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idkwhatiam

Master Hand V1 (Original)

Apr 16th, 2019
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  1. --made by youngmacka123--
  2.  
  3. --original script--
  4.  
  5. --no leak or i quit make scripts--
  6.  
  7. --version 1--
  8.  
  9.  
  10. ---------------------------
  11. ---HOW TO RUN THE SCRIPT---
  12. --------IMPORTANT----------
  13. ---------------------------
  14.  
  15. --so you want to run the script?
  16. --well, you better read all this section before you even bother using it.
  17. --first of all, you need to run the script as raw.
  18. --if you have got the link as a raw link, it should look like this: https://pastebin.com/raw/JCHSEZ3A       (you can copy the raw link)
  19. --if your link looks like https://pastebin.com/raw/JCHSEZ3A, the next thing you need to do is run the script in void.
  20.  
  21. ----------------------
  22. --END OF INFORMATION--
  23. ----------------------
  24.  
  25. --player stuff--
  26. plr = owner
  27. char = plr.Character
  28.  
  29. --Shapes of the hand--
  30. normal = "rbxassetid://431067983"
  31. flat = "rbxassetid://430045961"
  32. fist = "rbxassetid://2686025433"
  33.  
  34. --Shapes of effect--
  35. slam = "rbxassetid://489415286"
  36. eletric = "rbxassetid://744419049"
  37. electricscale = Vector3.new(0.1, 100, 0.1)
  38.  
  39. --Spawn the hand--
  40. hand = Instance.new("Part")
  41. hand.Parent = workspace
  42. hand.Name = "Master Hand"
  43. hand.Size = Vector3.new(7, 7, 9)
  44. hand.Anchored = true
  45. hand.CanCollide = true
  46. hand.Position = char.Torso.Position + Vector3.new(0, 6, 0)
  47. hand.BrickColor = BrickColor.new("Institutional white")
  48. mesh = Instance.new("SpecialMesh")
  49. mesh.Parent = hand
  50. mesh.MeshId = normal
  51. mesh.Scale = Vector3.new(7, 7, 7)
  52. while true do
  53.     --Slap Attack--
  54.     mesh.MeshId = flat
  55.     hand.Position = hand.Position + Vector3.new(0, -0.5, 0)
  56.     hand.Orientation = Vector3.new(20, 0, 0)
  57.     wait(0.12)
  58.     hand.Position = hand.Position + Vector3.new(0, -0.5, 0.1)
  59.     hand.Orientation = Vector3.new(30, 0, 0)
  60.     wait(0.12)
  61.     hand.Position = hand.Position + Vector3.new(0, -0.5, 0.1)
  62.     hand.Orientation = Vector3.new(50, 0, 0)
  63.     wait(0.12)
  64.     hand.Position = hand.Position + Vector3.new(0, -0.5, 0.1)
  65.     hand.Orientation = Vector3.new(70, 0, 0)
  66.     wait(0.12)
  67.     hand.Position = hand.Position + Vector3.new(0, -1, 0.1)
  68.     hand.Orientation = Vector3.new(90, 0, 0)
  69.     wait(0.12)
  70.     hand.Position = hand.Position + Vector3.new(0, -1, 0.1)
  71.     wait(0.12)
  72.     hand.Position = hand.Position + Vector3.new(0, -1, 0.1)
  73.     wait(0.12)
  74.     hand.Position = hand.Position + Vector3.new(0, -1, 0.1)
  75.     wait(0.12)
  76.     hand.Position = hand.Position + Vector3.new(0, -1, 0.1)
  77.     wait(0.12)
  78.     hand.Position = hand.Position + Vector3.new(0, -1, 0.1)
  79.     effect = Instance.new("Part")
  80.     effect.Parent = hand
  81.     effect.Anchored = true
  82.     effect.CanCollide = false
  83.     effect.Transparency = 0.2
  84.     effect.BrickColor = BrickColor.new("Institutional white")
  85.     effectmesh = Instance.new("SpecialMesh")
  86.     effectmesh.Parent = effect
  87.     effectmesh.MeshId = slam
  88.     effectmesh.Scale = Vector3.new(5, 5, 5)
  89.     effect.Position = hand.Position - Vector3.new(0, 0.2, 0)
  90.     wait(0.12)
  91.     effectmesh.Scale = Vector3.new(10, 10, 10)
  92.     effect.Transparency = 0.5
  93.     effect.Orientation = Vector3.new(0, 10, 0)
  94.     wait(0.12)
  95.     effectmesh.Scale = Vector3.new(15, 15, 15)
  96.     effect.Transparency = 0.7
  97.     effect.Orientation = Vector3.new(0, 20, 0)
  98.     ex = Instance.new("Explosion")
  99.     ex.Parent = hand
  100.     ex.Position = hand.Position
  101.     ex.Visible = false
  102.     wait(0.12)
  103.     ex:Destroy()
  104.     wait(0.12)
  105.     effect:Destroy()
  106.     ex:Destroy()
  107.     mesh.MeshId = normal
  108.     hand.Position = hand.Position + Vector3.new(0, 8, 0)
  109.     hand.Orientation = Vector3.new(0, 0, 0)
  110.     wait(2)
  111.     --Fist Attack--
  112.     mesh.MeshId = fist
  113.     hand.Position = hand.Position + Vector3.new(0, 0, 1)
  114.     hand.Orientation = Vector3.new(0, 180, 0)
  115.     ex = Instance.new("Explosion")
  116.     ex.Parent = hand
  117.     ex.Position = hand.Position
  118.     ex.Visible = false
  119.     wait(0.12)
  120.     ex:Destroy()
  121.     wait(0.12)
