name);
  995.         for(x=0;x<MAX_PLAYERS;x++)
  996.         {
  997.             if(team[x] != 2)
  998.             {
  999.                 new Float:X3,Float:Y3,Float:Z3;
  1000.                 DisablePlayerCheckpoint(x);
  1001.                 GetPlayerPos(x,X3,Y3,Z3);
  1002.                 SetPlayerCheckpoint(x,X3,Y3,Z3,8.0);
  1003.             }
  1004.         }
  1005.         SendClientMessageToAll(YELLOW,string);
  1006.         return 1;
  1007.     }
  1008.     if(strcmp(cmd, "/hqgateclose", true) ==0) //close the gate to get inside area 51
  1009.     {
  1010.         if(team[playerid] != 6) return SendClientMessage(playerid, YELLOW, "You are not a STARS!");
  1011.         MoveObject(Gate, 96.6640625, 1918.4544677734, 17.18109703064, 1);
  1012.         SendClientMessage(playerid,GREEN,"Gate is closed.");
  1013.         return 1;
  1014.     }
  1015.     if(strcmp(cmd, "/hqgateopen", true, 10) ==0)//opens the gate to get inside area 51
  1016.     {
  1017.         if(team[playerid] != 6) return SendClientMessage(playerid, YELLOW, "You are not a STARS!");
  1018.         MoveObject(Gate, 96.8125, 1922.3150634766, 17.201789855957, 1);
  1019.         SendClientMessage(playerid,GREEN,"Gate is open.");
  1020.         return 1;
  1021.     }
  1022.     if(strcmp(cmd, "/heliclose", true) ==0)//closes the gate to the heli (area 51)
  1023.     {
  1024.         if(team[playerid] != 6) return SendClientMessage(playerid, YELLOW, "You are not a STARS!");
  1025.         MoveObject(Gate1, 286.65869140625, 1956.0665283203, 18.357467651367, 1);
  1026.         SendClientMessage(playerid,GREEN,"Gate is closed.");
  1027.         return 1;
  1028.     }
  1029.     if(strcmp(cmd, "/heliopen", true, 10) ==0)//opens the gate to the heli (area 51)
  1030.     {
  1031.         if(team[playerid] != 6) return SendClientMessage(playerid, YELLOW, "You are not a STARS!");
  1032.         MoveObject(Gate1, 287.03256225586, 1936.7924804688, 18.357467651367, 1);
  1033.         SendClientMessage(playerid,GREEN,"Gate is open.");
  1034.         return 1;
  1035.     }
  1036.     if(strcmp(cmd, "/planeopen", true, 10) ==0)//opens the gate to the plane (area 51)
  1037.     {
  1038.         if(team[playerid] != 6) return SendClientMessage(playerid, YELLOW, "You are not a STARS!");
  1039.         MoveObject(GatePlane, 286.65625, 1989.4078369141, 24.450618743896, 1);
  1040.         SendClientMessage(playerid,GREEN,"Gate is open.");
  1041.         return 1;
  1042.     }
  1043.     if(strcmp(cmd, "/planeclose", true) ==0)//closes the gate to the plane (area 51)
  1044.     {
  1045.         if(team[playerid] != 6) return SendClientMessage(playerid, YELLOW, "You are not a STARS!");
  1046.         MoveObject(GatePlane, 286.88000488281, 1988.9755859375, 18.357467651367, 1);
  1047.         SendClientMessage(playerid,GREEN,"Gate is closed.");
  1048.         return 1;
  1049.     }
  1050.     if(strcmp(cmd, "/caropen", true, 10) ==0)//opens the gate to the cars (area 51)
  1051.     {
  1052.         if(team[playerid] != 6) return SendClientMessage(playerid, YELLOW, "You are not a STARS!");
  1053.         MoveObject(GateCar, 286.65625, 2023.5936279297, 24.545974731445, 1);
  1054.         SendClientMessage(playerid,GREEN,"Gate is open.");
  1055.         return 1;
