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  1. Command & Conquer™ 3 Kane's Wrath
  2.  
  3. Unofficial Big Bang Patch 1.04
  4.  
  5. BETA 0.4
  6.  
  7.  
  8. ==================================================================
  9.  
  10. Note that this patch/mod didn't used EA's last official patch version 1.02's balance for its core gamplay, but rather started its balances' changes from Kane's Wrath Classic (which is another mod I've made before 1.04) which has its own balance's changes.
  11. For short Kane's Wrath Classic basically changed official patch version 1.02's balance back to how it was in base version 1.00 while keeping the bugsfixes and the good stuff from version 1.02.
  12.  
  13.  
  14. ----Please also note that this patch/mod isn't relate in any way to the Unofficial Patch 1.03----
  15. Unofficial Patch 1.04 just tooks some bugs fixes and really few ideas from 1.03
  16. (which I didn't simply copy pasted, but rather had to find and change things manually... )
  17.  
  18. Unofficial Patch 1.03's creator (CGF123) helped me out with some of the bugs he fixed by giving me an access to his files,
  19. So with any bugs that I was able to fixed thanks to him I will add "thank to CGF123" next to it.
  20.  
  21. Also many thanks to theHostileNegotiator and his KWBandage.
  22.  
  23.  
  24. If you feel like it, see Kane's Wrath Classic's change log (which is included in the download) before you peek on Unofficial Patch 1.04's log for more information.
  25.  
  26.  
  27. *P.S
  28. The Patch/mod also has its own Fixed Map Pack which you can get here:
  29. http://www.moddb.com/mods/kanes-wrath-unofficial-patch-104/addons/kanes-wrath-fixed-map-pack
  30. (Note, this map pack is outdated, I'm working on an improved map pack and may make it so you won't need the fixed map pack separately in a future version anymore).
  31.  
  32.  
  33. *If anyone found a bug he/she would like to report, please do so in this discord server:
  34. https://discord.com/invite/GRM2uB8
  35.  
  36. Or in the mod's forum:
  37. http://www.moddb.com/mods/kanes-wrath-unofficial-patch-104/forum/board/bug-report
  38.  
  39.  
  40. *If anyone noticed any balance issues or have a new idea for the mod please report it via one of these links:
  41. https://discord.com/invite/GRM2uB8
  42.  
  43. http://www.moddb.com/mods/kanes-wrath-unofficial-patch-104/forum
  44.  
  45.  
  46. ==================================================================
  47.  
  48. [Bugsfixes]:
  49.  
  50.  
  51.  
  52.  
  53. Exploit fixes:
  54.  
  55.  
  56. -Nothing.
  57.  
  58.  
  59.  
  60.  
  61. Bugs on my end:
  62.  
  63.  
  64. -An attempt to fix some CTDs (Crash to desktop) that occurs only on custom maps while against an AI has been applied,
  65. •As result now GDI's factions who are under the AI control will garrison less often in transports (APCs/MRTs, Hammerheads, etc.),
  66. •Nod's and Scrin's factions won't garrisons transports at all,
  67. •Scrin's factions will also garrisons their infantries inside epic units less often,
  68. •Scrin's factions' AIs now have reduced range for The Swarm support power, and also won't uses their Reconstruction drones support power anymore.
  69. I Kinda sad I had to limit the AI, but if it's the only way to reduce these CTDs I'm ok with that.
  70.  
  71.  
  72. -Condor now use its own debris upon death (Whoop).
  73.  
  74.  
  75. -Banshee's weapon been reworked, the weapon's effect will now only show 2 beams at the same time instead of 4+ when shooting a target,
  76. and the weapon now properly filtered to do less damage to infantries and structures (like it was originally supposed to do...).
  77.  
  78.  
  79. -Reaper now plays an animation when it's spawns by the player's Redemption special power.
  80.  
  81.  
  82. -Banshee now can destroy husks.
  83.  
  84.  
  85.  
  86.  
  87. EA's Bugs:
  88.  
  89.  
  90. -GDI's Drop pod no longer have some seethrough cracks (Due to bad alpha channel in the texture).
  91.  
  92.  
  93. -Firehawk's and Stormraider's debris now have less tendency to fall off in the opposite direction they're were facing when intercepted.
  94.  
  95.  
  96. -Some texture's and portrait's inconsistency for the MARV was fixed/Improved.
  97.  
  98.  
  99. -Fixed a bug where Operation Center's missile not showing damaged texture when it's in a damaged/really damaged states.
  100.  
  101.  
  102. -Operation Center's dish animations were improved, the dish will now spin in loops rather than only when using the Radar Jammer special power.
  103.  
  104.  
  105. -Additional attack voice line (That strangely enough wasn't in the vanilla game files but was in one of the C&C4 beta files) was added to the Wolverine.
  106.  
  107.  
