Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --[[
- © 2019 Thriving Ventures AB, do not share, re-distribute or modify
- without permission of its author (gustaf@thrivingventures.com).
- ]]
- local gamemode = GAMEMODE or GM
- Monolith.LocaleBuilder( "de", true )
- --@TODO: put the translations in subtables (has to be mirrored in the places that use them)
- gamemode_version = "Version " .. gamemode.Version -- @TODO: Find all instances and remove
- monolith.version = "Update " .. gamemode.Version
- ok = "OK"
- yes = "Ja"
- no = "Nein"
- on = "An"
- off = "Aus"
- cancel = "Abbrechen"
- err = "Fehler"
- confirm = "Bestätigen"
- moneySymbol = "$"
- -- Callbacks for opening inventory
- inventory_open_in_vehicle = "Du kannst dein Inventar in einem Fahrzeug nicht benutzen."
- inventory_open_handcuffed = "Du kannst dein Inventar in Handschellen nicht benutzen."
- inventory_open_surrendered = "Du kannst dein Inventar während du dich ergibst nicht benutzen."
- inventory_open_arrested = "Du kannst dein Inventar während du verhaftet bist nicht benutzen."
- inventory_open_unconscious = "Du musst auf deinen Beinen stehen um diese Aktion auszuführen."
- trash.reward = "Du erhälst %s für das reinigen des Drecks."
- trash.isEmpty = "Diese Mülltonne ist leer."
- --[[
- Modules
- --]]
- -- Actions Module
- actions.timeremaining = "Verbleibende Zeit" -- ? Verbleibende Zeit oder Zeit verbleibend
- actions.movingcancel = "Bewegungen brechen deine Aktion ab"
- actions.cancelled = "Du hast dich bewegt, so wurde deine Aktion abgebrochen"
- actions.log.invalid = "[AKTION] %s versucht eine ungültige Aktion auszuführen"
- actions.debug.invalid = "[AKTION] Spieler: %s versucht eine Aktion auszuführen"
- -- Areas Module
- -- @TODO: Map-specific areas
- -- Banking Module
- banking.gui.deposit = "Einzahlen"
- banking.gui.withdraw = "Abheben"
- banking.gui.specify = "Wie viel Geld möchtest du %s" -- %s = banking.gui.deposit or banking.gui.withdraw
- banking.gui.funds = "GELD"
- banking.gui.balance = "Kontostand"
- banking.gui.account = "KONTO"
- banking.notif.combat = "Du kannst dies im Kampf Modus nicht tuen"
- banking.notif.full = "Deine Bank ist voll! Du musst zuerst Platz schaffen bevor du mehrere Gegenstände hinzufügst"
- banking.notif.jobonly = "Du kannst keine Beruf Gegenstände hinzufügen."
- banking.notif.depositInvalidAmount = "Einzahlen fehlgeschlagen. Ungültige Anzahl."
- banking.notif.depositInvalidSlip = "Einzahlen fehlgeschlagen. Ungültiger Widerrufsbeleg. Error BANK_01"
- banking.notif.withdrawInvalidAmount = "Auszahlen fehlgeschlagen. Ungültige Anzahl." -- ?
- banking.notif.withdrawInvalidSlip = "Auszahlen fehlgeschlagen. Ungültiger Widerrufsbeleg. Error BANK_02"
- banking.notif.deposit = "Du zahlst ein %s" -- %s = formatted money
- banking.notif.depositInsufficient = "Du hast nicht genug Geld um diese Summe einzuzahlen."
- banking.notif.withdraw = "Du zahlst aus %s" -- %s = formatted money
- banking.notif.withdrawError = "Etwas ging während des Auszahlprozess schief. Error Code: BANK_02"
- banking.notif.withdrawInsufficient = "Du hast nicht genug Geld um diese Summe auszuzahlen."
- banking.notif.loadingError = "Etwas ging mit dem laden deiner Spielerdaten schief, bitte verbinde dich erneut."
- -- @TODO: Formatting money configuration
- banking.log.deposit = "%s fügt Bank Gegenstand hinzu: %s"
- banking.log.withdraw = "%s nahm Bank Gegenstand rauß: %s"
- banking.log.depositMoney = "%s zahlt ein %s"
- banking.log.withdrawMoney = "%s zahlt aus %s"
- -- Budget Module
- budget.gui.locker = "Schrank für Equipment"
- budget.gui.equipLoadout = "Loadout ausrüsten"
- budget.gui.primary = "Primärwaffen"
- budget.gui.secondary = "Sekundärwaffen"
- budget.gui.costs = "Kosten: %s"
- budget.gui.deptBudget = "%s Budget des departments: %s"
- budget.gui.full = "Voll"
- budget.gui.locked = "GESPERRT, KEIN BÜRGERMEISTER"
- budget.notif.ratingGain = "You gained %s%% Mayor Rating"
- budget.notif.ratingLoss = "You lost %s%% Mayor Rating"
- budget.notif.tooLow = "The department's budget is too low to perform this action."
- budget.notif.refill = "The '%s' department's budget needs refilling."
- budget.notif.lowCityBudget = "The 'City Budget' is low"
- budget.notif.lowDepartment = "The '%s' department's budget is low, it needs refilling."
- budget.notif.lowBudget = "Das Budget des departments ist zu niedrig!"
- -- @TODO: sh_budget job categories
- -- Carm modification module
- carmod.gui.noVehicles = "Du besitzt kein Fahrzeug zum modifizieren"
- carmod.gui.selectCar = "WÄHLE EIN FAHRZEUG"
- carmod.gui.modificationsTitle = "MODIFIKATIONEN"
- carmod.gui.bodygroups = "Körpergruppen"
- carmod.gui.modifications = "Fahrzeug Modifikationen"
- carmod.gui.purchasePartPrompt = "Möchtest du dieses Teil wirklich kaufen?"
- carmod.gui.noAdditionalParts = "Keine zusätzlichen Teile verfügbar."
- carmod.gui.parts = "Teile"
- carmod.gui.engineUpgradePrompt = "Möchtest du dieses Motor Upgrade wirklich kaufen?"
- carmod.gui.engine = "Motor"
- carmod.gui.resprayPurchasePrompt = "Möchtest du diese Lackierung wirklich kaufen?"
- carmod.gui.respray = "Lackierung"
- carmod.gui.skins = "Folie"
- carmod.gui.purchase = "KAUFEN"
- carmod.gui.wrapNum = "Wrap #%s"
- carmod.gui.wrapPurchasePrompt = "Are you sure you want to purchase this wrap?"
- carmod.gui.wraps = "Wraps" -- ????
- carmod.gui.underglow = "Unterbodenbeleuchtung"
- carmod.gui.underglowPurchasePrompt = "Möchtest du diese Unterbodenbeleuchtung wirklich kaufen?"
- carmod.gui.licensePlates = "Nummernschild"
- carmod.gui.licensePurchasePrompt = "Möchtest du dieses Nummernschild wirklich kaufen?"
- carmod.gui.colors.stock = "Anzahl"
- carmod.gui.colors.white = "Weiß"
- carmod.gui.colors.red = "Rot"
- carmod.gui.colors.lime = "Limettengrün"
- carmod.gui.colors.green = "Grün"
- carmod.gui.colors.blue = "Blau"
- carmod.gui.colors.orange = "Orange"
- carmod.gui.colors.yellow = "Gelb"
- carmod.gui.colors.cyan = "Cyan"
- carmod.gui.colors.purple = "Lila"
- carmod.gui.colors.pink = "Pink"
- carmod.gui.upgrades.stock = "Anzahl"
- carmod.gui.upgrades.street = "Straße"
- carmod.gui.upgrades.race = "Rennen"
- carmod.gui.upgrades.pro = "Professionel"
- carmod.gui.upgrades.super = "Super"
- carmod.notif.premium = "Du benötigst eine Premium Mitgliedschaft um dies zu kaufen. (!store für weiter Informationen)"
- carmod.notif.engineUpgrade = "Dein Motor wurde umgerüstet auf %s"
- carmod.notif.cannotAffordRespray = "Du kannst dir diese Lackierung nicht leisten."
- carmod.notif.resprayBought = "Du kaufst eine Lackierung für %s"
- carmod.notif.cannotAffordEngine = "Du kannst dir dieses Motor Upgrade nicht leisten."
- carmod.notif.currentEngine = "Dies ist dein aktuelles Motor Upgrade."
- carmod.notif.engineReimburse = "Dir wurde %s erstattet für %s Motor Upgrade"
- carmod.notif.engineBought = "Du kaufst %s Motor Upgrade. Es kostete %s"
- carmod.notif.cannotAffordUnderglow = "Du kannst dir diese Unterbodenbeleuchtung nicht leisten"
- carmod.notif.underglowBought = "Du kaufst %s Unterbodenbeleuchtung. Es kostete %s"
- carmod.notif.cannotAffordBodygroup = "Du kannst dir diese Körpergruppe nicht leisten"
- carmod.notif.bodygroupBought = "Du kaufst eine Körpergruppe. Es kostete %s"
- carmod.notif.licenseLong = "Dein Nummernschild ist zu lang. Stell sicher, dass es %s Ziffern enthält."
- carmod.notif.licenseShort = "Dein Nummernschild ist zu kurz. Stell sicher, dass es %s Ziffern enthält."
- carmod.notif.licenseProfanity = "Dein Nummernschild darf keine Schimpfwörter enthalten."
- carmod.notif.cannotAffordLicense = "Du kannst dir dieses Nummernschild nicht leisten."
- carmod.notif.purchaseLicense = "Du kaufst ein Nummernschild. Es kostete %s"
- carmod.notif.skinDisabled = "Folie ist deaktiviert"
- carmod.notif.cannotAffordSkin = "Du kannst dir diese Folie nicht leisten"
- carmod.notif.purchaseVehicleSkin = "Du kaufst eine Fahrzeug Folie. Es kostet %s"
- -- Christmas module
- christmas.gui.title = "Weihnachten naht"
- christmas.gui.titleRewards = "Weihnachten naht - Belohnungen"
- christmas.gui.rewards = "Deine Belohnung aus dem Geschenk:"
- christmas.gui.gift.opened = "Bereits geöffnet"
- christmas.gui.gift.missed = "Geschenk verpasst"
- christmas.gui.calendar = "Kalender"
- christmas.reward.skillBoost = "%sx %s skill booster für %s" -- e.g. "2x Chemistry Skill Booster for 12 hours"
- christmas.notif.christmas = "Weihnachten"
- christmas.notif.activeReward = "Du hast eine aktive Kalender Belohnung, die du einfordern kannst! Öffne dazu dein Mono Tablet."
- christmas.notif.itemReward = "Du hast ein Geschenk geöffnet und einen Gegenstand erhalten: %s"
- christmas.notif.cashReward = "Du hast ein Geschenk geöffnet und Geld erhalten: %s"
- -- Client Settings module
- clientsettings.gui.keybinds = "Tastenbelegungen"
- clientsettings.gui.subheader = "Die Heimat aller Optionen von Modern Gaming."
- clientsettings.gui.confirm = "Bestätigen"
- clientsettings.gui.change = "Ändern"
- clientsettings.gui.multicore = "Multi-Core"
- clientsettings.gui.performance = "Leistung"
- clientsettings.gui.viewRange = "Sichtweite"
- clientsettings.gui.apperance = "Aussehen"
- clientsettings.gui.vignette = "Viguette"
- clientsettings.gui.blur = "Blur"
- clientsettings.gui.betaNameplates = "Beta Nameplates" -- ???
- clientsettings.gui.gameHints = "Spielhinweise"
- clientsettings.gui.minimapStyle = "Minimap Style"
- clientsettings.gui.streamer = "Streamer Modus"
- clientsettings.gui.insurance = "Insurance Prompts" -- ? command console ?
- clientsettings.gui.chatSettings = "Chat Einstellungen"
- -- Commands module
- commands.notif.noPlayer = "Kein Spieler gefunden"
- commands.notif.invalidModel = "Ungültiges Modell"
- commands.notif.invalidScale = "Ungültige Größe"
- commands.notif.syncingNames = "Synchronisiere Roleplay Namen..."
- commands.notif.cooldown = "Du musst %s Sekunden warten um diesen Befehl zu benutzen."
- commands.notif.entitiesFixed = "Entities fixed! (hoffentlich)"
- commands.notif.noDeaths = "Dieser Spieler hat keine Todesfälle, die erstattet werden müssen."
- commands.notif.theyRefunded = "Erfolgreich zurückerstattet %s."
- commands.notif.youRefunded = "Dein Tod wurde von einem Administrator erstattet! Besuche den jeweiligen NPC um ihre Gegenstände einzufordern."
- commands.notif.targetNotPlayer = "Du hast etwas ausgewählt, das kein Spieler ist"
- commands.notif.targetTooFar = "Du bist zu weit von deinem Ziel entfernt"
- commands.notif.cantAfford = "Du kannst dir das nicht leisten, oder du hast den falschen Betrag eingegeben"
- commands.notif.youGave = "Du gabst jemanden %s"
- commands.notif.gaveYou = "Jemand gab dir %s"
- commands.roll.prefix = "[ROLLEN] " -- keep the spaces
- commands.roll.rolled = " gerollt "
- commands.roll.cooldown = "Warte %s Sekunden um erneut zu rollen."
