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- ;#*+ don't edit the magic runes
- ;------------------------------------------------------------
- ;--- Machine Generated Level Description File ---
- ;------------------------------------------------------------
- ;------------------------------------------------------------
- ;--- Original Header ---
- ;------------------------------------------------------------
- ; Name: Schachbrett - Level
- ; Designed by: Matt "Bron" Quill
- ; Grösse: 10
- ; last changes: 14.06.2017
- ; 27-Feb-98 Bernd: Neue Briefing Maps eingebaut
- ; 02-04-98 Stefan: n paar Bits geändert
- ; 04-Apr-98 Bernd: Einfacher
- ; Kyt-Robo Energy von 380000 auf 340000
- ; Kyt-Shield von 40 auf 38
- ; 08-May-98 Bernd: Neuer Himmel
- ; 03-06-98 Stefan: Bombe eingebaut
- ; 05-06-98 Stefan: Bombe Countdown etwas kürzer
- ; 08-06-98 Stefan: Bombe raus
- ; 19-06-98 Stefan: Ambiencetrack
- ; 02-06-98 Stefan: zusätzliche Gegnersquadrone
- ;------------------------------------------------------------
- ;--- Level Info ---
- ;------------------------------------------------------------
- ; info:
- ; - one Ghorkov-host-station on this city
- ; - we know about a power-station in this city
- ; - attancione in the north standing flak-stations
- ; - we know in this city is an information about an new
- ; vehicles
- ; - probale is this tech-center in the near from the
- ; flak-stations
- ; primary-goal:
- ; - destroy the flak-stations
- ; - destroy the enemy host-station
- ; secondary-goal:
- ; - find and conquer the tech-center
- ; - found the power-station and conquer it
- ;
- ;------------------------------------------------------------
- ;--- Main Level Info ---
- ;------------------------------------------------------------
- ;------------------------------------------------------------
- ;--- Main Level Info ---
- ;------------------------------------------------------------
- begin_level
- set = 3
- sky = objects/NT3.base
- slot0 = palette/standard.pal
- slot1 = palette/red.pal
- slot2 = palette/blau.pal
- slot3 = palette/gruen.pal
- slot4 = palette/inverse.pal
- slot5 = palette/invdark.pal
- slot6 = palette/sw.pal
- slot7 = palette/invtuerk.pal
- title_default = Treachery
- ambiencetrack = 9
- end
- ;------------------------------------------------------------
- ;--- Mission Briefing Maps ---
- ;------------------------------------------------------------
- begin_mbmap
- name = db_104.IFF
- size_x = 480
- size_y = 480
- end
- begin_dbmap
- name = dB_104.IFF
- size_x = 480
- size_y = 480
- end
- ;------------------------------------------------------------
- ;--- Beam Gates ---
- ;------------------------------------------------------------
- begin_gate
- sec_x = 4
- sec_y = 4
- closed_bp = 25
- opened_bp = 26
- target_level = 10
- keysec_x = 14
- keysec_y = 14
- keysec_x = 15
- keysec_y = 2
- keysec_x = 2
- keysec_y = 4
- end
- ;------------------------------------------------------------
- ;--- Robo Definitions ---
- ;------------------------------------------------------------
- begin_robo
- owner = 1
- vehicle = 99
- pos_x = 6451
- pos_y = -330
- pos_z = -10124
- energy = 590000
- reload_const = 140625
- end
- begin_robo
- owner = 6
- vehicle = 99
- pos_x = 17323
- pos_y = -350
- pos_z = -17052
- energy = 550000
- reload_const = 516666
- con_budget = 99
