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  1. Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 10.0]
  5. Renderer: NVIDIA GeForce 9800 GT (ID=0x605)
  6. Vendor:
  7. VRAM: 2271 MB
  8. Driver: 21.21.13.4201
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 0.425600 ms
  16. Setting up 4 worker threads for Enlighten.
  17. Thread -> id: 1868 -> priority: 1
  18. Thread -> id: 14b4 -> priority: 1
  19. Thread -> id: 2efc -> priority: 1
  20. Thread -> id: 2350 -> priority: 1
  21. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  22. UnloadTime: 1.215100 ms
  23.  
  24. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1944.
  25. Total: 0.630200 ms (FindLiveObjects: 0.246300 ms CreateObjectMapping: 0.035300 ms MarkObjects: 0.331500 ms DeleteObjects: 0.017000 ms)
  26.  
  27. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  28. UnloadTime: 0.547400 ms
  29.  
  30. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1923.
  31. Total: 0.551200 ms (FindLiveObjects: 0.250800 ms CreateObjectMapping: 0.034400 ms MarkObjects: 0.251800 ms DeleteObjects: 0.013800 ms)
  32.  
  33. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  34. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  35. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  36. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
  37. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
  38. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
  39. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
  40. WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Temporal Filter' has no vertex shader
  41. WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
  42. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
  43. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
  44. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
  45. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  46. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  47. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
  48. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
  49. WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
  50. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
  51. main loaded
  52. UnityEngine.Logger:Log(LogType, Object)
  53. UnityEngine.Debug:Log(Object)
  54. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  55. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  56. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  57.  
  58. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  59.  
  60. Trying to open asset bundle at path: C:/Users/Eric/AppData/Roaming/YL2/YL2_Data/StreamingAssets/CC
  61. UnityEngine.Logger:Log(LogType, Object)
  62. UnityEngine.Debug:Log(Object)
  63. YL2.Assets:GetAssetBundle(AssetBundle&)
  64. YL2.Assets:Load(String)
  65. YL2.Assets:Load(String)
  66. YL2.Preferences:Initialize()
  67. YL2.YL2Object:Initialize(YL2Object)
  68. YL2.YL2Object:Create()
  69. YL2.Preferences:get_Instance()
  70. YL2.YL2App:.ctor()
  71. YL2.YL2App:get_Instance()
  72. YL2.Main:Start()
  73.  
  74. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  75.  
  76. Couldn't find asset bundle at path: C:/Users/Eric/AppData/Roaming/YL2/YL2_Data/StreamingAssets/CC
  77. UnityEngine.Logger:Log(LogType, Object)
  78. UnityEngine.Debug:Log(Object)
  79. YL2.Assets:GetAssetBundle(AssetBundle&)
  80. YL2.Assets:Load(String)
  81. YL2.Assets:Load(String)
  82. YL2.Preferences:Initialize()
  83. YL2.YL2Object:Initialize(YL2Object)
  84. YL2.YL2Object:Create()
  85. YL2.Preferences:get_Instance()
  86. YL2.YL2App:.ctor()
  87. YL2.YL2App:get_Instance()
  88. YL2.Main:Start()
  89.  
  90. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  91.  
  92. Main started
  93. UnityEngine.Logger:Log(LogType, Object)
  94. UnityEngine.Debug:Log(Object)
  95.  
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  97.  
  98. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  99. UnityEngine.Logger:Log(LogType, Object)
  100. UnityEngine.Debug:Log(Object)
  101. YL2.InspectorCellViewProperty:Awake()
  102.  
  103. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  104.  
  105. WARNING: Shader Unsupported: 'YL2/Character/Body SB' - Pass 'FORWARD' has no vertex shader
  106. WARNING: Shader Unsupported: 'YL2/Character/Body SB' - Pass 'FORWARD' has no vertex shader
  107. WARNING: Shader Unsupported: 'YL2/Character/Body SB' - Pass 'DEFERRED' has no vertex shader
  108. WARNING: Shader Unsupported: 'YL2/Character/Body SB' - Pass 'ShadowCaster' has no vertex shader
  109. WARNING: Shader Unsupported: 'YL2/Character/Body SB' - Pass 'ShadowCaster' has no vertex shader
  110. WARNING: Shader Unsupported: 'YL2/Character/Body SB' - All passes removed
  111. WARNING: Shader Unsupported: 'YL2/Character/Part SB' - Pass 'FORWARD' has no vertex shader
  112. WARNING: Shader Unsupported: 'YL2/Character/Part SB' - Pass 'FORWARD' has no vertex shader
  113. WARNING: Shader Unsupported: 'YL2/Character/Part SB' - Pass 'DEFERRED' has no vertex shader
  114. WARNING: Shader Unsupported: 'YL2/Character/Part SB' - Pass 'ShadowCaster' has no vertex shader
  115. WARNING: Shader Unsupported: 'YL2/Character/Part SB' - Pass 'ShadowCaster' has no vertex shader
  116. WARNING: Shader Unsupported: 'YL2/Character/Part SB' - All passes removed
  117. WARNING: Shader Unsupported: 'YL2/Character/BallsSheath SB' - Pass 'FORWARD' has no vertex shader
  118. WARNING: Shader Unsupported: 'YL2/Character/BallsSheath SB' - Pass 'FORWARD' has no vertex shader
  119. WARNING: Shader Unsupported: 'YL2/Character/BallsSheath SB' - Pass 'ShadowCaster' has no vertex shader
  120. WARNING: Shader Unsupported: 'YL2/Character/BallsSheath SB' - Pass 'ShadowCaster' has no vertex shader
  121. WARNING: Shader Unsupported: 'YL2/Character/BallsSheath SB' - All passes removed
  122. YL2 Version Date: 2020-04-18 19:20:41
  123. UnityEngine.Logger:Log(LogType, Object)
  124. UnityEngine.Debug:Log(Object)
  125. YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
  126. YL2.AssetDB:get_Instance()
  127. YL2.AssetDB:ListAssets(String)
  128. YL2.CC.TextureShapes:.ctor(RenderTexture)
  129. YL2.CC.CharacterBuilder:Initialize()
  130. YL2.YL2Object:Initialize(YL2Object)
  131. YL2.CC.CharacterBuilder:Create()
  132. YL2.CC.StateCharacterCreator:Enter()
  133. YL2.StateManager:set_Current(State)
  134. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  135. RTEditor.RedoEndHandler:Invoke()
  136. RTEditor.RedoEndHandler:Invoke()
  137. RTEditor.RedoEndHandler:Invoke()
  138. RTEditor.RedoEndHandler:Invoke()
  139. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  140. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  141.  
  142. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  143.  
  144. WARNING: Shader Unsupported: 'YL2/Standard Frag' - Pass 'FORWARD' has no vertex shader
  145. WARNING: Shader Unsupported: 'YL2/Standard Frag' - Pass 'FORWARD' has no vertex shader
  146. WARNING: Shader Unsupported: 'YL2/Standard Frag' - Pass 'DEFERRED' has no vertex shader
  147. WARNING: Shader Unsupported: 'YL2/Standard Frag' - Pass 'ShadowCaster' has no vertex shader
  148. WARNING: Shader Unsupported: 'YL2/Standard Frag' - All passes removed
  149. WARNING: Shader Unsupported: 'YL2/Character/Shaft Frag' - Pass 'FORWARD' has no vertex shader
  150. WARNING: Shader Unsupported: 'YL2/Character/Shaft Frag' - Pass 'FORWARD' has no vertex shader
  151. WARNING: Shader Unsupported: 'YL2/Character/Shaft Frag' - Pass 'DEFERRED' has no vertex shader
  152. WARNING: Shader Unsupported: 'YL2/Character/Shaft Frag' - Pass 'ShadowCaster' has no vertex shader
  153. WARNING: Shader Unsupported: 'YL2/Character/Shaft Frag' - All passes removed
  154. WARNING: Shader Unsupported: 'YL2/Character/Anus Frag' - Pass 'FORWARD' has no vertex shader
  155. WARNING: Shader Unsupported: 'YL2/Character/Anus Frag' - Pass 'FORWARD' has no vertex shader
  156. WARNING: Shader Unsupported: 'YL2/Character/Anus Frag' - Pass 'ShadowCaster' has no vertex shader
  157. WARNING: Shader Unsupported: 'YL2/Character/Anus Frag' - All passes removed
  158. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  159. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  160. UnityEngine.Logger:Log(LogType, Object)
  161. UnityEngine.Debug:LogWarning(Object)
  162. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  163. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  164. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  165. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  166. YL2.YL2Object:LoadLocal(ES2Data)
  167. YL2.YL2Object:Load(ES2Data)
  168. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  169. YL2.YL2Object:LoadLocal(ES2Data)
  170. YL2.YL2Object:Load(ES2Data)
  171. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  172. YL2.YL2Object:LoadLocal(ES2Data)
  173. YL2.YL2Object:Load(ES2Data)
  174. YL2.CC.StateCharacterCreator:Enter()
  175. YL2.StateManager:set_Current(State)
  176. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  177. RTEditor.RedoEndHandler:Invoke()
  178. RTEditor.RedoEndHandler:Invoke()
  179. RTEditor.RedoEndHandler:Invoke()
  180. RTEditor.RedoEndHandler:Invoke()
  181. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  182. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  183.  
  184. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  185.  
  186. Warning! Not using cache for MeshNormals!
  187. UnityEngine.Logger:Log(LogType, Object)
  188. UnityEngine.Debug:Log(Object)
  189. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  190. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  191. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  192. YL2.CC.CharacterBuilder:BuildMesh()
  193. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  194. YL2.YL2Object:LoadLocal(ES2Data)
  195. YL2.YL2Object:Load(ES2Data)
  196. YL2.CC.StateCharacterCreator:Enter()
  197. YL2.StateManager:set_Current(State)
  198. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  199. RTEditor.RedoEndHandler:Invoke()
  200. RTEditor.RedoEndHandler:Invoke()
  201. RTEditor.RedoEndHandler:Invoke()
  202. RTEditor.RedoEndHandler:Invoke()
  203. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  204. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  205.  
  206. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  207.  
  208. Platform does not support compute shaders
  209. YL2.MeshNormals:ComputeOnGPU(ComputeBuffer, ComputeBuffer)
  210. YL2.MeshNormals:ComputeOnGPU(Vector3[])
  211. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  212. YL2.CC.CharacterBuilder:BuildMesh()
  213. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  214. YL2.YL2Object:LoadLocal(ES2Data)
  215. YL2.YL2Object:Load(ES2Data)
  216. YL2.CC.StateCharacterCreator:Enter()
  217. YL2.StateManager:set_Current(State)
  218. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  219. RTEditor.RedoEndHandler:Invoke()
  220. RTEditor.RedoEndHandler:Invoke()
  221. RTEditor.RedoEndHandler:Invoke()
  222. RTEditor.RedoEndHandler:Invoke()
  223. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  224. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  225.  
  226. [ line 644]
  227. (Filename: Line: 644)
  228.  
  229. Took 0.011 ms to apply blend shapes on cpu.
  230. UnityEngine.Logger:Log(LogType, Object)
  231. UnityEngine.Debug:Log(Object)
  232. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  233. YL2.CC.CharacterBuilder:BuildMesh()
  234. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  235. YL2.YL2Object:LoadLocal(ES2Data)
  236. YL2.YL2Object:Load(ES2Data)
  237. YL2.CC.StateCharacterCreator:Enter()
  238. YL2.StateManager:set_Current(State)
  239. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  240. RTEditor.RedoEndHandler:Invoke()
  241. RTEditor.RedoEndHandler:Invoke()
  242. RTEditor.RedoEndHandler:Invoke()
  243. RTEditor.RedoEndHandler:Invoke()
  244. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  245. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  246.  
  247. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  248.  
  249. MapTriangleVerticesToQuadVertices: 1.3089 ms
  250. Total time: 1.3108 ms
  251. UnityEngine.Logger:Log(LogType, Object)
  252. UnityEngine.Debug:Log(Object)
  253. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  254. YL2.CC.CharacterBuilder:BuildMesh()
  255. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  256. YL2.YL2Object:LoadLocal(ES2Data)
  257. YL2.YL2Object:Load(ES2Data)
  258. YL2.CC.StateCharacterCreator:Enter()
  259. YL2.StateManager:set_Current(State)
  260. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  261. RTEditor.RedoEndHandler:Invoke()
  262. RTEditor.RedoEndHandler:Invoke()
  263. RTEditor.RedoEndHandler:Invoke()
  264. RTEditor.RedoEndHandler:Invoke()
  265. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  266. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  267.  
  268. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  269.  
  270. QuadMesh.Merge(): 28.9081 ms
  271. Total time: 28.9179 ms
  272. UnityEngine.Logger:Log(LogType, Object)
  273. UnityEngine.Debug:Log(Object)
  274. YL2.QuadMesh:MergeAll(QuadMesh[])
  275. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  276. YL2.CC.CharacterBuilder:BuildMesh()
  277. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  278. YL2.YL2Object:LoadLocal(ES2Data)
  279. YL2.YL2Object:Load(ES2Data)
  280. YL2.CC.StateCharacterCreator:Enter()
  281. YL2.StateManager:set_Current(State)
  282. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  283. RTEditor.RedoEndHandler:Invoke()
  284. RTEditor.RedoEndHandler:Invoke()
  285. RTEditor.RedoEndHandler:Invoke()
  286. RTEditor.RedoEndHandler:Invoke()
  287. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  288. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  289.  
  290. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  291.  
  292. MapTriangleVerticesToQuadVertices: 1.9568 ms
  293. Total time: 1.9598 ms
  294. UnityEngine.Logger:Log(LogType, Object)
  295. UnityEngine.Debug:Log(Object)
  296. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  297. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  298. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  299. YL2.CC.CharacterBuilder:BuildMesh()
  300. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  301. YL2.YL2Object:LoadLocal(ES2Data)
  302. YL2.YL2Object:Load(ES2Data)
  303. YL2.CC.StateCharacterCreator:Enter()
  304. YL2.StateManager:set_Current(State)
  305. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  306. RTEditor.RedoEndHandler:Invoke()
  307. RTEditor.RedoEndHandler:Invoke()
  308. RTEditor.RedoEndHandler:Invoke()
  309. RTEditor.RedoEndHandler:Invoke()
  310. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  311. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  312.  
  313. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  314.  
  315. Platform does not support compute shaders
  316. YL2.Extensions:ResetVertexBuffer(ComputeBuffer, ComputeBuffer)
  317. YL2.CharacterSkinner:.ctor(SkinnedMeshRenderer, Int32[], QuadMesh)
  318. YL2.CC.CharacterBuilder:BuildMesh()
  319. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  320. YL2.YL2Object:LoadLocal(ES2Data)
  321. YL2.YL2Object:Load(ES2Data)
  322. YL2.CC.StateCharacterCreator:Enter()
  323. YL2.StateManager:set_Current(State)
  324. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  325. RTEditor.RedoEndHandler:Invoke()
  326. RTEditor.RedoEndHandler:Invoke()
  327. RTEditor.RedoEndHandler:Invoke()
  328. RTEditor.RedoEndHandler:Invoke()
  329. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  330. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  331.  
  332. [ line 644]
  333. (Filename: Line: 644)
  334.  
  335. Platform does not support compute shaders
  336. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  337. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  338. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  339. System.Func`2:Invoke(T)
  340. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  341. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  342. YL2.CharacterSkinner:InitializeBlendShapes()
  343. YL2.CC.CharacterBuilder:BuildMesh()
  344. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  345. YL2.YL2Object:LoadLocal(ES2Data)
  346. YL2.YL2Object:Load(ES2Data)
  347. YL2.CC.StateCharacterCreator:Enter()
  348. YL2.StateManager:set_Current(State)
  349. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  350. RTEditor.RedoEndHandler:Invoke()
  351. RTEditor.RedoEndHandler:Invoke()
  352. RTEditor.RedoEndHandler:Invoke()
  353. RTEditor.RedoEndHandler:Invoke()
  354. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  355. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  356.  
  357. [ line 644]
  358. (Filename: Line: 644)
  359.  
  360. Platform does not support compute shaders
  361. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  362. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  363. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  364. System.Func`2:Invoke(T)
  365. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  366. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  367. YL2.CharacterSkinner:InitializeBlendShapes()
  368. YL2.CC.CharacterBuilder:BuildMesh()
  369. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  370. YL2.YL2Object:LoadLocal(ES2Data)
  371. YL2.YL2Object:Load(ES2Data)
  372. YL2.CC.StateCharacterCreator:Enter()
  373. YL2.StateManager:set_Current(State)
  374. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  375. RTEditor.RedoEndHandler:Invoke()
  376. RTEditor.RedoEndHandler:Invoke()
  377. RTEditor.RedoEndHandler:Invoke()
  378. RTEditor.RedoEndHandler:Invoke()
  379. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  380. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  381.  
  382. [ line 644]
  383. (Filename: Line: 644)
  384.  
  385. Platform does not support compute shaders
  386. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  387. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  388. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  389. System.Func`2:Invoke(T)
  390. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  391. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  392. YL2.CharacterSkinner:InitializeBlendShapes()
  393. YL2.CC.CharacterBuilder:BuildMesh()
  394. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  395. YL2.YL2Object:LoadLocal(ES2Data)
  396. YL2.YL2Object:Load(ES2Data)
  397. YL2.CC.StateCharacterCreator:Enter()
  398. YL2.StateManager:set_Current(State)
  399. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  400. RTEditor.RedoEndHandler:Invoke()
  401. RTEditor.RedoEndHandler:Invoke()
  402. RTEditor.RedoEndHandler:Invoke()
  403. RTEditor.RedoEndHandler:Invoke()
  404. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  405. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  406.  
  407. [ line 644]
  408. (Filename: Line: 644)
  409.  
  410. Platform does not support compute shaders
  411. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  412. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  413. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  414. System.Func`2:Invoke(T)
  415. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  416. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  417. YL2.CharacterSkinner:InitializeBlendShapes()
  418. YL2.CC.CharacterBuilder:BuildMesh()
  419. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  420. YL2.YL2Object:LoadLocal(ES2Data)
  421. YL2.YL2Object:Load(ES2Data)
  422. YL2.CC.StateCharacterCreator:Enter()
  423. YL2.StateManager:set_Current(State)
  424. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  425. RTEditor.RedoEndHandler:Invoke()
  426. RTEditor.RedoEndHandler:Invoke()
  427. RTEditor.RedoEndHandler:Invoke()
  428. RTEditor.RedoEndHandler:Invoke()
  429. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  430. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  431.  
  432. [ line 644]
  433. (Filename: Line: 644)
  434.  
  435. Platform does not support compute shaders
  436. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  437. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  438. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  439. System.Func`2:Invoke(T)
  440. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  441. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  442. YL2.CharacterSkinner:InitializeBlendShapes()
  443. YL2.CC.CharacterBuilder:BuildMesh()
  444. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  445. YL2.YL2Object:LoadLocal(ES2Data)
  446. YL2.YL2Object:Load(ES2Data)
  447. YL2.CC.StateCharacterCreator:Enter()
  448. YL2.StateManager:set_Current(State)
  449. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  450. RTEditor.RedoEndHandler:Invoke()
  451. RTEditor.RedoEndHandler:Invoke()
  452. RTEditor.RedoEndHandler:Invoke()
  453. RTEditor.RedoEndHandler:Invoke()
  454. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  455. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  456.  
  457. [ line 644]
  458. (Filename: Line: 644)
  459.  
  460. Platform does not support compute shaders
  461. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  462. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  463. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  464. System.Func`2:Invoke(T)
  465. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  466. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  467. YL2.CharacterSkinner:InitializeBlendShapes()
  468. YL2.CC.CharacterBuilder:BuildMesh()
  469. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  470. YL2.YL2Object:LoadLocal(ES2Data)
  471. YL2.YL2Object:Load(ES2Data)
  472. YL2.CC.StateCharacterCreator:Enter()
  473. YL2.StateManager:set_Current(State)
  474. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  475. RTEditor.RedoEndHandler:Invoke()
  476. RTEditor.RedoEndHandler:Invoke()
  477. RTEditor.RedoEndHandler:Invoke()
  478. RTEditor.RedoEndHandler:Invoke()
  479. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  480. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  481.  
  482. [ line 644]
  483. (Filename: Line: 644)
  484.  
  485. Platform does not support compute shaders
  486. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  487. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  488. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  489. System.Func`2:Invoke(T)
  490. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  491. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  492. YL2.CharacterSkinner:InitializeBlendShapes()
  493. YL2.CC.CharacterBuilder:BuildMesh()
  494. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  495. YL2.YL2Object:LoadLocal(ES2Data)
  496. YL2.YL2Object:Load(ES2Data)
  497. YL2.CC.StateCharacterCreator:Enter()
  498. YL2.StateManager:set_Current(State)
  499. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  500. RTEditor.RedoEndHandler:Invoke()
  501. RTEditor.RedoEndHandler:Invoke()
  502. RTEditor.RedoEndHandler:Invoke()
  503. RTEditor.RedoEndHandler:Invoke()
  504. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  505. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  506.  
  507. [ line 644]
  508. (Filename: Line: 644)
  509.  
  510. Platform does not support compute shaders
  511. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  512. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  513. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  514. System.Func`2:Invoke(T)
  515. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  516. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  517. YL2.CharacterSkinner:InitializeBlendShapes()
  518. YL2.CC.CharacterBuilder:BuildMesh()
  519. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  520. YL2.YL2Object:LoadLocal(ES2Data)
  521. YL2.YL2Object:Load(ES2Data)
  522. YL2.CC.StateCharacterCreator:Enter()
  523. YL2.StateManager:set_Current(State)
  524. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  525. RTEditor.RedoEndHandler:Invoke()
  526. RTEditor.RedoEndHandler:Invoke()
  527. RTEditor.RedoEndHandler:Invoke()
  528. RTEditor.RedoEndHandler:Invoke()
  529. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  530. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  531.  
  532. [ line 644]
  533. (Filename: Line: 644)
  534.  
  535. Platform does not support compute shaders
  536. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  537. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  538. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  539. System.Func`2:Invoke(T)
  540. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  541. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  542. YL2.CharacterSkinner:InitializeBlendShapes()
  543. YL2.CC.CharacterBuilder:BuildMesh()
  544. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  545. YL2.YL2Object:LoadLocal(ES2Data)
  546. YL2.YL2Object:Load(ES2Data)
  547. YL2.CC.StateCharacterCreator:Enter()
  548. YL2.StateManager:set_Current(State)
  549. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  550. RTEditor.RedoEndHandler:Invoke()
  551. RTEditor.RedoEndHandler:Invoke()
  552. RTEditor.RedoEndHandler:Invoke()
  553. RTEditor.RedoEndHandler:Invoke()
  554. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  555. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  556.  
  557. [ line 644]
  558. (Filename: Line: 644)
  559.  
  560. Platform does not support compute shaders
  561. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  562. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  563. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  564. System.Func`2:Invoke(T)
  565. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  566. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  567. YL2.CharacterSkinner:InitializeBlendShapes()
  568. YL2.CC.CharacterBuilder:BuildMesh()
  569. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  570. YL2.YL2Object:LoadLocal(ES2Data)
  571. YL2.YL2Object:Load(ES2Data)
  572. YL2.CC.StateCharacterCreator:Enter()
  573. YL2.StateManager:set_Current(State)
  574. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  575. RTEditor.RedoEndHandler:Invoke()
  576. RTEditor.RedoEndHandler:Invoke()
  577. RTEditor.RedoEndHandler:Invoke()
  578. RTEditor.RedoEndHandler:Invoke()
  579. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  580. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  581.  
  582. [ line 644]
  583. (Filename: Line: 644)
  584.  
  585. Platform does not support compute shaders
  586. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  587. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  588. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  589. System.Func`2:Invoke(T)
  590. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  591. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  592. YL2.CharacterSkinner:InitializeBlendShapes()
  593. YL2.CC.CharacterBuilder:BuildMesh()
  594. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  595. YL2.YL2Object:LoadLocal(ES2Data)
  596. YL2.YL2Object:Load(ES2Data)
  597. YL2.CC.StateCharacterCreator:Enter()
  598. YL2.StateManager:set_Current(State)
  599. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  600. RTEditor.RedoEndHandler:Invoke()
  601. RTEditor.RedoEndHandler:Invoke()
  602. RTEditor.RedoEndHandler:Invoke()
  603. RTEditor.RedoEndHandler:Invoke()
  604. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  605. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  606.  
  607. [ line 644]
  608. (Filename: Line: 644)
  609.  
  610. Platform does not support compute shaders
  611. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  612. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  613. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  614. System.Func`2:Invoke(T)
  615. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  616. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  617. YL2.CharacterSkinner:InitializeBlendShapes()
  618. YL2.CC.CharacterBuilder:BuildMesh()
  619. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  620. YL2.YL2Object:LoadLocal(ES2Data)
  621. YL2.YL2Object:Load(ES2Data)
  622. YL2.CC.StateCharacterCreator:Enter()
  623. YL2.StateManager:set_Current(State)
  624. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  625. RTEditor.RedoEndHandler:Invoke()
  626. RTEditor.RedoEndHandler:Invoke()
  627. RTEditor.RedoEndHandler:Invoke()
  628. RTEditor.RedoEndHandler:Invoke()
  629. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  630. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  631.  
  632. [ line 644]
  633. (Filename: Line: 644)
  634.  
  635. Platform does not support compute shaders
  636. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  637. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  638. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  639. System.Func`2:Invoke(T)
  640. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  641. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  642. YL2.CharacterSkinner:InitializeBlendShapes()
  643. YL2.CC.CharacterBuilder:BuildMesh()
  644. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  645. YL2.YL2Object:LoadLocal(ES2Data)
  646. YL2.YL2Object:Load(ES2Data)
  647. YL2.CC.StateCharacterCreator:Enter()
  648. YL2.StateManager:set_Current(State)
  649. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  650. RTEditor.RedoEndHandler:Invoke()
  651. RTEditor.RedoEndHandler:Invoke()
  652. RTEditor.RedoEndHandler:Invoke()
  653. RTEditor.RedoEndHandler:Invoke()
  654. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  655. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  656.  
