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  1. ;#*+ don't edit the magic runes
  2.  
  3. ;------------------------------------------------------------
  4. ;--- Machine Generated Level Description File ---
  5. ;------------------------------------------------------------
  6.  
  7. ;------------------------------------------------------------
  8. ;--- Original Header ---
  9. ;------------------------------------------------------------
  10. ; Name: Schachbrett - Level
  11. ; Designed by: Matt "Bron" Quill
  12. ; Grösse: 10
  13. ; last changes: 14.06.2017
  14. ; 27-Feb-98 Bernd: Neue Briefing Maps eingebaut
  15. ; 02-04-98 Stefan: n paar Bits geändert
  16. ; 04-Apr-98 Bernd: Einfacher
  17. ; Kyt-Robo Energy von 380000 auf 340000
  18. ; Kyt-Shield von 40 auf 38
  19. ; 08-May-98 Bernd: Neuer Himmel
  20. ; 03-06-98 Stefan: Bombe eingebaut
  21. ; 05-06-98 Stefan: Bombe Countdown etwas kürzer
  22. ; 08-06-98 Stefan: Bombe raus
  23. ; 19-06-98 Stefan: Ambiencetrack
  24. ; 02-06-98 Stefan: zusätzliche Gegnersquadrone
  25. ;------------------------------------------------------------
  26. ;--- Level Info ---
  27. ;------------------------------------------------------------
  28. ; info:
  29. ; - one Ghorkov-host-station on this city
  30. ; - we know about a power-station in this city
  31. ; - attancione in the north standing flak-stations
  32. ; - we know in this city is an information about an new
  33. ; vehicles
  34. ; - probale is this tech-center in the near from the
  35. ; flak-stations
  36. ; primary-goal:
  37. ; - destroy the flak-stations
  38. ; - destroy the enemy host-station
  39. ; secondary-goal:
  40. ; - find and conquer the tech-center
  41. ; - found the power-station and conquer it
  42. ;
  43. ;------------------------------------------------------------
  44. ;--- Main Level Info ---
  45. ;------------------------------------------------------------
  46. ;------------------------------------------------------------
  47. ;--- Main Level Info ---
  48. ;------------------------------------------------------------
  49. begin_level
  50. set = 3
  51. sky = objects/NT3.base
  52. slot0 = palette/standard.pal
  53. slot1 = palette/red.pal
  54. slot2 = palette/blau.pal
  55. slot3 = palette/gruen.pal
  56. slot4 = palette/inverse.pal
  57. slot5 = palette/invdark.pal
  58. slot6 = palette/sw.pal
  59. slot7 = palette/invtuerk.pal
  60. title_default = Treachery
  61. ambiencetrack = 9
  62. end
  63.  
  64. ;------------------------------------------------------------
  65. ;--- Mission Briefing Maps ---
  66. ;------------------------------------------------------------
  67. begin_mbmap
  68. name = db_104.IFF
  69. size_x = 480
  70. size_y = 480
  71. end
  72. begin_dbmap
  73. name = dB_104.IFF
  74. size_x = 480
  75. size_y = 480
  76. end
  77. ;------------------------------------------------------------
  78. ;--- Beam Gates ---
  79. ;------------------------------------------------------------
  80. begin_gate
  81. sec_x = 4
  82. sec_y = 4
  83. closed_bp = 25
  84. opened_bp = 26
  85. target_level = 10
  86. keysec_x = 14
  87. keysec_y = 14
  88. keysec_x = 15
  89. keysec_y = 2
  90. keysec_x = 2
  91. keysec_y = 4
  92. end
  93.  
  94. ;------------------------------------------------------------
  95. ;--- Robo Definitions ---
  96. ;------------------------------------------------------------
  97. begin_robo
  98. owner = 1
  99. vehicle = 99
  100. pos_x = 6451
  101. pos_y = -330
  102. pos_z = -10124
  103. energy = 590000
  104. reload_const = 140625
  105. end
  106. begin_robo
  107. owner = 6
  108. vehicle = 99
  109. pos_x = 17323
  110. pos_y = -350
  111. pos_z = -17052
  112. energy = 550000
  113. reload_const = 516666
  114. con_budget = 99
  115. con_delay = 00
  116. def_budget = 99
  117. def_delay = 00
  118. rec_budget = 90
  119. rec_delay = 60000
  120. rob_budget = 80
  121. rob_delay = 170000
  122. pow_budget = 0
  123. pow_delay = 0
  124. rad_budget = 0
  125. rad_delay = 0
  126. saf_budget = 0
  127. saf_delay = 0
  128. cpl_budget = 0
  129. cpl_delay = 0
  130. end
  131. begin_robo
  132. owner = 6
  133. vehicle = 59
  134. pos_x = 18123
  135. pos_y = -350
  136. pos_z = -1952
  137. energy = 550000
  138. reload_const = 516666
  139. con_budget = 80
  140. con_delay = 10000
  141. def_budget = 10
  142. def_delay = 0
  143. rec_budget = 20
  144. rec_delay = 0
  145. rob_budget = 70
  146. rob_delay = 200000
  147. pow_budget = 0
  148. pow_delay = 0
  149. rad_budget = 0
  150. rad_delay = 0
  151. saf_budget = 0
  152. saf_delay = 0
  153. cpl_budget = 10
  154. cpl_delay = 0
  155. end
  156. begin_robo
  157. owner = 1
  158. vehicle = 99
  159. pos_x = 3423
  160. pos_y = -350
  161. pos_z = -18352
  162. energy = 530000
  163. con_budget = 10
  164. con_delay = 0
  165. def_budget = 40
  166. def_delay = 0
  167. rec_budget = 90
  168. rec_delay = 0
  169. rob_budget = 95
  170. rob_delay = 300000
  171. pow_budget = 0
  172. pow_delay = 0
  173. rad_budget = 0
  174. rad_delay = 0
  175. saf_budget = 0
  176. saf_delay = 0
  177. cpl_budget = 0
  178. cpl_delay = 0
  179. end
  180.  
