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Jan 19th, 2018
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  1.  
  2.  
  3. ==GLOBAL/COMMON CHANGES==
  4. - All units sight/fog clearing range increased significantly; most units now have a fog clearing range of 400, scout units 600, helicopters 350, airplanes 300, artillery 300, V2 360, trucks 300. Overall most units have over twice their previous fog clearing range.
  5. - Ore Truck ore gathering rate increased 60%.
  6. - MCV build time reduced from 50s to 35s. MCV now uses tank locomotor.
  7. - Construction Yard health increased 1000 to 1600.
  8. - Power Plants, Advanced PP, Barracks and Airfield build radius reduced 20%.
  9. - Most infantry speeds increased significantly to be more in-line with Grenadier.*
  10. - Infantry resistance to Anti-Armor weapons increased by 100%.
  11. - Rifle soldier range increased 125 to 150.
  12. - Rocket soldier anti-ground weapon range increased 200 to 225. Rate of fire reduced 15%. Splash radius reduced 15 to 5. Rocket projectile speed increased 260 to 300.
  13. - Rocket soldier anti-air weapon damage reduced 50 to 40.
  14. - Experience points reward for destroying Medium buildings reduced from 2000 to 1000. Reward for destroying Large buildings reduced from 4500 to 2000.
  15. - Large vehicles turn radius removed for better response/pathfinding. Acceleration and deceleration times reduced.
  16.  
  17.  
  18. ALLIES
  19. ===Infantry===
  20. - Tanya health increased 100 to 125.
  21.  
  22. ===Vehicles===
  23. - Artillery range increased 240 to 360. Rate of fire reduced 30%.
  24. - Chrono Tank teleport range limited to 1500. Now ranks up significantly slower and proportional to its cost.**
  25.  
  26. ===Aircraft===
  27. - Longbow damage increased 40 to 45. Clip size increased 6 to 8. Health increased 270 to 300. No longer ignores stop commands when firing.
  28.  
  29. ===Structures===
  30. - AA Gun range increased 250 to 275.
  31.  
  32.  
  33. SOVIET
  34.  
  35. ===Infantry===
  36. - Dog cost/time reduced 200/6s to 120/2.4s.
  37. - Grenadier grenade scatter vs infantry removed. Health increased 50 to 60. Damage increased 50 to 55. Splash radius increased 15 to 45. Range reduced from 200 to 160.
  38. - Shocktrooper health increased 80 to 150. Range increased 140 to 180.
  39. - Flamethrower soldier health increased 40 to 80. Damage increased 70 to 75. Splash radius increased 15 to 30. Range increased 140 to 160.
  40. - Flamethrower/Grenadier death explosion splash radius reduced 30 to 20.
  41.  
  42. ===Vehicles===
  43. - V2 move speed increased 50 to 55. Rocket splash radius increased 45 to 55. Min range reduced from 150 to 75. Rocket speed increased 250 to 300.
  44. - Mammoth health increased 700 to 1000. Speed increased 40 to 45. Cannons damage increased 40 to 75, range increased 190 to 200.
  45. - Mad Tank health (including deployed state) increased 400 to 600.
  46. - Tesla Tank range increased 280 to 300. Can now fire while moving. Now uses same locomotor type as Heavy tank.
  47.  
  48. ===Aircraft===
  49. - Mig damage increased 60 to 75. Reload time reduced from 13s to 9s.
  50. - Yak health increased 120 to 130. Splash radius increased 15 to 20. Min range limit removed.
  51. - Hind health increased 270 to 300.
  52. - Chinook health increased 180 to 200.
  53.  
  54. ===Structures===
  55. - Flame Tower range increased 160 to 180. Splash radius increased 15 to 30.
  56. - Tesla Coil 'main' zap damage increased 100 to 150.
  57. - SAM damage increased 50 to 75. Rate of fire increased 25%. Range increased 300 to 330. Rocket speed increased 390 to 500.
  58.  
  59.  
  60. *Infantry speed changes:
  61. Rifleman: 40 -> 55
  62. Rocket soldier: 30 -> 50
  63. Dog: 60 -> 80
  64. Grenadier: 50
  65. Engineer: 40
  66. Medic: 40 -> 55
  67. Mechanic: 30 -> 50
  68. Shocktrooper: 30 -> 45
  69. Flamethrower: 30 -> 50
  70. Spy: 40 -> 50
  71. Thief: 40 -> 50
  72. Tanya: 50 -> 60
  73.  
  74.  
  75. ** Experience levels for units are pretty random in TRA, and need to be reworked. Too many units simply rank up too quick, making the veterancy system rather meaningless. I have addressed it for the Chronotank and aircraft for now, but i think it should be reworked for all units. Experience levels in TRA should work like ra3/cnc3 as shown below:
  76. Exp needed for:
  77. rank 1 = unit cost x 3
  78. rank 2 = unit cost x 6
  79. rank 3 = unit cost x 9
  80.  
  81. Exp reward this unit gives out when its killed:
  82. no rank = unit cost
  83. rank 1 = unit cost x 2
  84. rank 2 = unit cost x 3
  85. rank 3 = unit cost x 4
  86.  
  87. Although i think the cnc3 reward system is better:
  88. no rank = unit cost
  89. rank 1 = unit cost x 1.3
  90. rank 2 = unit cost x 1.6
  91. rank 3 = unit cost x 2
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