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- command /shop:
- trigger:
- open virtual chest inventory with size 1 named "&8( &6Categories &8)" for player
- format gui slot 1 of player with grass named "&6Blocks" with lore "&7Buy the blocks you need here!" to run function blocks(player)
- format gui slot 2 of player with white_glass_block named "&6Colored Blocks" with lore "&7Buy colored blocks and dyes||&7here for your decorative needs!" to run function cblocks(player)
- format gui slot 3 of player with steak named "&6Food" with lore "&7Buy food here to satiate your hunger." to run function food(player)
- format gui slot 4 of player with mob_spawner named "&6Spawners" with lore "&7Buy monster spawners here!" to run function spawner(player)
- format gui slot 5 of player with rotten flesh named "&6Mob Drops" with lore "&7Buy mob drops here!" to run function drops(player)
- format gui slot 6 of player with wheat_item named "&6Farming and Misc." with lore "&7Buy farming supplies||&7and miscelaneous items here." to run function farm(player)
- format gui slot 7 of player with tripwire hook named "&6Custom Items and Perks" with lore "&7Buy access to commands, ||&7special items, and kits here!" to run function custom(player)
- function blocks(p: player):
- open virtual chest inventory with size 4 named "&8( &6Blocks &8)" for {_p}
- format gui slot 31 of {_p} with prismarine shard named "&6Go Back" with lore "&7Click me to go back||&7to the home page." to run function back({_p})
- format gui slot 0 of {_p} with 32 grass blocks named "&6Grass" with lore "&7Price: &e$4800" to run function grass({_p})
- format gui slot 1 of {_p} with 32 dirt blocks named "&6Dirt" with lore "&7Price: &e$3200" to run function dirt({_p})
- format gui slot 2 of {_p} with 32 stone named "&6Stone" with lore "&7Price: &e$6400" to run function stone({_p})
- format gui slot 3 of {_p} with 64 cobble stone named "&6Cobblestone" with lore "&7Price: &e$6400" to run function cobble({_p})
- format gui slot 4 of {_p} with 64 smooth brick named "&6Stone Bricks" with lore "&7Price: &e$6400" to run function sbricks({_p})
- format gui slot 5 of {_p} with 48 andesite named "&6Andesite" with lore "&7Price: &e$6400" to run function and({_p})
- format gui slot 6 of {_p} with 48 diorite named "&6Diorite" with lore "&7Price: &e$6400" to run function dior({_p})
- format gui slot 7 of {_p} with 48 granite named "&6Granite" with lore "&7Price: &e$6400" to run function gran({_p})
- format gui slot 8 of {_p} with 64 gravel named "&6Gravel" with lore "&7Price: &e$3200" to run function grav({_p})
- format gui slot 9 of {_p} with 64 sand named "&6Sand" with lore "&7Price: &e$4800" to run function sand({_p})
- format gui slot 10 of {_p} with 16 oak logs named "&6Oak Wood" with lore "&7Price: &e$5000" to run function oak({_p})
- format gui slot 11 of {_p} with 16 dark oak logs named "&6Dark Oak Wood" with lore "&7Price: &e$7500" to run function doak({_p})
- format gui slot 12 of {_p} with 16 spruce logs named "&6Spruce Wood" with lore "&7Price: &e$7500" to run function spruce({_p})
- format gui slot 13 of {_p} with 16 birch logs named "&6Birch Wood" with lore "&7Price: &e$6500" to run function birch({_p})
- format gui slot 14 of {_p} with 16 acacia logs named "&6Acacia Wood" with lore "&7Price: &e$6500" to run function acac({_p})
- format gui slot 15 of {_p} with 2 bookshelves named "&6Bookshelf" with lore "&7Price: &e$5000" to run function book({_p})
- format gui slot 16 of {_p} with 64 netherrack named "&6Netherrack" with lore "&7Price: &e$5000" to run function neth({_p})
- format gui slot 17 of {_p} with 32 nether brick blocks named "&6Nether Brick" with lore "&7Price: &e$5000" to run function neth2({_p})
- format gui slot 18 of {_p} with 64 soul sand named "&6Soul Sand" with lore "&7Price: &e$4800" to run function soul({_p})
- format gui slot 19 of {_p} with 32 glowstone named "&6Glowstone" with lore "&7Price: &e$5000" to run function glow({_p})
- format gui slot 20 of {_p} with 48 quartz block named "&6Quartz" with lore "&7Price: &e$7200" to run function quartz({_p})
- format gui slot 21 of {_p} with 64 prismarine named "&6Prismarine" with lore "&7Price: &e$5000" to run function pris({_p})
- format gui slot 22 of {_p} with 64 prismarine bricks named "&6Prismarine Bricks" with lore "&7Price: &e$5000" to run function prisb({_p})
- format gui slot 23 of {_p} with 64 dark prismarine named "&6Dark Prismarine" with lore "&7Price: &e$5000" to run function dpris({_p})
- format gui slot 24 of {_p} with 32 sea lantern named "&6Sea Lantern" with lore "&7Price: &e$50000" to run function sea({_p})