  181. ;------------------------------------------------------------
  182. ;--- Predefined Squads ---
  183. ;------------------------------------------------------------
  184. begin_squad
  185. owner = 6
  186. vehicle = 24
  187. num = 2
  188. pos_x = 7710
  189. pos_z = -2190
  190. mb_status = unknown
  191. end
  192. begin_squad
  193. owner = 6
  194. vehicle = 28
  195. num = 2
  196. pos_x = 12710
  197. pos_z = -4190
  198. end
  199. begin_squad
  200. owner = 6
  201. vehicle = 22
  202. num = 2
  203. pos_x = 13710
  204. pos_z = -5190
  205. mb_status = unknown
  206. end
  207. begin_squad
  208. owner = 6
  209. vehicle = 26
  210. num = 2
  211. pos_x = 13710
  212. pos_z = -6190
  213. end
  214. begin_squad
  215. owner = 6
  216. vehicle = 24
  217. num = 3
  218. pos_x = 14710
  219. pos_z = -7690
  220. end
  221. begin_squad
  222. owner = 6
  223. vehicle = 26
  224. num = 2
  225. pos_x = 14710
  226. pos_z = -8990
  227. mb_status = unknown
  228. end
  229. begin_squad
  230. owner = 6
  231. vehicle = 29
  232. num = 1
  233. pos_x = 15210
  234. pos_z = -9090
  235. mb_status = unknown
  236. end
  237. begin_squad
  238. owner = 6
  239. vehicle = 26
  240. num = 1
  241. pos_x = 16510
  242. pos_z = -3090
  243. mb_status = unknown
  244. end
  245. begin_squad
  246. owner = 6
  247. vehicle = 26
  248. num = 1
  249. pos_x = 18510
  250. pos_z = -4090
  251. mb_status = unknown
  252. end
  253. begin_squad
  254. owner = 6
  255. vehicle = 28
  256. num = 3
  257. pos_x = 17310
  258. pos_z = -6090
  259. mb_status = unknown
  260. end
  261. begin_squad
  262. owner = 6
  263. vehicle = 22
  264. num = 3
  265. pos_x = 14310
  266. pos_z = -2090
  267. mb_status = unknown
  268. end
  269. begin_squad
  270. owner = 6
  271. vehicle = 24
  272. num = 5
  273. pos_x = 17810
  274. pos_z = -10090
  275. mb_status = unknown
  276. end
  277. begin_squad
  278. owner = 6
  279. vehicle = 26
  280. num = 3
  281. pos_x = 16810
  282. pos_z = -14090
  283. mb_status = unknown
  284. end
  285. begin_squad
  286. owner = 6
  287. vehicle = 28
  288. num = 2
  289. pos_x = 16010
  290. pos_z = -14690
  291. end
  292. begin_squad
  293. owner = 6
  294. vehicle = 24
  295. num = 5
  296. pos_x = 16810
  297. pos_z = -16890
  298. mb_status = unknown
  299. end
  300. begin_squad
  301. owner = 6
  302. vehicle = 26
  303. num = 2
  304. pos_x = 12810
  305. pos_z = -17090
  306. end
  307. begin_squad
  308. owner = 6
  309. vehicle = 22
  310. num = 2
  311. pos_x = 10410
  312. pos_z = -19590
  313. mb_status = unknown
  314. end
  315. begin_squad
  316. owner = 1
  317. vehicle = 6
  318. num = 3
  319. pos_x = 6810
  320. pos_z = -9590
  321. mb_status = unknown
  322. end
  323. begin_squad
  324. owner = 1
  325. vehicle = 3
  326. num = 2
  327. pos_x = 9810
  328. pos_z = -9090
  329. end
  330. begin_squad
  331. owner = 1
  332. vehicle = 16
  333. num = 4
  334. pos_x = 9010
  335. pos_z = -13890
  336. mb_status = unknown
  337. end
  338. begin_squad
  339. owner = 1
  340. vehicle = 6
  341. num = 2
  342. pos_x = 6010
  343. pos_z = -14890
  344. mb_status = unknown
  345. end
  346. begin_squad
  347. owner = 1
  348. vehicle = 16
  349. num = 6
  350. pos_x = 4010
  351. pos_z = -18890
  352. mb_status = unknown
  353. end
  354. begin_squad
  355. owner = 1
  356. vehicle = 16
  357. num = 3
  358. pos_x = 11010
  359. pos_z = -13090
  360. mb_status = unknown
  361. end
  362. ;------------------------------------------------------------
  363. ;--- Prototype Modifications ---
  364. ;------------------------------------------------------------
  365. include data:scripts/startup2.scr
  366. modify_vehicle 99
  367. model = robo
  368. name = Zircon_Techno_station_I
  369. energy = 5000000
  370. shield = 100
  371. mass = 5000.0
  372. force = 10000.0
  373. maxrot = 1.0
  374. airconst = 100
  375. height = 200
  376. radius = 60
  377. overeof = 50.0
  378. vwr_radius = 60.0
  379. vwr_overeof = 50.0
  380. radar = 99
  381.  
  382.  
  383.  
  384. vp_normal = 60 ; siehe visproto.lst
  385. vp_fire = 61
  386. vp_megadeth = 62
  387. vp_wait = 63
  388. vp_dead = 64
  389. vp_genesis = 65
  390. type_icon = Q
  391.  
  392. pal_build_slot = 7
  393. pal_build_time = 1000
  394. shk_build_slot = 1
  395. shk_build_time = 3000
  396.  
  397.  