- commands.unstuck.sitting = "Du kannst dies während des sitzen nicht tuen"
- commands.unstuck.quickly = "Du kannst dies so schnell nicht machen"
- commands.unstuck.attempting = "Wir versuchen dich zu unstucken"
- commands.unstuck.notStuck = "Du steckst nirgendwo fest"
- commands.unstuck.couldntFind = "Konnte keinen passenden Platz finden. Rufe einen Admin."
- commands.log.refund = "%s erstattet %s zu %s für seinen tod." -- [admin] refunded [money] to [player] for their death
- commands.log.give = "%s gab %s zu %s durch den geben command."
- commands.log.unstuck = "%s versucht sich zu unstucken"
- -- @TODO: Should we localize command names too?
- -- Communication module
- -- @TODO: Should we translate chat commands?
- communication.notif.freqLimit = "Radiokanäle müssen innerhalb der Frequenzen 100 und 200 liegen"
- communication.notif.radioAccess = "Du hast kein Zugriff auf diesen Radiokanal"
- communication.notif.radioSet = "Du setzt dein Radiokanal auf Frequenz %s"
- communication.notif.radioWasSet = "Deine Radiofrequenz wurde gesetzt auf '%s'"
- communication.notif.msgRestrained = "Du kannst keine iMessage senden während du gefesselt bist."
- communication.notif.noComm = "Du besitzt momentan keine Kommunikationsgeräte."
- communication.notif.spam = "Hör auf zu spammen, sonst wirst du stumm geschaltet."
- communication.notif.muted = "Du wurdest für 60 Sekunden für Spamming stumm geschaltet."
- communication.notif.unmuted = "Du wurdest entstummt."
- communication.notif.oocBlacklist = "Du wurdest aus dem OOC Chat geblacklisted."
- communication.notif.cooldown = "OOC Chat ist auf Abklingzeit. Bitte warte %s bevor du es erneut versuchst."
- communication.notif.profanity = "Ihr Text darf keine Schimpfwörter enthalten!"
- -- @TODO: Add language-specific profanity filter
- communication.notif.restrained = "Du kannst nicht kommunizieren, solange du gefesselt bist"
- communication.notif.advertCharge = "Dir wurde %s für ihre Anzeige in Rechnung gestellt."
- communication.notif.advertInsufficient = "Du hast keine %s um eine Anzeige zu veröffentlichen."
- communication.notif.noRadio = "Du hast kein Funkgerät."
- communication.notif.enableRadio = "Du musst dein Funkgerät aktivieren."
- communication.notif.radioRestrained = "Du kannst mit deinem Funkgerät während du gefesselt bist, nicht interagieren."
- communication.notif.needCrew = "Du brauchst eine Crew, um dies zu tun."
- communication.notif.orgCantComm = "Du kannst mit deiner Organisation momentan nicht kommunizieren."
- communication.notif.orgRestrained = "Du kannst mit deiner Organisation nicht kommunizieren, solange du gefesselt bist."
- communication.notif.cantDead = "Du kannst dies nicht tuen, solange du tod bist."
- communication.commands.says = " sagt "
- communication.commands.yells = " schreit "
- communication.commands.whispers = " flüstert "
- communication.chat.ooc = "OOC"
- communication.chat.looc = "LOOC"
- communication.chat.ad = "Ad"
- communication.chat.radio = "Funk Chat"
- communication.chat.org = "ORG"
- communication.chat.gov = "GOV"
- communication.chat.somebody = "Jemanden"
- communication.chat.unconscious = "Du kannst nicht sprechen, während du tod oder bewusstlos bist."
- communication.chat.somebody = "Jemanden"
- communication.channels.publicServices = "Öffentliche Dienste"
- communication.channels.police = "Strafverfolgung"
- communication.channels.guards = "Gefängniswärter"
- communication.channels.emergency = "Notdienste"
- communication.channels.ss = "Geheimdienst"
- communication.channels.bank = "Bank Sicherheit"
- communication.channels.military = "Militär"
- -- @TODO: Emojis? line 496 @ sh_chat.lua
- communication.log.msgSent = "%s sendet eine iMessage zu: '%s' sagt: '%s'"
- communication.log.spamming = "%s wurde wegen spamming gemuted."
- communication.log.chatCmd = "%s führt chat command aus: %s"
- communication.gui.iMessage = "iMessage"
- communication.gui.quickReplyBind = "Schnell Antwort (F6)"
- communication.gui.quickReply = "Schnell Antwort"
- communication.gui.radio = "FUNK"
- communication.gui.close = "SCHLIESSEN ✕"
- communication.gui.frequency = "FREQUENZ - %s"
- communication.gui.setCustomFreq = "Benutzerdefinierte Frequenz einstellen"
- communication.gui.setFreq = "Frequenz setzen"
- communication.gui.inputFreq = "Gib die Frequenz ein, auf die du umschalten möchtest. (muss zwischen 100-200 liegen)"
- communication.gui.confirmFreq = "Bist du sicher das du deine Frequenz wechseln willst auf '%s'?"
- communication.gui.switchFreq = "WECHSEL FREQUENZ (%s)"
- communication.gui.existing = "Bestehende Kanäle"
- communication.chat.newMessage = "Neue Nachricht von %s"
- communication.binds.radioTalk = "Radio Talk"
- -- Cosmetics module
- cosmetics.gui.title = "KOSMETIKA"
- cosmetics.gui.equip = "ausrüsten"
- cosmetics.gui.unequip = "ablegen"
- cosmetics.gui.limited = "LIMITIERT" -- as in, limited edition
- cosmetics.gui.free = "KOSTENLOS"
- cosmetics.gui.promptEquip = "Möchtest du %s dein %s" -- Do you wish to [equip] your [item name] -- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- cosmetics.gui.promptPurchase = "Möchtest du %s kaufen für %s" -- Do you wish to purchase [name] for [price]
- cosmetics.gui.version = "VERSION"
- cosmetics.gui.updateLog = "Klick hier, um unser Update-Protokoll anzuzeigen!"
- -- CPR module
- cpr.notif.emergencyOnly = "Nur Rettungsdienste können Erstehilfe an Menschen durchführen!"
- cpr.notif.stabalized = "Der Spieler wurde stabilisiert, du kannst nun einen starken Puls fühlen."
- cpr.notif.noPulse = "Du kannst keinen Puls fühlen"
- cpr.notif.almostWake = "Diese Person ist bei Bewusstsein und steht kurz vor dem Aufwachen."
- cpr.notif.feelPulse = "Du kannst einen %s Puls fühlen" -- %s = cpr.strength.XXX
- cpr.notif.alreadyStable = "Dieser Spieler wurde bereits stabilisiert!"
- cpr.notif.tooFarGone = "Es wird nicht funktionieren, er ist zu weit weg."
- cpr.notif.alreadyConscious = "Du kannst bei einer Person die bei bewusstsein ist keine Erstehilfe durchführen!"
- cpr.notif.alreadyPerforming = "Jemand führt bereits Erstehilfe bei dieser Person durch!"
- cpr.notif.needKit = "Du brauchst ein Erstehilfe Kasten um diese Aktion durchzuführen!"
- cpr.notif.kitRunOut = "Dein Erstehilfe Kasten ist leer, bitte fülle es an einen Geräteschrank auf."
- cpr.notif.startedCPR = "%s hat begonnen, Erstehilfe an %s anzuwenden"
- cpr.strength.veryStrong = "sehr starken"
- cpr.strength.barely = "lebensbedrohlichen" -- ?
- cpr.strength.weak = "schwachen"
- cpr.strength.veryWeak = "sehr schwachen"
- cpr.strength.strong = "starken"
- cpr.action.checkPulse = "%s untersucht %s's Puls."
- cpr.action.succeedCPR = "%s successfully performed CPR on %s."
- cpr.action.failedCPR = "%s unsuccessfully performed CPR on %s."
- cpr.action.youSucceedCPR = "You have succeeded at CPRing the patient!"
- cpr.action.youFailedCPR = "You have failed at CPRing the patient!"
- cpr.action.noComplete = "%s failed to perform CPR on %s."
- cpr.action.performing = "FÜHRE ERSTEHILFE DURCH"
- -- Crafting Module
- crafting.gui.title = "HANDWERK MENÜ"
- crafting.gui.queue = "HANDWERK WARTESCHLANGE"
- crafting.gui.search = "Suche"
- crafting.gui.claim = "GEGENSTAND BEANSPRUCHEN"
- crafting.gui.duration = "Dauer: "
- crafting.gui.amount = "Anzahl: %s"
- crafting.gui.skill = "Fähigkeit: %s"
- crafting.gui.craft = "BAUEN"
- crafting.gui.requires = "BAUEN (BENÖTIGT %s)"
- crafting.gui.notEnough = "BAUEN (NICHT GENUG RESSOURCEN)"
- crafting.gui.amt = "Anzahl"
- crafting.gui.ing = "Bestandteil"
- crafting.gui.inv = "Inventar"
- crafting.gui.search = "Suche"
- crafting.gui.noCatItems = "Es gibt keine Gegenstände in dieser Kategorie. Verwende eine Werkbank oder Filter richtig."
- crafting.gui.allRecipes = "Alle Baupläne"
- crafting.type.crafting = "Werkbank"
- crafting.type.woodcutting = "Holz Werkbank"
- crafting.type.metalworking = "Metal Werkbank"
- crafting.type.cooking = "Kochherd"
- crafting.notif.noResources = "Du besitzt nicht die erforderlichen Ressourcen, um diesen Gegenstand herzustellen."
- crafting.notif.noLevel = "Du besitzt nicht das erforderliche Level, um diesen Gegenstand herzustellen."
- crafting.notif.queueLimit = "Du hast das Warteschlangen limit erreicht."
- crafting.notif.someoneStole = "%s hat deine Werkbank gestohlen!"
- crafting.notif.youStole = "%s du stehlst %s's Werkbank!"
- crafting.notif.youCrafted = "Du baust %s"
- crafting.notif.noInventory = "Du hast kein Inventarplatz um %s aufzuheben"
- -- Crews module
- crews.gui.crewName = "Crew Name"
- crews.gui.defaultName = "Lorem Ipsum"
- crews.gui.listOnline = "Liste der derzeit anwesenden Crewmitglieder."
- crews.gui.invalidRank = "Ungültiger Rang"
- crews.gui.promptKick = "Möchtest du sicher %s von der Crew kicken?"
- crews.gui.setRank = "Rang setzen"
- crews.gui.promptRank = "Möchtest du sicher %s zum %s befördern?"
- crews.gui.transferLeadership = "Leaderschaft übertragen"
- crews.gui.promptTransfer = "Möchtest du sicher %s die Leaderschaft übertragen?"
- crews.gui.invalidName = "Ungültiger Name"
- crews.gui.offlineMembers = "OFFLINE MITGLIEDER"
- crews.gui.noOffline = "Derzeit sind keine Crewmitglieder offline."
- crews.gui.listOffline = "Liste der derzeitigen Crewmitglieder die offline sind."
- crews.gui.loading = "Lade..."
- crews.gui.inviteMembers = "MITGLIED EINLADEN"
- crews.gui.inviteDesc = "Der Ort um neue Mitglieder einzuladen."
- crews.gui.search = "Suche: "
- crews.gui.promptInvite = "Möchtest du sicher %s in deine Crew?"
- crews.gui.information = "INFORMATIONEN"
- crews.gui.numMembers = "Es sind momentan %s Mitglieder in %s."
- crews.gui.yourRank = "You are ranked '%s'"
- crews.gui.actions = "AKTIONEN"
- crews.gui.editName = "Bearbeite Crew Namen"
- crews.gui.promptEditName = "What do you want to change the crew name to?"
- crews.gui.editColor = "Bearbeite Crew Farbe"
- crews.gui.color = "BEARBEITE FARBE"
- crews.gui.modifyColor = "Make modifications to your crew color."
- crews.gui.setColor = "Set Color"
- crews.gui.promptColor = "Are you sure you want this to be your new crew color?"
- crews.gui.editLogo = "Edit Crew Logo"
- crews.gui.editLogoCaps = "EDIT LOGO"
- crews.gui.clickLogo = "Click a logo to update your current logo."
- crews.gui.haventSelectedLogo = "You haven't selected a logo!"
- crews.gui.promptLogo = "Are you sure you want this to be your new crew logo?"
- crews.gui.inviteMembers = "Mitglieder einladen"
- crews.gui.viewMembers = "Mitglieder Liste anschauen"
- crews.gui.leaveCrew = "Leave %s"
- crews.gui.promptLeave = "Are you sure you want to leave %s?"
- crews.gui.promptOwnerLeave = "I'm going to ask you again: As the leader of %s, after leaving your crew will be disbanded. This is irreversible. Are you sure?"