  1056.     }
  1057.     if(strcmp(cmd, "/carclose", true) ==0)//closes the gate to the cars (area 51)
  1058.     {
  1059.         if(team[playerid] != 6) return SendClientMessage(playerid, YELLOW, "You are not a STARS!");
  1060.         MoveObject(GateCar, 286.71844482422, 2023.6947021484, 18.357467651367, 1);
  1061.         SendClientMessage(playerid,GREEN,"Gate is closed.");
  1062.         return 1;
  1063.     }
  1064.     if(strcmp(cmd, "/ucup", true) ==0)//UC lift up
  1065.     {
  1066.         if(team[playerid] != 7) return SendClientMessage(playerid, YELLOW, "You are not UC!");
  1067.         MoveObject(UCLift, 2497.02685547,2770.73681641,17.00000000, 1);
  1068.         SendClientMessage(playerid,GREEN,"Up.");
  1069.         return 1;
  1070.     }
  1071.     if(strcmp(cmd, "/ucdown", true) ==0)//UC lift down
  1072.     {
  1073.         if(team[playerid] != 7) return SendClientMessage(playerid, YELLOW, "You are not UC!");
  1074.         MoveObject(UCLift, 2497.02685547,2770.73681641,9.89999962, 1);
  1075.         SendClientMessage(playerid,GREEN,"Down.");
  1076.         return 1;
  1077.     }
  1078.     if(strcmp(cmd, "/uccarup", true) ==0)//UC lift up
  1079.     {
  1080.         if(team[playerid] != 7) return SendClientMessage(playerid, YELLOW, "You are not UC!");
  1081.         MoveObject(UCCarLift, 2518.04736328,2793.57836914,17.79999924, 1);
  1082.         SendClientMessage(playerid,GREEN,"Up.");
  1083.         return 1;
  1084.     }
  1085.     if(strcmp(cmd, "/uccardown", true) ==0)//UC lift down
  1086.     {
  1087.         if(team[playerid] != 7) return SendClientMessage(playerid, YELLOW, "You are not UC!");
  1088.         MoveObject(UCCarLift, 2518.04736328,2793.57836914,9.89999962, 1);
  1089.         SendClientMessage(playerid,GREEN,"Down.");
  1090.         return 1;
  1091.     }
  1092.     if(strcmp(cmd, "/help", true) == 0)
  1093.     {
  1094.         SendClientMessage(playerid,GREY,"Zombie Outbreak is a roleplaying zombie game.");
  1095.         SendClientMessage(playerid,GREY,"There are four classes: Humans(Cyan), Zombies(Red), Scientists(White), and Doctors(Orange).");
  1096.         SendClientMessage(playerid,GREY,"It is all humans vs zombies. Humans may also kill other humans if the person is infected.");
  1097.         SendClientMessage(playerid,GREY,"If you die while infected you will become a zombie. Armour will protect you from geting infected.");
  1098.         SendClientMessage(playerid,CYAN,"Humans are regular players with shotguns and Pistols. They have the ability of /panic.");
  1099.         SendClientMessage(playerid,RED,"Zombies are players that have been infected, killed, then resurected. They have the ability /hide.");
  1100.         SendClientMessage(playerid,WHITE,"Scientist are players who are able to cure infected players with /anti. They have a Silenced Pistol.");
  1101.         SendClientMessage(playerid,ORANGE,"Doctors are players that can restore others health with /heal. They are equiped with a Desert Eagle.");
  1102.         SendClientMessage(playerid,YELLOW,"S.T.A.R.S are there to help humans.");
  1103.         SendClientMessage(playerid,YELLOW,"-------Please read /rules. And RP.-------");
  1104.         SendClientMessage(playerid,YELLOW,"ALWAYS RESPECT ADMINS.");
