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  1. #ifdef CONFIG_TOP
  2. #include "proffieboard_v2_config.h"
  3. #define NUM_BLADES 1
  4. #define NUM_BUTTONS 1
  5. #define VOLUME 1000
  6. const unsigned int maxLedsPerStrip = 144;
  7. #define CLASH_THRESHOLD_G 2
  8. #define ENABLE_AUDIO
  9. #define ENABLE_MOTION
  10. #define ENABLE_WS2811
  11. #define ENABLE_SD
  12. #define MOTION_TIMEOUT 60 * 15 * 1000
  13. #define IDLE_OFF_TIME 60 * 15 * 1000
  14. #define DISABLE_BASIC_PARSER_STYLES
  15. #define DISABLE_DIAGNOSTIC_COMMANDS
  16. #define ENABLE_ALL_EDIT_OPTIONS
  17. #define FETT263_EDIT_MODE_MENU
  18. #define FETT263_DUAL_MODE_SOUND
  19. #define FETT263_CLASH_STRENGTH_SOUND
  20. #define FETT263_MAX_CLASH 13
  21. #define FETT263_SAY_COLOR_LIST
  22. #define FETT263_SAY_COLOR_LIST_CC
  23. #define FETT263_SAY_BATTERY_VOLTS
  24. #define FETT263_QUOTE_PLAYER_START_ON
  25. #define FETT263_LOCKUP_DELAY 200
  26. #define FETT263_BM_CLASH_DETECT 6
  27. #define FETT263_SWING_ON
  28. #define FETT263_SWING_ON_SPEED 250
  29. #define FETT263_TWIST_ON
  30. #define FETT263_THRUST_ON
  31. #define FETT263_STAB_ON
  32. #define FETT263_TWIST_OFF
  33. #define FETT263_FORCE_PUSH
  34. #define FETT263_FORCE_PUSH_LENGTH 4
  35. #define NO_REPEAT_RANDOM
  36. #define COLOR_CHANGE_DIRECT
  37. #endif
  38.  
  39. #ifdef CONFIG_PROP
  40. #include "../props/saber_fett263_buttons.h"
  41. #endif
  42.  
  43.  
  44. #ifdef CONFIG_PRESETS
  45.  
  46. Preset presets[] = {
  47. { "ANHGraflex;common", "ANHGraflex/tracks/track6.wav",
  48. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  49. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  50. OS6.7 v4.0181
  51. This Style Contains 373248 Unique Combinations
  52. Style Options:
  53. Default (0): Hyper Responsive Rotoscope (Original Trilogy)
  54. 1: Hyper Responsive Rotoscope (Light)
  55. 2: Rotoscope - Two Color (Sequels)
  56. 3: Audio Rotoscope - Two Color (Prequels)
  57.  
  58. Base Color: Rgb<30,60,200> (0)
  59.  
  60. --Effects Included--
  61. Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Rey TROS Spark, 3: Erratic (PreOn Color), 4: Sparking (PreOn Color), 5: Overload (PreOn Color)
  62. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Wipe + Fade, 3: Glitch On, 4: Fade Up, 5: Twin Suns Out
  63. PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Power Up Forward, 3: Power Burst Forward, 4: Rey TROS Spark, 5: Power Surge (Unstable V2)
  64. Retraction Effect Options: Default (0): Standard Retraction, 1: Run Up, 2: SparkTip Retraction, 3: Twin Suns In, 4: Wipe In + Fade, 5: Glitch Off
  65. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Cool Down Reverse, 3: Power Burst Reverse, 4: Unstable Cool Down Forward, 5: Power Burst Forward
  66. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Emitter Size), 3: Emitter Glow (Emitter Size)
  67. Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  68. LightningBlock Effect: Responsive Lightning Block
  69. Drag Effect: Intensity Sparking Drag
  70. Melt Effect: Intensity Melt
  71. Stab Effect: AudioFlicker Stab
  72. Blast Effect: Blast Wave (Random)
  73. Clash Effect: Real Clash V3
  74. Swing Effect Options: Default (0): Disable, 1: AudioFlicker Swing (Scaled Responsive Edge), 2: Bright Swing (Scaled Responsive Edge)
  75. */
  76. 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RACTION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<5000,-2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<IgnitionTime<300>>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrJoinR<TrWipeX<IgnitionTime<300>>,TrSmoothFadeX<IgnitionTime<300>>>,TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,TrFadeX<IgnitionTime<300>>,TrConcat<TrInstant,AlphaL<Black,La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  77.  