  657. [ line 644]
  658. (Filename: Line: 644)
  659.  
  660. Platform does not support compute shaders
  661. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  662. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  663. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  664. System.Func`2:Invoke(T)
  665. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  666. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  667. YL2.CharacterSkinner:InitializeBlendShapes()
  668. YL2.CC.CharacterBuilder:BuildMesh()
  669. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  670. YL2.YL2Object:LoadLocal(ES2Data)
  671. YL2.YL2Object:Load(ES2Data)
  672. YL2.CC.StateCharacterCreator:Enter()
  673. YL2.StateManager:set_Current(State)
  674. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  675. RTEditor.RedoEndHandler:Invoke()
  676. RTEditor.RedoEndHandler:Invoke()
  677. RTEditor.RedoEndHandler:Invoke()
  678. RTEditor.RedoEndHandler:Invoke()
  679. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  680. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  681.  
  682. [ line 644]
  683. (Filename: Line: 644)
  684.  
  685. Platform does not support compute shaders
  686. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  687. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  688. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  689. System.Func`2:Invoke(T)
  690. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  691. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  692. YL2.CharacterSkinner:InitializeBlendShapes()
  693. YL2.CC.CharacterBuilder:BuildMesh()
  694. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  695. YL2.YL2Object:LoadLocal(ES2Data)
  696. YL2.YL2Object:Load(ES2Data)
  697. YL2.CC.StateCharacterCreator:Enter()
  698. YL2.StateManager:set_Current(State)
  699. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  700. RTEditor.RedoEndHandler:Invoke()
  701. RTEditor.RedoEndHandler:Invoke()
  702. RTEditor.RedoEndHandler:Invoke()
  703. RTEditor.RedoEndHandler:Invoke()
  704. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  705. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  706.  
  707. [ line 644]
  708. (Filename: Line: 644)
  709.  
  710. Platform does not support compute shaders
  711. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  712. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  713. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  714. System.Func`2:Invoke(T)
  715. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  716. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  717. YL2.CharacterSkinner:InitializeBlendShapes()
  718. YL2.CC.CharacterBuilder:BuildMesh()
  719. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  720. YL2.YL2Object:LoadLocal(ES2Data)
  721. YL2.YL2Object:Load(ES2Data)
  722. YL2.CC.StateCharacterCreator:Enter()
  723. YL2.StateManager:set_Current(State)
  724. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  725. RTEditor.RedoEndHandler:Invoke()
  726. RTEditor.RedoEndHandler:Invoke()
  727. RTEditor.RedoEndHandler:Invoke()
  728. RTEditor.RedoEndHandler:Invoke()
  729. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  730. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  731.  
  732. [ line 644]
  733. (Filename: Line: 644)
  734.  
  735. Platform does not support compute shaders
  736. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  737. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  738. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  739. System.Func`2:Invoke(T)
  740. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  741. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  742. YL2.CharacterSkinner:InitializeBlendShapes()
  743. YL2.CC.CharacterBuilder:BuildMesh()
  744. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  745. YL2.YL2Object:LoadLocal(ES2Data)
  746. YL2.YL2Object:Load(ES2Data)
  747. YL2.CC.StateCharacterCreator:Enter()
  748. YL2.StateManager:set_Current(State)
  749. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  750. RTEditor.RedoEndHandler:Invoke()
  751. RTEditor.RedoEndHandler:Invoke()
  752. RTEditor.RedoEndHandler:Invoke()
  753. RTEditor.RedoEndHandler:Invoke()
  754. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  755. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  756.  
  757. [ line 644]
  758. (Filename: Line: 644)
  759.  
  760. Platform does not support compute shaders
  761. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  762. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  763. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  764. System.Func`2:Invoke(T)
  765. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  766. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  767. YL2.CharacterSkinner:InitializeBlendShapes()
  768. YL2.CC.CharacterBuilder:BuildMesh()
  769. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  770. YL2.YL2Object:LoadLocal(ES2Data)
  771. YL2.YL2Object:Load(ES2Data)
  772. YL2.CC.StateCharacterCreator:Enter()
  773. YL2.StateManager:set_Current(State)
  774. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  775. RTEditor.RedoEndHandler:Invoke()
  776. RTEditor.RedoEndHandler:Invoke()
  777. RTEditor.RedoEndHandler:Invoke()
  778. RTEditor.RedoEndHandler:Invoke()
  779. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  780. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  781.  
  782. [ line 644]
  783. (Filename: Line: 644)
  784.  
  785. Platform does not support compute shaders
  786. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  787. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  788. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  789. System.Func`2:Invoke(T)
  790. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  791. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  792. YL2.CharacterSkinner:InitializeBlendShapes()
  793. YL2.CC.CharacterBuilder:BuildMesh()
  794. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  795. YL2.YL2Object:LoadLocal(ES2Data)
  796. YL2.YL2Object:Load(ES2Data)
  797. YL2.CC.StateCharacterCreator:Enter()
  798. YL2.StateManager:set_Current(State)
  799. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  800. RTEditor.RedoEndHandler:Invoke()
  801. RTEditor.RedoEndHandler:Invoke()
  802. RTEditor.RedoEndHandler:Invoke()
  803. RTEditor.RedoEndHandler:Invoke()
  804. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  805. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  806.  
  807. [ line 644]
  808. (Filename: Line: 644)
  809.  
  810. Platform does not support compute shaders
  811. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  812. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  813. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  814. System.Func`2:Invoke(T)
  815. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  816. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  817. YL2.CharacterSkinner:InitializeBlendShapes()
  818. YL2.CC.CharacterBuilder:BuildMesh()
  819. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  820. YL2.YL2Object:LoadLocal(ES2Data)
  821. YL2.YL2Object:Load(ES2Data)
  822. YL2.CC.StateCharacterCreator:Enter()
  823. YL2.StateManager:set_Current(State)
  824. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  825. RTEditor.RedoEndHandler:Invoke()
  826. RTEditor.RedoEndHandler:Invoke()
  827. RTEditor.RedoEndHandler:Invoke()
  828. RTEditor.RedoEndHandler:Invoke()
  829. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  830. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  831.  
  832. [ line 644]
  833. (Filename: Line: 644)
  834.  
  835. Platform does not support compute shaders
  836. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  837. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  838. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  839. System.Func`2:Invoke(T)
  840. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  841. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  842. YL2.CharacterSkinner:InitializeBlendShapes()
  843. YL2.CC.CharacterBuilder:BuildMesh()
  844. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  845. YL2.YL2Object:LoadLocal(ES2Data)
  846. YL2.YL2Object:Load(ES2Data)
  847. YL2.CC.StateCharacterCreator:Enter()
  848. YL2.StateManager:set_Current(State)
  849. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  850. RTEditor.RedoEndHandler:Invoke()
  851. RTEditor.RedoEndHandler:Invoke()
  852. RTEditor.RedoEndHandler:Invoke()
  853. RTEditor.RedoEndHandler:Invoke()
  854. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  855. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  856.  
  857. [ line 644]
  858. (Filename: Line: 644)
  859.  
  860. Platform does not support compute shaders
  861. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  862. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  863. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  864. System.Func`2:Invoke(T)
  865. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  866. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  867. YL2.CharacterSkinner:InitializeBlendShapes()
  868. YL2.CC.CharacterBuilder:BuildMesh()
  869. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  870. YL2.YL2Object:LoadLocal(ES2Data)
  871. YL2.YL2Object:Load(ES2Data)
  872. YL2.CC.StateCharacterCreator:Enter()
  873. YL2.StateManager:set_Current(State)
  874. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  875. RTEditor.RedoEndHandler:Invoke()
  876. RTEditor.RedoEndHandler:Invoke()
  877. RTEditor.RedoEndHandler:Invoke()
  878. RTEditor.RedoEndHandler:Invoke()
  879. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  880. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  881.  
  882. [ line 644]
  883. (Filename: Line: 644)
  884.  
  885. Platform does not support compute shaders
  886. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  887. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  888. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  889. System.Func`2:Invoke(T)
  890. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  891. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  892. YL2.CharacterSkinner:InitializeBlendShapes()
  893. YL2.CC.CharacterBuilder:BuildMesh()
  894. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  895. YL2.YL2Object:LoadLocal(ES2Data)
  896. YL2.YL2Object:Load(ES2Data)
  897. YL2.CC.StateCharacterCreator:Enter()
  898. YL2.StateManager:set_Current(State)
  899. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  900. RTEditor.RedoEndHandler:Invoke()
  901. RTEditor.RedoEndHandler:Invoke()
  902. RTEditor.RedoEndHandler:Invoke()
  903. RTEditor.RedoEndHandler:Invoke()
  904. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  905. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  906.  
  907. [ line 644]
  908. (Filename: Line: 644)
  909.  
  910. Platform does not support compute shaders
  911. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  912. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  913. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  914. System.Func`2:Invoke(T)
  915. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  916. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  917. YL2.CharacterSkinner:InitializeBlendShapes()
  918. YL2.CC.CharacterBuilder:BuildMesh()
  919. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  920. YL2.YL2Object:LoadLocal(ES2Data)
  921. YL2.YL2Object:Load(ES2Data)
  922. YL2.CC.StateCharacterCreator:Enter()
  923. YL2.StateManager:set_Current(State)
  924. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  925. RTEditor.RedoEndHandler:Invoke()
  926. RTEditor.RedoEndHandler:Invoke()
  927. RTEditor.RedoEndHandler:Invoke()
  928. RTEditor.RedoEndHandler:Invoke()
  929. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  930. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  931.  
  932. [ line 644]
  933. (Filename: Line: 644)
  934.  
  935. Platform does not support compute shaders
  936. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  937. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  938. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  939. System.Func`2:Invoke(T)
  940. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  941. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  942. YL2.CharacterSkinner:InitializeBlendShapes()
  943. YL2.CC.CharacterBuilder:BuildMesh()
  944. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  945. YL2.YL2Object:LoadLocal(ES2Data)
  946. YL2.YL2Object:Load(ES2Data)
  947. YL2.CC.StateCharacterCreator:Enter()
  948. YL2.StateManager:set_Current(State)
  949. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  950. RTEditor.RedoEndHandler:Invoke()
  951. RTEditor.RedoEndHandler:Invoke()
  952. RTEditor.RedoEndHandler:Invoke()
  953. RTEditor.RedoEndHandler:Invoke()
  954. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  955. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  956.  
  957. [ line 644]
  958. (Filename: Line: 644)
  959.  
  960. Platform does not support compute shaders
  961. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  962. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  963. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  964. System.Func`2:Invoke(T)
  965. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  966. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  967. YL2.CharacterSkinner:InitializeBlendShapes()
  968. YL2.CC.CharacterBuilder:BuildMesh()
  969. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  970. YL2.YL2Object:LoadLocal(ES2Data)
  971. YL2.YL2Object:Load(ES2Data)
  972. YL2.CC.StateCharacterCreator:Enter()
  973. YL2.StateManager:set_Current(State)
  974. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  975. RTEditor.RedoEndHandler:Invoke()
  976. RTEditor.RedoEndHandler:Invoke()
  977. RTEditor.RedoEndHandler:Invoke()
  978. RTEditor.RedoEndHandler:Invoke()
  979. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  980. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  981.  
  982. [ line 644]
  983. (Filename: Line: 644)
  984.  
  985. Platform does not support compute shaders
  986. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  987. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  988. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  989. System.Func`2:Invoke(T)
  990. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  991. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  992. YL2.CharacterSkinner:InitializeBlendShapes()
  993. YL2.CC.CharacterBuilder:BuildMesh()
  994. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  995. YL2.YL2Object:LoadLocal(ES2Data)
  996. YL2.YL2Object:Load(ES2Data)
  997. YL2.CC.StateCharacterCreator:Enter()
  998. YL2.StateManager:set_Current(State)
  999. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1000. RTEditor.RedoEndHandler:Invoke()
  1001. RTEditor.RedoEndHandler:Invoke()
  1002. RTEditor.RedoEndHandler:Invoke()
  1003. RTEditor.RedoEndHandler:Invoke()
  1004. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1005. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1006.  
  1007. [ line 644]
  1008. (Filename: Line: 644)
  1009.  
  1010. Platform does not support compute shaders
  1011. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1012. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1013. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1014. System.Func`2:Invoke(T)
  1015. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1016. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1017. YL2.CharacterSkinner:InitializeBlendShapes()
  1018. YL2.CC.CharacterBuilder:BuildMesh()
  1019. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1020. YL2.YL2Object:LoadLocal(ES2Data)
  1021. YL2.YL2Object:Load(ES2Data)
  1022. YL2.CC.StateCharacterCreator:Enter()
  1023. YL2.StateManager:set_Current(State)
  1024. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1025. RTEditor.RedoEndHandler:Invoke()
  1026. RTEditor.RedoEndHandler:Invoke()
  1027. RTEditor.RedoEndHandler:Invoke()
  1028. RTEditor.RedoEndHandler:Invoke()
  1029. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1030. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1031.  
  1032. [ line 644]
  1033. (Filename: Line: 644)
  1034.  
  1035. Platform does not support compute shaders
  1036. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1037. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1038. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1039. System.Func`2:Invoke(T)
  1040. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1041. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1042. YL2.CharacterSkinner:InitializeBlendShapes()
  1043. YL2.CC.CharacterBuilder:BuildMesh()
  1044. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1045. YL2.YL2Object:LoadLocal(ES2Data)
  1046. YL2.YL2Object:Load(ES2Data)
  1047. YL2.CC.StateCharacterCreator:Enter()
  1048. YL2.StateManager:set_Current(State)
  1049. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1050. RTEditor.RedoEndHandler:Invoke()
  1051. RTEditor.RedoEndHandler:Invoke()
  1052. RTEditor.RedoEndHandler:Invoke()
  1053. RTEditor.RedoEndHandler:Invoke()
  1054. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1055. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1056.  
  1057. [ line 644]
  1058. (Filename: Line: 644)
  1059.  
  1060. Platform does not support compute shaders
  1061. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1062. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1063. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1064. System.Func`2:Invoke(T)
  1065. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1066. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1067. YL2.CharacterSkinner:InitializeBlendShapes()
  1068. YL2.CC.CharacterBuilder:BuildMesh()
  1069. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1070. YL2.YL2Object:LoadLocal(ES2Data)
  1071. YL2.YL2Object:Load(ES2Data)
  1072. YL2.CC.StateCharacterCreator:Enter()
  1073. YL2.StateManager:set_Current(State)
  1074. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1075. RTEditor.RedoEndHandler:Invoke()
  1076. RTEditor.RedoEndHandler:Invoke()
  1077. RTEditor.RedoEndHandler:Invoke()
  1078. RTEditor.RedoEndHandler:Invoke()
  1079. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1080. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1081.  
  1082. [ line 644]
  1083. (Filename: Line: 644)
  1084.  
  1085. Platform does not support compute shaders
  1086. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1087. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1088. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1089. System.Func`2:Invoke(T)
  1090. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1091. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1092. YL2.CharacterSkinner:InitializeBlendShapes()
  1093. YL2.CC.CharacterBuilder:BuildMesh()
  1094. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1095. YL2.YL2Object:LoadLocal(ES2Data)
  1096. YL2.YL2Object:Load(ES2Data)
  1097. YL2.CC.StateCharacterCreator:Enter()
  1098. YL2.StateManager:set_Current(State)
  1099. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1100. RTEditor.RedoEndHandler:Invoke()
  1101. RTEditor.RedoEndHandler:Invoke()
  1102. RTEditor.RedoEndHandler:Invoke()
  1103. RTEditor.RedoEndHandler:Invoke()
  1104. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1105. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1106.  
  1107. [ line 644]
  1108. (Filename: Line: 644)
  1109.  
  1110. Platform does not support compute shaders
  1111. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1112. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1113. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1114. System.Func`2:Invoke(T)
  1115. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1116. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1117. YL2.CharacterSkinner:InitializeBlendShapes()
  1118. YL2.CC.CharacterBuilder:BuildMesh()
  1119. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1120. YL2.YL2Object:LoadLocal(ES2Data)
  1121. YL2.YL2Object:Load(ES2Data)
  1122. YL2.CC.StateCharacterCreator:Enter()
  1123. YL2.StateManager:set_Current(State)
  1124. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1125. RTEditor.RedoEndHandler:Invoke()
  1126. RTEditor.RedoEndHandler:Invoke()
  1127. RTEditor.RedoEndHandler:Invoke()
  1128. RTEditor.RedoEndHandler:Invoke()
  1129. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1130. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1131.  
  1132. [ line 644]
  1133. (Filename: Line: 644)
  1134.  
  1135. Platform does not support compute shaders
  1136. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1137. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1138. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1139. System.Func`2:Invoke(T)
  1140. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1141. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1142. YL2.CharacterSkinner:InitializeBlendShapes()
  1143. YL2.CC.CharacterBuilder:BuildMesh()
  1144. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1145. YL2.YL2Object:LoadLocal(ES2Data)
  1146. YL2.YL2Object:Load(ES2Data)
  1147. YL2.CC.StateCharacterCreator:Enter()
  1148. YL2.StateManager:set_Current(State)
  1149. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1150. RTEditor.RedoEndHandler:Invoke()
  1151. RTEditor.RedoEndHandler:Invoke()
  1152. RTEditor.RedoEndHandler:Invoke()
  1153. RTEditor.RedoEndHandler:Invoke()
  1154. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1155. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1156.  
  1157. [ line 644]
  1158. (Filename: Line: 644)
  1159.  
  1160. Platform does not support compute shaders
  1161. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1162. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1163. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1164. System.Func`2:Invoke(T)
  1165. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1166. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1167. YL2.CharacterSkinner:InitializeBlendShapes()
  1168. YL2.CC.CharacterBuilder:BuildMesh()
  1169. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1170. YL2.YL2Object:LoadLocal(ES2Data)
  1171. YL2.YL2Object:Load(ES2Data)
  1172. YL2.CC.StateCharacterCreator:Enter()
  1173. YL2.StateManager:set_Current(State)
  1174. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1175. RTEditor.RedoEndHandler:Invoke()
  1176. RTEditor.RedoEndHandler:Invoke()
  1177. RTEditor.RedoEndHandler:Invoke()
  1178. RTEditor.RedoEndHandler:Invoke()
  1179. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1180. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1181.  
  1182. [ line 644]
  1183. (Filename: Line: 644)
  1184.  
  1185. Platform does not support compute shaders
  1186. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1187. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1188. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1189. System.Func`2:Invoke(T)
  1190. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1191. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1192. YL2.CharacterSkinner:InitializeBlendShapes()
  1193. YL2.CC.CharacterBuilder:BuildMesh()
  1194. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1195. YL2.YL2Object:LoadLocal(ES2Data)
  1196. YL2.YL2Object:Load(ES2Data)
  1197. YL2.CC.StateCharacterCreator:Enter()
  1198. YL2.StateManager:set_Current(State)
  1199. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1200. RTEditor.RedoEndHandler:Invoke()
  1201. RTEditor.RedoEndHandler:Invoke()
  1202. RTEditor.RedoEndHandler:Invoke()
  1203. RTEditor.RedoEndHandler:Invoke()
  1204. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1205. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1206.  
  1207. [ line 644]
  1208. (Filename: Line: 644)
  1209.  
  1210. Platform does not support compute shaders
  1211. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1212. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1213. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1214. System.Func`2:Invoke(T)
  1215. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1216. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1217. YL2.CharacterSkinner:InitializeBlendShapes()
  1218. YL2.CC.CharacterBuilder:BuildMesh()
  1219. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1220. YL2.YL2Object:LoadLocal(ES2Data)
  1221. YL2.YL2Object:Load(ES2Data)
  1222. YL2.CC.StateCharacterCreator:Enter()
  1223. YL2.StateManager:set_Current(State)
  1224. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1225. RTEditor.RedoEndHandler:Invoke()
  1226. RTEditor.RedoEndHandler:Invoke()
  1227. RTEditor.RedoEndHandler:Invoke()
  1228. RTEditor.RedoEndHandler:Invoke()
  1229. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1230. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1231.  
  1232. [ line 644]
  1233. (Filename: Line: 644)
  1234.  
  1235. Platform does not support compute shaders
  1236. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1237. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1238. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1239. System.Func`2:Invoke(T)
  1240. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1241. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1242. YL2.CharacterSkinner:InitializeBlendShapes()
  1243. YL2.CC.CharacterBuilder:BuildMesh()
  1244. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1245. YL2.YL2Object:LoadLocal(ES2Data)
  1246. YL2.YL2Object:Load(ES2Data)
  1247. YL2.CC.StateCharacterCreator:Enter()
  1248. YL2.StateManager:set_Current(State)
  1249. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1250. RTEditor.RedoEndHandler:Invoke()
  1251. RTEditor.RedoEndHandler:Invoke()
  1252. RTEditor.RedoEndHandler:Invoke()
  1253. RTEditor.RedoEndHandler:Invoke()
  1254. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1255. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1256.  
  1257. [ line 644]
  1258. (Filename: Line: 644)
  1259.  
  1260. Platform does not support compute shaders
  1261. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1262. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1263. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1264. System.Func`2:Invoke(T)
  1265. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1266. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1267. YL2.CharacterSkinner:InitializeBlendShapes()
  1268. YL2.CC.CharacterBuilder:BuildMesh()
  1269. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1270. YL2.YL2Object:LoadLocal(ES2Data)
  1271. YL2.YL2Object:Load(ES2Data)
  1272. YL2.CC.StateCharacterCreator:Enter()
  1273. YL2.StateManager:set_Current(State)
  1274. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1275. RTEditor.RedoEndHandler:Invoke()
  1276. RTEditor.RedoEndHandler:Invoke()
  1277. RTEditor.RedoEndHandler:Invoke()
  1278. RTEditor.RedoEndHandler:Invoke()
  1279. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1280. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1281.  
  1282. [ line 644]
  1283. (Filename: Line: 644)
  1284.  
  1285. Platform does not support compute shaders
  1286. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1287. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1288. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1289. System.Func`2:Invoke(T)
  1290. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1291. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1292. YL2.CharacterSkinner:InitializeBlendShapes()
  1293. YL2.CC.CharacterBuilder:BuildMesh()
  1294. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1295. YL2.YL2Object:LoadLocal(ES2Data)
  1296. YL2.YL2Object:Load(ES2Data)
  1297. YL2.CC.StateCharacterCreator:Enter()
  1298. YL2.StateManager:set_Current(State)
  1299. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1300. RTEditor.RedoEndHandler:Invoke()
  1301. RTEditor.RedoEndHandler:Invoke()
  1302. RTEditor.RedoEndHandler:Invoke()
  1303. RTEditor.RedoEndHandler:Invoke()
  1304. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1305. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1306.  
  1307. [ line 644]
  1308. (Filename: Line: 644)
  1309.  
  1310. Platform does not support compute shaders
  1311. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1312. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1313. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1314. System.Func`2:Invoke(T)
  1315. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1316. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1317. YL2.CharacterSkinner:InitializeBlendShapes()
  1318. YL2.CC.CharacterBuilder:BuildMesh()
  1319. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1320. YL2.YL2Object:LoadLocal(ES2Data)
  1321. YL2.YL2Object:Load(ES2Data)
  1322. YL2.CC.StateCharacterCreator:Enter()
  1323. YL2.StateManager:set_Current(State)
  1324. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1325. RTEditor.RedoEndHandler:Invoke()
  1326. RTEditor.RedoEndHandler:Invoke()
  1327. RTEditor.RedoEndHandler:Invoke()
  1328. RTEditor.RedoEndHandler:Invoke()
  1329. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1330. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1331.  
  1332. [ line 644]
  1333. (Filename: Line: 644)
  1334.  
  1335. Platform does not support compute shaders
  1336. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1337. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1338. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1339. System.Func`2:Invoke(T)
  1340. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1341. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1342. YL2.CharacterSkinner:InitializeBlendShapes()
  1343. YL2.CC.CharacterBuilder:BuildMesh()
  1344. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1345. YL2.YL2Object:LoadLocal(ES2Data)
  1346. YL2.YL2Object:Load(ES2Data)
  1347. YL2.CC.StateCharacterCreator:Enter()
  1348. YL2.StateManager:set_Current(State)
  1349. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1350. RTEditor.RedoEndHandler:Invoke()
  1351. RTEditor.RedoEndHandler:Invoke()
  1352. RTEditor.RedoEndHandler:Invoke()
  1353. RTEditor.RedoEndHandler:Invoke()
  1354. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1355. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1356.  
  1357. [ line 644]
  1358. (Filename: Line: 644)
  1359.  
  1360. Platform does not support compute shaders
  1361. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1362. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1363. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1364. System.Func`2:Invoke(T)
  1365. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1366. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1367. YL2.CharacterSkinner:InitializeBlendShapes()
  1368. YL2.CC.CharacterBuilder:BuildMesh()
  1369. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1370. YL2.YL2Object:LoadLocal(ES2Data)
  1371. YL2.YL2Object:Load(ES2Data)
  1372. YL2.CC.StateCharacterCreator:Enter()
  1373. YL2.StateManager:set_Current(State)
  1374. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1375. RTEditor.RedoEndHandler:Invoke()
  1376. RTEditor.RedoEndHandler:Invoke()
  1377. RTEditor.RedoEndHandler:Invoke()
  1378. RTEditor.RedoEndHandler:Invoke()
  1379. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1380. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1381.  
  1382. [ line 644]
  1383. (Filename: Line: 644)
  1384.  