  122.     hand.Position = hand.Position + Vector3.new(0, 0, 1)
  123.     ex = Instance.new("Explosion")
  124.     ex.Parent = hand
  125.     ex.Position = hand.Position
  126.     ex.Visible = false
  127.     wait(0.12)
  128.     ex:Destroy()
  129.     hand.Position = hand.Position + Vector3.new(0, 0, 1)
  130.     wait(0.12)
  131.     hand.Position = hand.Position + Vector3.new(0, 0, 1)
  132.     ex = Instance.new("Explosion")
  133.     ex.Parent = hand
  134.     ex.Position = hand.Position
  135.     ex.Visible = false
  136.     wait(0.12)
  137.     ex:Destroy()
  138.     hand.Position = hand.Position + Vector3.new(0, 0, 1)
  139.     wait(0.12)
  140.     hand.Position = hand.Position + Vector3.new(0, 0, 1)
  141.     ex = Instance.new("Explosion")
  142.     ex.Parent = hand
  143.     ex.Position = hand.Position
  144.     ex.Visible = false
  145.     wait(0.12)
  146.     ex:Destroy()
  147.     hand.Position = hand.Position + Vector3.new(0, 0, 1)
  148.     wait(0.12)
  149.     hand.Position = hand.Position + Vector3.new(0, 0, 1)
  150.     ex = Instance.new("Explosion")
  151.     ex.Parent = hand
  152.     ex.Position = hand.Position
  153.     ex.Visible = false
  154.     wait(0.12)
  155.     ex:Destroy()
  156.     hand.Position = hand.Position + Vector3.new(0, 0, 1)
  157.     wait(0.12)
  158.     hand.Position = hand.Position + Vector3.new(0, 0, 1)
  159.     ex = Instance.new("Explosion")
  160.     ex.Parent = hand
  161.     ex.Position = hand.Position
  162.     ex.Visible = false
  163.     wait(0.12)
  164.     ex:Destroy()
  165.     hand.Position = hand.Position + Vector3.new(0, 0, 1)
  166.     wait(0.12)
  167.     hand.Position = hand.Position + Vector3.new(0, 0, 1)
  168.     ex = Instance.new("Explosion")
  169.     ex.Parent = hand
  170.     ex.Position = hand.Position
  171.     ex.Visible = false
  172.     wait(0.12)
  173.     ex:Destroy()
  174.     wait(0.12)
  175.     hand.Position = hand.Position + Vector3.new(0, 0, -9)
  176.     mesh.MeshId = normal
  177.     wait(1.5)
  178.     --Lightning Attack--
  179.     showposlightning = Instance.new("Part")
  180.     showposlightning.Parent = hand
  181.     showposlightning.Size = Vector3.new(4, 1, 4)
  182.     showposlightning.Parent = hand
  183.     showposlightning.Anchored = true
  184.     showposlightning.CanCollide = false
  185.     showposlightning.BrickColor = BrickColor.new("Really blue")
  186.     showposlightning.Transparency = 0.5
  187.     showposlightning.Position = hand.Position - Vector3.new(0, 10, 6)
  188.     showposlightning.Material = "Neon"
  189.     wait(0.5)
  190.     showposlightning.Transparency = 0.7
  191.     wait(0.12)
  192.     showposlightning:Destroy()
  193.     lightning = Instance.new("Part")
  194.     lightning.Parent = workspace
  195.     lightning.Size = Vector3.new(1, 100, 1)
  196.     lightning.Position = showposlightning.Position
  197.     lightning.Anchored = true
  198.     lightning.CanCollide = false
  199.     lightning.BrickColor = BrickColor.new("Toothpaste")
  200.     lightning.Material = "Neon"
  201.     lightning.Transparency = 0.3
  202.     ex = Instance.new("Explosion")
  203.     ex.Parent = hand
  204.     ex.Position = lightning.Position
  205.     ex.Visible = true
  206.     wait(0.5)
  207.     ex:Destroy()
  208.     lightning:Destroy()
  209.     wait(2)
  210.     --Grab attack--
  211.     mesh.MeshId = fist
  212.     grabpart = Instance.new("Part")
  213.     grabpart.Parent = hand
  214.     grabpart.Transparency = 1
  215.     grabpart.Size = hand.Size + Vector3.new(0.5, 0.5, 0.5)
  216.     grabpart.Position = hand.Position
  217.     grabpart.Transparency = 1
  218.     grabpart.Anchored = true
  219.     grabpart.CanCollide = false
  220.     hand.Orientation = Vector3.new(0, 180, 0)
  221.     function OnTouched(hit)
  222.         local torso = hit.Parent:FindFirstChild("Torso")
  223.         local weld = Instance.new("Weld")
  224.         weld.Parent = grabpart
  225.         weld.Part0 = torso
  226.         weld.Part1 = grabpart
  227.         torso.CFrame = grabpart.CFrame
  228.         torso.Anchored = true
  229.         local hum = hit.Parent:FindFirstChild("Humanoid")
  230.         hum.Health = hum.Health - 5
  231.         wait(2)
  232.         torso.Anchored = false
  233.     end
  234.     grabpart.Touched:Connect(OnTouched)
  235.     wait(1)
  236.     grabpart:Destroy()
  237.     mesh.MeshId = normal
  238.     hand.Orientation = Vector3.new(0, 0, 0)
  239.     wait(1.5)
  240. end
  241.  
  242. --yeah we do update this is only version 1--
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