  1105.         return 1;
  1106.     }
  1107.     if(strcmp(cmd, "/rules", true) == 0)
  1108.     {
  1109.         SendClientMessage(playerid,GREY,"Zombies must try to kill survivors.");
  1110.         SendClientMessage(playerid,GREY,"Survivors will try to kill/hide from zombies.");
  1111.         SendClientMessage(playerid,GREY,"S.T.A.R.S will help survivors.");
  1112.         SendClientMessage(playerid,GREY,"Stay away from UC.");
  1113.         SendClientMessage(playerid,GREY,"Use /r <text> (If a survivor> to RP chat.");
  1114.         SendClientMessage(playerid,GREY,"Use /occ <text> to Non RP chat.");
  1115.         SendClientMessage(playerid,GREY,"Use /me <action> do RP a action.");
  1116.         SendClientMessage(playerid,GREY,"If killed by a zombie, must kill one or more survivors to change to change teams.");
  1117.         return 1;
  1118.     }
  1119.     if(strcmp(cmd, "/credits", true) == 0)
  1120.     {
  1121.         SendClientMessage(playerid,GREY,"Marino Varesio (Coding).");
  1122.         SendClientMessage(playerid,GREY,"People on the SA-MP Forum (Helping).");
  1123.         SendClientMessage(playerid,GREY,"Marino Varesio (Mapping).");
  1124.         SendClientMessage(playerid,GREY,"People on the SA-MP Forum (SF).");
  1125.         return 1;
  1126.     }
  1127.     if(!strcmp(cmdtext, "/me", true, 3)) //action use /me [action]
  1128.     {
  1129.         if(!cmdtext[3])return SendClientMessage(playerid, 0xFF0000FF, "Use: /me [action]");
  1130.         new str[128];
  1131.         GetPlayerName(playerid, str, sizeof(str));
  1132.         format(str, sizeof(str), "%s %s", str, cmdtext[4]);
  1133.         SendClientMessageToAll(0xFFFF00AA, str);
  1134.         return 1;
  1135.     }
  1136.     if(!strcmp(cmdtext, "/occ", true, 3)) //use /occ [text]
  1137.     {
  1138.         if(!cmdtext[3])return SendClientMessage(playerid, 0xFF0000FF, "Use: /occ [text]");
  1139.         new str[128];
  1140.         GetPlayerName(playerid, str, sizeof(str));
  1141.         format(str, sizeof(str), "%s-OCC: %s", str, cmdtext[4]);
  1142.         SendClientMessageToAll(BLUE, str);
  1143.         return 1;
  1144.     }
  1145.     if(!strcmp(cmdtext, "/r", true, 2)) //radio chat for non-zombie team
  1146.     {
  1147.         if (team[playerid] == 2)
  1148.         {
  1149.             SendClientMessage(playerid, 0xFF0000FF, "Zombies can't use the radio!");
  1150.         }
  1151.         else
  1152.         {
  1153.             if (!cmdtext[2])
  1154.             {
  1155.                 SendClientMessage(playerid, 0xFF0000FF, "Usage: /r <text>");
  1156.                 return 1;
  1157.             }
  1158.  
  1159.             new
  1160.                 string[128],
  1161.                 player
  1162.                 ;
  1163.             GetPlayerName(playerid, string, sizeof (string));
  1164.             format(string, sizeof (string), "%s-Radio: %s", string, cmdtext[3]);
  1165.  
  1166.             for (player = 0; player < MAX_PLAYERS; player ++)
  1167.             {
  1168.                 if (IsPlayerConnected(player) && team[player] != 2)
  1169.                 {
  1170.                     SendClientMessage(player, 0xFFFFFFFF, string);
  1171.                 }
  1172.             }
  1173.         }
  1174.  