  1385. Platform does not support compute shaders
  1386. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1387. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1388. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1389. System.Func`2:Invoke(T)
  1390. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1391. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1392. YL2.CharacterSkinner:InitializeBlendShapes()
  1393. YL2.CC.CharacterBuilder:BuildMesh()
  1394. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1395. YL2.YL2Object:LoadLocal(ES2Data)
  1396. YL2.YL2Object:Load(ES2Data)
  1397. YL2.CC.StateCharacterCreator:Enter()
  1398. YL2.StateManager:set_Current(State)
  1399. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1400. RTEditor.RedoEndHandler:Invoke()
  1401. RTEditor.RedoEndHandler:Invoke()
  1402. RTEditor.RedoEndHandler:Invoke()
  1403. RTEditor.RedoEndHandler:Invoke()
  1404. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1405. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1406.  
  1407. [ line 644]
  1408. (Filename: Line: 644)
  1409.  
  1410. Platform does not support compute shaders
  1411. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1412. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1413. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1414. System.Func`2:Invoke(T)
  1415. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1416. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1417. YL2.CharacterSkinner:InitializeBlendShapes()
  1418. YL2.CC.CharacterBuilder:BuildMesh()
  1419. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1420. YL2.YL2Object:LoadLocal(ES2Data)
  1421. YL2.YL2Object:Load(ES2Data)
  1422. YL2.CC.StateCharacterCreator:Enter()
  1423. YL2.StateManager:set_Current(State)
  1424. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1425. RTEditor.RedoEndHandler:Invoke()
  1426. RTEditor.RedoEndHandler:Invoke()
  1427. RTEditor.RedoEndHandler:Invoke()
  1428. RTEditor.RedoEndHandler:Invoke()
  1429. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1430. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1431.  
  1432. [ line 644]
  1433. (Filename: Line: 644)
  1434.  
  1435. Platform does not support compute shaders
  1436. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1437. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1438. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1439. System.Func`2:Invoke(T)
  1440. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1441. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1442. YL2.CharacterSkinner:InitializeBlendShapes()
  1443. YL2.CC.CharacterBuilder:BuildMesh()
  1444. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1445. YL2.YL2Object:LoadLocal(ES2Data)
  1446. YL2.YL2Object:Load(ES2Data)
  1447. YL2.CC.StateCharacterCreator:Enter()
  1448. YL2.StateManager:set_Current(State)
  1449. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1450. RTEditor.RedoEndHandler:Invoke()
  1451. RTEditor.RedoEndHandler:Invoke()
  1452. RTEditor.RedoEndHandler:Invoke()
  1453. RTEditor.RedoEndHandler:Invoke()
  1454. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1455. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1456.  
  1457. [ line 644]
  1458. (Filename: Line: 644)
  1459.  
  1460. Platform does not support compute shaders
  1461. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1462. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1463. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1464. System.Func`2:Invoke(T)
  1465. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1466. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1467. YL2.CharacterSkinner:InitializeBlendShapes()
  1468. YL2.CC.CharacterBuilder:BuildMesh()
  1469. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1470. YL2.YL2Object:LoadLocal(ES2Data)
  1471. YL2.YL2Object:Load(ES2Data)
  1472. YL2.CC.StateCharacterCreator:Enter()
  1473. YL2.StateManager:set_Current(State)
  1474. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1475. RTEditor.RedoEndHandler:Invoke()
  1476. RTEditor.RedoEndHandler:Invoke()
  1477. RTEditor.RedoEndHandler:Invoke()
  1478. RTEditor.RedoEndHandler:Invoke()
  1479. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1480. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1481.  
  1482. [ line 644]
  1483. (Filename: Line: 644)
  1484.  
  1485. Platform does not support compute shaders
  1486. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1487. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1488. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1489. System.Func`2:Invoke(T)
  1490. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1491. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1492. YL2.CharacterSkinner:InitializeBlendShapes()
  1493. YL2.CC.CharacterBuilder:BuildMesh()
  1494. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1495. YL2.YL2Object:LoadLocal(ES2Data)
  1496. YL2.YL2Object:Load(ES2Data)
  1497. YL2.CC.StateCharacterCreator:Enter()
  1498. YL2.StateManager:set_Current(State)
  1499. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1500. RTEditor.RedoEndHandler:Invoke()
  1501. RTEditor.RedoEndHandler:Invoke()
  1502. RTEditor.RedoEndHandler:Invoke()
  1503. RTEditor.RedoEndHandler:Invoke()
  1504. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1505. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1506.  
  1507. [ line 644]
  1508. (Filename: Line: 644)
  1509.  
  1510. Platform does not support compute shaders
  1511. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1512. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1513. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1514. System.Func`2:Invoke(T)
  1515. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1516. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1517. YL2.CharacterSkinner:InitializeBlendShapes()
  1518. YL2.CC.CharacterBuilder:BuildMesh()
  1519. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1520. YL2.YL2Object:LoadLocal(ES2Data)
  1521. YL2.YL2Object:Load(ES2Data)
  1522. YL2.CC.StateCharacterCreator:Enter()
  1523. YL2.StateManager:set_Current(State)
  1524. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1525. RTEditor.RedoEndHandler:Invoke()
  1526. RTEditor.RedoEndHandler:Invoke()
  1527. RTEditor.RedoEndHandler:Invoke()
  1528. RTEditor.RedoEndHandler:Invoke()
  1529. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1530. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1531.  
  1532. [ line 644]
  1533. (Filename: Line: 644)
  1534.  
  1535. Platform does not support compute shaders
  1536. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1537. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1538. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1539. System.Func`2:Invoke(T)
  1540. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1541. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1542. YL2.CharacterSkinner:InitializeBlendShapes()
  1543. YL2.CC.CharacterBuilder:BuildMesh()
  1544. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1545. YL2.YL2Object:LoadLocal(ES2Data)
  1546. YL2.YL2Object:Load(ES2Data)
  1547. YL2.CC.StateCharacterCreator:Enter()
  1548. YL2.StateManager:set_Current(State)
  1549. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1550. RTEditor.RedoEndHandler:Invoke()
  1551. RTEditor.RedoEndHandler:Invoke()
  1552. RTEditor.RedoEndHandler:Invoke()
  1553. RTEditor.RedoEndHandler:Invoke()
  1554. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1555. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1556.  
  1557. [ line 644]
  1558. (Filename: Line: 644)
  1559.  
  1560. Platform does not support compute shaders
  1561. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1562. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1563. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1564. System.Func`2:Invoke(T)
  1565. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1566. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1567. YL2.CharacterSkinner:InitializeBlendShapes()
  1568. YL2.CC.CharacterBuilder:BuildMesh()
  1569. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1570. YL2.YL2Object:LoadLocal(ES2Data)
  1571. YL2.YL2Object:Load(ES2Data)
  1572. YL2.CC.StateCharacterCreator:Enter()
  1573. YL2.StateManager:set_Current(State)
  1574. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1575. RTEditor.RedoEndHandler:Invoke()
  1576. RTEditor.RedoEndHandler:Invoke()
  1577. RTEditor.RedoEndHandler:Invoke()
  1578. RTEditor.RedoEndHandler:Invoke()
  1579. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1580. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1581.  
  1582. [ line 644]
  1583. (Filename: Line: 644)
  1584.  
  1585. Platform does not support compute shaders
  1586. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1587. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1588. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1589. System.Func`2:Invoke(T)
  1590. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1591. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1592. YL2.CharacterSkinner:InitializeBlendShapes()
  1593. YL2.CC.CharacterBuilder:BuildMesh()
  1594. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1595. YL2.YL2Object:LoadLocal(ES2Data)
  1596. YL2.YL2Object:Load(ES2Data)
  1597. YL2.CC.StateCharacterCreator:Enter()
  1598. YL2.StateManager:set_Current(State)
  1599. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1600. RTEditor.RedoEndHandler:Invoke()
  1601. RTEditor.RedoEndHandler:Invoke()
  1602. RTEditor.RedoEndHandler:Invoke()
  1603. RTEditor.RedoEndHandler:Invoke()
  1604. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1605. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1606.  
  1607. [ line 644]
  1608. (Filename: Line: 644)
  1609.  
  1610. Platform does not support compute shaders
  1611. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1612. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1613. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1614. System.Func`2:Invoke(T)
  1615. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1616. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1617. YL2.CharacterSkinner:InitializeBlendShapes()
  1618. YL2.CC.CharacterBuilder:BuildMesh()
  1619. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1620. YL2.YL2Object:LoadLocal(ES2Data)
  1621. YL2.YL2Object:Load(ES2Data)
  1622. YL2.CC.StateCharacterCreator:Enter()
  1623. YL2.StateManager:set_Current(State)
  1624. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1625. RTEditor.RedoEndHandler:Invoke()
  1626. RTEditor.RedoEndHandler:Invoke()
  1627. RTEditor.RedoEndHandler:Invoke()
  1628. RTEditor.RedoEndHandler:Invoke()
  1629. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1630. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1631.  
  1632. [ line 644]
  1633. (Filename: Line: 644)
  1634.  
  1635. Platform does not support compute shaders
  1636. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1637. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1638. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1639. System.Func`2:Invoke(T)
  1640. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1641. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1642. YL2.CharacterSkinner:InitializeBlendShapes()
  1643. YL2.CC.CharacterBuilder:BuildMesh()
  1644. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1645. YL2.YL2Object:LoadLocal(ES2Data)
  1646. YL2.YL2Object:Load(ES2Data)
  1647. YL2.CC.StateCharacterCreator:Enter()
  1648. YL2.StateManager:set_Current(State)
  1649. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1650. RTEditor.RedoEndHandler:Invoke()
  1651. RTEditor.RedoEndHandler:Invoke()
  1652. RTEditor.RedoEndHandler:Invoke()
  1653. RTEditor.RedoEndHandler:Invoke()
  1654. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1655. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1656.  
  1657. [ line 644]
  1658. (Filename: Line: 644)
  1659.  
  1660. Platform does not support compute shaders
  1661. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1662. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1663. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1664. System.Func`2:Invoke(T)
  1665. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1666. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1667. YL2.CharacterSkinner:InitializeBlendShapes()
  1668. YL2.CC.CharacterBuilder:BuildMesh()
  1669. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1670. YL2.YL2Object:LoadLocal(ES2Data)
  1671. YL2.YL2Object:Load(ES2Data)
  1672. YL2.CC.StateCharacterCreator:Enter()
  1673. YL2.StateManager:set_Current(State)
  1674. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1675. RTEditor.RedoEndHandler:Invoke()
  1676. RTEditor.RedoEndHandler:Invoke()
  1677. RTEditor.RedoEndHandler:Invoke()
  1678. RTEditor.RedoEndHandler:Invoke()
  1679. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1680. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1681.  
  1682. [ line 644]
  1683. (Filename: Line: 644)
  1684.  
  1685. Platform does not support compute shaders
  1686. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1687. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1688. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1689. System.Func`2:Invoke(T)
  1690. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1691. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1692. YL2.CharacterSkinner:InitializeBlendShapes()
  1693. YL2.CC.CharacterBuilder:BuildMesh()
  1694. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1695. YL2.YL2Object:LoadLocal(ES2Data)
  1696. YL2.YL2Object:Load(ES2Data)
  1697. YL2.CC.StateCharacterCreator:Enter()
  1698. YL2.StateManager:set_Current(State)
  1699. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1700. RTEditor.RedoEndHandler:Invoke()
  1701. RTEditor.RedoEndHandler:Invoke()
  1702. RTEditor.RedoEndHandler:Invoke()
  1703. RTEditor.RedoEndHandler:Invoke()
  1704. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1705. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1706.  
  1707. [ line 644]
  1708. (Filename: Line: 644)
  1709.  
  1710. Platform does not support compute shaders
  1711. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1712. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1713. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1714. System.Func`2:Invoke(T)
  1715. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1716. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1717. YL2.CharacterSkinner:InitializeBlendShapes()
  1718. YL2.CC.CharacterBuilder:BuildMesh()
  1719. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1720. YL2.YL2Object:LoadLocal(ES2Data)
  1721. YL2.YL2Object:Load(ES2Data)
  1722. YL2.CC.StateCharacterCreator:Enter()
  1723. YL2.StateManager:set_Current(State)
  1724. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1725. RTEditor.RedoEndHandler:Invoke()
  1726. RTEditor.RedoEndHandler:Invoke()
  1727. RTEditor.RedoEndHandler:Invoke()
  1728. RTEditor.RedoEndHandler:Invoke()
  1729. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1730. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1731.  
  1732. [ line 644]
  1733. (Filename: Line: 644)
  1734.  
  1735. Platform does not support compute shaders
  1736. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1737. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1738. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1739. System.Func`2:Invoke(T)
  1740. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1741. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1742. YL2.CharacterSkinner:InitializeBlendShapes()
  1743. YL2.CC.CharacterBuilder:BuildMesh()
  1744. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1745. YL2.YL2Object:LoadLocal(ES2Data)
  1746. YL2.YL2Object:Load(ES2Data)
  1747. YL2.CC.StateCharacterCreator:Enter()
  1748. YL2.StateManager:set_Current(State)
  1749. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1750. RTEditor.RedoEndHandler:Invoke()
  1751. RTEditor.RedoEndHandler:Invoke()
  1752. RTEditor.RedoEndHandler:Invoke()
  1753. RTEditor.RedoEndHandler:Invoke()
  1754. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1755. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1756.  
  1757. [ line 644]
  1758. (Filename: Line: 644)
  1759.  
  1760. Platform does not support compute shaders
  1761. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1762. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1763. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1764. System.Func`2:Invoke(T)
  1765. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1766. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1767. YL2.CharacterSkinner:InitializeBlendShapes()
  1768. YL2.CC.CharacterBuilder:BuildMesh()
  1769. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1770. YL2.YL2Object:LoadLocal(ES2Data)
  1771. YL2.YL2Object:Load(ES2Data)
  1772. YL2.CC.StateCharacterCreator:Enter()
  1773. YL2.StateManager:set_Current(State)
  1774. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1775. RTEditor.RedoEndHandler:Invoke()
  1776. RTEditor.RedoEndHandler:Invoke()
  1777. RTEditor.RedoEndHandler:Invoke()
  1778. RTEditor.RedoEndHandler:Invoke()
  1779. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1780. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1781.  
  1782. [ line 644]
  1783. (Filename: Line: 644)
  1784.  
  1785. Platform does not support compute shaders
  1786. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1787. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1788. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1789. System.Func`2:Invoke(T)
  1790. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1791. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1792. YL2.CharacterSkinner:InitializeBlendShapes()
  1793. YL2.CC.CharacterBuilder:BuildMesh()
  1794. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1795. YL2.YL2Object:LoadLocal(ES2Data)
  1796. YL2.YL2Object:Load(ES2Data)
  1797. YL2.CC.StateCharacterCreator:Enter()
  1798. YL2.StateManager:set_Current(State)
  1799. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1800. RTEditor.RedoEndHandler:Invoke()
  1801. RTEditor.RedoEndHandler:Invoke()
  1802. RTEditor.RedoEndHandler:Invoke()
  1803. RTEditor.RedoEndHandler:Invoke()
  1804. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1805. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1806.  
  1807. [ line 644]
  1808. (Filename: Line: 644)
  1809.  
  1810. Platform does not support compute shaders
  1811. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1812. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1813. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1814. System.Func`2:Invoke(T)
  1815. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1816. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1817. YL2.CharacterSkinner:InitializeBlendShapes()
  1818. YL2.CC.CharacterBuilder:BuildMesh()
  1819. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1820. YL2.YL2Object:LoadLocal(ES2Data)
  1821. YL2.YL2Object:Load(ES2Data)
  1822. YL2.CC.StateCharacterCreator:Enter()
  1823. YL2.StateManager:set_Current(State)
  1824. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1825. RTEditor.RedoEndHandler:Invoke()
  1826. RTEditor.RedoEndHandler:Invoke()
  1827. RTEditor.RedoEndHandler:Invoke()
  1828. RTEditor.RedoEndHandler:Invoke()
  1829. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1830. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1831.  
  1832. [ line 644]
  1833. (Filename: Line: 644)
  1834.  
  1835. Platform does not support compute shaders
  1836. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1837. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1838. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1839. System.Func`2:Invoke(T)
  1840. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1841. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1842. YL2.CharacterSkinner:InitializeBlendShapes()
  1843. YL2.CC.CharacterBuilder:BuildMesh()
  1844. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1845. YL2.YL2Object:LoadLocal(ES2Data)
  1846. YL2.YL2Object:Load(ES2Data)
  1847. YL2.CC.StateCharacterCreator:Enter()
  1848. YL2.StateManager:set_Current(State)
  1849. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1850. RTEditor.RedoEndHandler:Invoke()
  1851. RTEditor.RedoEndHandler:Invoke()
  1852. RTEditor.RedoEndHandler:Invoke()
  1853. RTEditor.RedoEndHandler:Invoke()
  1854. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1855. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1856.  
  1857. [ line 644]
  1858. (Filename: Line: 644)
  1859.  
  1860. Platform does not support compute shaders
  1861. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1862. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1863. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1864. System.Func`2:Invoke(T)
  1865. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1866. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1867. YL2.CharacterSkinner:InitializeBlendShapes()
  1868. YL2.CC.CharacterBuilder:BuildMesh()
  1869. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1870. YL2.YL2Object:LoadLocal(ES2Data)
  1871. YL2.YL2Object:Load(ES2Data)
  1872. YL2.CC.StateCharacterCreator:Enter()
  1873. YL2.StateManager:set_Current(State)
  1874. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1875. RTEditor.RedoEndHandler:Invoke()
  1876. RTEditor.RedoEndHandler:Invoke()
  1877. RTEditor.RedoEndHandler:Invoke()
  1878. RTEditor.RedoEndHandler:Invoke()
  1879. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1880. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1881.  
  1882. [ line 644]
  1883. (Filename: Line: 644)
  1884.  
  1885. Platform does not support compute shaders
  1886. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1887. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1888. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1889. System.Func`2:Invoke(T)
  1890. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1891. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1892. YL2.CharacterSkinner:InitializeBlendShapes()
  1893. YL2.CC.CharacterBuilder:BuildMesh()
  1894. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1895. YL2.YL2Object:LoadLocal(ES2Data)
  1896. YL2.YL2Object:Load(ES2Data)
  1897. YL2.CC.StateCharacterCreator:Enter()
  1898. YL2.StateManager:set_Current(State)
  1899. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1900. RTEditor.RedoEndHandler:Invoke()
  1901. RTEditor.RedoEndHandler:Invoke()
  1902. RTEditor.RedoEndHandler:Invoke()
  1903. RTEditor.RedoEndHandler:Invoke()
  1904. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1905. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1906.  
  1907. [ line 644]
  1908. (Filename: Line: 644)
  1909.  
  1910. Platform does not support compute shaders
  1911. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1912. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1913. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1914. System.Func`2:Invoke(T)
  1915. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1916. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1917. YL2.CharacterSkinner:InitializeBlendShapes()
  1918. YL2.CC.CharacterBuilder:BuildMesh()
  1919. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1920. YL2.YL2Object:LoadLocal(ES2Data)
  1921. YL2.YL2Object:Load(ES2Data)
  1922. YL2.CC.StateCharacterCreator:Enter()
  1923. YL2.StateManager:set_Current(State)
  1924. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1925. RTEditor.RedoEndHandler:Invoke()
  1926. RTEditor.RedoEndHandler:Invoke()
  1927. RTEditor.RedoEndHandler:Invoke()
  1928. RTEditor.RedoEndHandler:Invoke()
  1929. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1930. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1931.  
  1932. [ line 644]
  1933. (Filename: Line: 644)
  1934.  
  1935. Platform does not support compute shaders
  1936. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1937. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1938. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1939. System.Func`2:Invoke(T)
  1940. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1941. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1942. YL2.CharacterSkinner:InitializeBlendShapes()
  1943. YL2.CC.CharacterBuilder:BuildMesh()
  1944. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1945. YL2.YL2Object:LoadLocal(ES2Data)
  1946. YL2.YL2Object:Load(ES2Data)
  1947. YL2.CC.StateCharacterCreator:Enter()
  1948. YL2.StateManager:set_Current(State)
  1949. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1950. RTEditor.RedoEndHandler:Invoke()
  1951. RTEditor.RedoEndHandler:Invoke()
  1952. RTEditor.RedoEndHandler:Invoke()
  1953. RTEditor.RedoEndHandler:Invoke()
  1954. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1955. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1956.  
  1957. [ line 644]
  1958. (Filename: Line: 644)
  1959.  
  1960. Platform does not support compute shaders
  1961. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1962. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1963. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1964. System.Func`2:Invoke(T)
  1965. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1966. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1967. YL2.CharacterSkinner:InitializeBlendShapes()
  1968. YL2.CC.CharacterBuilder:BuildMesh()
  1969. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1970. YL2.YL2Object:LoadLocal(ES2Data)
  1971. YL2.YL2Object:Load(ES2Data)
  1972. YL2.CC.StateCharacterCreator:Enter()
  1973. YL2.StateManager:set_Current(State)
  1974. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1975. RTEditor.RedoEndHandler:Invoke()
  1976. RTEditor.RedoEndHandler:Invoke()
  1977. RTEditor.RedoEndHandler:Invoke()
  1978. RTEditor.RedoEndHandler:Invoke()
  1979. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1980. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1981.  
  1982. [ line 644]
  1983. (Filename: Line: 644)
  1984.  
  1985. Platform does not support compute shaders
  1986. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  1987. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1988. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  1989. System.Func`2:Invoke(T)
  1990. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1991. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1992. YL2.CharacterSkinner:InitializeBlendShapes()
  1993. YL2.CC.CharacterBuilder:BuildMesh()
  1994. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1995. YL2.YL2Object:LoadLocal(ES2Data)
  1996. YL2.YL2Object:Load(ES2Data)
  1997. YL2.CC.StateCharacterCreator:Enter()
  1998. YL2.StateManager:set_Current(State)
  1999. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2000. RTEditor.RedoEndHandler:Invoke()
  2001. RTEditor.RedoEndHandler:Invoke()
  2002. RTEditor.RedoEndHandler:Invoke()
  2003. RTEditor.RedoEndHandler:Invoke()
  2004. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2005. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2006.  
  2007. [ line 644]
  2008. (Filename: Line: 644)
  2009.  
  2010. Platform does not support compute shaders
  2011. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  2012. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  2013. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  2014. System.Func`2:Invoke(T)
  2015. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  2016. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  2017. YL2.CharacterSkinner:InitializeBlendShapes()
  2018. YL2.CC.CharacterBuilder:BuildMesh()
  2019. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2020. YL2.YL2Object:LoadLocal(ES2Data)
  2021. YL2.YL2Object:Load(ES2Data)
  2022. YL2.CC.StateCharacterCreator:Enter()
  2023. YL2.StateManager:set_Current(State)
  2024. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2025. RTEditor.RedoEndHandler:Invoke()
  2026. RTEditor.RedoEndHandler:Invoke()
  2027. RTEditor.RedoEndHandler:Invoke()
  2028. RTEditor.RedoEndHandler:Invoke()
  2029. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2030. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2031.  
  2032. [ line 644]
  2033. (Filename: Line: 644)
  2034.  
  2035. Platform does not support compute shaders
  2036. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  2037. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  2038. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  2039. System.Func`2:Invoke(T)
  2040. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  2041. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  2042. YL2.CharacterSkinner:InitializeBlendShapes()
  2043. YL2.CC.CharacterBuilder:BuildMesh()
  2044. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2045. YL2.YL2Object:LoadLocal(ES2Data)
  2046. YL2.YL2Object:Load(ES2Data)
  2047. YL2.CC.StateCharacterCreator:Enter()
  2048. YL2.StateManager:set_Current(State)
  2049. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2050. RTEditor.RedoEndHandler:Invoke()
  2051. RTEditor.RedoEndHandler:Invoke()
  2052. RTEditor.RedoEndHandler:Invoke()
  2053. RTEditor.RedoEndHandler:Invoke()
  2054. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2055. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2056.  
  2057. [ line 644]
  2058. (Filename: Line: 644)
  2059.  
  2060. Platform does not support compute shaders
  2061. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  2062. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  2063. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  2064. System.Func`2:Invoke(T)
  2065. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  2066. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  2067. YL2.CharacterSkinner:InitializeBlendShapes()
  2068. YL2.CC.CharacterBuilder:BuildMesh()
  2069. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2070. YL2.YL2Object:LoadLocal(ES2Data)
  2071. YL2.YL2Object:Load(ES2Data)
  2072. YL2.CC.StateCharacterCreator:Enter()
  2073. YL2.StateManager:set_Current(State)
  2074. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2075. RTEditor.RedoEndHandler:Invoke()
  2076. RTEditor.RedoEndHandler:Invoke()
  2077. RTEditor.RedoEndHandler:Invoke()
  2078. RTEditor.RedoEndHandler:Invoke()
  2079. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2080. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2081.  
  2082. [ line 644]
  2083. (Filename: Line: 644)
  2084.  
  2085. Platform does not support compute shaders
  2086. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  2087. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  2088. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  2089. System.Func`2:Invoke(T)
  2090. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  2091. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  2092. YL2.CharacterSkinner:InitializeBlendShapes()
  2093. YL2.CC.CharacterBuilder:BuildMesh()
  2094. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2095. YL2.YL2Object:LoadLocal(ES2Data)
  2096. YL2.YL2Object:Load(ES2Data)
  2097. YL2.CC.StateCharacterCreator:Enter()
  2098. YL2.StateManager:set_Current(State)
  2099. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2100. RTEditor.RedoEndHandler:Invoke()
  2101. RTEditor.RedoEndHandler:Invoke()
  2102. RTEditor.RedoEndHandler:Invoke()
  2103. RTEditor.RedoEndHandler:Invoke()
  2104. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2105. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2106.  
  2107. [ line 644]
  2108. (Filename: Line: 644)
  2109.  
