ThenThereWereThings

Saidron Arms IHS Bomber

Oct 7th, 2015
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  1. Saidron Arms IHS Bomber
  2.  
  3. Gargantuan Starfighter
  4. INIT: +8; Senses: Perception +11
  5. Defense: Ref 21 (flat-footed 14), Fort 28, +9 Armour, Vehicular combat
  6. HP: 270; DR: 10; SR: 50; Threshold: 48
  7. Speed: Fly 36 squares (max velocity 3600km/h), fly 10 squares (starship scale)
  8. Ranged: Blaster Cannons +10 (see below) or
  9. Ranged: Ion Cannon +10 (see below) or
  10. Ranged: Concussion Missile Launcher +10 (see below) or
  11. Ranged: Space Mine Launcher +10 (see below) or
  12. Ranged: Shieldbuster Torpedo Launcher +10 (see below)
  13. Fighting Space: 4x4, 1 square (starship scale), Cover: Total
  14. Base Atk: +2; Grp: +19
  15. Atk Options: Autofire (Laser Cannons), Autofire (Ion Cannons), Fire Link (Shieldbuster Torpedo Launcher), Fire Link (Concussion Missile Launcher), Fire Link (Space Mine Launcher)
  16. Abilities: STR 46, DEX 24, CON -, INT 20
  17. Skills: Initiative +8, Mechanics +11, Perception +11, Pilot +8*, Use Computer +11**
  18. *Additional +5 to increase speed, further +5 if increasing to all out speed
  19. **Additional +10 for Astrogation
  20. Crew: 3 (Skilled); Passengers: None
  21. Cargo: 50kg; Consumables: 7 days; Carried Craft: None
  22. Payload: 16 Shieldbuster Torpedoes AND 512 Medium Concussion Missiles AND 24 Space Mines
  23. Hyperdrive: X0.75
  24. Availability: Military; Cost: 1500000 Credits
  25.  
  26. Weapons
  27. >Blaster Cannons (Gunner)
  28. Atk: +10 (+5 Autofire); Dmg: 10d10x2
  29. >Ion Cannon (Pilot)
  30. Atk: +10 (+5 Autofire); Dmg: 6d10x2 Ion
  31. >Shieldbuster Torpedoes (Bombadier)
  32. Atk: +10; Dmg*: 12d10x2 (10d10x2 single fire, 11d10x2 double fire)
  33. *Half damage against anything except shields, does double shield reduction
  34. >Concussion Missiles (Bombadier)
  35. Atk: +10* (+5 armour piercing); Dmg**: 13d10x2 (9d10x2 single fire, 10d10x2 double fire, 11d10x2 quad fire, 12d10x2 octo fire)
  36. *Can be used to lay down area denial on a planet, hitting one distinct 4x4 square per missile fired (max 16). All 4x4 squares must be connected, and deal damage as single fire.
  37. **Armour piercing missiles ignore the first 10 points of SR or DR
  38. >Space Mine Launcher (Bombadier)
  39. Atk: +10; Dmg: Lays a space mine per launcher fired (max 4).
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