- con_delay = 00
- def_budget = 99
- def_delay = 00
- rec_budget = 90
- rec_delay = 60000
- rob_budget = 80
- rob_delay = 170000
- pow_budget = 0
- pow_delay = 0
- rad_budget = 0
- rad_delay = 0
- saf_budget = 0
- saf_delay = 0
- cpl_budget = 0
- cpl_delay = 0
- end
- begin_robo
- owner = 6
- vehicle = 59
- pos_x = 18123
- pos_y = -350
- pos_z = -1952
- energy = 550000
- reload_const = 516666
- con_budget = 80
- con_delay = 10000
- def_budget = 10
- def_delay = 0
- rec_budget = 20
- rec_delay = 0
- rob_budget = 70
- rob_delay = 200000
- pow_budget = 0
- pow_delay = 0
- rad_budget = 0
- rad_delay = 0
- saf_budget = 0
- saf_delay = 0
- cpl_budget = 10
- cpl_delay = 0
- end
- begin_robo
- owner = 1
- vehicle = 99
- pos_x = 3423
- pos_y = -350
- pos_z = -18352
- energy = 530000
- con_budget = 10
- con_delay = 0
- def_budget = 40
- def_delay = 0
- rec_budget = 90
- rec_delay = 0
- rob_budget = 95
- rob_delay = 300000
- pow_budget = 0
- pow_delay = 0
- rad_budget = 0
- rad_delay = 0
- saf_budget = 0
- saf_delay = 0
- cpl_budget = 0
- cpl_delay = 0
- end
- ;------------------------------------------------------------
- ;--- Predefined Squads ---
- ;------------------------------------------------------------
- begin_squad
- owner = 6
- vehicle = 24
- num = 2
- pos_x = 7710
- pos_z = -2190
- mb_status = unknown
- end
- begin_squad
- owner = 6
- vehicle = 28
- num = 2
- pos_x = 12710
- pos_z = -4190
- end
- begin_squad
- owner = 6
- vehicle = 22
- num = 2
- pos_x = 13710
- pos_z = -5190
- mb_status = unknown
- end
- begin_squad
- owner = 6
- vehicle = 26
- num = 2
- pos_x = 13710
- pos_z = -6190
- end
- begin_squad
- owner = 6
- vehicle = 24
- num = 3
- pos_x = 14710
- pos_z = -7690
- end
- begin_squad
- owner = 6
- vehicle = 26
- num = 2
- pos_x = 14710
- pos_z = -8990
- mb_status = unknown
- end
- begin_squad
- owner = 6
- vehicle = 29
- num = 1
- pos_x = 15210
- pos_z = -9090
- mb_status = unknown
- end
- begin_squad
- owner = 6
- vehicle = 26
- num = 1
- pos_x = 16510
- pos_z = -3090
- mb_status = unknown
- end
- begin_squad
- owner = 6
- vehicle = 26
- num = 1
- pos_x = 18510
- pos_z = -4090
- mb_status = unknown
- end
- begin_squad
- owner = 6
- vehicle = 28
- num = 3
- pos_x = 17310
- pos_z = -6090
- mb_status = unknown
- end
- begin_squad
- owner = 6
- vehicle = 22
- num = 3
- pos_x = 14310
- pos_z = -2090
- mb_status = unknown
- end
- begin_squad
- owner = 6
- vehicle = 24
- num = 5
- pos_x = 17810
- pos_z = -10090
- mb_status = unknown
- end
- begin_squad
- owner = 6
- vehicle = 26
- num = 3
- pos_x = 16810
- pos_z = -14090
- mb_status = unknown
- end
- begin_squad
- owner = 6
- vehicle = 28
- num = 2
- pos_x = 16010
- pos_z = -14690
- end
- begin_squad
- owner = 6
- vehicle = 24
- num = 5
- pos_x = 16810
- pos_z = -16890
- mb_status = unknown
- end
- begin_squad
- owner = 6
- vehicle = 26
- num = 2
- pos_x = 12810
- pos_z = -17090
- end
- begin_squad
- owner = 6
- vehicle = 22
- num = 2
- pos_x = 10410
- pos_z = -19590
- mb_status = unknown
- end
- begin_squad
- owner = 1
- vehicle = 6
- num = 3
- pos_x = 6810
- pos_z = -9590
- mb_status = unknown
- end
- begin_squad
- owner = 1
- vehicle = 3
- num = 2
- pos_x = 9810
- pos_z = -9090
- end
- begin_squad
- owner = 1
- vehicle = 16
- num = 4
- pos_x = 9010
- pos_z = -13890
- mb_status = unknown
- end
- begin_squad