  78. "preset0"
  79. },
  80.  
  81. { "SecondSister;common", "SecondSister/tracks/track1.wav",
  82. /* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
  83. https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
  84. OS6.7 v4.0181
  85. This Style Contains 279936 Unique Combinations
  86. Style Options:
  87. Default (0): Fallen Order Second Sister
  88. 1: Fallen Order Cal Kestis
  89. 2: Fallen Order Ninth Sister
  90.  
  91. Base Color: Rgb<255,0,0> (0)
  92.  
  93. --Effects Included--
  94. Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Rey TROS Spark, 3: Erratic (PreOn Color), 4: Sparking (PreOn Color), 5: Overload (PreOn Color)
  95. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Wipe + Fade, 3: Glitch On, 4: Fade Up, 5: Twin Suns Out
  96. PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Power Up Forward, 3: Power Burst Forward, 4: Rey TROS Spark, 5: Power Surge (Unstable V2)
  97. Retraction Effect Options: Default (0): Standard Retraction, 1: Run Up, 2: SparkTip Retraction, 3: Twin Suns In, 4: Wipe In + Fade, 5: Glitch Off
  98. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Cool Down Reverse, 3: Power Burst Reverse, 4: Unstable Cool Down Forward, 5: Power Burst Forward
  99. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Emitter Size), 3: Emitter Glow (Emitter Size)
  100. Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  101. LightningBlock Effect: Responsive Lightning Block
  102. Drag Effect: Intensity Sparking Drag
  103. Melt Effect: Intensity Melt
  104. Stab Effect: AudioFlicker Stab
  105. Blast Effect: Blast Wave (Random)
  106. Clash Effect: Real Clash V3
  107. Swing Effect Options: Default (0): Disable, 1: Interactive Ice Blade (Force Effect), 2: Bright Swing (Scaled Responsive Edge)
  108. Swing Option 1- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  109. */
  110. 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  111.  
  112. "preset1"
  113. },
  114.  
  115. { "Ronin;common", "Ronin/tracks/track1.wav",
  116. /* copyright Fett263 Visions (Primary Blade) OS6 Style
  117. https://fett263.com/fett263-proffieOS6-style-library.html#Visions
  118. OS6.7 v4.0181
  119. This Style Contains 279936 Unique Combinations
  120. Style Options:
  121. Default (0): The Duel: Ronin
  122. 1: The Duel: Bandit Leader
  123. 2: The Twins: Am
  124.  
  125. Base Color: Rgb<255,0,0> (0)
  126.  
  127. --Effects Included--
  128. Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Rey TROS Spark, 3: Erratic (PreOn Color), 4: Sparking (PreOn Color), 5: Overload (PreOn Color)
  129. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Wipe + Fade, 3: Glitch On, 4: Fade Up, 5: Twin Suns Out
  130. PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Power Up Forward, 3: Power Burst Forward, 4: Rey TROS Spark, 5: Power Surge (Unstable V2)
  131. Retraction Effect Options: Default (0): Standard Retraction, 1: Run Up, 2: SparkTip Retraction, 3: Twin Suns In, 4: Wipe In + Fade, 5: Glitch Off
  132. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Cool Down Reverse, 3: Power Burst Reverse, 4: Unstable Cool Down Forward, 5: Power Burst Forward
  133. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Emitter Size), 3: Emitter Glow (Emitter Size)
  134. Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  135. LightningBlock Effect: Responsive Lightning Block
  136. Drag Effect: Intensity Sparking Drag
  137. Melt Effect: Intensity Melt
  138. Stab Effect: AudioFlicker Stab
  139. Blast Effect: Blast Wave (Random)
  140. Clash Effect: Real Clash V3
  141. Swing Effect Options: Default (0): Disable, 1: Unstable Swing (Scaled Responsive Edge), 2: Bright Swing (Scaled Responsive Edge)
  142. */
  143. 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  144.  
