PASBL

TalkSick's Squad 20200711

Jul 11th, 2020
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  1. TalkSick - Level 3 Trainer
  2. 11W/5L/4D (0.6875 Record)
  3. 37.0 KOs/6 SP/0 Reffings
  4. Badges: None
  5.  
  6. MiniMe - Male Grimer (3 AP) [HP Grass]
  7. Bio: MiniMe is TalkSick's first ever pokemon and his best buddy. They eat together, drink together and give opponents shit together.
  8. Signature Training - Sticky Goo (Special)
  9. MiniMe can now use String Shot and Sticky Web and will perform them using his sludge. They will be known as String Sludge and Sticky Sludge instead and will use Poison energy.
  10. He can use Sticky Sludge only once per match. These moves will also use 10% extra energy. He may no longer use Flamethrower and Thunderbolt.
  11.  
  12. Bananas - Male Mankey (3 AP) [HP Fairy]
  13. Bio: Bananas is a mankey, one if the better fighting types. But unlike the other mankeys who take pride in who they are, Bananas wanted to be different. He didn't like being a same old mankey. So he decides to learn different fighting moves than others of his species. He has also trained himself to not enter the enraged state like the other mankeys and primeapes.
  14. Signature Training - Variation (Fighting)
  15. Bananas has learned how to use Drain Punch, High Jump Kick and Sky Uppercut.
  16. He may no longer use Seismic Toss, Focus Punch, Cross Chop and Close Combat.
  17.  
  18. Trolldent - Male Watchog (4 AP) [HP Rock]
  19. Bio: Trolldent has always been a pranksters and has loved to troll his acquaintances and opponents alike since he was a kid. But the other patrats and watchogs were guard pokemon and were offended by his naughty side. Upon finding out that in the land of PASBL every patrat and watchog is a prankster, he joined my squad in order to compete here and brought along with him a bag full of tricks and pranks.
  20. Signature Training - Top-Percentage Troll (Various)
  21. Trolldent can now use Disable, Refresh and Reflect.
  22. He can no longer use Swords Dance, Flail and Nasty Plot.
  23.  
  24. ElectroCutey - Female Joltik (1 AP) [HP Water]
  25. Bio: ElectroCutey used to be bullied by Fire and Rock types. She was sad. Then one day she found out that both fire and rock types are weak to ground type.
  26. Signature Move - Earthen Beam (Ground)
  27. ElectroCutey attacks the targeted pokemon with a bright crackling beam of Ground type energy, which does Considerable damage for Significant energy. This attack has 30% chance of causing Confusion in the opposing pokemon. This attack can be used twice per battle. She gave up Wild Charge and Signal Beam in order to master this move.
  28.  
  29. Podigy - Male Golisopod (4 AP) [HP Bug]
  30. Bio: Podigy was a battle prodigy among the Golisopods. He was exceptionally talented even as a Wimpod, defeating elite Golisopod warriors without breaking a sweat. Unlike others of his species, he began to despise cowardice and even developed techniques to punish opponents for showing it.
  31. Signature Training - Hunt Down (Special)
  32. Podigy can now use Pursuit as Bug or Water type move too. It should be ordered as Bug!Pursuit or Water!Pursuit.
  33. Podigy however can only use STAB versions of Pursuit only Twice per match. Podigy also uses 10% more energy when he uses pursuit as above. He has forgotten how to use Sludge Bomb.
  34.  
  35. BeatAll - Male Heracross (2 AP) [HP Ghost]
  36. Bio: BeatAll is a warrior who has learned to adapt. Instead of bragging about his strengths, he choose to conquer his biggest weakness, his worst nightmare. After years of endless training, building up his endurance, he can finally take a flying type attack like a mon and ko back with a stone edge.
  37. Signature Training - Flying not so fly (Special)
  38. BeatAll takes x2 from Flying instead of x3 but no longer resists Ground and Dark type moves.
  39.  
  40. Shrimpressive - Male Armaldo (4 AP) [HP Ice]
  41. Bio: Shrimpressive has always been an impressive Rock type. But there was one thing that he didn't find impressive, and that was him taking super effective damage from his own main type, that is, Rock. With steeled will and hardened determination, he keep training untill gained mastery at defending against Rock type attacks and became a truely impressive Rock type.
  42. Signature Training - Hardcore Rock (Special)
  43. Shrimpressive now takes neutral damage from Rock type moves instead of x2.
  44. However, he now takes x2 damage from Ground type moves like most Rock type mons.
  45.  
  46. DragonDig - Male Yanmega (2 AP) [HP Ground]
  47. Bio: DragonDig was laid as an egg by a female Yanmega at the Hoenn day care centre, but got separated during a Team Magma attack and ended up in the desert to the east. When his egg hatched, DD was greeted by three Vibravas, who took him in as one of their own. They fed him and helped him adapt to his harsh surroundings. He was taught how to dig and go underground, how to cause earthquakes. Slowly and gradually, living in a desert and surrounded by mostly ground type pokemon, he became an expert at using earth as a medium for his attacks, and grew much better at manipulating the sand than the air.
