lxUmbrielxl

Noofio

Jun 9th, 2019
58
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. ----------------------------------------------------------------
  2. --------------------------Noob Script--------------------------
  3. ----------------------------------------------------------------
  4. print([[
  5. --Edit by lxUmbrielxl
  6. --E
  7.  
  8. --------------------------------
  9. u stupid
  10. --------------------------------
  11. ]])
  12.  
  13. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  14. local Player,game,owner = owner,game
  15. local RealPlayer = Player
  16. do
  17. local rp = RealPlayer
  18. script.Parent = rp.Character
  19.  
  20. --RemoteEvent for communicating
  21. local Event = Instance.new("RemoteEvent")
  22. Event.Name = "UserInput_Event"
  23.  
  24. --Fake event to make stuff like Mouse.KeyDown work
  25. local function fakeEvent()
  26. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  27. t.connect = t.Connect
  28. return t
  29. end
  30.  
  31. --Creating fake input objects with fake variables
  32. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  33. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  34. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  35. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  36. end}
  37. --Merged 2 functions into one by checking amount of arguments
  38. CAS.UnbindAction = CAS.BindAction
  39.  
  40. --This function will trigger the events that have been :Connect()'ed
  41. local function te(self,ev,...)
  42. local t = m[ev]
  43. if t and t._fakeEvent then
  44. for _,f in pairs(t.Functions) do
  45. f(...)
  46. end
  47. end
  48. end
  49. m.TrigEvent = te
  50. UIS.TrigEvent = te
  51.  
  52. Event.OnServerEvent:Connect(function(plr,io)
  53. if plr~=rp then return end
  54. m.Target = io.Target
  55. m.Hit = io.Hit
  56. if not io.isMouse then
  57. local b = io.UserInputState == Enum.UserInputState.Begin
  58. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  59. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  60. end
  61. for _,t in pairs(CAS.Actions) do
  62. for _,k in pairs(t.Keys) do
  63. if k==io.KeyCode then
  64. t.Function(t.Name,io.UserInputState,io)
  65. end
  66. end
  67. end
  68. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  69. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  70. end
  71. end)
  72. Event.Parent = NLS([==[
  73. local Player = game:GetService("Players").LocalPlayer
  74. local Event = script:WaitForChild("UserInput_Event")
  75.  
  76. local Mouse = Player:GetMouse()
  77. local UIS = game:GetService("UserInputService")
  78. local input = function(io,a)
  79. if a then return end
  80. --Since InputObject is a client-side instance, we create and pass table instead
  81. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  82. end
  83. UIS.InputBegan:Connect(input)
  84. UIS.InputEnded:Connect(input)
  85.  
  86. local h,t
  87. --Give the server mouse data 30 times every second, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. while wait(1/30) do
  90. if h~=Mouse.Hit or t~=Mouse.Target then
  91. h,t=Mouse.Hit,Mouse.Target
  92. Event:FireServer({isMouse=true,Target=t,Hit=h})
  93. end
  94. end]==],Player.Character)
  95.  
  96. ----Sandboxed game object that allows the usage of client-side methods and services
  97. --Real game object
  98. local _rg = game
  99.  
  100. --Metatable for fake service
  101. local fsmt = {
  102. __index = function(self,k)
  103. local s = rawget(self,"_RealService")
  104. if s then return s[k] end
  105. end,
  106. __newindex = function(self,k,v)
  107. local s = rawget(self,"_RealService")
  108. if s then s[k]=v end
  109. end,
  110. __call = function(self,...)
  111. local s = rawget(self,"_RealService")
  112. if s then return s(...) end
  113. end
  114. }
  115. local function FakeService(t,RealService)
  116. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  117. return setmetatable(t,fsmt)
  118. end
  119.  
  120. --Fake game object
  121. local g = {
  122. GetService = function(self,s)
  123. return self[s]
  124. end,
  125. Players = FakeService({
  126. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  127. },"Players"),
  128. UserInputService = FakeService(UIS,"UserInputService"),
  129. ContextActionService = FakeService(CAS,"ContextActionService"),
  130. }
  131. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  132. g.service = g.GetService
  133.  
  134. g.RunService = FakeService({
  135. RenderStepped = _rg:GetService("RunService").Heartbeat,
  136. BindToRenderStep = function(self,name,_,fun)
  137. self._btrs[name] = self.Heartbeat:Connect(fun)
  138. end,
  139. UnbindFromRenderStep = function(self,name)
  140. self._btrs[name]:Disconnect()
  141. end,
  142. },"RunService")
  143.  
  144. setmetatable(g,{
  145. __index=function(self,s)
  146. return _rg:GetService(s) or typeof(_rg[s])=="function"
  147. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  148. end,
  149. __newindex = fsmt.__newindex,
  150. __call = fsmt.__call
  151. })
  152. --Changing owner to fake player object to support owner:GetMouse()
  153. game,owner = g,g.Players.LocalPlayer
  154. end
  155.  
  156. Player = owner
  157. PlayerGui = Player.PlayerGui
  158. Cam = workspace.CurrentCamera
  159. Backpack = Player.Backpack
  160. Character = Player.Character
  161. Humanoid = Character.Humanoid
  162. Mouse = Player:GetMouse()
  163. RootPart = Character["HumanoidRootPart"]
  164. Torso = Character["Torso"]
  165. Head = Character["Head"]
  166. RightArm = Character["Right Arm"]
  167. LeftArm = Character["Left Arm"]
  168. RightLeg = Character["Right Leg"]
  169. LeftLeg = Character["Left Leg"]
  170. RootJoint = RootPart["RootJoint"]
  171. Neck = Torso["Neck"]
  172. RightShoulder = Torso["Right Shoulder"]
  173. LeftShoulder = Torso["Left Shoulder"]
  174. RightHip = Torso["Right Hip"]
  175. LeftHip = Torso["Left Hip"]
  176.  
  177. Character = Player.Character
  178. Humanoid = Character.Humanoid
  179. ---------
  180. plr = game.Players.LocalPlayer
  181. chara = plr.Character
  182. mouse = plr:GetMouse()
  183. Create = Instance.new
  184. Huge = math.huge
  185.  
  186.  
  187.  
  188.  
  189. local shadowhead = Create("Part",chara.Head)
  190. shadowhead.BrickColor = BrickColor.new("Really black")
  191. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  192. shadowhead.CanCollide = false
  193. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  194. shadowheadmesh.MeshType = "Head"
  195. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  196. local weld2 = Create("Weld",shadowhead)
  197. weld2.Part0 = shadowhead
  198. weld2.Part1 = chara.Head
  199. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  200.  
  201. Player = game:GetService("Players").LocalPlayer
  202. PlayerGui = Player.PlayerGui
  203. Cam = workspace.CurrentCamera
  204. Backpack = Player.Backpack
  205. Character = Player.Character
  206. char = Player.Character
  207. Humanoid = Character.Humanoid
  208. Mouse = Player:GetMouse()
  209. RootPart = Character["HumanoidRootPart"]
  210. Torso = Character["Torso"]
  211. Head = Character["Head"]
  212. RightArm = Character["Right Arm"]
  213. LeftArm = Character["Left Arm"]
  214. RightLeg = Character["Right Leg"]
  215. LeftLeg = Character["Left Leg"]
  216. RootJoint = RootPart["RootJoint"]
  217. Neck = Torso["Neck"]
  218. RightShoulder = Torso["Right Shoulder"]
  219. LeftShoulder = Torso["Left Shoulder"]
  220. RightHip = Torso["Right Hip"]
  221. LeftHip = Torso["Left Hip"]
  222.  
  223. local Orin = "http://www.roblox.com/asset/?id=10521899"
  224. Head.face.Texture = Orin
  225. function weld(a, b, acf)
  226. local w = Instance.new("Weld", a)
  227. w.Part0 = a
  228. w.Part1 = b
  229. w.C0 = acf
  230. end
  231.  
  232. char.Humanoid.MaxHealth = 9999
  233. char.Humanoid.Health = 9999
  234.  
  235. char.Humanoid.Changed:Connect(function()
  236.  
  237.  
  238. char.Humanoid.Health = 9999
  239.  
  240. end)
  241. --------------------------------
  242. char.Head.face.Texture = "rbxassetid://10521899"
  243. --------------------------------
  244.  
  245.  
  246.  
  247.  
  248. -------------------------------------------------------
  249.  
  250. local FavIDs = {
  251. 340106355, --Nefl Crystals
  252. 927529620, --Dimension
  253. 876981900, --Fantasy
  254. 398987889, --Ordinary Days
  255. 1117396305, --Oh wait, it's you.
  256. 885996042, --Action Winter Journey
  257. 919231299, --Sprawling Idiot Effigy
  258. 743466274, --Good Day Sunshine
  259. 727411183, --Knife Fight
  260. 1402748531, --The Earth Is Counting On You!
  261. 595230126 --Robot Language
  262. }
  263.  
  264.  
  265.  
  266. --The reality of my life isn't real but a Universe -makhail07
  267. wait(0.2)
  268. local plr = game:service'Players'.LocalPlayer
  269. print('Local User is '..plr.Name)
  270. print('SCRIPTNAME Loaded')
  271. print('SCRIPT DESCRIPTION')
  272. local char = plr.Character
  273. local hum = char.Humanoid
  274. local hed = char.Head
  275. local root = char.HumanoidRootPart
  276. local rootj = root.RootJoint
  277. local tors = char.Torso
  278. local ra = char["Right Arm"]
  279. local la = char["Left Arm"]
  280. local rl = char["Right Leg"]
  281. local ll = char["Left Leg"]
  282. local neck = tors["Neck"]
  283. local mouse = plr:GetMouse()
  284. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  285. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  286. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  287. local maincolor = BrickColor.new("New Yeller")
  288.  
  289. -------------------------------------------------------
  290. --Start Good Stuff--
  291. -------------------------------------------------------
  292. cam = game.Workspace.CurrentCamera
  293. CF = CFrame.new
  294. angles = CFrame.Angles
  295. attack = false
  296. Euler = CFrame.fromEulerAnglesXYZ
  297. Rad = math.rad
  298. IT = Instance.new
  299. BrickC = BrickColor.new
  300. Cos = math.cos
  301. Acos = math.acos
  302. Sin = math.sin
  303. Asin = math.asin
  304. Abs = math.abs
  305. Mrandom = math.random
  306. Floor = math.floor
  307.  
  308.  
  309.  
  310. -------------------------------------------------------
  311. --End Good Stuff--
  312. -------------------------------------------------------
  313. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  314. RSH, LSH = nil, nil
  315. RW = Instance.new("Weld")
  316. LW = Instance.new("Weld")
  317. RH = tors["Right Hip"]
  318. LH = tors["Left Hip"]
  319. RSH = tors["Right Shoulder"]
  320. LSH = tors["Left Shoulder"]
  321. RSH.Parent = nil
  322. LSH.Parent = nil
  323. RW.Name = "RW"
  324. RW.Part0 = tors
  325. RW.C0 = CF(1.5, 0.5, 0)
  326. RW.C1 = CF(0, 0.5, 0)
  327. RW.Part1 = ra
  328. RW.Parent = tors
  329. LW.Name = "LW"
  330. LW.Part0 = tors
  331. LW.C0 = CF(-1.5, 0.5, 0)
  332. LW.C1 = CF(0, 0.5, 0)
  333. LW.Part1 = la
  334. LW.Parent = tors
  335. Effects = {}
  336. -------------------------------------------------------
  337. --Start HeartBeat--
  338. -------------------------------------------------------
  339. ArtificialHB = Instance.new("BindableEvent", script)
  340. ArtificialHB.Name = "Heartbeat"
  341. script:WaitForChild("Heartbeat")
  342.  
  343. frame = 1 / 60
  344. tf = 0
  345. allowframeloss = false
  346. tossremainder = false
  347.  
  348.  
  349. lastframe = tick()
  350. script.Heartbeat:Fire()
  351.  
  352.  
  353. game:GetService("RunService").Heartbeat:connect(function(s, p)
  354. tf = tf + s
  355. if tf >= frame then
  356. if allowframeloss then
  357. script.Heartbeat:Fire()
  358. lastframe = tick()
  359. else
  360. for i = 1, math.floor(tf / frame) do
  361. script.Heartbeat:Fire()
  362. end
  363. lastframe = tick()
  364. end
  365. if tossremainder then
  366. tf = 0
  367. else
  368. tf = tf - frame * math.floor(tf / frame)
  369. end
  370. end
  371. end)
  372. -------------------------------------------------------
  373. --End HeartBeat--
  374. -------------------------------------------------------
  375.  
  376. -------------------------------------------------------
  377. --Start Important Functions--
  378. -------------------------------------------------------
  379. function swait(num)
  380. if num == 0 or num == nil then
  381. game:service("RunService").Stepped:wait(0)
  382. else
  383. for i = 0, num do
  384. game:service("RunService").Stepped:wait(0)
  385. end
  386. end
  387. end
  388. function thread(f)
  389. coroutine.resume(coroutine.create(f))
  390. end
  391. function clerp(a, b, t)
  392. local qa = {
  393. QuaternionFromCFrame(a)
  394. }
  395. local qb = {
  396. QuaternionFromCFrame(b)
  397. }
  398. local ax, ay, az = a.x, a.y, a.z
  399. local bx, by, bz = b.x, b.y, b.z
  400. local _t = 1 - t
  401. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  402. end
  403. function QuaternionFromCFrame(cf)
  404. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  405. local trace = m00 + m11 + m22
  406. if trace > 0 then
  407. local s = math.sqrt(1 + trace)
  408. local recip = 0.5 / s
  409. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  410. else
  411. local i = 0
  412. if m00 < m11 then
  413. i = 1
  414. end
  415. if m22 > (i == 0 and m00 or m11) then
  416. i = 2
  417. end
  418. if i == 0 then
  419. local s = math.sqrt(m00 - m11 - m22 + 1)
  420. local recip = 0.5 / s
  421. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  422. elseif i == 1 then
  423. local s = math.sqrt(m11 - m22 - m00 + 1)
  424. local recip = 0.5 / s
  425. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  426. elseif i == 2 then
  427. local s = math.sqrt(m22 - m00 - m11 + 1)
  428. local recip = 0.5 / s
  429. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  430. end
  431. end
  432. end
  433. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  434. local xs, ys, zs = x + x, y + y, z + z
  435. local wx, wy, wz = w * xs, w * ys, w * zs
  436. local xx = x * xs
  437. local xy = x * ys
  438. local xz = x * zs
  439. local yy = y * ys
  440. local yz = y * zs
  441. local zz = z * zs
  442. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  443. end
  444. function QuaternionSlerp(a, b, t)
  445. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  446. local startInterp, finishInterp
  447. if cosTheta >= 1.0E-4 then
  448. if 1 - cosTheta > 1.0E-4 then
  449. local theta = math.acos(cosTheta)
  450. local invSinTheta = 1 / Sin(theta)
  451. startInterp = Sin((1 - t) * theta) * invSinTheta
  452. finishInterp = Sin(t * theta) * invSinTheta
  453. else
  454. startInterp = 1 - t
  455. finishInterp = t
  456. end
  457. elseif 1 + cosTheta > 1.0E-4 then
  458. local theta = math.acos(-cosTheta)
  459. local invSinTheta = 1 / Sin(theta)
  460. startInterp = Sin((t - 1) * theta) * invSinTheta
  461. finishInterp = Sin(t * theta) * invSinTheta
  462. else
  463. startInterp = t - 1
  464. finishInterp = t
  465. end
  466. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  467. end
  468. function rayCast(Position, Direction, Range, Ignore)
  469. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  470. end
  471. local RbxUtility = LoadLibrary("RbxUtility")
  472. local Create = RbxUtility.Create
  473.  
  474. function getRegion(point,range,ignore)
  475. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  476. end
  477.  
  478. function GetTorso(char)
  479. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  480. end
  481.  
  482. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  483. -------------------------------------------------------
  484. --Start Damage Function--
  485. -------------------------------------------------------
  486. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  487. if hit.Parent == nil then
  488. return
  489. end
  490. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  491. for _, v in pairs(hit.Parent:children()) do
  492. if v:IsA("Humanoid") then
  493. h = v
  494. end
  495. end
  496. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  497.  
  498. hit.Parent:FindFirstChild("Head"):BreakJoints()
  499. end
  500.  
