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- Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 10.0]
- Renderer: NVIDIA GeForce 9800 GT (ID=0x605)
- Vendor:
- VRAM: 2271 MB
- Driver: 21.21.13.4201
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.425600 ms
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 1868 -> priority: 1
- Thread -> id: 14b4 -> priority: 1
- Thread -> id: 2efc -> priority: 1
- Thread -> id: 2350 -> priority: 1
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.215100 ms
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1944.
- Total: 0.630200 ms (FindLiveObjects: 0.246300 ms CreateObjectMapping: 0.035300 ms MarkObjects: 0.331500 ms DeleteObjects: 0.017000 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.547400 ms
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1923.
- Total: 0.551200 ms (FindLiveObjects: 0.250800 ms CreateObjectMapping: 0.034400 ms MarkObjects: 0.251800 ms DeleteObjects: 0.013800 ms)
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Temporal Filter' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
- main loaded
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Trying to open asset bundle at path: C:/Users/Eric/AppData/Roaming/YL2/YL2_Data/StreamingAssets/CC
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Assets:GetAssetBundle(AssetBundle&)
- YL2.Assets:Load(String)
- YL2.Assets:Load(String)
- YL2.Preferences:Initialize()
- YL2.YL2Object:Initialize(YL2Object)
- YL2.YL2Object:Create()
- YL2.Preferences:get_Instance()
- YL2.YL2App:.ctor()
- YL2.YL2App:get_Instance()
- YL2.Main:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find asset bundle at path: C:/Users/Eric/AppData/Roaming/YL2/YL2_Data/StreamingAssets/CC
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Assets:GetAssetBundle(AssetBundle&)
- YL2.Assets:Load(String)
- YL2.Assets:Load(String)
- YL2.Preferences:Initialize()
- YL2.YL2Object:Initialize(YL2Object)
- YL2.YL2Object:Create()
- YL2.Preferences:get_Instance()
- YL2.YL2App:.ctor()
- YL2.YL2App:get_Instance()
- YL2.Main:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Main started
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.InspectorCellViewProperty:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- WARNING: Shader Unsupported: 'YL2/Character/Body SB' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/Body SB' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/Body SB' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/Body SB' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/Body SB' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/Body SB' - All passes removed
- WARNING: Shader Unsupported: 'YL2/Character/Part SB' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/Part SB' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/Part SB' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/Part SB' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/Part SB' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/Part SB' - All passes removed
- WARNING: Shader Unsupported: 'YL2/Character/BallsSheath SB' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/BallsSheath SB' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/BallsSheath SB' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/BallsSheath SB' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/BallsSheath SB' - All passes removed
- YL2 Version Date: 2020-04-18 19:20:41
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
- YL2.AssetDB:get_Instance()
- YL2.AssetDB:ListAssets(String)
- YL2.CC.TextureShapes:.ctor(RenderTexture)
- YL2.CC.CharacterBuilder:Initialize()
- YL2.YL2Object:Initialize(YL2Object)
- YL2.CC.CharacterBuilder:Create()
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- WARNING: Shader Unsupported: 'YL2/Standard Frag' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Standard Frag' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Standard Frag' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Standard Frag' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Standard Frag' - All passes removed
- WARNING: Shader Unsupported: 'YL2/Character/Shaft Frag' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/Shaft Frag' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/Shaft Frag' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/Shaft Frag' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/Shaft Frag' - All passes removed
- WARNING: Shader Unsupported: 'YL2/Character/Anus Frag' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/Anus Frag' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/Anus Frag' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/Anus Frag' - All passes removed
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Warning! Not using cache for MeshNormals!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
- YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
- YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Platform does not support compute shaders
- YL2.MeshNormals:ComputeOnGPU(ComputeBuffer, ComputeBuffer)
- YL2.MeshNormals:ComputeOnGPU(Vector3[])
- YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Took 0.011 ms to apply blend shapes on cpu.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 1.3089 ms
- Total time: 1.3108 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- QuadMesh.Merge(): 28.9081 ms
- Total time: 28.9179 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MergeAll(QuadMesh[])
- YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 1.9568 ms
- Total time: 1.9598 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Platform does not support compute shaders
- YL2.Extensions:ResetVertexBuffer(ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:.ctor(SkinnedMeshRenderer, Int32[], QuadMesh)
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
- YL2.CharacterSkinner:<InitializeBlendShapes>b__50_1(String)
- System.Func`2:Invoke(T)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
- System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
- YL2.CharacterSkinner:InitializeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Missing shape i_breast
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseDigitigradeFromBodyTypeDigitigradeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseDigitigradeFromBodyTypeDigitigradeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseDigitigradeFromBodyTypeDigitigradeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseDigitigradeFromBodyTypeDigitigradeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseDigitigradeFromBodyTypeDigitigradeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBaseDigitigradeFromBodyTypeDigitigradeBlendShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
- YL2.CC.CharacterShapes:SubtractBasePartShapesFromBodyTypePartShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- WARNING: Shader Unsupported: 'YL2/Character/BodyDepth SB' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/BodyDepth SB' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'YL2/Character/BodyDepth SB' - All passes removed
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'YL2/Character/BodyDepth SB' - Setting to default shader.