  48. Signature Type Change - Dug type pokemon (Bug/Ground)
  49. DragonDig is Bug/Ground type now. He has same weaknesses, resistances and immunity as a Nincada. He can still fly but is no longer as good at flying as others of its species, but is familiar with Flying-type energy. He can now use Bulldoze, Earthquake, Dig, Mud Shot. He can no longer use Roost, Air Cutter and Wing Attack due to losing flying type. He also never learned Pursuit, Curse and Silver Wind.
  50.  
  51. Venomonk - Male Venomoth (4 AP) [HP Ground]
  52. Bio: Venomonk is definitely the wisest of all my pokemon. He never seems to lose his composure, always being calm and collected. He always has a good advice for those who need one. Venomonk has severed the link from worldly and materialistic pleasure, and has found happiness in being satisfied with what he already has. He has proven himself to a very reliable battler.
  53. Signature Training - Enlightenment (Special)
  54. Venomonk has a resistance to mental statuses, afflictions and curses, akin to one granted by Amnesia, although he doesn't have the special defense boost.
  55. He can't use Psybeam and Zen Headbutt. He will not learn Solar Beam, Razor Wind and U-turn upon evolution.
  56.  
  57. Championsect - Male Escavalier (3 AP) [HP Steel]
  58. Bio: Championsect is the champion of all bugs and insects. He has gone through harsh trainings to make sure that anyone who torments his fellow bugs will be punished by his lances.
  59. Signature Training - Champion of lances (Various)
  60. Championsect has learned Meteor Mash, Crabhammer and Fire Punch and will perform these using his lances.
  61. He however can't use Signal Beam and Giga Drain. He also can't use Swords Dance or Iron Defense.
  62.  
  63. Beelzebub - Male Volbeat (4 AP) [HP Ground]
  64. Bio: Beelzebub, the evil Lord of the bugs. He is the Devil incarnate, the Prince of the night. There is nothing that can stop him from spreading his darkness all over the world, except the fucking Sun and every damn thing associated with it.
  65. Signature Move - Nuke the Fucking Sun (Fire)
  66. Using Major Fire energy, Beelzebub nukes the fucking sun, causing the arena to be bathed in heat and light for a brief moment. Everything in the arena except for the Volbeat will take Considerable Fire Damage, with a 50% chance to burn. After this attack, the sun will be gone from the arena, effectively making it night. This night will persist for 5 rounds, after which the Sun will magically re-appear and night will be gone.
  67. This move will fail in indoors arenas. It can only be used once per match. Beelzebub will never use Solar Beam cause fuck the sun, and will also not use Play Rough and Seismic Toss.
  68.  
  69. Bormal - Male Ledian (2 AP) [HP Ground]
  70. Bio: Bormal was a regular Ledyba, with tons of weaknesses and little viability. He dislikes his Flying typing as although that let him do some cool things, also made him extremely vulnerable. As he grew up he started observing a lot of Normal type pokemon. Although they seemed boring, they actually had only one weakness and were a lot more effective in battles. From then onwards, he started training to become a Normal type himself.
  71. Signature Type Change - An ordinary bug (Bug/Normal)
  72. Bormal is now Bug/Normal type and now has all the weaknesses and resistances associated with this typing. He has learned Disable and Tri-attack.
  73. Bormal does not retain familiarity with Flying type, having regular pool instead. He can still fly but not as good as a natural Bug/Flying types. He can no longer use Aerial Ace, Air Cutter, Swords Dance and Tailwind.
  74.  
  75. Bugworm - Male Forretress (6 AP) [HP Fire]
  76. Bio: Being at the apex of bug types, Bugworm the Forretress decided to focus and strengthen the steel side of its typing. Forging itself through vigorous defensive trainings, it mastered the art of erecting walls of steel.
  77. Signature Training - Ball of steel (Steel)
  78. Bugworm now uses Steel- type energy to create Screen moves, and has learned Barrier during his training to complete his repertoire of Screen attacks. However, he has lost his resistance to Steel- type attacks, forever tormented by his very own proficiency. Since Dragons can raze the defences of any mortal man, he also no longer resists Dragon type attacks. Bugworm can also no longer use Stealth Rock or Spikes.
  79.  
  80. Mantidrake - Male Scyther (1 AP) [HP Ground]
  81. Bio: Mantidrake was a bit different from others Scyther since a very young age. He didn't like being a Flying type, nor did he want to sell out himself into being a Scizor for a metal coat. He had a different longing, one that it shares with most of the Charizards. That is to shed the flying type and become a Dragon type.