  145. "preset2"
  146. },
  147.  
  148. { "Seethe;common", "Seethe/tracks/track1.wav",
  149. /* copyright Fett263 Simple (Primary Blade) OS6 Style
  150. https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  151. OS6.7 v4.0181
  152. This Style Contains 186624 Unique Combinations
  153. Style Options:
  154. Default (0): AudioFlicker (Single Color (50%))
  155. 1: HumpFlicker Large (Single Color (50%))
  156.  
  157. Base Color: Rgb<255,0,0> (0)
  158.  
  159. --Effects Included--
  160. Preon Effect Options: Default (0): Disable, 1: Emitter Heat Up, 2: Full Blade Heat Up, 3: Polar Spark (PreOn Color), 4: Power Absorb (PreOn Color), 5: Spectrum Absorb
  161. Ignition Effect Options: Default (0): Standard Ignition, 1: Cycle Up, 2: Center In, 3: Metal Forge (Heat Up), 4: Assemble, 5: Interactive Stack (3 Swings)
  162. PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Power Up Forward, 3: Power Burst Forward, 4: Rey TROS Spark, 5: Power Surge (Unstable V2)
  163. Retraction Effect Options: Default (0): Standard Retraction, 1: Cycle Down, 2: Center In, 3: Metal Forge (Cool Down), 4: Disassemble, 5: Unstack
  164. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Cool Down Reverse, 3: Power Burst Reverse, 4: Unstable Cool Down Forward, 5: Power Burst Forward
  165. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Emitter Size), 3: Emitter Glow (Emitter Size)
  166. Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  167. LightningBlock Effect: Responsive Lightning Block
  168. Drag Effect: Intensity Sparking Drag
  169. Melt Effect: Intensity Melt
  170. Stab Effect: AudioFlicker Stab
  171. Blast Effect: Blast Wave (Random)
  172. Clash Effect: Real Clash V3
  173. Swing Effect Options: Default (0): Disable, 1: Unstable Swing (Scaled Responsive Edge), 2: Bright Swing (Scaled Responsive Edge)
  174. Emitter Effect: Emitter Heat Up
  175. Emitter Off Effect: Base Color Pulse (One-Time Preset Indicator)
  176. */
  177. 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  178.  
  179. "preset3"
  180. },
  181.  
  182. { "MightyKylo;common", "MightyKylo/tracks/track1.wav",
  183. /* copyright Fett263 KyloRen (Primary Blade) OS6 Style
  184. https://fett263.com/fett263-proffieOS6-style-library.html#KyloRen
  185. OS6.7 v4.0181
  186. This Style Contains 186624 Unique Combinations
  187. Style Options:
  188. Default (0): Kylo Ren Unstable (Film Based)
  189. 1: Kylo Ren Unstable (Supreme Leader)
  190.  
  191. Base Color: Rgb<255,0,0> (0)
  192.  