  501. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  502. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  503. if hit.Parent.DebounceHit.Value == true then
  504. return
  505. end
  506. end
  507. if insta == true then
  508. hit.Parent:FindFirstChild("Head"):BreakJoints()
  509. end
  510. local c = Create("ObjectValue"){
  511. Name = "creator",
  512. Value = game:service("Players").LocalPlayer,
  513. Parent = h,
  514. }
  515. game:GetService("Debris"):AddItem(c, .5)
  516. if HitSound ~= nil and HitPitch ~= nil then
  517. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  518. end
  519. local Damage = math.random(minim, maxim)
  520. local blocked = false
  521. local block = hit.Parent:findFirstChild("Block")
  522. if block ~= nil then
  523. if block.className == "IntValue" then
  524. if block.Value > 0 then
  525. blocked = true
  526. block.Value = block.Value - 1
  527. print(block.Value)
  528. end
  529. end
  530. end
  531. if blocked == false then
  532. h.Health = h.Health - Damage
  533. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  534. else
  535. h.Health = h.Health - (Damage / 2)
  536. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  537. end
  538. if Type == "Knockdown" then
  539. local hum = hit.Parent.Humanoid
  540. hum.PlatformStand = true
  541. coroutine.resume(coroutine.create(function(HHumanoid)
  542. swait(1)
  543. HHumanoid.PlatformStand = false
  544. end), hum)
  545. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  546. local bodvol = Create("BodyVelocity"){
  547. velocity = angle * knockback,
  548. P = 5000,
  549. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  550. Parent = hit,
  551. }
  552. local rl = Create("BodyAngularVelocity"){
  553. P = 3000,
  554. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  555. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  556. Parent = hit,
  557. }
  558. game:GetService("Debris"):AddItem(bodvol, .5)
  559. game:GetService("Debris"):AddItem(rl, .5)
  560. elseif Type == "Normal" then
  561. local vp = Create("BodyVelocity"){
  562. P = 500,
  563. maxForce = Vector3.new(math.huge, 0, math.huge),
  564. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  565. }
  566. if knockback > 0 then
  567. vp.Parent = hit.Parent.Torso
  568. end
  569. game:GetService("Debris"):AddItem(vp, .5)
  570. elseif Type == "Up" then
  571. local bodyVelocity = Create("BodyVelocity"){
  572. velocity = Vector3.new(0, 20, 0),
  573. P = 5000,
  574. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  575. Parent = hit,
  576. }
  577. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  578. elseif Type == "DarkUp" then
  579. coroutine.resume(coroutine.create(function()
  580. for i = 0, 1, 0.1 do
  581. swait()
  582. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  583. end
  584. end))
  585. local bodyVelocity = Create("BodyVelocity"){
  586. velocity = Vector3.new(0, 20, 0),
  587. P = 5000,
  588. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  589. Parent = hit,
  590. }
  591. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  592. elseif Type == "Snare" then
  593. local bp = Create("BodyPosition"){
  594. P = 2000,
  595. D = 100,
  596. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  597. position = hit.Parent.Torso.Position,
  598. Parent = hit.Parent.Torso,
  599. }
  600. game:GetService("Debris"):AddItem(bp, 1)
  601. elseif Type == "Freeze" then
  602. local BodPos = Create("BodyPosition"){
  603. P = 50000,
  604. D = 1000,
  605. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  606. position = hit.Parent.Torso.Position,
  607. Parent = hit.Parent.Torso,
  608. }
  609. local BodGy = Create("BodyGyro") {
  610. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  611. P = 20e+003,
  612. Parent = hit.Parent.Torso,
  613. cframe = hit.Parent.Torso.CFrame,
  614. }
  615. hit.Parent.Torso.Anchored = true
  616. coroutine.resume(coroutine.create(function(Part)
  617. swait(1.5)
  618. Part.Anchored = false
  619. end), hit.Parent.Torso)
  620. game:GetService("Debris"):AddItem(BodPos, 3)
  621. game:GetService("Debris"):AddItem(BodGy, 3)
  622. end
  623. local debounce = Create("BoolValue"){
  624. Name = "DebounceHit",
  625. Parent = hit.Parent,
  626. Value = true,
  627. }
  628. game:GetService("Debris"):AddItem(debounce, Delay)
  629. c = Create("ObjectValue"){
  630. Name = "creator",
  631. Value = Player,
  632. Parent = h,
  633. }
  634. game:GetService("Debris"):AddItem(c, .5)
  635. end
  636. end
  637. -------------------------------------------------------
  638. --End Damage Function--
  639. -------------------------------------------------------
  640.  
  641. -------------------------------------------------------
  642. --Start Damage Function Customization--
  643. -------------------------------------------------------
  644. function ShowDamage(Pos, Text, Time, Color)
  645. local Rate = (1 / 30)
  646. local Pos = (Pos or Vector3.new(0, 0, 0))
  647. local Text = (Text or "")
  648. local Time = (Time or 2)
  649. local Color = (Color or Color3.new(255, 255, 1))
  650. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  651. EffectPart.Anchored = true
  652. local BillboardGui = Create("BillboardGui"){
  653. Size = UDim2.new(3, 0, 3, 0),
  654. Adornee = EffectPart,
  655. Parent = EffectPart,
  656. }
  657. local TextLabel = Create("TextLabel"){
  658. BackgroundTransparency = 1,
  659. Size = UDim2.new(1, 0, 1, 0),
  660. Text = Text,
  661. Font = "Bodoni",
  662. TextColor3 = Color,
  663. TextScaled = true,
  664. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  665. Parent = BillboardGui,
  666. }
  667. game.Debris:AddItem(EffectPart, (Time))
  668. EffectPart.Parent = game:GetService("Workspace")
  669. delay(0, function()
  670. local Frames = (Time / Rate)
  671. for Frame = 1, Frames do
  672. wait(Rate)
  673. local Percent = (Frame / Frames)
  674. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  675. TextLabel.TextTransparency = Percent
  676. end
  677. if EffectPart and EffectPart.Parent then
  678. EffectPart:Destroy()
  679. end
  680. end)
  681. end
  682. -------------------------------------------------------
  683. --End Damage Function Customization--
  684. -------------------------------------------------------
  685.  
  686. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  687. for _, c in pairs(workspace:children()) do
  688. local hum = c:findFirstChild("Humanoid")
  689. if hum ~= nil then
  690. local head = c:findFirstChild("Head")
  691. if head ~= nil then
  692. local targ = head.Position - Part.Position
  693. local mag = targ.magnitude
  694. if magni >= mag and c.Name ~= plr.Name then
  695. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  696. end
  697. end
  698. end
  699. end
  700. end
  701.  
  702.  
  703. CFuncs = {
  704. Part = {
  705. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  706. local Part = Create("Part")({
  707. Parent = Parent,
  708. Reflectance = Reflectance,
  709. Transparency = Transparency,
  710. CanCollide = false,
  711. Locked = true,
  712. BrickColor = BrickColor.new(tostring(BColor)),
  713. Name = Name,
  714. Size = Size,
  715. Material = Material
  716. })
  717. RemoveOutlines(Part)
  718. return Part
  719. end
  720. },
  721. Mesh = {
  722. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  723. local Msh = Create(Mesh)({
  724. Parent = Part,
  725. Offset = OffSet,
  726. Scale = Scale
  727. })
  728. if Mesh == "SpecialMesh" then
  729. Msh.MeshType = MeshType
  730. Msh.MeshId = MeshId
  731. end
  732. return Msh
  733. end
  734. },
  735. Mesh = {
  736. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  737. local Msh = Create(Mesh)({
  738. Parent = Part,
  739. Offset = OffSet,
  740. Scale = Scale
  741. })
  742. if Mesh == "SpecialMesh" then
  743. Msh.MeshType = MeshType
  744. Msh.MeshId = MeshId
  745. end
  746. return Msh
  747. end
  748. },
  749. Weld = {
  750. Create = function(Parent, Part0, Part1, C0, C1)
  751. local Weld = Create("Weld")({
  752. Parent = Parent,
  753. Part0 = Part0,
  754. Part1 = Part1,
  755. C0 = C0,
  756. C1 = C1
  757. })
  758. return Weld
  759. end
  760. },
  761. Sound = {
  762. Create = function(id, par, vol, pit)
  763. coroutine.resume(coroutine.create(function()
  764. local S = Create("Sound")({
  765. Volume = vol,
  766. Pitch = pit or 1,
  767. SoundId = id,
  768. Parent = par or workspace
  769. })
  770. wait()
  771. S:play()
  772. game:GetService("Debris"):AddItem(S, 6)
  773. end))
  774. end
  775. },
  776. ParticleEmitter = {
  777. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  778. local fp = Create("ParticleEmitter")({
  779. Parent = Parent,
  780. Color = ColorSequence.new(Color1, Color2),
  781. LightEmission = LightEmission,
  782. Size = Size,
  783. Texture = Texture,
  784. Transparency = Transparency,
  785. ZOffset = ZOffset,
  786. Acceleration = Accel,
  787. Drag = Drag,
  788. LockedToPart = LockedToPart,
  789. VelocityInheritance = VelocityInheritance,
  790. EmissionDirection = EmissionDirection,
  791. Enabled = Enabled,
  792. Lifetime = LifeTime,
  793. Rate = Rate,
  794. Rotation = Rotation,
  795. RotSpeed = RotSpeed,
  796. Speed = Speed,
  797. VelocitySpread = VelocitySpread
  798. })
  799. return fp
  800. end
  801. }
  802. }
  803. function RemoveOutlines(part)
  804. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  805. end
  806. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  807. local Part = Create("Part")({
  808. formFactor = FormFactor,
  809. Parent = Parent,
  810. Reflectance = Reflectance,
  811. Transparency = Transparency,
  812. CanCollide = false,
  813. Locked = true,
  814. BrickColor = BrickColor.new(tostring(BColor)),
  815. Name = Name,
  816. Size = Size,
  817. Material = Material
  818. })
  819. RemoveOutlines(Part)
  820. return Part
  821. end
  822. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  823. local Msh = Create(Mesh)({
  824. Parent = Part,
  825. Offset = OffSet,
  826. Scale = Scale
  827. })
  828. if Mesh == "SpecialMesh" then
  829. Msh.MeshType = MeshType
  830. Msh.MeshId = MeshId
  831. end
  832. return Msh
  833. end
  834. function CreateWeld(Parent, Part0, Part1, C0, C1)
  835. local Weld = Create("Weld")({
  836. Parent = Parent,
  837. Part0 = Part0,
  838. Part1 = Part1,
  839. C0 = C0,
  840. C1 = C1
  841. })
  842. return Weld
  843. end
  844.  
  845.  
  846. -------------------------------------------------------
  847. --Start Effect Function--
  848. -------------------------------------------------------
  849. EffectModel = Instance.new("Model", char)
  850. Effects = {
  851. Block = {
  852. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  853. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  854. prt.Anchored = true
  855. prt.CFrame = cframe
  856. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  857. game:GetService("Debris"):AddItem(prt, 10)
  858. if Type == 1 or Type == nil then
  859. table.insert(Effects, {
  860. prt,
  861. "Block1",
  862. delay,
  863. x3,
  864. y3,
  865. z3,
  866. msh
  867. })
  868. elseif Type == 2 then
  869. table.insert(Effects, {
  870. prt,
  871. "Block2",
  872. delay,
  873. x3,
  874. y3,
  875. z3,
  876. msh
  877. })
  878. else
  879. table.insert(Effects, {
  880. prt,
  881. "Block3",
  882. delay,
  883. x3,
  884. y3,
  885. z3,
  886. msh
  887. })
  888. end
  889. end
  890. },
  891. Sphere = {
  892. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  893. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  894. prt.Anchored = true
  895. prt.CFrame = cframe
  896. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  897. game:GetService("Debris"):AddItem(prt, 10)
  898. table.insert(Effects, {
  899. prt,
  900. "Cylinder",
  901. delay,
  902. x3,
  903. y3,
  904. z3,
  905. msh
  906. })
  907. end
  908. },
  909. Cylinder = {
  910. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  911. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  912. prt.Anchored = true
  913. prt.CFrame = cframe
  914. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  915. game:GetService("Debris"):AddItem(prt, 10)
  916. table.insert(Effects, {
  917. prt,
  918. "Cylinder",
  919. delay,
  920. x3,
  921. y3,
  922. z3,
  923. msh
  924. })
  925. end
  926. },
  927. Wave = {
  928. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  929. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  930. prt.Anchored = true
  931. prt.CFrame = cframe
  932. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  933. game:GetService("Debris"):AddItem(prt, 10)
  934. table.insert(Effects, {
  935. prt,
  936. "Cylinder",
  937. delay,
  938. x3 / 60,
  939. y3 / 60,
  940. z3 / 60,
  941. msh
  942. })
  943. end
  944. },
  945. Ring = {
  946. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  947. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  948. prt.Anchored = true
  949. prt.CFrame = cframe
  950. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  951. game:GetService("Debris"):AddItem(prt, 10)
  952. table.insert(Effects, {
  953. prt,
  954. "Cylinder",
  955. delay,
  956. x3,
  957. y3,
  958. z3,
  959. msh
  960. })
  961. end
  962. },
  963. Break = {
  964. Create = function(brickcolor, cframe, x1, y1, z1)
  965. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  966. prt.Anchored = true
  967. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  968. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  969. local num = math.random(10, 50) / 1000
  970. game:GetService("Debris"):AddItem(prt, 10)
  971. table.insert(Effects, {
  972. prt,
  973. "Shatter",
  974. num,
  975. prt.CFrame,
  976. math.random() - math.random(),
  977. 0,
  978. math.random(50, 100) / 100
  979. })
  980. end
  981. },
  982. Spiral = {
  983. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  984. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  985. prt.Anchored = true
  986. prt.CFrame = cframe
  987. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  988. game:GetService("Debris"):AddItem(prt, 10)
  989. table.insert(Effects, {
  990. prt,
  991. "Cylinder",
  992. delay,
  993. x3,
  994. y3,
  995. z3,
  996. msh
  997. })
  998. end
  999. },
  1000. Push = {
  1001. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1002. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1003. prt.Anchored = true
  1004. prt.CFrame = cframe
  1005. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1006. game:GetService("Debris"):AddItem(prt, 10)
  1007. table.insert(Effects, {
  1008. prt,
  1009. "Cylinder",
  1010. delay,
  1011. x3,
  1012. y3,
  1013. z3,
  1014. msh
  1015. })
  1016. end
  1017. }
  1018. }
  1019. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1020. local fp = IT("Part")
  1021. fp.formFactor = formfactor
  1022. fp.Parent = parent
  1023. fp.Reflectance = reflectance
  1024. fp.Transparency = transparency
  1025. fp.CanCollide = false
  1026. fp.Locked = true
  1027. fp.BrickColor = brickcolor
  1028. fp.Name = name
  1029. fp.Size = size
  1030. fp.Position = tors.Position
  1031. RemoveOutlines(fp)
  1032. fp.Material = "SmoothPlastic"
  1033. fp:BreakJoints()
  1034. return fp
  1035. end
  1036.  
  1037. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1038. local mesh = IT(Mesh)
  1039. mesh.Parent = part
  1040. if Mesh == "SpecialMesh" then
  1041. mesh.MeshType = meshtype
  1042. if meshid ~= "nil" then
  1043. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1044. end
  1045. end
  1046. mesh.Offset = offset
  1047. mesh.Scale = scale
  1048. return mesh
  1049. end
  1050.  
  1051. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1052. local type = type
  1053. local rng = Instance.new("Part", char)
  1054. rng.Anchored = true
  1055. rng.BrickColor = color
  1056. rng.CanCollide = false
  1057. rng.FormFactor = 3
  1058. rng.Name = "Ring"
  1059. rng.Material = "Neon"
  1060. rng.Size = Vector3.new(1, 1, 1)
  1061. rng.Transparency = 0
  1062. rng.TopSurface = 0
  1063. rng.BottomSurface = 0
  1064. rng.CFrame = pos
  1065. local rngm = Instance.new("SpecialMesh", rng)
  1066. rngm.MeshType = MType
  1067. rngm.Scale = scale
  1068. local scaler2 = 1
  1069. if type == "Add" then
  1070. scaler2 = 1 * value
  1071. elseif type == "Divide" then
  1072. scaler2 = 1 / value
  1073. end
  1074. coroutine.resume(coroutine.create(function()
  1075. for i = 0, 10 / bonuspeed, 0.1 do
  1076. swait()
  1077. if type == "Add" then
  1078. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1079. elseif type == "Divide" then
  1080. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1081. end
  1082. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1083. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1084. end
  1085. rng:Destroy()
  1086. end))
  1087. end
  1088.  
