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- #ifdef CONFIG_TOP
- #include "proffieboard_v2_config.h"
- #define NUM_BLADES 3
- #define NUM_BUTTONS 2
- #define VOLUME 1600
- const unsigned int maxLedsPerStrip = 144;
- #define CLASH_THRESHOLD_G 3.0
- #define ENABLE_AUDIO
- #define ENABLE_MOTION
- #define ENABLE_WS2811
- #define ENABLE_SD
- #define ENABLE_SSD1306
- #define SAVE_STATE
- #define NO_REPEAT_RANDOM
- #define VOLUME_MENU_CYCLE
- // #define BC_THRUST_ON
- #define BC_TWIST_ON
- #define BC_TWIST_OFF
- #define ENABLE_AUTO_SWING_BLAST // BC Multiblast continues as long as swinging within 1 second.
- #define ENABLE_SPINS
- #define DISABLE_DIAGNOSTIC_COMMANDS
- #define IDLE_OFF_TIME 60 * 1 * 1000
- #endif
- #ifdef CONFIG_PROP
- #include "../props/saber_BC_buttons.h"
- #endif
- #ifdef CONFIG_PRESETS
- Preset presets[] = {
- { "Zelda", "Zelda/tracks/zelda.wav",
- StylePtr<Layers<Stripes<3000,-3000,Rgb<100,100,150>,Rgb<25,25,40>,ColorChange<TrDelay<400>,Rgb<130,130,180>,Rgb<95,0,210>,Blue,Red,DarkOrange,Green,Yellow,Mix<TwistAngle<1>,Rgb<95,0,210>,Blue,Red,DarkOrange,Green,Yellow>>,Rgb<50,50,75>>,AlphaL<ColorChange<TrWipeIn<400>,Rgb<130,130,180>,Rgb<95,0,210>,Blue,Red,DarkOrange,Green,Yellow,Mix<TwistAngle<1>,Rgb<95,0,210>,Blue,Red,DarkOrange,Green,Yellow>>,SmoothStep<Int<4000>,Int<-6000>>>,TransitionEffectL<TrWaveX<ColorChange<TrInstant,Rgb<130,130,180>,Rgb<95,0,210>,Blue,Red,DarkOrange,Green,Yellow,White>,Int<400>,Int<100>,Int<400>,Int<32768>>,EFFECT_CHANGE>,TransitionEffectL<TrConcat<TrFade<200>,AlphaL<RotateColorsX<Variation,Rgb<175,175,225>>,SwingSpeed<500>>,TrDelay<30000>,AlphaL<RotateColorsX<Variation,Rgb<175,175,225>>,SwingSpeed<500>>,TrFade<800>>,EFFECT_FORCE>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,AlphaL<White,Bump<Int<0>,Int<8000>>>,SparkleL<White,100,400>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<1800>>,Int<22000>,Int<40000>>,Int<24000>>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,AlphaL<HumpFlickerL<Rgb<100,100,150>,30>,Bump<Int<0>,Int<3000>>>,TrFade<2000>,AlphaL<HumpFlickerL<Rgb<100,100,150>,30>,Bump<Int<0>,Int<4000>>>,TrFade<2500>,AlphaL<HumpFlickerL<Rgb<100,100,150>,30>,Bump<Int<0>,Int<5000>>>,TrBoing<1950,7>>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrWaveX<Rgb<100,100,150>,Int<500>,Int<200>,Int<500>,Int<32768>>>,TrDelay<1500>,TransitionLoopL<TrWaveX<Rgb<100,100,150>,Int<300>,Int<300>,Int<300>,Int<32768>>>,TrDelay<2000>,TransitionLoopL<TrWaveX<Rgb<100,100,150>,Int<100>,Int<400>,Int<100>,Int<32768>>>,TrDelay<3000>,AlphaL<Rgb<100,100,150>,Bump<Int<0>,Int<6000>>>,TrBoing<1450,5>>,EFFECT_PREON>>>(),
- StylePtr<Layers<Stripes<3000,-3000,Rgb<100,100,150>,Rgb<25,25,40>,ColorChange<TrWipeIn<300>,Rgb<130,130,180>,Rgb<95,0,210>,Blue,Red,DarkOrange,Green,Yellow,Mix<TwistAngle<1>,Rgb<95,0,210>,Blue,Red,DarkOrange,Green,Yellow>>,Rgb<50,50,75>> ,AlphaL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<100,100,150>>,Black>,White,RotateColorsX<Variation,Rgb<100,100,150>>,White>,SwingSpeed<600>>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,BlastL<White>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<175,175,225>>,40>,TrFade<1200>>,EFFECT_RETRACTION>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Variation,Rgb<4,4,6>>,3000>>>>(),
- StylePtr<Layers<Stripes<3000,-3000,Rgb<100,100,150>,Rgb<25,25,40>,ColorChange<TrWipeIn<300>,Rgb<130,130,180>,Rgb<95,0,210>,Blue,Red,DarkOrange,Green,Yellow,Mix<TwistAngle<1>,Rgb<95,0,210>,Blue,Red,DarkOrange,Green,Yellow>>,Rgb<50,50,75>> ,AlphaL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<100,100,150>>,Black>,White,RotateColorsX<Variation,Rgb<100,100,150>>,White>,SwingSpeed<600>>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,BlastL<White>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<175,175,225>>,40>,TrFade<1200>>,EFFECT_RETRACTION>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Variation,Rgb<4,4,6>>,3000>>>>(),"zelda"},