  398. dest_fx = death_47_0_-5_0
  399. dest_fx = death_87_-20_0_40
  400. dest_fx = death_44_50_0_20
  401. dest_fx = death_87_0_0_0
  402. dest_fx = death_43_-20_0_-30
  403. dest_fx = death_81_-25_-2_-30
  404. dest_fx = death_88_+30_-2_-50
  405. dest_fx = death_40_5_-5_5
  406. dest_fx = death_42_5_-5_-12
  407. dest_fx = death_45_1_2_3
  408. dest_fx = death_46_7_-7_-23
  409. dest_fx = death_82_-5_2_3
  410. dest_fx = death_84_30_2_-5
  411. dest_fx = death_84_13_-15_30
  412. dest_fx = megadeth_129_0_0_0
  413. dest_fx = megadeth_150_0_0_0
  414.  
  415.  
  416.  
  417. robo_viewer_max_up = 1
  418. robo_viewer_max_down = 1.2
  419. robo_viewer_max_side = 3.5
  420.  
  421. robo_viewer_x = 0.0
  422. robo_viewer_y = 25
  423. robo_viewer_z = 25
  424.  
  425. robo_dock_x = 0
  426. robo_dock_y = 40
  427. robo_dock_z = 0
  428.  
  429. robo_data_slot = 0
  430.  
  431. robo_num_guns = 1
  432.  
  433. robo_act_gun = 0
  434. robo_gun_pos_x = 0
  435. robo_gun_pos_y = 0
  436. robo_gun_pos_z = 0
  437. robo_gun_dir_x = 0
  438. robo_gun_dir_y = 0
  439. robo_gun_dir_z = 1
  440. robo_gun_type = 146
  441.  
  442.  
  443. pal_beamin_slot = 7 ; INVERSE / TUERKIS
  444. pal_beamin_time = 2300 ; ca. 2 Sekunden (= genau wies Sample )
  445. pal_beamin_mag0 = 0.0
  446. pal_beamin_mag1 = 2.0
  447. shk_beamin_slot = 1
  448. shk_beamin_mag0 = 0
  449. shk_beamin_mag1 = 2
  450. shk_beamin_time = 2300
  451.  
  452. pal_beamout_slot = 7
  453. pal_beamout_time = 1000 ; ca. 1 Sekunde
  454. pal_beamout_mag0 = 2.0
  455. pal_beamout_mag1 = 0.0
  456. shk_beamout_slot = 1
  457. shk_beamout_mag0 = 0
  458. shk_beamout_mag1 = 2
  459. shk_beamout_time = 1000
  460.  
  461. pal_normal_slot = 2
  462. pal_normal_mag0 = 0.2
  463. pal_normal_mag1 = 0.2
  464.  
  465. pal_explode_slot = 4
  466. pal_explode_mag0 = 1.2
  467. pal_explode_mag1 = 0
  468. pal_explode_time = 1500
  469.  
  470. shk_explode_slot = 1
  471. shk_explode_mag0 = 2
  472. shk_explode_mag1 = 0
  473. shk_explode_time = 5000
  474. shk_explode_mute = 0.02
  475.  
  476. robo_coll_num = 1
  477.  
  478. robo_coll_act = 0
  479. robo_coll_x = 0
  480. robo_coll_y = 0
  481. robo_coll_z = 0
  482. robo_coll_radius = 100
  483. end
  484. modify_vehicle 1
  485. model = tank
  486. name = Bio Spark
  487. wireframe = wireless/otlw23.sklt
  488. hud_wireframe = wireless\nhe.sklt
  489. wpn_wireframe_1 = wireless\nhh.sklt
  490. wpn_wireframe_2 = wireless\nhi.sklt
  491. mg_wireframe = wireless\nhg.sklt
  492.  
  493.  
  494. vo_type = 1 ; light tank
  495.  
  496. energy = 7500 ; 8000
  497. shield = 35
  498. mass = 300
  499. force = 10000
  500. maxrot = 1
  501. airconst = 120
  502. radius = 50
  503. overeof = 11
  504. vwr_radius = 35
  505. vwr_overeof = 40
  506.  
  507. adist_sector = 650
  508. adist_bact = 500 ; 550
  509. sdist_sector = 150 ; Aufgrund der LenkRaketen darf er nicht so dicht ranfahren !
  510. sdist_bact = 480 ; 400
  511.  
  512. radar = 1
  513.  
  514. vp_normal = 350 ; siehe visproto.lst
  515. vp_fire = 350
  516. vp_megadeth = 22
  517. vp_wait = 350
  518. vp_dead = 350
  519. vp_genesis = 350
  520. type_icon = T
  521.  
  522. pal_explode_slot = 1 ; ROT
  523. pal_explode_mag0 = 0
  524. pal_explode_mag1 = 0.75
  525. pal_explode_time = 120
  526.  
  527. weapon = 1 ; siehe weap.scr
  528. gun_angle = 0.3 ; PANZER auf 0.3 / Luftfahrzeuge auf NULL
  529. mgun = 49 ; siehe weap.scr
  530. gun_power = 4000
  531.  
  532. fire_x = 0
  533. fire_y = -7
  534. fire_z = 16
  535.  
  536. dest_fx = megadeth_42_0_-20_0
  537. dest_fx = megadeth_46_-20_0_20
  538. dest_fx = megadeth_46_20_0_20
  539. dest_fx = megadeth_46_0_0_0
  540. dest_fx = megadeth_46_-20_0_-20
  541. dest_fx = megadeth_81_-20_-20_-20
  542. dest_fx = megadeth_86_+20_-20_-20
  543. dest_fx = megadeth_43_25_-50_0
  544.  