  1089. function Eviscerate(dude)
  1090. if dude.Name ~= char then
  1091. local bgf = IT("BodyGyro", dude.Head)
  1092. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1093. local val = IT("BoolValue", dude)
  1094. val.Name = "IsHit"
  1095. local ds = coroutine.wrap(function()
  1096. dude:WaitForChild("Head"):BreakJoints()
  1097. wait(0.5)
  1098. target = nil
  1099. coroutine.resume(coroutine.create(function()
  1100. for i, v in pairs(dude:GetChildren()) do
  1101. if v:IsA("Accessory") then
  1102. v:Destroy()
  1103. end
  1104. if v:IsA("Humanoid") then
  1105. v:Destroy()
  1106. end
  1107. if v:IsA("CharacterMesh") then
  1108. v:Destroy()
  1109. end
  1110. if v:IsA("Model") then
  1111. v:Destroy()
  1112. end
  1113. if v:IsA("Part") or v:IsA("MeshPart") then
  1114. for x, o in pairs(v:GetChildren()) do
  1115. if o:IsA("Decal") then
  1116. o:Destroy()
  1117. end
  1118. end
  1119. coroutine.resume(coroutine.create(function()
  1120. v.Material = "Neon"
  1121. v.CanCollide = false
  1122. local PartEmmit1 = IT("ParticleEmitter", v)
  1123. PartEmmit1.LightEmission = 1
  1124. PartEmmit1.Texture = "rbxassetid://2582829122"
  1125. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1126. PartEmmit1.Rate = 150
  1127. PartEmmit1.Lifetime = NumberRange.new(1)
  1128. PartEmmit1.Size = NumberSequence.new({
  1129. NumberSequenceKeypoint.new(0, 0.75, 0),
  1130. NumberSequenceKeypoint.new(1, 0, 0)
  1131. })
  1132. PartEmmit1.Transparency = NumberSequence.new({
  1133. NumberSequenceKeypoint.new(0, 0, 0),
  1134. NumberSequenceKeypoint.new(1, 1, 0)
  1135. })
  1136. PartEmmit1.Speed = NumberRange.new(0, 0)
  1137. PartEmmit1.VelocitySpread = 30000
  1138. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1139. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1140. local BodPoss = IT("BodyPosition", v)
  1141. BodPoss.P = 3000
  1142. BodPoss.D = 1000
  1143. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1144. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1145. v.Color = maincolor.Color
  1146. coroutine.resume(coroutine.create(function()
  1147. for i = 0, 49 do
  1148. swait(1)
  1149. v.Transparency = v.Transparency + 0.08
  1150. end
  1151. wait(0.5)
  1152. PartEmmit1.Enabled = false
  1153. wait(3)
  1154. v:Destroy()
  1155. dude:Destroy()
  1156. end))
  1157. end))
  1158. end
  1159. end
  1160. end))
  1161. end)
  1162. ds()
  1163. end
  1164. end
  1165.  
  1166. function FindNearestHead(Position, Distance, SinglePlayer)
  1167. if SinglePlayer then
  1168. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1169. end
  1170. local List = {}
  1171. for i, v in pairs(workspace:GetChildren()) do
  1172. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1173. table.insert(List, v)
  1174. end
  1175. end
  1176. return List
  1177. end
  1178.  
  1179. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1180. local type = type
  1181. local rng = Instance.new("Part", char)
  1182. rng.Anchored = true
  1183. rng.BrickColor = color
  1184. rng.CanCollide = false
  1185. rng.FormFactor = 3
  1186. rng.Name = "Ring"
  1187. rng.Material = "Neon"
  1188. rng.Size = Vector3.new(1, 1, 1)
  1189. rng.Transparency = 0
  1190. rng.TopSurface = 0
  1191. rng.BottomSurface = 0
  1192. rng.CFrame = pos
  1193. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1194. local rngm = Instance.new("SpecialMesh", rng)
  1195. rngm.MeshType = MType
  1196. rngm.Scale = Vector3.new(x1, y1, z1)
  1197. local scaler2 = 1
  1198. local speeder = FastSpeed
  1199. if type == "Add" then
  1200. scaler2 = 1 * value
  1201. elseif type == "Divide" then
  1202. scaler2 = 1 / value
  1203. end
  1204. coroutine.resume(coroutine.create(function()
  1205. for i = 0, 10 / bonuspeed, 0.1 do
  1206. swait()
  1207. if type == "Add" then
  1208. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1209. elseif type == "Divide" then
  1210. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1211. end
  1212. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1213. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1214. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1215. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1216. end
  1217. rng:Destroy()
  1218. end))
  1219. end
  1220.  
  1221. function SoulSteal(dude)
  1222. if dude.Name ~= char then
  1223. local bgf = IT("BodyGyro", dude.Head)
  1224. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1225. local val = IT("BoolValue", dude)
  1226. val.Name = "IsHit"
  1227. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1228. local soulst = coroutine.wrap(function()
  1229. local soul = Instance.new("Part",dude)
  1230. soul.Size = Vector3.new(1,1,1)
  1231. soul.CanCollide = false
  1232. soul.Anchored = false
  1233. soul.Position = torso.Position
  1234. soul.Transparency = 1
  1235. local PartEmmit1 = IT("ParticleEmitter", soul)
  1236. PartEmmit1.LightEmission = 1
  1237. PartEmmit1.Texture = "rbxassetid://2582829122"
  1238. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1239. PartEmmit1.Rate = 250
  1240. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1241. PartEmmit1.Size = NumberSequence.new({
  1242. NumberSequenceKeypoint.new(0, 1, 0),
  1243. NumberSequenceKeypoint.new(1, 0, 0)
  1244. })
  1245. PartEmmit1.Transparency = NumberSequence.new({
  1246. NumberSequenceKeypoint.new(0, 0, 0),
  1247. NumberSequenceKeypoint.new(1, 1, 0)
  1248. })
  1249. PartEmmit1.Speed = NumberRange.new(0, 0)
  1250. PartEmmit1.VelocitySpread = 30000
  1251. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1252. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1253. local BodPoss = IT("BodyPosition", soul)
  1254. BodPoss.P = 3000
  1255. BodPoss.D = 1000
  1256. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1257. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1258. wait(1.6)
  1259. soul.Touched:connect(function(hit)
  1260. if hit.Parent == char then
  1261. soul:Destroy()
  1262. end
  1263. end)
  1264. wait(1.2)
  1265. while soul do
  1266. swait()
  1267. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1268. BodPoss.Position = tors.Position
  1269. end
  1270. end)
  1271. soulst()
  1272. end
  1273. end
  1274. function FaceMouse()
  1275. local Cam = workspace.CurrentCamera
  1276. return {
  1277. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1278. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1279. }
  1280. end
  1281.  
  1282. BTAUNT = Instance.new("Sound", tors)
  1283. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432"
  1284. BTAUNT.Volume = 10
  1285. BTAUNT.Pitch = 1
  1286. BTAUNT.Looped = true
  1287. BTAUNT.TimePosition = 0
  1288.  
  1289. BTAUNT2 = Instance.new("Sound", tors)
  1290. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=935804253"
  1291. BTAUNT2.Volume = 10
  1292. BTAUNT2.Pitch = 1
  1293. BTAUNT2.Looped = false
  1294. BTAUNT2.TimePosition = 0
  1295.  
  1296. BTAUNT3 = Instance.new("Sound", tors)
  1297. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2866646141"
  1298. BTAUNT3.Volume = 2
  1299. BTAUNT3.Pitch = 1
  1300. BTAUNT3.Looped = true
  1301. BTAUNT3.TimePosition = 0
  1302.  
  1303. TEST = Instance.new("Sound", tors)
  1304. TEST.SoundId = "http://www.roblox.com/asset/?id=130766856"
  1305. TEST.Volume = 25
  1306. TEST.Pitch = 1
  1307. TEST.Looped = false
  1308. TEST.TimePosition = 0
  1309. -------------------------------------------------------
  1310. --End Effect Function--
  1311. -------------------------------------------------------
  1312. function Cso(ID, PARENT, VOLUME, PITCH)
  1313. local NSound = nil
  1314. coroutine.resume(coroutine.create(function()
  1315. NSound = IT("Sound", PARENT)
  1316. NSound.Volume = VOLUME
  1317. NSound.Pitch = PITCH
  1318. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1319. swait()
  1320. NSound:play()
  1321. game:GetService("Debris"):AddItem(NSound, 50)
  1322. end))
  1323. return NSound
  1324. end
  1325. function CameraEnshaking(Length, Intensity)
  1326. coroutine.resume(coroutine.create(function()
  1327. local intensity = 1 * Intensity
  1328. local rotM = 0.01 * Intensity
  1329. for i = 0, Length, 0.1 do
  1330. swait()
  1331. intensity = intensity - 0.05 * Intensity / Length
  1332. rotM = rotM - 5.0E-4 * Intensity / Length
  1333. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1334. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1335. end
  1336. hum.CameraOffset = Vector3.new(0, 0, 0)
  1337. end))
  1338. end
  1339. -------------------------------------------------------
  1340. --End Important Functions--
  1341. -------------------------------------------------------
  1342.  
  1343.  
  1344. -------------------------------------------------------
  1345. --Start Customization--
  1346. -------------------------------------------------------
  1347. local Player_Size = 1
  1348. if Player_Size ~= 1 then
  1349. root.Size = root.Size * Player_Size
  1350. tors.Size = tors.Size * Player_Size
  1351. hed.Size = hed.Size * Player_Size
  1352. ra.Size = ra.Size * Player_Size
  1353. la.Size = la.Size * Player_Size
  1354. rl.Size = rl.Size * Player_Size
  1355. ll.Size = ll.Size * Player_Size
  1356. ----------------------------------------------------------------------------------
  1357. rootj.Parent = root
  1358. neck.Parent = tors
  1359. RW.Parent = tors
  1360. LW.Parent = tors
  1361. RH.Parent = tors
  1362. LH.Parent = tors
  1363. ----------------------------------------------------------------------------------
  1364. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1365. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1366. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1367. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1368. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1369. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1370. ----------------------------------------------------------------------------------
  1371. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1372. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1373. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1374. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1375. --hat.Parent = Character
  1376. end
  1377. ----------------------------------------------------------------------------------
  1378. ----------------------------------------------------------------------------------
  1379. local equipped = false
  1380. local idle = 0
  1381. local change = 1
  1382. local val = 0
  1383. local toim = 0
  1384. local idleanim = 0.4
  1385. local sine = 0
  1386. local Sit = 1
  1387. ----------------------------------------------------------------------------------
  1388. hum.WalkSpeed = 8
  1389. hum.JumpPower = 57
  1390. hum.Animator.Parent = nil
  1391. ----------------------------------------------------------------------------------
  1392.  
  1393.  
  1394. -------------------------------------------------------
  1395. --End Customization--
  1396. -------------------------------------------------------
  1397. local Blobby = Instance.new("Part", char)
  1398. Blobby.Name = "Blob"
  1399. Blobby.CanCollide = false
  1400. Blobby.BrickColor = BrickColor.new("Really black")
  1401. Blobby.Transparency = 0
  1402. Blobby.Material = "Plastic"
  1403. Blobby.Size = Vector3.new(1, 1, 2)
  1404. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1405. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1406.  
  1407. local Weld = Instance.new("Weld", Blobby)
  1408. Weld.Part0 = ra
  1409. Weld.Part1 = Blobby
  1410. Weld.C1 = CFrame.new(0, 0.8, 0)
  1411. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1412.  
  1413. local M2 = Instance.new("SpecialMesh")
  1414. M2.Parent = Blobby
  1415. M2.MeshId = "rbxassetid://0"
  1416. M2.TextureId = "rbxassetid://0"
  1417. M2.Scale = Vector3.new(1, 0.8, 1)
  1418.  
  1419. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1420. naeeym2.AlwaysOnTop = true
  1421. naeeym2.Size = UDim2.new(5,35,2,15)
  1422. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1423. naeeym2.Adornee = hed
  1424. naeeym2.Name = "Name"
  1425. --naeeym2.PlayerToHideFrom = Player
  1426. local tecks2 = Instance.new("TextLabel",naeeym2)
  1427. tecks2.BackgroundTransparency = 1
  1428. tecks2.TextScaled = true
  1429. tecks2.BorderSizePixel = 0
  1430. tecks2.Text = "Fight Me"
  1431. tecks2.Font = Enum.Font.Bodoni
  1432. tecks2.TextSize = 30
  1433. tecks2.TextStrokeTransparency = 0
  1434. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1435. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1436. tecks2.Size = UDim2.new(1,0,0.5,0)
  1437. tecks2.Parent = naeeym2]]
  1438. ----------------------------------------------------------------------------------
  1439. local AddInstance = function(Object, ...)
  1440. local Obj = Instance.new(Object)
  1441. for i,v in next,(...) do
  1442. Obj[i] = v
  1443. end
  1444. return Obj
  1445. end
  1446. ----------------------------------------------------
  1447.  
  1448. MeshT = "rbxassetid://1028713"
  1449. TextureM = "rbxassetid://127678851"
  1450.  
  1451.  
  1452.  
  1453.  
  1454. local Load = Instance.new("Animation", char)
  1455.  
  1456.  
  1457. local Reaper = AddInstance("Part",{
  1458. Parent = hed,
  1459. CFrame = hed.CFrame,
  1460. formFactor = "Symmetric",
  1461. Size = Vector3.new(1, 1, 1),
  1462. CanCollide = false,
  1463. TopSurface = "Smooth",
  1464. BottomSurface = "Smooth",
  1465. Locked = true,
  1466. })
  1467. local Weld = AddInstance("Weld",{
  1468. Parent = Reaper,
  1469. Part0 = hed,
  1470. C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0),
  1471. Part1 = Reaper,
  1472. })
  1473. local Mesh = AddInstance("SpecialMesh",{
  1474. Parent = Reaper,
  1475. MeshId = MeshT,
  1476. TextureId = TextureM,
  1477. Offset = Vector3.new(0, 0.3, 0),
  1478. Scale = Vector3.new(1.05,1.05,1.05),
  1479. VertexColor = Vector3.new(0.3, 0, 0.3),
  1480. })
  1481.  
  1482.  
  1483.  
  1484.  
  1485.  
  1486. -------------------------------------------------------
  1487.  
  1488.  
  1489.  
  1490.  
  1491. wait(1)
  1492. plr = game.Players.LocalPlayer
  1493. char = plr.Character
  1494. mouse = plr:GetMouse()
  1495. whitecolor = Color3.new(255,255,1)
  1496. epicmode = false
  1497. normal = true
  1498. for i,v in pairs(char:GetChildren()) do
  1499. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1500. v:Destroy()
  1501. end
  1502. end
  1503. local shirt = Instance.new("Shirt",char)
  1504. shirt.ShirtTemplate = "rbxassetid://463141967"
  1505. local pants = Instance.new("Pants",char)
  1506. pants.PantsTemplate = "rbxassetid://175974404"
  1507. local bdycolors = char["Body Colors"]
  1508. bdycolors.HeadColor3 = whitecolor
  1509. bdycolors.LeftArmColor3 = whitecolor
  1510. bdycolors.LeftLegColor3 = whitecolor
  1511. bdycolors.RightArmColor3 = whitecolor
  1512. bdycolors.RightLegColor3 = whitecolor
  1513. bdycolors.TorsoColor3 = whitecolor
  1514. for i,v in pairs(char:GetChildren()) do
  1515. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1516. v:Destroy()
  1517. end
  1518. end
  1519.  
  1520.  
  1521.  
  1522. local BC = Character["Body Colors"]
  1523. BC.HeadColor = BrickColor.new("New Yeller")
  1524. BC.LeftArmColor = BrickColor.new("New Yeller")
  1525. BC.LeftLegColor = BrickColor.new("New Yeller")
  1526. BC.RightArmColor = BrickColor.new("New Yeller")
  1527. BC.RightLegColor = BrickColor.new("New Yeller")
  1528. BC.TorsoColor = BrickColor.new("New Yeller")
  1529.  
  1530.  
  1531.  
  1532. local righteyebrickcolor = "Institutional white"
  1533. local reye = Instance.new("Part", char)
  1534. reye.CanCollide = false
  1535. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1536. reye.Material = "Neon"
  1537. reye.Size = Vector3.new(.25,.35,.15)
  1538. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1539. m1 = Instance.new("SpecialMesh", reye)
  1540. m1.MeshType = "Sphere"
  1541. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1542. reye.Locked = true
  1543. reye.Name = "re"
  1544.  
  1545. local wings = Instance.new("Part", char)
  1546. wings.CFrame = char.Torso.CFrame
  1547. wings.BrickColor = BrickColor.new("Black")
  1548. wings.Locked = true
  1549. wings.CanCollide = false
  1550.  
