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- ==GLOBAL/COMMON CHANGES==
- - All units sight/fog clearing range increased significantly; most units now have a fog clearing range of 400, scout units 600, helicopters 350, airplanes 300, artillery 300, V2 360, trucks 300. Overall most units have over twice their previous fog clearing range.
- - Ore Truck ore gathering rate increased 60%.
- - MCV build time reduced from 50s to 35s. MCV now uses tank locomotor.
- - Construction Yard health increased 1000 to 1600.
- - Power Plants, Advanced PP, Barracks and Airfield build radius reduced 20%.
- - Most infantry speeds increased significantly to be more in-line with Grenadier.*
- - Infantry resistance to Anti-Armor weapons increased by 100%.
- - Rifle soldier range increased 125 to 150.
- - Rocket soldier anti-ground weapon range increased 200 to 225. Rate of fire reduced 15%. Splash radius reduced 15 to 5. Rocket projectile speed increased 260 to 300.
- - Rocket soldier anti-air weapon damage reduced 50 to 40.
- - Experience points reward for destroying Medium buildings reduced from 2000 to 1000. Reward for destroying Large buildings reduced from 4500 to 2000.
- - Large vehicles turn radius removed for better response/pathfinding. Acceleration and deceleration times reduced.
- ALLIES
- ===Infantry===
- - Tanya health increased 100 to 125.
- ===Vehicles===
- - Artillery range increased 240 to 360. Rate of fire reduced 30%.
- - Chrono Tank teleport range limited to 1500. Now ranks up significantly slower and proportional to its cost.**
- ===Aircraft===
- - Longbow damage increased 40 to 45. Clip size increased 6 to 8. Health increased 270 to 300. No longer ignores stop commands when firing.
- ===Structures===
- - AA Gun range increased 250 to 275.
- SOVIET
- ===Infantry===
- - Dog cost/time reduced 200/6s to 120/2.4s.
- - Grenadier grenade scatter vs infantry removed. Health increased 50 to 60. Damage increased 50 to 55. Splash radius increased 15 to 45. Range reduced from 200 to 160.
- - Shocktrooper health increased 80 to 150. Range increased 140 to 180.
- - Flamethrower soldier health increased 40 to 80. Damage increased 70 to 75. Splash radius increased 15 to 30. Range increased 140 to 160.
- - Flamethrower/Grenadier death explosion splash radius reduced 30 to 20.
- ===Vehicles===
- - V2 move speed increased 50 to 55. Rocket splash radius increased 45 to 55. Min range reduced from 150 to 75. Rocket speed increased 250 to 300.
- - Mammoth health increased 700 to 1000. Speed increased 40 to 45. Cannons damage increased 40 to 75, range increased 190 to 200.
- - Mad Tank health (including deployed state) increased 400 to 600.
- - Tesla Tank range increased 280 to 300. Can now fire while moving. Now uses same locomotor type as Heavy tank.
- ===Aircraft===
- - Mig damage increased 60 to 75. Reload time reduced from 13s to 9s.
- - Yak health increased 120 to 130. Splash radius increased 15 to 20. Min range limit removed.
- - Hind health increased 270 to 300.
- - Chinook health increased 180 to 200.
- ===Structures===
- - Flame Tower range increased 160 to 180. Splash radius increased 15 to 30.
- - Tesla Coil 'main' zap damage increased 100 to 150.
- - SAM damage increased 50 to 75. Rate of fire increased 25%. Range increased 300 to 330. Rocket speed increased 390 to 500.
- *Infantry speed changes:
- Rifleman: 40 -> 55
- Rocket soldier: 30 -> 50
- Dog: 60 -> 80
- Grenadier: 50
- Engineer: 40
- Medic: 40 -> 55
- Mechanic: 30 -> 50
- Shocktrooper: 30 -> 45
- Flamethrower: 30 -> 50
- Spy: 40 -> 50
- Thief: 40 -> 50
- Tanya: 50 -> 60
- ** Experience levels for units are pretty random in TRA, and need to be reworked. Too many units simply rank up too quick, making the veterancy system rather meaningless. I have addressed it for the Chronotank and aircraft for now, but i think it should be reworked for all units. Experience levels in TRA should work like ra3/cnc3 as shown below:
- Exp needed for:
- rank 1 = unit cost x 3
- rank 2 = unit cost x 6
- rank 3 = unit cost x 9
- Exp reward this unit gives out when its killed:
- no rank = unit cost
- rank 1 = unit cost x 2
- rank 2 = unit cost x 3
- rank 3 = unit cost x 4
- Although i think the cnc3 reward system is better:
- no rank = unit cost
- rank 1 = unit cost x 1.3
- rank 2 = unit cost x 1.6
- rank 3 = unit cost x 2
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