RaidOfStorms

Fabled Support

Oct 7th, 2018
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  1. additional Fabled support cards (better extra deck, spells/traps)
  2. Fabled Demonite
  3. Level 6
  4. LIGHT Fiend/Synchro/Effect
  5. 2200 ATK 1000 DEF
  6. 1 "Fabled" tuner + 1 or more non-tuners.
  7. If this card is Synchro summoned: you can discard any number of "Fabled" cards from your hand; draw cards equal to the number of cards you discarded. You can only activate this effect of "Fabled Demonite" once per turn.
  8. ---------------------------------------------------------------------------------------------------------------------------------------
  9. Fabled Impaddon
  10. Level 7
  11. LIGHT Fiend/Synchro/Effect
  12. 2500 ATK 1700 DEF
  13. 1 "Fabled" tuner + 1 or more non-tuners.
  14. Once per turn (Quick Effect): You can discard 1 monster from your hand, then you can apply 1 or more of these effects, in sequence, depending on the kind of monster it was.
  15. ● Fiend monster: draw 1 card
  16. ● LIGHT monster: your opponent sends 1 card from their hand to the graveyard.
  17. You can only activate the effect of "Fabled Impaddon" once per turn.
  18. ---------------------------------------------------------------------------------------------------------------------------------------
  19. Fabled Chosen
  20. Level 9
  21. LIGHT Fiend/Synchro/Effect
  22. 2000 ATK 1000 DEF
  23. 1 "Fabled" tuner + 2 or more non-tuners.
  24. This card gains effects depending on how many "Fabled" monsters are in the GY:
  25. ● 3+: This card gains 1000 ATK and DEF
  26. ● 5+: You can discard 1 Fiend-type monster; add 1 "Fabled" spell/trap card to your hand.
  27. ● 7+: This card can not be destroyed by card effects.
  28. ● 10+: You can special summon 1 "Fabled" monster from your hand or GY.
  29. You can only activate each effect of "Fabled Chosen" once per turn.
  30. ---------------------------------------------------------------------------------------------------------------------------------------
  31. Fabled Leviathan Dragonid
  32. Level 12
  33. LIGHT Fiend/Synchro/Effect
  34. 3500 ATK 2500 DEF
  35. 1 "Fabled" tuner + 1 or more non-tuners, including at least 1 Synchro monster.
  36. You can only control 1 "Fabled Leviathan Dragonid". You can discard 1 card, activate 1 of these effects depending on who's turn it is:
  37. ● Your turn: target 1 spell/trap on the field; destroy that card, and if you do, this card is unaffected by monster effects until the end phase.
  38. ● Your opponent's turn: target 1 monster on the field; destroy that card, and if you do, this card is unaffected by spell/trap effects until the end phase.
  39. If this card on the field is destroyed and sent to the graveyard, you can select up to 3 "Fabled" cards in your GY, add them to your hand. You can only activate 1 effect of "Fabled Leviathan Dragonid" once per turn.
  40. ---------------------------------------------------------------------------------------------------------------------------------------
  41. Fabled Noble Grimro
  42. Link 2 (Low Left, Low Right)
  43. LIGHT Fiend/Link/Effect
  44. 2 LIGHT and/or Fiend monsters.
  45. Once per turn: you can target 1 other "Fabled" monster you control; add 1 "Fabled" monster with a different original name from your deck to your hand. If this card is destroyed by your opponent (by battle or card effect): add 1 "Fabled" card from your GY to your hand.
  46. ---------------------------------------------------------------------------------------------------------------------------------------
  47. Fabled Noble Soulkius
  48. Link 3 (Left, Down, Right)
  49. LIGHT Fiend/Link/Effect
  50. 2200 ATK
  51. 2+ monsters, including at least 1 "Fabled" monster.
  52. "Fabled" monsters gain 300 ATK. You can discard up to 2 "Fabled" cards; special summon 2 non-tuner "Fabled" monsters with different levels in defense position (1 from your hand and 1 from your GY.), but their effects are negated, and they are banished when they leave the field, also they can not be used as Link material. You can only activate the effect of "Fabled Noble Soulkius" once per turn.
  53. ---------------------------------------------------------------------------------------------------------------------------------------
  54. Fabled Howl
  55. Spell Card
  56. Add 1 "Fabled" monster from your deck to your hand. If this card is discarded: draw 1 card. You can only activate each effect of "Fabled Howl" once per turn.
  57. ---------------------------------------------------------------------------------------------------------------------------------------
  58. The Devious Fabled
  59. Spell Card
  60. Discard 1 "Fabled" card, then banish 1 "Fabled" monster from your graveyard; then draw 2 cards. If this card is discarded: Draw 1 card. You can only activate each effect of "The Devious Fabled" once per turn.
  61. ---------------------------------------------------------------------------------------------------------------------------------------
  62. The Fabled Rise
  63. Continuous Spell Card
  64. If you summon a synchro monster; you can special summon 1 "The Fabled" monster from your hand or GY. The effects of "Fabled" monsters can not be negated. If this card is discarded: draw 1 card. You can only activate each effect of "The Fabled Rise" once per turn.
  65. ---------------------------------------------------------------------------------------------------------------------------------------
  66. Land of Mystic Fables
  67. Field Spell Card
  68. (This card is always treated as a "Fabled" card.) If a "Fabled" monster would be destroyed by battle or card effect: you can discard 1 "Fabled" card instead. You can Shuffle any number of "Fabled" cards from your hand into the deck, then draw an equal number of cards. If this card is discarded: draw 1 card. You can only activate each effect of "Land of Mystic Fables" once per turn.
  69. ---------------------------------------------------------------------------------------------------------------------------------------
  70. Fabled Wrath
  71. Counter Trap Card
  72. If your opponent activates a card or effect, you can discard 1 "Fabled" monster; negate the activation, and if you do, destroy that card. If you have no cards in your spell/trap card zone, you can activate this effect from your hand. If this card is banished: draw 1 card. You can only activate each effect of "Fabled Wrath" once per turn.
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