  1551. local weld = Instance.new("Weld", wings)
  1552. weld.Part0 = wings
  1553. weld.Part1 = char.Torso
  1554.  
  1555. local specialMesh = Instance.new("SpecialMesh", wings)
  1556. specialMesh.MeshId = "rbxassetid://0"
  1557. specialMesh.Offset = Vector3.new(0,0.1,-0.2)
  1558. specialMesh.Scale = Vector3.new(1,1,1)
  1559.  
  1560.  
  1561.  
  1562. -------------------------------------------------------
  1563. --Start Attacks N Stuff--
  1564. -------------------------------------------------------
  1565. local naeeym2 = Instance.new("BillboardGui",char)
  1566. naeeym2.AlwaysOnTop = true
  1567. naeeym2.Size = UDim2.new(5,35,2,35)
  1568. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1569. naeeym2.Adornee = hed
  1570. naeeym2.Name = "Name"
  1571.  
  1572. local tecks2 = Instance.new("TextLabel",naeeym2)
  1573. tecks2.BackgroundTransparency = 1
  1574. tecks2.TextScaled = true
  1575. tecks2.BorderSizePixel = 0
  1576. tecks2.Text = "Script By Henriquegame2015 (Rare Script)(Leaked)"
  1577. tecks2.Font = "Fantasy"
  1578. tecks2.TextSize = 30
  1579. tecks2.TextStrokeTransparency = 0
  1580. tecks2.TextColor3 = BrickColor.new('Black').Color
  1581. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1582. tecks2.Size = UDim2.new(1,0,0.5,0)
  1583. tecks2.Parent = naeeym2
  1584. textfag = tecks2
  1585. tecks2.Text = "Loading....."
  1586. wait(2)
  1587. tecks2.Text = "Script Edited"
  1588. wait(1)
  1589. tecks2.Text = "Switcher But Better"
  1590. BTAUNT:Play()
  1591. coroutine.resume(coroutine.create(function()
  1592. while textfag ~= nil do
  1593. swait()
  1594. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1595. textfag.Rotation = math.random(-3,3)
  1596. end
  1597. end))
  1598.  
  1599.  
  1600. char.Humanoid.JumpPower = 115
  1601. char.Humanoid.WalkSpeed = 30
  1602.  
  1603.  
  1604. -----------------------------------------------
  1605.  
  1606. function chatfunc(text, color)
  1607. local chat = coroutine.wrap(function()
  1608. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1609. char:FindFirstChild("TalkingBillBoard"):destroy()
  1610. end
  1611. local naeeym2 = Instance.new("BillboardGui", char)
  1612. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1613. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  1614. naeeym2.Adornee = hed
  1615. naeeym2.Name = "TalkingBillBoard"
  1616. local tecks2 = Instance.new("TextLabel", naeeym2)
  1617. tecks2.BackgroundTransparency = 1
  1618. tecks2.BorderSizePixel = 0
  1619. tecks2.Text = ""
  1620. tecks2.Font = "SciFi"
  1621. tecks2.TextSize = 30
  1622. tecks2.TextStrokeTransparency = 0
  1623. tecks2.TextColor3 = color
  1624. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1625. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1626. local tecks3 = Instance.new("TextLabel", naeeym2)
  1627. tecks3.BackgroundTransparency = 1
  1628. tecks3.BorderSizePixel = 0
  1629. tecks3.Text = ""
  1630. tecks3.Font = "SciFi"
  1631. tecks3.TextSize = 30
  1632. tecks3.TextStrokeTransparency = 0
  1633. tecks3.TextColor3 = Color3.new(0, 0, 0)
  1634. tecks3.TextStrokeColor3 = color
  1635. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  1636. coroutine.resume(coroutine.create(function()
  1637. while true do
  1638. swait(1)
  1639. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1640. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1641. tecks2.Rotation = math.random(-5, 5)
  1642. tecks3.Rotation = math.random(-5, 5)
  1643. end
  1644. end))
  1645. for i = 1, string.len(text) do
  1646. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  1647. tecks2.Text = string.sub(text, 1, i)
  1648. tecks3.Text = string.sub(text, 1, i)
  1649. swait(1)
  1650. end
  1651. wait(1)
  1652. local randomrot = math.random(1, 2)
  1653. if randomrot == 1 then
  1654. for i = 1, 50 do
  1655. swait()
  1656. tecks2.Rotation = tecks2.Rotation - 0.75
  1657. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1658. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1659. tecks3.Rotation = tecks2.Rotation + 0.75
  1660. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1661. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1662. end
  1663. elseif randomrot == 2 then
  1664. for i = 1, 50 do
  1665. swait()
  1666. tecks2.Rotation = tecks2.Rotation + 0.75
  1667. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1668. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1669. tecks3.Rotation = tecks2.Rotation - 0.75
  1670. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1671. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1672. end
  1673. end
  1674. naeeym2:Destroy()
  1675. end)
  1676. chat()
  1677. end
  1678.  
  1679.  
  1680.  
  1681.  
  1682.  
  1683.  
  1684.  
  1685. --Switcher-------------------------------------
  1686.  
  1687.  
  1688. local effectTorso = Instance.new("Sparkles", char.Torso)
  1689. effectTorso.SparkleColor = Color3.new(0, 85, 255)
  1690. effectTorso.Enabled = false
  1691.  
  1692. local animation = Instance.new("NumberValue", char)
  1693. animation.Value = 1
  1694. animation.Name = "Animation"
  1695.  
  1696. local animation2 = Instance.new("NumberValue", char)
  1697. animation2.Value = 1
  1698. animation2.Name = "mode"
  1699.  
  1700.  
  1701.  
  1702.  
  1703. ---------------------------
  1704.  
  1705.  
  1706. function Noob2 ()
  1707.  
  1708.  
  1709. if animation2.Value == 1 then
  1710.  
  1711. animation2.Value = 2
  1712.  
  1713. specialMesh.MeshId = "rbxassetid://0"
  1714.  
  1715. wait(0.1)
  1716. shirt.ShirtTemplate = "rbxassetid://583914109"
  1717. wait(0.1)
  1718. pants.PantsTemplate = "rbxassetid://7825739"
  1719. tecks2.Text = "Anime Obsession"
  1720.  
  1721. tecks2.TextColor3 = BrickColor.new('Black').Color
  1722. tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color
  1723. maincolor = BrickColor.new("Hot pink")
  1724.  
  1725. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1131624146"
  1726.  
  1727. BC.HeadColor = BrickColor.new("New Yeller")
  1728. BC.LeftArmColor = BrickColor.new("New Yeller")
  1729. BC.LeftLegColor = BrickColor.new("New Yeller")
  1730. BC.RightArmColor = BrickColor.new("New Yeller")
  1731. BC.RightLegColor = BrickColor.new("New Yeller")
  1732. BC.TorsoColor = BrickColor.new("New Yeller")
  1733. char.Torso.Material = ("Plastic")
  1734.  
  1735. effectTorso.Enabled = false
  1736.  
  1737. animation.Value = 3
  1738.  
  1739.  
  1740. hed.face.Texture = "rbxassetid://10521899"
  1741.  
  1742.  
  1743.  
  1744. end
  1745.  
  1746.  
  1747.  
  1748. end
  1749.  
  1750. function Noob3 ()
  1751.  
  1752.  
  1753. if animation2.Value == 1 then
  1754.  
  1755. animation2.Value = 3
  1756.  
  1757. specialMesh.MeshId = "rbxassetid://0"
  1758. wait(0.1)
  1759. shirt.ShirtTemplate = "rbxassetid://259122117"
  1760. wait(0.1)
  1761. pants.PantsTemplate = "rbxassetid://227915108"
  1762. tecks2.Text = "Insanity"
  1763.  
  1764. tecks2.TextColor3 = BrickColor.new('Black').Color
  1765. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  1766. maincolor = BrickColor.new("Really red")
  1767.  
  1768. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=292715599"
  1769.  
  1770. BC.HeadColor = BrickColor.new("New Yeller")
  1771. BC.LeftArmColor = BrickColor.new("New Yeller")
  1772. BC.LeftLegColor = BrickColor.new("New Yeller")
  1773. BC.RightArmColor = BrickColor.new("New Yeller")
  1774. BC.RightLegColor = BrickColor.new("New Yeller")
  1775. BC.TorsoColor = BrickColor.new("New Yeller")
  1776.  
  1777. char.Torso.Material = ("Plastic")
  1778.  
  1779. effectTorso.Enabled = false
  1780.  
  1781. animation.Value = 1
  1782.  
  1783. hed.face.Texture = "rbxassetid://10521899"
  1784.  
  1785.  
  1786.  
  1787.  
  1788.  
  1789. end
  1790.  
  1791.  
  1792.  
  1793. end
  1794.  
  1795. function Noob4 ()
  1796.  
  1797.  
  1798.  
  1799.  
  1800. animation2.Value = 1
  1801.  
  1802.  
  1803. specialMesh.MeshId = "rbxassetid://0"
  1804.  
  1805.  
  1806.  
  1807.  
  1808.  
  1809. wait(0.1)
  1810. shirt.ShirtTemplate = "rbxassetid://463141967"
  1811. wait(0.1)
  1812. pants.PantsTemplate = "rbxassetid://175974404"
  1813. tecks2.Text = "Noob Switcher"
  1814.  
  1815. tecks2.TextColor3 = BrickColor.new('Black').Color
  1816. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1817. maincolor = BrickColor.new("New Yeller")
  1818.  
  1819.  
  1820. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432"
  1821.  
  1822. BC.HeadColor = BrickColor.new("New Yeller")
  1823. BC.LeftArmColor = BrickColor.new("New Yeller")
  1824. BC.LeftLegColor = BrickColor.new("New Yeller")
  1825. BC.RightArmColor = BrickColor.new("New Yeller")
  1826. BC.RightLegColor = BrickColor.new("New Yeller")
  1827. BC.TorsoColor = BrickColor.new("New Yeller")
  1828. char.Torso.Material = ("Plastic")
  1829. effectTorso.Enabled = false
  1830.  
  1831. animation.Value = 1
  1832.  
  1833. hed.face.Texture = "rbxassetid://10521899"
  1834.  
  1835.  
  1836. end
  1837.  
  1838.  
  1839. function Noob5 ()
  1840.  
  1841.  
  1842. if animation2.Value == 1 then
  1843.  
  1844. animation2.Value = 5
  1845. specialMesh.MeshId = "rbxassetid://0"
  1846.  
  1847.  
  1848. wait(0.1)
  1849. shirt.ShirtTemplate = "rbxassetid://1533635803"
  1850. wait(0.1)
  1851. pants.PantsTemplate = "rbxassetid://1460022985"
  1852. tecks2.Text = "Havent you already seen this?..."
  1853.  
  1854. tecks2.TextColor3 = BrickColor.new('Black').Color
  1855. tecks2.TextStrokeColor3 = BrickColor.new('White').Color
  1856. maincolor = BrickColor.new("White")
  1857.  
  1858.  
  1859. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1382488262"
  1860.  
  1861. BC.HeadColor = BrickColor.new("New Yeller")
  1862. BC.LeftArmColor = BrickColor.new("New Yeller")
  1863. BC.LeftLegColor = BrickColor.new("Black")
  1864. BC.RightArmColor = BrickColor.new("New Yeller")
  1865. BC.RightLegColor = BrickColor.new("Black")
  1866. BC.TorsoColor = BrickColor.new("New Yeller")
  1867. char.Torso.Material = ("Plastic")
  1868. effectTorso.Enabled = false
  1869.  
  1870. animation.Value = 1
  1871.  
  1872.  
  1873. hed.face.Texture = "rbxassetid://10521899"
  1874.  
  1875.  
  1876.  
  1877.  
  1878. end
  1879.  
  1880.  
  1881. end
  1882.  
  1883.  
  1884.  
  1885. function Noob6 ()
  1886.  
  1887.  
  1888. if animation2.Value == 1 then
  1889.  
  1890. animation2.Value = 6
  1891. specialMesh.MeshId = "rbxassetid://0"
  1892.  
  1893. wait(0.1)
  1894. shirt.ShirtTemplate = "rbxassetid://338740550"
  1895. wait(0.1)
  1896. pants.PantsTemplate = "rbxassetid://338750779"
  1897. tecks2.Text = "OverTime"
  1898.  
  1899. tecks2.TextColor3 = BrickColor.new('Black').Color
  1900. tecks2.TextStrokeColor3 = BrickColor.new('Neon orange').Color
  1901. maincolor = BrickColor.new("Really black")
  1902.  
  1903.  
  1904. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=929330882"
  1905.  
  1906. BC.HeadColor = BrickColor.new("White")
  1907. BC.LeftArmColor = BrickColor.new("White")
  1908. BC.LeftLegColor = BrickColor.new("White")
  1909. BC.RightArmColor = BrickColor.new("White")
  1910. BC.RightLegColor = BrickColor.new("White")
  1911. BC.TorsoColor = BrickColor.new("White")
  1912. char.Torso.Material = ("Plastic")
  1913.  
  1914. effectTorso.Enabled = false
  1915.  
  1916. animation.Value = 1
  1917.  
  1918.  
  1919. hed.face.Texture = "rbxassetid://10521899"
  1920.  
  1921.  
  1922.  
  1923.  
  1924. end
  1925.  
  1926.  
  1927.  
  1928.  
  1929. end
  1930.  
  1931.  
  1932. function Noob7 ()
  1933.  
  1934.  
  1935. if animation2.Value == 1 then
  1936.  
  1937. animation2.Value = 7
  1938. specialMesh.MeshId = "rbxassetid://0"
  1939.  
  1940.  
  1941. wait(0.1)
  1942. shirt.ShirtTemplate = "rbxassetid://45695443"
  1943. wait(0.1)
  1944. pants.PantsTemplate = "rbxassetid://45696190"
  1945. tecks2.Text = "God Of Patience"
  1946.  
  1947. tecks2.TextColor3 = BrickColor.new('Black').Color
  1948. tecks2.TextStrokeColor3 = BrickColor.new('Deep orange').Color
  1949. maincolor = BrickColor.new("Deep orange")
  1950.  
  1951.  
  1952. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=492070484"
  1953.  
  1954. BC.HeadColor = BrickColor.new("Smoky grey")
  1955. BC.LeftArmColor = BrickColor.new("Smoky grey")
  1956. BC.LeftLegColor = BrickColor.new("Black")
  1957. BC.RightArmColor = BrickColor.new("Smoky grey")
  1958. BC.RightLegColor = BrickColor.new("Black")
  1959. BC.TorsoColor = BrickColor.new("Smoky grey")
  1960.  
  1961. char.Torso.Material = ("Plastic")
  1962.  
  1963.  
  1964. effectTorso.Enabled = false
  1965.  
  1966. animation.Value = 1
  1967.  
  1968. hed.face.Texture = "rbxassetid://10521899"
  1969.  
  1970.  
  1971.  
  1972. end
  1973.  
  1974.  
  1975.  
  1976.  
  1977.  
  1978. end
  1979.  
  1980.  
  1981.  
  1982. function Noob8 ()
  1983.  
  1984.  
  1985. if animation2.Value == 1 then
  1986.  
  1987. animation2.Value = 8
  1988.  
  1989.  
  1990. specialMesh.MeshId = "rbxassetid://0"
  1991.  
  1992.  
  1993. wait(0.1)
  1994.  
  1995. tecks2.Text = "★ God Of Music ★"
  1996.  
  1997. tecks2.TextColor3 = BrickColor.new('Black').Color
  1998. tecks2.TextStrokeColor3 = BrickColor.new('Really blue').Color
  1999. maincolor = BrickColor.new("Really blue")
  2000.  
  2001.  
  2002. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=155162064"
  2003.  
  2004. BC.HeadColor = BrickColor.new("Bright blue")
  2005. BC.LeftArmColor = BrickColor.new("Light blue")
  2006. BC.LeftLegColor = BrickColor.new("Light blue")
  2007. BC.RightArmColor = BrickColor.new("Bright blue")
  2008. BC.RightLegColor = BrickColor.new("Bright blue")
  2009. BC.TorsoColor = BrickColor.new("Really blue")
  2010.  
  2011. effectTorso.Enabled = true
  2012.  
  2013.  
  2014. shirt.ShirtTemplate = "rbxassetid://0"
  2015. wait(0.1)
  2016. pants.PantsTemplate = "rbxassetid://0"
  2017.  
  2018. animation.Value = 2
  2019.  
  2020. hed.face.Texture = "rbxassetid://10521899"
  2021.  