- crews.gui.anotherMembersList = "%s members"
- crews.gui.crew = "Crew"
- crews.gui.pending = "Pending crew"
- crews.gui.nameColon = "Name: "
- crews.gui.colorColon = "Farbe: "
- crews.gui.logoColon = "Logo: "
- crews.gui.createAndCost = "Erstellen (%s)"
- crews.gui.promptCreate = "Möchtest du sicher diese Crew erstellen? Es kostet %s."
- crews.gui.crews = "Crews"
- crews.gui.sectionSubhead = "Führen sie von hier Verwaltungsaktionen für ihre Crew durch."
- crews.notif.notInCrew = "Du bist in keiner Crew."
- crews.notif.noPermInvite = "Du hast keine Berechtigung, um neue Mitglieder einzuladen"
- crews.notif.alreadyInCrew = "%s ist bereits in einer Crew."
- crews.notif.defaultError = "You could not perform this action"
- crews.notif.youWereInvited = "Du wurdest zu ${crewName} eingeladen von ${name}"
- crews.notif.youInvited = "Du lädst ${name} ein zu ${crewName}"
- crews.notif.noPerm = "You don't have permission to perform this action."
- crews.notif.higherImmunity = "The rank you're trying to add this member to has a higher immunity than your own rank."
- crews.notif.updatedRank = "You updated a member's rank."
- crews.notif.somethingWrong = "Something went wrong while updating a member's rank"
- crews.notif.cantKickYourself = "Du kannst dich selber nicht kicken."
- crews.notif.noRightsKick = "Du hast keine Berechtigung um dieses Mitglied zu kicken."
- crews.notif.youKicked = "Du kickst jemanden aus der Crew."
- crews.notif.gotKicked = "Du wurdest aus der Crew gekickt von ${name}"
- crews.notif.youJoined = "Du betrittst ${name}"
- crews.notif.acceptedInvitation = "${name} accepted your crew invitation."
- crews.notif.noInvite = "There is no current invite to this crew."
- crews.notif.transferLeadership = "You transferred leadership of ${crewName}."
- crews.notif.nowLeader = "Du bist nun die Leaderschaft von ${crewName}, GLÜCKWUNSCH!"
- crews.notif.nameLongShort = "Crew Name ist zu lang oder zu kurz"
- crews.notif.cantAfford = "You can't afford to make a crew."
- crews.notif.crewCreated = "You have created your new crew!"
- crews.notif.disbanded = "You disbanded %s"
- crews.ranks.user = "Mitglied"
- crews.ranks.mod = "Moderator"
- crews.ranks.admin = "Administrator"
- crews.ranks.leader = "Leaderschaft"
- -- Daily Rewards
- drewards.gui.title = "Tägliche Belohnungen"
- drewards.gui.rewardsTitle = "Heutige Belohnung"
- drewards.gui.skillBooster = "%s%% Fähigkeit booster für %s" -- 50% skill booster for 30:00
- drewards.gui.possibleRewardsHeader = "Belohnungen die du heute bekommen könntest"
- drewards.gui.rewardsMessage = "Belohnungen können jeden Tag eingefordert werden. Jede nacheinander beanspruchte Belohnung erhört ihre Preisstufe."
- drewards.gui.claimReward = "Belohnung einfordern"
- drewrads.rewards.money = "Geld Belohnung"
- drewards.rewards.booster = "%s Booster"
- drewards.notif.activeReward = "Du hast eine aktive tägliche Belohnung! Öffne dein F3 Menü um sie anzufordern."
- drewards.notif.alreadyClaimed = "Du hast bereits die heutige Belohnung eingefordert!"
- drewards.notif.received = "Du hast %s von der täglichen Belohnung erhalten!"
- -- Dispatch Module
- dispatch.gui.title = "Neuer Notruf!"
- dispatch.gui.accept = "ANNEHMEN (O)"
- dispatch.gui.dismiss = "ABLEHNEN (N)"
- dispatch.gui.caller = "Anrufer: %s"
- dispatch.gui.description = "Beschreibung: %s"
- dispatch.notif.leaveToNotify = "If you wish to receive notifications about callouts again, go to your emergency/service app and leave your current callout."
- dispatch.notif.newCall = "A new 911 call has been placed! Check your Emergency app!"
- dispatch.notif.newCallout = "There's a new callout available! Check your tablet!"
- dispatch.notif.callConcluded = "A 911 call you have been taking part in has been concluded."
- dispatch.notif.automatic = "Automatic Callout"
- dispatch.notif.alreadyInCallout = "You're already taking a part in some callout!"
- dispatch.notif.youreResponder = "You're the first responder of the call-out! Remember to end the call-out when you're finished with it!"
- dispatch.notif.onlyOne = "Only one person can participate in this call-out!"
- dispatch.notif.callDelay = "Please wait ${second} seconds before making a new 911 call."
- dispatch.notif.useRadio = "You can't place a call if you're working an goverment/emergency job, use radio to communicate with your fellow workers!"
- dispatch.notif.autoClose = "Your call-out will automatically close itself after ${minutes} minutes!"
- dispatch.notif.tooEarly = "You can't end a call-out so early!"
- dispatch.notif.jobChangeClear = "Your 911 call-outs have been cleared because of your job change!"
- dispatch.action.newCall = "%s creates a new 911 call."
- dispatch.log.newCall = "%s has created a new 911 call to ${department} with a descripton of \"${description}\""
- -- Durability Module
- durability.gui.title = "REPAIR BENCH"
- durability.gui.subTitle = "Insert an item to check how much its repair cost will be."
- durability.gui.brokenCantRepair = "This item is broken and can not be repaired."
- durability.gui.noNeedRepair = "You do not need to repair this"
- durability.gui.promptRepair = "Are you sure you want to repair this item?"
- durability.notif.cantRepair = "You can't repair this item."
- durability.notif.noSelect = "You didn't select an item to repair."
- durability.notif.noNeedRepair = "You don't need to repair this item."
- durability.notif.completelyBroken = "You can't repair items that are completely broken."
- durability.notif.cantAffordRepair = "You can't afford this repair."
- durability.notif.youRepaired = "You repaired your %s"
- durability.notif.thingBroken = "The %s is broken. Repair it at a repair bench!"
- durability.notif.equipHandcuff = "You cannot equip items while handcuffed"
- durability.notif.notJammed = "Your weapon is not jammed."
- durability.action.unJamming = "UN-JAMMING"
- durability.binds.unjamWeapon = "Unjam Weapon"
- -- EXP module
- exp.gui.xp = "xp"
- exp.gui.jobEXP = "< Job EXP"
- -- Factory module
- factory.gui.close = "CLOSE ✕"
- factory.gui.none = "None"
- factory.gui.active = "Active"
- factory.gui.notActive = "Not Active"
- factory.gui.conveyorColon = "Conveyor Belt: %s"
- factory.gui.powerConsumption = "Power consumption: %s W"
- factory.gui.placed = "Placed"
- factory.gui.status = "STATUS"
- factory.gui.ingredient = "Ingredient"
- factory.gui.amount = "Amount"
- factory.gui.available = "Available"
- factory.gui.craft = "Craft"
- factory.gui.metalIngots = "Metal Ingots"
- factory.gui.searchFailed = "Your search found no items"
- factory.gui.cantCraftComp = "You can't craft anything with the current components"
- factory.gui.removeQueue = "Remove from queue"
- factory.gui.furnace = "Furnace"
- factory.gui.highEndManufacturing = "High end manufacturing."
- factory.gui.items = "Items"
- factory.gui.listItems = "A list of items you can manufacture."
- factory.gui.factoryQueue = "FACTORY QUEUE"
- factory.gui.search = "Search"
- factory.gui.inspect = "INSPECT"
- factory.gui.invItemsSub = "Items in your inventory that you can insert to the component list."
- factory.gui.components = "COMPONENTS"
- factory.gui.usedCreateNew = "The items used to create new items."
- factory.gui.take = "Take"
- factory.gui.noItemsInFurnace = "There are no items in the furnace"
- factory.gui.insert = "Insert"
- factory.gui.inventory = "INVENTORY"
- factory.gui.storageBoxColon = "Storage Box: %s"
- factory.notif.entFarExist = "Entity doesn't exist, or not furnace, or too far away"
- factory.notif.failedCraft = "Failed to craft item"
- factory.notif.furnaceTakeItems = "You took some items from the Furnace."
- factory.notif.somethingWrong = "Something went wrong."
- factory.notif.furnaceCancelCratf = "You cancelled crafting an item. All of its required components were placed back into Furnace Components."
- factory.notif.itemNotFound = "Item not found."
- factory.notif.elseUsing = "%s is using your factory."
- factory.notif.usingSomeonesFactory = "You started using %s's factory."
- factory.notif.noConveyor = "No conveyor belt. Attach one."
- factory.notif.notFactoryItem = "Not a factory item"
- factory.notif.lvlInsuff = "You do not meet the level requirements to perform this action"
- factory.notif.coneyorInactive = "Conveyor belt not active, toggle it"
- factory.notif.cantAffordManufacture = "Can't afford to manufacture item"
- factory.notif.tooManyQueue = "Too many items in Queue"
- factory.notif.addedQueue = "You added an item to the Crafting Queue."
- factory.misc.energyUnit = "J"
- -- HUD module
- hud.notif.noPlayerFound = "No player found"
- hud.notif.noTaxiDrivers = "There are no taxi drivers available at this time."
- hud.notif.silentToggle = "Toggled Silent Status on your Tablet."
- hud.gui.outOfStock = "Out of stock!"
- hud.gui.unknown = "Unknown"
- hud.gui.noAmmo = "No Ammo"
- hud.gui.levelStuff = "Level: %s - EXP Remaining: %s"
- hud.gui.levelReached = "Level %s Reached!"
- hud.gui.male = "MALE"
- hud.gui.female = "FEMALE"
- hud.gui.noResidence = "NO RESIDENCE"
- hud.gui.policeTape = "Police Tape"
- hud.gui.nobody = "Nobody"
- hud.gui.frozenHead = "You have been FROZEN by a staff member. Please remain calm"
- hud.gui.frozenSub = "If you feel this is unjust, please use !report."
- hud.gui.invisible = "Invisible"
- hud.gui.election.header = "MAYORAL ELECTION"
- hud.gui.election.text = "%s ends in %s seconds"
- hud.gui.election.registration = "Registration"
- hud.gui.election.voting = "Voting"
- hud.gui.election.err = "ERROR"
- hud.gui.emergency.active = "Currently Active"
- hud.gui.emergency.header = "EMERGENCY STATE"
- hud.gui.emergency.reason = "Reason: \"%s\""
- hud.scoreboard.players = "Players: %s/%s"
- hud.scoreboard.premiumStore = "Premium Store"
- hud.scoreboard.serverUpdates = "Server Updates"
- hud.scoreboard.guides = "Guides"
- hud.scoreboard.forums = "Forums"
- hud.scoreboard.discord = "Discord"
- hud.scoreboard.steamGroup = "Steam Group"
- hud.scoreboard.apply = "Apply for Staff"
- hud.scoreboard.serverFallback = "SERVER 1"
- -- @TODO: Replace serverguard's howtoapply command in cl_scoreboard.lua line 200
- -- @TODO: Change spookfest name to localized in line 229 of cl_scoreboard.lua
- -- don't know which of these might change w/ your guys' server, so i'm adding them all:
- hud.links.servers = "https://monolithservers.com/servers"
- hud.links.premium = "https://monolithservers.com/store"
- hud.links.forums = "https://monolithservers.com/forums"
- hud.links.updates = "https://monolithservers.com/forums/forums/updates.43/"
- hud.links.guides = "https://monolithservers.com/forums/forums/guides.19/"
- hud.links.discord = "https://discord.gg/uj6NRBS"
- hud.links.group = "http://steamcommunity.com/groups/MonolithServers"
- hud.menu.copySteamName = "Copy Steam Name"
- hud.menu.copyRPName = "Copy RP Name"
- hud.menu.copySteamID = "Copy SteamID"
- hud.menu.openProfile = "Open Profile"
- hud.menu.bringPlayer = "Bring Player"
- hud.menu.gotoPlayer = "Goto Player"
- hud.menu.cancel = "Cancel"
- hud.tablet.taxi = "Taxi"
- hud.tablet.taxi.call = "CALL A TAXI"
- hud.tablet.taxi.inside = "GET INSIDE THE TAXI"
- hud.tablet.licenses = "Licenses"
- hud.tablet.licenses.request = "Request"
- hud.tablet.imessage = "iMessage"
- hud.tablet.imessage.chatOffline = "You can't chat with offline users"
- hud.tablet.imessage.available = "Available"
- hud.tablet.imessage.online = "Online"
- hud.tablet.imessage.offline = "Offline"
- hud.tablet.trading = "Trading"
- hud.tablet.trading.selectPlayer = "Select a player to trade with"
- hud.tablet.trading.sentRequest = "You have sent a trading request to %s."