  545. job_fightrobo = 1
  546. job_fightflyer = 5 ; 3
  547. job_fighthelicopter = 6 ; 4
  548. job_fighttank = 2 ; 3
  549. job_conquer = 1 ; 4
  550. job_reconnoitre = 3
  551. end
  552. modify_vehicle 2
  553. model = zeppelin
  554. name = Bolt
  555. wireframe = wireless/otlw23.sklt
  556. hud_wireframe = wireless\nhe.sklt
  557. wpn_wireframe_1 = wireless\nhh.sklt
  558. wpn_wireframe_2 = wireless\nhi.sklt
  559. mg_wireframe = wireless\nhf.sklt
  560.  
  561. vo_type = 8 ; medium aircraft
  562.  
  563. energy = 13000
  564. shield = 40 ; 55
  565. mass = 400
  566. force = 6000
  567. maxrot = 2
  568. airconst = 150.0 ;120.0
  569. height = 200.0 ; DEFAULT
  570. radius = 50
  571. overeof = 35 ; 8
  572. vwr_radius = 50
  573. vwr_overeof = 40 ; 30
  574.  
  575. adist_sector = 700
  576. adist_bact = 700
  577. sdist_sector = 300
  578. sdist_bact = 300
  579.  
  580. radar = 1
  581.  
  582. vp_normal = 157
  583. vp_fire = 157
  584. vp_dead = 22
  585. vp_wait = 157
  586. vp_megadeth = 2
  587. vp_genesis = 157
  588. type_icon = Ÿ
  589.  
  590. pal_explode_slot = 1 ; ROT
  591. pal_explode_mag0 = 0
  592. pal_explode_mag1 = 1
  593. pal_explode_time = 160
  594.  
  595. weapon = 2 ; siehe weapon.lst
  596. mgun = 49 ; siehe weapon.lst
  597. gun_angle = 0 ; PANZER auf 0.3 / Luftfahrzeuge auf NULL
  598. ; gun_radius ; DEFAULT
  599. gun_power = 5000
  600.  
  601. fire_x = 0
  602. fire_y = -1
  603. fire_z = 0
  604.  
  605. dest_fx = megadeth_42_0_-20_0
  606. dest_fx = megadeth_46_-20_0_20
  607. dest_fx = megadeth_46_20_0_20
  608. dest_fx = megadeth_46_0_0_0
  609. dest_fx = megadeth_46_-20_0_-20
  610. dest_fx = megadeth_81_-20_-20_-20
  611. dest_fx = megadeth_86_+20_-20_-20
  612. dest_fx = megadeth_43_25_-50_0
  613.  
  614. job_fightrobo = 6
  615. job_fightflyer = 4
  616. job_fighthelicopter = 6 ; 6
  617. job_fighttank = 2
  618. job_conquer = 6
  619. job_reconnoitre = 2
  620. end
  621. modify_vehicle 4
  622. model = plane
  623. name = ERAZER
  624. wireframe = wireless\otljet1.sklt
  625.  
  626. hud_wireframe = wireless\nh1.sklt
  627. wpn_wireframe_1 = wireless\nh3.sklt
  628. wpn_wireframe_2 = wireless\nh5.sklt
  629. mg_wireframe = wireless\nh2.sklt
  630.  
  631. vo_type = 8 ; medium aircraft
  632.  
  633. energy = 19000 ; Ich hab den Preis mal nahezu verdoppelt. (vorher 10000)
  634. shield = 40 ; Dafür den Schild von 70 runtergesetzt.
  635. mass = 200
  636. force = 20000
  637. maxrot = 1.1
  638. airconst = 180.0
  639. height = 350.0
  640. radius = 80.0
  641. overeof = 25.0
  642. vwr_radius = 40
  643. vwr_overeof = 30
  644.  
  645. adist_sector = 900
  646. adist_bact = 900
  647. sdist_sector = 400
  648. sdist_bact = 500
  649.  
  650. vp_normal = 71 ; siehe visproto.lst
  651. vp_fire = 76
  652. vp_megadeth = 72
  653. vp_wait = 74
  654. vp_dead = 75
  655. vp_genesis = 73
  656. type_icon = E
  657.  
  658. pal_explode_slot = 1 ; ROT
  659. pal_explode_mag0 = 0
  660. pal_explode_mag1 = 1
  661. pal_explode_time = 160
  662.  
  663. shk_explode_slot = 1
  664. shk_explode_time = 200
  665. shk_explode_mag0 = 4
  666. shk_explode_mag1 = 3
  667. shk_explode_x = 1
  668. shk_explode_y = 0
  669. shk_explode_z = 0
  670. shk_explode_mute = 1
  671.  
  672. weapon = 4 ; siehe weapon.lst
  673. mgun = 49 ; siehe weapon.lst
  674. gun_angle = 0
  675. ; gun_radius ; DEFAULT
  676. gun_power = 9000
  677.  
  678. fire_x = 40
  679. fire_y = 14
  680. fire_z = -20
  681.  
  682. dest_fx = death_42_0_-20_0
  683. dest_fx = death_43_-20_30_20
  684. dest_fx = death_44_20_20_50
  685. dest_fx = death_46_11_70_0
  686. dest_fx = death_84_-20_0_-20
  687. dest_fx = death_81_-20_-10_-20
  688. dest_fx = death_84_+20_-20_-20
  689. dest_fx = death_45_25_50_0
  690.  
  691. dest_fx = death_127_0_0_0 ; BLASSBLAU
  692.  
  693. job_fightrobo = 2
  694. job_fightflyer = 9
  695. job_fighthelicopter = 8
  696. job_fighttank = 1 ; 2
  697. job_conquer = 2 ; 1
  698. job_reconnoitre = 5
  699.  
  700. end
  701. modify_vehicle 16
  702. model = tank
  703. name = Launcher
  704. wireframe = wireless/otlflak.sklt
  705. hud_wireframe = wireless\nhe.sklt
  706. wpn_wireframe_1 = wireless\nhh.sklt
  707. wpn_wireframe_2 = wireless\nhi.sklt
  708. mg_wireframe = wireless\nhg.sklt
  709.  