- owner = 1
- vehicle = 6
- num = 2
- pos_x = 6010
- pos_z = -14890
- mb_status = unknown
- end
- begin_squad
- owner = 1
- vehicle = 16
- num = 6
- pos_x = 4010
- pos_z = -18890
- mb_status = unknown
- end
- begin_squad
- owner = 1
- vehicle = 16
- num = 3
- pos_x = 11010
- pos_z = -13090
- mb_status = unknown
- end
- ;------------------------------------------------------------
- ;--- Prototype Modifications ---
- ;------------------------------------------------------------
- include data:scripts/startup2.scr
- modify_vehicle 99
- model = robo
- name = Zircon_Techno_station_I
- energy = 5000000
- shield = 100
- mass = 5000.0
- force = 10000.0
- maxrot = 1.0
- airconst = 100
- height = 200
- radius = 60
- overeof = 50.0
- vwr_radius = 60.0
- vwr_overeof = 50.0
- radar = 99
- vp_normal = 60 ; siehe visproto.lst
- vp_fire = 61
- vp_megadeth = 62
- vp_wait = 63
- vp_dead = 64
- vp_genesis = 65
- type_icon = Q
- pal_build_slot = 7
- pal_build_time = 1000
- shk_build_slot = 1
- shk_build_time = 3000
- dest_fx = death_47_0_-5_0
- dest_fx = death_87_-20_0_40
- dest_fx = death_44_50_0_20
- dest_fx = death_87_0_0_0
- dest_fx = death_43_-20_0_-30
- dest_fx = death_81_-25_-2_-30
- dest_fx = death_88_+30_-2_-50
- dest_fx = death_40_5_-5_5
- dest_fx = death_42_5_-5_-12
- dest_fx = death_45_1_2_3
- dest_fx = death_46_7_-7_-23
- dest_fx = death_82_-5_2_3
- dest_fx = death_84_30_2_-5
- dest_fx = death_84_13_-15_30
- dest_fx = megadeth_129_0_0_0
- dest_fx = megadeth_150_0_0_0
- robo_viewer_max_up = 1
- robo_viewer_max_down = 1.2
- robo_viewer_max_side = 3.5
- robo_viewer_x = 0.0
- robo_viewer_y = 25
- robo_viewer_z = 25
- robo_dock_x = 0
- robo_dock_y = 40
- robo_dock_z = 0
- robo_data_slot = 0
- robo_num_guns = 1
- robo_act_gun = 0
- robo_gun_pos_x = 0
- robo_gun_pos_y = 0
- robo_gun_pos_z = 0
- robo_gun_dir_x = 0
- robo_gun_dir_y = 0
- robo_gun_dir_z = 1
- robo_gun_type = 146
- pal_beamin_slot = 7 ; INVERSE / TUERKIS
- pal_beamin_time = 2300 ; ca. 2 Sekunden (= genau wies Sample )
- pal_beamin_mag0 = 0.0
- pal_beamin_mag1 = 2.0
- shk_beamin_slot = 1
- shk_beamin_mag0 = 0
- shk_beamin_mag1 = 2
- shk_beamin_time = 2300
- pal_beamout_slot = 7
- pal_beamout_time = 1000 ; ca. 1 Sekunde
- pal_beamout_mag0 = 2.0
- pal_beamout_mag1 = 0.0
- shk_beamout_slot = 1
- shk_beamout_mag0 = 0
- shk_beamout_mag1 = 2
- shk_beamout_time = 1000
- pal_normal_slot = 2
- pal_normal_mag0 = 0.2
- pal_normal_mag1 = 0.2
- pal_explode_slot = 4
- pal_explode_mag0 = 1.2
- pal_explode_mag1 = 0
- pal_explode_time = 1500
- shk_explode_slot = 1
- shk_explode_mag0 = 2
- shk_explode_mag1 = 0
- shk_explode_time = 5000
- shk_explode_mute = 0.02
- robo_coll_num = 1
- robo_coll_act = 0
- robo_coll_x = 0
- robo_coll_y = 0
- robo_coll_z = 0
- robo_coll_radius = 100
- end
- modify_vehicle 1
- model = tank
- name = Bio Spark
- wireframe = wireless/otlw23.sklt
- hud_wireframe = wireless\nhe.sklt
- wpn_wireframe_1 = wireless\nhh.sklt
- wpn_wireframe_2 = wireless\nhi.sklt
- mg_wireframe = wireless\nhg.sklt
- vo_type = 1 ; light tank
- energy = 7500 ; 8000
- shield = 35
- mass = 300
- force = 10000
- maxrot = 1
- airconst = 120
- radius = 50
- overeof = 11
- vwr_radius = 35
- vwr_overeof = 40
- adist_sector = 650
- adist_bact = 500 ; 550
- sdist_sector = 150 ; Aufgrund der LenkRaketen darf er nicht so dicht ranfahren !
