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- using UnityEngine;
- using UnityEditor;
- [CustomEditor(typeof(TaClass))]
- public class customSpawnInspector: Editor
- {
- public override void OnInspectorGUI()
- {
- DrawDefaultinspector();
- TaClass taclass = (TaClass)target;
- if(GUILayout.Button("Spawn Prefabs"))
- {
- taclass."TaMethod();"
- }
- }
- }
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