- hud.tablet.laws = "Laws"
- hud.tablet.laws.permanent = "Permanent Laws"
- hud.tablet.laws.temporary = "Temporary Laws"
- hud.tablet.monomap = "Mono-Map"
- hud.tablet.monomap.layer = "Layer %s"
- hud.tablet.monotablet = "Mono-Tablet"
- hud.tablet.settings = "Settings"
- hud.tablet.settings.suppressSMS = "Suppress SMS Messages"
- hud.tablet.emergency = "Services & 911"
- hud.tablet.emergency.callouts = "CURRENT CALLOUTS"
- hud.tablet.emergency.endCallout = "END"
- hud.tablet.emergency.leave = "LEAVE"
- hud.tablet.emergency.focus = "FOCUS"
- hud.tablet.emergency.noOne = "No one!"
- hud.tablet.emergency.info =
- [[Callout identifier: ${calloutID}
- Responding units: ${officerAmt}
- First Responder: ${firstResponder}
- Caller: ${caller}
- Department: ${department}
- Description: ${description}]]
- hud.tablet.emergency.message = "EMERGENCY MESSAGE"
- hud.tablet.emergency.dept.fire = "Fire Dept."
- hud.tablet.emergency.dept.police = "Police Dept."
- hud.tablet.emergency.dept.ems = "EMS Dept."
- hud.tablet.emergency.dept.tow = "Tow Company"
- hud.tablet.emergency.request = "REQUEST HELP"
- hud.tablet.emergency.unit = "%s Unit"
- hud.tablet.moveDesktop = "Move to desktop"
- hud.tablet.successMove = "Successfully moved the app to your desktop."
- hud.misc.hz = "%s Hz" -- Hertz abbreviation
- -- @TODO: modules/hud/sh_toast.lua zones
- -- @TODO: job category line 388 cl_scoreboard.lua
- -- Hunger module
- hunger.notif.hungry = "You are currently feeling hungry."
- hunger.notif.thirsty = "You are currently feeling thirsty."
- -- Instanced housing module
- instancedhousing.gui.promptEnter = "Do you want to enter this house?"
- instancedhousing.gui.youWillTP = "You will teleport to a new location."
- instancedhousing.notif.entered = "You entered your house"
- instancedhousing.notif.left = "You left your house"
- -- Instanced layers module
- instancedlayers.notif.cantDeploy = "You can't deploy entities while in another instance"
- instancedlayers.notif.cantDrop = "You can't drop items while in another instance"
- instancedlayers.notif.anotherInstance = "%s is in another instance. You've joined them."
- instancedlayers.notif.returning = "Returning to your old instance."
- -- Insurance module
- insurance.gui.unemployed = "Unemployed"
- insurance.gui.understandClose = "I understand, close this."
- insurance.gui.treatmentWouldHave = "The treatment would have costed %s, but your insurance applies, for more details, read more below;\n\n"
- insurance.gui.fullRate = "Payable %s from wallet at 100%% rate.\n"
- insurance.gui.someRate = "Payable %s (after discounts) from bank at 70%% rate or at 40%% in case of premium rate.\n"
- insurance.gui.premiumApplied = "Premium rate applies, the bank fee should be lowered.\n"
- insurance.gui.wantedNoDiscount = "You were wanted, so no discounts were applied.\n"
- insurance.gui.tip = "\nTIP: Any fee paid from bank is reduced - To save money, try to pay fees from bank only."
- insurance.notif.newbie = "Since you are new here, your hospital fees were paid by the State. Take note, when you are above level 40 you will have to pay your insurance fees."
- insurance.notif.paidWallet = "You paid your hospital fees (%s) from your wallet."
- insurance.notif.paidPartWallet = "You paid a part of your hospital fee (%s) from your wallet."
- insurance.notif.paidPartBank = "You paid a part of your hospital fee (%s) from your bank."
- insurance.notif.paidBank = "You paid your hospital fees (%s) from your bank."
- insurance.log.paidTreatment = "%s paid %s for their treatment."
- -- Intro Screen Module
- intro.gui.startLife = "START YOUR NEW LIFE"
- intro.gui.rpName = "ROLEPLAY NAME"
- intro.gui.fallbackName = "John Doe"
- intro.gui.warning = [[
- • Please choose a serious roleplay name.
- • Name cannot be a celebrity / meme name.
- • Refusal to follow this will result in a ban.]]
- intro.gui.gender = "GENDER"
- intro.gui.face = "FACE"
- intro.gui.variants = " VARIANTS (PREMIUM ONLY)"
- intro.gui.presents = "Presents..."
- intro.gui.spookfest.sponsored = "Sponsored by..."
- intro.gui.spookfest.spooky = "Spooky Scary Skeletons"
- intro.gui.undocumented = "Undocumented"
- intro.gui.citizen = "Citizen"
- intro.gui.example = "Example"
- intro.gui.name = "Name"
- -- @TODO: Update profanity filter intro_screen/sh_charactercreation.lua
- -- @TODO: Expand invalid characters check in intro_screen/sh_charactercreation.lua
- intro.notif.invalidName = "You have entered an invalid name (Min 3 letters, Max 15. Characters A-Z only, no profanity.)"
- -- Inventory module (imported from legacy)
- inventory.inventory = "Inventory"
- inventory.inventory_description = "Your inventory. It can store up to %i items."
- inventory.actions = "Actions"
- inventory.stats = "Stats"
- inventory.confiscatable = "Confiscatable"
- inventory.drop_on_death = "Drop on Death"
- inventory.deploy_instructions = "Left click to spawn, CTRL to cancel"
- inventory.character_load_failure = "Failed to load character data"
- inventory.notifications = "Notifications"
- inventory.cant_put_x_on_y = "You can't put %s on %s"
- inventory.equip = "Equip"
- inventory.use = "Use"
- inventory.deploy = "Deploy"
- inventory.consume = "Consume"
- inventory.sell_with_price = "Sell (%s)"
- inventory.drop = "Drop"
- inventory.drop_singular = "Drop One"
- inventory.drop_half = "Drop Half"
- inventory.drop_custom = "Drop X"
- inventory.drop_helper_description = "State the amount of items you would like to drop"
- inventory.split = "Split"
- inventory.split_amount = "How much do you want to split (Max %i)"
- inventory.market = "Market"
- inventory.marketing = "Marketing"
- inventory.marketing_helper_description = "What would you like to set the price for this item?"
- inventory.form_requirement_number = "Form requires a numeric answer."
- inventory.form_requirement_string = "Form requires a string answer."
- inventory.form_requirement_specific_length = "Form requires an answer of length: %i"
- inventory.custom_title_prompt = "Would you like to give it a custom title?"
- inventory.remove_attachment = "Remove Attachment"
- inventory.delete_item = "Delete"
- inventory.are_you_sure_prompt = "Are you sure you want to perform this action? This action may be irreversable."
- inventory.inventory_load_failure = "Failed to load inventory data"
- inventory.unequip = "Unequip"
- inventory.streamer_mode = "Streamer Mode"
- inventory.unknownPlayerName = "Unknown Player Name"
- inventory.mainMenuToggle = "Main Menu Toggle"
- inventory.splitIt = "Split It!"
- inventory.titleLongerThan17 = "The title can't be longer than 17 characters."
- inventory.enterValidPrice = "You must enter a valid price."
- inventory.hey = "Hey!"
- inventory.promptDelete = "Are you sure you want to delete %s?"
- inventory.promptHigherHundredThou = "The price can't be higher than %s"
- inventory.tooltip_changelog = "Click here to view our update log!"
- inventory.tooltip_servers = "Click here to view our servers page!"
- inventory.viewer.someonesInventory = "%s'S INVENTORY"
- inventory.viewer.primary = "PRIMARY WEAPON"
- inventory.viewer.secondary = "SECONDARY WEAPON"
- inventory.viewer.misc = "MISC ITEMS"
- inventory.viewer.player = "PLAYER"
- inventory.viewer.money = "They have %s"
- inventory.viewer.confiscate = "Confiscate"
- inventory.viewer.confiscateIllegal = "CONFISCATE ILLEGAL ITEMS"
- inventory.labels.premium = "Premium Only"
- inventory.labels.job = "Job Item"
- inventory.labels.limited = "Limited Edition"
- inventory.labels.soulbound = "Soulbound"
- inventory.labels.stackSize = "Stack Size: %s"
- inventory.labels.thirst = "${state} ${amount} Thirst"
- inventory.labels.hunger = "${state} ${amount} Hunger"
- inventory.labels.ticket = "Expires: ${date}"
- inventory.labels.jammed = "Jammed"
- inventory.labels.stats = "Weapon Stats:"
- inventory.labels.damage = "Damage: %s"
- inventory.labels.supportedAttachments = "Supported Attachments:"
- inventory.notif.blacklistWeapons = "You cannot equip weapons while blacklisted."
- inventory.notif.weaponsOnDuty = "You cannot equip weapons on duty."
- inventory.notif.itemOnDuty = "You cannot equip this item on duty."
- inventory.notif.equipLimit = "You can't equip more than %s of this item."
- inventory.notif.cantEquip = "You can't equip this item."
- inventory.notif.cantUseItem = "You can't use this item."
- inventory.notif.dropPremium = "You can't drop premium only items."
- inventory.notif.dropSoulbound = "You can't drop soul bound items."
- inventory.notif.dropJobItems = "You can't drop job items"
- inventory.notif.alreadyDeployed = "This item is already deployed. Please pick it up first."
- inventory.notif.cantUseNotEnough = "You can't use this item. (Not enough)"
- inventory.actions.startsSearching = "/me starts searching their backpack"
- inventory.actions.equips = "/me equips a %s"
- inventory.actions.unEquips = "/me unequips their %s"
- inventory.actions.unEquipDrop = "/me drops their equipped %s"
- inventory.actions.unEquipping = "Unequipping Weapon..."
- inventory.actions.equipping = "Equipping Weapon..."
- inventory.log.equipped = "%s equipped item: %s"
- inventory.log.unEquipped = "%s un-equipped item: %s"
- inventory.log.unEquipDrop = "%s un-equipped and dropped item: %s"
- inventory.log.deployed = "%s deployed %s"
- inventory.item.consumable = "Comsumable"
- inventory.item.equipment = "Equipment"
- inventory.item.ingredient = "Ingredient"
- inventory.item.attachment = "Attachment"
- inventory.item.food = "Food"
- inventory.item.noDescription = "This item has no description"
- inventory.item.alreadyEquipped = "You already have this weapon equipped"
- inventory.item.deployingDisabled = "Deploying items is disabled: %s"
- inventory.item.deployingDisableFallback = "Server Instability"
- inventory.item.cantDeployThis = "You can't deploy this"
- inventory.item.entityLimit = "You have reached the entity limit."
- inventory.item.inCombat = "You can't do this in combat."
- inventory.item.tooClose = "Too close for deploy"
- inventory.sell_to_store = "Sell to %s (%s)"
- -- Inventory Containers
- invcontainers.gui.container = "CONTAINER"
- invcontainers.gui.subHeader = "This is a container."
- invcontainers.gui.currentObservers = "Current Observers:"
- invcontainers.gui.storeUpTo = "You can store up to %s items in this container."
- invcontainers.notif.somethingWrong = "Something went wrong while trying to open this container."
- invcontainers.notif.cantUse = "You can't use this container."
- invcontainers.notif.container = "Container"
- invcontainers.notif.invalidQuantity = "Transfer failed. Invalid quantity."
- invcontainers.notif.failWithdraw = "You failed to withdraw this item."
- invcontainers.notif.withdrawInvalidAmt = "Withdraw failed. Invalid amount requested."
- invcontainers.notif.confiscatedIllegal = "You confiscated this illegal item."
- invcontainers.lootBox = "LOOT BOX"
- invcontainers.corpse = "CORPSE"
- invcontainers.corpse.info = "The remains of %s"
- invcontainers.backpack = "BACKPACK"
- invcontainers.log.deposited = "%s deposited item: %s to a container%s."
- invcontainers.log.ownedBy = " owned by %s"
- invcontainers.log.tookItem = "%s took item: %s from a container%s."
- invcontainers.log.confiscated = "%s confiscated item: %s from a container%s"
- -- Jobs module
- jobs.notif.unknownJob = "Unknown job"
- jobs.notif.positionsFilled = "All positions are filled. Please check back later."
- jobs.notif.unableBecome = "You are unable to become this job"
- jobs.notif.requiresLevelCategory = "This job requires level %s %s"
- jobs.notif.requiresLevel = "This job requires level"
- jobs.notif.tow.inNeedRepair = "A car is currently in need of repair."
- jobs.notif.tow.proceedMarked = "Please proceed to the marked location."
- jobs.notif.tow.repairmanOnWay = "A repairman is on the way!"
- jobs.notif.tow.needMoneyToCall = "You need atleast $500 to call a tow truck."
- jobs.notif.tow.nextToVehicle = "You need to be next to your vehicle!"
- jobs.notif.tow.repairScheduled = "A repair job has already been scheduled for your vehicle!"
- jobs.notif.tow.unableFindTow = "We were unable to find a tow truck!"
- jobs.notif.tow.vehicleRepaired = "Nice work! The vehicle has been repaired."
- jobs.notif.tow.onlyMechanicsRepair = "Only mechanics can repair your vehicle at this time."
- jobs.notif.employDetained = "You cannot be employed while detained."
