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- --made by youngmacka123--
- --original script--
- --no leak or i quit make scripts--
- --version 1--
- ---------------------------
- ---HOW TO RUN THE SCRIPT---
- --------IMPORTANT----------
- ---------------------------
- --so you want to run the script?
- --well, you better read all this section before you even bother using it.
- --first of all, you need to run the script as raw.
- --if you have got the link as a raw link, it should look like this: https://pastebin.com/raw/JCHSEZ3A (you can copy the raw link)
- --if your link looks like https://pastebin.com/raw/JCHSEZ3A, the next thing you need to do is run the script in void.
- ----------------------
- --END OF INFORMATION--
- ----------------------
- --player stuff--
- plr = owner
- char = plr.Character
- --Shapes of the hand--
- normal = "rbxassetid://431067983"
- flat = "rbxassetid://430045961"
- fist = "rbxassetid://2686025433"
- --Shapes of effect--
- slam = "rbxassetid://489415286"
- eletric = "rbxassetid://744419049"
- electricscale = Vector3.new(0.1, 100, 0.1)
- --Spawn the hand--
- hand = Instance.new("Part")
- hand.Parent = workspace
- hand.Name = "Master Hand"
- hand.Size = Vector3.new(7, 7, 9)
- hand.Anchored = true
- hand.CanCollide = true
- hand.Position = char.Torso.Position + Vector3.new(0, 6, 0)
- hand.BrickColor = BrickColor.new("Institutional white")
- mesh = Instance.new("SpecialMesh")
- mesh.Parent = hand
- mesh.MeshId = normal
- mesh.Scale = Vector3.new(7, 7, 7)
- while true do
- --Slap Attack--
- mesh.MeshId = flat
- hand.Position = hand.Position + Vector3.new(0, -0.5, 0)
- hand.Orientation = Vector3.new(20, 0, 0)
- wait(0.12)
- hand.Position = hand.Position + Vector3.new(0, -0.5, 0.1)
- hand.Orientation = Vector3.new(30, 0, 0)
- wait(0.12)
- hand.Position = hand.Position + Vector3.new(0, -0.5, 0.1)
- hand.Orientation = Vector3.new(50, 0, 0)
- wait(0.12)
- hand.Position = hand.Position + Vector3.new(0, -0.5, 0.1)
- hand.Orientation = Vector3.new(70, 0, 0)
- wait(0.12)
- hand.Position = hand.Position + Vector3.new(0, -1, 0.1)
- hand.Orientation = Vector3.new(90, 0, 0)
- wait(0.12)
- hand.Position = hand.Position + Vector3.new(0, -1, 0.1)
- wait(0.12)
- hand.Position = hand.Position + Vector3.new(0, -1, 0.1)
- wait(0.12)
- hand.Position = hand.Position + Vector3.new(0, -1, 0.1)
- wait(0.12)
- hand.Position = hand.Position + Vector3.new(0, -1, 0.1)
- wait(0.12)
- hand.Position = hand.Position + Vector3.new(0, -1, 0.1)
- effect = Instance.new("Part")
- effect.Parent = hand
- effect.Anchored = true
- effect.CanCollide = false
- effect.Transparency = 0.2
- effect.BrickColor = BrickColor.new("Institutional white")
- effectmesh = Instance.new("SpecialMesh")
- effectmesh.Parent = effect
- effectmesh.MeshId = slam
- effectmesh.Scale = Vector3.new(5, 5, 5)
- effect.Position = hand.Position - Vector3.new(0, 0.2, 0)
- wait(0.12)
- effectmesh.Scale = Vector3.new(10, 10, 10)
- effect.Transparency = 0.5
- effect.Orientation = Vector3.new(0, 10, 0)
- wait(0.12)
- effectmesh.Scale = Vector3.new(15, 15, 15)
- effect.Transparency = 0.7
- effect.Orientation = Vector3.new(0, 20, 0)
- ex = Instance.new("Explosion")
- ex.Parent = hand
- ex.Position = hand.Position
- ex.Visible = false
- wait(0.12)
- ex:Destroy()
- wait(0.12)
- effect:Destroy()
- ex:Destroy()
- mesh.MeshId = normal
- hand.Position = hand.Position + Vector3.new(0, 8, 0)
- hand.Orientation = Vector3.new(0, 0, 0)
- wait(2)
- --Fist Attack--
- mesh.MeshId = fist
- hand.Position = hand.Position + Vector3.new(0, 0, 1)
- hand.Orientation = Vector3.new(0, 180, 0)
- ex = Instance.new("Explosion")
- ex.Parent = hand