- format gui slot 25 of {_p} with 64 hardened clay named "&6Terracotta" with lore "&7Price: &e$4800" to run function hc({_p})
- format gui slot 26 of {_p} with 64 redsand named "&6Red Sand" with lore "&7Price: &e$480" to run function rsand({_p})
- function grass(p: player):
- if {_p}'s balance is less than 4800:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 32 grass blocks to the inventory of {_p}
- subtract 4800 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 32 Grass for &e$4800&7." to {_p}
- function dirt(p: player):
- if {_p}'s balance is less than 3200:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 32 dirt to the inventory of {_p}
- subtract 3200 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 32 Dirt for &e$3200&7." to {_p}
- function stone(p: player):
- if {_p}'s balance is less than 6400:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 32 stone to the inventory of {_p}
- subtract 6400 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 64 Stone for &e$6400&7." to {_p}
- function cobble(p: player):
- if {_p}'s balance is less than 6400:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 64 cobble stone to the inventory of {_p}
- subtract 6400 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 32 Cobblestone for &e$6400&7." to {_p}
- function sbricks(p: player):
- if {_p}'s balance is less than 6400:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 64 smooth bricks to the inventory of {_p}
- subtract 6400 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 32 Stone Bricks for &e$6400&7." to {_p}
- function and(p: player):
- if {_p}'s balance is less than 6400:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 48 andesite to the inventory of {_p}
- subtract 6400 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 48 Andesite for &e$6400&7." to {_p}
- function dior(p: player):
- if {_p}'s balance is less than 6400:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 48 diorite to the inventory of {_p}
- subtract 6400 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 48 Diorite for &e$6400&7." to {_p}
- function gran(p: player):
- if {_p}'s balance is less than 6400:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 48 granite to the inventory of {_p}
- subtract 6400 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 48 Andesite for &e$6400&7." to {_p}
- function grav(p: player):
- if {_p}'s balance is less than 3200:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 64 gravel to the inventory of {_p}
- subtract 3200 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 32 Gravel for &e$3200&7." to {_p}
- function sand(p: player):
- if {_p}'s balance is less than 4800:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 64 sand to the inventory of {_p}
- subtract 4800 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 64 Sand for &e$4800&7." to {_p}
- function oak(p: player):
- if {_p}'s balance is less than 5000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 16 oak logs to the inventory of {_p}
- subtract 5000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 16 Oak Wood for &e$5000&7." to {_p}
- function doak(p: player):
- if {_p}'s balance is less than 7500:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 16 dark oak logs to the inventory of {_p}
- subtract 750 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 16 Dark Oak Wood for &e$7500&7." to {_p}
- function spruce(p: player):
- if {_p}'s balance is less than 7500:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 16 spruce logs to the inventory of {_p}
- subtract 7500 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 16 Spruce Wood for &e$7500&7." to {_p}
- function birch(p: player):
- if {_p}'s balance is less than 6500:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 16 birch logs to the inventory of {_p}
- subtract 6500 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 16 Birch Wood for &e$6500&7." to {_p}
- function acac(p: player):
- if {_p}'s balance is less than 6500:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 16 acacia logs to the inventory of {_p}
- subtract 6500 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 16 Acacia Wood for &e$6500&7." to {_p}
- function book(p: player):
- if {_p}'s balance is less than 5000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 2 bookshelves to the inventory of {_p}
- subtract 5000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 2 Bookshelves for &e$5000&7." to {_p}
- function neth(p: player):
- if {_p}'s balance is less than 5000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 64 netherrack to the inventory of {_p}