  2110. Platform does not support compute shaders
  2111. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  2112. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  2113. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  2114. System.Func`2:Invoke(T)
  2115. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  2116. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  2117. YL2.CharacterSkinner:InitializeBlendShapes()
  2118. YL2.CC.CharacterBuilder:BuildMesh()
  2119. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2120. YL2.YL2Object:LoadLocal(ES2Data)
  2121. YL2.YL2Object:Load(ES2Data)
  2122. YL2.CC.StateCharacterCreator:Enter()
  2123. YL2.StateManager:set_Current(State)
  2124. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2125. RTEditor.RedoEndHandler:Invoke()
  2126. RTEditor.RedoEndHandler:Invoke()
  2127. RTEditor.RedoEndHandler:Invoke()
  2128. RTEditor.RedoEndHandler:Invoke()
  2129. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2130. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2131.  
  2132. [ line 644]
  2133. (Filename: Line: 644)
  2134.  
  2135. Platform does not support compute shaders
  2136. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  2137. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  2138. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  2139. System.Func`2:Invoke(T)
  2140. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  2141. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  2142. YL2.CharacterSkinner:InitializeBlendShapes()
  2143. YL2.CC.CharacterBuilder:BuildMesh()
  2144. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2145. YL2.YL2Object:LoadLocal(ES2Data)
  2146. YL2.YL2Object:Load(ES2Data)
  2147. YL2.CC.StateCharacterCreator:Enter()
  2148. YL2.StateManager:set_Current(State)
  2149. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2150. RTEditor.RedoEndHandler:Invoke()
  2151. RTEditor.RedoEndHandler:Invoke()
  2152. RTEditor.RedoEndHandler:Invoke()
  2153. RTEditor.RedoEndHandler:Invoke()
  2154. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2155. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2156.  
  2157. [ line 644]
  2158. (Filename: Line: 644)
  2159.  
  2160. Platform does not support compute shaders
  2161. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  2162. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  2163. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  2164. System.Func`2:Invoke(T)
  2165. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  2166. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  2167. YL2.CharacterSkinner:InitializeBlendShapes()
  2168. YL2.CC.CharacterBuilder:BuildMesh()
  2169. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2170. YL2.YL2Object:LoadLocal(ES2Data)
  2171. YL2.YL2Object:Load(ES2Data)
  2172. YL2.CC.StateCharacterCreator:Enter()
  2173. YL2.StateManager:set_Current(State)
  2174. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2175. RTEditor.RedoEndHandler:Invoke()
  2176. RTEditor.RedoEndHandler:Invoke()
  2177. RTEditor.RedoEndHandler:Invoke()
  2178. RTEditor.RedoEndHandler:Invoke()
  2179. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2180. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2181.  
  2182. [ line 644]
  2183. (Filename: Line: 644)
  2184.  
  2185. Platform does not support compute shaders
  2186. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  2187. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  2188. YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
  2189. System.Func`2:Invoke(T)
  2190. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  2191. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  2192. YL2.CharacterSkinner:InitializeBlendShapes()
  2193. YL2.CC.CharacterBuilder:BuildMesh()
  2194. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2195. YL2.YL2Object:LoadLocal(ES2Data)
  2196. YL2.YL2Object:Load(ES2Data)
  2197. YL2.CC.StateCharacterCreator:Enter()
  2198. YL2.StateManager:set_Current(State)
  2199. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2200. RTEditor.RedoEndHandler:Invoke()
  2201. RTEditor.RedoEndHandler:Invoke()
  2202. RTEditor.RedoEndHandler:Invoke()
  2203. RTEditor.RedoEndHandler:Invoke()
  2204. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2205. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2206.  
  2207. [ line 644]
  2208. (Filename: Line: 644)
  2209.  
  2210. Platform does not support compute shaders
  2211. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2212. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2213. YL2.CC.CharacterBuilder:BuildMesh()
  2214. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2215. YL2.YL2Object:LoadLocal(ES2Data)
  2216. YL2.YL2Object:Load(ES2Data)
  2217. YL2.CC.StateCharacterCreator:Enter()
  2218. YL2.StateManager:set_Current(State)
  2219. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2220. RTEditor.RedoEndHandler:Invoke()
  2221. RTEditor.RedoEndHandler:Invoke()
  2222. RTEditor.RedoEndHandler:Invoke()
  2223. RTEditor.RedoEndHandler:Invoke()
  2224. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2225. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2226.  
  2227. [ line 644]
  2228. (Filename: Line: 644)
  2229.  
  2230. Platform does not support compute shaders
  2231. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2232. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2233. YL2.CC.CharacterBuilder:BuildMesh()
  2234. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2235. YL2.YL2Object:LoadLocal(ES2Data)
  2236. YL2.YL2Object:Load(ES2Data)
  2237. YL2.CC.StateCharacterCreator:Enter()
  2238. YL2.StateManager:set_Current(State)
  2239. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2240. RTEditor.RedoEndHandler:Invoke()
  2241. RTEditor.RedoEndHandler:Invoke()
  2242. RTEditor.RedoEndHandler:Invoke()
  2243. RTEditor.RedoEndHandler:Invoke()
  2244. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2245. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2246.  
  2247. [ line 644]
  2248. (Filename: Line: 644)
  2249.  
  2250. Platform does not support compute shaders
  2251. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2252. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2253. YL2.CC.CharacterBuilder:BuildMesh()
  2254. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2255. YL2.YL2Object:LoadLocal(ES2Data)
  2256. YL2.YL2Object:Load(ES2Data)
  2257. YL2.CC.StateCharacterCreator:Enter()
  2258. YL2.StateManager:set_Current(State)
  2259. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2260. RTEditor.RedoEndHandler:Invoke()
  2261. RTEditor.RedoEndHandler:Invoke()
  2262. RTEditor.RedoEndHandler:Invoke()
  2263. RTEditor.RedoEndHandler:Invoke()
  2264. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2265. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2266.  
  2267. [ line 644]
  2268. (Filename: Line: 644)
  2269.  
  2270. Platform does not support compute shaders
  2271. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2272. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2273. YL2.CC.CharacterBuilder:BuildMesh()
  2274. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2275. YL2.YL2Object:LoadLocal(ES2Data)
  2276. YL2.YL2Object:Load(ES2Data)
  2277. YL2.CC.StateCharacterCreator:Enter()
  2278. YL2.StateManager:set_Current(State)
  2279. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2280. RTEditor.RedoEndHandler:Invoke()
  2281. RTEditor.RedoEndHandler:Invoke()
  2282. RTEditor.RedoEndHandler:Invoke()
  2283. RTEditor.RedoEndHandler:Invoke()
  2284. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2285. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2286.  
  2287. [ line 644]
  2288. (Filename: Line: 644)
  2289.  
  2290. Platform does not support compute shaders
  2291. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2292. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2293. YL2.CC.CharacterBuilder:BuildMesh()
  2294. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2295. YL2.YL2Object:LoadLocal(ES2Data)
  2296. YL2.YL2Object:Load(ES2Data)
  2297. YL2.CC.StateCharacterCreator:Enter()
  2298. YL2.StateManager:set_Current(State)
  2299. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2300. RTEditor.RedoEndHandler:Invoke()
  2301. RTEditor.RedoEndHandler:Invoke()
  2302. RTEditor.RedoEndHandler:Invoke()
  2303. RTEditor.RedoEndHandler:Invoke()
  2304. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2305. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2306.  
  2307. [ line 644]
  2308. (Filename: Line: 644)
  2309.  
  2310. Platform does not support compute shaders
  2311. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2312. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2313. YL2.CC.CharacterBuilder:BuildMesh()
  2314. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2315. YL2.YL2Object:LoadLocal(ES2Data)
  2316. YL2.YL2Object:Load(ES2Data)
  2317. YL2.CC.StateCharacterCreator:Enter()
  2318. YL2.StateManager:set_Current(State)
  2319. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2320. RTEditor.RedoEndHandler:Invoke()
  2321. RTEditor.RedoEndHandler:Invoke()
  2322. RTEditor.RedoEndHandler:Invoke()
  2323. RTEditor.RedoEndHandler:Invoke()
  2324. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2325. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2326.  
  2327. [ line 644]
  2328. (Filename: Line: 644)
  2329.  
  2330. Platform does not support compute shaders
  2331. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2332. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2333. YL2.CC.CharacterBuilder:BuildMesh()
  2334. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2335. YL2.YL2Object:LoadLocal(ES2Data)
  2336. YL2.YL2Object:Load(ES2Data)
  2337. YL2.CC.StateCharacterCreator:Enter()
  2338. YL2.StateManager:set_Current(State)
  2339. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2340. RTEditor.RedoEndHandler:Invoke()
  2341. RTEditor.RedoEndHandler:Invoke()
  2342. RTEditor.RedoEndHandler:Invoke()
  2343. RTEditor.RedoEndHandler:Invoke()
  2344. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2345. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2346.  
  2347. [ line 644]
  2348. (Filename: Line: 644)
  2349.  
  2350. Platform does not support compute shaders
  2351. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2352. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2353. YL2.CC.CharacterBuilder:BuildMesh()
  2354. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2355. YL2.YL2Object:LoadLocal(ES2Data)
  2356. YL2.YL2Object:Load(ES2Data)
  2357. YL2.CC.StateCharacterCreator:Enter()
  2358. YL2.StateManager:set_Current(State)
  2359. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2360. RTEditor.RedoEndHandler:Invoke()
  2361. RTEditor.RedoEndHandler:Invoke()
  2362. RTEditor.RedoEndHandler:Invoke()
  2363. RTEditor.RedoEndHandler:Invoke()
  2364. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2365. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2366.  
  2367. [ line 644]
  2368. (Filename: Line: 644)
  2369.  
  2370. Platform does not support compute shaders
  2371. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2372. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2373. YL2.CC.CharacterBuilder:BuildMesh()
  2374. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2375. YL2.YL2Object:LoadLocal(ES2Data)
  2376. YL2.YL2Object:Load(ES2Data)
  2377. YL2.CC.StateCharacterCreator:Enter()
  2378. YL2.StateManager:set_Current(State)
  2379. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2380. RTEditor.RedoEndHandler:Invoke()
  2381. RTEditor.RedoEndHandler:Invoke()
  2382. RTEditor.RedoEndHandler:Invoke()
  2383. RTEditor.RedoEndHandler:Invoke()
  2384. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2385. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2386.  
  2387. [ line 644]
  2388. (Filename: Line: 644)
  2389.  
  2390. Platform does not support compute shaders
  2391. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2392. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2393. YL2.CC.CharacterBuilder:BuildMesh()
  2394. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2395. YL2.YL2Object:LoadLocal(ES2Data)
  2396. YL2.YL2Object:Load(ES2Data)
  2397. YL2.CC.StateCharacterCreator:Enter()
  2398. YL2.StateManager:set_Current(State)
  2399. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2400. RTEditor.RedoEndHandler:Invoke()
  2401. RTEditor.RedoEndHandler:Invoke()
  2402. RTEditor.RedoEndHandler:Invoke()
  2403. RTEditor.RedoEndHandler:Invoke()
  2404. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2405. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2406.  
  2407. [ line 644]
  2408. (Filename: Line: 644)
  2409.  
  2410. Platform does not support compute shaders
  2411. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2412. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2413. YL2.CC.CharacterBuilder:BuildMesh()
  2414. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2415. YL2.YL2Object:LoadLocal(ES2Data)
  2416. YL2.YL2Object:Load(ES2Data)
  2417. YL2.CC.StateCharacterCreator:Enter()
  2418. YL2.StateManager:set_Current(State)
  2419. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2420. RTEditor.RedoEndHandler:Invoke()
  2421. RTEditor.RedoEndHandler:Invoke()
  2422. RTEditor.RedoEndHandler:Invoke()
  2423. RTEditor.RedoEndHandler:Invoke()
  2424. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2425. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2426.  
  2427. [ line 644]
  2428. (Filename: Line: 644)
  2429.  
  2430. Platform does not support compute shaders
  2431. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2432. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2433. YL2.CC.CharacterBuilder:BuildMesh()
  2434. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2435. YL2.YL2Object:LoadLocal(ES2Data)
  2436. YL2.YL2Object:Load(ES2Data)
  2437. YL2.CC.StateCharacterCreator:Enter()
  2438. YL2.StateManager:set_Current(State)
  2439. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2440. RTEditor.RedoEndHandler:Invoke()
  2441. RTEditor.RedoEndHandler:Invoke()
  2442. RTEditor.RedoEndHandler:Invoke()
  2443. RTEditor.RedoEndHandler:Invoke()
  2444. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2445. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2446.  
  2447. [ line 644]
  2448. (Filename: Line: 644)
  2449.  
  2450. Platform does not support compute shaders
  2451. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2452. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2453. YL2.CC.CharacterBuilder:BuildMesh()
  2454. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2455. YL2.YL2Object:LoadLocal(ES2Data)
  2456. YL2.YL2Object:Load(ES2Data)
  2457. YL2.CC.StateCharacterCreator:Enter()
  2458. YL2.StateManager:set_Current(State)
  2459. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2460. RTEditor.RedoEndHandler:Invoke()
  2461. RTEditor.RedoEndHandler:Invoke()
  2462. RTEditor.RedoEndHandler:Invoke()
  2463. RTEditor.RedoEndHandler:Invoke()
  2464. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2465. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2466.  
  2467. [ line 644]
  2468. (Filename: Line: 644)
  2469.  
  2470. Platform does not support compute shaders
  2471. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2472. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2473. YL2.CC.CharacterBuilder:BuildMesh()
  2474. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2475. YL2.YL2Object:LoadLocal(ES2Data)
  2476. YL2.YL2Object:Load(ES2Data)
  2477. YL2.CC.StateCharacterCreator:Enter()
  2478. YL2.StateManager:set_Current(State)
  2479. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2480. RTEditor.RedoEndHandler:Invoke()
  2481. RTEditor.RedoEndHandler:Invoke()
  2482. RTEditor.RedoEndHandler:Invoke()
  2483. RTEditor.RedoEndHandler:Invoke()
  2484. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2485. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2486.  
  2487. [ line 644]
  2488. (Filename: Line: 644)
  2489.  
  2490. Platform does not support compute shaders
  2491. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2492. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2493. YL2.CC.CharacterBuilder:BuildMesh()
  2494. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2495. YL2.YL2Object:LoadLocal(ES2Data)
  2496. YL2.YL2Object:Load(ES2Data)
  2497. YL2.CC.StateCharacterCreator:Enter()
  2498. YL2.StateManager:set_Current(State)
  2499. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2500. RTEditor.RedoEndHandler:Invoke()
  2501. RTEditor.RedoEndHandler:Invoke()
  2502. RTEditor.RedoEndHandler:Invoke()
  2503. RTEditor.RedoEndHandler:Invoke()
  2504. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2505. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2506.  
  2507. [ line 644]
  2508. (Filename: Line: 644)
  2509.  
  2510. Platform does not support compute shaders
  2511. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2512. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2513. YL2.CC.CharacterBuilder:BuildMesh()
  2514. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2515. YL2.YL2Object:LoadLocal(ES2Data)
  2516. YL2.YL2Object:Load(ES2Data)
  2517. YL2.CC.StateCharacterCreator:Enter()
  2518. YL2.StateManager:set_Current(State)
  2519. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2520. RTEditor.RedoEndHandler:Invoke()
  2521. RTEditor.RedoEndHandler:Invoke()
  2522. RTEditor.RedoEndHandler:Invoke()
  2523. RTEditor.RedoEndHandler:Invoke()
  2524. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2525. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2526.  
  2527. [ line 644]
  2528. (Filename: Line: 644)
  2529.  
  2530. Platform does not support compute shaders
  2531. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2532. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2533. YL2.CC.CharacterBuilder:BuildMesh()
  2534. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2535. YL2.YL2Object:LoadLocal(ES2Data)
  2536. YL2.YL2Object:Load(ES2Data)
  2537. YL2.CC.StateCharacterCreator:Enter()
  2538. YL2.StateManager:set_Current(State)
  2539. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2540. RTEditor.RedoEndHandler:Invoke()
  2541. RTEditor.RedoEndHandler:Invoke()
  2542. RTEditor.RedoEndHandler:Invoke()
  2543. RTEditor.RedoEndHandler:Invoke()
  2544. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2545. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2546.  
  2547. [ line 644]
  2548. (Filename: Line: 644)
  2549.  
  2550. Platform does not support compute shaders
  2551. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2552. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2553. YL2.CC.CharacterBuilder:BuildMesh()
  2554. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2555. YL2.YL2Object:LoadLocal(ES2Data)
  2556. YL2.YL2Object:Load(ES2Data)
  2557. YL2.CC.StateCharacterCreator:Enter()
  2558. YL2.StateManager:set_Current(State)
  2559. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2560. RTEditor.RedoEndHandler:Invoke()
  2561. RTEditor.RedoEndHandler:Invoke()
  2562. RTEditor.RedoEndHandler:Invoke()
  2563. RTEditor.RedoEndHandler:Invoke()
  2564. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2565. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2566.  
  2567. [ line 644]
  2568. (Filename: Line: 644)
  2569.  
  2570. Platform does not support compute shaders
  2571. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2572. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2573. YL2.CC.CharacterBuilder:BuildMesh()
  2574. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2575. YL2.YL2Object:LoadLocal(ES2Data)
  2576. YL2.YL2Object:Load(ES2Data)
  2577. YL2.CC.StateCharacterCreator:Enter()
  2578. YL2.StateManager:set_Current(State)
  2579. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2580. RTEditor.RedoEndHandler:Invoke()
  2581. RTEditor.RedoEndHandler:Invoke()
  2582. RTEditor.RedoEndHandler:Invoke()
  2583. RTEditor.RedoEndHandler:Invoke()
  2584. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2585. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2586.  
  2587. [ line 644]
  2588. (Filename: Line: 644)
  2589.  
  2590. Platform does not support compute shaders
  2591. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2592. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2593. YL2.CC.CharacterBuilder:BuildMesh()
  2594. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2595. YL2.YL2Object:LoadLocal(ES2Data)
  2596. YL2.YL2Object:Load(ES2Data)
  2597. YL2.CC.StateCharacterCreator:Enter()
  2598. YL2.StateManager:set_Current(State)
  2599. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2600. RTEditor.RedoEndHandler:Invoke()
  2601. RTEditor.RedoEndHandler:Invoke()
  2602. RTEditor.RedoEndHandler:Invoke()
  2603. RTEditor.RedoEndHandler:Invoke()
  2604. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2605. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2606.  
  2607. [ line 644]
  2608. (Filename: Line: 644)
  2609.  
  2610. Platform does not support compute shaders
  2611. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2612. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2613. YL2.CC.CharacterBuilder:BuildMesh()
  2614. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2615. YL2.YL2Object:LoadLocal(ES2Data)
  2616. YL2.YL2Object:Load(ES2Data)
  2617. YL2.CC.StateCharacterCreator:Enter()
  2618. YL2.StateManager:set_Current(State)
  2619. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2620. RTEditor.RedoEndHandler:Invoke()
  2621. RTEditor.RedoEndHandler:Invoke()
  2622. RTEditor.RedoEndHandler:Invoke()
  2623. RTEditor.RedoEndHandler:Invoke()
  2624. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2625. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2626.  
  2627. [ line 644]
  2628. (Filename: Line: 644)
  2629.  
  2630. Missing shape i_breast
  2631. UnityEngine.Logger:Log(LogType, Object)
  2632. UnityEngine.Debug:LogWarning(Object)
  2633. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2634. YL2.CC.CharacterBuilder:BuildMesh()
  2635. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2636. YL2.YL2Object:LoadLocal(ES2Data)
  2637. YL2.YL2Object:Load(ES2Data)
  2638. YL2.CC.StateCharacterCreator:Enter()
  2639. YL2.StateManager:set_Current(State)
  2640. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2641. RTEditor.RedoEndHandler:Invoke()
  2642. RTEditor.RedoEndHandler:Invoke()
  2643. RTEditor.RedoEndHandler:Invoke()
  2644. RTEditor.RedoEndHandler:Invoke()
  2645. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2646. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2647.  
  2648. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2649.  
  2650. Platform does not support compute shaders
  2651. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2652. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2653. YL2.CC.CharacterBuilder:BuildMesh()
  2654. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2655. YL2.YL2Object:LoadLocal(ES2Data)
  2656. YL2.YL2Object:Load(ES2Data)
  2657. YL2.CC.StateCharacterCreator:Enter()
  2658. YL2.StateManager:set_Current(State)
  2659. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2660. RTEditor.RedoEndHandler:Invoke()
  2661. RTEditor.RedoEndHandler:Invoke()
  2662. RTEditor.RedoEndHandler:Invoke()
  2663. RTEditor.RedoEndHandler:Invoke()
  2664. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2665. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2666.  
  2667. [ line 644]
  2668. (Filename: Line: 644)
  2669.  
  2670. Platform does not support compute shaders
  2671. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2672. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2673. YL2.CC.CharacterBuilder:BuildMesh()
  2674. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2675. YL2.YL2Object:LoadLocal(ES2Data)
  2676. YL2.YL2Object:Load(ES2Data)
  2677. YL2.CC.StateCharacterCreator:Enter()
  2678. YL2.StateManager:set_Current(State)
  2679. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2680. RTEditor.RedoEndHandler:Invoke()
  2681. RTEditor.RedoEndHandler:Invoke()
  2682. RTEditor.RedoEndHandler:Invoke()
  2683. RTEditor.RedoEndHandler:Invoke()
  2684. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2685. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2686.  
  2687. [ line 644]
  2688. (Filename: Line: 644)
  2689.  
  2690. Platform does not support compute shaders
  2691. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2692. YL2.CC.CharacterShapes:SubtractBaseDigitigradeFromBodyTypeDigitigradeBlendShapes()
  2693. YL2.CC.CharacterBuilder:BuildMesh()
  2694. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2695. YL2.YL2Object:LoadLocal(ES2Data)
  2696. YL2.YL2Object:Load(ES2Data)
  2697. YL2.CC.StateCharacterCreator:Enter()
  2698. YL2.StateManager:set_Current(State)
  2699. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2700. RTEditor.RedoEndHandler:Invoke()
  2701. RTEditor.RedoEndHandler:Invoke()
  2702. RTEditor.RedoEndHandler:Invoke()
  2703. RTEditor.RedoEndHandler:Invoke()
  2704. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2705. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2706.  
  2707. [ line 644]
  2708. (Filename: Line: 644)
  2709.  
  2710. Platform does not support compute shaders
  2711. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2712. YL2.CC.CharacterShapes:SubtractBaseDigitigradeFromBodyTypeDigitigradeBlendShapes()
  2713. YL2.CC.CharacterBuilder:BuildMesh()
  2714. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2715. YL2.YL2Object:LoadLocal(ES2Data)
  2716. YL2.YL2Object:Load(ES2Data)
  2717. YL2.CC.StateCharacterCreator:Enter()
  2718. YL2.StateManager:set_Current(State)
  2719. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2720. RTEditor.RedoEndHandler:Invoke()
  2721. RTEditor.RedoEndHandler:Invoke()
  2722. RTEditor.RedoEndHandler:Invoke()
  2723. RTEditor.RedoEndHandler:Invoke()
  2724. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2725. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2726.  
  2727. [ line 644]
  2728. (Filename: Line: 644)
  2729.  
  2730. Platform does not support compute shaders
  2731. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2732. YL2.CC.CharacterShapes:SubtractBaseDigitigradeFromBodyTypeDigitigradeBlendShapes()
  2733. YL2.CC.CharacterBuilder:BuildMesh()
  2734. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2735. YL2.YL2Object:LoadLocal(ES2Data)
  2736. YL2.YL2Object:Load(ES2Data)
  2737. YL2.CC.StateCharacterCreator:Enter()
  2738. YL2.StateManager:set_Current(State)
  2739. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2740. RTEditor.RedoEndHandler:Invoke()
  2741. RTEditor.RedoEndHandler:Invoke()
  2742. RTEditor.RedoEndHandler:Invoke()
  2743. RTEditor.RedoEndHandler:Invoke()
  2744. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2745. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2746.  
  2747. [ line 644]
  2748. (Filename: Line: 644)
  2749.  
  2750. Platform does not support compute shaders
  2751. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2752. YL2.CC.CharacterShapes:SubtractBaseDigitigradeFromBodyTypeDigitigradeBlendShapes()
  2753. YL2.CC.CharacterBuilder:BuildMesh()
  2754. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2755. YL2.YL2Object:LoadLocal(ES2Data)
  2756. YL2.YL2Object:Load(ES2Data)
  2757. YL2.CC.StateCharacterCreator:Enter()
  2758. YL2.StateManager:set_Current(State)
  2759. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2760. RTEditor.RedoEndHandler:Invoke()
  2761. RTEditor.RedoEndHandler:Invoke()
  2762. RTEditor.RedoEndHandler:Invoke()
  2763. RTEditor.RedoEndHandler:Invoke()
  2764. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2765. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2766.  
  2767. [ line 644]
  2768. (Filename: Line: 644)
  2769.  
  2770. Platform does not support compute shaders
  2771. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2772. YL2.CC.CharacterShapes:SubtractBaseDigitigradeFromBodyTypeDigitigradeBlendShapes()
  2773. YL2.CC.CharacterBuilder:BuildMesh()
  2774. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2775. YL2.YL2Object:LoadLocal(ES2Data)
  2776. YL2.YL2Object:Load(ES2Data)
  2777. YL2.CC.StateCharacterCreator:Enter()
  2778. YL2.StateManager:set_Current(State)
  2779. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2780. RTEditor.RedoEndHandler:Invoke()
  2781. RTEditor.RedoEndHandler:Invoke()
  2782. RTEditor.RedoEndHandler:Invoke()
  2783. RTEditor.RedoEndHandler:Invoke()
  2784. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2785. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2786.  