- sdist_bact = 480 ; 400
- radar = 1
- vp_normal = 350 ; siehe visproto.lst
- vp_fire = 350
- vp_megadeth = 22
- vp_wait = 350
- vp_dead = 350
- vp_genesis = 350
- type_icon = T
- pal_explode_slot = 1 ; ROT
- pal_explode_mag0 = 0
- pal_explode_mag1 = 0.75
- pal_explode_time = 120
- weapon = 1 ; siehe weap.scr
- gun_angle = 0.3 ; PANZER auf 0.3 / Luftfahrzeuge auf NULL
- mgun = 49 ; siehe weap.scr
- gun_power = 4000
- fire_x = 0
- fire_y = -7
- fire_z = 16
- dest_fx = megadeth_42_0_-20_0
- dest_fx = megadeth_46_-20_0_20
- dest_fx = megadeth_46_20_0_20
- dest_fx = megadeth_46_0_0_0
- dest_fx = megadeth_46_-20_0_-20
- dest_fx = megadeth_81_-20_-20_-20
- dest_fx = megadeth_86_+20_-20_-20
- dest_fx = megadeth_43_25_-50_0
- job_fightrobo = 1
- job_fightflyer = 5 ; 3
- job_fighthelicopter = 6 ; 4
- job_fighttank = 2 ; 3
- job_conquer = 1 ; 4
- job_reconnoitre = 3
- end
- modify_vehicle 2
- model = zeppelin
- name = Bolt
- wireframe = wireless/otlw23.sklt
- hud_wireframe = wireless\nhe.sklt
- wpn_wireframe_1 = wireless\nhh.sklt
- wpn_wireframe_2 = wireless\nhi.sklt
- mg_wireframe = wireless\nhf.sklt
- vo_type = 8 ; medium aircraft
- energy = 13000
- shield = 40 ; 55
- mass = 400
- force = 6000
- maxrot = 2
- airconst = 150.0 ;120.0
- height = 200.0 ; DEFAULT
- radius = 50
- overeof = 35 ; 8
- vwr_radius = 50
- vwr_overeof = 40 ; 30
- adist_sector = 700
- adist_bact = 700
- sdist_sector = 300
- sdist_bact = 300
- radar = 1
- vp_normal = 157
- vp_fire = 157
- vp_dead = 22
- vp_wait = 157
- vp_megadeth = 2
- vp_genesis = 157
- type_icon = Ÿ
- pal_explode_slot = 1 ; ROT
- pal_explode_mag0 = 0
- pal_explode_mag1 = 1
- pal_explode_time = 160
- weapon = 2 ; siehe weapon.lst
- mgun = 49 ; siehe weapon.lst
- gun_angle = 0 ; PANZER auf 0.3 / Luftfahrzeuge auf NULL
- ; gun_radius ; DEFAULT
- gun_power = 5000
- fire_x = 0
- fire_y = -1
- fire_z = 0
- dest_fx = megadeth_42_0_-20_0
- dest_fx = megadeth_46_-20_0_20
- dest_fx = megadeth_46_20_0_20
- dest_fx = megadeth_46_0_0_0
- dest_fx = megadeth_46_-20_0_-20
- dest_fx = megadeth_81_-20_-20_-20
- dest_fx = megadeth_86_+20_-20_-20
- dest_fx = megadeth_43_25_-50_0
- job_fightrobo = 6
- job_fightflyer = 4
- job_fighthelicopter = 6 ; 6
- job_fighttank = 2
- job_conquer = 6
- job_reconnoitre = 2
- end
- modify_vehicle 4
- model = plane
- name = ERAZER
- wireframe = wireless\otljet1.sklt
- hud_wireframe = wireless\nh1.sklt
- wpn_wireframe_1 = wireless\nh3.sklt
- wpn_wireframe_2 = wireless\nh5.sklt
- mg_wireframe = wireless\nh2.sklt
- vo_type = 8 ; medium aircraft
- energy = 19000 ; Ich hab den Preis mal nahezu verdoppelt. (vorher 10000)
- shield = 40 ; Dafür den Schild von 70 runtergesetzt.
- mass = 200
- force = 20000
- maxrot = 1.1
- airconst = 180.0
- height = 350.0
- radius = 80.0
- overeof = 25.0
- vwr_radius = 40
- vwr_overeof = 30
- adist_sector = 900
- adist_bact = 900
- sdist_sector = 400
- sdist_bact = 500
- vp_normal = 71 ; siehe visproto.lst
- vp_fire = 76
- vp_megadeth = 72
- vp_wait = 74
- vp_dead = 75
- vp_genesis = 73
- type_icon = E
- pal_explode_slot = 1 ; ROT
- pal_explode_mag0 = 0
- pal_explode_mag1 = 1
- pal_explode_time = 160
- shk_explode_slot = 1
- shk_explode_time = 200
- shk_explode_mag0 = 4
- shk_explode_mag1 = 3
- shk_explode_x = 1
- shk_explode_y = 0
- shk_explode_z = 0
- shk_explode_mute = 1
- weapon = 4 ; siehe weapon.lst
- mgun = 49 ; siehe weapon.lst
- gun_angle = 0
- ; gun_radius ; DEFAULT
- gun_power = 9000
- fire_x = 40
- fire_y = 14
- fire_z = -20
- dest_fx = death_42_0_-20_0
- dest_fx = death_43_-20_30_20
- dest_fx = death_44_20_20_50
- dest_fx = death_46_11_70_0
- dest_fx = death_84_-20_0_-20
- dest_fx = death_81_-20_-10_-20
- dest_fx = death_84_+20_-20_-20
- dest_fx = death_45_25_50_0
- dest_fx = death_127_0_0_0 ; BLASSBLAU
- job_fightrobo = 2
- job_fightflyer = 9
- job_fighthelicopter = 8
- job_fighttank = 1 ; 2
- job_conquer = 2 ; 1
- job_reconnoitre = 5
- end
- modify_vehicle 16
- model = tank
- name = Launcher
- wireframe = wireless/otlflak.sklt
- hud_wireframe = wireless\nhe.sklt
- wpn_wireframe_1 = wireless\nhh.sklt
- wpn_wireframe_2 = wireless\nhi.sklt
- mg_wireframe = wireless\nhg.sklt
- vo_type = 1
- enable = 1
- energy = 10000
- shield = 50
- mass = 300
- force = 6000
- maxrot = 1.0
- airconst = 130.0 ;120.0
- height = 200.0 ; DEFAULT
- radius = 35
- overeof = 11
- vwr_radius = 35
- vwr_overeof = 40 ; 30
- adist_sector = 500
- adist_bact = 550
- sdist_sector = 150 ; Aufgrund der LenkRaketen darf er nicht so dicht ranfahren !