- jobs.notif.blacklistedJob = "You are blacklisted from this job."
- jobs.notif.wanted = "You are wanted and can not be employed."
- jobs.notif.waitBeforeChanging = "Please wait %s before changing jobs."
- jobs.notif.demote.pd = "The Police Department recently demoted you. You must wait %s"
- jobs.notif.demote.tow = "The Towing Department recently demoted you. You must wait %s"
- jobs.notif.demote.ems = "The EMS Department recently demoted you. You must wait %s"
- jobs.notif.demote.fire = "The Fire Department recently demoted you. You must wait %s"
- jobs.notif.demote.security = "The Security Department recently demoted you. You must wait %s"
- jobs.notif.demote.mayor = "The mayor recently demoted you. You must wait %s"
- jobs.notif.premiumOnly = "You need to be a Premium Member for this job."
- jobs.notif.quitFromJob = "You have quit from your current job"
- jobs.notif.reachedJobLevel = "You've reached %s level %s."
- jobs.notif.demotedToLevel = "You've been demoted to %s level %s."
- jobs.notif.cantSpawnInHouse = "!!!LET US KNOW WHEN THIS HAPPENS!!!" -- devul why didnt u add it :(
- jobs.convar.jobmultiplier = "What's job exp multiplier"
- jobs.misc.unknown = "Unknown"
- jobs.misc.hospital = "Hospital"
- jobs.misc.tow.vehicleRepairs = "Vehicle Repairs"
- jobs.misc.noReason = "No Reason"
- jobs.cats.health = "Health Professional"
- jobs.cats.police = "Police"
- jobs.cats.fire = "Fire Department"
- jobs.cats.mayor = "Mayor"
- jobs.cats.bank = "Bank Security"
- jobs.cats.security = "Security Agency"
- jobs.cats.tow = "Tow Truck Driver"
- jobs.cats.delivery = "Delivery Driver"
- jobs.cats.employment = "Employment Agency"
- jobs.cats.cab = "Cab Driver"
- jobs.cats.foodTruck = "Food Truck Driver"
- jobs.log.became = "%s became a %s"
- -- Loadout module
- loadout.gui.header = "EQUIPMENT LOCKER"
- loadout.gui.subheader = "Choose your methods of destruction."
- loadout.gui.close = "CLOSE ✕"
- loadout.gui.purchase = "Purchase"
- loadout.gui.miscSubhead = "A list of all available miscellaneous utilities."
- loadout.gui.ammoRefill = "AMMO REFILL - ${price}"
- loadout.gui.free = "Free"
- loadout.gui.refillSubhead = "Refill all of your current weapons to maximum capacity."
- loadout.gui.refillCurrentArmor = "Refill your current armor to maximum capacity."
- loadout.gui.medkitRefill = "MEDKIT REFILL - ${price}"
- loadout.gui.refillJobMedkit = "Refill your job medkit."
- loadout.gui.grenadesSubhead = "A list of all available grenades."
- loadout.gui.currentBudget = "CURRENT BUDGET"
- loadout.gui.numInBudget = "There is currently ${price} in the Mayoral Budget."
- loadout.gui.budgetNoMayor = [[There is no Mayor - all purchases will directly subtract from
- your wallet.]]
- loadout.gui.listOfWeapons = "A list of all available ${name} weapons."
- -- @TODO: How does Monolith.Keybinds.GetBindFromName work?
- loadout.grenade.smoke = "Smoke Grenade"
- loadout.grenade.smoke.desc = "Useful for dispersing your opponents, or as cover."
- loadout.grenade.flash = "Flashbang"
- loadout.grenade.flash.desc = "Useful for disorientating your opponents."
- loadout.grenade.frag = "HE Grenade"
- loadout.grenade.frag.desc = "Useful for mass destruction."
- -- @TODO: What is "cloud" "certificate" and "bomb" in lines 168-170 sh_loadout.lua?
- loadouts.misc.primary = "Primary"
- loadouts.misc.secondary = "Secondary"
- loadouts.misc.grenades = "Grenades"
- loadouts.misc.misc = "Misc"
- loadout.notif.refillTimeout = "You are not currently able to purchase this item, you will be able to purchase it in ${time} seconds."
- loadout.notif.cantFit = "You can't fit"
- loadout.notif.deptCantAfford = "Your department can't afford this."
- loadout.notif.youCantAfford = "You can't afford this."
- loadout.notif.noSpaceToStore = "You have no spcae to store this item!"
- loadout.notif.medkitNoNeedRefill = "Your medkit doesn't need a refill."
- loadout.notif.boughtMedkit = "You have bought a new Job Medkit."
- loadout.notif.refillJobMedkit = "You have refilled your Job Medkit."
- loadout.notif.purchasedXforY = "You purchased a ${weapon} for ${price}"
- loadout.notif.purchasedXArmorforY = "You purchased ${amount} Armor for ${price}"
- loadout.notif.refilledAmmo = "You refilled your ammunition."
- -- Log module
- log.sgCommand = "%s ran ServerGuard command \"%s\" %s"
- log.monolithCommand = "%s ran Monolith command \"%s\" %s"
- log.connected = "%s (%s) connected to the server"
- log.left = "%s (%s) left the server (%s)"
- log.fallDamage = "%s was killed by: fall damage."
- log.unknownEntity = "%s was killed by: an unknown entity. Possibly the map."
- log.suicide = "%s was killed by: suicide."
- log.killedByXWithY = "%s was killed by: %s with a %s"
- log.killedByX = "%s was killed by: %s"
- log.killedByXDriving = "%s was killed by: %s whilst driving a vehicle."
- log.killedByEmptyVehicle = "%s was killed by: an empty vehicle."
- log.killedByEntity = "%s was killed by: a %s"
- log.damagedThemself = "%s was damaged by: themself for %s damage"
- log.damagedVehicle = "%s was damaged by a vehicle driven by: %s for %s damage"
- log.damagedByXForYWith = "%s was damaged by: %s for %s damage with a %s"
- log.damagedByXForY = "%s was damaged by: %s for %s damage"
- log.damagedVehicleDriven = "%s was damaged by a vehicle driven by: %s for %s damage"
- log.damagedLooseVehicle = "%s was damaged by a loose vehicle owned by: %s for %s damage"
- log.spawnSENT = "%s spawned sent \"%s\""
- log.spawnSWEP = "%s spawned SWEP \"%s\""
- log.useTool = "%s tried to use tool \"%s\" on %s"
- log.gui.title = "Logger Suite"
- log.gui.showing = "Showing %s logs for %s"
- log.gui.showing.all = "all"
- log.gui.noServerName = "No server name"
- log.gui.liveUpdate = "Live Update"
- log.gui.searchColon = "Search: "
- log.gui.na = "N/A"
- log.gui.actions = "Actions"
- log.gui.time = "Time"
- log.gui.category = "Category"
- log.gui.message = "Message"
- log.gui.copyLog = "Copy log to clipboard"
- log.gui.playerNotOnlineNow = "This player is not online right now"
- log.gui.tpToPlayer = "Teleport to Player"
- log.gui.bringPlayer = "Bring Player to Me"
- log.gui.filterLogsOf = "Filter Logs of %s"
- log.gui.noParticipants = "No participants to view"
- log.gui.itemsFound = "Items Found"
- log.gui.loading = "Loading"
- log.gui.allLogs = "All Logs"
- log.prompt.pageSelect = "What page do you want to select?"
- log.cat.transaction = "Transactions"
- log.cat.roleplay = "Roleplay"
- log.cat.iMessage = "Communication"
- log.cat.inventory = "Inventory"
- log.cat.system = "System"
- log.cat.police = "Police"
- log.cat.deaths = "Deaths"
- log.cat.admin = "Administration"
- log.cat.damage = "Damage"
- log.cat.commands = "Commands"
- log.cat.connections = "Connections"
- log.cat.rrl = "RRL"
- log.cat.spawning = "Spawning"
- log.cat.externalAddons = "External Addons"
- log.report.created = "%s created a report (#%s) with message: %s"
- log.report.opened = "%s opened a report (#%s)"
- log.report.closed = "%s closed a report (#%s)"
- log.report.claimed = "%s claimed a report (#%s)"
- log.report.unclaimed = "%s unclaimed a report (#%s)"
- log.report.respond = "%s responded to a report (#%s) with message: %s"
- log.report.removed = "%s removed a report (#%s)"
- -- @NOTE: Logs comand sv_logger.lua
- -- Money Module
- money.notif.withdrawnTooMuch = "%s has earned or withdrawn more than %s"
- money.notif.youMustDeclare = "You have to declare your earnings."
- -- Nameplates module
- nameplates.gui.outOfStock = "Out of stock!"
- -- Navigation module
- nav.gui.below = "Below"
- nav.gui.above = "Above"
- nav.gui.aboveBelowDisplay = "%s (%sm)" -- Below (50m)
- nav.gui.unknownArea = "Unknown Area"
- nav.misc.meters = "m"
- nav.poi.pVehicle = "Personal Vehicle"
- nav.poi.jVehicle = "Job Vehicle"
- nav.poi.myProperty = "My Property"
- nav.poi.gps = "GPS"
- nav.poi.personalApartment = "Personal Apartment"
- -- New intro module
- newintro.gui.map.title = "INTERACTIVE MAP"
- newintro.gui.map.hint = "Double click an icon to spawn there."
- newintro.gui.dynamic = "DYNAMIC"
- newintro.gui.buyToSpawnElsewhere = "You can spawn in new locations by buying a Personal Home."
- newintro.gui.cantSpawnPersonal = "You cannot spawn in a personal house."
- newintro.gui.static = "STATIC"
- newintro.gui.monolith = "MONOLITH ROLEPLAY"
- newintro.gui.continueLife = "CONTINUE LIFE AS %s"
- newintro.gui.serverTitle = "(%s) Version %s" -- (SERVER 1) Version 6.0.0
- newintro.prompt.spawnHere = "Are you sure you want to spawn here?"
- -- Notifications
- notify.btn.view = "View"
- notify.btn.accept = "Accept"
- notify.btn.deny = "Deny"
- notify.btn.dismiss = "Dismiss"
- notify.btn.joinGarage = "Join Garage"
- notify.btn.discard = "Discard"
- notify.title.notice = "Notice"
- notify.title.warning = "Warning"
- notify.title.tip = "Tip"
- notify.title.alert = "Alert"
- notify.title.admin = "Admin"
- notify.title.noticePush = "Notice (Push)"
- notify.notif.unreadNotifications = "You have %s unread notifications."
- -- NPC module
- npc.gui.leave = "Leave"
- npc.gui.welcomeTo = "WELCOME TO"
- npc.gui.workersOnDuty = "WORKERS ON DUTY"
- npc.gui.levelX = "Level %s"
- npc.gui.join = "JOIN"
- npc.gui.quit = "QUIT"
- npc.gui.unlockedAt = "Unlocked at player level %s"
- npc.gui.unlocksAt = "Unlocks at player level %s"
- npc.gui.unlockedAtJob = "Unlocked at %s level %s" -- Unlocked at Police level 10
- npc.gui.unlocksAtJob = "Unlocks at %s level %s"
- npc.prompt.leaveJob = "Are you sure you want to leave your %s job?"
- npc.prompt.leaveJob.title = "You already have a job"
- npc.notif.youNeedToBeX = "You need to be a %s in order to access this."
- npc.notif.invalidRank = "You do not have a valid rank to access this."
- npc.notif.noValidCareerLicense = "You need a valid career driving license, acquired from town hall to deploy vehicles."
- npc.notif.blacklistedDeployingVehicles = "You are blacklisted from deploying vehicles."
- -- Ownership module
- own.gui.onlineFilter = "Online Filter: "
- own.gui.onlinePlayers = "Online Players"
- own.gui.noOneOnline = "No one is online to edit"
- own.gui.offlinePlayers = "Offline Players"
- own.gui.addViaSteamID = "Add via SteamID"
- own.gui.promptInsertSteamID = "Insert a Steam ID of the player you want to edit"
- own.gui.haventEditedOfflinePlayers = "You haven't edited any offline players"
- own.gui.noOwner = "No Owner"
- own.gui.sharedAccess = "Shared Access"
- own.gui.sharedAccessSubhead = "You can modify anyone's access rights to things you own."
- -- Player module
- ply.notif.invalidName = "You enterd an invalid nickname, try again."
- ply.notif.nickProfanity = "Your nickname cannot contain profanity."
- ply.notif.nickLonger15Chars = "Your nickname cannot be longer than 15 characters."
- ply.prompt.nickname = "Nickname"
- ply.prompt.newNickname = "What would you like your nickname to be?"
- ply.misc.unknown = "Unknown"
- -- Property module
- -- @NOTE: We skipped furniture layouts here
- -- @TODO: Test this extensively. Cut some corners due to furniture, don't want to see anything missed on the real gamemode.