  2787. [ line 644]
  2788. (Filename: Line: 644)
  2789.  
  2790. Platform does not support compute shaders
  2791. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2792. YL2.CC.CharacterShapes:SubtractBaseDigitigradeFromBodyTypeDigitigradeBlendShapes()
  2793. YL2.CC.CharacterBuilder:BuildMesh()
  2794. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2795. YL2.YL2Object:LoadLocal(ES2Data)
  2796. YL2.YL2Object:Load(ES2Data)
  2797. YL2.CC.StateCharacterCreator:Enter()
  2798. YL2.StateManager:set_Current(State)
  2799. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2800. RTEditor.RedoEndHandler:Invoke()
  2801. RTEditor.RedoEndHandler:Invoke()
  2802. RTEditor.RedoEndHandler:Invoke()
  2803. RTEditor.RedoEndHandler:Invoke()
  2804. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2805. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2806.  
  2807. [ line 644]
  2808. (Filename: Line: 644)
  2809.  
  2810. Platform does not support compute shaders
  2811. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2812. YL2.CC.CharacterShapes:SubtractBasePartShapesFromBodyTypePartShapes()
  2813. YL2.CC.CharacterBuilder:BuildMesh()
  2814. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2815. YL2.YL2Object:LoadLocal(ES2Data)
  2816. YL2.YL2Object:Load(ES2Data)
  2817. YL2.CC.StateCharacterCreator:Enter()
  2818. YL2.StateManager:set_Current(State)
  2819. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2820. RTEditor.RedoEndHandler:Invoke()
  2821. RTEditor.RedoEndHandler:Invoke()
  2822. RTEditor.RedoEndHandler:Invoke()
  2823. RTEditor.RedoEndHandler:Invoke()
  2824. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2825. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2826.  
  2827. [ line 644]
  2828. (Filename: Line: 644)
  2829.  
  2830. WARNING: Shader Unsupported: 'YL2/Character/BodyDepth SB' - Pass 'FORWARD' has no vertex shader
  2831. WARNING: Shader Unsupported: 'YL2/Character/BodyDepth SB' - Pass 'FORWARD' has no vertex shader
  2832. WARNING: Shader Unsupported: 'YL2/Character/BodyDepth SB' - All passes removed
  2833. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'YL2/Character/BodyDepth SB' - Setting to default shader.
  2834. Platform does not support compute shaders
  2835. YL2.Extensions:ResetVertexBuffer(ComputeBuffer, ComputeBuffer)
  2836. YL2.CharacterSkinner:Bake(String[])
  2837. YL2.CC.CharacterShapes:Refresh()
  2838. YL2.CC.CharacterBuilder:BuildMesh()
  2839. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2840. YL2.YL2Object:LoadLocal(ES2Data)
  2841. YL2.YL2Object:Load(ES2Data)
  2842. YL2.CC.StateCharacterCreator:Enter()
  2843. YL2.StateManager:set_Current(State)
  2844. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2845. RTEditor.RedoEndHandler:Invoke()
  2846. RTEditor.RedoEndHandler:Invoke()
  2847. RTEditor.RedoEndHandler:Invoke()
  2848. RTEditor.RedoEndHandler:Invoke()
  2849. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2850. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2851.  
  2852. [ line 644]
  2853. (Filename: Line: 644)
  2854.  
  2855. Platform does not support compute shaders
  2856. YL2.CharacterSkinner:Bake(String[])
  2857. YL2.CC.CharacterShapes:Refresh()
  2858. YL2.CC.CharacterBuilder:BuildMesh()
  2859. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2860. YL2.YL2Object:LoadLocal(ES2Data)
  2861. YL2.YL2Object:Load(ES2Data)
  2862. YL2.CC.StateCharacterCreator:Enter()
  2863. YL2.StateManager:set_Current(State)
  2864. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2865. RTEditor.RedoEndHandler:Invoke()
  2866. RTEditor.RedoEndHandler:Invoke()
  2867. RTEditor.RedoEndHandler:Invoke()
  2868. RTEditor.RedoEndHandler:Invoke()
  2869. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2870. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2871.  
  2872. [ line 644]
  2873. (Filename: Line: 644)
  2874.  
  2875. Platform does not support compute shaders
  2876. YL2.CharacterSkinner:Bake(String[])
  2877. YL2.CC.CharacterShapes:Refresh()
  2878. YL2.CC.CharacterBuilder:BuildMesh()
  2879. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2880. YL2.YL2Object:LoadLocal(ES2Data)
  2881. YL2.YL2Object:Load(ES2Data)
  2882. YL2.CC.StateCharacterCreator:Enter()
  2883. YL2.StateManager:set_Current(State)
  2884. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2885. RTEditor.RedoEndHandler:Invoke()
  2886. RTEditor.RedoEndHandler:Invoke()
  2887. RTEditor.RedoEndHandler:Invoke()
  2888. RTEditor.RedoEndHandler:Invoke()
  2889. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2890. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2891.  
  2892. [ line 644]
  2893. (Filename: Line: 644)
  2894.  
  2895. Platform does not support compute shaders
  2896. YL2.Utils.OffsetFromPoint:RadiusInfluences(ComputeBuffer, ComputeBuffer, Vector3, Single)
  2897. YL2.CC.AnusOptions:OffsetVertices(ComputeBuffer)
  2898. YL2.CharacterSkinner:Bake(String[])
  2899. YL2.CC.CharacterShapes:Refresh()
  2900. YL2.CC.CharacterBuilder:BuildMesh()
  2901. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2902. YL2.YL2Object:LoadLocal(ES2Data)
  2903. YL2.YL2Object:Load(ES2Data)
  2904. YL2.CC.StateCharacterCreator:Enter()
  2905. YL2.StateManager:set_Current(State)
  2906. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2907. RTEditor.RedoEndHandler:Invoke()
  2908. RTEditor.RedoEndHandler:Invoke()
  2909. RTEditor.RedoEndHandler:Invoke()
  2910. RTEditor.RedoEndHandler:Invoke()
  2911. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2912. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2913.  
  2914. [ line 644]
  2915. (Filename: Line: 644)
  2916.  
  2917. Platform does not support compute shaders
  2918. YL2.CC.AnusOptions:OffsetVertices(ComputeBuffer)
  2919. YL2.CharacterSkinner:Bake(String[])
  2920. YL2.CC.CharacterShapes:Refresh()
  2921. YL2.CC.CharacterBuilder:BuildMesh()
  2922. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2923. YL2.YL2Object:LoadLocal(ES2Data)
  2924. YL2.YL2Object:Load(ES2Data)
  2925. YL2.CC.StateCharacterCreator:Enter()
  2926. YL2.StateManager:set_Current(State)
  2927. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2928. RTEditor.RedoEndHandler:Invoke()
  2929. RTEditor.RedoEndHandler:Invoke()
  2930. RTEditor.RedoEndHandler:Invoke()
  2931. RTEditor.RedoEndHandler:Invoke()
  2932. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2933. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2934.  
  2935. [ line 644]
  2936. (Filename: Line: 644)
  2937.  
  2938. Platform does not support compute shaders
  2939. YL2.QuadMesh:SmoothGPU(ComputeBuffer, ComputeBuffer, Int32, Single)
  2940. YL2.CC.AnusOptions:OffsetVertices(ComputeBuffer)
  2941. YL2.CharacterSkinner:Bake(String[])
  2942. YL2.CC.CharacterShapes:Refresh()
  2943. YL2.CC.CharacterBuilder:BuildMesh()
  2944. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2945. YL2.YL2Object:LoadLocal(ES2Data)
  2946. YL2.YL2Object:Load(ES2Data)
  2947. YL2.CC.StateCharacterCreator:Enter()
  2948. YL2.StateManager:set_Current(State)
  2949. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2950. RTEditor.RedoEndHandler:Invoke()
  2951. RTEditor.RedoEndHandler:Invoke()
  2952. RTEditor.RedoEndHandler:Invoke()
  2953. RTEditor.RedoEndHandler:Invoke()
  2954. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2955. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2956.  
  2957. [ line 644]
  2958. (Filename: Line: 644)
  2959.  
  2960. Platform does not support compute shaders
  2961. YL2.QuadMesh:SmoothGPU(ComputeBuffer, ComputeBuffer, Int32, Single)
  2962. YL2.CC.AnusOptions:OffsetVertices(ComputeBuffer)
  2963. YL2.CharacterSkinner:Bake(String[])
  2964. YL2.CC.CharacterShapes:Refresh()
  2965. YL2.CC.CharacterBuilder:BuildMesh()
  2966. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2967. YL2.YL2Object:LoadLocal(ES2Data)
  2968. YL2.YL2Object:Load(ES2Data)
  2969. YL2.CC.StateCharacterCreator:Enter()
  2970. YL2.StateManager:set_Current(State)
  2971. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2972. RTEditor.RedoEndHandler:Invoke()
  2973. RTEditor.RedoEndHandler:Invoke()
  2974. RTEditor.RedoEndHandler:Invoke()
  2975. RTEditor.RedoEndHandler:Invoke()
  2976. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2977. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2978.  
  2979. [ line 644]
  2980. (Filename: Line: 644)
  2981.  
  2982. Platform does not support compute shaders
  2983. YL2.Extensions:ResetVertexBuffer(ComputeBuffer, ComputeBuffer)
  2984. YL2.QuadMesh:SmoothGPU(ComputeBuffer, ComputeBuffer, Int32, Single)
  2985. YL2.CC.AnusOptions:OffsetVertices(ComputeBuffer)
  2986. YL2.CharacterSkinner:Bake(String[])
  2987. YL2.CC.CharacterShapes:Refresh()
  2988. YL2.CC.CharacterBuilder:BuildMesh()
  2989. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2990. YL2.YL2Object:LoadLocal(ES2Data)
  2991. YL2.YL2Object:Load(ES2Data)
  2992. YL2.CC.StateCharacterCreator:Enter()
  2993. YL2.StateManager:set_Current(State)
  2994. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2995. RTEditor.RedoEndHandler:Invoke()
  2996. RTEditor.RedoEndHandler:Invoke()
  2997. RTEditor.RedoEndHandler:Invoke()
  2998. RTEditor.RedoEndHandler:Invoke()
  2999. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3000. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3001.  
  3002. [ line 644]
  3003. (Filename: Line: 644)
  3004.  
  3005. Platform does not support compute shaders
  3006. YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer, ComputeBuffer)
  3007. YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer)
  3008. YL2.CharacterSkinner:CalculateNormals(ComputeBuffer)
  3009. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3010. YL2.CC.CharacterBuilder:RebuildShapes()
  3011. YL2.CC.CharacterBuilder:BuildMesh()
  3012. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3013. YL2.YL2Object:LoadLocal(ES2Data)
  3014. YL2.YL2Object:Load(ES2Data)
  3015. YL2.CC.StateCharacterCreator:Enter()
  3016. YL2.StateManager:set_Current(State)
  3017. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3018. RTEditor.RedoEndHandler:Invoke()
  3019. RTEditor.RedoEndHandler:Invoke()
  3020. RTEditor.RedoEndHandler:Invoke()
  3021. RTEditor.RedoEndHandler:Invoke()
  3022. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3023. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3024.  
  3025. [ line 644]
  3026. (Filename: Line: 644)
  3027.  
  3028. Platform does not support compute shaders
  3029. YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer, ComputeBuffer)
  3030. YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer)
  3031. YL2.CharacterSkinner:CalculateNormals(ComputeBuffer)
  3032. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3033. YL2.CC.CharacterBuilder:RebuildShapes()
  3034. YL2.CC.CharacterBuilder:BuildMesh()
  3035. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3036. YL2.YL2Object:LoadLocal(ES2Data)
  3037. YL2.YL2Object:Load(ES2Data)
  3038. YL2.CC.StateCharacterCreator:Enter()
  3039. YL2.StateManager:set_Current(State)
  3040. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3041. RTEditor.RedoEndHandler:Invoke()
  3042. RTEditor.RedoEndHandler:Invoke()
  3043. RTEditor.RedoEndHandler:Invoke()
  3044. RTEditor.RedoEndHandler:Invoke()
  3045. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3046. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3047.  
  3048. [ line 644]
  3049. (Filename: Line: 644)
  3050.  
  3051. Platform does not support compute shaders
  3052. YL2.CharacterSkinner:CalculateTangents(ComputeBuffer)
  3053. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3054. YL2.CC.CharacterBuilder:RebuildShapes()
  3055. YL2.CC.CharacterBuilder:BuildMesh()
  3056. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3057. YL2.YL2Object:LoadLocal(ES2Data)
  3058. YL2.YL2Object:Load(ES2Data)
  3059. YL2.CC.StateCharacterCreator:Enter()
  3060. YL2.StateManager:set_Current(State)
  3061. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3062. RTEditor.RedoEndHandler:Invoke()
  3063. RTEditor.RedoEndHandler:Invoke()
  3064. RTEditor.RedoEndHandler:Invoke()
  3065. RTEditor.RedoEndHandler:Invoke()
  3066. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3067. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3068.  
  3069. [ line 644]
  3070. (Filename: Line: 644)
  3071.  
  3072. Platform does not support compute shaders
  3073. YL2.Extensions:ResetVertexBuffer(ComputeBuffer, ComputeBuffer)
  3074. YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
  3075. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3076. YL2.CC.CharacterBuilder:RebuildShapes()
  3077. YL2.CC.CharacterBuilder:BuildMesh()
  3078. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3079. YL2.YL2Object:LoadLocal(ES2Data)
  3080. YL2.YL2Object:Load(ES2Data)
  3081. YL2.CC.StateCharacterCreator:Enter()
  3082. YL2.StateManager:set_Current(State)
  3083. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3084. RTEditor.RedoEndHandler:Invoke()
  3085. RTEditor.RedoEndHandler:Invoke()
  3086. RTEditor.RedoEndHandler:Invoke()
  3087. RTEditor.RedoEndHandler:Invoke()
  3088. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3089. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3090.  
  3091. [ line 644]
  3092. (Filename: Line: 644)
  3093.  
  3094. Platform does not support compute shaders
  3095. YL2.CharacterSkinner:ApplyBlendShape(BlendShape, ComputeBuffer)
  3096. YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
  3097. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3098. YL2.CC.CharacterBuilder:RebuildShapes()
  3099. YL2.CC.CharacterBuilder:BuildMesh()
  3100. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3101. YL2.YL2Object:LoadLocal(ES2Data)
  3102. YL2.YL2Object:Load(ES2Data)
  3103. YL2.CC.StateCharacterCreator:Enter()
  3104. YL2.StateManager:set_Current(State)
  3105. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3106. RTEditor.RedoEndHandler:Invoke()
  3107. RTEditor.RedoEndHandler:Invoke()
  3108. RTEditor.RedoEndHandler:Invoke()
  3109. RTEditor.RedoEndHandler:Invoke()
  3110. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3111. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3112.  
  3113. [ line 644]
  3114. (Filename: Line: 644)
  3115.  
  3116. Platform does not support compute shaders
  3117. YL2.CharacterSkinner:ApplyBlendShape(BlendShape, ComputeBuffer)
  3118. YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
  3119. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3120. YL2.CC.CharacterBuilder:RebuildShapes()
  3121. YL2.CC.CharacterBuilder:BuildMesh()
  3122. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3123. YL2.YL2Object:LoadLocal(ES2Data)
  3124. YL2.YL2Object:Load(ES2Data)
  3125. YL2.CC.StateCharacterCreator:Enter()
  3126. YL2.StateManager:set_Current(State)
  3127. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3128. RTEditor.RedoEndHandler:Invoke()
  3129. RTEditor.RedoEndHandler:Invoke()
  3130. RTEditor.RedoEndHandler:Invoke()
  3131. RTEditor.RedoEndHandler:Invoke()
  3132. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3133. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3134.  
  3135. [ line 644]
  3136. (Filename: Line: 644)
  3137.  
  3138. Platform does not support compute shaders
  3139. YL2.CharacterSkinner:ApplyBlendShape(BlendShape, ComputeBuffer)
  3140. YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
  3141. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3142. YL2.CC.CharacterBuilder:RebuildShapes()
  3143. YL2.CC.CharacterBuilder:BuildMesh()
  3144. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3145. YL2.YL2Object:LoadLocal(ES2Data)
  3146. YL2.YL2Object:Load(ES2Data)
  3147. YL2.CC.StateCharacterCreator:Enter()
  3148. YL2.StateManager:set_Current(State)
  3149. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3150. RTEditor.RedoEndHandler:Invoke()
  3151. RTEditor.RedoEndHandler:Invoke()
  3152. RTEditor.RedoEndHandler:Invoke()
  3153. RTEditor.RedoEndHandler:Invoke()
  3154. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3155. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3156.  
  3157. [ line 644]
  3158. (Filename: Line: 644)
  3159.  
  3160. Platform does not support compute shaders
  3161. YL2.CharacterSkinner:ApplyBlendShape(BlendShape, ComputeBuffer)
  3162. YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
  3163. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3164. YL2.CC.CharacterBuilder:RebuildShapes()
  3165. YL2.CC.CharacterBuilder:BuildMesh()
  3166. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3167. YL2.YL2Object:LoadLocal(ES2Data)
  3168. YL2.YL2Object:Load(ES2Data)
  3169. YL2.CC.StateCharacterCreator:Enter()
  3170. YL2.StateManager:set_Current(State)
  3171. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3172. RTEditor.RedoEndHandler:Invoke()
  3173. RTEditor.RedoEndHandler:Invoke()
  3174. RTEditor.RedoEndHandler:Invoke()
  3175. RTEditor.RedoEndHandler:Invoke()
  3176. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3177. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3178.  
  3179. [ line 644]
  3180. (Filename: Line: 644)
  3181.  
  3182. Platform does not support compute shaders
  3183. YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer, ComputeBuffer)
  3184. YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer)
  3185. YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
  3186. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3187. YL2.CC.CharacterBuilder:RebuildShapes()
  3188. YL2.CC.CharacterBuilder:BuildMesh()
  3189. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3190. YL2.YL2Object:LoadLocal(ES2Data)
  3191. YL2.YL2Object:Load(ES2Data)
  3192. YL2.CC.StateCharacterCreator:Enter()
  3193. YL2.StateManager:set_Current(State)
  3194. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3195. RTEditor.RedoEndHandler:Invoke()
  3196. RTEditor.RedoEndHandler:Invoke()
  3197. RTEditor.RedoEndHandler:Invoke()
  3198. RTEditor.RedoEndHandler:Invoke()
  3199. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3200. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3201.  
  3202. [ line 644]
  3203. (Filename: Line: 644)
  3204.  
  3205. Platform does not support compute shaders
  3206. YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer, ComputeBuffer)
  3207. YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer)
  3208. YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
  3209. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3210. YL2.CC.CharacterBuilder:RebuildShapes()
  3211. YL2.CC.CharacterBuilder:BuildMesh()
  3212. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3213. YL2.YL2Object:LoadLocal(ES2Data)
  3214. YL2.YL2Object:Load(ES2Data)
  3215. YL2.CC.StateCharacterCreator:Enter()
  3216. YL2.StateManager:set_Current(State)
  3217. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3218. RTEditor.RedoEndHandler:Invoke()
  3219. RTEditor.RedoEndHandler:Invoke()
  3220. RTEditor.RedoEndHandler:Invoke()
  3221. RTEditor.RedoEndHandler:Invoke()
  3222. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3223. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3224.  
  3225. [ line 644]
  3226. (Filename: Line: 644)
  3227.  
  3228. Platform does not support compute shaders
  3229. YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
  3230. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3231. YL2.CC.CharacterBuilder:RebuildShapes()
  3232. YL2.CC.CharacterBuilder:BuildMesh()
  3233. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3234. YL2.YL2Object:LoadLocal(ES2Data)
  3235. YL2.YL2Object:Load(ES2Data)
  3236. YL2.CC.StateCharacterCreator:Enter()
  3237. YL2.StateManager:set_Current(State)
  3238. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3239. RTEditor.RedoEndHandler:Invoke()
  3240. RTEditor.RedoEndHandler:Invoke()
  3241. RTEditor.RedoEndHandler:Invoke()
  3242. RTEditor.RedoEndHandler:Invoke()
  3243. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3244. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3245.  
  3246. [ line 644]
  3247. (Filename: Line: 644)
  3248.  
  3249. Platform does not support compute shaders
  3250. YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
  3251. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3252. YL2.CC.CharacterBuilder:RebuildShapes()
  3253. YL2.CC.CharacterBuilder:BuildMesh()
  3254. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3255. YL2.YL2Object:LoadLocal(ES2Data)
  3256. YL2.YL2Object:Load(ES2Data)
  3257. YL2.CC.StateCharacterCreator:Enter()
  3258. YL2.StateManager:set_Current(State)
  3259. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3260. RTEditor.RedoEndHandler:Invoke()
  3261. RTEditor.RedoEndHandler:Invoke()
  3262. RTEditor.RedoEndHandler:Invoke()
  3263. RTEditor.RedoEndHandler:Invoke()
  3264. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3265. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3266.  
  3267. [ line 644]
  3268. (Filename: Line: 644)
  3269.  
  3270. Platform does not support compute shaders
  3271. YL2.TangentCalculatorGPU:ApplySeamMapping(ComputeBuffer, ComputeBuffer)
  3272. YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
  3273. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3274. YL2.CC.CharacterBuilder:RebuildShapes()
  3275. YL2.CC.CharacterBuilder:BuildMesh()
  3276. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3277. YL2.YL2Object:LoadLocal(ES2Data)
  3278. YL2.YL2Object:Load(ES2Data)
  3279. YL2.CC.StateCharacterCreator:Enter()
  3280. YL2.StateManager:set_Current(State)
  3281. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3282. RTEditor.RedoEndHandler:Invoke()
  3283. RTEditor.RedoEndHandler:Invoke()
  3284. RTEditor.RedoEndHandler:Invoke()
  3285. RTEditor.RedoEndHandler:Invoke()
  3286. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3287. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3288.  
  3289. [ line 644]
  3290. (Filename: Line: 644)
  3291.  
  3292. Platform does not support compute shaders
  3293. YL2.TangentCalculatorGPU:ApplyMirrorMapping(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  3294. YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
  3295. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3296. YL2.CC.CharacterBuilder:RebuildShapes()
  3297. YL2.CC.CharacterBuilder:BuildMesh()
  3298. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3299. YL2.YL2Object:LoadLocal(ES2Data)
  3300. YL2.YL2Object:Load(ES2Data)
  3301. YL2.CC.StateCharacterCreator:Enter()
  3302. YL2.StateManager:set_Current(State)
  3303. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3304. RTEditor.RedoEndHandler:Invoke()
  3305. RTEditor.RedoEndHandler:Invoke()
  3306. RTEditor.RedoEndHandler:Invoke()
  3307. RTEditor.RedoEndHandler:Invoke()
  3308. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3309. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3310.  
  3311. [ line 644]
  3312. (Filename: Line: 644)
  3313.  
  3314. Took 6.9994 ms to rebuild shapes on GPU.
  3315. UnityEngine.Logger:Log(LogType, Object)
  3316. UnityEngine.Debug:Log(Object)
  3317. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3318. YL2.CC.CharacterBuilder:RebuildShapes()
  3319. YL2.CC.CharacterBuilder:BuildMesh()
  3320. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3321. YL2.YL2Object:LoadLocal(ES2Data)
  3322. YL2.YL2Object:Load(ES2Data)
  3323. YL2.CC.StateCharacterCreator:Enter()
  3324. YL2.StateManager:set_Current(State)
  3325. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3326. RTEditor.RedoEndHandler:Invoke()
  3327. RTEditor.RedoEndHandler:Invoke()
  3328. RTEditor.RedoEndHandler:Invoke()
  3329. RTEditor.RedoEndHandler:Invoke()
  3330. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3331. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3332.  
  3333. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3334.  
  3335. Took 1.6404 ms to RefreshBakerMesh().
  3336. UnityEngine.Logger:Log(LogType, Object)
  3337. UnityEngine.Debug:Log(Object)
  3338. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  3339. YL2.CC.CharacterBuilder:RebuildShapes()
  3340. YL2.CC.CharacterBuilder:BuildMesh()
  3341. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3342. YL2.YL2Object:LoadLocal(ES2Data)
  3343. YL2.YL2Object:Load(ES2Data)
  3344. YL2.CC.StateCharacterCreator:Enter()
  3345. YL2.StateManager:set_Current(State)
  3346. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3347. RTEditor.RedoEndHandler:Invoke()
  3348. RTEditor.RedoEndHandler:Invoke()
  3349. RTEditor.RedoEndHandler:Invoke()
  3350. RTEditor.RedoEndHandler:Invoke()
  3351. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3352. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3353.  
  3354. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3355.  
  3356. Look rotation viewing vector is zero
  3357. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3358. YL2.CC.AreolaNipple:RefreshProjectorTransform()
  3359. YL2.CC.AreolaNipple:Refresh()
  3360. YL2.CC.CharacterBuilder:RebuildShapes()
  3361. YL2.CC.CharacterBuilder:BuildMesh()
  3362. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3363. YL2.YL2Object:LoadLocal(ES2Data)
  3364. YL2.YL2Object:Load(ES2Data)
  3365. YL2.CC.StateCharacterCreator:Enter()
  3366. YL2.StateManager:set_Current(State)
  3367. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3368. RTEditor.RedoEndHandler:Invoke()
  3369. RTEditor.RedoEndHandler:Invoke()
  3370. RTEditor.RedoEndHandler:Invoke()
  3371. RTEditor.RedoEndHandler:Invoke()
  3372. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3373. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3374.  
  3375. [ line 84]
  3376. (Filename: Line: 84)
  3377.  