- subtract 500 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 64 Netherrack for &e$5000&7." to {_p}
- function neth2(p: player):
- if {_p}'s balance is less than 5000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 64 nether brick blocks to the inventory of {_p}
- subtract 5000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 64 Nether Brick for &e$5000&7." to {_p}
- function glow(p: player):
- if {_p}'s balance is less than 5000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 32 glowstone to the inventory of {_p}
- subtract 5000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 32 Glowstone for &e$5000&7." to {_p}
- function soul(p: player):
- if {_p}'s balance is less than 4800:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 64 soul sand to the inventory of {_p}
- subtract 4800 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 64 Soul Sand for &e$4800&7." to {_p}
- function quartz(p: player):
- if {_p}'s balance is less than 7200:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 48 quartz blocks to the inventory of {_p}
- subtract 7200 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 48 Quartz for &e$7200&7." to {_p}
- function pris(p: player):
- if {_p}'s balance is less than 5000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 64 prismarine blocks to the inventory of {_p}
- subtract 5000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 64 Prismarine for &e$5000&7." to {_p}
- function prisb(p: player):
- if {_p}'s balance is less than 5000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 64 prismarine bricks to the inventory of {_p}
- subtract 5000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought Prismarine Bricks for &e$500&07." to {_p}
- function dpris(p: player):
- if {_p}'s balance is less than 5000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 64 dark prismarine to the inventory of {_p}
- subtract 5000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 64 Dark Prismarine for &e$5000&7." to {_p}
- function sea(p: player):
- if {_p}'s balance is less than 50000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 32 sea lantern to the inventory of {_p}
- subtract 50000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 32 Sea Lanterns for &e$50000&7." to {_p}
- function hc(p: player):
- if {_p}'s balance is less than 4800:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 64 hardened clay to the inventory of {_p}
- subtract 4800 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 64 Terracotta for &e$4800&7." to {_p}
- function rsand(p: player):
- if {_p}'s balance is less than 4800:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 64 redsand to the inventory of {_p}
- subtract 4800 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 64 Red Sand for &e$4800&7." to {_p}
- function cblocks(p: player):
- open virtual chest inventory with size 3 named "&8( &6Colored Blocks &8)" for {_p}
- format gui slot 22 of {_p} with prismarine shard named "&6Go Back" with lore "&7Click me to go back||&7to the home page." to run function back({_p})
- format gui slot 2 of {_p} with 16 glass blocks named "&6Glass &7(All Colors)" with lore "&7Price: &e$25000" to run function glass({_p})
- format gui slot 4 of {_p} with 16 hardened clay named "&6Terracotta &7(All Colors)" with lore "&7Price: &e$25000" to run function hc2({_p})
- format gui slot 6 of {_p} with 16 white wool named "&6Wool &7(All Colors)" with lore "&7Price: &e$25000" to run function wool({_p})
- function glass(p: player):
- if {_p}'s balance is less than 25000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 16 plain glass block to the inventory of {_p}
- add 16 white glass block to the inventory of {_p}
- add 16 orange glass block to the inventory of {_p}
- add 16 magenta glass block to the inventory of {_p}
- add 16 light blue glass block to the inventory of {_p}
- add 16 yellow glass block to the inventory of {_p}
- add 16 light green glass block to the inventory of {_p}
- add 16 pink glass block to the inventory of {_p}
- add 16 gray glass block to the inventory of {_p}
- add 16 light gray glass block to the inventory of {_p}
- add 16 cyan glass block to the inventory of {_p}
- add 16 purple glass block to the inventory of {_p}
- add 16 blue glass block to the inventory of {_p}
- add 16 brown glass block to the inventory of {_p}
- add 16 green glass block to the inventory of {_p}
- add 16 red glass block to the inventory of {_p}
- add 16 black glass block to the inventory of {_p}
- subtract 25000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 16 Glass (All Colors) for &e$25000&7." to {_p}
