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- Update v1.63 Changelog:
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- • campaign: added an extraction to Fridge Valley from Keepsake Bay, as Vigil Island might be too hard as only second map option when starting at Keepsake Bay
- • maps: few fixes here and there
- • weapons: overall MG weapon type adjustment (avg. of 10% accuracy, 20% kill proba improvements among other individual tweaks for some MGs)
- • weapons: pulldown of the TOW projectile decreased from 2 to 0.5
- • fix: Stoner 62 was only available in the campaign and not in invasion
- • fix: fixed key names in key config menu and tutorial text injections when using certain keyboard layouts
- • general: no more XP loss on death, only on self-kill
- • dominance: small balancing changes in the map Railroad Gap
- • ai: bots now attempt to move aside from incoming vehicles
- • config: relayout
- • network: fixed a vehicle related crash when joining a server having loaded a campaign in specific state
- • tools: Inkscape extension (rwr.py) now compatible with newer versions of Inkscape
- (PACIFIC DLC):
- • weapons: Ho-Ha MG sight range increased by 20%
- • vehicles: Ho-Ha speed/HP/acceleration re-balanced
- • vehicles: pillboxes re-spawn time increased from 180 to 300 secon
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