  1175.         return 1;
  1176.     }
  1177.     if(strcmp(cmd, "/human", true) ==0)
  1178.     {
  1179.         if(team[playerid] == 0)
  1180.         {
  1181.             team[playerid] = 1;
  1182.             SendClientMessage(playerid,GREEN,"You may now spawn.");
  1183.             HideMenuForPlayer(mainmenu,playerid);
  1184.             return 1;
  1185.         }
  1186.         else
  1187.         {
  1188.             team[playerid] = 1;
  1189.             SetPlayerHealth(playerid, 0);
  1190.             return 1;
  1191.         }
  1192.     }
  1193.     if(strcmp(cmd, "/zombie", true) ==0)
  1194.     {
  1195.         if(team[playerid] == 0)
  1196.         {
  1197.             team[playerid] = 2;
  1198.             SendClientMessage(playerid,GREEN,"You may now spawn.");
  1199.             HideMenuForPlayer(mainmenu,playerid);
  1200.             return 1;
  1201.         }
  1202.         else
  1203.         {
  1204.             team[playerid] = 2;
  1205.             SetPlayerHealth(playerid, 0);
  1206.             return 1;
  1207.         }
  1208.     }
  1209.     if(strcmp(cmd, "/scientist", true) ==0)
  1210.     {
  1211.         if(team[playerid] == 0)
  1212.         {
  1213.             team[playerid] = 4;
  1214.             SendClientMessage(playerid,GREEN,"You may now spawn.");
  1215.             HideMenuForPlayer(mainmenu,playerid);
  1216.             return 1;
  1217.         }
  1218.         else
  1219.         {
  1220.             team[playerid] = 4;
  1221.             SetPlayerHealth(playerid, 0);
  1222.             return 1;
  1223.         }
  1224.     }
  1225.     if(strcmp(cmd, "/doctor", true) ==0)
  1226.     {
  1227.         if(team[playerid] == 0)
  1228.         {
  1229.             team[playerid] = 5;
  1230.             SendClientMessage(playerid,GREEN,"You may now spawn.");
  1231.             HideMenuForPlayer(mainmenu,playerid);
  1232.             return 1;
  1233.         }
  1234.         else
  1235.         {
  1236.             team[playerid] = 5;
  1237.             SetPlayerHealth(playerid, 0);
  1238.             return 1;
  1239.  }
  1240.  
  1241.     }
  1242.     if(!strcmp(cmdtext, "/stars", true))
  1243.     {
  1244.     ShowPlayerDialog(playerid, JOINSTARS, DIALOG_STYLE_INPUT, "Please enter the password to join S.T.A.R.S.", "Password:", "Submit", "Cancel");
  1245.     HideMenuForPlayer(mainmenu,playerid);
  1246.     }
  1247.     if(!strcmp(cmdtext, "/uc", true))
  1248.     {
  1249.     ShowPlayerDialog(playerid, JOINUC, DIALOG_STYLE_INPUT, "Please enter the password to join UC.", "Password:", "Submit", "Cancel");
  1250.     HideMenuForPlayer(mainmenu,playerid);
  1251.     }
  1252.     return 1;
  1253. }
  1254. public OnPlayerSelectedMenuRow(playerid, row)
  1255. {
  1256.     new Menu:current;
  1257.     current = GetPlayerMenu(playerid);
  1258.     if(current == mainmenu)
  1259.     {
  1260.         switch(row)
  1261.         {
  1262.             case 0:{
  1263.             team[playerid] = 1;
  1264.             SendClientMessage(playerid,GREEN,"You may now spawn.");
  1265.             }
  1266.             case 1:{
  1267.             team[playerid] = 2;
  1268.             SendClientMessage(playerid,GREEN,"You may now spawn.");
  1269.             }
  1270.             case 2:{
  1271.             team[playerid] = 4;
  1272.             SendClientMessage(playerid,GREEN,"You may now spawn.");
  1273.             }
  1274.             case 3:{
  1275.             team[playerid] = 5;
  1276.             SendClientMessage(playerid,GREEN,"You may now spawn.");
  1277.             }
  1278.         }
  1279.     }
  1280.     return 1;
  1281.  