  3378. Platform does not support compute shaders
  3379. YL2.Utils.MeshToMeshData:VerticesToMeshData(ComputeBuffer, ComputeBuffer)
  3380. YL2.CharacterSkinner:GetCanvasMeshDataBuffer()
  3381. YL2.CC.AreolaNipple:Refresh()
  3382. YL2.CC.CharacterBuilder:RebuildShapes()
  3383. YL2.CC.CharacterBuilder:BuildMesh()
  3384. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3385. YL2.YL2Object:LoadLocal(ES2Data)
  3386. YL2.YL2Object:Load(ES2Data)
  3387. YL2.CC.StateCharacterCreator:Enter()
  3388. YL2.StateManager:set_Current(State)
  3389. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3390. RTEditor.RedoEndHandler:Invoke()
  3391. RTEditor.RedoEndHandler:Invoke()
  3392. RTEditor.RedoEndHandler:Invoke()
  3393. RTEditor.RedoEndHandler:Invoke()
  3394. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3395. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3396.  
  3397. [ line 644]
  3398. (Filename: Line: 644)
  3399.  
  3400. Platform does not support compute shaders
  3401. YL2.Utils.QuadRaycastGPU:RaycastQuad(ComputeBuffer, ComputeBuffer, ComputeBuffer, Boolean, Int32, Int32)
  3402. YL2.Utils.QuadRaycastGPU:RaycastQuad(IEnumerable`1, ComputeBuffer, ComputeBuffer)
  3403. YL2.Utils.QuadRaycastGPU:Raycast(Int32, ComputeBuffer, ComputeBuffer, Ray[])
  3404. YL2.CC.AreolaNipple:Refresh()
  3405. YL2.CC.CharacterBuilder:RebuildShapes()
  3406. YL2.CC.CharacterBuilder:BuildMesh()
  3407. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3408. YL2.YL2Object:LoadLocal(ES2Data)
  3409. YL2.YL2Object:Load(ES2Data)
  3410. YL2.CC.StateCharacterCreator:Enter()
  3411. YL2.StateManager:set_Current(State)
  3412. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3413. RTEditor.RedoEndHandler:Invoke()
  3414. RTEditor.RedoEndHandler:Invoke()
  3415. RTEditor.RedoEndHandler:Invoke()
  3416. RTEditor.RedoEndHandler:Invoke()
  3417. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3418. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3419.  
  3420. [ line 644]
  3421. (Filename: Line: 644)
  3422.  
  3423. Platform does not support compute shaders
  3424. YL2.Utils.QuadRaycastGPU:GetCollapsedResults(Int32)
  3425. YL2.Utils.QuadRaycastGPU:Raycast(Int32, ComputeBuffer, ComputeBuffer, Ray[])
  3426. YL2.CC.AreolaNipple:Refresh()
  3427. YL2.CC.CharacterBuilder:RebuildShapes()
  3428. YL2.CC.CharacterBuilder:BuildMesh()
  3429. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3430. YL2.YL2Object:LoadLocal(ES2Data)
  3431. YL2.YL2Object:Load(ES2Data)
  3432. YL2.CC.StateCharacterCreator:Enter()
  3433. YL2.StateManager:set_Current(State)
  3434. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3435. RTEditor.RedoEndHandler:Invoke()
  3436. RTEditor.RedoEndHandler:Invoke()
  3437. RTEditor.RedoEndHandler:Invoke()
  3438. RTEditor.RedoEndHandler:Invoke()
  3439. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3440. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3441.  
  3442. [ line 644]
  3443. (Filename: Line: 644)
  3444.  
  3445. AreolaNipple ray didn't hit cb
  3446. UnityEngine.Logger:Log(LogType, Object)
  3447. UnityEngine.Debug:Log(Object)
  3448. YL2.CC.AreolaNipple:Refresh()
  3449. YL2.CC.CharacterBuilder:RebuildShapes()
  3450. YL2.CC.CharacterBuilder:BuildMesh()
  3451. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3452. YL2.YL2Object:LoadLocal(ES2Data)
  3453. YL2.YL2Object:Load(ES2Data)
  3454. YL2.CC.StateCharacterCreator:Enter()
  3455. YL2.StateManager:set_Current(State)
  3456. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3457. RTEditor.RedoEndHandler:Invoke()
  3458. RTEditor.RedoEndHandler:Invoke()
  3459. RTEditor.RedoEndHandler:Invoke()
  3460. RTEditor.RedoEndHandler:Invoke()
  3461. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3462. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3463.  
  3464. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3465.  
  3466. Look rotation viewing vector is zero
  3467. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3468. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3469. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3470. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3471. YL2.CC.CharacterBuilder:RebuildShapes()
  3472. YL2.CC.CharacterBuilder:BuildMesh()
  3473. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3474. YL2.YL2Object:LoadLocal(ES2Data)
  3475. YL2.YL2Object:Load(ES2Data)
  3476. YL2.CC.StateCharacterCreator:Enter()
  3477. YL2.StateManager:set_Current(State)
  3478. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3479. RTEditor.RedoEndHandler:Invoke()
  3480. RTEditor.RedoEndHandler:Invoke()
  3481. RTEditor.RedoEndHandler:Invoke()
  3482. RTEditor.RedoEndHandler:Invoke()
  3483. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3484. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3485.  
  3486. [ line 84]
  3487. (Filename: Line: 84)
  3488.  
  3489. Look rotation viewing vector is zero
  3490. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3491. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3492. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3493. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3494. YL2.CC.CharacterBuilder:RebuildShapes()
  3495. YL2.CC.CharacterBuilder:BuildMesh()
  3496. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3497. YL2.YL2Object:LoadLocal(ES2Data)
  3498. YL2.YL2Object:Load(ES2Data)
  3499. YL2.CC.StateCharacterCreator:Enter()
  3500. YL2.StateManager:set_Current(State)
  3501. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3502. RTEditor.RedoEndHandler:Invoke()
  3503. RTEditor.RedoEndHandler:Invoke()
  3504. RTEditor.RedoEndHandler:Invoke()
  3505. RTEditor.RedoEndHandler:Invoke()
  3506. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3507. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3508.  
  3509. [ line 84]
  3510. (Filename: Line: 84)
  3511.  
  3512. Look rotation viewing vector is zero
  3513. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3514. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3515. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3516. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3517. YL2.CC.CharacterBuilder:RebuildShapes()
  3518. YL2.CC.CharacterBuilder:BuildMesh()
  3519. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3520. YL2.YL2Object:LoadLocal(ES2Data)
  3521. YL2.YL2Object:Load(ES2Data)
  3522. YL2.CC.StateCharacterCreator:Enter()
  3523. YL2.StateManager:set_Current(State)
  3524. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3525. RTEditor.RedoEndHandler:Invoke()
  3526. RTEditor.RedoEndHandler:Invoke()
  3527. RTEditor.RedoEndHandler:Invoke()
  3528. RTEditor.RedoEndHandler:Invoke()
  3529. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3530. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3531.  
  3532. [ line 84]
  3533. (Filename: Line: 84)
  3534.  
  3535. Look rotation viewing vector is zero
  3536. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3537. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3538. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3539. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3540. YL2.CC.CharacterBuilder:RebuildShapes()
  3541. YL2.CC.CharacterBuilder:BuildMesh()
  3542. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3543. YL2.YL2Object:LoadLocal(ES2Data)
  3544. YL2.YL2Object:Load(ES2Data)
  3545. YL2.CC.StateCharacterCreator:Enter()
  3546. YL2.StateManager:set_Current(State)
  3547. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3548. RTEditor.RedoEndHandler:Invoke()
  3549. RTEditor.RedoEndHandler:Invoke()
  3550. RTEditor.RedoEndHandler:Invoke()
  3551. RTEditor.RedoEndHandler:Invoke()
  3552. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3553. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3554.  
  3555. [ line 84]
  3556. (Filename: Line: 84)
  3557.  
  3558. Look rotation viewing vector is zero
  3559. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3560. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3561. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3562. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3563. YL2.CC.CharacterBuilder:RebuildShapes()
  3564. YL2.CC.CharacterBuilder:BuildMesh()
  3565. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3566. YL2.YL2Object:LoadLocal(ES2Data)
  3567. YL2.YL2Object:Load(ES2Data)
  3568. YL2.CC.StateCharacterCreator:Enter()
  3569. YL2.StateManager:set_Current(State)
  3570. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3571. RTEditor.RedoEndHandler:Invoke()
  3572. RTEditor.RedoEndHandler:Invoke()
  3573. RTEditor.RedoEndHandler:Invoke()
  3574. RTEditor.RedoEndHandler:Invoke()
  3575. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3576. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3577.  
  3578. [ line 84]
  3579. (Filename: Line: 84)
  3580.  
  3581. Look rotation viewing vector is zero
  3582. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3583. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3584. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3585. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3586. YL2.CC.CharacterBuilder:RebuildShapes()
  3587. YL2.CC.CharacterBuilder:BuildMesh()
  3588. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3589. YL2.YL2Object:LoadLocal(ES2Data)
  3590. YL2.YL2Object:Load(ES2Data)
  3591. YL2.CC.StateCharacterCreator:Enter()
  3592. YL2.StateManager:set_Current(State)
  3593. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3594. RTEditor.RedoEndHandler:Invoke()
  3595. RTEditor.RedoEndHandler:Invoke()
  3596. RTEditor.RedoEndHandler:Invoke()
  3597. RTEditor.RedoEndHandler:Invoke()
  3598. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3599. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3600.  
  3601. [ line 84]
  3602. (Filename: Line: 84)
  3603.  
  3604. Look rotation viewing vector is zero
  3605. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3606. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3607. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3608. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3609. YL2.CC.CharacterBuilder:RebuildShapes()
  3610. YL2.CC.CharacterBuilder:BuildMesh()
  3611. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3612. YL2.YL2Object:LoadLocal(ES2Data)
  3613. YL2.YL2Object:Load(ES2Data)
  3614. YL2.CC.StateCharacterCreator:Enter()
  3615. YL2.StateManager:set_Current(State)
  3616. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3617. RTEditor.RedoEndHandler:Invoke()
  3618. RTEditor.RedoEndHandler:Invoke()
  3619. RTEditor.RedoEndHandler:Invoke()
  3620. RTEditor.RedoEndHandler:Invoke()
  3621. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3622. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3623.  
  3624. [ line 84]
  3625. (Filename: Line: 84)
  3626.  
  3627. Look rotation viewing vector is zero
  3628. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3629. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3630. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3631. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3632. YL2.CC.CharacterBuilder:RebuildShapes()
  3633. YL2.CC.CharacterBuilder:BuildMesh()
  3634. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3635. YL2.YL2Object:LoadLocal(ES2Data)
  3636. YL2.YL2Object:Load(ES2Data)
  3637. YL2.CC.StateCharacterCreator:Enter()
  3638. YL2.StateManager:set_Current(State)
  3639. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3640. RTEditor.RedoEndHandler:Invoke()
  3641. RTEditor.RedoEndHandler:Invoke()
  3642. RTEditor.RedoEndHandler:Invoke()
  3643. RTEditor.RedoEndHandler:Invoke()
  3644. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3645. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3646.  
  3647. [ line 84]
  3648. (Filename: Line: 84)
  3649.  
  3650. Look rotation viewing vector is zero
  3651. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3652. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3653. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3654. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3655. YL2.CC.CharacterBuilder:RebuildShapes()
  3656. YL2.CC.CharacterBuilder:BuildMesh()
  3657. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3658. YL2.YL2Object:LoadLocal(ES2Data)
  3659. YL2.YL2Object:Load(ES2Data)
  3660. YL2.CC.StateCharacterCreator:Enter()
  3661. YL2.StateManager:set_Current(State)
  3662. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3663. RTEditor.RedoEndHandler:Invoke()
  3664. RTEditor.RedoEndHandler:Invoke()
  3665. RTEditor.RedoEndHandler:Invoke()
  3666. RTEditor.RedoEndHandler:Invoke()
  3667. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3668. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3669.  
  3670. [ line 84]
  3671. (Filename: Line: 84)
  3672.  
  3673. Look rotation viewing vector is zero
  3674. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3675. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3676. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3677. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3678. YL2.CC.CharacterBuilder:RebuildShapes()
  3679. YL2.CC.CharacterBuilder:BuildMesh()
  3680. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3681. YL2.YL2Object:LoadLocal(ES2Data)
  3682. YL2.YL2Object:Load(ES2Data)
  3683. YL2.CC.StateCharacterCreator:Enter()
  3684. YL2.StateManager:set_Current(State)
  3685. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3686. RTEditor.RedoEndHandler:Invoke()
  3687. RTEditor.RedoEndHandler:Invoke()
  3688. RTEditor.RedoEndHandler:Invoke()
  3689. RTEditor.RedoEndHandler:Invoke()
  3690. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3691. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3692.  
  3693. [ line 84]
  3694. (Filename: Line: 84)
  3695.  
  3696. Look rotation viewing vector is zero
  3697. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3698. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3699. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3700. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3701. YL2.CC.CharacterBuilder:RebuildShapes()
  3702. YL2.CC.CharacterBuilder:BuildMesh()
  3703. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3704. YL2.YL2Object:LoadLocal(ES2Data)
  3705. YL2.YL2Object:Load(ES2Data)
  3706. YL2.CC.StateCharacterCreator:Enter()
  3707. YL2.StateManager:set_Current(State)
  3708. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3709. RTEditor.RedoEndHandler:Invoke()
  3710. RTEditor.RedoEndHandler:Invoke()
  3711. RTEditor.RedoEndHandler:Invoke()
  3712. RTEditor.RedoEndHandler:Invoke()
  3713. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3714. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3715.  
  3716. [ line 84]
  3717. (Filename: Line: 84)
  3718.  
  3719. Look rotation viewing vector is zero
  3720. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3721. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3722. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3723. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3724. YL2.CC.CharacterBuilder:RebuildShapes()
  3725. YL2.CC.CharacterBuilder:BuildMesh()
  3726. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3727. YL2.YL2Object:LoadLocal(ES2Data)
  3728. YL2.YL2Object:Load(ES2Data)
  3729. YL2.CC.StateCharacterCreator:Enter()
  3730. YL2.StateManager:set_Current(State)
  3731. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3732. RTEditor.RedoEndHandler:Invoke()
  3733. RTEditor.RedoEndHandler:Invoke()
  3734. RTEditor.RedoEndHandler:Invoke()
  3735. RTEditor.RedoEndHandler:Invoke()
  3736. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3737. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3738.  
  3739. [ line 84]
  3740. (Filename: Line: 84)
  3741.  
  3742. Look rotation viewing vector is zero
  3743. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3744. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3745. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3746. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3747. YL2.CC.CharacterBuilder:RebuildShapes()
  3748. YL2.CC.CharacterBuilder:BuildMesh()
  3749. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3750. YL2.YL2Object:LoadLocal(ES2Data)
  3751. YL2.YL2Object:Load(ES2Data)
  3752. YL2.CC.StateCharacterCreator:Enter()
  3753. YL2.StateManager:set_Current(State)
  3754. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3755. RTEditor.RedoEndHandler:Invoke()
  3756. RTEditor.RedoEndHandler:Invoke()
  3757. RTEditor.RedoEndHandler:Invoke()
  3758. RTEditor.RedoEndHandler:Invoke()
  3759. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3760. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3761.  
  3762. [ line 84]
  3763. (Filename: Line: 84)
  3764.  
  3765. Look rotation viewing vector is zero
  3766. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3767. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3768. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3769. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3770. YL2.CC.CharacterBuilder:RebuildShapes()
  3771. YL2.CC.CharacterBuilder:BuildMesh()
  3772. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3773. YL2.YL2Object:LoadLocal(ES2Data)
  3774. YL2.YL2Object:Load(ES2Data)
  3775. YL2.CC.StateCharacterCreator:Enter()
  3776. YL2.StateManager:set_Current(State)
  3777. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3778. RTEditor.RedoEndHandler:Invoke()
  3779. RTEditor.RedoEndHandler:Invoke()
  3780. RTEditor.RedoEndHandler:Invoke()
  3781. RTEditor.RedoEndHandler:Invoke()
  3782. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3783. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3784.  
  3785. [ line 84]
  3786. (Filename: Line: 84)
  3787.  
  3788. Look rotation viewing vector is zero
  3789. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3790. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3791. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3792. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3793. YL2.CC.CharacterBuilder:RebuildShapes()
  3794. YL2.CC.CharacterBuilder:BuildMesh()
  3795. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3796. YL2.YL2Object:LoadLocal(ES2Data)
  3797. YL2.YL2Object:Load(ES2Data)
  3798. YL2.CC.StateCharacterCreator:Enter()
  3799. YL2.StateManager:set_Current(State)
  3800. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3801. RTEditor.RedoEndHandler:Invoke()
  3802. RTEditor.RedoEndHandler:Invoke()
  3803. RTEditor.RedoEndHandler:Invoke()
  3804. RTEditor.RedoEndHandler:Invoke()
  3805. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3806. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3807.  
  3808. [ line 84]
  3809. (Filename: Line: 84)
  3810.  
  3811. Look rotation viewing vector is zero
  3812. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3813. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3814. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3815. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3816. YL2.CC.CharacterBuilder:RebuildShapes()
  3817. YL2.CC.CharacterBuilder:BuildMesh()
  3818. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3819. YL2.YL2Object:LoadLocal(ES2Data)
  3820. YL2.YL2Object:Load(ES2Data)
  3821. YL2.CC.StateCharacterCreator:Enter()
  3822. YL2.StateManager:set_Current(State)
  3823. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3824. RTEditor.RedoEndHandler:Invoke()
  3825. RTEditor.RedoEndHandler:Invoke()
  3826. RTEditor.RedoEndHandler:Invoke()
  3827. RTEditor.RedoEndHandler:Invoke()
  3828. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3829. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3830.  
  3831. [ line 84]
  3832. (Filename: Line: 84)
  3833.  
  3834. Look rotation viewing vector is zero
  3835. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3836. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3837. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3838. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3839. YL2.CC.CharacterBuilder:RebuildShapes()
  3840. YL2.CC.CharacterBuilder:BuildMesh()
  3841. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3842. YL2.YL2Object:LoadLocal(ES2Data)
  3843. YL2.YL2Object:Load(ES2Data)
  3844. YL2.CC.StateCharacterCreator:Enter()
  3845. YL2.StateManager:set_Current(State)
  3846. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3847. RTEditor.RedoEndHandler:Invoke()
  3848. RTEditor.RedoEndHandler:Invoke()
  3849. RTEditor.RedoEndHandler:Invoke()
  3850. RTEditor.RedoEndHandler:Invoke()
  3851. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3852. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3853.  
  3854. [ line 84]
  3855. (Filename: Line: 84)
  3856.  
  3857. Look rotation viewing vector is zero
  3858. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3859. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3860. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3861. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3862. YL2.CC.CharacterBuilder:RebuildShapes()
  3863. YL2.CC.CharacterBuilder:BuildMesh()
  3864. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3865. YL2.YL2Object:LoadLocal(ES2Data)
  3866. YL2.YL2Object:Load(ES2Data)
  3867. YL2.CC.StateCharacterCreator:Enter()
  3868. YL2.StateManager:set_Current(State)
  3869. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3870. RTEditor.RedoEndHandler:Invoke()
  3871. RTEditor.RedoEndHandler:Invoke()
  3872. RTEditor.RedoEndHandler:Invoke()
  3873. RTEditor.RedoEndHandler:Invoke()
  3874. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3875. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3876.  
  3877. [ line 84]
  3878. (Filename: Line: 84)
  3879.  
  3880. Look rotation viewing vector is zero
  3881. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3882. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3883. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3884. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3885. YL2.CC.CharacterBuilder:RebuildShapes()
  3886. YL2.CC.CharacterBuilder:BuildMesh()
  3887. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3888. YL2.YL2Object:LoadLocal(ES2Data)
  3889. YL2.YL2Object:Load(ES2Data)
  3890. YL2.CC.StateCharacterCreator:Enter()
  3891. YL2.StateManager:set_Current(State)
  3892. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3893. RTEditor.RedoEndHandler:Invoke()
  3894. RTEditor.RedoEndHandler:Invoke()
  3895. RTEditor.RedoEndHandler:Invoke()
  3896. RTEditor.RedoEndHandler:Invoke()
  3897. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3898. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3899.  
  3900. [ line 84]
  3901. (Filename: Line: 84)
  3902.  
  3903. Look rotation viewing vector is zero
  3904. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3905. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3906. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3907. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3908. YL2.CC.CharacterBuilder:RebuildShapes()
  3909. YL2.CC.CharacterBuilder:BuildMesh()
  3910. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3911. YL2.YL2Object:LoadLocal(ES2Data)
  3912. YL2.YL2Object:Load(ES2Data)
  3913. YL2.CC.StateCharacterCreator:Enter()
  3914. YL2.StateManager:set_Current(State)
  3915. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3916. RTEditor.RedoEndHandler:Invoke()
  3917. RTEditor.RedoEndHandler:Invoke()
  3918. RTEditor.RedoEndHandler:Invoke()
  3919. RTEditor.RedoEndHandler:Invoke()
  3920. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3921. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3922.  
  3923. [ line 84]
  3924. (Filename: Line: 84)
  3925.  
  3926. Look rotation viewing vector is zero
  3927. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3928. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3929. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3930. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3931. YL2.CC.CharacterBuilder:RebuildShapes()
  3932. YL2.CC.CharacterBuilder:BuildMesh()
  3933. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3934. YL2.YL2Object:LoadLocal(ES2Data)
  3935. YL2.YL2Object:Load(ES2Data)
  3936. YL2.CC.StateCharacterCreator:Enter()
  3937. YL2.StateManager:set_Current(State)
  3938. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3939. RTEditor.RedoEndHandler:Invoke()
  3940. RTEditor.RedoEndHandler:Invoke()
  3941. RTEditor.RedoEndHandler:Invoke()
  3942. RTEditor.RedoEndHandler:Invoke()
  3943. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3944. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3945.  
  3946. [ line 84]
  3947. (Filename: Line: 84)
  3948.  
  3949. Look rotation viewing vector is zero
  3950. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3951. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3952. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3953. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3954. YL2.CC.CharacterBuilder:RebuildShapes()
  3955. YL2.CC.CharacterBuilder:BuildMesh()
  3956. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3957. YL2.YL2Object:LoadLocal(ES2Data)
  3958. YL2.YL2Object:Load(ES2Data)
  3959. YL2.CC.StateCharacterCreator:Enter()
  3960. YL2.StateManager:set_Current(State)
  3961. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3962. RTEditor.RedoEndHandler:Invoke()
  3963. RTEditor.RedoEndHandler:Invoke()
  3964. RTEditor.RedoEndHandler:Invoke()
  3965. RTEditor.RedoEndHandler:Invoke()
  3966. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3967. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3968.  
  3969. [ line 84]
  3970. (Filename: Line: 84)
  3971.  
  3972. Look rotation viewing vector is zero
  3973. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3974. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3975. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3976. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3977. YL2.CC.CharacterBuilder:RebuildShapes()
  3978. YL2.CC.CharacterBuilder:BuildMesh()
  3979. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3980. YL2.YL2Object:LoadLocal(ES2Data)
  3981. YL2.YL2Object:Load(ES2Data)
  3982. YL2.CC.StateCharacterCreator:Enter()
  3983. YL2.StateManager:set_Current(State)
  3984. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3985. RTEditor.RedoEndHandler:Invoke()
  3986. RTEditor.RedoEndHandler:Invoke()
  3987. RTEditor.RedoEndHandler:Invoke()
  3988. RTEditor.RedoEndHandler:Invoke()
  3989. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3990. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3991.  
  3992. [ line 84]
  3993. (Filename: Line: 84)
  3994.  
  3995. Look rotation viewing vector is zero
  3996. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3997. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3998. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3999. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4000. YL2.CC.CharacterBuilder:RebuildShapes()
  4001. YL2.CC.CharacterBuilder:BuildMesh()
  4002. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4003. YL2.YL2Object:LoadLocal(ES2Data)
  4004. YL2.YL2Object:Load(ES2Data)
  4005. YL2.CC.StateCharacterCreator:Enter()
  4006. YL2.StateManager:set_Current(State)
  4007. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4008. RTEditor.RedoEndHandler:Invoke()
  4009. RTEditor.RedoEndHandler:Invoke()
  4010. RTEditor.RedoEndHandler:Invoke()
  4011. RTEditor.RedoEndHandler:Invoke()
  4012. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4013. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4014.  
  4015. [ line 84]
  4016. (Filename: Line: 84)
  4017.  
  4018. Look rotation viewing vector is zero
  4019. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4020. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4021. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4022. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4023. YL2.CC.CharacterBuilder:RebuildShapes()
  4024. YL2.CC.CharacterBuilder:BuildMesh()
  4025. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4026. YL2.YL2Object:LoadLocal(ES2Data)
  4027. YL2.YL2Object:Load(ES2Data)
  4028. YL2.CC.StateCharacterCreator:Enter()
  4029. YL2.StateManager:set_Current(State)
  4030. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4031. RTEditor.RedoEndHandler:Invoke()
  4032. RTEditor.RedoEndHandler:Invoke()
  4033. RTEditor.RedoEndHandler:Invoke()
  4034. RTEditor.RedoEndHandler:Invoke()
  4035. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4036. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4037.  
  4038. [ line 84]
  4039. (Filename: Line: 84)
  4040.  
  4041. Look rotation viewing vector is zero
  4042. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4043. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4044. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4045. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4046. YL2.CC.CharacterBuilder:RebuildShapes()
  4047. YL2.CC.CharacterBuilder:BuildMesh()
  4048. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4049. YL2.YL2Object:LoadLocal(ES2Data)
  4050. YL2.YL2Object:Load(ES2Data)
  4051. YL2.CC.StateCharacterCreator:Enter()
  4052. YL2.StateManager:set_Current(State)
  4053. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4054. RTEditor.RedoEndHandler:Invoke()
  4055. RTEditor.RedoEndHandler:Invoke()
  4056. RTEditor.RedoEndHandler:Invoke()
  4057. RTEditor.RedoEndHandler:Invoke()
  4058. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4059. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4060.  