  82. Signature Type Change - Reptilian bug (Bug/Dragon)
  83. Mantidrake is now Bug/Dragon type. He has learned Dragon Rage, Dragon Rush and Dragon Breath. He doesn't even have familiarity to Flying Type now and can no longer use Aerial Ace, Air Slash and Tailwind. He has also given up on Light Screen, Swords Dance, Agility and Thief. He will never evolve into a Scizor.
  84.  
  85. Pedegree - Male Venipede (1 AP) [HP Electric]
  86. Bio: Pedegree's family line was different from the regular Unovan Scolipede line in that they had migrated to Kanto generations ago. They are found in the rock tunnel just like onix, and have evolved to be one with the earth, just like the rock snakes.
  87. Signature Type Change - Soilipede (Bug/Ground)
  88. Pedegree is Bug/Ground type. He has learned Scorching Sands and Mud Shot. He has normal amount of poison offtype and no familiarity, and can't use Poison Jab and Venoshock. He also can't use Gyro Ball and Payback.
  89.  
  90. Marshall Mothers - Male Frosmoth (2 AP) [HP Fire]
  91. Bio: Marshall Mothers is a huge Stan. Not only does he vibe to Eminem hits, he has adapted one of them into this playstyle.
  92. Signature Training - Cold Wind Blows (Ice)
  93. Marshall Mothers has a permanent Hail within a 5 meter radius around him. This hail only persists in this radius around him and does not last on field if he is switched out. He uses a Decent amount of energy every time he is sent out to maintain it, although this doesn't contribute towards exhaustion.
  94.  
  95. Dreadwing - Male Charjabug (2 AP) [HP Water]
  96.  
  97. Firest - Male Darmanitan (4 AP) [HP Ice]
  98. Bio: Unlike regular darumakas and darmanitans, Firest belongs to a tribe that lived in a forest, instead of volcanoes or whatever fiery place others of their species call home. Living in the jungle wasn't always this easy however, their fire typing being a curse on many occasions. Many times the lives of fellow forest pokemon, specially grass types was put in danger due to them not being careful enough. Rains used to make them immensely uncomfortable. They were unhappy because of these reasons, but they didn't want to leave trees, their natural habitat. A tribe of pansage and simisage, who were allies of their, decided to help them. They took them to the Jungle God. The god said that although he can't take away the fire typing, he could however give them grass typing too.
  99. Signature Type Change - The ape that lives in a jungle (Fire/Grass)
  100. Firest is Fire/Grass type, and has all the weaknesses and resistances that a pokemon of this typing would have. He can use Energy Ball, Giga Drain, Bullet Seed and Wood Hammer. Aesthetically His eyebrows are actually two leaves instead of open flame.
  101. Firest now takes neutral damage from Fairy type attacks and SE damage from Ice type attacks due to his new grass affinity. He won't gain the ability to access Zen mode upon evolution. He can't use Superpower and Thrash, Flame Wheel and Will-O-Wisp. All his Fire type moves also lose their Burn chance, if any.
  102.  
  103. Trimate - Female Castform (3 AP) [HP Fairy]
  104. Bio: Trimate is a castform, which makes her awesome and she knows it. She believes she is much cooler than a usual pokemon, as she has not one, not two, but three alternate forms. THREE more forms than a usual pokemon. She even learned a new move to celebrate the awesomeness of three.
  105. Signature Training - Thrice the awesomeness (Normal)
  106. Trimate can now use Tri-Attack.
  107. She however won't use Double-Edge as two is not as cool as three.
  108.  
  109. Scorrupt - Male Gligar (3 AP) [HP Ground]
  110. Bio: Like every other gligar, Scorrupt was super weak to ice. This saddened Scorrupt as he couldn't eat ice cream. But he found a way to not be so weak to ice and enjoy ice cream.
  111. Signature Training - Doubly effective no more (Special)
  112. Scorrupt is now x2 weak to Ice type attacks instead of x3. He now however takes SE damage from Poison type attacks.
  113.  
  114. Neatoking - Male Nidorino (4 AP) [HP Grass]
  115.  
  116. Ogreat - Male Grimmsnarl (6 AP) [HP Psychic] @ Babiri Berry
  117. Bio: Not yet
  118.  
  119. Giruffian - Female Girafarig (4 AP) [HP Fire]
  120. Bio: Giruffian is a bit of brutish and clever Girafarig. She strives to excel in both brains and brawns, believing that the perfect balance between both is the key to a successful life.
  121. Signature Move - Psycho Haul (Psychic)
  122. Giruffian blasts out widespread waves of Psychic energy, which pull in any pokemon stuck by the attack towards the girafarig. The pulling ability of this attack is dependent on the weight of the targeted pokemon compared to Giruffian. Pokemon who are more than twice as heavy as Girafarig will be able to fight back the pull easily, while those who are around same weight or lighter will be helpless against the force of the pull. This attack does High Psychic damage for Major Psychic Energy.
  123.  
  124. Snailment - Male Slugma (1 AP) [HP Water]
  125.  
  126. Cursor - Female Shuppet (2 AP) [HP Fighting]
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