  1282. }
  1283. public Float:GetDistanceBetweenPlayers(p1,p2)
  1284. {
  1285.     new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
  1286.     if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
  1287.     {
  1288.         return -1.00;
  1289.     }
  1290.     GetPlayerPos(p1,x1,y1,z1);
  1291.     GetPlayerPos(p2,x2,y2,z2);
  1292.     return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
  1293. }
  1294. public GetClosestPlayer(p1)
  1295. {
  1296.     new x,Float:dis,Float:dis2,player;
  1297.     player = -1;
  1298.     dis = 99999.99;
  1299.     for (x=0;x<MAX_PLAYERS;x++)
  1300.     {
  1301.         if(IsPlayerConnected(x))
  1302.         {
  1303.             if(x != p1)
  1304.             {
  1305.                 dis2 = GetDistanceBetweenPlayers(x,p1);
  1306.                 if(dis2 < dis && dis2 != -1.00)
  1307.                 {
  1308.                     dis = dis2;
  1309.                     player = x;
  1310.                 }
  1311.             }
  1312.         }
  1313.     }
  1314.     return player;
  1315. }
  1316.  
  1317. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1318.     {
  1319.     if(dialogid == JOINSTARS)
  1320.         {
  1321.         if(response)
  1322.         {
  1323.             if(!strcmp(inputtext, "1598753", true))
  1324.             {
  1325.                 team[playerid] = 6;
  1326.                 ShowPlayerDialog(playerid, JOINSTARS, DIALOG_STYLE_INPUT, "Please enter the password to join S.T.A.R.S.", "Password:", "Submit", "Cancel");
  1327.                 SendClientMessage(playerid,GREEN,"You may now spawn.");
  1328.                 SetPlayerColor(playerid,GREEN);
  1329.                 SetPlayerTeam(playerid, 1);
  1330.                 SetPlayerPos(playerid,1624.2527,1821.0498,10.8203) ;
  1331.                 SetPlayerFacingAngle(playerid,5.6779);
  1332.                 GivePlayerWeapon(playerid,31,300);
  1333.                 GivePlayerWeapon(playerid,24,300);
  1334.                 GivePlayerMoney(playerid, 20000);
  1335.                 SetPlayerInterior(playerid,0);
  1336.                 SetPlayerArmour(playerid, 100);
  1337.             }
  1338.         }
  1339.         else SendClientMessage(playerid, 0xff0000FF,"Cancelled");
  1340.     }
  1341.     if(dialogid == JOINUC)
  1342.         {
  1343.         if(response)
  1344.         {
  1345.             if(!strcmp(inputtext, "7412369", true))
  1346.             {
  1347.                 team[playerid] = 7;
  1348.                 ShowPlayerDialog(playerid, JOINUC, DIALOG_STYLE_INPUT, "Please enter the password to join UC.", "Password:", "Submit", "Cancel");
  1349.                 SendClientMessage(playerid,GREEN,"You may now spawn.");
  1350.                 SetPlayerColor(playerid,TAN);
  1351.                 SetPlayerTeam(playerid, 1);
  1352.                 SetPlayerFacingAngle(playerid,5.6779);
  1353.                 GivePlayerWeapon(playerid,31,300);
  1354.                 GivePlayerWeapon(playerid,24,300);
  1355.                 GivePlayerMoney(playerid, 20000);
  1356.                 SetPlayerInterior(playerid,0);
  1357.                 SetPlayerArmour(playerid, 100);
  1358.             }
  1359.         }
  1360.         else SendClientMessage(playerid, 0xff0000FF,"Cancelled");
  1361.     }
  1362.     return 1;
  1363. }
  1364. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) //infecter
  1365. {
  1366.     if((newkeys & KEY_FIRE) && (team[playerid] == 2))
  1367.     {
  1368.         if(UsingAnimation[playerid] == 1)
  1369.         {
  1370.             TogglePlayerControllable(playerid, 1);
  1371.             ApplyAnimation(playerid,"TRAIN", "TRAN_GTUP",4.1,0,1,1,1,1);
  1372.             UsingAnimation[playerid] = 0;
  1373.             SetTimerEx("stopanimation", 4000, 0, "i", playerid);
  1374.         }
  1375.         new Float:hp, Float:a;
  1376.         new target = GetClosestPlayer(playerid);
  1377.         if(target == INVALID_PLAYER_ID || target == playerid) return 1;
  1378.         if(team[target] == 2) return 1;
  1379.         GetPlayerArmour(target,a);
  1380.         if(GetDistanceBetweenPlayers(playerid,target) <= 2)
  1381.         {
  1382.             if(infected[target] == 0 && a > 2)
  1383.             {
  1384.                 infected[target] = playerid;
  1385.                 SetPlayerTeam(target,3);
  1386.                 SendClientMessage(target, RED, "You have been infected!");
  1387.                 GameTextForPlayer(target, "~r~Infected!", 3000, 4);
  1388.                 SendClientMessage(target, WHITE, "Find the nearest Scientist(White) for cure before it is to late!");
  1389.             }
  1390.             if(a > 0) SetPlayerArmour(target, a-10);
  1391.             else
  1392.             {
  1393.                 GetPlayerHealth(target,hp);
  1394.                 if(hp-10 > 0) SetPlayerHealth(target, hp-10);
  1395.                 GetPlayerHealth(playerid,hp);
  1396.                 if(hp+10 < 200) SetPlayerHealth(playerid, hp+10);
  1397.    }
  1398.  