- sdist_bact = 460 ;400
- radar = 1
- vp_normal = 40 ; siehe visproto.lst
- vp_fire = 41
- vp_megadeth = 137
- vp_wait = 40
- vp_dead = 137
- vp_genesis = 97
- type_icon = ¡
- pal_explode_slot = 1 ; ROT
- pal_explode_mag0 = 0
- pal_explode_mag1 = 0.75
- pal_explode_time = 120
- weapon = 16
- num_weapons = 1 ; siehe weap.scr
- gun_angle = 0.3 ; PANZER auf 0.3 / Luftfahrzeuge auf NULL
- mgun = 49 ; siehe weap.scr
- gun_power = 4100
- fire_x = 15.0
- fire_y = -8.0
- fire_z = 15
- dest_fx = megadeth_42_0_-20_0
- dest_fx = megadeth_46_-20_0_20
- dest_fx = megadeth_46_20_0_20
- dest_fx = megadeth_46_0_0_0
- dest_fx = megadeth_46_-20_0_-20
- dest_fx = megadeth_81_-20_-20_-20
- dest_fx = megadeth_86_+20_-20_-20
- dest_fx = megadeth_43_25_-50_0
- job_fightrobo = 1
- job_fightflyer = 6 ; 4
- job_fighthelicopter = 6 ; 5
- job_fighttank = 1 ; 4
- job_conquer = 4
- job_reconnoitre = 1
- end
- modify_weapon 1
- model = missile
- name = WHIZKID
- wireframe = wireless/otlw23.sklt
- energy = 3000 ; 6750 7500
- mass = 30 ; 30
- force = 60000 ; 5000
- maxrot = 20 ; 3.0
- airconst = 200 ; 40.0
- start_speed = 1200 ; 100
- life_time = 1800 ; 1800
- life_time_nt = 1200 ; 1800
- shot_time = 550 ; 900 1500 2000
- shot_time_user = 550 ; 600 900
- radius = 45 ; 35
- type_icon = I ; debug
- vp_normal = 122
- vp_dead = 125
- vp_megadeth = 125
- vp_genesis = 22 ; DEBUG
- vp_wait = 22 ; DEBUG
- vp_fire = 22 ; DEBUG
- shk_hit_slot = 1
- shk_hit_time = 300
- shk_hit_mag0 = 0.5
- shk_hit_mag1 = 0
- shk_hit_z = 0.0
- pal_hit_slot = 4
- pal_hit_mag0 = 0.03
- pal_hit_mag1 = 0
- pal_hit_time = 80
- energy_tank = 0.7 ; 1
- energy_heli = 1 ; 1.5
- energy_flyer = 1 ; 1.5
- energy_robo = 0.5 ; 0.7
- radius_tank = 35
- radius_heli = 90 ; 52.5
- radius_flyer = 100
- radius_robo = 35
- end
- modify_weapon 2
- model = rocket
- name = Lazer
- wireframe = wireless/otlw64.sklt
- energy = 8000
- mass = 50
- force = 15000
- maxrot = 1.5
- airconst = 50
- start_speed = 100
- life_time = 1800
- shot_time = 300
- shot_time_user = 300
- salve_shots = 4
- salve_delay = 2400
- radius = 50
- type_icon = I ; DEBUGICON
- vp_normal = 144
- vp_dead = 145
- vp_megadeth = 145
- vp_genesis = 144 ; dummy
- vp_wait = 144 ; dummy
- vp_fire = 144
- shk_hit_slot = 1
- shk_hit_time = 400
- shk_hit_mag0 = 0.8
- shk_hit_mag1 = 0
- shk_hit_x = 0.2
- shk_hit_y = 0.2
- shk_hit_z = 0.0
- shk_hit_mute = 0.04
- pal_hit_slot = 4
- pal_hit_mag0 = 0.05
- pal_hit_mag1 = 0
- pal_hit_time = 120
- energy_tank = 0.7
- energy_heli = 1.2
- energy_flyer = 1
- energy_robo = 1
- radius_tank = 30
- radius_heli = 10
- radius_flyer = 10
- radius_robo = 20
- end
- modify_weapon 4
- model = missile
- name = Rapid Beam
- wireframe = wireless/otlw4.sklt