  4061. [ line 84]
  4062. (Filename: Line: 84)
  4063.  
  4064. Look rotation viewing vector is zero
  4065. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4066. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4067. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4068. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4069. YL2.CC.CharacterBuilder:RebuildShapes()
  4070. YL2.CC.CharacterBuilder:BuildMesh()
  4071. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4072. YL2.YL2Object:LoadLocal(ES2Data)
  4073. YL2.YL2Object:Load(ES2Data)
  4074. YL2.CC.StateCharacterCreator:Enter()
  4075. YL2.StateManager:set_Current(State)
  4076. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4077. RTEditor.RedoEndHandler:Invoke()
  4078. RTEditor.RedoEndHandler:Invoke()
  4079. RTEditor.RedoEndHandler:Invoke()
  4080. RTEditor.RedoEndHandler:Invoke()
  4081. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4082. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4083.  
  4084. [ line 84]
  4085. (Filename: Line: 84)
  4086.  
  4087. Look rotation viewing vector is zero
  4088. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4089. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4090. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4091. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4092. YL2.CC.CharacterBuilder:RebuildShapes()
  4093. YL2.CC.CharacterBuilder:BuildMesh()
  4094. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4095. YL2.YL2Object:LoadLocal(ES2Data)
  4096. YL2.YL2Object:Load(ES2Data)
  4097. YL2.CC.StateCharacterCreator:Enter()
  4098. YL2.StateManager:set_Current(State)
  4099. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4100. RTEditor.RedoEndHandler:Invoke()
  4101. RTEditor.RedoEndHandler:Invoke()
  4102. RTEditor.RedoEndHandler:Invoke()
  4103. RTEditor.RedoEndHandler:Invoke()
  4104. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4105. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4106.  
  4107. [ line 84]
  4108. (Filename: Line: 84)
  4109.  
  4110. Look rotation viewing vector is zero
  4111. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4112. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4113. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4114. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4115. YL2.CC.CharacterBuilder:RebuildShapes()
  4116. YL2.CC.CharacterBuilder:BuildMesh()
  4117. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4118. YL2.YL2Object:LoadLocal(ES2Data)
  4119. YL2.YL2Object:Load(ES2Data)
  4120. YL2.CC.StateCharacterCreator:Enter()
  4121. YL2.StateManager:set_Current(State)
  4122. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4123. RTEditor.RedoEndHandler:Invoke()
  4124. RTEditor.RedoEndHandler:Invoke()
  4125. RTEditor.RedoEndHandler:Invoke()
  4126. RTEditor.RedoEndHandler:Invoke()
  4127. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4128. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4129.  
  4130. [ line 84]
  4131. (Filename: Line: 84)
  4132.  
  4133. Look rotation viewing vector is zero
  4134. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4135. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4136. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4137. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4138. YL2.CC.CharacterBuilder:RebuildShapes()
  4139. YL2.CC.CharacterBuilder:BuildMesh()
  4140. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4141. YL2.YL2Object:LoadLocal(ES2Data)
  4142. YL2.YL2Object:Load(ES2Data)
  4143. YL2.CC.StateCharacterCreator:Enter()
  4144. YL2.StateManager:set_Current(State)
  4145. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4146. RTEditor.RedoEndHandler:Invoke()
  4147. RTEditor.RedoEndHandler:Invoke()
  4148. RTEditor.RedoEndHandler:Invoke()
  4149. RTEditor.RedoEndHandler:Invoke()
  4150. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4151. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4152.  
  4153. [ line 84]
  4154. (Filename: Line: 84)
  4155.  
  4156. Look rotation viewing vector is zero
  4157. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4158. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4159. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4160. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4161. YL2.CC.CharacterBuilder:RebuildShapes()
  4162. YL2.CC.CharacterBuilder:BuildMesh()
  4163. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4164. YL2.YL2Object:LoadLocal(ES2Data)
  4165. YL2.YL2Object:Load(ES2Data)
  4166. YL2.CC.StateCharacterCreator:Enter()
  4167. YL2.StateManager:set_Current(State)
  4168. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4169. RTEditor.RedoEndHandler:Invoke()
  4170. RTEditor.RedoEndHandler:Invoke()
  4171. RTEditor.RedoEndHandler:Invoke()
  4172. RTEditor.RedoEndHandler:Invoke()
  4173. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4174. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4175.  
  4176. [ line 84]
  4177. (Filename: Line: 84)
  4178.  
  4179. Look rotation viewing vector is zero
  4180. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4181. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4182. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4183. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4184. YL2.CC.CharacterBuilder:RebuildShapes()
  4185. YL2.CC.CharacterBuilder:BuildMesh()
  4186. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4187. YL2.YL2Object:LoadLocal(ES2Data)
  4188. YL2.YL2Object:Load(ES2Data)
  4189. YL2.CC.StateCharacterCreator:Enter()
  4190. YL2.StateManager:set_Current(State)
  4191. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4192. RTEditor.RedoEndHandler:Invoke()
  4193. RTEditor.RedoEndHandler:Invoke()
  4194. RTEditor.RedoEndHandler:Invoke()
  4195. RTEditor.RedoEndHandler:Invoke()
  4196. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4197. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4198.  
  4199. [ line 84]
  4200. (Filename: Line: 84)
  4201.  
  4202. Look rotation viewing vector is zero
  4203. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4204. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4205. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4206. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4207. YL2.CC.CharacterBuilder:RebuildShapes()
  4208. YL2.CC.CharacterBuilder:BuildMesh()
  4209. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4210. YL2.YL2Object:LoadLocal(ES2Data)
  4211. YL2.YL2Object:Load(ES2Data)
  4212. YL2.CC.StateCharacterCreator:Enter()
  4213. YL2.StateManager:set_Current(State)
  4214. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4215. RTEditor.RedoEndHandler:Invoke()
  4216. RTEditor.RedoEndHandler:Invoke()
  4217. RTEditor.RedoEndHandler:Invoke()
  4218. RTEditor.RedoEndHandler:Invoke()
  4219. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4220. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4221.  
  4222. [ line 84]
  4223. (Filename: Line: 84)
  4224.  
  4225. Look rotation viewing vector is zero
  4226. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4227. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4228. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4229. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4230. YL2.CC.CharacterBuilder:RebuildShapes()
  4231. YL2.CC.CharacterBuilder:BuildMesh()
  4232. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4233. YL2.YL2Object:LoadLocal(ES2Data)
  4234. YL2.YL2Object:Load(ES2Data)
  4235. YL2.CC.StateCharacterCreator:Enter()
  4236. YL2.StateManager:set_Current(State)
  4237. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4238. RTEditor.RedoEndHandler:Invoke()
  4239. RTEditor.RedoEndHandler:Invoke()
  4240. RTEditor.RedoEndHandler:Invoke()
  4241. RTEditor.RedoEndHandler:Invoke()
  4242. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4243. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4244.  
  4245. [ line 84]
  4246. (Filename: Line: 84)
  4247.  
  4248. Look rotation viewing vector is zero
  4249. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4250. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4251. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4252. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4253. YL2.CC.CharacterBuilder:RebuildShapes()
  4254. YL2.CC.CharacterBuilder:BuildMesh()
  4255. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4256. YL2.YL2Object:LoadLocal(ES2Data)
  4257. YL2.YL2Object:Load(ES2Data)
  4258. YL2.CC.StateCharacterCreator:Enter()
  4259. YL2.StateManager:set_Current(State)
  4260. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4261. RTEditor.RedoEndHandler:Invoke()
  4262. RTEditor.RedoEndHandler:Invoke()
  4263. RTEditor.RedoEndHandler:Invoke()
  4264. RTEditor.RedoEndHandler:Invoke()
  4265. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4266. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4267.  
  4268. [ line 84]
  4269. (Filename: Line: 84)
  4270.  
  4271. Look rotation viewing vector is zero
  4272. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4273. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4274. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4275. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4276. YL2.CC.CharacterBuilder:RebuildShapes()
  4277. YL2.CC.CharacterBuilder:BuildMesh()
  4278. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4279. YL2.YL2Object:LoadLocal(ES2Data)
  4280. YL2.YL2Object:Load(ES2Data)
  4281. YL2.CC.StateCharacterCreator:Enter()
  4282. YL2.StateManager:set_Current(State)
  4283. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4284. RTEditor.RedoEndHandler:Invoke()
  4285. RTEditor.RedoEndHandler:Invoke()
  4286. RTEditor.RedoEndHandler:Invoke()
  4287. RTEditor.RedoEndHandler:Invoke()
  4288. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4289. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4290.  
  4291. [ line 84]
  4292. (Filename: Line: 84)
  4293.  
  4294. Look rotation viewing vector is zero
  4295. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4296. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4297. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4298. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4299. YL2.CC.CharacterBuilder:RebuildShapes()
  4300. YL2.CC.CharacterBuilder:BuildMesh()
  4301. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4302. YL2.YL2Object:LoadLocal(ES2Data)
  4303. YL2.YL2Object:Load(ES2Data)
  4304. YL2.CC.StateCharacterCreator:Enter()
  4305. YL2.StateManager:set_Current(State)
  4306. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4307. RTEditor.RedoEndHandler:Invoke()
  4308. RTEditor.RedoEndHandler:Invoke()
  4309. RTEditor.RedoEndHandler:Invoke()
  4310. RTEditor.RedoEndHandler:Invoke()
  4311. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4312. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4313.  
  4314. [ line 84]
  4315. (Filename: Line: 84)
  4316.  
  4317. Look rotation viewing vector is zero
  4318. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4319. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4320. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4321. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4322. YL2.CC.CharacterBuilder:RebuildShapes()
  4323. YL2.CC.CharacterBuilder:BuildMesh()
  4324. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4325. YL2.YL2Object:LoadLocal(ES2Data)
  4326. YL2.YL2Object:Load(ES2Data)
  4327. YL2.CC.StateCharacterCreator:Enter()
  4328. YL2.StateManager:set_Current(State)
  4329. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4330. RTEditor.RedoEndHandler:Invoke()
  4331. RTEditor.RedoEndHandler:Invoke()
  4332. RTEditor.RedoEndHandler:Invoke()
  4333. RTEditor.RedoEndHandler:Invoke()
  4334. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4335. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4336.  
  4337. [ line 84]
  4338. (Filename: Line: 84)
  4339.  
  4340. Look rotation viewing vector is zero
  4341. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4342. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4343. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4344. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4345. YL2.CC.CharacterBuilder:RebuildShapes()
  4346. YL2.CC.CharacterBuilder:BuildMesh()
  4347. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4348. YL2.YL2Object:LoadLocal(ES2Data)
  4349. YL2.YL2Object:Load(ES2Data)
  4350. YL2.CC.StateCharacterCreator:Enter()
  4351. YL2.StateManager:set_Current(State)
  4352. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4353. RTEditor.RedoEndHandler:Invoke()
  4354. RTEditor.RedoEndHandler:Invoke()
  4355. RTEditor.RedoEndHandler:Invoke()
  4356. RTEditor.RedoEndHandler:Invoke()
  4357. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4358. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4359.  
  4360. [ line 84]
  4361. (Filename: Line: 84)
  4362.  
  4363. Look rotation viewing vector is zero
  4364. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4365. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4366. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4367. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4368. YL2.CC.CharacterBuilder:RebuildShapes()
  4369. YL2.CC.CharacterBuilder:BuildMesh()
  4370. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4371. YL2.YL2Object:LoadLocal(ES2Data)
  4372. YL2.YL2Object:Load(ES2Data)
  4373. YL2.CC.StateCharacterCreator:Enter()
  4374. YL2.StateManager:set_Current(State)
  4375. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4376. RTEditor.RedoEndHandler:Invoke()
  4377. RTEditor.RedoEndHandler:Invoke()
  4378. RTEditor.RedoEndHandler:Invoke()
  4379. RTEditor.RedoEndHandler:Invoke()
  4380. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4381. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4382.  
  4383. [ line 84]
  4384. (Filename: Line: 84)
  4385.  
  4386. Look rotation viewing vector is zero
  4387. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4388. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4389. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4390. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4391. YL2.CC.CharacterBuilder:RebuildShapes()
  4392. YL2.CC.CharacterBuilder:BuildMesh()
  4393. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4394. YL2.YL2Object:LoadLocal(ES2Data)
  4395. YL2.YL2Object:Load(ES2Data)
  4396. YL2.CC.StateCharacterCreator:Enter()
  4397. YL2.StateManager:set_Current(State)
  4398. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4399. RTEditor.RedoEndHandler:Invoke()
  4400. RTEditor.RedoEndHandler:Invoke()
  4401. RTEditor.RedoEndHandler:Invoke()
  4402. RTEditor.RedoEndHandler:Invoke()
  4403. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4404. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4405.  
  4406. [ line 84]
  4407. (Filename: Line: 84)
  4408.  
  4409. Look rotation viewing vector is zero
  4410. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4411. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4412. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4413. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4414. YL2.CC.CharacterBuilder:RebuildShapes()
  4415. YL2.CC.CharacterBuilder:BuildMesh()
  4416. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4417. YL2.YL2Object:LoadLocal(ES2Data)
  4418. YL2.YL2Object:Load(ES2Data)
  4419. YL2.CC.StateCharacterCreator:Enter()
  4420. YL2.StateManager:set_Current(State)
  4421. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4422. RTEditor.RedoEndHandler:Invoke()
  4423. RTEditor.RedoEndHandler:Invoke()
  4424. RTEditor.RedoEndHandler:Invoke()
  4425. RTEditor.RedoEndHandler:Invoke()
  4426. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4427. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4428.  
  4429. [ line 84]
  4430. (Filename: Line: 84)
  4431.  
  4432. Look rotation viewing vector is zero
  4433. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4434. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4435. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4436. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4437. YL2.CC.CharacterBuilder:RebuildShapes()
  4438. YL2.CC.CharacterBuilder:BuildMesh()
  4439. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4440. YL2.YL2Object:LoadLocal(ES2Data)
  4441. YL2.YL2Object:Load(ES2Data)
  4442. YL2.CC.StateCharacterCreator:Enter()
  4443. YL2.StateManager:set_Current(State)
  4444. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4445. RTEditor.RedoEndHandler:Invoke()
  4446. RTEditor.RedoEndHandler:Invoke()
  4447. RTEditor.RedoEndHandler:Invoke()
  4448. RTEditor.RedoEndHandler:Invoke()
  4449. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4450. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4451.  
  4452. [ line 84]
  4453. (Filename: Line: 84)
  4454.  
  4455. Look rotation viewing vector is zero
  4456. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4457. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4458. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4459. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4460. YL2.CC.CharacterBuilder:RebuildShapes()
  4461. YL2.CC.CharacterBuilder:BuildMesh()
  4462. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4463. YL2.YL2Object:LoadLocal(ES2Data)
  4464. YL2.YL2Object:Load(ES2Data)
  4465. YL2.CC.StateCharacterCreator:Enter()
  4466. YL2.StateManager:set_Current(State)
  4467. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4468. RTEditor.RedoEndHandler:Invoke()
  4469. RTEditor.RedoEndHandler:Invoke()
  4470. RTEditor.RedoEndHandler:Invoke()
  4471. RTEditor.RedoEndHandler:Invoke()
  4472. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4473. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4474.  
  4475. [ line 84]
  4476. (Filename: Line: 84)
  4477.  
  4478. Look rotation viewing vector is zero
  4479. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4480. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4481. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4482. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4483. YL2.CC.CharacterBuilder:RebuildShapes()
  4484. YL2.CC.CharacterBuilder:BuildMesh()
  4485. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4486. YL2.YL2Object:LoadLocal(ES2Data)
  4487. YL2.YL2Object:Load(ES2Data)
  4488. YL2.CC.StateCharacterCreator:Enter()
  4489. YL2.StateManager:set_Current(State)
  4490. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4491. RTEditor.RedoEndHandler:Invoke()
  4492. RTEditor.RedoEndHandler:Invoke()
  4493. RTEditor.RedoEndHandler:Invoke()
  4494. RTEditor.RedoEndHandler:Invoke()
  4495. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4496. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4497.  
  4498. [ line 84]
  4499. (Filename: Line: 84)
  4500.  
  4501. Look rotation viewing vector is zero
  4502. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4503. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4504. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4505. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4506. YL2.CC.CharacterBuilder:RebuildShapes()
  4507. YL2.CC.CharacterBuilder:BuildMesh()
  4508. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4509. YL2.YL2Object:LoadLocal(ES2Data)
  4510. YL2.YL2Object:Load(ES2Data)
  4511. YL2.CC.StateCharacterCreator:Enter()
  4512. YL2.StateManager:set_Current(State)
  4513. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4514. RTEditor.RedoEndHandler:Invoke()
  4515. RTEditor.RedoEndHandler:Invoke()
  4516. RTEditor.RedoEndHandler:Invoke()
  4517. RTEditor.RedoEndHandler:Invoke()
  4518. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4519. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4520.  
  4521. [ line 84]
  4522. (Filename: Line: 84)
  4523.  
  4524. Look rotation viewing vector is zero
  4525. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4526. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4527. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4528. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4529. YL2.CC.CharacterBuilder:RebuildShapes()
  4530. YL2.CC.CharacterBuilder:BuildMesh()
  4531. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4532. YL2.YL2Object:LoadLocal(ES2Data)
  4533. YL2.YL2Object:Load(ES2Data)
  4534. YL2.CC.StateCharacterCreator:Enter()
  4535. YL2.StateManager:set_Current(State)
  4536. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4537. RTEditor.RedoEndHandler:Invoke()
  4538. RTEditor.RedoEndHandler:Invoke()
  4539. RTEditor.RedoEndHandler:Invoke()
  4540. RTEditor.RedoEndHandler:Invoke()
  4541. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4542. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4543.  
  4544. [ line 84]
  4545. (Filename: Line: 84)
  4546.  
  4547. Look rotation viewing vector is zero
  4548. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4549. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4550. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4551. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4552. YL2.CC.CharacterBuilder:RebuildShapes()
  4553. YL2.CC.CharacterBuilder:BuildMesh()
  4554. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4555. YL2.YL2Object:LoadLocal(ES2Data)
  4556. YL2.YL2Object:Load(ES2Data)
  4557. YL2.CC.StateCharacterCreator:Enter()
  4558. YL2.StateManager:set_Current(State)
  4559. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4560. RTEditor.RedoEndHandler:Invoke()
  4561. RTEditor.RedoEndHandler:Invoke()
  4562. RTEditor.RedoEndHandler:Invoke()
  4563. RTEditor.RedoEndHandler:Invoke()
  4564. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4565. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4566.  
  4567. [ line 84]
  4568. (Filename: Line: 84)
  4569.  
  4570. Look rotation viewing vector is zero
  4571. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4572. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4573. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4574. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4575. YL2.CC.CharacterBuilder:RebuildShapes()
  4576. YL2.CC.CharacterBuilder:BuildMesh()
  4577. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4578. YL2.YL2Object:LoadLocal(ES2Data)
  4579. YL2.YL2Object:Load(ES2Data)
  4580. YL2.CC.StateCharacterCreator:Enter()
  4581. YL2.StateManager:set_Current(State)
  4582. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4583. RTEditor.RedoEndHandler:Invoke()
  4584. RTEditor.RedoEndHandler:Invoke()
  4585. RTEditor.RedoEndHandler:Invoke()
  4586. RTEditor.RedoEndHandler:Invoke()
  4587. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4588. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4589.  
  4590. [ line 84]
  4591. (Filename: Line: 84)
  4592.  
  4593. Look rotation viewing vector is zero
  4594. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4595. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4596. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4597. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4598. YL2.CC.CharacterBuilder:RebuildShapes()
  4599. YL2.CC.CharacterBuilder:BuildMesh()
  4600. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4601. YL2.YL2Object:LoadLocal(ES2Data)
  4602. YL2.YL2Object:Load(ES2Data)
  4603. YL2.CC.StateCharacterCreator:Enter()
  4604. YL2.StateManager:set_Current(State)
  4605. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4606. RTEditor.RedoEndHandler:Invoke()
  4607. RTEditor.RedoEndHandler:Invoke()
  4608. RTEditor.RedoEndHandler:Invoke()
  4609. RTEditor.RedoEndHandler:Invoke()
  4610. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4611. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4612.  
  4613. [ line 84]
  4614. (Filename: Line: 84)
  4615.  
  4616. Look rotation viewing vector is zero
  4617. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4618. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4619. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4620. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4621. YL2.CC.CharacterBuilder:RebuildShapes()
  4622. YL2.CC.CharacterBuilder:BuildMesh()
  4623. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4624. YL2.YL2Object:LoadLocal(ES2Data)
  4625. YL2.YL2Object:Load(ES2Data)
  4626. YL2.CC.StateCharacterCreator:Enter()
  4627. YL2.StateManager:set_Current(State)
  4628. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4629. RTEditor.RedoEndHandler:Invoke()
  4630. RTEditor.RedoEndHandler:Invoke()
  4631. RTEditor.RedoEndHandler:Invoke()
  4632. RTEditor.RedoEndHandler:Invoke()
  4633. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4634. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4635.  
  4636. [ line 84]
  4637. (Filename: Line: 84)
  4638.  
  4639. Look rotation viewing vector is zero
  4640. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4641. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4642. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4643. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4644. YL2.CC.CharacterBuilder:RebuildShapes()
  4645. YL2.CC.CharacterBuilder:BuildMesh()
  4646. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4647. YL2.YL2Object:LoadLocal(ES2Data)
  4648. YL2.YL2Object:Load(ES2Data)
  4649. YL2.CC.StateCharacterCreator:Enter()
  4650. YL2.StateManager:set_Current(State)
  4651. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4652. RTEditor.RedoEndHandler:Invoke()
  4653. RTEditor.RedoEndHandler:Invoke()
  4654. RTEditor.RedoEndHandler:Invoke()
  4655. RTEditor.RedoEndHandler:Invoke()
  4656. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4657. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4658.  
  4659. [ line 84]
  4660. (Filename: Line: 84)
  4661.  
  4662. Look rotation viewing vector is zero
  4663. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4664. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4665. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4666. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4667. YL2.CC.CharacterBuilder:RebuildShapes()
  4668. YL2.CC.CharacterBuilder:BuildMesh()
  4669. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4670. YL2.YL2Object:LoadLocal(ES2Data)
  4671. YL2.YL2Object:Load(ES2Data)
  4672. YL2.CC.StateCharacterCreator:Enter()
  4673. YL2.StateManager:set_Current(State)
  4674. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4675. RTEditor.RedoEndHandler:Invoke()
  4676. RTEditor.RedoEndHandler:Invoke()
  4677. RTEditor.RedoEndHandler:Invoke()
  4678. RTEditor.RedoEndHandler:Invoke()
  4679. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4680. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4681.  
  4682. [ line 84]
  4683. (Filename: Line: 84)
  4684.  
  4685. Look rotation viewing vector is zero
  4686. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4687. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4688. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4689. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4690. YL2.CC.CharacterBuilder:RebuildShapes()
  4691. YL2.CC.CharacterBuilder:BuildMesh()
  4692. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4693. YL2.YL2Object:LoadLocal(ES2Data)
  4694. YL2.YL2Object:Load(ES2Data)
  4695. YL2.CC.StateCharacterCreator:Enter()
  4696. YL2.StateManager:set_Current(State)
  4697. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4698. RTEditor.RedoEndHandler:Invoke()
  4699. RTEditor.RedoEndHandler:Invoke()
  4700. RTEditor.RedoEndHandler:Invoke()
  4701. RTEditor.RedoEndHandler:Invoke()
  4702. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4703. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4704.  
  4705. [ line 84]
  4706. (Filename: Line: 84)
  4707.  
  4708. Look rotation viewing vector is zero
  4709. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4710. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4711. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4712. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4713. YL2.CC.CharacterBuilder:RebuildShapes()
  4714. YL2.CC.CharacterBuilder:BuildMesh()
  4715. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4716. YL2.YL2Object:LoadLocal(ES2Data)
  4717. YL2.YL2Object:Load(ES2Data)
  4718. YL2.CC.StateCharacterCreator:Enter()
  4719. YL2.StateManager:set_Current(State)
  4720. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4721. RTEditor.RedoEndHandler:Invoke()
  4722. RTEditor.RedoEndHandler:Invoke()
  4723. RTEditor.RedoEndHandler:Invoke()
  4724. RTEditor.RedoEndHandler:Invoke()
  4725. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4726. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4727.  
  4728. [ line 84]
  4729. (Filename: Line: 84)
  4730.  
  4731. Look rotation viewing vector is zero
  4732. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4733. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4734. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4735. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4736. YL2.CC.CharacterBuilder:RebuildShapes()
  4737. YL2.CC.CharacterBuilder:BuildMesh()
  4738. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4739. YL2.YL2Object:LoadLocal(ES2Data)
  4740. YL2.YL2Object:Load(ES2Data)
  4741. YL2.CC.StateCharacterCreator:Enter()
  4742. YL2.StateManager:set_Current(State)
  4743. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4744. RTEditor.RedoEndHandler:Invoke()
  4745. RTEditor.RedoEndHandler:Invoke()
  4746. RTEditor.RedoEndHandler:Invoke()
  4747. RTEditor.RedoEndHandler:Invoke()
  4748. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4749. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4750.  
  4751. [ line 84]
  4752. (Filename: Line: 84)
  4753.  