  1399.             blood = TextDrawCreate(10.000000,100.000000,"");
  1400.             TextDrawUseBox(blood,1);
  1401.             TextDrawUseBox(blood,0xAA333355);
  1402.             TextDrawAlignment(blood,2);
  1403.             TextDrawTextSize(blood,3000,3000);
  1404.             TextDrawShowForPlayer(target,blood);
  1405.             SetTimerEx("cleartextdraw", 3000, 0, "i", target);
  1406.         }
  1407.     }
  1408.     return 1;
  1409. }
  1410.  
  1411. public stopanimation(playerid)
  1412. {
  1413.     ApplyAnimation(playerid,"PED", "IDLE_STANCE",4.1,0,0,0,0,1);
  1414.     return 1;
  1415. }
  1416.  
  1417. public ClearTextDraw(playerid)
  1418. {
  1419.     TextDrawHideForPlayer(playerid,blood);
  1420.     return;
  1421. }
  1422.  
  1423.  
  1424. //Weapon Drops
  1425. WeaponToModel(reason)
  1426. {
  1427.     switch(reason)
  1428.     {
  1429.         case 2:
  1430.         {
  1431.             return 333;
  1432.         }
  1433.         case 3:
  1434.         {
  1435.             return 334;
  1436.         }
  1437.         case 4:
  1438.         {
  1439.             return 335;
  1440.         }
  1441.         case 5:
  1442.         {
  1443.             return 336;
  1444.         }
  1445.         case 6:
  1446.         {
  1447.             return 337;
  1448.         }
  1449.         case 7:
  1450.         {
  1451.             return 338;
  1452.         }
  1453.         case 8:
  1454.         {
  1455.             return 339;
  1456.         }
  1457.         case 9:
  1458.         {
  1459.             return 341;
  1460.         }
  1461.         case 10:
  1462.         {
  1463.             return 321;
  1464.         }
  1465.         case 11:
  1466.         {
  1467.             return 322;
  1468.         }
  1469.         case 12:
  1470.         {
  1471.             return 323;
  1472.         }
  1473.         case 13:
  1474.         {
  1475.             return 324;
  1476.         }
  1477.         case 14:
  1478.         {
  1479.             return 325;
  1480.         }
  1481.         case 15:
  1482.         {
  1483.             return 326;
  1484.         }
  1485.         case 16:
  1486.         {
  1487.             return 342;
  1488.         }
  1489.         case 17:
  1490.         {
  1491.             return 343;
  1492.         }
  1493.         case 18:
  1494.         {
  1495.             return 344;
  1496.         }
  1497.         case 22:
  1498.         {
  1499.             return 346;
  1500.         }
  1501.         case 23:
  1502.         {
  1503.             return 347;
  1504.         }
  1505.         case 24:
  1506.         {
  1507.             return 348;
  1508.         }
  1509.         case 25:
  1510.         {
  1511.             return 349;
  1512.         }
  1513.         case 26:
  1514.         {
  1515.             return 350;
  1516.         }
  1517.         case 27:
  1518.         {
  1519.             return 351;
  1520.         }
  1521.         case 28:
  1522.         {
  1523.             return 352;
  1524.         }
  1525.         case 29:
  1526.         {
  1527.             return 353;
  1528.         }
  1529.         case 30:
  1530.         {
  1531.             return 355;
  1532.         }
  1533.         case 31:
  1534.         {
  1535.             return 356;
  1536.         }
  1537.         case 32:
  1538.         {
  1539.             return 372;
  1540.         }
  1541.         case 33:
  1542.         {
  1543.             return 357;