  193. --Effects Included--
  194. Preon Effect Options: Default (0): Disable, 1: Emitter Heat Up, 2: Full Blade Heat Up, 3: Erratic (PreOn Color), 4: Power Absorb (PreOn Color), 5: Spectrum Absorb
  195. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Gravity Ignition, 3: Metal Forge (Heat Up), 4: Assemble, 5: Interactive Stack (3 Swings)
  196. PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Power Up Forward, 3: Power Burst Forward, 4: Rey TROS Spark, 5: Power Surge (Unstable V2)
  197. Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Gravity Retraction, 3: Metal Forge (Cool Down), 4: Disassemble, 5: Unstack
  198. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Cool Down Reverse, 3: Power Burst Reverse, 4: Unstable Cool Down Forward, 5: Power Burst Forward
  199. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Emitter Size), 3: Emitter Glow (Emitter Size)
  200. Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  201. LightningBlock Effect: Responsive Lightning Block
  202. Drag Effect: Intensity Sparking Drag
  203. Melt Effect: Intensity Melt
  204. Stab Effect: AudioFlicker Stab
  205. Blast Effect: Blast Wave (Random)
  206. Clash Effect: Real Clash V3
  207. Swing Effect Options: Default (0): Disable, 1: Unstable Swing (Scaled Responsive Edge), 2: Bright Swing (Scaled Responsive Edge)
  208. */
  209. 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  210.  
  211. "preset4"
  212. },
  213.  
  214. { "Heavy;common", "Heavy/tracks/track1.wav",
  215. /* copyright Fett263 UnstableBlades (Primary Blade) OS6 Style
  216. https://fett263.com/fett263-proffieOS6-style-library.html#UnstableBlades
  217. OS6.7 v4.0181
  218. This Style Contains 559872 Unique Combinations
  219. Style Options:
  220. Default (0): Unstable Pulse
  221. 1: Unstable Rage
  222. 2: Unstable Anger
  223. 3: Unstable Unleashed
  224. 4: Unstable Erratic
  225. 5: Random Pulse
  226.  
  227. Base Color: Rgb<255,0,0> (0)
  228.  
  229. --Effects Included--
  230. Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Overload (PreOn Color), 3: Erratic (PreOn Color), 4: Power Absorb (PreOn Color), 5: Spectrum Absorb
  231. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Fade Up, 3: Metal Forge (Heat Up), 4: Assemble, 5: Interactive Stack (3 Swings)
  232. PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Power Up Forward, 3: Power Burst Forward, 4: Rey TROS Spark, 5: Power Surge (Unstable V2)
  233. Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Fade Out, 3: Metal Forge (Cool Down), 4: Disassemble, 5: Unstack
  234. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Cool Down Reverse, 3: Power Burst Reverse, 4: Unstable Cool Down Forward, 5: Power Burst Forward
  235. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Emitter Size), 3: Emitter Glow (Emitter Size)
  236. Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  237. LightningBlock Effect: Responsive Lightning Block
  238. Drag Effect: Intensity Sparking Drag
  239. Melt Effect: Intensity Melt
  240. Stab Effect: AudioFlicker Stab
  241. Blast Effect: Blast Wave (Random)
  242. Clash Effect: Real Clash V3
  243. Swing Effect Options: Default (0): Disable, 1: AudioFlicker Swing (Scaled Responsive Edge), 2: Bright Swing (Scaled Responsive Edge)
  244. */
  245. 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  246.  
  247. "preset5"
  248. },
  249.  
  250. { "Fire;common", "Fire/tracks/track1.wav",
  251. /* copyright Fett263 ResponsiveFlame (Primary Blade) OS6 Style
  252. https://fett263.com/fett263-proffieOS6-style-library.html#ResponsiveFlame
  253. OS6.7 v4.0181
  254. This Style Contains 186624 Unique Combinations
  255. Style Options:
  256. Default (0): Responsive Flame (Real Flame Gradient)
  257. 1: Responsive Flame (Single Color)
  258.  
  259. Base Color: Rgb<255,0,0> (0)
  260.  