- { "Disciplined_Knight", "Disciplined_Knight/tracks/obi_theme.wav",
- StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<Mix<SwingSpeed<400>,AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,SteelBlue>>,Mix<SwingSpeed<600>,RotateColorsX<Variation,DeepSkyBlue>,White>> ,TransitionEffectL<TrConcat<TrFade<400>,RotateColorsX<Variation,Rgb<90,180,255>>,TrDelay<30000>,RotateColorsX<Variation,Rgb<90,180,255>>,TrFade<800>>,EFFECT_FORCE>,AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,SwingSpeed<400>>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<AlphaL<Red,Int<0>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,BlastL<White>,SimpleClashL<White>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<90,180,255>>>,TrFade<1200>>,EFFECT_RETRACTION>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,4,10>>,3000>>>>(),
- StylePtr<Layers<Mix<SwingSpeed<400>,AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,SteelBlue>>,Mix<SwingSpeed<600>,RotateColorsX<Variation,DeepSkyBlue>,White>> ,TransitionEffectL<TrConcat<TrFade<400>,RotateColorsX<Variation,Rgb<90,180,255>>,TrDelay<30000>,RotateColorsX<Variation,Rgb<90,180,255>>,TrFade<800>>,EFFECT_FORCE>,AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,SwingSpeed<400>>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<AlphaL<Red,Int<0>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,BlastL<White>,SimpleClashL<White>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<90,180,255>>>,TrFade<1200>>,EFFECT_RETRACTION>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,4,10>>,3000>>>>(),"obiwan/nkenobi"},
- { "Amethyst_Warrior", "Amethyst_Warrior/tracks/mace_theme.wav",
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<48,0,105>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<TransitionLoop<Black,TrConcat<TrWipe<1000>,RotateColorsX<Variation,Red>,TrWipeIn<1000>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,50,50>>,Int<100>>,TrFade<1200>>,EFFECT_IGNITION>,InOutTrL<TrColorCycle<3000>,TrColorCycle<3000>,TransitionLoop<Black,TrConcat<TrJoin<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,DeepSkyBlue>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<50,130,255>>,Int<100>>,TrFade<1200>>,EFFECT_RETRACTION>>>(),
- StylePtr<Layers<
- AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,
- AlphaL<LemonChiffon,SwingSpeed<600>>,
- LockupTrL<Layers<
- AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
- AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
- ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
- ResponsiveStabL<Red>,
- ResponsiveBlastL<TransitionEffect<Red,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
- ResponsiveClashL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,
- LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
- LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipe<300>,TrWipeIn<500>>>>(),"amethyst"},
- { "Desert_Princess", "Desert_Princess/tracks/rey_theme.wav",
