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- /*******************************************************************************************
- *
- * raylib [core] example - Basic window
- *
- * Welcome to raylib!
- *
- * To test examples, just press F6 and execute raylib_compile_execute script
- * Note that compiled executable is placed in the same folder as .c file
- *
- * You can find all basic examples on C:\raylib\raylib\examples folder or
- * raylib official webpage: www.raylib.com
- *
- * Enjoy using raylib. :)
- *
- * This example has been created using raylib 1.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- const int spriteWidth = 32;
- const int spriteHeight = 32;
- InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
- Texture2D characters = LoadTexture("Resources/characters.png");
- Rectangle sourceRec;
- sourceRec.x = 0;
- sourceRec.y = 0;
- sourceRec.width = spriteWidth; // 32
- sourceRec.height = spriteHeight; //32
- Rectangle destinationRec;
- destinationRec.x = screenWidth/2 - spriteWidth/2;
- destinationRec.y = screenHeight/2 - spriteHeight/2;
- destinationRec.width = sourceRec.width;
- destinationRec.height = sourceRec.height;
- Vector2 origin;
- origin.x = 0;
- origin.y = 0;
- int framesCounter = 0;
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
- framesCounter++;
- if (framesCounter >= 6)
- {
- if (sourceRec.x > characters.width)
- {
- sourceRec.x = 0;
- }
- framesCounter = 0;
- sourceRec.x += spriteWidth;
- }
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
- DrawTexturePro(characters, sourceRec, destinationRec, origin, 0, WHITE);
- DrawTexture(characters, 0, 0, WHITE);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(characters);
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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