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- Log uploaded on Sunday, April 30, 2017, 8:29:47 PM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[2.4.3]: HugsLib(0.16.0.0)
- More Planning: $HugsLibChecker(0.2.0.0), 0Harmony(1.0.9.0), MorePlanning(1.3.1.0)
- Toxic Fallout Protection Suit: (no assemblies)
- Wild Healroot: (no assemblies)
- Log file contents:
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll (this message is harmless)
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll (this message is harmless)
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll (this message is harmless)
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- - Completed reload, in 0.064 seconds
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.dll (this message is harmless)
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 0.791514 ms
- RimWorld 0.16.1393 rev536
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Non platform assembly: data-138C0008 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-138C0008.dll
- Non platform assembly: data-13648018 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-13648018.dll
- Non platform assembly: data-138DE210 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-138DE210.dll
- Non platform assembly: data-138EF0E8 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-138EF0E8.dll
- [HugsLib] (info) Attribute detours applied: Window.WindowOnGUI >> HugsLib.GuiInject.WindowDetour._WindowOnGUI
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- [HugsLib] v2.4.3 initialized com.github.alandariva.moreplanning
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Loaded file is from version 0.15.1284 rev139, we are running version 0.16.1393 rev536.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Could not load reference to RimWorld.TraitDef named TemperaturePreference
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Could not find class FactionDiscovery.ScenPart_KnownFactions while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="FactionDiscovery.ScenPart_KnownFactions"><def>KnownFactions</def><factionsFriendly>2</factionsFriendly><factionCap>10</factionCap></li>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Exception loading scenario: System.InvalidOperationException: SaveableFromNode exception: System.InvalidOperationException: SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
- at Verse.ScribeExtractor.SaveableFromNode[ScenPart] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <li Class="FactionDiscovery.ScenPart_KnownFactions"><def>KnownFactions</def><factionsFriendly>2</factionsFriendly><factionCap>10</factionCap></li>
- at Verse.ScribeExtractor.SaveableFromNode[ScenPart] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[ScenPart] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[ScenPart] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at RimWorld.Scenario.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Scenario] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <scenario><name>Cold To The Core</name><summary>Your training is complete. It's time for the real thing.</summary><description>As far back as you can remember, the five of you were being trained to colonize one of the coldest regions of a distant rimworld. After what felt like an eternity of tests, pushing your survival skills to the limit, the real thing has finally arrived. With the transport in orbit, you board your drop pods, and await the coming cold.</description><publishedFileId>803562713</publishedFileId><playerFaction><def>PlayerFaction</def><factionDef>PlayerColony</factionDef></playerFaction><parts><li Class="ScenPart_ConfigPage_ConfigureStartingPawns"><def>ConfigPage_ConfigureStartingPawns</def><pawnCount>5</pawnCount></li><li Class="ScenPart_PlayerPawnsArriveMethod"><def>PlayerPawnsArriveMethod</def><method>DropPods</method></li><li Class="ScenPart_ForcedTrait"><def>ForcedTrait</def><chance>1</chance><context>PlayerStarter</context><trait>TemperaturePreference</trait><degree>2</degree></li><li Class="ScenPart_ForcedTrait"><def>ForcedTrait</def><chance>1</chance><context>PlayerStarter</context><trait>SpeedOffset</trait><degree>2</degree></li><li Class="FactionDiscovery.ScenPart_KnownFactions"><def>KnownFactions</def><factionsFriendly>2</factionsFriendly><factionCap>10</factionCap></li><li