  2022.  
  2023. end
  2024.  
  2025.  
  2026.  
  2027.  
  2028.  
  2029.  
  2030. end
  2031.  
  2032.  
  2033. function Noob9 ()
  2034.  
  2035.  
  2036. if animation2.Value == 1 then
  2037.  
  2038. animation2.Value = 9
  2039.  
  2040. specialMesh.MeshId = "rbxassetid://0"
  2041.  
  2042. wait(0.1)
  2043.  
  2044. tecks2.Text = "nani"
  2045.  
  2046. tecks2.TextColor3 = BrickColor.new('Black').Color
  2047. tecks2.TextStrokeColor3 = BrickColor.new('Royal purple').Color
  2048. maincolor = BrickColor.new("Royal purple")
  2049.  
  2050.  
  2051. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  2052.  
  2053. BC.HeadColor = BrickColor.new("Lilac")
  2054. BC.LeftArmColor = BrickColor.new("Lilac")
  2055. BC.LeftLegColor = BrickColor.new("Lilac")
  2056. BC.RightArmColor = BrickColor.new("Lilac")
  2057. BC.RightLegColor = BrickColor.new("Lilac")
  2058. BC.TorsoColor = BrickColor.new("Lilac")
  2059.  
  2060. effectTorso.Enabled = false
  2061.  
  2062.  
  2063. shirt.ShirtTemplate = "rbxassetid://2544612637"
  2064. wait(0.1)
  2065. pants.PantsTemplate = "rbxassetid://2544611861"
  2066.  
  2067. animation.Value = 4
  2068.  
  2069. hed.face.Texture = "rbxassetid://241553801"
  2070.  
  2071.  
  2072.  
  2073. end
  2074.  
  2075. end
  2076.  
  2077.  
  2078.  
  2079.  
  2080.  
  2081.  
  2082. function Noob10()
  2083.  
  2084.  
  2085.  
  2086.  
  2087.  
  2088.  
  2089. if animation2.Value == 1 then
  2090.  
  2091. animation2.Value = 10
  2092.  
  2093.  
  2094. specialMesh.MeshId = "rbxassetid://215682815"
  2095.  
  2096.  
  2097.  
  2098.  
  2099. wait(0.1)
  2100.  
  2101. tecks2.Text = "Broken Soul"
  2102.  
  2103. tecks2.TextColor3 = BrickColor.new('Black').Color
  2104. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2105. maincolor = BrickColor.new("Really black")
  2106.  
  2107.  
  2108. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1703475948"
  2109.  
  2110. BC.HeadColor = BrickColor.new("Really black")
  2111. BC.LeftArmColor = BrickColor.new("Really black")
  2112. BC.LeftLegColor = BrickColor.new("Really black")
  2113. BC.RightArmColor = BrickColor.new("Really black")
  2114. BC.RightLegColor = BrickColor.new("Really black")
  2115. BC.TorsoColor = BrickColor.new("Black")
  2116.  
  2117. effectTorso.Enabled = false
  2118.  
  2119.  
  2120. shirt.ShirtTemplate = "rbxassetid://0"
  2121. wait(0.1)
  2122. pants.PantsTemplate = "rbxassetid://0"
  2123.  
  2124. animation.Value = 10
  2125.  
  2126. hed.face.Texture = "rbxassetid://10521899"
  2127.  
  2128. end
  2129.  
  2130.  
  2131.  
  2132.  
  2133.  
  2134.  
  2135.  
  2136.  
  2137.  
  2138.  
  2139.  
  2140. end
  2141.  
  2142.  
  2143.  
  2144.  
  2145.  
  2146.  
  2147.  
  2148.  
  2149.  
  2150.  
  2151.  
  2152.  
  2153.  
  2154.  
  2155.  
  2156.  
  2157.  
  2158.  
  2159.  
  2160.  
  2161.  
  2162.  
  2163.  
  2164.  
  2165. --------------------------------------------------
  2166.  
  2167.  
  2168. function hate()
  2169. chatfunc("Riddle me this...Riddle me that..", BrickColor.new("White").Color)
  2170. wait(3)
  2171. chatfunc("You cant escape,can you?", BrickColor.new("White").Color)
  2172. wait(3)
  2173. attack = true
  2174. Cso("464600985", hed, 3.5, 1)
  2175. local orb = Instance.new("Part", char)
  2176. orb.Anchored = true
  2177. orb.BrickColor = BrickC("Really black")
  2178. orb.CanCollide = false
  2179. orb.FormFactor = 3
  2180. orb.Name = "Ring"
  2181. orb.Material = "Neon"
  2182. orb.Size = Vector3.new(1, 1, 1)
  2183. orb.Transparency = 0
  2184. orb.TopSurface = 0
  2185. orb.BottomSurface = 0
  2186. local orbm = Instance.new("SpecialMesh", orb)
  2187. orbm.MeshType = "Sphere"
  2188. orbm.Name = "SizeMesh"
  2189. orbm.Scale = Vector3.new(0, 0, 0)
  2190. local scaled = 0.1
  2191. local posid = 0
  2192. for i = 0, 2, 0.1 do
  2193. swait()
  2194. scaled = scaled + 0.1
  2195. posid = posid - scaled
  2196. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2197. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2199. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2200. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2201. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2202. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2203. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2204. end
  2205.  
  2206. chatfunc("Dont run...", BrickColor.new("White").Color)
  2207. wait(3)
  2208. chatfunc("Your time has come...", BrickColor.new("White").Color)
  2209. wait(2)
  2210. for i = 0, 2, 0.1 do
  2211. swait()
  2212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2213. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2214. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2215. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2216. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2217. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2218. end
  2219. coroutine.resume(coroutine.create(function()
  2220. orb.Anchored = false
  2221. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2222. local a = Instance.new("Part", workspace)
  2223. a.Name = "Direction"
  2224. a.Anchored = true
  2225. a.BrickColor = BrickC("Really black")
  2226. a.Material = "Neon"
  2227. a.Transparency = 1
  2228. a.CanCollide = false
  2229. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2230. local ignore = orb
  2231. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2232. a.BottomSurface = 10
  2233. a.TopSurface = 10
  2234. local distance = (orb.CFrame.p - position).magnitude
  2235. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2236. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2237. orb.CFrame = a.CFrame
  2238. a:Destroy()
  2239. local bv = Instance.new("BodyVelocity")
  2240. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2241. bv.velocity = orb.CFrame.lookVector * 125
  2242. bv.Parent = orb
  2243. local hitted = false
  2244. game:GetService("Debris"):AddItem(orb, 15)
  2245. swait()
  2246. local hit = orb.Touched:connect(function(hit)
  2247. if hitted == false then
  2248. hitted = true
  2249. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2250. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  2251. if v:FindFirstChild("Head") then
  2252. Eviscerate(v)
  2253. end
  2254. end
  2255. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
  2256. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
  2257. for i = 0, 9 do
  2258. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2259. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2260. end
  2261. orb.Anchored = true
  2262. orb.Transparency = 1
  2263. wait(8)
  2264. orb:Destroy()
  2265. end
  2266. end)
  2267. end))
  2268. for i = 0, 1, 0.1 do
  2269. swait()
  2270. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  2271. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  2272. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  2273. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  2274. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2275. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  2276. end
  2277. attack = false
  2278. end
  2279.  
  2280.  
  2281.  
  2282.  
  2283.  
  2284.  
  2285.  
  2286.  
  2287.  
  2288.  
  2289.  
  2290.  
  2291.  
  2292.  
  2293.  
  2294.  
  2295.  
  2296.  
  2297.  
  2298.  
  2299.  
  2300.  
  2301. function die()
  2302. attack = true
  2303. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  2304. M2.TextureId = "http://www.roblox.com/asset/?id=12592745"
  2305. for i = 0, 2.6, 0.1 do
  2306. swait()
  2307. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2308. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2309. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2310. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  2311. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2312. end
  2313. Cso("357417055", tors, 10, 1)
  2314. CameraEnshaking(2, 15)
  2315. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2316. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2317. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2318. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2319. if v:FindFirstChild("Head") then
  2320. Eviscerate(v)
  2321. end
  2322. end
  2323. for i = 0, 3, 0.1 do
  2324. swait()
  2325. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2326. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2327. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2328. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2329. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  2330. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2331. end
  2332. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2333. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2334. attack = false
  2335. end
  2336.  
  2337.  
  2338. function dance()
  2339. attack = true
  2340. hum.WalkSpeed = 0
  2341. CFuncs.Sound.Create("rbxassetid://130791919", head, 100, 1)
  2342. for i = 0, 2, 0.1 do
  2343. swait()
  2344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2345. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2346. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2347. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2348. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2349. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2350. end
  2351. for i = 0, 6, 0.1 do
  2352. swait()
  2353. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2354. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  2355. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2356. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2357. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2358. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2359. end
  2360. for i = 0, 2, 0.1 do
  2361. swait()
  2362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2363. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2364. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2365. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2366. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2367. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2368. end
  2369. attack = false
  2370. hum.WalkSpeed = 20
  2371. end
  2372.  
  2373. function aaa()
  2374. attack = true
  2375. hum.WalkSpeed = 0
  2376. for i = 0,20, 0.1 do
  2377. swait()
  2378. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2380. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2381. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2382. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  2383. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  2384. end
  2385. hum.WalkSpeed = 16
  2386. attack = false
  2387. end
  2388.  
  2389. function finalChaos()
  2390. attack = true
  2391. spawn(function()
  2392. local p = Instance.new("Part",char)
  2393. p.Anchored = true
  2394. p.CanCollide = false
  2395. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2396. local m = Instance.new("SpecialMesh",p)
  2397. m.MeshId = "https://roblox.com/asset/?id=28140935"
  2398. m.Scale = Vector3.new(2,2,2)
  2399. for i=1,30 do
  2400. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2401. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  2402. wait()
  2403. end
  2404. local beam = Instance.new("Part",char)
  2405. beam.Anchored = true
  2406. beam.CanCollide = false
  2407. beam.BrickColor = BrickColor.new("White")
  2408. beam.Material = Enum.Material.Neon
  2409. beam.Size = Vector3.new(1,1,1)
  2410. beam.Position = p.Position+Vector3.new(0,1000,0)
  2411. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2412. local m = Instance.new("SpecialMesh",beam)
  2413. m.MeshType = "Cylinder"
  2414. m.Scale = Vector3.new(2000,15,15)
  2415. damage(6,20,35,p.Position)
  2416. p.Transparency = 1
  2417. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  2418. for i=1,10 do
  2419. m.Scale = m.Scale-Vector3.new(0,1,1)
  2420. beam.Transparency = i / 10
  2421. wait()
  2422. end
  2423. p:Destroy()
  2424. end)
  2425. attack = false
  2426. end
  2427.  
  2428. function beam()
  2429. attack = true
  2430. hum.WalkSpeed = 0
  2431. local Ring1 = Instance.new("Part", char)
  2432. Ring1.Anchored = true
  2433. Ring1.BrickColor = maincolor
  2434. Ring1.CanCollide = false
  2435. Ring1.FormFactor = 3
  2436. Ring1.Name = "Ring"
  2437. Ring1.Material = "Neon"
  2438. Ring1.Size = Vector3.new(1, 0.05, 1)
  2439. Ring1.Transparency = 1
  2440. Ring1.TopSurface = 0
  2441. Ring1.BottomSurface = 0
  2442. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2443. Ring1Mesh.MeshType = "Brick"
  2444. Ring1Mesh.Name = "SizeMesh"
  2445. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2446. local InnerRing1 = Ring1:Clone()
  2447. InnerRing1.Parent = char
  2448. InnerRing1.Transparency = 0
  2449. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2450. InnerRing1.Size = Vector3.new(1, 1, 1)
  2451. local InnerRing1Mesh = InnerRing1.SizeMesh
  2452. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2453. InnerRing1Mesh.MeshType = "Sphere"
  2454. Ring1:Destroy()
  2455. for i = 0, 6, 0.1 do
  2456. swait()
  2457. --orb.CFrame = Pupil.CFrame
  2458. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  2459. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2460. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2461. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2462. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2463. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  2464. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  2465. end
  2466. InnerRing1.Transparency = 1
  2467. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  2468. Cso("2545012765", char, 10, 1)
  2469. Cso("2606661976", char, 2.3, 1)
  2470. local a = IT("Part", char)
  2471. a.Name = "Direction"
  2472. a.Anchored = true
  2473. a.BrickColor = BrickC("Pastel violet")
  2474. a.Material = "SmoothPlastic"
  2475. a.Transparency = 0
  2476. a.Shape = "Cylinder"
  2477. a.CanCollide = false
  2478. local a2 = IT("Part", char)
  2479. a2.Name = "Direction"
  2480. a2.Anchored = true
  2481. a2.BrickColor = maincolor
  2482. a2.Color = maincolor.Color
  2483. a2.Material = "Neon"
  2484. a2.Transparency = 0.7
  2485. a2.Shape = "Cylinder"
  2486. a2.CanCollide = false
  2487. local ba = IT("Part", char)
  2488. ba.Name = "HitDirect"
  2489. ba.Anchored = true
  2490. ba.BrickColor = maincolor
  2491. ba.Material = "Neon"
  2492. ba.Transparency = 1
  2493. ba.CanCollide = false
  2494. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2495. local ignore = char
  2496. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2497. a.BottomSurface = 10
  2498. a.TopSurface = 10
  2499. a2.BottomSurface = 10
  2500. a2.TopSurface = 10
  2501. local distance = (InnerRing1.CFrame.p - position).magnitude
  2502. a.Size = Vector3.new(distance, 1, 1)
  2503. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2504. a2.Size = Vector3.new(distance, 1, 1)
  2505. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2506. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2507. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2508. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2509. game:GetService("Debris"):AddItem(a, 20)
  2510. game:GetService("Debris"):AddItem(a2, 20)
  2511. game:GetService("Debris"):AddItem(ba, 20)
  2512. local msh = Instance.new("SpecialMesh", a)
  2513. msh.MeshType = "Brick"
  2514. msh.Scale = Vector3.new(1, 5, 5)
  2515. local msh2 = Instance.new("SpecialMesh", a2)
  2516. msh2.MeshType = "Brick"
  2517. msh2.Scale = Vector3.new(1, 7, 7)
  2518. for i = 0, 10, 0.1 do
  2519. swait()
  2520. CameraEnshaking(1, 5)
  2521. a2.Color = maincolor.Color
  2522. root.CFrame = FaceMouse()[1]
  2523. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2524. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2525. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2526. distance = (InnerRing1.CFrame.p - position).magnitude
  2527. a.Size = Vector3.new(distance, 1, 1)
  2528. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2529. a2.Size = Vector3.new(distance, 1, 1)
  2530. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2531. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2532. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2533. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2534. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2535. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2536. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2537. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2538. if v:FindFirstChild("Head") then
  2539. Eviscerate(v)
  2540. end
  2541. end
  2542. end
  2543. a:Destroy()
  2544. a2:Destroy()
  2545. ba:Destroy()
  2546. InnerRing1:Destroy()
  2547. attack = false
  2548. hum.WalkSpeed = 10
  2549. hum.CameraOffset = Vector3.new(0,0,0)
  2550. end
  2551.  
  2552. function Call_Upon_The_Eyes()
  2553. attack = true
  2554. hum.WalkSpeed = 0
  2555. for i = 0, 6, 0.1 do
  2556. swait()
  2557. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2558. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2559. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2560. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2561. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2562. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2563. end
  2564. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2565. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2566. Magic(1, "Add", mouse.Hit, Vector3.new(100000, 100000, 100000000), 0.5, maincolor, "Sphere")
  2567. Magic(1, "Add", mouse.Hit, Vector3.new(10000000, 100000, 10000000), 0.75, maincolor, "Sphere")
  2568. CameraEnshaking(4, 25)
  2569. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2570. if v:FindFirstChild("Head") then
  2571. Eviscerate(v)
  2572. end
  2573. end
  2574. for i = 0, 6, 0.1 do
  2575. swait()
  2576. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2577. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2578. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2579. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2580. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2581. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2582. end
  2583. attack = false
  2584. hum.WalkSpeed = 10
  2585. end
  2586.  
  2587. function CHAOS()
  2588. attack = true
  2589. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2590. Cso("2545012765", hed, 10, 1)
  2591. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2592.  
  2593. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2594. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2595. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2596.  