  710. vo_type = 1
  711. enable = 1
  712.  
  713. energy = 10000
  714. shield = 50
  715. mass = 300
  716. force = 6000
  717. maxrot = 1.0
  718. airconst = 130.0 ;120.0
  719. height = 200.0 ; DEFAULT
  720. radius = 35
  721. overeof = 11
  722. vwr_radius = 35
  723. vwr_overeof = 40 ; 30
  724.  
  725. adist_sector = 500
  726. adist_bact = 550
  727. sdist_sector = 150 ; Aufgrund der LenkRaketen darf er nicht so dicht ranfahren !
  728. sdist_bact = 460 ;400
  729.  
  730. radar = 1
  731.  
  732. vp_normal = 40 ; siehe visproto.lst
  733. vp_fire = 41
  734. vp_megadeth = 137
  735. vp_wait = 40
  736. vp_dead = 137
  737. vp_genesis = 97
  738. type_icon = ¡
  739.  
  740. pal_explode_slot = 1 ; ROT
  741. pal_explode_mag0 = 0
  742. pal_explode_mag1 = 0.75
  743. pal_explode_time = 120
  744.  
  745. weapon = 16
  746. num_weapons = 1 ; siehe weap.scr
  747. gun_angle = 0.3 ; PANZER auf 0.3 / Luftfahrzeuge auf NULL
  748. mgun = 49 ; siehe weap.scr
  749. gun_power = 4100
  750.  
  751. fire_x = 15.0
  752. fire_y = -8.0
  753. fire_z = 15
  754.  
  755. dest_fx = megadeth_42_0_-20_0
  756. dest_fx = megadeth_46_-20_0_20
  757. dest_fx = megadeth_46_20_0_20
  758. dest_fx = megadeth_46_0_0_0
  759. dest_fx = megadeth_46_-20_0_-20
  760. dest_fx = megadeth_81_-20_-20_-20
  761. dest_fx = megadeth_86_+20_-20_-20
  762. dest_fx = megadeth_43_25_-50_0
  763.  
  764. job_fightrobo = 1
  765. job_fightflyer = 6 ; 4
  766. job_fighthelicopter = 6 ; 5
  767. job_fighttank = 1 ; 4
  768. job_conquer = 4
  769. job_reconnoitre = 1
  770.  
  771.  
  772. end
  773. modify_weapon 1
  774. model = missile
  775. name = WHIZKID
  776. wireframe = wireless/otlw23.sklt
  777.  
  778. energy = 3000 ; 6750 7500
  779. mass = 30 ; 30
  780. force = 60000 ; 5000
  781. maxrot = 20 ; 3.0
  782. airconst = 200 ; 40.0
  783. start_speed = 1200 ; 100
  784. life_time = 1800 ; 1800
  785. life_time_nt = 1200 ; 1800
  786. shot_time = 550 ; 900 1500 2000
  787. shot_time_user = 550 ; 600 900
  788. radius = 45 ; 35
  789.  
  790. type_icon = I ; debug
  791.  
  792. vp_normal = 122
  793. vp_dead = 125
  794. vp_megadeth = 125
  795. vp_genesis = 22 ; DEBUG
  796. vp_wait = 22 ; DEBUG
  797. vp_fire = 22 ; DEBUG
  798.  
  799. shk_hit_slot = 1
  800. shk_hit_time = 300
  801. shk_hit_mag0 = 0.5
  802. shk_hit_mag1 = 0
  803. shk_hit_z = 0.0
  804.  
  805.  
  806.  
  807. pal_hit_slot = 4
  808. pal_hit_mag0 = 0.03
  809. pal_hit_mag1 = 0
  810. pal_hit_time = 80
  811.  
  812. energy_tank = 0.7 ; 1
  813. energy_heli = 1 ; 1.5
  814. energy_flyer = 1 ; 1.5
  815. energy_robo = 0.5 ; 0.7
  816.  
  817. radius_tank = 35
  818. radius_heli = 90 ; 52.5
  819. radius_flyer = 100
  820. radius_robo = 35
  821.  
  822. end
  823. modify_weapon 2
  824. model = rocket
  825. name = Lazer
  826. wireframe = wireless/otlw64.sklt
  827.  
  828. energy = 8000
  829. mass = 50
  830. force = 15000
  831. maxrot = 1.5
  832. airconst = 50
  833. start_speed = 100
  834. life_time = 1800
  835. shot_time = 300
  836. shot_time_user = 300
  837. salve_shots = 4
  838. salve_delay = 2400
  839. radius = 50
  840.  
  841. type_icon = I ; DEBUGICON
  842.  
  843. vp_normal = 144
  844. vp_dead = 145
  845. vp_megadeth = 145
  846. vp_genesis = 144 ; dummy
  847. vp_wait = 144 ; dummy
  848. vp_fire = 144
  849.  
  850. shk_hit_slot = 1
  851. shk_hit_time = 400
  852. shk_hit_mag0 = 0.8
  853. shk_hit_mag1 = 0
  854. shk_hit_x = 0.2
  855. shk_hit_y = 0.2
  856. shk_hit_z = 0.0
  857. shk_hit_mute = 0.04
  858.  
  859. pal_hit_slot = 4
  860. pal_hit_mag0 = 0.05
  861. pal_hit_mag1 = 0
  862. pal_hit_time = 120
  863.  
  864. energy_tank = 0.7
  865. energy_heli = 1.2
  866. energy_flyer = 1
  867. energy_robo = 1
  868.  
  869. radius_tank = 30
  870. radius_heli = 10
  871. radius_flyer = 10
  872. radius_robo = 20
  873. end
  874. modify_weapon 4
  875. model = missile
  876. name = Rapid Beam
  877. wireframe = wireless/otlw4.sklt
  878.  
