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- Citizen.CreateThread(function()
- while true do
- Citizen.Wait(0)
- if Instanced then
- for i=0, 255 do
- local otherPlayerPed = GetPlayerPed(i)
- if otherPlayerPed ~= PlayerPedId() then
- SetEntityLocallyInvisible(otherPlayerPed)
- SetEntityNoCollisionEntity(PlayerPedId(), otherPlayerPed, true)
- end
- end
- end
- end
- end)
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