  2597. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2598. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2599. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2600. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2601. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2602. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2603. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2604. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2605. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2606. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2607. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2608. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2609. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2610. if v:FindFirstChild("Head") then
  2611. Eviscerate(v)
  2612. end
  2613. end
  2614. attack = false
  2615. end
  2616. function Chain2()
  2617. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2618. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2619. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2620. local HEAD = HUM.Parent:FindFirstChild("Head")
  2621. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2622. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2623. if HEAD and TORSO and HUM.Health > 0 then
  2624. local GYRO = IT("BodyGyro",root)
  2625. GYRO.D = 275
  2626. GYRO.P = 20000
  2627. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2628. attack = true
  2629. hum.WalkSpeed = 0
  2630. local hit,pos,hummie;
  2631. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2632. Hook2.Transparency = 1
  2633. local A2 = NewInstance("Attachment",Hook2)
  2634. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2635. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2636. for i = 0, 2.3, .1 do
  2637. swait()
  2638. GYRO.cframe = CF(root.Position,TORSO.Position)
  2639. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2640. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2641. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2642. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2643. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2644. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2645. end
  2646. Cso("169105657", ra, 7, 1.2)
  2647. for i = 0, 5, .1 do
  2648. if(hit)then break end
  2649. swait()
  2650. GYRO.cframe = CF(root.Position,TORSO.Position)
  2651. Hook2.CFrame = TORSO.CFrame
  2652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2653. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2654. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2655. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2656. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2657. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2658. end
  2659. Cso("169105657", ra, 5, .8)
  2660. Cso("2545211765", char, 7, 1)
  2661. GYRO:remove()
  2662. TORSO:BreakJoints()
  2663. for i = 0, 6, .1 do
  2664. swait()
  2665. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2666. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2667. end
  2668. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2669. break
  2670. end
  2671. Chain2.TextureLength = 4
  2672. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2673. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2674. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2675. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2676. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2677. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2678. end
  2679. hum.WalkSpeed = 16
  2680. attack = false
  2681. Hook2:Destroy()
  2682. end
  2683. end
  2684. end
  2685.  
  2686. function dejzrXD()
  2687. attack = true
  2688. hum.WalkSpeed = 20
  2689. for i = 0, 1, 0.1 do
  2690. swait()
  2691. Cso("262562442", char, 10, 1)
  2692. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2693. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2694. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2695. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2696. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2697. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2698. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2699. end
  2700. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2701. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2702. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 100000, 1000), 0.5, maincolor, "Sphere")
  2703. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere")
  2704. CameraEnshaking(4, 5)
  2705. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2706. if v:FindFirstChild("Head") then
  2707. Eviscerate(v)
  2708. end
  2709. end
  2710. for i = 0, 1, 0.1 do
  2711. swait()
  2712. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2714. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2715. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2716. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2717. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2718. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2719. end
  2720. attack = false
  2721. Speed = 20
  2722. end
  2723.  
  2724. function specialchaos()
  2725. wait(0)
  2726. CHOICE = 6
  2727. Cso("130781067", hed, 10, 1)
  2728. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2729. killsky.SkyboxBk = "rbxassetid://3662994"
  2730. killsky.SkyboxDn = "rbxassetid://3662994"
  2731. killsky.SkyboxFt = "rbxassetid://3662994"
  2732. killsky.SkyboxLf = "rbxassetid://3662994"
  2733. killsky.SkyboxRt = "rbxassetid://3662994"
  2734. killsky.SkyboxUp = "rbxassetid://3662994"
  2735. ---
  2736. killsky.StarCount = 0
  2737. killsky.SunAngularSize = 0
  2738. killsky.MoonAngularSize = 0
  2739. killsky.MoonTextureId = ""
  2740. killsky.CelestialBodiesShown = false
  2741. if HITFLOOR ~= nil then
  2742. ATTACK = false
  2743. Rooted = false
  2744. local RINGSPIN = true
  2745. local CONSTRUCTING = true
  2746. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  2747. RING.Color = C3(0,0,0)
  2748. MakeForm(RING,"Cyl")
  2749. RING.CFrame = CF(HITPOS)
  2750. coroutine.resume(coroutine.create(function()
  2751. repeat
  2752. Swait()
  2753. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2754. until CONSTRUCTING == false
  2755. repeat
  2756. Swait()
  2757. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2758. until RINGSPIN == false
  2759. for i = 1, 25 do
  2760. Swait()
  2761. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2762. RING.Size = RING.Size - VT(0.15,0,0.15)
  2763. --DECAL.Transparency = DECAL.Transparency + 1/25
  2764. RING.Transparency = RING.Transparency + 1/25
  2765. end
  2766. RING:remove()
  2767. end))
  2768. for i = 1, 15 do
  2769. Swait()
  2770. RING.Size = RING.Size + VT(0,0,0)
  2771. RING.Transparency = RING.Transparency - 1/15
  2772. end
  2773. end
  2774. hum.WalkSpeed = 20
  2775. attack = false
  2776. end
  2777. function icando()
  2778. attack = true
  2779. hum.WalkSpeed = 0
  2780. TEST:Remove()
  2781. TEST:Play()
  2782. repeat
  2783. for i = 0,4,0.1 do
  2784. swait()
  2785. TEST.Parent = tors
  2786. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2787. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2788. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2789. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2790. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2791. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2792. end
  2793. until TEST.Playing == false
  2794. TEST:Stop()
  2795. TEST:Play()
  2796. TEST:Remove()
  2797. print('I CAN DO ANYTHING')
  2798. attack = false
  2799. hum.WalkSpeed = 20
  2800. end
  2801.  
  2802. function finalChaos2()
  2803. attack = true
  2804. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  2805. M2.TextureId = "rbxassetid://2582829122"
  2806. M2.Scale = Vector3.new(5, 5, 5)
  2807. Cso("2545018472", hed, 10, 1)
  2808. for i = 0, 1, 0.1 do
  2809. swait()
  2810. hum.CameraOffset = Vector3.new(0, 8, 0)
  2811. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2812. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2813. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2814. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2815. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2816. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2817. end
  2818. Cso("483458132", char, 10, .7)
  2819. Cso("483458132", char, 10, 1)
  2820. CameraEnshaking(6, 65)
  2821. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2822. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2823. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2824. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2825. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2826. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2827. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2828. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2829. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2830. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2831. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2832. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2833. if v:FindFirstChild("Head") then
  2834. Eviscerate(v)
  2835. end
  2836. end
  2837. for i = 0, 1, 0.1 do
  2838. swait()
  2839. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2840. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2841. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2842. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2843. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2844. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2845. end
  2846. M2.Scale = Vector3.new(1, 1, 1)
  2847. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2848. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2849. attack = false
  2850. end
  2851.  
  2852. function DRAG_THEM_TO_HELL()
  2853. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2854. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2855. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2856. local HEAD = HUM.Parent:FindFirstChild("Head")
  2857. if HEAD and TORSO and HUM.Health > 0 then
  2858. local GYRO = IT("BodyGyro",root)
  2859. GYRO.D = 275
  2860. GYRO.P = 20000
  2861. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2862. attack = true
  2863. hum.WalkSpeed = 0
  2864. local hit,pos,hummie;
  2865. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2866. Hook.Transparency = 1
  2867. local A = NewInstance("Attachment",Hook)
  2868. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2869. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2870. local POS = mouse.Hit.p
  2871. local CHAINS = false
  2872. local CHAINLINKS = {}
  2873. local A = IT("Attachment",la)
  2874. A.Position = Vector3.new(1,-1,0)*Player_Size
  2875. A.Orientation = Vector3.new(-90, -89.982, 0)
  2876. local B = IT("Attachment",la)
  2877. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2878. B.Orientation = Vector3.new(-90, 89.988, 0)
  2879. local C = IT("Attachment",la)
  2880. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2881. C.Orientation = Vector3.new(-90, -89.982, 0)
  2882. local D = IT("Attachment",la)
  2883. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2884. D.Orientation = Vector3.new(-90, 89.988, 0)
  2885. local LIGHT = IT("Attachment",la)
  2886. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2887. local LIGHT2 = IT("PointLight",LIGHT)
  2888. LIGHT2.Range = 7
  2889. LIGHT2.Brightness = 5
  2890. LIGHT2.Color = Color3.new(0,0,0)
  2891. for i = 1, 2 do
  2892. local TWIST = -2
  2893. local START = A
  2894. local END = B
  2895. if i == 1 then
  2896. START = B
  2897. END = A
  2898. end
  2899. local ChainLink = IT("Beam",tors)
  2900. ChainLink.Texture = "rbxassetid://73042633"
  2901. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2902. ChainLink.TextureSpeed = 1
  2903. ChainLink.Width0 = 1
  2904. ChainLink.Width1 = 1
  2905. ChainLink.TextureLength = 2.5
  2906. ChainLink.Attachment0 = START
  2907. ChainLink.Attachment1 = END
  2908. ChainLink.CurveSize0 = TWIST
  2909. ChainLink.CurveSize1 = TWIST
  2910. --ChainLink.FaceCamera = true
  2911. ChainLink.Segments = 45
  2912. ChainLink.Transparency = NumberSequence.new(0.25)
  2913. table.insert(CHAINLINKS,ChainLink)
  2914. end
  2915. for i = 1, 2 do
  2916. local TWIST = -1
  2917. local START = C
  2918. local END = D
  2919. if i == 1 then
  2920. START = D
  2921. END = C
  2922. end
  2923. local ChainLink = IT("Beam",tors)
  2924. ChainLink.Texture = "rbxassetid://73042633"
  2925. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2926. ChainLink.TextureSpeed = 1
  2927. ChainLink.Width0 = 1
  2928. ChainLink.Width1 = 1
  2929. ChainLink.TextureLength = 5
  2930. ChainLink.Attachment0 = START
  2931. ChainLink.Attachment1 = END
  2932. ChainLink.CurveSize0 = TWIST
  2933. ChainLink.CurveSize1 = TWIST
  2934. --ChainLink.FaceCamera = true
  2935. ChainLink.Segments = 25
  2936. ChainLink.LightEmission = 0.5
  2937. ChainLink.Transparency = NumberSequence.new(0.25)
  2938. table.insert(CHAINLINKS,ChainLink)
  2939. end
  2940. for i = 0, 2.3, .1 do
  2941. swait()
  2942. GYRO.cframe = CF(root.Position,TORSO.Position)
  2943. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2944. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2945. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2946. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2947. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2948. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2949. end
  2950. Cso("169105657", ra, 7, 1.2)
  2951. for i = 0, 4, .1 do
  2952. if(hit)then break end
  2953. swait()
  2954. GYRO.cframe = CF(root.Position,TORSO.Position)
  2955. Hook.CFrame = HEAD.CFrame
  2956. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2957. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2958. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2959. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2960. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2961. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2962. end
  2963. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2964. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2965. hit = GetTorso(v.Parent);
  2966. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2967. break;
  2968. end
  2969. end
  2970. Cso("169105657", ra, 5, .8)
  2971. Cso("1251737869", tors, 2, 1.1)
  2972. GYRO:remove()
  2973. for i = 0, 3, .1 do
  2974. swait()
  2975. HUM.PlatformStand = true
  2976. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2977. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2978. end
  2979. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2980. break
  2981. end
  2982. Chain.TextureLength = 4
  2983. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2984. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2985. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2986. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2987. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2988. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2989. end
  2990. hum.WalkSpeed = 16
  2991. attack = false
  2992. Hook:Destroy()
  2993. A:remove()
  2994. B:remove()
  2995. C:remove()
  2996. D:remove()
  2997. end
  2998. end
  2999. end
  3000. function ultra()
  3001. attack = true
  3002. hum.WalkSpeed = 0
  3003. BTAUNT:Remove()
  3004. hed.face.Texture = "rbxassetid://160952297"
  3005. local Fire = IT("Sound",Character.Torso)
  3006. Fire.SoundId = "rbxassetid://1060413310"
  3007. Fire.Looped = true
  3008. Fire.Pitch = 1
  3009. Fire.Volume = 1
  3010. Fire:Play()
  3011. BTAUNT:Play()
  3012. BTAUNT:Remove()
  3013. wait(1)
  3014. for i = 0,18,0.1 do
  3015. swait()
  3016. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3017. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3018. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3019. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3020. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3021. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3022. end
  3023. wait(1)
  3024. for i = 0,1.2,0.1 do
  3025. swait()
  3026. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3027. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3028. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3029. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3030. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3031. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3032. end
  3033. for i = 0,1.2,0.1 do
  3034. swait()
  3035.  
  3036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3037. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3038. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3039. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3040. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  3041. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3042. end
  3043. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  3044. M2.TextureId = "rbxassetid://26884682"
  3045. tecks2:Remove()
  3046. Fire:Stop()
  3047. local BC = char["Body Colors"]
  3048. BC.HeadColor = BrickColor.new("New Yeller")
  3049. BC.LeftArmColor = BrickColor.new("New Yeller")
  3050. BC.LeftLegColor = BrickColor.new("New Yeller")
  3051. BC.RightArmColor = BrickColor.new("New Yeller")
  3052. BC.RightLegColor = BrickColor.new("New Yeller")
  3053. BC.TorsoColor = BrickColor.new("New Yeller")
  3054. tecks2:Remove()
  3055. BTAUNT3:Play()
  3056. local naeeym2 = Instance.new("BillboardGui",char)
  3057. naeeym2.AlwaysOnTop = true
  3058. naeeym2.Size = UDim2.new(5,35,2,35)
  3059. naeeym2.StudsOffset = Vector3.new(0,1,0)
  3060. naeeym2.Adornee = hed
  3061. naeeym2.Name = "Name"
  3062. local tecks2 = Instance.new("TextLabel",naeeym2)
  3063. tecks2.BackgroundTransparency = 1
  3064. tecks2.TextScaled = true
  3065. tecks2.BorderSizePixel = 0
  3066. tecks2.Font = "Garamond"
  3067. tecks2.TextSize = 30
  3068. tecks2.TextStrokeTransparency = 0
  3069. tecks2.TextColor3 = BrickColor.new('Really black').Color
  3070. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  3071. tecks2.Size = UDim2.new(1,0,0.5,0)
  3072. tecks2.Parent = naeeym2
  3073. textfag = tecks2
  3074. wait(1)
  3075. tecks2.Text = "The Boss Noob"
  3076. coroutine.resume(coroutine.create(function()
  3077. while textfag ~= nil do
  3078. swait()
  3079. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  3080. textfag.Rotation = math.random(-3,3)
  3081. end
  3082. end))
  3083. hed.face.Texture = "rbxassetid://160952297"
  3084. -------------------
  3085. Spawn(function()
  3086. while Equipped and Humanoid.Parent and Torso.Parent do
  3087. if Angle == 360 then
  3088. Angle = 0
  3089. end
  3090. Angle = Angle + 0.05
  3091. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  3092. if Hit then
  3093. if not Circle.Parent then
  3094. Circle.Parent = Character
  3095. end
  3096. for i, v in pairs(CircleParts) do
  3097. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  3098. end
  3099. else
  3100. Circle.Parent = nil
  3101. end
  3102. wait()
  3103. end
  3104. end)
  3105. attack = false
  3106. hum.WalkSpeed = 75
  3107. end
  3108. -------------------------------------------------------
  3109. --End Attacks N Stuff--
  3110. -------------------------------------------------------
  3111. mouse.KeyDown:connect(function(key)
  3112. if attack == false then
  3113. if key == "t" then
  3114.  
  3115. chatfunc("Look me.", BrickColor.new("White").Color)
  3116.  
  3117. dance()
  3118.  
  3119.  
  3120.  
  3121.  
  3122. elseif key == 'y' then
  3123.  
  3124. chatfunc("i Dont Have All Time", BrickColor.new("White").Color)
  3125. aaa()
  3126.  
  3127.  
  3128. elseif key == "p" then
  3129. finalChaos()
  3130. elseif key == "z" then
  3131. beam()
  3132. elseif key == "x" then
  3133. Call_Upon_The_Eyes()
  3134. elseif key == "v" then
  3135. dejzrXD()
  3136. elseif key == "b" then
  3137.  
  3138.  
  3139.  
  3140. if animation2.Value == 1 then
  3141.  
  3142. attack = true
  3143.  
  3144. char.Humanoid.WalkSpeed = 0
  3145.  
  3146. for i = 0, 7, 0.1 do
  3147. swait()
  3148. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3149. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3150. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3151. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3152. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  3153. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3154. end
  3155.  
  3156.  
  3157.  
  3158. local block322 = Instance.new("Part", char)
  3159.  
  3160.  
  3161.  
  3162. block322.Size = Vector3.new(10,10,10)
  3163.  
  3164. block322.Anchored = true
  3165.  
  3166.  
  3167. block322.CanCollide = false
  3168.  