- StylePtr<InOutTr<Layers<Mix<SwingSpeed<400>,AudioFlicker<RotateColorsX<Variation,Rgb<255,160,0>>,RotateColorsX<Variation,Rgb<84,60,0>>>,Mix<SwingSpeed<600>,RotateColorsX<Variation,Rgb<255,160,0>>,RotateColorsX<Variation,BlanchedAlmond>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlicker<Blue,SteelBlue>,Bump<Int<0>,Int<9000>>>,TrFade<600>>,EFFECT_IGNITION>,ResponsiveBlastL<White>,ResponsiveClashL<White,TrInstant,TrFade<400>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>>,TrWipe<150>,TrWipeIn<300>,Black>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<128,34,0>>> ,TransitionEffectL<TrConcat<TrFade<400>,RotateColorsX<Variation,Rgb<255,178,110>>,TrDelay<30000>,RotateColorsX<Variation,Rgb<255,178,110>>,TrFade<800>>,EFFECT_FORCE>,AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,SwingSpeed<400>>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<AlphaL<Red,Int<0>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,BlastL<White>,SimpleClashL<White>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<255,178,110>>>,TrFade<1200>>,EFFECT_RETRACTION>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<10,3,0>>,3000>>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<128,34,0>>> ,TransitionEffectL<TrConcat<TrFade<400>,RotateColorsX<Variation,Rgb<255,178,110>>,TrDelay<30000>,RotateColorsX<Variation,Rgb<255,178,110>>,TrFade<800>>,EFFECT_FORCE>,AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,SwingSpeed<400>>,LockupTrL<BrownNoiseFlickerL<White,Int<200>>,TrConcat<TrInstant,White,TrFade<300>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<AlphaL<Red,Int<0>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,BlastL<White>,SimpleClashL<White>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<255,178,110>>>,TrFade<1200>>,EFFECT_RETRACTION>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<10,3,0>>,3000>>>>(),"rey"},
- { "Exquisite_Tyranus", "tracks/dooku_theme.wav",
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<TransitionLoop<Black,TrConcat<TrWipeIn<200>,RotateColorsX<Variation,Red>,TrWipeIn<200>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,50,50>>,Int<100>>,TrFade<1200>>,EFFECT_IGNITION>,InOutTrL<TrColorCycle<3000>,TrColorCycle<3000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RotateColorsX<Variation,DarkOrange>,TrWipeIn<1000>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,140,40>>,Int<100>>,TrFade<1200>>,EFFECT_RETRACTION>>>(),
- StylePtr<Layers<TransitionLoop<Black,TrConcat<TrWipeIn<200>,RotateColorsX<Variation,Red>,TrWipeIn<200>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,50,50>>,Int<100>>,TrFade<1200>>,EFFECT_IGNITION>,InOutTrL<TrColorCycle<3000>,TrColorCycle<3000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RotateColorsX<Variation,DarkOrange>,TrWipeIn<1000>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,140,40>>,Int<100>>,TrFade<1200>>,EFFECT_RETRACTION>>>(),"count/ndooku"},
- { "Villainous_Lineage", "tracks/KyloTheme.wav",
- StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>, RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlicker<Blue,SteelBlue>,Bump<Int<0>,Int<8000>>>,TrFade<600>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>, RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>> ,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<10,0,0>>,3000>>>>(),
- StylePtr<Layers<ColorCycle<RotateColorsX<Variation,Rgb<100,100,150>>,25,100,RotateColorsX<Variation,Red>,25,300,4000>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,50,50>>,Int<100>>,TrFade<1200>>,EFFECT_IGNITION>,InOutTrL<TrColorCycle<3000>,TrColorCycle<3000>,ColorCycle<RotateColorsX<Variation,Rgb<100,100,150>>,25,100,RotateColorsX<Variation,Red>,25,300,4000>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<130,130,180>>,Int<100>>,TrFade<1200>>,EFFECT_RETRACTION>>>(),"villainous"},
- { "Boonta_Champ", "tracks/The_Pod_Race.wav",