  879. energy = 3000
  880. mass = 20.0
  881. force = 30000
  882. maxrot = 70.3
  883. airconst = 20
  884. start_speed = 270
  885. life_time = 1800
  886. life_time_nt = 600 ; 1500 900
  887. shot_time = 80
  888. shot_time_user = 80 ;700 1000
  889. salve_shots = 20
  890. salve_delay = 1000
  891. radius = 40 ; 50
  892.  
  893. type_icon = I ; debug
  894.  
  895. vp_normal = 245
  896. vp_fire = 245
  897. vp_dead = 67
  898. vp_wait = 245
  899. vp_megadeth = 67
  900. vp_genesis = 98
  901.  
  902. shk_hit_slot = 1
  903. shk_hit_time = 200
  904. shk_hit_mag0 = 0.5
  905. shk_hit_mag1 = 0
  906. shk_hit_z = 0
  907.  
  908. pal_hit_slot = 4
  909. pal_hit_mag0 = 0.05
  910. pal_hit_mag1 = 0
  911. pal_hit_time = 150
  912.  
  913. energy_tank = 0.5
  914. energy_heli = 1.6
  915. energy_flyer = 1.5
  916. energy_robo = 0.4 ; 1
  917.  
  918. radius_tank = 40
  919. radius_heli = 60
  920. radius_flyer = 60
  921. radius_robo = 20 ; 40
  922.  
  923.  
  924. end
  925. modify_weapon 124
  926. model = missile
  927. name = plasmaburst
  928. wireframe = wireless/otlw23.sklt
  929. energy = 1000 ; 8000
  930. mass = 10
  931. force = 10000
  932. maxrot = 1.5
  933. airconst = 40
  934. radius = 75 ;90
  935. start_speed = 350
  936. life_time = 1500
  937. salve_shots = 5
  938. salve_delay = 1800
  939. shot_time = 200
  940. shot_time_user = 200
  941.  
  942. type_icon = I ; DEBUGICON
  943.  
  944. vp_normal = 177
  945. vp_fire = 177
  946. vp_dead = 67
  947. vp_wait = 66
  948. vp_megadeth = 69
  949. vp_genesis = 177
  950.  
  951. energy_tank = 1
  952. energy_heli = 1.5
  953. energy_flyer = 1.3
  954. energy_robo = 0.2
  955.  
  956. radius_tank = 400
  957. radius_heli = 250
  958. radius_flyer = 260
  959. radius_robo = 100
  960. end
  961. modify_weapon 16
  962. model = missile
  963. name = WHIZKID2-volley
  964. wireframe = wireless/otlw16.sklt
  965.  
  966. energy = 4000
  967. mass = 30.0
  968. force = 40000.0
  969. maxrot = 4.5
  970. airconst = 270.0
  971. start_speed = 40
  972. life_time = 6000
  973. life_time_nt = 2000
  974. shot_time = 260 ; 2000
  975. shot_time_user = 260 ; 1000
  976. salve_shots = 5
  977. salve_delay = 2100
  978. radius = 40
  979.  
  980. type_icon = I ; debug
  981.  
  982. vp_normal = 98
  983. vp_fire = 98
  984. vp_dead = 67
  985. vp_wait = 98
  986. vp_megadeth = 69
  987. vp_genesis = 98
  988.  
  989. shk_hit_slot = 1
  990. shk_hit_time = 300
  991. shk_hit_mag0 = 0.5
  992. shk_hit_mag1 = 0
  993. shk_hit_z = 0.0
  994.  
  995. pal_hit_slot = 4
  996. pal_hit_mag0 = 0.04
  997. pal_hit_mag1 = 0
  998. pal_hit_time = 40
  999.  
  1000. energy_tank = 0.7 ; 1
  1001. energy_heli = 1 ; 1.5
  1002. energy_flyer = 1 ; 1.5
  1003. energy_robo = 0.65 ; 0.7
  1004.  
  1005. radius_tank = 40
  1006. radius_heli = 60
  1007. radius_flyer = 80
  1008. radius_robo = 40
  1009.  
  1010. end
  1011. modify_weapon 9
  1012. model = rocket
  1013. name = Z-hammer
  1014. wireframe = wireless/otlw25.sklt
  1015.  
  1016. energy = 19000 ; 50000
  1017. mass = 25
  1018. force = 20000
  1019. maxrot = 8
  1020. airconst = 100
  1021. start_speed = 200
  1022. life_time = 1600
  1023. life_time_nt = 1600
  1024.  
  1025.  
  1026. shot_time = 1500
  1027. shot_time_user = 1500
  1028. radius = 20
  1029.  
  1030. type_icon = I ; debug
  1031.  
  1032. vp_normal = 308
  1033. vp_fire = 308
  1034. vp_dead = 70
  1035. vp_wait = 308
  1036. vp_megadeth = 70
  1037. vp_genesis = 308
  1038.  
  1039.  
  1040. pal_hit_slot = 3
  1041. pal_hit_mag0 = 0.5
  1042. pal_hit_mag1 = 2
  1043. pal_hit_time = 120
  1044.  
  1045. shk_hit_slot = 1 ; nicht vergessen !
  1046. shk_hit_mag0 = 1 ; 2
  1047. shk_hit_mag1 = 0
  1048. shk_hit_time = 300
  1049. shk_hit_mag0 = 0.5
  1050. shk_hit_mag1 = 0
  1051. shk_hit_z = 0.0
  1052.  
  1053.  
  1054.  
  1055. energy_tank = 1.5
  1056. energy_heli = 1
  1057. energy_flyer = 1
  1058. energy_robo = 1
  1059.  
