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Lootable Cars - Test Version attempted rebalance for Frost

Jan 2nd, 2021 (edited)
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  1. Updated to base version: Update based on user report; Special thanks to Marcus Escudero for providing a more detailed analysis
  2.  
  3. 1. Scrapping unexploded cars will allow you to scrap them for their parts. Now you have all the interested in not blowing off every cars you see.
  4.  
  5. 2. Increased the chances of finding baseball signed collectible from 2% to 4% (glove, card, ball, bat)
  6.  
  7. 3. Increased the chance of finding oil and nuclear material by 10%
  8.  
  9. 4. Fixed a potential issue where radiation air could've dissapeared in certain areas.
  10. It never happened to me personally, nor anyone has reported the issue but it was technically possible; not anymore.
  11.  
  12. Workshop Scrap Unexploded Car loot:
  13. - 7 Steel
  14. - 3 Leather
  15. - 3 Aluminum
  16. - 2 Plastic
  17. - 2 Gears
  18. - 2 Springs
  19. - 2 Screws
  20.  
  21. Workshop Scrap Exploded Car loot:
  22. - 5 Steel
  23.  
  24.  
  25.  
  26. Modified Loot list:
  27.  
  28. # Food and Drink:
  29. - Nuka cola = 50% + Cherry = 30% + Quantum = 10%
  30. - Wine, Bourbon, Whiskey, Rum = 20%
  31. - Packed Irradiated food = 95% (all)
  32. - Packed Pre war food = 5% (all)
  33. - Potato Crisps = 35%
  34.  
  35. # Misc Items:
  36. - Duct tape = Standard chance
  37. - Duct tape(x3) = 5%
  38. - Pre-War Knife = 5%
  39. - Water Fiter = 5%
  40. - Fortune Finder $ Small
  41. - Fortune Finder $ Big
  42.  
  43. # Car Construction items: V
  44. - Oil x4 = 40%
  45. - Oil x3 = 20%
  46. - Plastic = 40%
  47. - Antiseptic = 10%
  48. - Wood(2) = 20%
  49. - Wood(4) = 20%
  50. - Nuclear Material = 60%
  51. - Nuclear Material(2) = 30%
  52. - Steel(2) = 65%
  53. - Battery = 25%
  54.  
  55. # Chems (Pre-War Chems): V
  56. - Med-X 40% (Widely used in Hospitals)
  57. - Psycho 1% (Pre-War Military drugs)
  58. - Stimpak 2% (Pre-War Military - Hospitals - for balance)
  59. - Mentats 30% (Smuggled student drug)
  60. - Buffout 5% (Hospitals rare and on prescriptions)
  61. - Addictol 10% (Hospitals)
  62. - Bandage 60%
  63.  
  64. # Sports Misc: (Little higher chances in family cars)
  65. - Dirty Baseball, glove and plains = Standard Chance
  66. - Clean Baseball = 10%
  67. - Basketball = 10%
  68. - Kickball = 10%
  69. - Signed Baseball = 4%
  70. - Signed Glove = 4%
  71. - Signed Card = 4%
  72. - Signed Baseball bat = 4%
  73. - Baseball base 1-2 = 15%
  74.  
  75. # Baseball Gear:
  76. - 15% Catcher gears (all)
  77. - 55% Baseball Hat
  78. - 45% Baseball Uniform
  79.  
  80. # Baby Toys or Alternate:
  81. - +4 Toys from Nuka World (Sloth+Car+TeddyBear1-2) = Standard Chance
  82. - 50% Simple Tire Iron
  83. - 50% Simple Lead Pipe
  84. - Scrounger Perk Shotgun Extra Ammo +2 45%
  85. - Scrounger Perk 44 Extra Ammo +3 40%
  86. - Scrounger Perk 10mm Extra Ammo +5 60%
  87. - Scrounger Perk 38 Extra Ammo +4 50%
  88. - Scrounger Perk 308 Extra Ammo +4 50%
  89. - Scrounger Perk Fusion Cell Extra Ammo +2 15%
  90.  
  91. # Extra-Steel in cars: (Nerfed) but it's usually called multiple times.
  92. Max amount(Trucks):
  93. - 2,4,5,7,8 (100%, 70%,40%,20,5%)
  94. Min amount (Minicar):
  95. - 1,2,3,4 (100%,60%,20%,2%)
  96.  
  97. # Pre-War Money (all):
  98. - 10$ 80%
  99. - 10$(2) 60%
  100. - 10$(3) 40%
  101. - 10$(4) 20%
  102. - 10$(5) 5%
  103.  