- energy = 3000
- mass = 20.0
- force = 30000
- maxrot = 70.3
- airconst = 20
- start_speed = 270
- life_time = 1800
- life_time_nt = 600 ; 1500 900
- shot_time = 80
- shot_time_user = 80 ;700 1000
- salve_shots = 20
- salve_delay = 1000
- radius = 40 ; 50
- type_icon = I ; debug
- vp_normal = 245
- vp_fire = 245
- vp_dead = 67
- vp_wait = 245
- vp_megadeth = 67
- vp_genesis = 98
- shk_hit_slot = 1
- shk_hit_time = 200
- shk_hit_mag0 = 0.5
- shk_hit_mag1 = 0
- shk_hit_z = 0
- pal_hit_slot = 4
- pal_hit_mag0 = 0.05
- pal_hit_mag1 = 0
- pal_hit_time = 150
- energy_tank = 0.5
- energy_heli = 1.6
- energy_flyer = 1.5
- energy_robo = 0.4 ; 1
- radius_tank = 40
- radius_heli = 60
- radius_flyer = 60
- radius_robo = 20 ; 40
- end
- modify_weapon 124
- model = missile
- name = plasmaburst
- wireframe = wireless/otlw23.sklt
- energy = 1000 ; 8000
- mass = 10
- force = 10000
- maxrot = 1.5
- airconst = 40
- radius = 75 ;90
- start_speed = 350
- life_time = 1500
- salve_shots = 5
- salve_delay = 1800
- shot_time = 200
- shot_time_user = 200
- type_icon = I ; DEBUGICON
- vp_normal = 177
- vp_fire = 177
- vp_dead = 67
- vp_wait = 66
- vp_megadeth = 69
- vp_genesis = 177
- energy_tank = 1
- energy_heli = 1.5
- energy_flyer = 1.3
- energy_robo = 0.2
- radius_tank = 400
- radius_heli = 250
- radius_flyer = 260
- radius_robo = 100
- end
- modify_weapon 16
- model = missile
- name = WHIZKID2-volley
- wireframe = wireless/otlw16.sklt
- energy = 4000
- mass = 30.0
- force = 40000.0
- maxrot = 4.5
- airconst = 270.0
- start_speed = 40
- life_time = 6000
- life_time_nt = 2000
- shot_time = 260 ; 2000
- shot_time_user = 260 ; 1000
- salve_shots = 5
- salve_delay = 2100
- radius = 40
- type_icon = I ; debug
- vp_normal = 98
- vp_fire = 98
- vp_dead = 67
- vp_wait = 98
- vp_megadeth = 69
- vp_genesis = 98
- shk_hit_slot = 1
- shk_hit_time = 300
- shk_hit_mag0 = 0.5
- shk_hit_mag1 = 0
- shk_hit_z = 0.0
- pal_hit_slot = 4
- pal_hit_mag0 = 0.04
- pal_hit_mag1 = 0
- pal_hit_time = 40
- energy_tank = 0.7 ; 1
- energy_heli = 1 ; 1.5
- energy_flyer = 1 ; 1.5
- energy_robo = 0.65 ; 0.7
- radius_tank = 40
- radius_heli = 60
- radius_flyer = 80
- radius_robo = 40
- end
- modify_weapon 9
- model = rocket
- name = Z-hammer
- wireframe = wireless/otlw25.sklt
- energy = 19000 ; 50000
- mass = 25
- force = 20000
- maxrot = 8
- airconst = 100
- start_speed = 200
- life_time = 1600
- life_time_nt = 1600
- shot_time = 1500
- shot_time_user = 1500
- radius = 20
- type_icon = I ; debug
- vp_normal = 308
- vp_fire = 308
- vp_dead = 70
- vp_wait = 308
- vp_megadeth = 70
- vp_genesis = 308
- pal_hit_slot = 3
- pal_hit_mag0 = 0.5
- pal_hit_mag1 = 2
- pal_hit_time = 120
- shk_hit_slot = 1 ; nicht vergessen !