  1060. radius_tank = 400
  1061. radius_heli = 250
  1062. radius_flyer = 200
  1063. radius_robo = 400
  1064.  
  1065. end
  1066. modify_building 39
  1067.  
  1068. model = defcenter
  1069. name = Cerberus
  1070. sec_type = 1 ; Das Kraftwerk mit Waffen
  1071. type_icon = ¡
  1072. power = 12
  1073. energy = 80000 ; Wegen Waffen entwas teurer
  1074.  
  1075. sbact_act = 0
  1076. sbact_vehicle = 147
  1077. sbact_pos_x = 0
  1078. sbact_pos_y = -10
  1079. sbact_pos_z = 0
  1080. sbact_dir_x = 1
  1081. sbact_dir_y = 0
  1082. sbact_dir_z = 0
  1083. end
  1084. modify_vehicle 146
  1085. model = gun
  1086. name = Z-Cannon
  1087. wpn_wireframe_1 = wireless\nh9.sklt
  1088. wireframe = wireless/otlflak.sklt
  1089. type_icon = ¡ ; DEBUG da nicht USER
  1090. gun_type = flak
  1091. energy = 4000
  1092. maxrot = 3
  1093. shield = 100
  1094. radius = 20
  1095.  
  1096. vp_normal = 22 ; alles DUMMIES
  1097. vp_fire = 22
  1098. vp_megadeth = 38
  1099. vp_wait = 22
  1100. vp_dead = 100
  1101. vp_genesis = 22
  1102.  
  1103. weapon = 9
  1104.  
  1105. gun_side_angle = 3200 ; 360 grad
  1106. gun_up_angle = 1500
  1107. gun_down_angle = 1300
  1108. end
  1109. modify_vehicle 147
  1110. model = gun
  1111. name = Cerberus
  1112. wireframe = wireless/otlsatt1.sklt
  1113. wpn_wireframe_1 = wireless\nh9.sklt
  1114. gun_type = flak
  1115. type_icon = ¡
  1116. energy = 22500
  1117. shield = 50
  1118. mass = 400
  1119. maxrot = 3.5
  1120. radius = 30.0
  1121. overeof = 30.0
  1122. vwr_radius = 30.0
  1123. vwr_overeof = 30.0
  1124.  
  1125. vp_normal = 42 ; siehe visproto.lst
  1126. vp_fire = 42
  1127. vp_megadeth = 44
  1128. vp_wait = 42 ; WAIT = NORMAL
  1129. vp_dead = 46
  1130. vp_genesis = 47
  1131.  
  1132. weapon = 124 ;homing zrak
  1133. num_weapons = 2
  1134. fire_x = 60
  1135. gun_side_angle = 3200 ; 360 grad
  1136. gun_up_angle = 1500
  1137. gun_down_angle = 100
  1138. end
  1139. ;------------------------------------------------------------
  1140. ;--- Prototype Enabling ---
  1141. ;------------------------------------------------------------
  1142. begin_enable 6
  1143. vehicle = 22 ; Speedy
  1144. vehicle = 24 ; Ghargoil
  1145. vehicle = 28 ; Ghargoil2
  1146. vehicle = 29 ; Ghor-Scout
  1147. end
  1148. begin_enable 1
  1149. vehicle = 1
  1150. vehicle = 4
  1151. vehicle = 2
  1152. vehicle = 16
  1153. end
  1154. ;------------------------------------------------------------
  1155. ;--- Tech Upgrades ---
  1156. ;------------------------------------------------------------
  1157. begin_gem
  1158. sec_x = 12
  1159. sec_y = 5
  1160. building = 4
  1161. type = 3
  1162. begin_action
  1163. modify_vehicle 2
  1164. enable = 1
  1165. end
  1166. end_action
  1167. end
  1168. begin_gem ; Eisenhans Waffe
  1169. sec_x = 2
  1170. sec_y = 4
  1171. building = 15
  1172. type = 1
  1173. begin_action
  1174. modify_weapon 16
  1175. add_energy = 200
  1176. end
  1177. modify_vehicle 16
  1178. add_energy = 500
  1179. end
  1180. end_action
  1181. end
  1182. ;------------------------------------------------------------
  1183. ;--- Map Dumps ---
  1184. ;------------------------------------------------------------
  1185. begin_maps
  1186. ; ------------------------------------------
  1187. ;--- machine generated map dumps, go away ---
  1188. ; ------------------------------------------
  1189. typ_map =
  1190. 18 18
  1191. f8 fc fc fc fc fc fc fc fc fc fc fc fc fc fc fc fc f9
  1192. ff 87 87 87 17 83 1e 87 88 00 00 21 01 01 01 01 01 fd
  1193. ff 87 3b 0f 87 86 4a 1f 88 00 01 01 27 1e 0f 0f 22 fd
  1194. ff 87 51 18 19 52 1d 86 88 00 01 cf af 9c 79 ad 01 fd
  1195. ff 52 68 1f 03 4d 1a 89 1e 00 29 01 97 30 01 97 01 fd
  1196. ff 3b 82 87 1e 1e 1e 1e 1e 00 00 01 64 30 22 97 01 fd
  1197. ff 1e 1e 1e 00 00 21 1e 1e 1e 1e af b1 c6 30 9a 51 fd
  1198. ff 1e 1e 00 1e 1c 01 25 1e 1e 00 98 00 c6 1e 9b 52 fd
  1199. ff 1e 1e 17 1e 1e 1e 31 1e 1e 1e 97 25 c6 b3 a2 50 fd
  1200. ff 1e 1e 3b 1e 1e 1e 30 3b 00 00 97 31 c6 b4 b8 ae fd
  1201. ff 1e 1e 00 1e 21 c9 1e 01 1e 1e a0 30 c6 97 01 99 fd
  1202. ff 1e 24 1e 1e 01 1e 00 1e 21 1e a0 21 c6 b4 ba b6 fd