- ex.Position = hand.Position
- ex.Visible = false
- wait(0.12)
- ex:Destroy()
- wait(0.12)
- hand.Position = hand.Position + Vector3.new(0, 0, 1)
- ex = Instance.new("Explosion")
- ex.Parent = hand
- ex.Position = hand.Position
- ex.Visible = false
- wait(0.12)
- ex:Destroy()
- hand.Position = hand.Position + Vector3.new(0, 0, 1)
- wait(0.12)
- hand.Position = hand.Position + Vector3.new(0, 0, 1)
- ex = Instance.new("Explosion")
- ex.Parent = hand
- ex.Position = hand.Position
- ex.Visible = false
- wait(0.12)
- ex:Destroy()
- hand.Position = hand.Position + Vector3.new(0, 0, 1)
- wait(0.12)
- hand.Position = hand.Position + Vector3.new(0, 0, 1)
- ex = Instance.new("Explosion")
- ex.Parent = hand
- ex.Position = hand.Position
- ex.Visible = false
- wait(0.12)
- ex:Destroy()
- hand.Position = hand.Position + Vector3.new(0, 0, 1)
- wait(0.12)
- hand.Position = hand.Position + Vector3.new(0, 0, 1)
- ex = Instance.new("Explosion")
- ex.Parent = hand
- ex.Position = hand.Position
- ex.Visible = false
- wait(0.12)
- ex:Destroy()
- hand.Position = hand.Position + Vector3.new(0, 0, 1)
- wait(0.12)
- hand.Position = hand.Position + Vector3.new(0, 0, 1)
- ex = Instance.new("Explosion")
- ex.Parent = hand
- ex.Position = hand.Position
- ex.Visible = false
- wait(0.12)
- ex:Destroy()
- hand.Position = hand.Position + Vector3.new(0, 0, 1)
- wait(0.12)
- hand.Position = hand.Position + Vector3.new(0, 0, 1)
- ex = Instance.new("Explosion")
- ex.Parent = hand
- ex.Position = hand.Position
- ex.Visible = false
- wait(0.12)
- ex:Destroy()
- wait(0.12)
- hand.Position = hand.Position + Vector3.new(0, 0, -9)
- mesh.MeshId = normal
- wait(1.5)
- --Lightning Attack--
- showposlightning = Instance.new("Part")
- showposlightning.Parent = hand
- showposlightning.Size = Vector3.new(4, 1, 4)
- showposlightning.Parent = hand
- showposlightning.Anchored = true
- showposlightning.CanCollide = false
- showposlightning.BrickColor = BrickColor.new("Really blue")
- showposlightning.Transparency = 0.5
- showposlightning.Position = hand.Position - Vector3.new(0, 10, 6)
- showposlightning.Material = "Neon"
- wait(0.5)
- showposlightning.Transparency = 0.7
- wait(0.12)
- showposlightning:Destroy()
- lightning = Instance.new("Part")
- lightning.Parent = workspace
- lightning.Size = Vector3.new(1, 100, 1)
- lightning.Position = showposlightning.Position
- lightning.Anchored = true
- lightning.CanCollide = false
- lightning.BrickColor = BrickColor.new("Toothpaste")
- lightning.Material = "Neon"
- lightning.Transparency = 0.3
- ex = Instance.new("Explosion")
- ex.Parent = hand
- ex.Position = lightning.Position
- ex.Visible = true
- wait(0.5)
- ex:Destroy()
- lightning:Destroy()
- wait(2)
- --Grab attack--
- mesh.MeshId = fist
- grabpart = Instance.new("Part")
- grabpart.Parent = hand
- grabpart.Transparency = 1
- grabpart.Size = hand.Size + Vector3.new(0.5, 0.5, 0.5)
- grabpart.Position = hand.Position
- grabpart.Transparency = 1
- grabpart.Anchored = true
- grabpart.CanCollide = false
- hand.Orientation = Vector3.new(0, 180, 0)
- function OnTouched(hit)
- local torso = hit.Parent:FindFirstChild("Torso")
- local weld = Instance.new("Weld")
- weld.Parent = grabpart
- weld.Part0 = torso
- weld.Part1 = grabpart
- torso.CFrame = grabpart.CFrame
- torso.Anchored = true
- local hum = hit.Parent:FindFirstChild("Humanoid")
- hum.Health = hum.Health - 5
- wait(2)
- torso.Anchored = false
- end
- grabpart.Touched:Connect(OnTouched)
- wait(1)
- grabpart:Destroy()
- mesh.MeshId = normal
- hand.Orientation = Vector3.new(0, 0, 0)
- wait(1.5)
- end
- --yeah we do update this is only version 1--
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