- StylePtr<Layers<Stripes<6000,-2000,RotateColorsX<Variation,Rgb<48,0,105>>,RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<22,0,49>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Blue>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<NavajoWhite,Rgb<255,225,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<Blue,AudioFlicker<Blue,Blue>,50,1>,TrConcat<TrInstant,AlphaL<Blue,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<Blue,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Blue,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<Blue,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<Blue,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<Blue,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Blue,Cyan>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<400>,TrWipeIn<500>,Black>,TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>(),
- StylePtr<Layers<ColorCycle<RotateColorsX<Variation,Rgb<100,100,150>>,25,100,RotateColorsX<Variation,Red>,25,300,4000>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,50,50>>,Int<100>>,TrFade<1200>>,EFFECT_IGNITION>,InOutTrL<TrColorCycle<3000>,TrColorCycle<3000>,ColorCycle<RotateColorsX<Variation,Rgb<100,100,150>>,25,100,RotateColorsX<Variation,Red>,25,300,4000>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<130,130,180>>,Int<100>>,TrFade<1200>>,EFFECT_RETRACTION>>>(),
- StylePtr<Layers<TransitionLoop<Black,TrConcat<TrWipeIn<200>,RotateColorsX<Variation,Red>,TrWipeIn<200>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,50,50>>,Int<100>>,TrFade<1200>>,EFFECT_IGNITION>,InOutTrL<TrColorCycle<3000>,TrColorCycle<3000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RotateColorsX<Variation,White>,TrWipe<1000>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<130,130,180>>,Int<100>>,TrFade<1200>>,EFFECT_RETRACTION>>>(),"pod race"},
- { "Dark_Jedi", "tracks/SithTribute.wav",
- StylePtr<Layers<Layers<TransitionLoop<RotateColorsX<Variation,Green>,TrConcat<TrBoing<500,3>,Layers<Stripes<10000,100,RotateColorsX<Variation,Rgb<0,128,0>>,RotateColorsX<Variation,Rgb<0,30,0>>,RotateColorsX<Variation,Rgb<0,200,0>>>,AlphaL<Stripes<8000,-200,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,60,0>>>,Int<16384>>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<100>,Int<2000>>>>>,TransitionLoopL<TrConcat<TrWipe<200>,RandomBlinkL<Int<30000>,White>,TrWipe<200>,AlphaL<White,Int<0>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<300>,Int<3000>>>>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<White,Black,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<800>,TrWipeIn<800>>,RotateColorsX<Variation,DarkOrange>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,140,40>>,Int<100>>,TrFade<1200>>,EFFECT_IGNITION>,InOutTrL<TrColorCycle<3000>,TrColorCycle<3000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RotateColorsX<Variation,Red>,TrWipeIn<1000>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,50,50>>,Int<100>>,TrFade<1200>>,EFFECT_RETRACTION>>>(),
- StylePtr<Layers<TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<800>,TrWipeIn<800>>,RotateColorsX<Variation,DarkOrange>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,140,40>>,Int<100>>,TrFade<1200>>,EFFECT_IGNITION>,InOutTrL<TrColorCycle<3000>,TrColorCycle<3000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RotateColorsX<Variation,Red>,TrWipeIn<1000>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,50,50>>,Int<100>>,TrFade<1200>>,EFFECT_RETRACTION>>>(),"dark/njedi"},
- { "Jedi_Mantra", "tracks/way of the jedi.wav",
- StylePtr<Layers<Mix<SwingSpeed<400>,AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,Mix<SwingSpeed<600>,RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<150,150,255>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<TransitionLoop<Black,TrConcat<TrJoin<TrWipe<800>,TrWipeIn<800>>,RotateColorsX<Variation,Red>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,50,50>>,Int<100>>,TrFade<1200>>,EFFECT_IGNITION>,InOutTrL<TrColorCycle<3000>,TrColorCycle<3000>,TransitionLoop<Black,TrConcat<TrWipeIn<200>,RotateColorsX<Variation,Blue>,TrWipeIn<200>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<50,50,255>>,Int<100>>,TrFade<1200>>,EFFECT_RETRACTION>>>(),
