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- #ifdef CONFIG_TOP
- #include "proffieboard_v2_config.h"
- #define NUM_BLADES 1
- #define NUM_BUTTONS 1
- #define VOLUME 1000
- const unsigned int maxLedsPerStrip = 144;
- #define CLASH_THRESHOLD_G 2
- #define ENABLE_AUDIO
- #define ENABLE_MOTION
- #define ENABLE_WS2811
- #define ENABLE_SD
- #define MOTION_TIMEOUT 60 * 15 * 1000
- #define IDLE_OFF_TIME 60 * 15 * 1000
- #define DISABLE_BASIC_PARSER_STYLES
- #define DISABLE_DIAGNOSTIC_COMMANDS
- #define ENABLE_ALL_EDIT_OPTIONS
- #define FETT263_EDIT_MODE_MENU
- #define FETT263_DUAL_MODE_SOUND
- #define FETT263_CLASH_STRENGTH_SOUND
- #define FETT263_MAX_CLASH 13
- #define FETT263_SAY_COLOR_LIST
- #define FETT263_SAY_COLOR_LIST_CC
- #define FETT263_SAY_BATTERY_VOLTS
- #define FETT263_QUOTE_PLAYER_START_ON
- #define FETT263_LOCKUP_DELAY 200
- #define FETT263_BM_CLASH_DETECT 6
- #define FETT263_SWING_ON
- #define FETT263_SWING_ON_SPEED 250
- #define FETT263_TWIST_ON
- #define FETT263_THRUST_ON
- #define FETT263_STAB_ON
- #define FETT263_TWIST_OFF
- #define FETT263_FORCE_PUSH
- #define FETT263_FORCE_PUSH_LENGTH 4
- #define NO_REPEAT_RANDOM
- #define COLOR_CHANGE_DIRECT
- #endif
- #ifdef CONFIG_PROP
- #include "../props/saber_fett263_buttons.h"
- #endif
- #ifdef CONFIG_PRESETS
- Preset presets[] = {
- { "ANHGraflex;common", "ANHGraflex/tracks/track6.wav",
- /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.0181
- This Style Contains 373248 Unique Combinations
- Style Options:
- Default (0): Hyper Responsive Rotoscope (Original Trilogy)
- 1: Hyper Responsive Rotoscope (Light)
- 2: Rotoscope - Two Color (Sequels)
- 3: Audio Rotoscope - Two Color (Prequels)
- Base Color: Rgb<30,60,200> (0)
- --Effects Included--
- Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Rey TROS Spark, 3: Erratic (PreOn Color), 4: Sparking (PreOn Color), 5: Overload (PreOn Color)
- Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Wipe + Fade, 3: Glitch On, 4: Fade Up, 5: Twin Suns Out
- PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Power Up Forward, 3: Power Burst Forward, 4: Rey TROS Spark, 5: Power Surge (Unstable V2)
- Retraction Effect Options: Default (0): Standard Retraction, 1: Run Up, 2: SparkTip Retraction, 3: Twin Suns In, 4: Wipe In + Fade, 5: Glitch Off
- CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Cool Down Reverse, 3: Power Burst Reverse, 4: Unstable Cool Down Forward, 5: Power Burst Forward
- PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Emitter Size), 3: Emitter Glow (Emitter Size)
- Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V3
- Swing Effect Options: Default (0): Disable, 1: AudioFlicker Swing (Scaled Responsive Edge), 2: Bright Swing (Scaled Responsive Edge)
- */
- 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RACTION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<5000,-2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<IgnitionTime<300>>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrJoinR<TrWipeX<IgnitionTime<300>>,TrSmoothFadeX<IgnitionTime<300>>>,TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,TrFadeX<IgnitionTime<300>>,TrConcat<TrInstant,AlphaL<Black,La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- "preset0"
- },
- { "SecondSister;common", "SecondSister/tracks/track1.wav",
- /* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
- OS6.7 v4.0181
- This Style Contains 279936 Unique Combinations
- Style Options:
- Default (0): Fallen Order Second Sister
- 1: Fallen Order Cal Kestis
- 2: Fallen Order Ninth Sister
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Rey TROS Spark, 3: Erratic (PreOn Color), 4: Sparking (PreOn Color), 5: Overload (PreOn Color)
- Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Wipe + Fade, 3: Glitch On, 4: Fade Up, 5: Twin Suns Out
- PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Power Up Forward, 3: Power Burst Forward, 4: Rey TROS Spark, 5: Power Surge (Unstable V2)
- Retraction Effect Options: Default (0): Standard Retraction, 1: Run Up, 2: SparkTip Retraction, 3: Twin Suns In, 4: Wipe In + Fade, 5: Glitch Off
- CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Cool Down Reverse, 3: Power Burst Reverse, 4: Unstable Cool Down Forward, 5: Power Burst Forward
- PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Emitter Size), 3: Emitter Glow (Emitter Size)
- Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V3
- Swing Effect Options: Default (0): Disable, 1: Interactive Ice Blade (Force Effect), 2: Bright Swing (Scaled Responsive Edge)
- Swing Option 1- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
- */
- 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- "preset1"
- },
- { "Ronin;common", "Ronin/tracks/track1.wav",
- /* copyright Fett263 Visions (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Visions
- OS6.7 v4.0181
- This Style Contains 279936 Unique Combinations
- Style Options:
- Default (0): The Duel: Ronin
- 1: The Duel: Bandit Leader
- 2: The Twins: Am
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Rey TROS Spark, 3: Erratic (PreOn Color), 4: Sparking (PreOn Color), 5: Overload (PreOn Color)
- Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Wipe + Fade, 3: Glitch On, 4: Fade Up, 5: Twin Suns Out
- PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Power Up Forward, 3: Power Burst Forward, 4: Rey TROS Spark, 5: Power Surge (Unstable V2)
- Retraction Effect Options: Default (0): Standard Retraction, 1: Run Up, 2: SparkTip Retraction, 3: Twin Suns In, 4: Wipe In + Fade, 5: Glitch Off
- CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Cool Down Reverse, 3: Power Burst Reverse, 4: Unstable Cool Down Forward, 5: Power Burst Forward
- PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Emitter Size), 3: Emitter Glow (Emitter Size)
- Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V3
- Swing Effect Options: Default (0): Disable, 1: Unstable Swing (Scaled Responsive Edge), 2: Bright Swing (Scaled Responsive Edge)
- */
- 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- "preset2"
- },
- { "Seethe;common", "Seethe/tracks/track1.wav",
- /* copyright Fett263 Simple (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Simple
- OS6.7 v4.0181
- This Style Contains 186624 Unique Combinations
- Style Options:
- Default (0): AudioFlicker (Single Color (50%))
- 1: HumpFlicker Large (Single Color (50%))
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Preon Effect Options: Default (0): Disable, 1: Emitter Heat Up, 2: Full Blade Heat Up, 3: Polar Spark (PreOn Color), 4: Power Absorb (PreOn Color), 5: Spectrum Absorb
- Ignition Effect Options: Default (0): Standard Ignition, 1: Cycle Up, 2: Center In, 3: Metal Forge (Heat Up), 4: Assemble, 5: Interactive Stack (3 Swings)
- PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Power Up Forward, 3: Power Burst Forward, 4: Rey TROS Spark, 5: Power Surge (Unstable V2)
- Retraction Effect Options: Default (0): Standard Retraction, 1: Cycle Down, 2: Center In, 3: Metal Forge (Cool Down), 4: Disassemble, 5: Unstack
- CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Cool Down Reverse, 3: Power Burst Reverse, 4: Unstable Cool Down Forward, 5: Power Burst Forward
- PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Emitter Size), 3: Emitter Glow (Emitter Size)
- Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V3
- Swing Effect Options: Default (0): Disable, 1: Unstable Swing (Scaled Responsive Edge), 2: Bright Swing (Scaled Responsive Edge)
- Emitter Effect: Emitter Heat Up
- Emitter Off Effect: Base Color Pulse (One-Time Preset Indicator)
- */
- 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- "preset3"
- },
- { "MightyKylo;common", "MightyKylo/tracks/track1.wav",
- /* copyright Fett263 KyloRen (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#KyloRen
- OS6.7 v4.0181
- This Style Contains 186624 Unique Combinations
- Style Options:
- Default (0): Kylo Ren Unstable (Film Based)
- 1: Kylo Ren Unstable (Supreme Leader)
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Preon Effect Options: Default (0): Disable, 1: Emitter Heat Up, 2: Full Blade Heat Up, 3: Erratic (PreOn Color), 4: Power Absorb (PreOn Color), 5: Spectrum Absorb
- Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Gravity Ignition, 3: Metal Forge (Heat Up), 4: Assemble, 5: Interactive Stack (3 Swings)
- PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Power Up Forward, 3: Power Burst Forward, 4: Rey TROS Spark, 5: Power Surge (Unstable V2)
- Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Gravity Retraction, 3: Metal Forge (Cool Down), 4: Disassemble, 5: Unstack
- CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Cool Down Reverse, 3: Power Burst Reverse, 4: Unstable Cool Down Forward, 5: Power Burst Forward
- PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Emitter Size), 3: Emitter Glow (Emitter Size)
- Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V3
- Swing Effect Options: Default (0): Disable, 1: Unstable Swing (Scaled Responsive Edge), 2: Bright Swing (Scaled Responsive Edge)
- */
- 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- "preset4"
- },
- { "Heavy;common", "Heavy/tracks/track1.wav",
- /* copyright Fett263 UnstableBlades (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#UnstableBlades
- OS6.7 v4.0181
- This Style Contains 559872 Unique Combinations
- Style Options:
- Default (0): Unstable Pulse
- 1: Unstable Rage
- 2: Unstable Anger
- 3: Unstable Unleashed
- 4: Unstable Erratic
- 5: Random Pulse
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Overload (PreOn Color), 3: Erratic (PreOn Color), 4: Power Absorb (PreOn Color), 5: Spectrum Absorb
- Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Fade Up, 3: Metal Forge (Heat Up), 4: Assemble, 5: Interactive Stack (3 Swings)
- PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Power Up Forward, 3: Power Burst Forward, 4: Rey TROS Spark, 5: Power Surge (Unstable V2)
- Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Fade Out, 3: Metal Forge (Cool Down), 4: Disassemble, 5: Unstack
- CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Cool Down Reverse, 3: Power Burst Reverse, 4: Unstable Cool Down Forward, 5: Power Burst Forward
- PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Emitter Size), 3: Emitter Glow (Emitter Size)
- Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V3
- Swing Effect Options: Default (0): Disable, 1: AudioFlicker Swing (Scaled Responsive Edge), 2: Bright Swing (Scaled Responsive Edge)
- */
- 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- "preset5"
- },
- { "Fire;common", "Fire/tracks/track1.wav",
- /* copyright Fett263 ResponsiveFlame (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#ResponsiveFlame
- OS6.7 v4.0181
- This Style Contains 186624 Unique Combinations
- Style Options:
- Default (0): Responsive Flame (Real Flame Gradient)
- 1: Responsive Flame (Single Color)
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Preon Effect Options: Default (0): Disable, 1: Sparking (PreOn Color), 2: Overload (PreOn Color), 3: Erratic (PreOn Color), 4: Rey TROS Spark, 5: Faulty Ignition (PreOn Color)
- Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Gravity Ignition, 3: Metal Forge (Heat Up), 4: Assemble, 5: Interactive Stack (3 Swings)
- PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Power Up Forward, 3: Power Burst Forward, 4: Rey TROS Spark, 5: Power Surge (Unstable V2)
- Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Gravity Retraction, 3: Metal Forge (Cool Down), 4: Disassemble, 5: Unstack
- CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Cool Down Reverse, 3: Power Burst Reverse, 4: Unstable Cool Down Forward, 5: Power Burst Forward
- PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Emitter Size), 3: Emitter Glow (Emitter Size)
- Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V3
- Swing Effect Options: Default (0): Disable, 1: AudioFlicker Swing (Scaled Responsive Edge), 2: Bright Swing (Scaled Responsive Edge)
- Emitter Effect: Flickering Flare
- Emitter Off Effect: Base Color Flicker (One-Time Preset Indicator)
- */
- 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- "preset6"
- },
- { "Noble;common", "Noble/tracks/track1.wav",
- /* copyright Fett263 WaterBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#WaterBlade
- OS6.7 v4.0181
- This Style Contains 93312 Unique Combinations
- Base Style: Interactive Water Blade
- Base Color: Rgb<2,72,255> (0)
- Interactive Water Blade Interactive Control: Water flows based on blade angle, hard swing upward can temporarily change direction of flow.
