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Digsmash

Untitled

Jun 8th, 2019
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  1. bullet_speed = 15 * GameSpeed;
  2. move_towards_point(mouse_x,mouse_y,bullet_speed);
  3. image_angle = point_direction(x,y,mouse_x,mouse_y);
  4. if (x > 1035)
  5. {
  6. instance_destroy();
  7. }
  8. if (image_index = 3)
  9. {
  10. image_speed = 0;
  11. }
  12. instance_destroy();
  13.  
  14. instance_destroy();
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