- property.gui.youreRenting = "You're renting this"
- property.gui.close = "CLOSE ✕"
- property.gui.noOwner = "No Owner"
- property.gui.goBack = "< Go back"
- property.gui.propertyListing = "Property Listing"
- property.gui.details = "DETAILS"
- property.gui.deedOwner = "Deed Owner"
- property.gui.rentPrice = "Rent Price"
- property.gui.pricePerTime = "%s per 15 minutes"
- property.gui.rentBuy = "Rent/Buy"
- property.gui.rentWithPrice = "Rent (%s)"
- property.gui.alreadyOwned = " (Already Owned)"
- property.gui.deedsLast = "Deeds last 30 days before expiring."
- property.gui.purchaseDeeds = "Purchase Deeds (%s)"
- property.gui.rentingActions = "Renting Actions"
- property.gui.cancelRent = "Cancel Rent"
- property.gui.deedOwnerActions = "Deed Owner Actions"
- property.gui.viewDeedInfo = "View Deed Info"
- property.gui.listing = "Listing ${amount} ${plural}."
- property.gui.listing.singular = "property"
- property.gui.listing.plural = "properties"
- property.gui.propDeed = "Property Deed"
- property.gui.deedInfo = "Deed Information"
- property.gui.boughtDeed = "You bought this deed for %s"
- property.gui.deedStartDate = "Deed start date: %s"
- property.gui.unknown = "Unknown"
- property.gui.deedEndDate = "Deed end date: %s"
- property.gui.earnedFromDeed = "You have earned %s from this deed"
- property.gui.actions = "Actions"
- property.gui.collectUnclaimed = "Collect unclaimed earnings (%s)"
- property.gui.changeRentPrice = "Change rent price (currently %s)"
- property.gui.currentRenter = "Current Renter"
- property.gui.deed = "Deed"
- property.gui.myDeeds = "My Deeds"
- property.gui.mapControls =
- [[WASD controls to move. Alternatively you may click-drag to move.
- Scroll wheel to zoom in/out.]]
- property.gui.layerX = "Layer %s"
- property.gui.viewCurrentDeeds = "View your current deeds."
- property.gui.viewInfoAnyProperty = "View information about any property."
- property.gui.pleaseSelectProperty = "Please select a property"
- property.gui.propertyView = "Property View"
- property.gui.propertyFinder = "Property Finder"
- property.notif.updatedRentPrice = "You updated the rent price for this property."
- property.notif.somethingWentWrong = "Something went wrong. You failed to update the rent price."
- property.prompt.startRent = "Are you sure you want to start renting this property for %s every 15 minutes?"
- property.prompt.startRent.title = "Property System"
- property.prompt.purchaseDeed = "Are you sure you want to purchase the deeds to this property? NOTE: Deeds last 30 days and then they will expire."
- property.prompt.rentPriceAdjustment = "What price would you like to update this to? (must be >0)"
- property.prompt.rentPriceAdjustment.tit = "Property Rent Price Adjustment"
- -- Purge module
- purge.gui.text = [[
- This is not a test.
- This is your emergency broadcast system announcing the commencement of the Annual Purge sanctioned by the U.S. Government.
- Weapons of class 4 and lower have been authorized for use during the Purge. All other weapons are restricted.
- Government officials of ranking 10 have been granted immunity from the Purge and shall not be harmed.
- Commencing at the siren, any and all crime, including murder, will be legal for 12 continuous hours.
- Police, fire, and emergency medical services will be unavailable until tomorrow morning until 7 a.m., when The Purge concludes.
- Blessed be our New Founding Fathers and America, a nation reborn.
- May God be with you all.
- ]]
- purge.gui.starting = "PURGE STARTING"
- purge.gui.active = "PURGE ACTIVE"
- purge.gui.emergencyBroadcastSystem = "Emergency Broadcast System"
- -- Quests module
- quests.gui.complete = "QUEST COMPLETE"
- quests.gui.rewardsColon = "Rewards: "
- quests.gui.goBack = "< Go back"
- quests.gui.completed = "COMPLETED QUEST"
- quests.gui.questInProgress = "QUEST IN PROGRESS"
- quests.gui.description = "DESCRIPTION"
- quests.gui.noDescription = "No description."
- quests.gui.requirements = "REQUIREMENTS"
- quests.gui.notApplicable = "N/A."
- quests.gui.difficulty = "DIFFICULTY"
- quests.gui.rewards = "REWARDS"
- quests.gui.noRewards = "No rewards."
- quests.gui.actions = "ACTIONS"
- quests.gui.focusQuest = "Focus Quest"
- quests.gui.stopFocusingQuest = "Stop Focusing Quest"
- quests.gui.filter = "Filter"
- quests.gui.questLog = "Quest Log"
- quests.gui.questLog.subHeader = "Your adventure, all in one place. Click a Quest to view more information."
- quests.already_completed_quest = "You have already completed this Quest."
- quests.cannot_start_quest = "You can't start this quest."
- quests.new_quest = "NEW QUEST"
- quests.notif.youStartedQuest = "You started a quest: %s"
- quests.notif.drankSomeWater = "You drink some water. You seem to forget some of your past memories."
- quests.misc.easy = "Easy"
- quests.q.tutorial.name = "Tutorial Quest"
- quests.q.tutorial.desc = "An introduction to Monolith."
- quests.q.tutorial.requirements = "No requirements."
- quests.q.tutorial.rewards = "250 XP, $10,000 (Bank Account), 2x Bottled Water"
- quests.q.tutorial.onFinish = "You finished the tutorial! Here are your rewards."
- quests.q.tutorial.steps.say = "Say something in the chat!"
- quests.q.tutorial.steps.deposit = "Deposit your money into any ATM machine."
- quests.q.tutorial.steps.tablet = "Open the Mono-Tablet"
- quests.q.tutorial.steps.drink = "Drink some Bottled Water (${amount}/1)"
- quests.q.mine.name = "Born to Mine"
- quests.q.mine.desc = "Teaches you how to mine."
- quests.q.mine.requirements = "No requirements."
- quests.q.mine.rewards = "1000 XP, $2,000, 32x Stone"
- quests.q.mine.onFinish = "You finished a quest! Here are you rewards."
- quests.q.mine.steps.pickaxe = "Buy 1x Pickaxe from the Tools Cashier (${amount}/1)"
- quests.q.mine.steps.stone = "Go to the Mines and Gather 32x Stone Chunk (${amount}/32)"
- quests.q.wood.name = "Life of the Lumberjack"
- quests.q.wood.desc = "Teahces you how to utilize woodcutting."
- quests.q.wood.requirements = "No requirements."
- quests.q.wood.rewards = "1000 XP, $2,000, 32x Wood Log"
- quests.q.wood.onFinish = "You finished a quest! Here are your rewards."
- quests.q.wood.steps.axe = "Buy 1x Woodcutter's Axe from the Tools Cashier (${amount}/1)"
- quests.q.wood.steps.logs = "Go to the Mines and Gather 32x Wood Log (${amount}/32)"
- quests.q.home.name = "Homely Compromises"
- quests.q.home.desc = "Introduces you to living in your own home."
- quests.q.home.rewards = "1250 XP, $3,000, 1x Smart TV"
- quests.q.home.onFinish = "You finished a quest! Here are your rewards."
- quests.q.home.requirements = "You must be Level 5 to start this quest."
- quests.q.home.steps.talkNPC = "Talk to a Real Estate Agent"
- quests.q.home.steps.rent = "Rent a Residential, House or Apartment Property."
- quests.q.fish.name = "A Fish out of Water"
- quests.q.fish.desc = "Introduces you to the world of fishing."
- quests.q.fish.requirements = "No requirements."
- quests.q.fish.rewards = "1000 XP, 962 Fishing XP, $1,500"
- quests.q.fish.onFinish = "You finished a quest! Here are your rewards."
- quests.q.fish.steps.talkNPC = "Talk to a Fisherman Supplier"
- quests.q.fish.steps.buyRod = "Buy a fishing rod"
- quests.q.fish.steps.buyWormBait = "Buy Worm Bait 5x"
- quests.q.fish.steps.gatherEel = "Go to a fishing spot and Gather 5x Eel"
- -- Recognition module
- recog.unknown = "Unknown"
- recog.gui.getID = "Get ID"
- recog.notif.copiedID = "Copied target's ID to your cliboard"
- recog.notif.introducedSelf = "You introduced yourself."
- recog.notif.theyIntroduced = "%s introduced themself to you."
- -- @NOTE: Skipped sit system
- -- Skills module
- skills.gui.skillMultiplier = "%s - (%sx XP für %s)"
- skills.gui.allMilestones = "Alle Fortschritte für %s."
- skills.gui.levelX = "Level %s"
- skills.invsec.title = "Fähigkeiten"
- skills.invsec.subHeader = "Deine Fähigkeiten & Talente. Klick auf eine Fähigkeit um dessen Fortschritt zu sehen."
- skills.notif.granted = "Dir wurde %ix %s erfahrung für %s. gegeben"
- skills.s.crafting = "Herstellen"
- skills.s.mining = "Abbauen"
- skills.s.farming = "Landwirtschaft"
- skills.s.farming.greenThumb = "Grüner Daumen"
- skills.s.cooking = "Kochen"
- skills.s.metal = "Metall Arbeit"
- skills.s.fishing = "Angeln"
- skills.s.fishing.wormBait = "Wurm Köder ( Aal, Makrele )"
- skills.s.fishing.small = "Kleiner Köder( Bass, Kabeljau )"
- skills.s.fishing.medium = "Mittlere Köder ( Mahmahi )"
- skills.s.fishing.big = "Großer Köder ( Salmon )"
- skills.s.fishing.tuna = "Thunfischköder ( Schwertfisch )"
- skills.s.fishing.codmeat = "Kabeljau-Köder ( Sonnenfisch )"
- skills.s.woodcutting = "Holzfällen"
- skills.s.chemistry = "Chemie"
- skills.s.chemistry.clumsy = "Unbeholfener Chemiker"
- skills.s.chemistry.handy = "Praktischer Chemiker"
- skills.s.chemistry.average = "Normaler Chemiker"
- skills.s.chemistry.trained = "Trainierter Chemiker"
- skills.s.chemistry.skilled = "Ausgebildeter Chemiker"
- skills.s.chemistry.experienced = "Erfahrener Chemiker"
- skills.s.chemistry.advanced = "Fortgeschrittener Chemiker"
- skills.s.chemistry.proficient = "Professioneller Chemiker"
- skills.s.chemistry.exceptional = "Außergewöhnlicher Chemiker"
- skills.s.chemistry.master = "Meister Chemiker"
- -- @TODO: Take a look at the spawners module
- -- Store Module
- store.gui.youCanMove = "Du kannst dich bewegen indem du die 2. Maustaste gdrückt hälst und W,A,S,D benutzt."
- store.gui.purchasePrice = "Kaufen %s"
- store.gui.checkout = "AUSCHECKEN"
- store.gui.unableToPurchase = "Nicht möglich den Gegenstand zu kaufen. Ein Error wurde gefunden."
- store.gui.total = "TOTAL"
- store.gui.outOfStock = "Dieser Laden ist leer!"
- store.gui.levelColon = "LEVEL: %s"
- store.gui.addToCart = "Zum Einkaufswagen hinzufügen"
- store.gui.wasPrice = "war %s"
- store.prompt.notEnough = "Du hast nicht genug Geld"
- store.prompt.notEnough.title = "Wir können den Einkauf nicht durchführen"
- store.prompt.howMuchPurchase.title = "Bitte gebe die genaue Menge an, welche sie erwerben möchten."
- store.prompt.howMuchPurchase = "Menge"
- store.prompt.howMuchPurchase.fallback = "1"
- store.prompt.needLicense = "Du brauchst einen Waffenschein. Dich hält aber nichts auf deine eigenen Waffen herzustellen"
- store.prompt.needLicense.title = "Du benötigst einen Waffenschein"
- store.notif.restrictedPremium = "Nur für Premium Mitglieder verfügbar. (!store)"
- store.notif.moreFoodTypes = "Du hast weitere Nahrungsarten freigeschaltet!"
- store.notif.allFoodTypes = "Du hast alle Nahrungsarten freigeschaltet!"
- store.notif.levelUp = "HOCH GELEVELT"
- store.notif.pleaseWaitX = "Bitte warte %s."
- store.notif.backpackFull = "Rucksack voll! You weren't charged." -- ?
- store.notif.nonComma = "Benutze Beträge ohne Komma!"
- store.notif.anErrorOccured = "Es ist ein Fehler aufgetreten."
- store.notif.youCantPurchaseX = "Du kannst kein %s erwerben."
- store.notif.itemOutOfStock = "Der Gegenstand %s ist nicht mehr verfügbar!"
- -- @NOTE: Skipping stormfox until it's re-done.
- -- Tablet framework module
- tabletfw.gui.moveToDesktop = "Gehe zum Desktop"
- -- Transactions module
- trans.notif.cantAfford = "Du kannst dir das nicht leisten."
- trans.notif.buyerCantAfford = "Käufer kann sich dies nicht leisten."
- trans.notif.buyerNoRoom = "Käufer hat keinen Platz im Inventar."
