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- --// Services \\--
- local Workspace = game:GetService("Workspace")
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local Players = game:GetService("Players")
- --// Variables \\--
- local Player = Players.LocalPlayer
- local FakeData = {Name="Dropper1";Class={Upgrade={Value=99999999999999999}}}
- local Tycoon = nil
- --// Get Tycoon \\--
- for _, Folder in next, Workspace:WaitForChild("Tycoons"):GetChildren() do
- if Folder.Values.Owner.Value == Player then
- Tycoon = Folder
- break
- end
- end
- if Tycoon == nil then
- warn("Patched :(")
- return
- end
- --// BIG MONEY \\--
- local Conn;
- Conn = Tycoon:WaitForChild("Drops").ChildAdded:Connect(function(A)
- task.wait()
- if A:IsA("MeshPart") then
- if Conn ~= nil then
- Conn:Disconnect()
- Conn = nil
- end
- ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("Upgrade"):FireServer(FakeData, A.Name)
- end
- end)
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