  3169. block322.Transparency = 0
  3170. block322.Material = "Neon"
  3171. block322.Shape = "Ball"
  3172. block322.BrickColor = BrickColor.new("Really black")
  3173. block322.CFrame = char.Torso.CFrame
  3174.  
  3175.  
  3176. wait(1)
  3177.  
  3178. block322.BrickColor = BrickColor.new("Really black")
  3179. wait(1)
  3180.  
  3181.  
  3182.  
  3183. block322.Transparency = block322.Transparency + 0.2
  3184. block322.Size = Vector3.new(12,12,12)
  3185.  
  3186. wait(0.01)
  3187.  
  3188.  
  3189. block322.Transparency = block322.Transparency + 0.2
  3190. block322.Size = Vector3.new(14,14,14)
  3191.  
  3192. wait(0.01)
  3193.  
  3194.  
  3195.  
  3196. block322.Transparency = block322.Transparency + 0.2
  3197. block322.Size = Vector3.new(16,16,16)
  3198.  
  3199. wait(0.01)
  3200.  
  3201.  
  3202.  
  3203. block322.Transparency = block322.Transparency + 0.2
  3204. block322.Size = Vector3.new(18,18,18)
  3205.  
  3206. wait(0.01)
  3207.  
  3208.  
  3209.  
  3210. block322.Transparency = block322.Transparency + 0.2
  3211. block322.Size = Vector3.new(20,20,20)
  3212.  
  3213. wait(0.01)
  3214.  
  3215. char.Humanoid.WalkSpeed = 30
  3216. Cso("262562442", char, 10, 1)
  3217.  
  3218. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3219. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3220. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3221. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3222. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3223. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3224. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3225. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3226. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3227.  
  3228.  
  3229. attack = false
  3230.  
  3231. end
  3232.  
  3233.  
  3234.  
  3235.  
  3236.  
  3237.  
  3238.  
  3239. Noob10()
  3240.  
  3241.  
  3242.  
  3243.  
  3244.  
  3245. elseif key == "n" then
  3246. CHAOS()
  3247. elseif key == "f" then
  3248. icando()
  3249. elseif key == "h" then
  3250. finalChaos2()
  3251. elseif key == "g" then
  3252. hate()
  3253. elseif key == "c" then
  3254. DRAG_THEM_TO_HELL()
  3255. elseif key == "q" then
  3256.  
  3257. if animation2.Value == 1 then
  3258.  
  3259.  
  3260. char.Humanoid.WalkSpeed = 0
  3261. local block44 = Instance.new("Part", char)
  3262. block44.Size = Vector3.new(10,10,10)
  3263.  
  3264. block44.Anchored = true
  3265.  
  3266. block44.CanCollide = false
  3267.  
  3268. block44.Transparency = 0
  3269. block44.Material = "Neon"
  3270. block44.Shape = "Ball"
  3271. block44.BrickColor = BrickColor.new("Dark orange")
  3272. block44.CFrame = char.Torso.CFrame
  3273.  
  3274. wait(1)
  3275.  
  3276. block44.BrickColor = BrickColor.new("Dark orange")
  3277. wait(1)
  3278.  
  3279.  
  3280.  
  3281. block44.Transparency = block44.Transparency + 0.2
  3282. block44.Size = Vector3.new(11, 11, 11)
  3283.  
  3284. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3285. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3286. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3287.  
  3288.  
  3289. wait(0.01)
  3290.  
  3291. block44.Transparency = block44.Transparency + 0.2
  3292. block44.Size = Vector3.new(12, 12, 12)
  3293.  
  3294. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3295. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3296. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3297.  
  3298.  
  3299.  
  3300. wait(0.01)
  3301.  
  3302. block44.Transparency = block44.Transparency + 0.2
  3303. block44.Size = Vector3.new(13, 13, 13)
  3304.  
  3305. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3306. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3307. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3308.  
  3309.  
  3310.  
  3311. wait(0.01)
  3312.  
  3313. block44.Transparency = block44.Transparency + 0.2
  3314. block44.Size = Vector3.new(14, 14, 14)
  3315.  
  3316. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3317. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3318. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3319.  
  3320.  
  3321.  
  3322. wait(0.01)
  3323.  
  3324. block44.Transparency = block44.Transparency + 0.2
  3325. block44.Size = Vector3.new(15, 15, 15)
  3326.  
  3327. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3328. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3329. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3330.  
  3331.  
  3332.  
  3333. wait(0.01)
  3334.  
  3335. block44.Transparency = 0
  3336.  
  3337. block44.Transparency = block44.Transparency + 0.2
  3338. block44.Size = Vector3.new(11, 11, 11)
  3339.  
  3340. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3341. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3342. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3343.  
  3344.  
  3345.  
  3346. wait(0.01)
  3347.  
  3348. block44.Transparency = block44.Transparency + 0.2
  3349. block44.Size = Vector3.new(12, 12, 12)
  3350.  
  3351. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3352. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3353. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3354.  
  3355.  
  3356.  
  3357. wait(0.01)
  3358.  
  3359. block44.Transparency = block44.Transparency + 0.2
  3360. block44.Size = Vector3.new(13, 13, 13)
  3361.  
  3362. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3363. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3364. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3365.  
  3366.  
  3367.  
  3368. wait(0.01)
  3369.  
  3370. block44.Transparency = block44.Transparency + 0.2
  3371. block44.Size = Vector3.new(14, 14, 14)
  3372.  
  3373. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3374. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3375. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3376.  
  3377.  
  3378.  
  3379. wait(0.01)
  3380.  
  3381. block44.Transparency = block44.Transparency + 0.2
  3382. block44.Size = Vector3.new(15, 15, 15)
  3383.  
  3384. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3385. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3386. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3387.  
  3388.  
  3389.  
  3390. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3391. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3392. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3393.  
  3394.  
  3395.  
  3396. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3397. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3398. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3399.  
  3400.  
  3401.  
  3402. wait(0.01)
  3403.  
  3404. Cso("262562442", char, 10, 1)
  3405.  
  3406. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3407. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3408. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3409.  
  3410.  
  3411. char.Humanoid.WalkSpeed = 30
  3412. block44:Destroy()
  3413.  
  3414. end
  3415.  
  3416.  
  3417.  
  3418.  
  3419.  
  3420.  
  3421.  
  3422.  
  3423.  
  3424. Noob6()
  3425. chatfunc("Look at the time...Its time to kill you,unicorn", BrickColor.new("Neon orange").Color)
  3426. elseif key == "l" then
  3427.  
  3428.  
  3429. if animation2.Value == 1 then
  3430.  
  3431. char.Humanoid.WalkSpeed = 0
  3432. for i = 0, 4, 0.1 do
  3433. swait()
  3434. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3435. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3436. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3437. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3438. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  3439. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  3440. end
  3441.  
  3442. for i = 0, 1, 0.1 do
  3443. swait()
  3444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3445. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3446. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3447. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3448. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  3449. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  3450. end
  3451.  
  3452. local block35 = Instance.new("Part", char)
  3453. block35.Size = Vector3.new(10,10,10)
  3454.  
  3455. block35.Anchored = true
  3456.  
  3457. block35.CanCollide = false
  3458.  
  3459. block35.Transparency = 0
  3460. block35.Material = "Neon"
  3461. block35.Shape = "Ball"
  3462. block35.BrickColor = BrickColor.new("Pink")
  3463. block35.CFrame = char.Torso.CFrame
  3464.  
  3465. wait(1)
  3466.  
  3467. block35.BrickColor = BrickColor.new("Pink")
  3468. wait(1)
  3469.  
  3470.  
  3471.  
  3472. block35.Transparency = block35.Transparency + 0.2
  3473. block35.Size = Vector3.new(11, 11, 11)
  3474.  
  3475. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3476. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3477. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3478.  
  3479. wait(0.01)
  3480.  
  3481. block35.Transparency = block35.Transparency + 0.2
  3482. block35.Size = Vector3.new(12, 12, 12)
  3483.  
  3484. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3485. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3486. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3487.  
  3488.  
  3489. wait(0.01)
  3490.  
  3491. block35.Transparency = block35.Transparency + 0.2
  3492. block35.Size = Vector3.new(13, 13, 13)
  3493.  
  3494. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3495. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3496. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3497.  
  3498.  
  3499. wait(0.01)
  3500.  
  3501. block35.Transparency = block35.Transparency + 0.2
  3502. block35.Size = Vector3.new(14, 14, 14)
  3503.  
  3504. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3505. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3506. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3507.  
  3508.  
  3509. wait(0.01)
  3510.  
  3511. block35.Transparency = block35.Transparency + 0.2
  3512. block35.Size = Vector3.new(15, 15, 15)
  3513.  
  3514. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3515. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3516. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3517.  
  3518.  
  3519. wait(0.01)
  3520.  
  3521. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3522. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3523. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3524.  
  3525.  
  3526. block35:Destroy()
  3527.  
  3528. Cso("262562442", char, 10, 1)
  3529.  
  3530. char.Humanoid.WalkSpeed = 30
  3531. end
  3532.  
  3533.  
  3534.  
  3535. Noob2()
  3536.  
  3537. chatfunc("Kawai!!", BrickColor.new("Pink").Color)
  3538.  
  3539. elseif key == "k" then
  3540.  
  3541.  
  3542. if animation2.Value == 1 then
  3543.  
  3544. char.Humanoid.WalkSpeed = 0
  3545.  
  3546. local block32 = Instance.new("Part", char)
  3547. block32.Size = Vector3.new(10,10,10)
  3548.  
  3549. block32.Anchored = true
  3550.  
  3551. block32.CanCollide = false
  3552.  
  3553. block32.Transparency = 0
  3554. block32.Material = "Neon"
  3555. block32.Shape = "Ball"
  3556. block32.BrickColor = BrickColor.new("Really red")
  3557. block32.CFrame = char.Torso.CFrame
  3558.  
  3559. wait(1)
  3560.  
  3561. block32.BrickColor = BrickColor.new("Really red")
  3562. wait(1)
  3563.  
  3564.  
  3565.  
  3566. block32.Transparency = block32.Transparency + 0.2
  3567. block32.Size = Vector3.new(11, 11, 11)
  3568.  
  3569. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3570. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3571. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3572.  
  3573.  
  3574. wait(0.01)
  3575.  
  3576. block32.Transparency = block32.Transparency + 0.2
  3577. block32.Size = Vector3.new(12, 12, 12)
  3578.  
  3579. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3580. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3581. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3582.  
  3583.  
  3584. wait(0.01)
  3585.  
  3586. block32.Transparency = block32.Transparency + 0.2
  3587. block32.Size = Vector3.new(13, 13, 13)
  3588.  
  3589. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3590. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3591. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3592.  
  3593.  
  3594. wait(0.01)
  3595.  
  3596. block32.Transparency = block32.Transparency + 0.2
  3597. block32.Size = Vector3.new(14, 14, 14)
  3598.  
  3599. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3600. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3601. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3602.  
  3603.  
  3604. wait(0.01)
  3605.  
  3606. block32.Transparency = block32.Transparency + 0.2
  3607. block32.Size = Vector3.new(15, 15, 15)
  3608.  
  3609. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3610. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3611. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3612.  
  3613.  
  3614. wait(0.01)
  3615.  
  3616. block32:Destroy()
  3617.  
  3618.  
  3619. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3620. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3621. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3622.  
  3623. chatfunc("You're going to die...", BrickColor.new("Really red").Color)
  3624.  
  3625. Cso("262562442", char, 10, 1)
  3626. char.Humanoid.WalkSpeed = 30
  3627.  
  3628. end
  3629.  
  3630. Noob3()
  3631.  
  3632. elseif key == "j" then
  3633.  
  3634.  
  3635.  
  3636. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3637. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3638. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3639.  
  3640. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3641. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3642. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3643.  
  3644.  
  3645. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3646. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3647. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3648.  
  3649.  
  3650. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3651. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3652. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3653.  
  3654.  
  3655. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  3656.  
  3657. Noob4()
  3658.  
  3659. chatfunc("Boop", BrickColor.new("New Yeller").Color)
  3660.  
  3661. elseif key == "m" then
  3662.  
  3663. if animation2.Value == 1 then
  3664.  
  3665.  
  3666. char.Humanoid.WalkSpeed = 0
  3667. local block3 = Instance.new("Part", char)
  3668.  
  3669.  
  3670.  
  3671. block3.Size = Vector3.new(10,10,10)
  3672.  
  3673. block3.Anchored = true
  3674.  
  3675.  
  3676. block3.CanCollide = false
  3677.  
  3678. block3.Transparency = 0
  3679. block3.Material = "Neon"
  3680. block3.Shape = "Ball"
  3681. block3.BrickColor = BrickColor.new("White")
  3682. block3.CFrame = char.Torso.CFrame
  3683.  
  3684.  
  3685. wait(1)
  3686.  
  3687. block3.BrickColor = BrickColor.new("White")
  3688. wait(1)
  3689.  
  3690.  
  3691.  
  3692. block3.Transparency = block3.Transparency + 0.2
  3693. block3.Size = Vector3.new(12,12,12)
  3694.  
  3695. wait(0.01)
  3696.  
  3697.  
  3698. block3.Transparency = block3.Transparency + 0.2
  3699. block3.Size = Vector3.new(14,14,14)
  3700.  
  3701. wait(0.01)
  3702.  
  3703.  
  3704.  
  3705. block3.Transparency = block3.Transparency + 0.2
  3706. block3.Size = Vector3.new(16,16,16)
  3707.  
  3708. wait(0.01)
  3709.  
  3710.  
  3711.  
  3712. block3.Transparency = block3.Transparency + 0.2
  3713. block3.Size = Vector3.new(18,18,18)
  3714.  
  3715. wait(0.01)
  3716.  
  3717.  
  3718.  
  3719. block3.Transparency = block3.Transparency + 0.2
  3720. block3.Size = Vector3.new(20,20,20)
  3721.  
  3722. wait(0.01)
  3723.  
  3724.  
  3725.  
  3726.  
  3727. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3728. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3729. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3730. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3731. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3732. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3733. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3734. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3735. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3736.  
  3737. char.Humanoid.WalkSpeed = 30
  3738.  
  3739. end
  3740.  
  3741.  
  3742.  
  3743.  
  3744.  
  3745.  
  3746.  
  3747.  
  3748.  
  3749. Noob5()
  3750.  
  3751. chatfunc("%!^", BrickColor.new("White").Color)
  3752.  
  3753.  
  3754. elseif key == "e" then
  3755. if animation2.Value == 1 then
  3756.  
  3757. attack = true
  3758. char.Humanoid.WalkSpeed = 0
  3759.  
  3760. for i = 0, 4, 0.1 do
  3761. swait()
  3762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3763. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3764. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3765. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3766. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  3767. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  3768. end
  3769.  
  3770. for i = 0, 1, 0.1 do
  3771. swait()
  3772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3773. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3774. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3775. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3776. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  3777. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  3778. end
  3779.  
  3780. for i = 0, 1, 0.1 do
  3781. swait()
  3782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3783. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3784. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3785. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3786. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  3787. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  3788. end
  3789.  
  3790.  
  3791. local block2 = Instance.new("Part", char)
  3792. block2.Size = Vector3.new(10,10,10)
  3793.  
  3794. block2.Anchored = true
  3795.  
  3796. block2.CanCollide = false
  3797.  
  3798. block2.Transparency = 0
  3799. block2.Material = "Neon"
  3800. block2.Shape = "Ball"
  3801. block2.BrickColor = BrickColor.new("Neon orange")
  3802. block2.CFrame = char.Torso.CFrame
  3803.  
  3804. wait(1)
  3805.  
  3806. block2.BrickColor = BrickColor.new("White")
  3807. wait(2)
  3808.  
  3809. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  3810.  
  3811. block2:Destroy()
  3812.  
  3813. Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3814. Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3815. Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3816.  
  3817. Cso("262562442", char, 10, 1)
  3818.  
  3819. end
  3820.  
  3821. attack = false
  3822. char.Humanoid.WalkSpeed = 30
  3823.  
  3824. Noob7()
  3825.  
  3826. elseif key == "u" then
  3827.  
  3828. if animation2.Value == 1 then
  3829.  
  3830. attack = true
  3831.  
  3832.  
  3833. char.Humanoid.WalkSpeed = 0
  3834.  
  3835. local block = Instance.new("Part", char)
  3836. local number = Instance.new("NumberValue", block)
  3837. number.Value = 10
  3838. block.Size = Vector3.new(number.Value,number.Value,number.Value)
  3839.  
  3840. block.Anchored = true
  3841.  
  3842. block.CanCollide = false
  3843.  