  261. --Effects Included--
  262. Preon Effect Options: Default (0): Disable, 1: Sparking (PreOn Color), 2: Overload (PreOn Color), 3: Erratic (PreOn Color), 4: Rey TROS Spark, 5: Faulty Ignition (PreOn Color)
  263. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Gravity Ignition, 3: Metal Forge (Heat Up), 4: Assemble, 5: Interactive Stack (3 Swings)
  264. PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Power Up Forward, 3: Power Burst Forward, 4: Rey TROS Spark, 5: Power Surge (Unstable V2)
  265. Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Gravity Retraction, 3: Metal Forge (Cool Down), 4: Disassemble, 5: Unstack
  266. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Cool Down Reverse, 3: Power Burst Reverse, 4: Unstable Cool Down Forward, 5: Power Burst Forward
  267. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Emitter Size), 3: Emitter Glow (Emitter Size)
  268. Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  269. LightningBlock Effect: Responsive Lightning Block
  270. Drag Effect: Intensity Sparking Drag
  271. Melt Effect: Intensity Melt
  272. Stab Effect: AudioFlicker Stab
  273. Blast Effect: Blast Wave (Random)
  274. Clash Effect: Real Clash V3
  275. Swing Effect Options: Default (0): Disable, 1: AudioFlicker Swing (Scaled Responsive Edge), 2: Bright Swing (Scaled Responsive Edge)
  276. Emitter Effect: Flickering Flare
  277. Emitter Off Effect: Base Color Flicker (One-Time Preset Indicator)
  278. */
  279. 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  280.  
  281. "preset6"
  282. },
  283.  
  284. { "Noble;common", "Noble/tracks/track1.wav",
  285. /* copyright Fett263 WaterBlade (Primary Blade) OS6 Style
  286. https://fett263.com/fett263-proffieOS6-style-library.html#WaterBlade
  287. OS6.7 v4.0181
  288. This Style Contains 93312 Unique Combinations
  289. Base Style: Interactive Water Blade
  290.  
  291. Base Color: Rgb<2,72,255> (0)
  292. Interactive Water Blade Interactive Control: Water flows based on blade angle, hard swing upward can temporarily change direction of flow.
  293.  
  294. --Effects Included--
  295. Preon Effect Options: Default (0): Disable, 1: Sparking (PreOn Color), 2: Overload (PreOn Color), 3: Erratic (PreOn Color), 4: Rey TROS Spark, 5: Faulty Ignition (PreOn Color)
  296. Ignition Effect Options: Default (0): Gravity Ignition, 1: Standard Ignition, 2: SparkTip Ignition, 3: Multi-Point Out, 4: Center In, 5: Interactive Stack (3 Swings)
  297. PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Power Up Forward, 3: Power Burst Forward, 4: Rey TROS Spark, 5: Power Surge (Unstable V2)
  298. Retraction Effect Options: Default (0): Gravity Retraction, 1: Standard Retraction, 2: SparkTip Retraction, 3: Multi-Point In, 4: Center In, 5: Unstack
  299. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Cool Down Reverse, 3: Power Burst Reverse, 4: Unstable Cool Down Forward, 5: Power Burst Forward
  300. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Emitter Size), 3: Emitter Glow (Emitter Size)
  301. Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  302. LightningBlock Effect: Responsive Lightning Block
  303. Drag Effect: Intensity Sparking Drag
  304. Melt Effect: Intensity Melt
  305. Stab Effect: AudioFlicker Stab
  306. Blast Effect: Blast Wave (Random)
  307. Clash Effect: Responsive Clash with Ripple
  308. Swing Effect Options: Default (0): Disable, 1: AudioFlicker Swing (Scaled Responsive Edge), 2: Bright Swing (Scaled Responsive Edge)
  309. Emitter Off Effect: Base Color Flicker (One-Time Preset Indicator)
  310. */
  311. 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  312.  
  313. "preset7"
  314. },
  315.  
  316. { "Supernova;common", "Supernova/tracks/track1.wav",
  317. /* copyright Fett263 EnergyBlade (Primary Blade) OS6 Style
  318. https://fett263.com/fett263-proffieOS6-style-library.html#EnergyBlade
  319. OS6.7 v4.0181
  320. This Style Contains 559872 Unique Combinations
  321. Style Options:
  322. Default (0): Surging Pulse
  323. 1: Rolling Pulse
  324. 2: Death Star Blast
  325. 3: Energy Saw
  326. 4: Random Pulse
  327. 5: HALO Energy Sword
  328.  
