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TheKolbyDeveloper

adas

Feb 23rd, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. --By Rufus14
  87. wait(3)
  88. lol = Instance.new("Sound", workspace)
  89. lol.SoundId = "rbxassetid://249888532"
  90. lol:Play()
  91. part = Instance.new("Part", owner.Character.Head)
  92. part.Position = owner.Character.Head.Position + Vector3.new(0,178,0)
  93. part.Anchored = true
  94. part.CanCollide = false
  95. part.BrickColor = BrickColor.new("Really black")
  96. mesh = Instance.new("SpecialMesh", part)
  97. mesh.MeshId = "http://roblox.com/asset/?id=2251534"
  98. mesh.Scale = Vector3.new(1,1,1)
  99. part.Rotation = Vector3.new(-90,0,0)
  100. boomb = Instance.new("Sound", owner.Character.Head)
  101. boomb.SoundId = "rbxassetid://258057783"
  102. for i = 1,178 do
  103. wait(0.01)
  104. part.Position = part.Position - Vector3.new(0,1,0)
  105. end
  106. boomb.Volume = 25
  107. boomb:Play()
  108. game.Lighting.FogColor = Color3.new(255,255,255)
  109. game.Lighting.FogEnd = 1
  110. bomb = Instance.new("Explosion", owner.Character.Head)
  111. bomb.Position = part.Position
  112. bomb.BlastRadius = 250
  113. bomb.BlastPressure = 3000000
  114. part.Transparency = 1
  115. boom = Instance.new("Part", owner.Character.Head)
  116. boom.Anchored = true
  117. boom.CanCollide = false
  118. boom.Position = part.Position
  119. mesh1 = Instance.new("SpecialMesh", boom)
  120. mesh1.MeshId = "http://www.roblox.com/asset/?id=3270017"
  121. boom.BrickColor = BrickColor.new("Bright yellow")
  122. boom.Rotation = Vector3.new(90,0,0)
  123. boom.Transparency = 0.5
  124. lol.Volume = 32
  125. for i = 1,750 do
  126. wait()
  127. game.Lighting.FogEnd = game.Lighting.FogEnd + 2000
  128. game.Workspace.CurrentCamera.FieldOfView = math.random(60,80)
  129. boom.Rotation = boom.Rotation + Vector3.new(0,0,1)
  130. mesh1.Scale = mesh1.Scale - Vector3.new(3,3,4.5)
  131. end
  132. game.Lighting.FogEnd = 100000000
  133. part:destroy()
  134. lol:destroy()
  135. boom:destroy()
  136. game.Workspace.CurrentCamera.FieldOfView = 70
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