  108. -Prodigy's/Miracle's Teleport Unit ability's icon no longer shows itself being reset each time the player marks a unit in the first selection phase but didn't actually teleported it yet
  109. (it still won't allows you to teleport units right away if you cancelled the ability midway, but now it at least looks consistent with what EALA did with the Mastermind's Teleport Unit ability in TW 1.05).
  110.  
  111.  
  112. -GDI's/ST's/ZOCOM's Command Post's geometry has been improved.
  113.  
  114.  
  115.  
  116.  
  117. EA's AI's bugs fixes/Improvements:
  118.  
  119. -Improved the overall AI's use of Mastermind's/Prodigy's/Miracle's Teleport Unit ability.
  120.  
  121.  
  122.  
  123.  
  124. Campaign's changes and bugfixes:
  125.  
  126.  
  127. [Tacitus Regained]:
  128.  
  129. -Unreachable Tiberium Spike's location changed to allows engineers to captures it.
  130.  
  131.  
  132. -Some Fuel Depots' positions were adjusted.
  133.  
  134.  
  135. -Fuel Depots no longer captureable.
  136.  
  137.  
  138. -Cyborg Commando was added to start units the player got at the beginning of the mission.
  139.  
  140.  
  141. -War Reckoners no longer selectable till the mission's intro cutscene ends as it caused them to fell out of formation.
  142.  
  143.  
  144.  
  145. ------------------------------------------------------------------------------------------------------------------------------
  146.  
  147. [Game Changes]:
  148.  
  149.  
  150.  
  151.  
  152. -Nothing.
  153.  
  154.  
  155. ------------------------------------------------------------------------------------------------------------------------------
  156.  
  157. [Global changes]:
  158.  
  159.  
  160.  
  161.  
  162. -MARV's Grenade launcher models been improved.
  163.  
  164.  
  165. ------------------------------------------------------------------------------------------------------------------------------
  166.  
  167. [GDI]:
  168.  
  169.  
  170. Units:
  171.  
  172. -Zone Trooper Railgun's model was replaced with a different one.
  173.  
  174.  
  175. -Orca's Deploy Auto Turret ability's cost reduced to 250 from 550.
  176.  
  177.  
  178.  
  179. Special Powers:
  180.  
  181. -Kodiak's anti-air turrets' damage was increased to 450 from 250.
  182.  
  183.  
  184. ------------------------------------------------------------------------------------------------------------------------------
  185.  
  186. [Steel Talons]:
  187.  
  188.  
  189. -Nothing.
  190.  
  191.  
  192. ------------------------------------------------------------------------------------------------------------------------------
  193.  
  194. [ZOCOM]:
  195.  
  196.  
  197. Units:
  198.  
  199. -Zone Orca's Zone Auto Turret ability's cost reduced to 350 from 650.
  200.  
  201.  
  202. ------------------------------------------------------------------------------------------------------------------------------
  203.  
  204. [Nod]:
  205.  
  206.  
  207. Units:
  208.  
  209. -Banshee no longer able to shoot backward and will only shoot at front targets,
  210. And its armor was decreased by 30% against Cannon, Grenade, and Gun damage types,
  211. While Rocket damage type was decreased by 10%,
  212. Banshee also has its own wreckage model now and its voice's volume was reduced by 10%.
  213.  
  214.  
  215.  
  216. Special Powers:
  217.  
  218. -Skolex's Burrow Crawl ability's cooldown was reduced to a minute instead of minute and half.
  219.  
  220.  
  221. ------------------------------------------------------------------------------------------------------------------------------
  222.  
  223. [Black Hand]:
  224.  
  225.  
  226. -Nothing.
  227.  
  228.  
  229. ------------------------------------------------------------------------------------------------------------------------------
  230.  
  231. [Marked of Kane]:
  232.  
  233.  
  234. -Nothing.
  235.  
  236.  
  237. ------------------------------------------------------------------------------------------------------------------------------
  238.  
  239. [Scrin]:
  240.  
  241.  
  242. -Nothing.
  243.  
  244.  
  245. ------------------------------------------------------------------------------------------------------------------------------
  246.  
  247. [Reaper 17]:
  248.  
  249.  
  250. -Nothing.
  251.  
  252.  
  253. ------------------------------------------------------------------------------------------------------------------------------
  254.  
  255. [Travelers 59]:
  256.  
  257.  
  258. Units:
  259.  
  260. -Assaultrider now switches to electricity bolts under the Ion Storm's effect and goes back to its Plasma weapon when it's in normal state.
  261.  
  262.  
  263. ------------------------------------------------------------------------------------------------------------------------------
  264.  
  265. [Neutral Changes]:
  266.  
  267.  
  268. -Nothing.
  269.  
  270.  
  271. ------------------------------------------------------------------------------------------------------------------------------
  272.  
  273. [World Builder]:
  274.  
  275.  
  276. -Nothing.
  277.  
  278.  
  279. ==================================================================
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