  329. Base Color: Rgb<255,0,75> (0)
  330.  
  331. --Effects Included--
  332. Preon Effect Options: Default (0): Disable, 1: Sparking (PreOn Color), 2: Overload (PreOn Color), 3: Erratic (PreOn Color), 4: Spectrum Absorb, 5: Faulty Ignition (PreOn Color)
  333. Ignition Effect Options: Default (0): Standard Ignition, 1: Wipe In, 2: SparkTip Ignition, 3: Multi-Point Out, 4: Center In, 5: Interactive Stack (3 Swings)
  334. PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Power Up Forward, 3: Power Burst Forward, 4: Rey TROS Spark, 5: Power Surge (Unstable V2)
  335. Retraction Effect Options: Default (0): Standard Retraction, 1: Wipe In + Fade, 2: SparkTip Retraction, 3: Multi-Point In, 4: Center In, 5: Unstack
  336. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Cool Down Reverse, 3: Power Burst Reverse, 4: Unstable Cool Down Forward, 5: Power Burst Forward
  337. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Emitter Size), 3: Emitter Glow (Emitter Size)
  338. Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  339. LightningBlock Effect: Responsive Lightning Block
  340. Drag Effect: Intensity Sparking Drag
  341. Melt Effect: Intensity Melt
  342. Stab Effect: AudioFlicker Stab
  343. Blast Effect: Blast Wave (Random)
  344. Clash Effect: Real Clash V3
  345. Swing Effect Options: Default (0): Disable, 1: AudioFlicker Swing (Scaled Responsive Edge), 2: Bright Swing (Scaled Responsive Edge)
  346. Emitter Off Effect: Base Color Flicker (One-Time Preset Indicator)
  347. */
  348. StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,Stripes<6000,-3000,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>>,Stripes<5000,-1500,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,White>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>>,Stripes<3500,-3000,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,White>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>>,Pulsing<Stripes<3000,-3000,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,White>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>>,Stripes<3000,3000,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,White>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>>,3000>,StripesX<Int<6000>,Scale<SlowNoise<Int<2000>>,Int<-1600>,Int<-3200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>>,BrownNoiseFlicker<Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,300>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,RandomPerLEDFlicker<Black,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,RandomFlicker<StaticFire<Stripes<12000,-2200,Rgb<100,100,150>,Rgb<50,50,75>,HumpFlicker<Mix<Int<10000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,60>>,Rgb<30,30,50>,0,3,0,2100,5>,Rgb<75,75,110>>>,ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,AlphaL<Black,Int<0>>,AlphaL<AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep<Scale<Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>,Int<28000>,Int<14000>>,Int<16000>>>,AlphaL<AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep<Scale<Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>,Int<28000>,Int<14000>>,Int<16000>>>>,TransitionEffectL<TrSelect<IntArg<IGNITION_POWER_UP_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelay<200>,TrInstant>,AlphaL<Green,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<300>,AlphaL<Blue,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<500>>,TrConcat<TrInstant,HumpFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,40>,TrFade<1200>>>,EFFECT_IGNITION>,TransitionEffectL<TrSelect<IntArg<RETRACTION_COOL_DOWN_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<5000,2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<3000,-3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<5000,-2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<IgnitionTime<300>>,TrWipeInX<IgnitionTime<300>>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrConcat<TrInstant,AlphaL<Black,LayerFunctions<LinearSectionF<Int<6144>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,IgnitionTime<300>,Int<0>>,Int<12288>,Int<0>>>,LinearSectionF<Int<16384>