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- command /ping [<player>]:
- trigger:
- if arg-1 is set:
- set {_ping} to arg-1's ping
- send "&b%arg-1%さんのPing: %{_ping}%"
- if arg-1 is not set:
- set {_ping} to player's ping
- send "&b%arg-1%さんのPing: %{_ping}%"
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