- shk_hit_mag0 = 1 ; 2
- shk_hit_mag1 = 0
- shk_hit_time = 300
- shk_hit_mag0 = 0.5
- shk_hit_mag1 = 0
- shk_hit_z = 0.0
- energy_tank = 1.5
- energy_heli = 1
- energy_flyer = 1
- energy_robo = 1
- radius_tank = 400
- radius_heli = 250
- radius_flyer = 200
- radius_robo = 400
- end
- modify_building 39
- model = defcenter
- name = Cerberus
- sec_type = 1 ; Das Kraftwerk mit Waffen
- type_icon = ¡
- power = 12
- energy = 80000 ; Wegen Waffen entwas teurer
- sbact_act = 0
- sbact_vehicle = 147
- sbact_pos_x = 0
- sbact_pos_y = -10
- sbact_pos_z = 0
- sbact_dir_x = 1
- sbact_dir_y = 0
- sbact_dir_z = 0
- end
- modify_vehicle 146
- model = gun
- name = Z-Cannon
- wpn_wireframe_1 = wireless\nh9.sklt
- wireframe = wireless/otlflak.sklt
- type_icon = ¡ ; DEBUG da nicht USER
- gun_type = flak
- energy = 4000
- maxrot = 3
- shield = 100
- radius = 20
- vp_normal = 22 ; alles DUMMIES
- vp_fire = 22
- vp_megadeth = 38
- vp_wait = 22
- vp_dead = 100
- vp_genesis = 22
- weapon = 9
- gun_side_angle = 3200 ; 360 grad
- gun_up_angle = 1500
- gun_down_angle = 1300
- end
- modify_vehicle 147
- model = gun
- name = Cerberus
- wireframe = wireless/otlsatt1.sklt
- wpn_wireframe_1 = wireless\nh9.sklt
- gun_type = flak
- type_icon = ¡
- energy = 22500
- shield = 50
- mass = 400
- maxrot = 3.5
- radius = 30.0
- overeof = 30.0
- vwr_radius = 30.0
- vwr_overeof = 30.0
- vp_normal = 42 ; siehe visproto.lst
- vp_fire = 42
- vp_megadeth = 44
- vp_wait = 42 ; WAIT = NORMAL
- vp_dead = 46
- vp_genesis = 47
- weapon = 124 ;homing zrak
- num_weapons = 2
- fire_x = 60
- gun_side_angle = 3200 ; 360 grad
- gun_up_angle = 1500
- gun_down_angle = 100
- end
- ;------------------------------------------------------------
- ;--- Prototype Enabling ---
- ;------------------------------------------------------------
- begin_enable 6
- vehicle = 22 ; Speedy
- vehicle = 24 ; Ghargoil
- vehicle = 28 ; Ghargoil2
- vehicle = 29 ; Ghor-Scout
- end
- begin_enable 1
- vehicle = 1
- vehicle = 4
- vehicle = 2
- vehicle = 16
- end
- ;------------------------------------------------------------
- ;--- Tech Upgrades ---
- ;------------------------------------------------------------
- begin_gem
- sec_x = 12
- sec_y = 5
- building = 4
- type = 3
- begin_action
- modify_vehicle 2
- enable = 1
- end
- end_action
- end
- begin_gem ; Eisenhans Waffe
- sec_x = 2
- sec_y = 4
- building = 15
- type = 1
- begin_action
- modify_weapon 16
- add_energy = 200
- end
- modify_vehicle 16
- add_energy = 500
- end
- end_action
- end
- ;------------------------------------------------------------
- ;--- Map Dumps ---
- ;------------------------------------------------------------
- begin_maps
- ; ------------------------------------------
- ;--- machine generated map dumps, go away ---
- ; ------------------------------------------
- typ_map =
- 18 18
- f8 fc fc fc fc fc fc fc fc fc fc fc fc fc fc fc fc f9
- ff 87 87 87 17 83 1e 87 88 00 00 21 01 01 01 01 01 fd
- ff 87 3b 0f 87 86 4a 1f 88 00 01 01 27 1e 0f 0f 22 fd
- ff 87 51 18 19 52 1d 86 88 00 01 cf af 9c 79 ad 01 fd
- ff 52 68 1f 03 4d 1a 89 1e 00 29 01 97 30 01 97 01 fd
- ff 3b 82 87 1e 1e 1e 1e 1e 00 00 01 64 30 22 97 01 fd
- ff 1e 1e 1e 00 00 21 1e 1e 1e 1e af b1 c6 30 9a 51 fd
- ff 1e 1e 00 1e 1c 01 25 1e 1e 00 98 00 c6 1e 9b 52 fd
- ff 1e 1e 17 1e 1e 1e 31 1e 1e 1e 97 25 c6 b3 a2 50 fd