  1203. ff 19 1e 4a 2c 1e 25 17 1e af 79 b1 00 af a4 a9 b1 fd
  1204. ff 3b 2d 2e 22 1e 52 1e 1e 9f 1e 00 b2 a1 b8 ab 01 fd
  1205. ff 2e 29 01 2a 00 21 1e 1e 9f 1e b2 b8 b6 0f 01 22 fd
  1206. ff 87 c9 2c 01 27 01 1e 43 b7 12 b1 cf 46 01 23 01 fd
  1207. ff 01 2b 01 1e 01 01 26 00 1e 00 1e 1e 01 01 01 01 fd
  1208. fb fe fe fe fe fe fe fe fe fe fe fe fe fe fe fe fe fa
  1209. own_map =
  1210. 18 18
  1211. 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  1212. 00 00 00 00 00 00 00 00 00 00 06 06 06 06 06 06 06 00
  1213. 00 00 00 07 00 00 00 00 00 06 06 06 06 06 06 06 06 00
  1214. 00 00 00 00 00 00 00 00 00 00 06 06 06 06 06 06 06 00
  1215. 00 00 00 00 00 00 00 00 00 00 00 06 06 06 06 06 06 00
  1216. 00 00 00 00 00 00 00 00 00 00 00 06 06 06 06 06 06 00
  1217. 00 00 00 00 00 01 01 01 00 00 00 00 06 06 06 06 06 00
  1218. 00 00 00 00 01 01 01 01 01 00 00 00 06 06 06 06 06 00
  1219. 00 00 00 01 01 01 01 01 01 00 00 00 00 00 06 06 00 00
  1220. 00 00 00 01 01 01 01 01 01 01 00 00 00 00 00 00 00 00
  1221. 00 00 01 01 01 01 01 01 01 01 00 00 00 00 00 06 00 00
  1222. 00 00 01 01 01 01 01 01 01 01 00 00 00 00 06 06 00 00
  1223. 00 01 01 01 01 01 01 01 01 00 00 00 00 06 06 06 06 00
  1224. 00 01 01 01 01 01 01 01 00 00 00 00 06 06 06 06 06 00
  1225. 00 01 01 01 01 01 01 00 00 00 06 06 06 06 06 06 06 00
  1226. 00 01 01 01 01 00 00 00 00 06 06 06 06 06 06 06 06 00
  1227. 00 01 01 01 01 01 00 00 06 06 06 06 06 06 06 06 06 00
  1228. 00 00 00 00 00 00 00 00 06 00 00 00 00 00 00 00 00 00
  1229. hgt_map =
  1230. 18 18
  1231. 05 05 06 06 05 04 04 04 05 05 05 04 05 05 05 05 05 05
  1232. 05 05 06 06 05 04 04 04 05 05 05 04 05 05 05 05 05 05
  1233. 05 05 06 06 05 04 04 04 05 05 05 04 05 06 06 06 05 05
  1234. 05 05 05 05 04 05 05 05 05 05 05 04 05 05 06 06 05 05
  1235. 04 04 04 05 05 05 05 05 05 05 05 04 05 05 05 05 05 05
  1236. 05 05 05 05 05 05 07 07 05 05 05 05 06 06 05 04 05 05
  1237. 05 05 05 05 05 0a 09 09 07 05 05 05 05 06 05 04 05 05
  1238. 05 05 05 05 0a 0a 0a 09 09 07 05 05 04 05 04 04 04 04
  1239. 04 04 05 0a 09 09 0a 0a 0a 05 05 05 04 05 05 05 05 05
  1240. 03 03 06 0b 0a 09 08 09 0a 0a 05 05 04 06 05 04 05 05
  1241. 02 02 07 0a 09 0a 0a 09 0a 0a 05 05 05 05 05 05 05 05
  1242. 03 03 08 09 0a 09 0a 0a 0a 07 02 05 05 05 06 05 06 05
  1243. 0a 0a 09 0a 0a 0a 0a 0a 0b 06 05 04 05 06 05 06 05 05
  1244. 0a 0a 0a 09 08 0b 0a 0a 05 05 04 04 04 05 05 05 05 05
  1245. 0b 0b 0a 08 0a 0a 0a 05 05 04 04 04 05 05 04 05 05 05
  1246. 0a 0a 0a 0a 0b 06 05 05 05 04 04 05 05 04 04 05 04 04
  1247. 0a 0a 09 08 07 06 05 05 04 04 04 05 05 05 04 04 04 04
  1248. 0a 0a 09 08 07 06 05 05 04 04 04 05 05 05 04 04 04 04
  1249. blg_map =
  1250. 18 18
  1251. 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  1252. 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  1253. 00 00 00 34 00 00 00 00 00 00 00 00 00 00 34 0c 00 00
  1254. 00 00 00 00 00 00 00 00 00 00 00 29 00 00 00 00 00 00
  1255. 00 00 0f 00 19 00 00 00 00 00 00 00 00 00 20 00 00 00
  1256. 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 00 00
  1257. 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  1258. 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  1259. 00 00 00 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00
  1260. 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  1261. 00 00 00 00 00 00 01 00 27 00 00 00 00 00 00 20 00 00
  1262. 00 00 00 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00
  1263. 00 00 00 00 00 00 00 00 00 00 00 00 20 00 00 00 00 00
  1264. 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  1265. 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0c 00 00 00
  1266. 00 00 01 00 27 00 00 00 00 00 00 00 29 00 00 00 00 00
  1267. 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  1268. 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  1269. ; ------------------------
  1270. ;--- map dumps end here ---
  1271. ; ------------------------
  1272. end
  1273.  
  1274. ;------------------------------------------------------------
  1275. ;--- End Of File ---
  1276. ;------------------------------------------------------------
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