  4754. Look rotation viewing vector is zero
  4755. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4756. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4757. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4758. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4759. YL2.CC.CharacterBuilder:RebuildShapes()
  4760. YL2.CC.CharacterBuilder:BuildMesh()
  4761. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4762. YL2.YL2Object:LoadLocal(ES2Data)
  4763. YL2.YL2Object:Load(ES2Data)
  4764. YL2.CC.StateCharacterCreator:Enter()
  4765. YL2.StateManager:set_Current(State)
  4766. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4767. RTEditor.RedoEndHandler:Invoke()
  4768. RTEditor.RedoEndHandler:Invoke()
  4769. RTEditor.RedoEndHandler:Invoke()
  4770. RTEditor.RedoEndHandler:Invoke()
  4771. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4772. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4773.  
  4774. [ line 84]
  4775. (Filename: Line: 84)
  4776.  
  4777. Look rotation viewing vector is zero
  4778. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4779. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4780. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4781. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4782. YL2.CC.CharacterBuilder:RebuildShapes()
  4783. YL2.CC.CharacterBuilder:BuildMesh()
  4784. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4785. YL2.YL2Object:LoadLocal(ES2Data)
  4786. YL2.YL2Object:Load(ES2Data)
  4787. YL2.CC.StateCharacterCreator:Enter()
  4788. YL2.StateManager:set_Current(State)
  4789. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4790. RTEditor.RedoEndHandler:Invoke()
  4791. RTEditor.RedoEndHandler:Invoke()
  4792. RTEditor.RedoEndHandler:Invoke()
  4793. RTEditor.RedoEndHandler:Invoke()
  4794. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4795. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4796.  
  4797. [ line 84]
  4798. (Filename: Line: 84)
  4799.  
  4800. Look rotation viewing vector is zero
  4801. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4802. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4803. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4804. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4805. YL2.CC.CharacterBuilder:RebuildShapes()
  4806. YL2.CC.CharacterBuilder:BuildMesh()
  4807. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4808. YL2.YL2Object:LoadLocal(ES2Data)
  4809. YL2.YL2Object:Load(ES2Data)
  4810. YL2.CC.StateCharacterCreator:Enter()
  4811. YL2.StateManager:set_Current(State)
  4812. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4813. RTEditor.RedoEndHandler:Invoke()
  4814. RTEditor.RedoEndHandler:Invoke()
  4815. RTEditor.RedoEndHandler:Invoke()
  4816. RTEditor.RedoEndHandler:Invoke()
  4817. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4818. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4819.  
  4820. [ line 84]
  4821. (Filename: Line: 84)
  4822.  
  4823. Look rotation viewing vector is zero
  4824. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4825. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4826. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4827. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4828. YL2.CC.CharacterBuilder:RebuildShapes()
  4829. YL2.CC.CharacterBuilder:BuildMesh()
  4830. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4831. YL2.YL2Object:LoadLocal(ES2Data)
  4832. YL2.YL2Object:Load(ES2Data)
  4833. YL2.CC.StateCharacterCreator:Enter()
  4834. YL2.StateManager:set_Current(State)
  4835. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4836. RTEditor.RedoEndHandler:Invoke()
  4837. RTEditor.RedoEndHandler:Invoke()
  4838. RTEditor.RedoEndHandler:Invoke()
  4839. RTEditor.RedoEndHandler:Invoke()
  4840. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4841. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4842.  
  4843. [ line 84]
  4844. (Filename: Line: 84)
  4845.  
  4846. Look rotation viewing vector is zero
  4847. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4848. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4849. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4850. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4851. YL2.CC.CharacterBuilder:RebuildShapes()
  4852. YL2.CC.CharacterBuilder:BuildMesh()
  4853. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4854. YL2.YL2Object:LoadLocal(ES2Data)
  4855. YL2.YL2Object:Load(ES2Data)
  4856. YL2.CC.StateCharacterCreator:Enter()
  4857. YL2.StateManager:set_Current(State)
  4858. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4859. RTEditor.RedoEndHandler:Invoke()
  4860. RTEditor.RedoEndHandler:Invoke()
  4861. RTEditor.RedoEndHandler:Invoke()
  4862. RTEditor.RedoEndHandler:Invoke()
  4863. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4864. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4865.  
  4866. [ line 84]
  4867. (Filename: Line: 84)
  4868.  
  4869. Look rotation viewing vector is zero
  4870. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4871. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4872. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4873. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4874. YL2.CC.CharacterBuilder:RebuildShapes()
  4875. YL2.CC.CharacterBuilder:BuildMesh()
  4876. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4877. YL2.YL2Object:LoadLocal(ES2Data)
  4878. YL2.YL2Object:Load(ES2Data)
  4879. YL2.CC.StateCharacterCreator:Enter()
  4880. YL2.StateManager:set_Current(State)
  4881. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4882. RTEditor.RedoEndHandler:Invoke()
  4883. RTEditor.RedoEndHandler:Invoke()
  4884. RTEditor.RedoEndHandler:Invoke()
  4885. RTEditor.RedoEndHandler:Invoke()
  4886. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4887. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4888.  
  4889. [ line 84]
  4890. (Filename: Line: 84)
  4891.  
  4892. Look rotation viewing vector is zero
  4893. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4894. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4895. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4896. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4897. YL2.CC.CharacterBuilder:RebuildShapes()
  4898. YL2.CC.CharacterBuilder:BuildMesh()
  4899. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4900. YL2.YL2Object:LoadLocal(ES2Data)
  4901. YL2.YL2Object:Load(ES2Data)
  4902. YL2.CC.StateCharacterCreator:Enter()
  4903. YL2.StateManager:set_Current(State)
  4904. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4905. RTEditor.RedoEndHandler:Invoke()
  4906. RTEditor.RedoEndHandler:Invoke()
  4907. RTEditor.RedoEndHandler:Invoke()
  4908. RTEditor.RedoEndHandler:Invoke()
  4909. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4910. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4911.  
  4912. [ line 84]
  4913. (Filename: Line: 84)
  4914.  
  4915. Look rotation viewing vector is zero
  4916. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4917. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4918. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4919. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4920. YL2.CC.CharacterBuilder:RebuildShapes()
  4921. YL2.CC.CharacterBuilder:BuildMesh()
  4922. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4923. YL2.YL2Object:LoadLocal(ES2Data)
  4924. YL2.YL2Object:Load(ES2Data)
  4925. YL2.CC.StateCharacterCreator:Enter()
  4926. YL2.StateManager:set_Current(State)
  4927. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4928. RTEditor.RedoEndHandler:Invoke()
  4929. RTEditor.RedoEndHandler:Invoke()
  4930. RTEditor.RedoEndHandler:Invoke()
  4931. RTEditor.RedoEndHandler:Invoke()
  4932. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4933. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4934.  
  4935. [ line 84]
  4936. (Filename: Line: 84)
  4937.  
  4938. Look rotation viewing vector is zero
  4939. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4940. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4941. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4942. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4943. YL2.CC.CharacterBuilder:RebuildShapes()
  4944. YL2.CC.CharacterBuilder:BuildMesh()
  4945. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4946. YL2.YL2Object:LoadLocal(ES2Data)
  4947. YL2.YL2Object:Load(ES2Data)
  4948. YL2.CC.StateCharacterCreator:Enter()
  4949. YL2.StateManager:set_Current(State)
  4950. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4951. RTEditor.RedoEndHandler:Invoke()
  4952. RTEditor.RedoEndHandler:Invoke()
  4953. RTEditor.RedoEndHandler:Invoke()
  4954. RTEditor.RedoEndHandler:Invoke()
  4955. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4956. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4957.  
  4958. [ line 84]
  4959. (Filename: Line: 84)
  4960.  
  4961. Look rotation viewing vector is zero
  4962. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4963. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4964. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4965. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4966. YL2.CC.CharacterBuilder:RebuildShapes()
  4967. YL2.CC.CharacterBuilder:BuildMesh()
  4968. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4969. YL2.YL2Object:LoadLocal(ES2Data)
  4970. YL2.YL2Object:Load(ES2Data)
  4971. YL2.CC.StateCharacterCreator:Enter()
  4972. YL2.StateManager:set_Current(State)
  4973. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4974. RTEditor.RedoEndHandler:Invoke()
  4975. RTEditor.RedoEndHandler:Invoke()
  4976. RTEditor.RedoEndHandler:Invoke()
  4977. RTEditor.RedoEndHandler:Invoke()
  4978. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4979. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4980.  
  4981. [ line 84]
  4982. (Filename: Line: 84)
  4983.  
  4984. Look rotation viewing vector is zero
  4985. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4986. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4987. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4988. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4989. YL2.CC.CharacterBuilder:RebuildShapes()
  4990. YL2.CC.CharacterBuilder:BuildMesh()
  4991. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4992. YL2.YL2Object:LoadLocal(ES2Data)
  4993. YL2.YL2Object:Load(ES2Data)
  4994. YL2.CC.StateCharacterCreator:Enter()
  4995. YL2.StateManager:set_Current(State)
  4996. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4997. RTEditor.RedoEndHandler:Invoke()
  4998. RTEditor.RedoEndHandler:Invoke()
  4999. RTEditor.RedoEndHandler:Invoke()
  5000. RTEditor.RedoEndHandler:Invoke()
  5001. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  5002. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  5003.  
  5004. [ line 84]
  5005. (Filename: Line: 84)
  5006.  
  5007. Look rotation viewing vector is zero
  5008. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  5009. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  5010. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  5011. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  5012. YL2.CC.CharacterBuilder:RebuildShapes()
  5013. YL2.CC.CharacterBuilder:BuildMesh()
  5014. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5015. YL2.YL2Object:LoadLocal(ES2Data)
  5016. YL2.YL2Object:Load(ES2Data)
  5017. YL2.CC.StateCharacterCreator:Enter()
  5018. YL2.StateManager:set_Current(State)
  5019. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  5020. RTEditor.RedoEndHandler:Invoke()
  5021. RTEditor.RedoEndHandler:Invoke()
  5022. RTEditor.RedoEndHandler:Invoke()
  5023. RTEditor.RedoEndHandler:Invoke()
  5024. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  5025. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  5026.  
  5027. [ line 84]
  5028. (Filename: Line: 84)
  5029.  
  5030. Look rotation viewing vector is zero
  5031. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  5032. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  5033. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  5034. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  5035. YL2.CC.CharacterBuilder:RebuildShapes()
  5036. YL2.CC.CharacterBuilder:BuildMesh()
  5037. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5038. YL2.YL2Object:LoadLocal(ES2Data)
  5039. YL2.YL2Object:Load(ES2Data)
  5040. YL2.CC.StateCharacterCreator:Enter()
  5041. YL2.StateManager:set_Current(State)
  5042. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  5043. RTEditor.RedoEndHandler:Invoke()
  5044. RTEditor.RedoEndHandler:Invoke()
  5045. RTEditor.RedoEndHandler:Invoke()
  5046. RTEditor.RedoEndHandler:Invoke()
  5047. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  5048. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  5049.  
  5050. [ line 84]
  5051. (Filename: Line: 84)
  5052.  
  5053. Look rotation viewing vector is zero
  5054. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  5055. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  5056. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  5057. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  5058. YL2.CC.CharacterBuilder:RebuildShapes()
  5059. YL2.CC.CharacterBuilder:BuildMesh()
  5060. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5061. YL2.YL2Object:LoadLocal(ES2Data)
  5062. YL2.YL2Object:Load(ES2Data)
  5063. YL2.CC.StateCharacterCreator:Enter()
  5064. YL2.StateManager:set_Current(State)
  5065. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  5066. RTEditor.RedoEndHandler:Invoke()
  5067. RTEditor.RedoEndHandler:Invoke()
  5068. RTEditor.RedoEndHandler:Invoke()
  5069. RTEditor.RedoEndHandler:Invoke()
  5070. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  5071. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  5072.  
  5073. [ line 84]
  5074. (Filename: Line: 84)
  5075.  
  5076. Look rotation viewing vector is zero
  5077. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  5078. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  5079. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  5080. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  5081. YL2.CC.CharacterBuilder:RebuildShapes()
  5082. YL2.CC.CharacterBuilder:BuildMesh()
  5083. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5084. YL2.YL2Object:LoadLocal(ES2Data)
  5085. YL2.YL2Object:Load(ES2Data)
  5086. YL2.CC.StateCharacterCreator:Enter()
  5087. YL2.StateManager:set_Current(State)
  5088. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  5089. RTEditor.RedoEndHandler:Invoke()
  5090. RTEditor.RedoEndHandler:Invoke()
  5091. RTEditor.RedoEndHandler:Invoke()
  5092. RTEditor.RedoEndHandler:Invoke()
  5093. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  5094. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  5095.  
  5096. [ line 84]
  5097. (Filename: Line: 84)
  5098.  
  5099. Look rotation viewing vector is zero
  5100. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  5101. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  5102. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  5103. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  5104. YL2.CC.CharacterBuilder:RebuildShapes()
  5105. YL2.CC.CharacterBuilder:BuildMesh()
  5106. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5107. YL2.YL2Object:LoadLocal(ES2Data)
  5108. YL2.YL2Object:Load(ES2Data)
  5109. YL2.CC.StateCharacterCreator:Enter()
  5110. YL2.StateManager:set_Current(State)
  5111. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  5112. RTEditor.RedoEndHandler:Invoke()
  5113. RTEditor.RedoEndHandler:Invoke()
  5114. RTEditor.RedoEndHandler:Invoke()
  5115. RTEditor.RedoEndHandler:Invoke()
  5116. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  5117. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  5118.  
  5119. [ line 84]
  5120. (Filename: Line: 84)
  5121.  
  5122. Reset: 0.2117 ms
  5123. CalculateRefitParallel: 2.4041 ms
  5124. ApplyRefit: 40.3406 ms
  5125. Total time: 42.964 ms
  5126. UnityEngine.Logger:Log(LogType, Object)
  5127. UnityEngine.Debug:Log(Object)
  5128. YL2.CC.CharacterBuilder:RebuildShapes()
  5129. YL2.CC.CharacterBuilder:BuildMesh()
  5130. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5131. YL2.YL2Object:LoadLocal(ES2Data)
  5132. YL2.YL2Object:Load(ES2Data)
  5133. YL2.CC.StateCharacterCreator:Enter()
  5134. YL2.StateManager:set_Current(State)
  5135. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  5136. RTEditor.RedoEndHandler:Invoke()
  5137. RTEditor.RedoEndHandler:Invoke()
  5138. RTEditor.RedoEndHandler:Invoke()
  5139. RTEditor.RedoEndHandler:Invoke()
  5140. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  5141. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  5142.  
  5143. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5144.  
  5145. Look rotation viewing vector is zero
  5146. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  5147. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  5148. YL2.CC.TongueOptions:AdaptTongueToSpline()
  5149. YL2.CC.TongueOptions:RefreshTransform()
  5150. YL2.CC.CharacterBuilder:RebuildShapes()
  5151. YL2.CC.CharacterBuilder:BuildMesh()
  5152. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5153. YL2.YL2Object:LoadLocal(ES2Data)
  5154. YL2.YL2Object:Load(ES2Data)
  5155. YL2.CC.StateCharacterCreator:Enter()
  5156. YL2.StateManager:set_Current(State)
  5157. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  5158. RTEditor.RedoEndHandler:Invoke()
  5159. RTEditor.RedoEndHandler:Invoke()
  5160. RTEditor.RedoEndHandler:Invoke()
  5161. RTEditor.RedoEndHandler:Invoke()
  5162. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  5163. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  5164.  
  5165. [ line 84]
  5166. (Filename: Line: 84)
  5167.  
  5168. Look rotation viewing vector is zero
  5169. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  5170. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  5171. YL2.CC.TongueOptions:AdaptTongueToSpline()
  5172. YL2.CC.TongueOptions:RefreshTransform()
  5173. YL2.CC.CharacterBuilder:RebuildShapes()
  5174. YL2.CC.CharacterBuilder:BuildMesh()
  5175. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5176. YL2.YL2Object:LoadLocal(ES2Data)
  5177. YL2.YL2Object:Load(ES2Data)
  5178. YL2.CC.StateCharacterCreator:Enter()
  5179. YL2.StateManager:set_Current(State)
  5180. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  5181. RTEditor.RedoEndHandler:Invoke()
  5182. RTEditor.RedoEndHandler:Invoke()
  5183. RTEditor.RedoEndHandler:Invoke()
  5184. RTEditor.RedoEndHandler:Invoke()
  5185. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  5186. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  5187.  
  5188. [ line 84]
  5189. (Filename: Line: 84)
  5190.  
  5191. Look rotation viewing vector is zero
  5192. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  5193. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  5194. YL2.CC.TongueOptions:AdaptTongueToSpline()
  5195. YL2.CC.TongueOptions:RefreshTransform()
  5196. YL2.CC.CharacterBuilder:RebuildShapes()
  5197. YL2.CC.CharacterBuilder:BuildMesh()
  5198. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5199. YL2.YL2Object:LoadLocal(ES2Data)
  5200. YL2.YL2Object:Load(ES2Data)
  5201. YL2.CC.StateCharacterCreator:Enter()
  5202. YL2.StateManager:set_Current(State)
  5203. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  5204. RTEditor.RedoEndHandler:Invoke()
  5205. RTEditor.RedoEndHandler:Invoke()
  5206. RTEditor.RedoEndHandler:Invoke()
  5207. RTEditor.RedoEndHandler:Invoke()
  5208. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  5209. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  5210.  
  5211. [ line 84]
  5212. (Filename: Line: 84)
  5213.  
  5214. Look rotation viewing vector is zero
  5215. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  5216. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  5217. YL2.CC.TongueOptions:AdaptTongueToSpline()
  5218. YL2.CC.TongueOptions:RefreshTransform()
  5219. YL2.CC.CharacterBuilder:RebuildShapes()
  5220. YL2.CC.CharacterBuilder:BuildMesh()
  5221. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5222. YL2.YL2Object:LoadLocal(ES2Data)
  5223. YL2.YL2Object:Load(ES2Data)
  5224. YL2.CC.StateCharacterCreator:Enter()
  5225. YL2.StateManager:set_Current(State)
  5226. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  5227. RTEditor.RedoEndHandler:Invoke()
  5228. RTEditor.RedoEndHandler:Invoke()
  5229. RTEditor.RedoEndHandler:Invoke()
  5230. RTEditor.RedoEndHandler:Invoke()
  5231. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  5232. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  5233.  
  5234. [ line 84]
  5235. (Filename: Line: 84)
  5236.  
  5237. Look rotation viewing vector is zero
  5238. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  5239. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  5240. YL2.CC.TongueOptions:AdaptTongueToSpline()
  5241. YL2.CC.TongueOptions:RefreshTransform()
  5242. YL2.CC.CharacterBuilder:RebuildShapes()
  5243. YL2.CC.CharacterBuilder:BuildMesh()
  5244. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5245. YL2.YL2Object:LoadLocal(ES2Data)
  5246. YL2.YL2Object:Load(ES2Data)
  5247. YL2.CC.StateCharacterCreator:Enter()
  5248. YL2.StateManager:set_Current(State)
  5249. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  5250. RTEditor.RedoEndHandler:Invoke()
  5251. RTEditor.RedoEndHandler:Invoke()
  5252. RTEditor.RedoEndHandler:Invoke()
  5253. RTEditor.RedoEndHandler:Invoke()
  5254. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  5255. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  5256.  
  5257. [ line 84]
  5258. (Filename: Line: 84)
  5259.  
  5260. Look rotation viewing vector is zero
  5261. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  5262. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  5263. YL2.CC.TongueOptions:AdaptTongueToSpline()
  5264. YL2.CC.TongueOptions:RefreshTransform()
  5265. YL2.CC.CharacterBuilder:RebuildShapes()
  5266. YL2.CC.CharacterBuilder:BuildMesh()
  5267. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5268. YL2.YL2Object:LoadLocal(ES2Data)
  5269. YL2.YL2Object:Load(ES2Data)
  5270. YL2.CC.StateCharacterCreator:Enter()
  5271. YL2.StateManager:set_Current(State)
  5272. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  5273. RTEditor.RedoEndHandler:Invoke()
  5274. RTEditor.RedoEndHandler:Invoke()
  5275. RTEditor.RedoEndHandler:Invoke()
  5276. RTEditor.RedoEndHandler:Invoke()
  5277. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  5278. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  5279.  
  5280. [ line 84]
  5281. (Filename: Line: 84)
  5282.  
  5283. Look rotation viewing vector is zero
  5284. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  5285. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  5286. YL2.CC.TongueOptions:AdaptTongueToSpline()
  5287. YL2.CC.TongueOptions:RefreshTransform()
  5288. YL2.CC.CharacterBuilder:RebuildShapes()
  5289. YL2.CC.CharacterBuilder:BuildMesh()
  5290. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5291. YL2.YL2Object:LoadLocal(ES2Data)
  5292. YL2.YL2Object:Load(ES2Data)
  5293. YL2.CC.StateCharacterCreator:Enter()
  5294. YL2.StateManager:set_Current(State)
  5295. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  5296. RTEditor.RedoEndHandler:Invoke()
  5297. RTEditor.RedoEndHandler:Invoke()
  5298. RTEditor.RedoEndHandler:Invoke()
  5299. RTEditor.RedoEndHandler:Invoke()
  5300. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  5301. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  5302.  
  5303. [ line 84]
  5304. (Filename: Line: 84)
  5305.  
  5306. Look rotation viewing vector is zero
  5307. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  5308. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  5309. YL2.CC.TongueOptions:AdaptTongueToSpline()
  5310. YL2.CC.TongueOptions:RefreshTransform()
  5311. YL2.CC.CharacterBuilder:RebuildShapes()
  5312. YL2.CC.CharacterBuilder:BuildMesh()
  5313. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5314. YL2.YL2Object:LoadLocal(ES2Data)
  5315. YL2.YL2Object:Load(ES2Data)
  5316. YL2.CC.StateCharacterCreator:Enter()
  5317. YL2.StateManager:set_Current(State)
  5318. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  5319. RTEditor.RedoEndHandler:Invoke()
  5320. RTEditor.RedoEndHandler:Invoke()
  5321. RTEditor.RedoEndHandler:Invoke()
  5322. RTEditor.RedoEndHandler:Invoke()
  5323. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  5324. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  5325.  
  5326. [ line 84]
  5327. (Filename: Line: 84)
  5328.  
  5329. Look rotation viewing vector is zero
  5330. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  5331. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  5332. YL2.CC.TongueOptions:AdaptTongueToSpline()
  5333. YL2.CC.TongueOptions:RefreshTransform()
  5334. YL2.CC.CharacterBuilder:RebuildShapes()
  5335. YL2.CC.CharacterBuilder:BuildMesh()
  5336. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5337. YL2.YL2Object:LoadLocal(ES2Data)
  5338. YL2.YL2Object:Load(ES2Data)
  5339. YL2.CC.StateCharacterCreator:Enter()
  5340. YL2.StateManager:set_Current(State)
  5341. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  5342. RTEditor.RedoEndHandler:Invoke()
  5343. RTEditor.RedoEndHandler:Invoke()
  5344. RTEditor.RedoEndHandler:Invoke()
  5345. RTEditor.RedoEndHandler:Invoke()
  5346. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  5347. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  5348.  
  5349. [ line 84]
  5350. (Filename: Line: 84)
  5351.  
  5352. Look rotation viewing vector is zero
  5353. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  5354. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  5355. YL2.CC.TongueOptions:AdaptTongueToSpline()
  5356. YL2.CC.TongueOptions:RefreshTransform()
  5357. YL2.CC.CharacterBuilder:RebuildShapes()
  5358. YL2.CC.CharacterBuilder:BuildMesh()
  5359. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5360. YL2.YL2Object:LoadLocal(ES2Data)
  5361. YL2.YL2Object:Load(ES2Data)
  5362. YL2.CC.StateCharacterCreator:Enter()
  5363. YL2.StateManager:set_Current(State)
  5364. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  5365. RTEditor.RedoEndHandler:Invoke()
  5366. RTEditor.RedoEndHandler:Invoke()
  5367. RTEditor.RedoEndHandler:Invoke()
  5368. RTEditor.RedoEndHandler:Invoke()
  5369. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  5370. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  5371.  
  5372. [ line 84]
  5373. (Filename: Line: 84)
  5374.  
  5375. Look rotation viewing vector is zero
  5376. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  5377. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  5378. YL2.CC.TongueOptions:AdaptTongueToSpline()
  5379. YL2.CC.TongueOptions:RefreshTransform()
  5380. YL2.CC.CharacterBuilder:RebuildShapes()
  5381. YL2.CC.CharacterBuilder:BuildMesh()
  5382. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5383. YL2.YL2Object:LoadLocal(ES2Data)
  5384. YL2.YL2Object:Load(ES2Data)
  5385. YL2.CC.StateCharacterCreator:Enter()
  5386. YL2.StateManager:set_Current(State)
  5387. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  5388. RTEditor.RedoEndHandler:Invoke()
  5389. RTEditor.RedoEndHandler:Invoke()
  5390. RTEditor.RedoEndHandler:Invoke()
  5391. RTEditor.RedoEndHandler:Invoke()
  5392. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  5393. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  5394.  
  5395. [ line 84]
  5396. (Filename: Line: 84)
  5397.  
  5398. Rebuilt mesh collider
  5399. UnityEngine.Logger:Log(LogType, Object)
  5400. UnityEngine.Debug:Log(Object)
  5401. YL2.CC.CharacterBuilder:BuildMesh()
  5402. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5403. YL2.YL2Object:LoadLocal(ES2Data)
  5404. YL2.YL2Object:Load(ES2Data)
  5405. YL2.CC.StateCharacterCreator:Enter()
  5406. YL2.StateManager:set_Current(State)
  5407. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  5408. RTEditor.RedoEndHandler:Invoke()
  5409. RTEditor.RedoEndHandler:Invoke()
  5410. RTEditor.RedoEndHandler:Invoke()
  5411. RTEditor.RedoEndHandler:Invoke()
  5412. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  5413. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  5414.  
  5415. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5416.  
  5417. Crash!!!
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