- StylePtr<Layers<TransitionLoop<Black,TrConcat<TrJoin<TrWipe<800>,TrWipeIn<800>>,RotateColorsX<Variation,Red>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,50,50>>,Int<100>>,TrFade<1200>>,EFFECT_IGNITION>,InOutTrL<TrColorCycle<3000>,TrColorCycle<3000>,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,Rgb<95,0,210>>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<130,40,230>>,Int<100>>,TrFade<1200>>,EFFECT_RETRACTION>>>(),"jedi/nmantra"},
- { "Hish_Qu_Ten_Blooded", "tracks/Predator theme.wav",
- StylePtr<Layers<Layers<Red,AlphaL<Stripes<3100,0,Mix<Sin<Int<12>>,RotateColorsX<Variation,Orange>,RotateColorsX<Variation,Yellow>>,RotateColorsX<Variation,SpringGreen>,RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,DarkOrange>>,SmoothStep<Scale<BladeAngle<>,Int<16000>,Int<10000>>,Int<1600>>>,AlphaL<Stripes<3100,0,Mix<Sin<Int<12>>,RotateColorsX<Variation,SpringGreen>,RotateColorsX<Variation,Yellow>>,RotateColorsX<Variation,Orange>,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,DodgerBlue>>,SmoothStep<Scale<BladeAngle<>,Int<22768>,Int<16768>>,Int<-1600>>>,AlphaL<Rgb16<52226,0,7>,Bump<Scale<BladeAngle<>,Int<22768>,Int<10000>>,Int<41000>>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TrJoin<TrWipe<200>,TrWipeIn<200>>>>>(),
- StylePtr<InOutHelperX<AudioFlicker<LightCyan,Azure>,InOutFuncX<Int<1>,Int<900>>,Pulsing<White,Rgb16<3813,3813,3813>,5000>>>(),
- StylePtr<InOutHelperX<AudioFlicker<LightCyan,Azure>,InOutFuncX<Int<1>,Int<900>>,Pulsing<White,Rgb16<3813,3813,3813>,5000>>>(),"predator"},
- { "Nihil", "tracks/Saxsquatch.wav",
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<128,34,0>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<InOutHelper<SimpleClash<InOutHelper<SimpleClash<Lockup<Blast<ColorCycle<DarkOrange,0,1,AudioFlicker<Orange,DarkOrange>,100,9000,1000>,White,200,100,400>,AudioFlicker<AudioFlicker<Yellow,White>,White>,AudioFlicker<AudioFlicker<Yellow,White>,White>>,Orange,40>,300,800,Black>,White,40>,300,800,Pulsing<Orange,DarkOrange,3000>>>(),
- StylePtr<InOutHelper<SimpleClash<InOutHelper<SimpleClash<Lockup<Blast<ColorCycle<DarkOrange,0,1,AudioFlicker<Orange,DarkOrange>,100,9000,1000>,White,200,100,400>,AudioFlicker<AudioFlicker<Yellow,White>,White>,AudioFlicker<AudioFlicker<Yellow,White>,White>>,Orange,40>,300,800,Black>,White,40>,300,800,Pulsing<Orange,DarkOrange,3000>>>(),"nihil"},
- { "Ascension", "tracks/Ascension.wav",
- StylePtr<Layers<Layers<Mix<SmoothStep<Int<16384>,Int<4000>>,Stripes<10000,500,Rgb<0,20,90>,Rgb<0,50,240>>,Stripes<10000,-500,Rgb<0,20,90>,Rgb<0,50,240>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<600>>,EFFECT_IGNITION>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<InOutHelperX<AudioFlicker<Green,Rgb<0,128,0>>,InOutFuncX<Int<1>,Int<900>>,Pulsing<White,Rgb16<3813,3813,3813>,5000>>>(),
- StylePtr<InOutHelperX<AudioFlicker<Green,Rgb<0,128,0>>,InOutFuncX<Int<1>,Int<900>>,Pulsing<White,Rgb16<3813,3813,3813>,5000>>>(),"ascension"},
- { "Fire", "tracks/Shoot_to_thrill.wav",
- StylePtr<Layers<Layers<AudioFlicker<RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<128,34,0>>>,TransitionLoopL<TrWaveX<HumpFlickerL<RotateColorsX<Variation,Rgb<190,110,20>>,40>,Int<350>,Int<100>,Int<300>,Int<0>>>>,TransitionEffectL<TrConcat<TrFade<400>,Mix<SwingSpeed<400>,AudioFlickerL<RotateColorsX<Variation,Rgb<255,178,110>>>,White>,TrDelay<30000>,Mix<SwingSpeed<400>,AudioFlickerL<RotateColorsX<Variation,Rgb<255,178,110>>>,White>,TrFade<800>>,EFFECT_FORCE>,AlphaL<Stripes<2500,-3000,Pulsing<White,Rgb<128,128,128>,200>,Rgb<60,60,60>,Pulsing<Rgb<30,30,30>,Black,800>>,SwingSpeed<400>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,AlphaL<White,Bump<Int<0>,Scale<TwistAngle<>,Int<2000>,Int<10000>>>>,SparkleL<Black,100,600>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<255,178,110>>>,TrFade<1200>>,EFFECT_RETRACTION>,AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<1800>>,Int<22000>,Int<40000>>,Int<24000>>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeIn<500>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,DarkOrange>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Rgb<100,100,150>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<8000>>,EFFECT_PREON>>>(),
- StylePtr<Layers<RotateColorsX<Variation,Red>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Pulsing<Black,RotateColorsX<Variation,Rgb<100,100,150>>,3000>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<1200>>,EFFECT_RETRACTION>>>(),
- StylePtr<Layers<TransitionLoop<Black,TrConcat<TrJoin<TrWipe<800>,TrWipeIn<800>>,RotateColorsX<Variation,Red>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,50,50>>,Int<100>>,TrFade<1200>>,EFFECT_IGNITION>,InOutTrL<TrColorCycle<3000>,TrColorCycle<3000>,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,Rgb<95,0,210>>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<130,40,230>>,Int<100>>,TrFade<1200>>,EFFECT_RETRACTION>>>(),"fire"},
- { "Angelic_Plazma", "Angelic_Plazma/tracks/Angelic_Plazma.wav",
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,AlphaL<White,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<1000>>,Stripes<1500,2000,White,DeepSkyBlue>,Stripes<1500,-2500,White,DeepSkyBlue>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,AlphaL<White,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<ColorCycle<RotateColorsX<Variation,Green>,25,300,RotateColorsX<Variation,Red>,25,100,4000>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,50,50>>,Int<100>>,TrFade<1200>>,EFFECT_IGNITION>,InOutTrL<TrColorCycle<3000>,TrColorCycle<3000>,Mix<Bump<Sin<Int<18>>,Int<20000>>,Black,RotateColorsX<Variation,Green>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<50,255,50>>,Int<100>>,TrFade<1200>>,EFFECT_RETRACTION>>>(),
- StylePtr<Layers<TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<800>,TrWipeIn<800>>,RotateColorsX<Variation,Red>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,50,50>>,Int<100>>,TrFade<1200>>,EFFECT_IGNITION>,InOutTrL<TrColorCycle<3000>,TrColorCycle<3000>,TransitionLoop<Black,TrConcat<TrDelay<3000>,RotateColorsX<Variation,Red>,TrBoing<2000,5>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,50,50>>,Int<100>>,TrFade<1200>>,EFFECT_RETRACTION>>>(),"angelic/aplazma"},
- { "ElectricEssence", "tracks/Endor.wav",
- StylePtr<Layers<
- Layers<
- AudioFlicker<RotateColorsX<Variation,Rgb<0,40,128>>,RotateColorsX<Variation,Rgb<0,60,200>>>,
- TransitionLoopL<TrWaveX<HumpFlickerL<RotateColorsX<Variation,Cyan>,40>,Int<250>,Int<100>,Int<200>,Int<0>>>,
- TransitionLoopL<TrWaveX<HumpFlickerL<RotateColorsX<Variation,DeepSkyBlue>,40>,Int<350>,Int<100>,Int<300>,Int<0>>>>,
- TransitionEffectL<TrConcat<TrFade<400>,AudioFlickerL<RotateColorsX<Variation,Rgb<90,180,255>>>,TrDelay<1000>,AudioFlickerL<RotateColorsX<Variation,Rgb<90,180,255>>>,TrFade<800>>,EFFECT_FORCE>,
- AlphaL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,DeepSkyBlue>,Black>,Black,RotateColorsX<Variation,DeepSkyBlue>,Black>,SwingSpeed<600>>,
- LockupTrL<White,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,White,TrFade<300>>,SaberBase::LOCKUP_NORMAL>,
- ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
- ResponsiveStabL<Red>,
- ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
- SimpleClashL<White>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<90,180,255>>>,TrFade<1200>>,EFFECT_IGNITION>,
- AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<2400>>,Int<22000>,Int<40000>>,Int<22000>>>,
- LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
- LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipeSparkTip<White,300>,TrWipeInSparkTip<White,500>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Int<3000>,Int<2000>,Int<1000>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,DeepSkyBlue>,100>,RandomPerLEDFlicker<RotateColorsX<Variation,DeepSkyBlue>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Int<4000>,RotateColorsX<Variation,DeepSkyBlue>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelay<6000>>,EFFECT_PREON>>>(),
- StylePtr<Layers<ColorCycle<RotateColorsX<Variation,Rgb<100,100,150>>,25,100,RotateColorsX<Variation,Red>,25,300,4000>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,50,50>>,Int<100>>,TrFade<1200>>,EFFECT_IGNITION>,InOutTrL<TrColorCycle<3000>,TrColorCycle<3000>,ColorCycle<RotateColorsX<Variation,Rgb<100,100,150>>,25,100,RotateColorsX<Variation,Red>,25,300,4000>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<130,130,180>>,Int<100>>,TrFade<1200>>,EFFECT_RETRACTION>>>(),
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,
- LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
- AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,
- SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,
- HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,
- ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,
- TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,
- SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,650>,TrWipeInSparkTip<White,513>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,
- AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrFade<2000>,
- AlphaL<HumpFlickerL<Red,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<Orange,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,
- AlphaL<HumpFlickerL<White,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>(),"electric/nessence"},
- { "JUMPBIKE", "JUMPBIKE/tracks/Endor.wav",
- StylePtr<Layers<
- AudioFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,
- TransitionEffectL<TrConcat<TrFade<400>,AudioFlickerL<RotateColorsX<Variation,Rgb<150,255,150>>>,TrDelay<30000>,AudioFlickerL<RotateColorsX<Variation,Rgb<150,255,150>>>,TrFade<800>>,EFFECT_FORCE>,
- AlphaL<Stripes<2500,-3000,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,60,0>>,Pulsing<RotateColorsX<Variation,Rgb<0,30,0>>,Black,800>>,SwingSpeed<600>>,
- LockupTrL<Layers<
- AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
- AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Green>,Stripes<1500,-2500,White,Green>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
- ResponsiveLightningBlockL<Strobe<Blue,AudioFlicker<Blue,White>,50,1>,TrConcat<TrInstant,AlphaL<Blue,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<Blue,Int<16000>>,30>,TrSmoothFade<600>>>,
- AlphaL<White,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,
- ResponsiveStabL<Red>,
- ResponsiveBlastL<OriginalBlastL<ResponsiveBlastWaveL<Red>>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
- ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<800>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<1500>>,EFFECT_RETRACTION>,
- LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
- LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipe<300>,TrWipeInSparkTip<White,1000>>,
- TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<Red,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<Orange,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,AlphaL<HumpFlickerL<White,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>(),