- function hc2(p: player):
- if {_p}'s balance is less than 25000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 16 white hardened clay to the inventory of {_p}
- add 16 orange hardened clay to the inventory of {_p}
- add 16 magenta hardened clay to the inventory of {_p}
- add 16 light blue hardened clay to the inventory of {_p}
- add 16 yellow hardened clay to the inventory of {_p}
- add 16 light green hardened clay to the inventory of {_p}
- add 16 pink hardened clay to the inventory of {_p}
- add 16 gray hardened clay to the inventory of {_p}
- add 16 light gray hardened clay to the inventory of {_p}
- add 16 cyan hardened clay to the inventory of {_p}
- add 16 purple hardened clay to the inventory of {_p}
- add 16 blue hardened clay to the inventory of {_p}
- add 16 brown hardened clay to the inventory of {_p}
- add 16 green hardened clay to the inventory of {_p}
- add 16 red hardened clay to the inventory of {_p}
- add 16 black hardened clay to the inventory of {_p}
- add 16 hardened clay to the inventory of {_p}
- subtract 25000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 16 Terracotta (All Colors) for &e$25000&7." to {_p}
- function wool(p: player):
- if {_p}'s balance is less than 25000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 16 white wool to the inventory of {_p}
- add 16 orange wool to the inventory of {_p}
- add 16 magenta wool to the inventory of {_p}
- add 16 light blue wool to the inventory of {_p}
- add 16 yellow wool to the inventory of {_p}
- add 16 light green wool to the inventory of {_p}
- add 16 pink wool to the inventory of {_p}
- add 16 gray wool to the inventory of {_p}
- add 16 light gray wool to the inventory of {_p}
- add 16 cyan wool to the inventory of {_p}
- add 16 purple wool to the inventory of {_p}
- add 16 blue wool to the inventory of {_p}
- add 16 brown wool to the inventory of {_p}
- add 16 green wool to the inventory of {_p}
- add 16 red wool to the inventory of {_p}
- add 16 black wool to the inventory of {_p}
- subtract 25000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 16 Wool (All Colors) for &e$25000&7." to {_p}
- function food(p: player):
- open virtual chest inventory with size 4 named "&8( &6Food &8)" for {_p}
- format gui slot 31 of {_p} with prismarine shard named "&6Go Back" with lore "&7Click me to go back||&7to the home page." to run function back({_p})
- format gui slot 0 of {_p} with 32 steak named "&6Steak" with lore "&7Price: &e$450" to run function steak({_p})
- format gui slot 1 of {_p} with 32 raw beef named "&6Raw Beef" with lore "&7Price: &e$250" to run function beef({_p})
- format gui slot 2 of {_p} with 32 cooked porkchop named "&6Cooked Pork" with lore "&7Price: &e$450" to run function cpork({_p})
- format gui slot 3 of {_p} with 32 raw porkchop named "&6Raw Pork" with lore "&7Price: &e$250" to run function rpork({_p})
- format gui slot 4 of {_p} with 32 cooked mutton named "&6Cooked Mutton" with lore "&7Price: &e$450" to run function cmut({_p})
- format gui slot 5 of {_p} with 32 raw mutton named "&6Raw Mutton" with lore "&7Price: &e$250" to run function rmut({_p})
- format gui slot 6 of {_p} with 32 cooked chicken named "&6Cooked Chicken" with lore "&7Price: &e$350" to run function cchick({_p})
- format gui slot 7 of {_p} with 32 raw chicken named "&6Raw Chicken" with lore "&7Price: &e$150" to run function rchick({_p})
- format gui slot 8 of {_p} with 32 cooked fish named "&6Cooked Fish" with lore "&7Price: &e$350" to run function cfish({_p})
- format gui slot 9 of {_p} with 32 raw fish named "&6Raw Fish" with lore "&7Price: &e$150" to run function rfish({_p})
- format gui slot 10 of {_p} with 32 cooked salmon named "&6Cooked Salmon" with lore "&7Price: &e$350" to run function csalm({_p})
- format gui slot 11 of {_p} with 32 raw salmon named "&6Raw Salmon" with lore "&7Price: &e$150" to run function rsalm({_p})
- format gui slot 12 of {_p} with 16 pumpkin pie named "&6Pumpkin Pie" with lore "&7Price: &e$500" to run function pump({_p})
- format gui slot 13 of {_p} with 4 cake_item named "&6Cake" with lore "&7Price: &e$500" to run function cake({_p})
- format gui slot 14 of {_p} with 16 golden_apple_item named "&6Golden Apple" with lore "&7Price: &e$1000" to run function gap({_p})
- format gui slot 15 of {_p} with mushroom stew named "&6Mushroom Stew" with lore "&7Price: &e$100" to run function mush({_p})
- format gui slot 16 of {_p} with beetroot soup named "&6Beetroot Soup" with lore "&7Price: &e$100" to run function beet({_p})
- format gui slot 17 of {_p} with cookie of fire aspect 1 named "&6THE ALMIGHTY COOKIE!" with lore "&7Price: &e$25000" to run function cookie({_p})