- Platform does not support compute shaders
- YL2.Extensions:ResetVertexBuffer(ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:Bake(String[])
- YL2.CC.CharacterShapes:Refresh()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.CharacterSkinner:Bake(String[])
- YL2.CC.CharacterShapes:Refresh()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.CharacterSkinner:Bake(String[])
- YL2.CC.CharacterShapes:Refresh()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Utils.OffsetFromPoint:RadiusInfluences(ComputeBuffer, ComputeBuffer, Vector3, Single)
- YL2.CC.AnusOptions:OffsetVertices(ComputeBuffer)
- YL2.CharacterSkinner:Bake(String[])
- YL2.CC.CharacterShapes:Refresh()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.CC.AnusOptions:OffsetVertices(ComputeBuffer)
- YL2.CharacterSkinner:Bake(String[])
- YL2.CC.CharacterShapes:Refresh()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.QuadMesh:SmoothGPU(ComputeBuffer, ComputeBuffer, Int32, Single)
- YL2.CC.AnusOptions:OffsetVertices(ComputeBuffer)
- YL2.CharacterSkinner:Bake(String[])
- YL2.CC.CharacterShapes:Refresh()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.QuadMesh:SmoothGPU(ComputeBuffer, ComputeBuffer, Int32, Single)
- YL2.CC.AnusOptions:OffsetVertices(ComputeBuffer)
- YL2.CharacterSkinner:Bake(String[])
- YL2.CC.CharacterShapes:Refresh()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:ResetVertexBuffer(ComputeBuffer, ComputeBuffer)
- YL2.QuadMesh:SmoothGPU(ComputeBuffer, ComputeBuffer, Int32, Single)
- YL2.CC.AnusOptions:OffsetVertices(ComputeBuffer)
- YL2.CharacterSkinner:Bake(String[])
- YL2.CC.CharacterShapes:Refresh()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer, ComputeBuffer)
- YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer)
- YL2.CharacterSkinner:CalculateNormals(ComputeBuffer)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer, ComputeBuffer)
- YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer)
- YL2.CharacterSkinner:CalculateNormals(ComputeBuffer)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.CharacterSkinner:CalculateTangents(ComputeBuffer)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Extensions:ResetVertexBuffer(ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.CharacterSkinner:ApplyBlendShape(BlendShape, ComputeBuffer)
- YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.CharacterSkinner:ApplyBlendShape(BlendShape, ComputeBuffer)
- YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.CharacterSkinner:ApplyBlendShape(BlendShape, ComputeBuffer)
- YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.CharacterSkinner:ApplyBlendShape(BlendShape, ComputeBuffer)
- YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer, ComputeBuffer)
- YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer)
- YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer, ComputeBuffer)
- YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer)
- YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.TangentCalculatorGPU:ApplySeamMapping(ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.TangentCalculatorGPU:ApplyMirrorMapping(ComputeBuffer, ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Took 6.9994 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 1.6404 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.CC.AreolaNipple:RefreshProjectorTransform()
- YL2.CC.AreolaNipple:Refresh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Platform does not support compute shaders
- YL2.Utils.MeshToMeshData:VerticesToMeshData(ComputeBuffer, ComputeBuffer)
- YL2.CharacterSkinner:GetCanvasMeshDataBuffer()
- YL2.CC.AreolaNipple:Refresh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Utils.QuadRaycastGPU:RaycastQuad(ComputeBuffer, ComputeBuffer, ComputeBuffer, Boolean, Int32, Int32)
- YL2.Utils.QuadRaycastGPU:RaycastQuad(IEnumerable`1, ComputeBuffer, ComputeBuffer)
- YL2.Utils.QuadRaycastGPU:Raycast(Int32, ComputeBuffer, ComputeBuffer, Ray[])
- YL2.CC.AreolaNipple:Refresh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- Platform does not support compute shaders
- YL2.Utils.QuadRaycastGPU:GetCollapsedResults(Int32)
- YL2.Utils.QuadRaycastGPU:Raycast(Int32, ComputeBuffer, ComputeBuffer, Ray[])
- YL2.CC.AreolaNipple:Refresh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 644]
- (Filename: Line: 644)
- AreolaNipple ray didn't hit cb
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.AreolaNipple:Refresh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Reset: 0.2117 ms
- CalculateRefitParallel: 2.4041 ms
- ApplyRefit: 40.3406 ms
- Total time: 42.964 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.TongueOptions:AdaptTongueToSpline()
- YL2.CC.TongueOptions:RefreshTransform()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.TongueOptions:AdaptTongueToSpline()
- YL2.CC.TongueOptions:RefreshTransform()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.TongueOptions:AdaptTongueToSpline()
- YL2.CC.TongueOptions:RefreshTransform()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.TongueOptions:AdaptTongueToSpline()
- YL2.CC.TongueOptions:RefreshTransform()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.TongueOptions:AdaptTongueToSpline()
- YL2.CC.TongueOptions:RefreshTransform()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.TongueOptions:AdaptTongueToSpline()
- YL2.CC.TongueOptions:RefreshTransform()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.TongueOptions:AdaptTongueToSpline()
- YL2.CC.TongueOptions:RefreshTransform()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.TongueOptions:AdaptTongueToSpline()
- YL2.CC.TongueOptions:RefreshTransform()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.TongueOptions:AdaptTongueToSpline()
- YL2.CC.TongueOptions:RefreshTransform()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.TongueOptions:AdaptTongueToSpline()
- YL2.CC.TongueOptions:RefreshTransform()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Look rotation viewing vector is zero
- UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
- YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
- YL2.CC.TongueOptions:AdaptTongueToSpline()
- YL2.CC.TongueOptions:RefreshTransform()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 84]
- (Filename: Line: 84)
- Rebuilt mesh collider
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- RTEditor.RedoEndHandler:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Crash!!!
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