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- bullet_speed = 15 * GameSpeed;
- move_towards_point(mouse_x,mouse_y,bullet_speed);
- image_angle = point_direction(x,y,mouse_x,mouse_y);
- if (x > 1035)
- {
- instance_destroy();
- }
- if (image_index = 3)
- {
- image_speed = 0;
- }
- instance_destroy();
- instance_destroy();
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