- --Effects Included--
- Preon Effect Options: Default (0): Disable, 1: Sparking (PreOn Color), 2: Overload (PreOn Color), 3: Erratic (PreOn Color), 4: Rey TROS Spark, 5: Faulty Ignition (PreOn Color)
- Ignition Effect Options: Default (0): Gravity Ignition, 1: Standard Ignition, 2: SparkTip Ignition, 3: Multi-Point Out, 4: Center In, 5: Interactive Stack (3 Swings)
- PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Power Up Forward, 3: Power Burst Forward, 4: Rey TROS Spark, 5: Power Surge (Unstable V2)
- Retraction Effect Options: Default (0): Gravity Retraction, 1: Standard Retraction, 2: SparkTip Retraction, 3: Multi-Point In, 4: Center In, 5: Unstack
- CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Cool Down Reverse, 3: Power Burst Reverse, 4: Unstable Cool Down Forward, 5: Power Burst Forward
- PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Emitter Size), 3: Emitter Glow (Emitter Size)
- Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Responsive Clash with Ripple
- Swing Effect Options: Default (0): Disable, 1: AudioFlicker Swing (Scaled Responsive Edge), 2: Bright Swing (Scaled Responsive Edge)
- Emitter Off Effect: Base Color Flicker (One-Time Preset Indicator)
- */
- 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- "preset7"
- },
- { "Supernova;common", "Supernova/tracks/track1.wav",
- /* copyright Fett263 EnergyBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#EnergyBlade
- OS6.7 v4.0181
- This Style Contains 559872 Unique Combinations
- Style Options:
- Default (0): Surging Pulse
- 1: Rolling Pulse
- 2: Death Star Blast
- 3: Energy Saw
- 4: Random Pulse
- 5: HALO Energy Sword
- Base Color: Rgb<255,0,75> (0)
- --Effects Included--
- Preon Effect Options: Default (0): Disable, 1: Sparking (PreOn Color), 2: Overload (PreOn Color), 3: Erratic (PreOn Color), 4: Spectrum Absorb, 5: Faulty Ignition (PreOn Color)
- Ignition Effect Options: Default (0): Standard Ignition, 1: Wipe In, 2: SparkTip Ignition, 3: Multi-Point Out, 4: Center In, 5: Interactive Stack (3 Swings)
- PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Power Up Forward, 3: Power Burst Forward, 4: Rey TROS Spark, 5: Power Surge (Unstable V2)
- Retraction Effect Options: Default (0): Standard Retraction, 1: Wipe In + Fade, 2: SparkTip Retraction, 3: Multi-Point In, 4: Center In, 5: Unstack
- CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Unstable Cool Down Reverse, 3: Power Burst Reverse, 4: Unstable Cool Down Forward, 5: Power Burst Forward
- PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Emitter Size), 3: Emitter Glow (Emitter Size)
- Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V3
- Swing Effect Options: Default (0): Disable, 1: AudioFlicker Swing (Scaled Responsive Edge), 2: Bright Swing (Scaled Responsive Edge)
- Emitter Off Effect: Base Color Flicker (One-Time Preset Indicator)
- */
- StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,Stripes<6000,-3000,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>>,Stripes<5000,-1500,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,White>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>>,Stripes<3500,-3000,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,White>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>>,Pulsing<Stripes<3000,-3000,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,White>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>>,Stripes<3000,3000,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,White>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>>,3000>,StripesX<Int<6000>,Scale<SlowNoise<Int<2000>>,Int<-1600>,Int<-3200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>>,BrownNoiseFlicker<Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,300>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,RandomPerLEDFlicker<Black,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,RandomFlicker<StaticFire<Stripes<12000,-2200,Rgb<100,100,150>,Rgb<50,50,75>,HumpFlicker<Mix<Int<10000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,75>>,60>>,Rgb<30,30,50>,0,3,0,2100,5>,Rgb<75,75,110>>>,ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,AlphaL<Black,Int<0>>,AlphaL<AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep<Scale<Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>,Int<28000>,Int<14000>>,Int<16000>>>,AlphaL<AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep<Scale<Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>,Int<28000>,Int<14000>>,Int<16000>>>>,TransitionEffectL<TrSelect<IntArg<IGNITION_POWER_UP_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelay<200>,TrInstant>,AlphaL<Green,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<300>,AlphaL<Blue,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<500>>,TrConcat<TrInstant,HumpFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,40>,TrFade<1200>>>,EFFECT_IGNITION>,TransitionEffectL<TrSelect<IntArg<RETRACTION_COOL_DOWN_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<5000,2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<3000,-3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<5000,-2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<IgnitionTime<300>>,TrWipeInX<IgnitionTime<300>>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Ignit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0923>>>,AlphaL<Orange,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RgbArg<POSTOFF_COLOR_ARG,Rgb<255,255,255>>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,IntArg<EMITTER_SIZE_ARG,2000>,Sum<IntArg<EMITTER_SIZE_ARG,2000>,Int<3000>>>,Int<-4000>>>,TrDelayX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>>,EFFECT_POSTOFF>>>(),
- },
- };
- BladeConfig blades[] = {
- { 0, WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
- CONFIGARRAY(presets) },
- };
- #endif
- #ifdef CONFIG_BUTTONS
- Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
- #endif
- /* Generated with Fett263 Config Helper v1.5 */
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