- ff 1e 1e 3b 1e 1e 1e 30 3b 00 00 97 31 c6 b4 b8 ae fd
- ff 1e 1e 00 1e 21 c9 1e 01 1e 1e a0 30 c6 97 01 99 fd
- ff 1e 24 1e 1e 01 1e 00 1e 21 1e a0 21 c6 b4 ba b6 fd
- ff 19 1e 4a 2c 1e 25 17 1e af 79 b1 00 af a4 a9 b1 fd
- ff 3b 2d 2e 22 1e 52 1e 1e 9f 1e 00 b2 a1 b8 ab 01 fd
- ff 2e 29 01 2a 00 21 1e 1e 9f 1e b2 b8 b6 0f 01 22 fd
- ff 87 c9 2c 01 27 01 1e 43 b7 12 b1 cf 46 01 23 01 fd
- ff 01 2b 01 1e 01 01 26 00 1e 00 1e 1e 01 01 01 01 fd
- fb fe fe fe fe fe fe fe fe fe fe fe fe fe fe fe fe fa
- own_map =
- 18 18
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 06 06 06 06 06 06 06 00
- 00 00 00 07 00 00 00 00 00 06 06 06 06 06 06 06 06 00
- 00 00 00 00 00 00 00 00 00 00 06 06 06 06 06 06 06 00
- 00 00 00 00 00 00 00 00 00 00 00 06 06 06 06 06 06 00
- 00 00 00 00 00 00 00 00 00 00 00 06 06 06 06 06 06 00
- 00 00 00 00 00 01 01 01 00 00 00 00 06 06 06 06 06 00
- 00 00 00 00 01 01 01 01 01 00 00 00 06 06 06 06 06 00
- 00 00 00 01 01 01 01 01 01 00 00 00 00 00 06 06 00 00
- 00 00 00 01 01 01 01 01 01 01 00 00 00 00 00 00 00 00
- 00 00 01 01 01 01 01 01 01 01 00 00 00 00 00 06 00 00
- 00 00 01 01 01 01 01 01 01 01 00 00 00 00 06 06 00 00
- 00 01 01 01 01 01 01 01 01 00 00 00 00 06 06 06 06 00
- 00 01 01 01 01 01 01 01 00 00 00 00 06 06 06 06 06 00
- 00 01 01 01 01 01 01 00 00 00 06 06 06 06 06 06 06 00
- 00 01 01 01 01 00 00 00 00 06 06 06 06 06 06 06 06 00
- 00 01 01 01 01 01 00 00 06 06 06 06 06 06 06 06 06 00
- 00 00 00 00 00 00 00 00 06 00 00 00 00 00 00 00 00 00
- hgt_map =
- 18 18
- 05 05 06 06 05 04 04 04 05 05 05 04 05 05 05 05 05 05
- 05 05 06 06 05 04 04 04 05 05 05 04 05 05 05 05 05 05
- 05 05 06 06 05 04 04 04 05 05 05 04 05 06 06 06 05 05
- 05 05 05 05 04 05 05 05 05 05 05 04 05 05 06 06 05 05
- 04 04 04 05 05 05 05 05 05 05 05 04 05 05 05 05 05 05
- 05 05 05 05 05 05 07 07 05 05 05 05 06 06 05 04 05 05
- 05 05 05 05 05 0a 09 09 07 05 05 05 05 06 05 04 05 05
- 05 05 05 05 0a 0a 0a 09 09 07 05 05 04 05 04 04 04 04
- 04 04 05 0a 09 09 0a 0a 0a 05 05 05 04 05 05 05 05 05
- 03 03 06 0b 0a 09 08 09 0a 0a 05 05 04 06 05 04 05 05
- 02 02 07 0a 09 0a 0a 09 0a 0a 05 05 05 05 05 05 05 05
- 03 03 08 09 0a 09 0a 0a 0a 07 02 05 05 05 06 05 06 05
- 0a 0a 09 0a 0a 0a 0a 0a 0b 06 05 04 05 06 05 06 05 05
- 0a 0a 0a 09 08 0b 0a 0a 05 05 04 04 04 05 05 05 05 05
- 0b 0b 0a 08 0a 0a 0a 05 05 04 04 04 05 05 04 05 05 05
- 0a 0a 0a 0a 0b 06 05 05 05 04 04 05 05 04 04 05 04 04
- 0a 0a 09 08 07 06 05 05 04 04 04 05 05 05 04 04 04 04
- 0a 0a 09 08 07 06 05 05 04 04 04 05 05 05 04 04 04 04
- blg_map =
- 18 18
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 34 00 00 00 00 00 00 00 00 00 00 34 0c 00 00
- 00 00 00 00 00 00 00 00 00 00 00 29 00 00 00 00 00 00
- 00 00 0f 00 19 00 00 00 00 00 00 00 00 00 20 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 01 00 27 00 00 00 00 00 00 20 00 00
- 00 00 00 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 20 00 00 00 00 00
- 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0c 00 00 00
- 00 00 01 00 27 00 00 00 00 00 00 00 29 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- ; ------------------------
- ;--- map dumps end here ---
- ; ------------------------
- end
- ;------------------------------------------------------------
- ;--- End Of File ---
- ;------------------------------------------------------------
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