- trans.misc.unspecified = "Nicht spezifiziert"
- trans.actions.boughtXofY = "%s kaufte ${count} von \"${name}\""
- trans.actions.soldXofY = "%s verkaufte ${count} von \"${name}\""
- trans.log.boughtMarketedItem = "%s kaufte ein vermakteten Gegenstand: %s für %s von %s"
- trans.log.boughtMarketedItem.unknownItem = "Unbekanntes Element"
- trans.log.boughtMarketedItem.unknownPlayer = "Ein unbekannter Spieler"
- trans.log.receivedXFromYforZ = "%s erhielt %s von %s für %s"
- trans.log.paidXforY = "%s bezahlte %s für %s"
- trans.log.receivedFundsFromServer = "%s erhielt Geld vom Server in einem Betrag von %s für %s"
- trans.log.purchased = "%s gekauft: %s und bezahlte %s dem %s"
- trans.log.purchasedNPC = "%s gekauft: %s und bezahlte %s einem NPC - Shop"
- -- Typing module
- -- @NOTE: This is definitely not compatible with client-set language. One of the reasons it should be based on server instance.
- typing.yellingEl = "Schreien..."
- typing.whisperingEl = "Flüstern..."
- typing.radioingEl = "Funken..."
- typing.talkingEl = "Sprechen..."
- typing.typingEl = "Schreiben..."
- typing.inInventoryEl = "Im Inventar..."
- typing.performingEl = "Durchführen..."
- typing.equippingWeaponEl = "Rüste Waffe aus..."
- typing.unequippingWeaponEl = "Lege Waffe weg..."
- -- Unconscious module
- unconscious.gui.warning = "Wenn du den Server jetzt verlässt wirst du gebannt!"
- unconscious.gui.currentState = "MOMENTANER ZUSTAND:"
- unconscious.states.critical = "Kritisch"
- unconscious.states.deceased = "Vergiftet"
- unconscious.states.stabilized = "Stabilisiert"
- unconscious.states.disoriented = "Desorientiert"
- unconscious.states.tazed = "Getasert"
- unconscious.actions.dying = "Du stirbst"
- unconscious.actions.standsUp = "%s steht nach dem aufwachen auf."
- unconscious.actions.criticalCondition = "Kritischer Zustand"
- unconscious.actions.picksSelfUp = "%s Steht vom Boden auf"
- unconscious.ban.reason = "Trennte sich vom Server während einer Rp-Situation (Automatischer Ban) | Beschwerde einlegen: @ https://modern-gaming.net"
- unconscious.log.changedState = "%s änderte Status von %s zu %s"
- unconscious.log.enteredState = "%s Betritt Zustand %s"
- unconscious.log.finishedOff = "%s erledigte %s, deshalb töte ihn"
- -- Vehicle Module
- vehicle.notif.deployingNearby = "Aufgepasst! Ein Fahrzeug wird platziert."
- vehicle.notif.thisLocked = "Das Fahrzeug ist abgeschlossen."
- vehicle.notif.deployCooldown = "Bitte warte ${time} bevor du das Fahrzeug platzierst."
- vehicle.notif.disabledMustSell = "Das Fahrzeug ist deaktiviert. Du musst es verkaufen. Sorry!"
- vehicle.notif.allDisabled = "Fahrzeuge sind momentan deaktiviert, sorry!"
- vehicle.notif.cannotPersonalOnDuty = "Du kannst dein Fahrzeug nicht platzieren während du im Dienst bist."
- vehicle.notif.blacklistedDeploying = "Du wurdest für das platzieren von Fahrzeugen gesperrt."
- vehicle.notif.storedBeforeDeployed = "Dein Fahrzeug muss eingeparkt werden bevor du ein weiteres Fahrzeug ausparkst."
- vehicle.notif.cannotDeployWhilePending = "Du kannst kein Fahrzeug platzieren, welches ein ausstehendes Ticket hat."
- vehicle.notif.cannotDeployUnderArrest = "Du kannst kein Fahrzeug platziren während du verhaftet bist."
- vehicle.notif.outOfFuel = "Das Fahrzeug hat keinen Tank mehr."
- vehicle.notif.switchSeatsHandcuffed = "du kannst die Sitze nicht wechseln während du gefesselt bist."
- vehicle.notif.pleaseWaitBeforeExiting = "Bitte warte ${time} bevor du das Fahrzeug verlassen kannst."
- vehicle.notif.cantExitHandcuffed = "Du kannst das Fahrzeug nicht verlassen während du gefesselt bist."
- vehicle.notif.orderReceivedDeploying = "Auftrag erhalten! Platziere dein Fahrzeug."
- vehicle.notif.enteringCooldown = "Bitte warte ${time} bevor du ein Fahrzeug betritst."
- vehicle.notif.enterProned = "Du kannst das Fahrzeug nicht betreten während es auf dem Dach liegt."
- vehicle.notif.tooFarAway = "Du bist zu weit entfernt"
- vehicle.notif.youreDead = "Du bist tot"
- vehicle.notif.youreNotPolice = "Du bist nicht die Polizei"
- vehicle.notif.playerNotHandcuffed = "Spieler ist nicht gefesselt"
- vehicle.notif.noDriver = "Kein Fahrer"
- vehicle.notif.alreadyInVehicle = "Spieler ist bereits im Fahrzeug."
- vehicle.notif.cannotEnterWhileTaunt = "Du kannst kein Fahrzeug betreten während du verspottet wirst." -- ?
- vehicle.notif.vehicleIsBeingUnlocked = "Das Fahrzeug wird aufgeschlossen."
- vehicle.notif.vehicleLocked = "Das Fahrzeug ist abgeschlossen."
- vehicle.notif.seatBelt = "Drücke J um deinen Gurt anzulegen."
- vehicle.notif.turnOnEngine = "Drücker H um den Motor anzuschalten."
- vehicle.notif.paidForRepairing = "Dir wurde folgender Betrag gezahlt %s dafür, dass du das Fahrzeug repariert hast."
- vehicle.notif.lockedUnlockednside = "Du %s das Fahrzeug von innen"
- vehicle.notif.lockedUnlockedInside.locked = "schließt"
- vehicle.notif.lockedUnlockedInside.unlocked = "öffnest"
- vehicle.notif.haveToBeDriver = "Du musst der Fahrer sein um dies zu tuen."
- vehicle.notif.noKey = "Du hast kein Schlüssel für dieses Fahrzeug."
- vehicle.notif.cantTurnOffKey = "Du kannst das Fahrzeug ohne den Schlüssel nicht ausschalten."
- vehicle.notif.noFuelCantDriven = "Dein Fahrzeug hat keinen Tank und kann dadurch nicht fahren."
- vehicle.notif.destroyedCannotBeDriven = "Dein Fahrzeug wurde zerstört und kann deshalb nicht fahren."
- vehicle.notif.cantAffordDeploy = "Du kannst dir nicht leisten, dieses Fahrzeug zu platzieren."
- vehicle.notif.error5 = "Fahrzeug konnte nicht platziert werden. ERROR_05"
- vehicle.notif.repairBeforeStore = "Du musst dein Fahrzeug reparieren, bevor du es einparkst!"
- vehicle.notif.putIntoGarage = "Dein Fahrzeug wurde erfolgreich in die Garage geparkt!"
- vehicle.notif.waitBeforeDeploying = "Bitte warte %s bevor du das Fahrzeug platzierst."
- vehicle.notif.contactADev = "Kontaktiere ein Teammitglied."
- vehicle.notif.entryCantSpawn = "Leider können Einsteigerjobs keine Fahrzeuge platzieren."
- vehicle.notif.moveVehicleCloser = "Du musst dein Fahrzeug näher ranfahren."
- vehicle.notif.cantFindValidSpawnTable = "Es konnte kein gültiger Platz gefunden werden. Kontaktiere ein Teammitglied."
- vehicle.notif.cantFindValidSpawn = "Es konnte kein gültiger Platz gefunden werden."
- vehicle.notif.auctionedOffFor = "Dein %s wurde versteigert für %s [%]!"
- vehicle.notif.waitBeforeAuctioning = "Bitte warte %s bevor du ein weiteres Fahrzeug versteigerst."
- vehicle.notif.cantAuctionWhileEmployed = "Du kannst keine Fahrzeuge versteigern, während du im Dienst bist!"
- vehicle.notif.cantAuctionWhileOnSale = "Du kannst kein Fahrzeug versteigern, während es im Angebot ist!"
- vehicle.notif.successfullyPurchased = "Du hast erfolgreich einen %s! erworben Glückwunsch!"
- vehicle.notif.waitBeforePurchasing = "Bitte warte %s bevor du ein weiteres Fahrzeug kaufst."
- vehicle.notif.cantBuyDisabled = "Du kannst das Fahrzeug nicht kaufen wenn es deaktiviert ist."
- vehicle.notif.cantBuy = "Du kannst das Fahrzeug nicht kaufen."
- vehicle.notif.cantPurchaseEmployed = "Du kannst kein Fahrzeug kaufen während du im Dienst bist!"
- vehicle.notif.cantAfford = "Du kannst dir dieses Fahrzeug nicht leisten!"
- vehicle.notif.hintStuff = "Linksklick zum platzieren, Strg zum abbrechen."
- vehicle.notif.unablePurchaseItem = "Nicht möglich diesen Gegenstand zu kaufen. Ein Error wurde gefunden."
- vehicle.notif.deployingCosts = "Kostenabteilung bereitstellen %s"
- vehicle.notif.vehiclesOnSale = "Fahrzeuge beim Händler sind im Angebot!"
- vehicle.notif.vehicleTooFar = "Das Fahrzeug ist zu weit entfernt!"
- vehicle.notif.atLeastSergeant = "Du musst mindestens Sergeant Polizist sein um dies zu tuen!"
- vehicle.notif.mustBeEmpty = "Das Fahrzeug muss leer sein, bevor eine Radklemme angebracht werden kann!"
- vehicle.notif.mustBeImmobile = "Das Fahrzeug muss beweglich sein um dies zu tuen!"
- vehicle.notif.cantClampPolice = "Du kannst keine Radklemme an Polizeifahrzeuge anbringen!"
- vehicle.notif.clampEnter = "Du kannst kein Fahrzeug betreten, an dem eine Radklemme angebracht ist!"
- vehicle.bind.engine = "Motor An/Aus"
- vehicle.bind.seatbelt = "Gurt An/Aus"
- vehicle.prompt.sellCarForX = "Bist du sicher, dass du das Fahrzeug für %s verkaufen möchtest?"
- vehicle.prompt.vehicleAuction = "Fahrzeug Auktion"
- vehicle.gui.callMechanic = "Rufe einen Mechaniker"
- vehicle.gui.noVehicles = "Du besitzt keine Fahrzeuge"
- vehicle.gui.store = "Shop" -- As in, store an item
- vehicle.gui.deploy = "Platzieren"
- vehicle.gui.vehicleDeployment = "FAHRZEUG PLATZIERT"
- vehicle.gui.jobValet = "%s Guthaben" -- ?
- vehicle.gui.customizeIt = "Wähle eine Fahrzeug aus und passe dies an."
- vehicle.gui.alreadyHaveJobVehicle = "Du hast ein momentanes Job-Fahrzeug. Parke es ein um ein neues zu platzieren."
- vehicle.gui.deploy = "PLATZIERE"
- vehicle.gui.customizeVehicle = "PASSE FAHRZEUG AN (NOCH NICHT IMPLEMENTIERT)"
- vehicle.gui.ret = "ZURÜCKGEBEN"
- vehicle.gui.premiumVehicles = "PREMIUM FAHRZEUGE"
- vehicle.gui.vehicles = "FAHRZEUGE"
- vehicle.gui.purchase = "Kaufen"
- vehicle.gui.paintCar = "Auto färben"
- vehicle.gui.purchaseWrap = "Kaufe wickeln" -- ?
- vehicle.gui.none = "KEINS"
- vehicle.gui.skin = "Folie #%s"
- vehicle.gui.dealershipTitle = "COB'S HANDEL"
- vehicle.gui.carOptions = "AUTO OPTIONEN"
- vehicle.gui.originalPrice = "ORIGINALER PREIS: %s"
- vehicle.gui.premiumIndicator = "Premium ★"
- vehicle.gui.owned = "Besitz"
- vehicle.gui.vehicleColor = "Fahrzeug Farbe"
- vehicle.gui.vehicleWrap = "Fahrzeug Wickeln"
- vehicle.gui.spawn = "Platzieren"
- vehicle.gui.carDealer = "Autohändler"
- vehicle.gui.carsOnSale = "4 Autos stehen zum verkauf da."
- vehicle.gui.searchCategory = "Wähle eine Kategorie aus, um mit der Suche nach deinem Traumauto zu beginnen."
- vehicle.cats.super = "Super"
- vehicle.cats.sports = "Sport"
- vehicle.cats.suv = "SUV"
- vehicle.cats.classic = "Klassisch"
- vehicle.cats.misc = "Sonstiges" -- Miscellaneous
- vehicle.food.text64 = "Der Text darf nicht länger als 64 Zeichen enthalten."
- vehicle.food.text3 = "Dein Text muss mehr als 3 Zeichen enthalten."