- StylePtr<Layers<ColorCycle<RotateColorsX<Variation,Blue>,25,100,RotateColorsX<Variation,Red>,25,300,4000>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,50,50>>,Int<100>>,TrFade<1200>>,EFFECT_IGNITION>,InOutTrL<TrColorCycle<3000>,TrColorCycle<3000>,TransitionLoop<Black,TrConcat<TrWipeIn<200>,RotateColorsX<Variation,Blue>,TrWipeIn<200>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<50,50,255>>,Int<100>>,TrFade<1200>>,EFFECT_RETRACTION>>>(),
- StylePtr<Layers<ColorCycle<RotateColorsX<Variation,Green>,25,300,RotateColorsX<Variation,Red>,25,100,4000>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,50,50>>,Int<100>>,TrFade<1200>>,EFFECT_IGNITION>,InOutTrL<TrColorCycle<3000>,TrColorCycle<3000>,Mix<Bump<Sin<Int<18>>,Int<20000>>,Black,RotateColorsX<Variation,Green>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<50,255,50>>,Int<100>>,TrFade<1200>>,EFFECT_RETRACTION>>>(),"jumpbike"},
- { "Sebulba", "tracks/sebulba.wav",
- StylePtr<Layers<Stripes<10000,-1700,RotateColorsX<Variation,Rgb<30,0,66>>,RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<48,0,105>>,RotateColorsX<Variation,Rgb<19,0,41>>,RotateColorsX<Variation,Rgb<95,0,210>>>,
- AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,
- Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
- AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
- ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
- AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<1600>>,Int<1000>,Int<4000>>,Int<-4000>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,
- ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<160,60,255>>,40>,TrFade<1200>>,
- EFFECT_RETRACTION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,
- Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,1018>,TrWipeInSparkTip<White,2017>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,
- AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Int<3000>,Int<2000>,Int<1000>>,
- BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<95,0,210>>,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RotateColorsX<Variation,Rgb<95,0,210>>,
- RotateColorsX<Int<4000>,RotateColorsX<Variation,Rgb<95,0,210>>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelay<6000>>,EFFECT_PREON>>>(),
- StylePtr<Layers<TransitionLoop<Black,TrConcat<TrWipeIn<200>,RotateColorsX<Variation,Red>,TrWipeIn<200>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,50,50>>,Int<100>>,TrFade<1200>>,EFFECT_IGNITION>,InOutTrL<TrColorCycle<3000>,TrColorCycle<3000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RotateColorsX<Variation,White>,TrWipe<1000>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<130,130,180>>,Int<100>>,TrFade<1200>>,EFFECT_RETRACTION>>>(),
- StylePtr<Layers<TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<800>,TrWipeIn<800>>,RotateColorsX<Variation,Red>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,50,50>>,Int<100>>,TrFade<1200>>,EFFECT_IGNITION>,InOutTrL<TrColorCycle<3000>,TrColorCycle<3000>,TransitionLoop<Black,TrConcat<TrDelay<3000>,RotateColorsX<Variation,Red>,TrBoing<2000,5>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<255,50,50>>,Int<100>>,TrFade<1200>>,EFFECT_RETRACTION>>>(),"sebulba"},
- };
- BladeConfig blades[] = {
- { 0, WS281XBladePtr<144, bladePin, Color8::GRB, PowerPINS<bladePowerPin2,bladePowerPin3> >(),
- WS281XBladePtr<1, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4> >(),
- WS281XBladePtr<1, blade3Pin, Color8::GRB, PowerPINS<bladePowerPin5> >(),
- CONFIGARRAY(presets) },
- };
- #endif
- #ifdef CONFIG_BUTTONS
- Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
- Button AuxButton(BUTTON_AUX, auxPin, "aux");
- #endif
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