Class="ScenPart_StartingResearch"><def>StartingResearch</def><project>Hydroponics</project></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Apparel_Parka</thingDef><stuff>Synthread</stuff><count>5</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Gun_HeavySMG</thingDef><count>2</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Gun_SurvivalRifle</thingDef></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>MeleeWeapon_Knife</thingDef><stuff>Plasteel</stuff><count>2</count></li><li Class="ScenPart_ScatterThingsNearPlayerStart"><def>ScatterThingsNearPlayerStart</def><thingDef>Silver</thingDef><count>500</count></li><li Class="ScenPart_ScatterThingsNearPlayerStart"><def>ScatterThingsNearPlayerStart</def><thingDef>Steel</thingDef><count>500</count></li><li Class="ScenPart_ScatterThingsNearPlayerStart"><def>ScatterThingsNearPlayerStart</def><thingDef>Component</thingDef><count>50</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Apparel_Tuque</thingDef><stuff>Synthread</stuff><count>5</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>MealSurvivalPack</thingDef><count>50</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Medicine</thingDef><count>10</count></li></parts></scenario>
- at Verse.ScribeExtractor.SaveableFromNode[Scenario] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Scenario] (RimWorld.Scenario& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Scenario] (RimWorld.Scenario& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.GameDataSaveLoader.TryLoadScenario (System.String absPath, ScenarioCategory category, RimWorld.Scenario& scen) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.ScenarioLister.ScenarioListHash () [0x00000] in <filename unknown>:0
- at RimWorld.ScenarioLister.RecacheData () [0x00000] in <filename unknown>:0
- at RimWorld.ScenarioLister.RecacheIfDirty () [0x00000] in <filename unknown>:0
- at RimWorld.ScenarioLister+<ScenariosInCategory>c__Iterator10E.MoveNext () [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.FirstOrDefault[Scenario] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.Page_SelectScenario.EnsureValidSelection () [0x00000] in <filename unknown>:0
- at RimWorld.Page_SelectScenario.PreOpen () [0x00000] in <filename unknown>:0
- at Verse.WindowStack.Add (Verse.Window window) [0x00000] in <filename unknown>:0
- at RimWorld.MainMenuDrawer.<DoMainMenuControls>m__511 () [0x00000] in <filename unknown>:0
- at Verse.ListableOption.DrawOption (Vector2 pos, Single width) [0x00000] in <filename unknown>:0
- at Verse.OptionListingUtility.DrawOptionListing (Rect rect, System.Collections.Generic.List`1 optList) [0x00000] in <filename unknown>:0
- at RimWorld.MainMenuDrawer.DoMainMenuControls (Rect rect, Boolean anyMapFiles) [0x00000] in <filename unknown>:0
- at RimWorld.MainMenuDrawer.MainMenuOnGUI () [0x00000] in <filename unknown>:0
- at Verse.UIRoot_Entry.DoMainMenu () [0x00000] in <filename unknown>:0
- at Verse.UIRoot_Entry.UIRootOnGUI () [0x00000] in <filename unknown>:0
- at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.ScenarioLister.ScenarioListHash () [0x00000] in <filename unknown>:0
- at RimWorld.ScenarioLister.RecacheData () [0x00000] in <filename unknown>:0
- at RimWorld.ScenarioLister.RecacheIfDirty () [0x00000] in <filename unknown>:0
- at RimWorld.ScenarioLister+<ScenariosInCategory>c__Iterator10E.MoveNext () [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.FirstOrDefault[Scenario] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.Page_SelectScenario.EnsureValidSelection () [0x00000] in <filename unknown>:0
- at RimWorld.Page_SelectScenario.PreOpen () [0x00000] in <filename unknown>:0
- at Verse.WindowStack.Add (Verse.Window window) [0x00000] in <filename unknown>:0
- at RimWorld.MainMenuDrawer.<DoMainMenuControls>m__511 () [0x00000] in <filename unknown>:0
- at Verse.ListableOption.DrawOption (Vector2 pos, Single width) [0x00000] in <filename unknown>:0
- at Verse.OptionListingUtility.DrawOptionListing (Rect rect, System.Collections.Generic.List`1 optList) [0x00000] in <filename unknown>:0
- at RimWorld.MainMenuDrawer.DoMainMenuControls (Rect rect, Boolean anyMapFiles) [0x00000] in <filename unknown>:0
- at RimWorld.MainMenuDrawer.MainMenuOnGUI () [0x00000] in <filename unknown>:0
- at Verse.UIRoot_Entry.DoMainMenu () [0x00000] in <filename unknown>:0
- at Verse.UIRoot_Entry.UIRootOnGUI () [0x00000] in <filename unknown>:0
- at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
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