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,IgnitionTime<300>,Int<0>>,Int<12288>,Int<0>>>,LinearSectionF<Int<26624>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,IgnitionTime<300>,Int<0>>,Int<12288>,Int<0>>>>>,TrDelayX<IgnitionTime<300>>>,TrCenterWipeInX<IgnitionTime<300>,Int<16384>>,TrConcat<TrJoin<TrDelay<10000>,TrInstant>,AlphaL<Black,SmoothStep<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<18000>>,EffectPulseF<EFFECT_IGNITION>,Int<33000>,Int<11000>>,Int<0>>>,TrWipeX<IgnitionTime<300>>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrWipeInX<RetractionTime<0>>,TrJoin<TrWipeInX<RetractionTime<0>>,TrSmoothFadeX<RetractionTime<0>>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RetractionTime<0>>,TrConcat<TrInstant,AlphaL<Black,LayerFunctions<LinearSectionF<Int<6144>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>,LinearSectionF<Int<16384>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>,LinearSectionF<Int<26624>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>>>,TrDelayX<RetractionTime<0>>>,TrCenterWipeInX<RetractionTime<0>,Int<16384>>,TrConcat<TrInstant,AlphaL<Black,SmoothStep<Int<26216>,Int<0>>>,TrDelayX<Mult<RetractionTime<0>,Int<8172>>>,AlphaL<Black,SmoothStep<Int<19662>,Int<0>>>,TrDelayX<Mult<RetractionTime<0>,Int<8172>>>,AlphaL<Black,SmoothStep<Int<13108>,Int<0>>>,TrDelayX<Mult<RetractionTime<0>,Int<8172>>>,AlphaL<Black,SmoothStep<Int<6554>,Int<0>>>,TrDelayX<Mult<RetractionTime<0>,Int<8192>>>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_NEWFONT>,Int<1>>,TrInstant,Mix<SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-1000>>,Black,RandomFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>>>,Black>>,TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,IntArg<PREON_SIZE_ARG,2000>,Sum<IntArg<PREON_SIZE_ARG,2000>,Int<4000>>>,Int<-2000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,TrConcat<TrBoingX<Mult<Int<10922>,WavLen<EFFECT_PREON>>,5>,AlphaL<BrownNoiseFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Int<100>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrBoingX<Mult<Int<10922>,WavLen<EFFECT_PREON>>,3>,Black,TrBoingX<Mult<Int<7260>,WavLen<EFFECT_PREON>>,3>,AlphaL<BrownNoiseFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<3664>,WavLen<EFFECT_PREON>>,3>>,TrConcat<TrInstant,TransitionLoopL<TrSparkX<RotateColorsX<Saw<Int<6>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,Int<200>,Int<500>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<6144>>>,TransitionLoopL<TrSparkX<RotateColorsX<Saw<Int<6>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,Int<300>,Int<300>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,TransitionLoopL<TrSparkX<RotateColorsX<Saw<Int<6>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,Int<400>,Int<100>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<12288>>>,AlphaL<RotateColorsX<Saw<Int<6>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrBoingX<Mult<WavLen<EFFECT_PREON>,Int<6144>>,5>>,TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Mult<Int<16384>,WavLen<EFFECT_PREON>>,Mult<Int<10922>,WavLen<EFFECT_PREON>>,Mult<Int<5462>,WavLen<EFFECT_PREON>>>,BrownNoiseFlicker<Black,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,100>,RandomPerLEDFlicker<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,RotateColorsX<Int<4000>,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>>,EFFECT_PREON>,TransitionEffectL<TrSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RgbArg<POSTOFF_COLOR_ARG,Rgb<255,255,255>>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,IntArg<EMITTER_SIZE_ARG,2000>,Sum<IntArg<EMITTER_SIZE_ARG,2000>,Int<3000>>>,Int<-4000>>>,TrDelayX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>>,EFFECT_POSTOFF>>>(),
  349.  
  350. },
  351.  
  352. };
  353.  
  354. BladeConfig blades[] = {
  355. { 0, WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
  356. CONFIGARRAY(presets) },
  357. };
  358. #endif
  359.  
  360. #ifdef CONFIG_BUTTONS
  361. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  362. #endif
  363.  
  364. /* Generated with Fett263 Config Helper v1.5 */
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