- function steak(p: player):
- if {_p}'s balance is less than 450:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 32 steak to the inventory of {_p}
- subtract 450 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 32 Steak for &e$450&7." to {_p}
- function beef(p: player):
- if {_p}'s balance is less than 250:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 32 steak to the inventory of {_p}
- subtract 250 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 32 Raw Beef for &e$250&7." to {_p}
- function cpork(p: player):
- if {_p}'s balance is less than 450:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- add 32 cooked porkchop to the inventory of {_p}
- subtract 450 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 32 Cooked Porkchop for &e$450&7." to {_p}
- function spawner(p: player):
- open virtual chest inventory with size 4 named "&8( &6Spawners &8)" for {_p}
- format gui slot 31 of {_p} with prismarine shard named "&6Go Back" with lore "&7Click me to go back||&7to the home page." to run function back({_p})
- format gui slot 0 of {_p} with mob spawner named "&6Pig Spawner" with lore "&7Price: &e$225000" to run function spawnpig({_p})
- format gui slot 1 of {_p} with mob spawner named "&6Cow Spawner" with lore "&7Price: &e$250000" to run function spawncow({_p})
- format gui slot 2 of {_p} with mob spawner named "&6Sheep Spawner" with lore "&7Price: &e$325000" to run function spawnsheep({_p})
- format gui slot 3 of {_p} with mob spawner named "&6Zombie Spawner" with lore "&7Price: &e$175000" to run function spawnzombie({_p})
- format gui slot 4 of {_p} with mob spawner named "&6Skeleton Spawner" with lore "&7Price: &e$500000" to run function spawnskeleton({_p})
- format gui slot 5 of {_p} with mob spawner named "&6Villager Spawner" with lore "&7Price: &e$1,250,000" to run function spawnvillager({_p})
- format gui slot 6 of {_p} with mob spawner named "&6Spider Spawner" with lore "&7Price: &e$525000" to run function spawnspider({_p})
- format gui slot 7 of {_p} with mob spawner named "&6Mooshroom Spawner" with lore "&7Price: &e$2,225,000" to run function spawnmooshroom({_p})
- format gui slot 8 of {_p} with mob spawner named "&6Chicken Spawner" with lore "&7Price: &e$275000" to run function spawnchicken({_p})
- format gui slot 9 of {_p} with mob spawner named "&6Parrot Spawner" with lore "&7Price: &e$125000" to run function spawnparrot({_p})
- format gui slot 10 of {_p} with mob spawner named "&6Iron Golem Spawner" with lore "&7Price: &e$5,000,000" to run function spawnig({_p})
- format gui slot 11 of {_p} with mob spawner named "&6Blaze Spawner" with lore "&7Price: &e$985000" to run function spawnblaze({_p})
- format gui slot 12 of {_p} with mob spawner named "&6Creeper Spawner" with lore "&7Price: &e$1,750,000" to run function spawncreeper({_p})
- function spawnpig(p: player):
- if {_p}'s balance is less than 225000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- execute console command "ss give {_p} pig 1"
- subtract 225000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 1 Pig Spawner for &e$225000&7." to {_p}
- function spawncow(p: player):
- if {_p}'s balance is less than 250000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- execute console command "ss give {_p} cow 1"
- subtract 250000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 1 Cow Spawner for &e$250000&7." to {_p}
- function spawnsheep(p: player):
- if {_p}'s balance is less than 325000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- execute console command "ss give {_p} sheep 1"
- subtract 325000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 1 Sheep Spawner for &e$325000&7." to {_p}
- function spawnzombie(p: player):
- if {_p}'s balance is less than 175000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- execute console command "ss give {_p} zombie 1"
- subtract 175000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 1 Zombie Spawner for &e$175000&7." to {_p}
- function spawnskeleton(p: player):
- if {_p}'s balance is less than 500000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- execute console command "ss give {_p} skeleton 1"
- subtract 500000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 1 Skeleton Spawner for &e$500000&7." to {_p}
- function spawnvillager(p: player):
- if {_p}'s balance is less than 1250000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- execute console command "ss give {_p} villager 1"
- subtract 1250000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 1 Villager Spawner for &e$1250000&7." to {_p}