  3844. block.Transparency = 0
  3845. block.Material = "Neon"
  3846. block.Shape = "Ball"
  3847. block.BrickColor = BrickColor.new("Really blue")
  3848. block.CFrame = char.Torso.CFrame
  3849.  
  3850. wait(1)
  3851.  
  3852. block.BrickColor = BrickColor.new("White")
  3853. wait(1)
  3854. for g = 1,4 do
  3855.  
  3856.  
  3857. block.Transparency = block.Transparency + 0.3
  3858. number.Value = number.Value + 2
  3859. wait(0.01)
  3860.  
  3861. end
  3862.  
  3863. Cso("262562442", char, 10, 1)
  3864.  
  3865.  
  3866.  
  3867. block:Destroy()
  3868.  
  3869. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3870. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3871. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3872.  
  3873. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3874. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3875. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3876.  
  3877. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3878. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3879. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3880.  
  3881. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3882. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3883. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3884.  
  3885.  
  3886.  
  3887.  
  3888.  
  3889.  
  3890.  
  3891. chatfunc("Wooho!", BrickColor.new("Really blue").Color)
  3892. char.Humanoid.WalkSpeed = 30
  3893.  
  3894. end
  3895.  
  3896.  
  3897.  
  3898. Noob8()
  3899.  
  3900. for i = 0,10,0.08 do
  3901. swait()
  3902. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  3903. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3904. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3905. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3906. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  3907. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  3908. end
  3909.  
  3910.  
  3911. attack = false
  3912.  
  3913.  
  3914. elseif key == "r" then
  3915.  
  3916.  
  3917.  
  3918. if animation2.Value == 1 then
  3919.  
  3920. attack = true
  3921. char.Humanoid.WalkSpeed = 0
  3922.  
  3923. for i = 0, 2, 0.1 do
  3924. swait()
  3925. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3926. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3927. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3928. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3929. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  3930. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3931. end
  3932. for i = 0, 6, 0.1 do
  3933. swait()
  3934. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3935. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  3936. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3937. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3938. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3939. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  3940. end
  3941.  
  3942.  
  3943. local block31 = Instance.new("Part", char)
  3944.  
  3945.  
  3946. block31.Size = Vector3.new(10,10,10)
  3947.  
  3948. block31.Anchored = true
  3949.  
  3950. block31.CanCollide = false
  3951.  
  3952. block31.Transparency = 0
  3953. block31.Material = "Neon"
  3954. block31.Shape = "Ball"
  3955. block31.BrickColor = BrickColor.new("Lilac")
  3956. block31.CFrame = char.Torso.CFrame
  3957.  
  3958.  
  3959.  
  3960. wait(1)
  3961.  
  3962. block31.BrickColor = BrickColor.new("Lilac")
  3963. wait(1)
  3964. for g = 1,5 do
  3965.  
  3966.  
  3967. block31.Transparency = block31.Transparency + 0.2
  3968.  
  3969. wait(0.01)
  3970.  
  3971. end
  3972.  
  3973.  
  3974. Cso("262562442", char, 10, 1)
  3975.  
  3976. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3977. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3978. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3979.  
  3980. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3981. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3982. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3983.  
  3984. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3985. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3986. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3987.  
  3988. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3989. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3990. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3991.  
  3992. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3993. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3994. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3995.  
  3996.  
  3997. end
  3998.  
  3999.  
  4000.  
  4001. attack = false
  4002. char.Humanoid.WalkSpeed = 30
  4003.  
  4004. Noob9()
  4005.  
  4006. chatfunc("am i a joke to u", BrickColor.new("Lilac").Color)
  4007.  
  4008. wait(1)
  4009.  
  4010.  
  4011.  
  4012. end
  4013. end
  4014. end)
  4015.  
  4016. mouse.Button1Down:connect(function(key)
  4017. if attack == false then
  4018. die()
  4019. end
  4020. end)
  4021.  
  4022. function Part(parent,color,material,size,cframe,anchored,cancollide)
  4023. local part = Instance.new("Part")
  4024. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  4025. part.Material = material or Enum.Material.SmoothPlastic
  4026. part.TopSurface,part.BottomSurface=10,10
  4027. part.Size = size or Vector3.new(1,1,1)
  4028. part.CFrame = cframe or CF(0,0,0)
  4029. part.Anchored = anchored or true
  4030. part.CanCollide = cancollide or false
  4031. part.Parent = parent or char
  4032. return part
  4033. end
  4034.  
  4035. NewInstance = function(instance,parent,properties)
  4036. local inst = Instance.new(instance)
  4037. inst.Parent = parent
  4038. if(properties)then
  4039. for i,v in next, properties do
  4040. pcall(function() inst[i] = v end)
  4041. end
  4042. end
  4043. return inst;
  4044. end
  4045. -------------------------------------------------------
  4046. --Start Damage Function--
  4047. -------------------------------------------------------
  4048. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  4049. local type = type
  4050. local rng = Instance.new("Part", char)
  4051. rng.Anchored = true
  4052. rng.BrickColor = color
  4053. rng.CanCollide = false
  4054. rng.FormFactor = 3
  4055. rng.Name = "Ring"
  4056. rng.Material = "Neon"
  4057. rng.Size = Vector3.new(1, 1, 1)
  4058. rng.Transparency = 0
  4059. rng.TopSurface = 0
  4060. rng.BottomSurface = 0
  4061. rng.CFrame = pos
  4062. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  4063. local rngm = Instance.new("SpecialMesh", rng)
  4064. rngm.MeshType = "Brick"
  4065. if rainbowmode == true then
  4066. rng.Color = Color3.new(r/255,g/255,b/255)
  4067. end
  4068. local scaler2 = 1
  4069. local speeder = FastSpeed/10
  4070. if type == "Add" then
  4071. scaler2 = 1*value
  4072. elseif type == "Divide" then
  4073. scaler2 = 1/value
  4074. end
  4075. coroutine.resume(coroutine.create(function()
  4076. for i = 0,10/bonuspeed,0.1 do
  4077. swait()
  4078. if type == "Add" then
  4079. scaler2 = scaler2 - 0.01*value/bonuspeed
  4080. elseif type == "Divide" then
  4081. scaler2 = scaler2 - 0.01/value*bonuspeed
  4082. end
  4083. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  4084. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  4085. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  4086. end
  4087. rng:Destroy()
  4088. end))
  4089. end
  4090.  
  4091. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  4092. if hit.Parent == nil then
  4093. return
  4094. end
  4095. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  4096. for _, v in pairs(hit.Parent:children()) do
  4097. if v:IsA("Humanoid") then
  4098. h = v
  4099. end
  4100. end
  4101. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  4102.  
  4103. hit.Parent:FindFirstChild("Head"):BreakJoints()
  4104. end
  4105.  
  4106. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  4107. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  4108. if hit.Parent.DebounceHit.Value == true then
  4109. return
  4110. end
  4111. end
  4112. if insta == true then
  4113. hit.Parent:FindFirstChild("Head"):BreakJoints()
  4114. end
  4115. local c = Create("ObjectValue"){
  4116. Name = "creator",
  4117. Value = game:service("Players").LocalPlayer,
  4118. Parent = h,
  4119. }
  4120. game:GetService("Debris"):AddItem(c, .5)
  4121. if HitSound ~= nil and HitPitch ~= nil then
  4122. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  4123. end
  4124. local Damage = math.random(minim, maxim)
  4125. local blocked = false
  4126. local block = hit.Parent:findFirstChild("Block")
  4127. if block ~= nil then
  4128. if block.className == "IntValue" then
  4129. if block.Value > 0 then
  4130. blocked = true
  4131. block.Value = block.Value - 1
  4132. print(block.Value)
  4133. end
  4134. end
  4135. end
  4136. if blocked == false then
  4137. h.Health = h.Health - Damage
  4138. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  4139. else
  4140. h.Health = h.Health - (Damage / 2)
  4141. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  4142. end
  4143. if Type == "Knockdown" then
  4144. local hum = hit.Parent.Humanoid
  4145. hum.PlatformStand = true
  4146. coroutine.resume(coroutine.create(function(HHumanoid)
  4147. swait(1)
  4148. HHumanoid.PlatformStand = false
  4149. end), hum)
  4150. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  4151. local bodvol = Create("BodyVelocity"){
  4152. velocity = angle * knockback,
  4153. P = 5000,
  4154. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  4155. Parent = hit,
  4156. }
  4157. local rl = Create("BodyAngularVelocity"){
  4158. P = 3000,
  4159. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  4160. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  4161. Parent = hit,
  4162. }
  4163. game:GetService("Debris"):AddItem(bodvol, .5)
  4164. game:GetService("Debris"):AddItem(rl, .5)
  4165. elseif Type == "Normal" then
  4166. local vp = Create("BodyVelocity"){
  4167. P = 500,
  4168. maxForce = Vector3.new(math.huge, 0, math.huge),
  4169. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  4170. }
  4171. if knockback > 0 then
  4172. vp.Parent = hit.Parent.Torso
  4173. end
  4174. game:GetService("Debris"):AddItem(vp, .5)
  4175. elseif Type == "Up" then
  4176. local bodyVelocity = Create("BodyVelocity"){
  4177. velocity = Vector3.new(0, 20, 0),
  4178. P = 5000,
  4179. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  4180. Parent = hit,
  4181. }
  4182. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  4183. elseif Type == "DarkUp" then
  4184. coroutine.resume(coroutine.create(function()
  4185. for i = 0, 1, 0.1 do
  4186. swait()
  4187. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  4188. end
  4189. end))
  4190. local bodyVelocity = Create("BodyVelocity"){
  4191. velocity = Vector3.new(0, 20, 0),
  4192. P = 5000,
  4193. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  4194. Parent = hit,
  4195. }
  4196. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  4197. elseif Type == "Snare" then
  4198. local bp = Create("BodyPosition"){
  4199. P = 2000,
  4200. D = 100,
  4201. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  4202. position = hit.Parent.Torso.Position,
  4203. Parent = hit.Parent.Torso,
  4204. }
  4205. game:GetService("Debris"):AddItem(bp, 1)
  4206. elseif Type == "Freeze" then
  4207. local BodPos = Create("BodyPosition"){
  4208. P = 50000,
  4209. D = 1000,
  4210. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  4211. position = hit.Parent.Torso.Position,
  4212. Parent = hit.Parent.Torso,
  4213. }
  4214. local BodGy = Create("BodyGyro") {
  4215. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  4216. P = 20e+003,
  4217. Parent = hit.Parent.Torso,
  4218. cframe = hit.Parent.Torso.CFrame,
  4219. }
  4220. hit.Parent.Torso.Anchored = true
  4221. coroutine.resume(coroutine.create(function(Part)
  4222. swait(1.5)
  4223. Part.Anchored = false
  4224. end), hit.Parent.Torso)
  4225. game:GetService("Debris"):AddItem(BodPos, 3)
  4226. game:GetService("Debris"):AddItem(BodGy, 3)
  4227. end
  4228. local debounce = Create("BoolValue"){
  4229. Name = "DebounceHit",
  4230. Parent = hit.Parent,
  4231. Value = true,
  4232. }
  4233. game:GetService("Debris"):AddItem(debounce, Delay)
  4234. c = Create("ObjectValue"){
  4235. Name = "creator",
  4236. Value = Player,
  4237. Parent = h,
  4238. }
  4239. game:GetService("Debris"):AddItem(c, .5)
  4240. end
  4241. end
  4242.  
  4243. function damage(range,mindam,maxdam,pos)
  4244. for i,v in ipairs(workspace:GetChildren()) do
  4245. if v:IsA("Model") then
  4246. if v.Name ~= Player.Name then
  4247. if v:FindFirstChildOfClass("Humanoid") then
  4248. if v:FindFirstChild("Head") then
  4249. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  4250. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  4251. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  4252. end
  4253. end
  4254. end
  4255. end
  4256. end
  4257. end
  4258. end
  4259. end
  4260. -------------------------------------------------------
  4261. --End Damage Function--
  4262. -------------------------------------------------------
  4263.  
  4264. -------------------------------------------------------
  4265. --Start Animations--
  4266. -------------------------------------------------------
  4267. print("By Makhail07")
  4268. while true do
  4269. swait()
  4270. sine = sine + change
  4271. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  4272. local velderp = root.Velocity.y
  4273. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  4274. if equipped == true or equipped == false then
  4275. if attack == false then
  4276. idle = idle + 1
  4277. else
  4278. idle = 0
  4279. end
  4280. if 1 < root.Velocity.y and hitfloor == nil then
  4281. Anim = "Jump"
  4282. if attack == false then
  4283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  4284. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4285. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4286. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4287. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  4288. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  4289. end
  4290. elseif -1 > root.Velocity.y and hitfloor == nil then
  4291. Anim = "Fall"
  4292. if attack == false then
  4293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  4294. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4295. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  4296. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  4297. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  4298. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  4299. end
  4300. elseif torvel < 1 and hitfloor ~= nil then
  4301. Anim = "Idle"
  4302. change = 1
  4303. if attack == false then
  4304.  
  4305. if animation.Value == 1 then
  4306.  
  4307.  
  4308. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  4309. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  4310. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  4311. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  4312. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  4313. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  4314.  
  4315.  
  4316. else
  4317.  
  4318. if animation.Value == 2 then
  4319.  
  4320.  
  4321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  4322. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  4323. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4324. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4325. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  4326. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  4327.  
  4328.  
  4329. else
  4330.  
  4331.  
  4332. if animation.Value == 3 then
  4333.  
  4334.  
  4335.  
  4336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  4337. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4338. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  4339. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  4340. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  4341. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  4342.  
  4343.  
  4344. else
  4345.  
  4346.  
  4347. if animation.Value == 4 then
  4348.  
  4349.  
  4350. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15)
  4351. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3)
  4352. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  4353. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  4354. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1)
  4355. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1)
  4356.  
  4357.  
  4358. else
  4359.  
  4360.  
  4361.  
  4362. if animation.Value == 10 then
  4363.  
  4364.  
  4365.  
  4366. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  4367. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  4368. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  4369. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  4370. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  4371. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  4372.  
  4373.  
  4374.  
  4375.  
  4376. end
  4377.  
  4378.  
  4379. end
  4380.  
  4381. end
  4382. end
  4383.  
  4384.  
  4385. end
  4386.  
  4387. end
  4388. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  4389. Anim = "Walk"
  4390. change = 1
  4391. if attack == false then
  4392. hum.WalkSpeed = 25
  4393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  4394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  4395. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4396. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4397. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  4398. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4399. end
  4400. elseif torvel >= 25 and hitfloor ~= nil then
  4401. Anim = "Sprint"
  4402. change = 1.35
  4403. if attack == false then
  4404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  4405. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4406. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  4407. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  4408. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  4409. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4410. end
  4411. end
  4412. end
  4413. if 0 < #Effects then
  4414. for e = 1, #Effects do
  4415. if Effects[e] ~= nil then
  4416. local Thing = Effects[e]
  4417. if Thing ~= nil then
  4418. local Part = Thing[1]
  4419. local Mode = Thing[2]
  4420. local Delay = Thing[3]
  4421. local IncX = Thing[4]
  4422. local IncY = Thing[5]
  4423. local IncZ = Thing[6]
  4424. if 1 >= Thing[1].Transparency then
  4425. if Thing[2] == "Block1" then
  4426. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4427. local Mesh = Thing[1].Mesh
  4428. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4429. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4430. elseif Thing[2] == "Block2" then
  4431. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4432. local Mesh = Thing[7]
  4433. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4434. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4435. elseif Thing[2] == "Block3" then
  4436. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4437. local Mesh = Thing[7]
  4438. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4439. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4440. elseif Thing[2] == "Cylinder" then
  4441. local Mesh = Thing[1].Mesh
  4442. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4443. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4444. elseif Thing[2] == "Blood" then
  4445. local Mesh = Thing[7]
  4446. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4447. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4448. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4449. elseif Thing[2] == "Elec" then
  4450. local Mesh = Thing[1].Mesh
  4451. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4452. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4453. elseif Thing[2] == "Disappear" then
  4454. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4455. elseif Thing[2] == "Shatter" then
  4456. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4457. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4458. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4459. Thing[6] = Thing[6] + Thing[5]
  4460. end
  4461. else
  4462. Part.Parent = nil
  4463. table.remove(Effects, e)
  4464. end
  4465. end
  4466. end
  4467. end
  4468. end
  4469. end
  4470. -------------------------------------------------------
  4471. --End Animations And Script--
  4472. ------------------------------------------------------
Add Comment
Please, Sign In to add comment