  104. # Ammo (vary on vehicle type):
  105. (Ammo from +6 < will appear only with Scrounger Perk except for .457 can be found at higher amounts in trucks, for balance)
  106. *VaultTec Vans:
  107. - 10mm +2+4+6+8 (75%, 65%, 75%-Scrounger, 65%-Scrounger)
  108. - .308 ammo +3+5+8+10 ( 70%, 50%, 70%-Scrounger, 90%-Scrounger)
  109. - Baton
  110.  
  111. * Minicar:
  112. - 10mm Ammo +3+7+9+12 (75%, 65%, 75%-Scrounger, 65%-Scrounger)
  113. - .38 Ammo +3+4+7+9 (50%,40%,85%-Scrounger,75%-Scrounger)
  114. - .44 Ammo +2+3+5+7 (70%,60%,85%-Scrounger,75%-Scrounger)
  115.  
  116. * Some other cars that can have ammo:
  117. - 10mm +3+4+7+10 (85%, 70%, 75%-Scrounger, 65%-Scrounger)
  118. - .308 ammo +3+5+7+11 ( 70%, 40%, 75%-Scrounger, 65%-Scrounger)
  119. - Shotgun Shells +2 +4 +6 +8 (65%, 50%, 75%-Scrounger, 65%-Scrounger)
  120. *Governative ammo*:
  121. - .45 Ammo +3 +5 +7 +11 (70%, 60%, 75%-Scrounger, 65%-Scrounger)
  122. - .45.70 Ammo +3+5+7+10 (80%, 60%, 40%, 20%) For the Lever Gun - Balance
  123. * Other cars have the upwritten ammos, also have an extra chance of:
  124. - 44. Ammo +4 (30%-Scrounger)
  125.  
  126. # Guns (Regular Cars and trucks):
  127. - Combat Rifle (2%)
  128. - Pipe Gun (4%)
  129. - Hunting Rifle (5%)
  130. - LeverGun (5%)
  131. - Double Barrel Shotgun(10%)
  132. - 10mm (20%)
  133. - 44 (3%)
  134.  
  135. # Guns (Vault-Tec Vehicles):
  136. - Baton (20%)
  137. - 10mm (5%)
  138. - Pipe Gun (4%)
  139.  
  140. # Guns (Mini Car):
  141. - 44 Pistol (1%)
  142. - 10mm Pistol (4%)
  143. - Pipe Gun (4%)
  144.  
  145. # Backpack chances:
  146. - Rustic Backpacks (6%)
  147. - Small backpacks (5%)
  148. - Medium Backpacks (3%)
  149. - Large Backpacks (1%)
  150.  
  151. Old:
  152.  
  153. *Test Version of Lootable Cars for Frost*
  154. None of this changes are definitive, your feedback can have an impact on them. Please do you write your reasons for making a change, wether that comes from testing or a simple personal opinion.
  155.  
  156. This chances are not real chances, which means they are based on the ammount of items that the loot generation decide to output. For example:
  157. E.g. You loaded a truck in your game area, the loot is generated to call for 2 items of ammo, this 2 ammo items are going to appear or not based on random chance, once that's passed there's another random chance condition to pass for it to be added to the loot and that's what's written below. As far as I tested for Ammo, I found Ammo once every 5 cars on averange. That may vary based on the vehicle type you're inspecting.
  158.  
  159. Meaning that the chances of you find written below are to be considered lower % in terms of actuality, but you can also be lucky and find a low chance item in the first car. E.g. In my 2nd testing of 15 cars run-checking, I found a Medium Backpack at the first car.
  160.  
  161. Certain weapon items chances are relatively low since it's plausible that most people have already looted those tire irons, lead pipes and baseball bats or wood for rotten boards, hence almost every survivor has one of them.
  162.  
  163. This version also restores 2076 Baseball bat model, which can be found at a ultra rare chance (2%) in cars. It's not a legendary item anymore and doesn't have anything different than a regular baseball bat beside the looks and +10$ in price.
  164. Let me know if you'd like that to change and restore the old version with superpowers or a de-powered version or increase chances of finding it or remove it or retexture it.
  165.  
  166. Notable mention:
  167. - Reduced the amount of obtainable 'Steel' since you can also scrap the cars.
  168. - Reduced and Modified pre-war money and ammo amount, fortune finder and scrounger perks will allow you to have the chance of finding higher amounts.
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