  1544.         }
  1545.         case 34:
  1546.         {
  1547.             return 358;
  1548.         }
  1549.         case 35:
  1550.         {
  1551.             return 359;
  1552.         }
  1553.         case 36:
  1554.         {
  1555.             return 360;
  1556.         }
  1557.         case 37:
  1558.         {
  1559.             return 361;
  1560.         }
  1561.         case 38:
  1562.         {
  1563.             return 362;
  1564.         }
  1565.         case 39:
  1566.         {
  1567.             return 363;
  1568.         }
  1569.         case 40:
  1570.         {
  1571.             return 364;
  1572.         }
  1573.         case 41:
  1574.         {
  1575.             return 365;
  1576.         }
  1577.         case 42:
  1578.         {
  1579.             return 366;
  1580.         }
  1581.         case 43:
  1582.         {
  1583.             return 367;
  1584.         }
  1585.         case 44:
  1586.         {
  1587.             return 368;
  1588.         }
  1589.         case 45:
  1590.         {
  1591.             return 369;
  1592.         }
  1593.         case 46:
  1594.         {
  1595.             return 371;
  1596.         }
  1597.     }
  1598.     return 1;
  1599. }
  1600.  
  1601. public DestroyPickup1()
  1602. {
  1603.    DestroyPickup(WeapPickup);
  1604.    return 1;
  1605. }
  1606. public OnPlayerPickUpPickup(playerid, pickupid)
  1607. {
  1608.     if(pickupid == WeapPickup)
  1609.     {
  1610.         if(team[playerid] != 2)
  1611.         {
  1612.             GivePlayerWeapon(playerid, wep1, ammo1-10); // -10 because the Pickup has got standard 10 ammo
  1613.             DestroyPickup(WeapPickup); // if one player pick up the weapon the Pickup will be destroyed for all players
  1614.         }
  1615.         else
  1616.         {
  1617.             ResetPlayerWeapons(playerid);
  1618.             SendClientMessage(playerid,YELLOW, "You do not know how to use that.");//zombies can't pick weapons up
  1619.         }
  1620.     }
  1621.     return 1;
  1622. }
  1623.  
  1624. public SetPlayerRandomSpawn(playerid)
  1625. {
  1626.     new rand = random(sizeof(gRandomPlayerSpawns));
  1627.     SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
  1628.     SetPlayerInterior(playerid, 0);
  1629.     return 1;
  1630. }
  1631.  
  1632. public infectedtimer()
  1633. {
  1634.     for(new i = 0; i < MAX_PLAYERS; i++)
  1635.     {
  1636.         new Float:health;
  1637.         GetPlayerHealth(i, health);
  1638.  
  1639.         if(infected[i] == 1)
  1640.         {
  1641.             SetPlayerHealth(i, health - 2.0);
  1642.             SendClientMessage(i, RED, "Infection(-3 Health)!!!");
  1643.         }
  1644.         if(team[i] == 2 && health+5 <= 200)
  1645.         {
  1646.             SetPlayerHealth(i, health + 5.0);
  1647.         }
  1648.     }
  1649.     return 1;
  1650. }
  1651. strtok(const string[], &index)
  1652. {
  1653.     new length = strlen(string);
  1654.     while ((index < length) && (string[index] <= ' '))
  1655.     {
  1656.         index++;
  1657.     }
  1658.  
  1659.     new offset = index;
  1660.     new result[20];
  1661.     while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
  1662.     {
  1663.         result[index - offset] = string[index];
  1664.         index++;
  1665.     }
  1666.     result[index - offset] = EOS;
  1667.     return result;
  1668. }
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