- function spawnspider(p: player):
- if {_p}'s balance is less than 525000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- execute console command "ss give {_p} spider 1"
- subtract 525000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 1 Spider Spawner for &e$525000&7." to {_p}
- function spawnmooshroom(p: player):
- if {_p}'s balance is less than 2225000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- execute console command "ss give {_p} mooshroom 1"
- subtract 2225000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 1 Mooshroom Spawner for &e$2225000&7." to {_p}
- function spawnchicken(p: player):
- if {_p}'s balance is less than 275000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- execute console command "ss give {_p} chicken 1"
- subtract 275000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 1 Chicken Spawner for &e$275000&7." to {_p}
- function spawnparrot(p: player):
- if {_p}'s balance is less than 125000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- execute console command "ss give {_p} parrot 1"
- subtract 125000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 1 Parrot Spawner for &e$125000&7." to {_p}
- function spawnig(p: player):
- if {_p}'s balance is less than 5000000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- execute console command "ss give {_p} ig 1"
- subtract 5000000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 1 Iron Golem Spawner for &e$5000000&7." to {_p}
- function spawnblaze(p: player):
- if {_p}'s balance is less than 985000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- execute console command "ss give {_p} blaze 1"
- subtract 985000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 1 Blaze Spawner for &e$985000&7." to {_p}
- function spawncreeper(p: player):
- if {_p}'s balance is less than 1750000:
- send "&6&lVILE &8» &7Insufficient Funds." to {_p}
- else:
- execute console command "ss give {_p} creeper 1"
- subtract 1750000 from {_p}'s balance
- send "&6&lVILE &8» &7Bought 1 Creeper Spawner for &e$1750000&7." to {_p}
- function drops(p: player):
- open virtual chest inventory with size 4 named "&8( &6Mob Drops &8)" for {_p}
- format gui slot 31 of {_p} with prismarine shard named "&6Go Back" with lore "&7Click me to go back||&7to the home page." to run function back({_p})
- function farm(p: player):
- open virtual chest inventory with size 4 named "&8( &6Farming and Misc. &8)" for {_p}
- format gui slot 31 of {_p} with prismarine shard named "&6Go Back" with lore "&7Click me to go back||&7to the home page." to run function back({_p})
- function custom(p: player):
- open virtual chest inventory with size 4 named "&8( &6Custom Items and Perks &8)" for {_p}
- format gui slot 31 of {_p} with prismarine shard named "&6Go Back" with lore "&7Click me to go back||&7to the home page." to run function back({_p})
- format gui slot 0 of {_p} with diamond chestplate named "&6Butcherer Kit" with lore "&7Price: &e$3,000,000" to run function butchererkit({_p})
- format gui slot 1 of {_p} with iron chestplate named "&6Farming Kit" with lore "&7Price: &e$725,000" to run function farmingkit({_p})
- format gui slot 2 of {_p} with grass named "&6Island Expansion Kit" with lore "&7Price: &e$260,000" to run function iekit({_p})
- format gui slot 3 of {_p} with tripwire hook named "&61x Gold Key" with lore "&7Price: &e$500,000" to run function onegoldkey({_p})
- format gui slot 4 of {_p} with tripwire hook named "&65x Gold Key" with lore "&7Price: &e$2,250,000" to run function fivegoldkey({_p})
- format gui slot 5 of {_p} with tripwire hook named "&61x Diamond Key" with lore "&7Price: &e$1,500,000" to run function onediamondkey({_p})
- format gui slot 6 of {_p} with tripwire hook named "&65x Diamond Key" with lore "&7Price: &e$4,250,000" to run function fivediamondkey({_p})
- format gui slot 7 of {_p} with tripwire hook named "&61x Emerald Key" with lore "&7Price: &e$3,500,000" to run function oneemeraldkey({_p})
- format gui slot 8 of {_p} with tripwire hook named "&65x Emerald Key" with lore "&7Price: &e$12,250,000" to run function fiveemeraldkey({_p})
- format gui slot 9 of {_p} with steak named "&6Feed Command" with lore "&7Price: &e$5,000,000" to run function feedcmd({_p})
- format gui slot 10 of {_p} with feather named "&6Fly Command" with lore "&7Price: &e$15,000,000" to run function flycmd({_p})
- format gui slot 10 of {_p} with feather named "&6Nickname Command" with lore "&7Price: &e$10,000,000" to run function nickcmd({_p})
- function back(p: player):
- make {_p} execute "/shop"
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