- vehicle.food.textProfanity = "Der Text darf keine Schimpfwörter enthalten."
- vehicle.food.wait = "Bitte warte %s."
- vehicle.food.title.prompt = "Setzen eine Nachricht, die über dem LKW angezeigt wird (max. 64 Zeichen / keine Symbole)"
- vehicle.food.title.title = "Setze den Titel"
- vehicle.food.title.bite = "Restaurant Lieferservice"
- vehicle.food.gui.gps = "Drücke [G] um Ihr GPS auf Nahrungsergänzungsmittel einzustellen."
- vehicle.food.gui.earnings = "Verdienst: %s"
- vehicle.food.gui.stock = "Lager"
- vehicle.food.gui.profit = "Gesamtgewinn: %s"
- vehicle.food.gui.currentSession = "Aktuelle Sitzung: %s"
- vehicle.food.gui.levelMax = "Level: MAX"
- vehicle.food.gui.level = "Level: %s (%s/%s)"
- vehicle.garage.disabled_warning = "Dies ist momentan deaktiviert."
- vehicle.garage.repaired_vehicle = "Sie haben ihr Fahrzeug an %d%% repariert."
- vehicle.garage.deploying_repair_required = "Bitte repariere dein Fahrzeug bevor du es platzierst."
- vehicle.garage.in_combat = "Du bist im Kampf Modus."
- vehicle.garage.already_inside = "Du bist bereits in der Garage."
- vehicle.garage.player_entered = "%s betritt die Garage."
- vehicle.garage.inviting_no_access = "Du hast keine Rechte um jemanden in %s's Garage einzuladen."
- vehicle.garage.target_too_far = "Dieser Spieler ist nicht nah genug an der Garage, in der du dich befindest."
- vehicle.garage.invitation_sent = "Du hast eine Garagen Einladung an %s gesendet."
- vehicle.garage.forced_out = "Du wurdest aus %s's Garage geschmissen."
- vehicle.garage.vehDoesntExist = "Das Fahrzeug exestiert nicht in deinem Inventar."
- vehicle.garage.spawnPointNotFound = "Fahrzeug Platzierpunkt nicht gefunden."
- vehicle.garage.invitedGarage = "Du wurdest zu ${name}'s Garage eingeladen"
- vehicle.garage.title = "GARAGE"
- vehicle.garage.clickToEnter = "Drücke auf eine Garage um sie zu betreten."
- vehicle.garage.clickToSell = "Klick auf ein Fahrzeug um es zu verkaufen"
- vehicle.garage.number = "Garage %s"
- vehicle.garage.vehicleMenu = "Fahrzeug Menü"
- vehicle.garage.impounded = "(Beschlagnahmt) %s"
- vehicle.garage.dismiss = "Verwerfen X"
- vehicle.garage.deployVehicle = "PLATZIERE FAHRZEUG"
- vehicle.garage.sellVehicle = "VERKAUFE FAHRZEUG: %s"
- vehicle.garage.promptSell = "Bist du sicher, dass du den %s verkaufen willst für %s?"
- vehicle.garage.promptSell.title = "Versteigerung (%s)"
- vehicle.garage.repairVehicle = "Fahrzeug Reperatur (20%%): %s"
- vehicle.garage.aboutVehicle = "Info über das Fahrzeug"
- vehicle.garage.noDescription = "Keine Fahrzeug Beschreibung"
- vehicle.garage.unknown = "Unbekannt"
- vehicle.garage.sitRep = "Fahrzeug Lage"
- vehicle.garage.fuelAmount = "Treibstoffmenge: %s%%"
- vehicle.garage.health = "Fahrzeug Zustand: %s%%"
- vehicle.garage.damagedParts = "Beschädigte Teile"
- vehicle.garage.none = "Keine"
- vehicle.garage.invite = "Einladen"
- vehicle.garage.selectATarget = "Wähl ein Ziel aus"
- vehicle.actions.turnedOnOffCar = "%s drehte %s sein Fahrzeug."
- vehicle.actions.turnedOnOffCar.on = "An"
- vehicle.actions.turnedOnOffCar.off = "Aus"
- vehicle.actions.startedHotwiring = "%s begann mit dem verkabeln des Fahrzeugs."
- vehicle.actions.succeedHotwire = "%s hat erfolgreich ein Fahrzeug verkabelt."
- vehicle.actions.failedHotwire = "%s schaffte es nicht das Fahrzeug zu verkabeln."
- vehicle.actions.hotwiringCar = "VERKABEL DAS FAHRZEUG"
- vehicle.actions.seatbelt = "%s %s deren Gurt."
- vehicle.actions.seatbelt.putOn = "anziehen"
- vehicle.actions.seatbelt.tookOff = "ausziehen"
- vehicle.actions.forceIntoPoliceCar = "%s öffnet die Tür, zwingt %s in das Polizei Auto."
- vehicle.actions.puttingOnAWheelClamp = "ANBRINGEN EINER AUTOKLEMME"
- vehicle.actions.takingOffWheelClamp = "NIMMT DIE AUTOKLEMME AB"
- vehicle.inventory.trunk = "Kofferraum"
- vehicle.log.storedVehicle = "%s parkt das Fahrzeug %s"
- vehicle.log.auctioned = "%s versteigert ein Fahrzeug %s für %s"
- vehicle.log.purchasedFor = "%s kaufte ein Fahrzeug %s für %s"
- vehicle.log.wheelClamp = "%s hat eine Autoklemme an %s's %s angebracht."
- vehicle.log.wheelClampOff = "%s hat eine Autoklemme von %s's %s entfernt."
- vehicle.log.wheelClampLockpicked = "%s hat eine Autoklemme von %s's %s aufgeknackt"
- -- @TODO: sh_foodtruck.lua tDefaultFood and such
- -- @TODO: Check out line 960 sv_vehicle.lua
- -- Widget module
- widget.app.licenses = "Lizensen"
- widget.app.laws = "Gesetze"
- widget.app.skills = "Fähigkeiten"
- widget.app.monoTablet = "Mono-Tablet"
- widget.app.monoMap = "Mono-Map"
- widget.app.taxi = "Taxi"
- widget.app.iMessage = "iMessage"
- widget.app.trade = "Handeln"
- widget.gui.moveToTablet = "Gehe zum Tablet"
- --[[
- Plugins
- --]]
- -- Admin plugin
- admin.gui.players = "Spieler"
- admin.gui.licenseList = "Lizenzen Ansicht"
- admin.gui.noLicenses = "Keine Lizenzen"
- admin.gui.revoke = "Revoke"
- admin.gui.permanentLaws = "Permanent Laws"
- admin.gui.whatWantDo = "What do you want to do?"
- admin.gui.editLaw = "Edit law"
- admin.gui.editTheLaw = "Edit the Law"
- admin.gui.removeTheLaw = "Remove the Law"
- admin.gui.addNewLaw = "Add a new law"
- admin.gui.addLaw = "Add law"
- admin.gui.choosePlayer = "Choose player"
- admin.gui.changeTeam = "Change team"
- admin.gui.enableEmergencyState = "Enable Emergency State"
- admin.gui.emergencyState = "Emergency State"
- admin.gui.reasonForEState = "Enter a reason for activating an emergency state"
- admin.gui.eStateLength = "Reason must be between 3 and 140 characters long"
- admin.gui.adminPanel = "Admin Panel"
- admin.gui.settings = "Settings"
- admin.gui.blacklist = "Blacklist"
- admin.gui.view = "View"
- admin.gui.licenses = "Licenses"
- admin.gui.jobs = "Jobs"
- admin.gui.laws = "Laws"
- admin.gui.teams = "Teams"
- admin.gui.ticketsMenu = "Tickets Menu"
- admin.gui.tickets = "Tickets"
- admin.gui.creatorInfo = "Creator Info"
- admin.gui.victimInfo = "Victim Info"
- admin.gui.disconnected = "DISCONNECTED"
- admin.gui.ticketInfo = "Ticket Info"
- admin.gui.timeAgo = "%s ago"
- admin.gui.deleteTicket = "Delete Ticket"
- admin.gui.amount = "Amount: %s"
- admin.gui.issued = "Issued: %s"
- admin.gui.reason = "Reason: %s"
- admin.gui.jobLevels = "JOB LEVELS"
- admin.gui.playerSkills = "PLAYER SKILLS"
- admin.gui.playerLookup = "Player Lookup"
- admin.gui.playerMoney = "PLAYER MONEY"
- admin.gui.equipment = "Equipment"
- admin.gui.inventory = "Inventory"
- admin.gui.bank = "Bank"
- admin.gui.categoryLevel = "%s: Level %s"
- admin.gui.playerLevelColon = "Player Level: %s"
- admin.gui.walletComma = "Wallet: %s"
- admin.gui.bankBalance = "Bank Balance: %s"
- admin.gui.itemMenu = "Item Menu"
- admin.gui.single = "Single"
- admin.gui.stacks = "Stacks"
- admin.item.all = "All Items"
- admin.item.weapons = "Weapons"
- admin.item.attachments = "Attachments"
- admin.item.ammo = "Ammo"
- admin.item.furniture = "Furniture"
- admin.item.entities = "Entities"
- admin.item.materials = "Materials"
- admin.item.planks = "Planks"
- admin.item.tools = "Tools"
- admin.item.rawFood = "Raw Food"
- admin.item.food = "Food"
- admin.item.drugs = "Drugs"
- admin.item.seeds = "Seeds"
- admin.item.signs = "Signs"
- admin.item.misc = "Misc"
- admin.kick.whitelistMode = "Whitelist Modus ist momentan aktiviert"
- admin.notif.lawLength = "Length must be between 3 and 200 characters."
- admin.notif.removedTicket = "%s has removed one of your tickets."
- admin.log.viewTicketsMenu = "%s attempted to view the tickets menu"
- admin.log.viewItemMenu = "%s attempted to view the item menu"
- admin.log.viewPlayerData = "%s attempted to view the player data of: %s"
- admin.log.removedTicket = "%s attempted to remove a ticket of: %s"
- admin.chat.adminChatPrefix = "Admins"
- -- Advert plugin
- advert.applyStaff = "Do you want to join our team and contribute by administrating this server? Check the requirements by typing '!howtoapply' in the chat!"
- advert.twitter = "Follow us on Twitter @MonolithServers for news, discussion and more!"
- advert.premium = "If you want to support the server and enhance your game experience, you can purchase Premium Membership! Go to MonolithServers.com/store or type !store in the chat!"
- advert.css = "Missing models or textures? Make sure you've downloaded the content pack by typing !content and have CSS mounted!"
- advert.forums = "We would love to get to know you! Hope you introduce yourself at our forums - MonolithServers.com"
- advert.report = "Do you need to report something that requires staff assistance? You can type !report and make a ticket."
- advert.help = "Do you have a question regarding something on the server? Type !help followed by your question. A mentor will reply and support you as soon as possible."
- advert.chat.notice = "NOTICE"
- -- AFK plugin
- afk.gui.idleFor = "Idle for %s"
- afk.gui.kicked = "kicked"
- afk.gui.demoted = "demoted"
- afk.gui.inTime = "in "
- afk.gui.now = "now"
- afk.kick.afkTooLong = "AFK for too long"
- afk.notif.demoted = "You were demoted due to being AFK for too long."
- -- Animation plugin
- anim.notif.pleaseWaitX = "Please wait %s"
- anim.notif.surrenderHandcuffed = "You can't surrender while handcuffed."
- anim.notif.surrenderVehicle = "You can't surrender while in a vehicle."
- anim.notif.surrenderTaunt = "You can't surrender during a taunt."
- anim.notif.tauntSurrender = "You can't taunt while surrendering."
- anim.notif.tauntVehicle = "You can't taunt while in a vehicle."
- anim.notif.tauntHandcuffed = "You can't taunt while handcuffed."
- anim.notif.tauntDead = "You can't taunt while dead."
- anim.gui.lowerHands = "PRESS [F2] TO LOWER YOUR HANDS"
- -- Anti-exploit plugin
- exploit.notif.detectedCHM = "%s has been detected using CHM."
- exploit.notif.notDetectedCHM = "%s was not detected using CHM at this time."
- exploit.ban.altAccount = "[Anti-Exploit] Alternate Account of %s (%s) - Appeal at MonolithServers.com"
- -- @TODO: Antiexploit detection reasons? sv_antiexploit.lua & cl_antiexploit.lua
- -- Blacklist plugin
- blacklist.toolgun = "Toolgun Blacklist"
- blacklist.physgun = "Physgun Blacklist"
- blacklist.vehicle = "Vehicle Blacklist"
- blacklist.weapon = "Weapon Blacklist"
- blacklist.ooc = "OOC Blacklist"
- blacklist.bugTracker = "Bug Tracker Blacklist"
- blacklist.bountyBoard = "Bounty Board Blacklist"
- blacklist.advert = "Advert Blacklist"
- blacklist.time.year = "One Year"
- blacklist.time.month = "One Month"
- blacklist.time.week = "One Week"
- blacklist.time.day = "One Day"
- blacklist.time.hour = "One Hour"
- blacklist.time.halfHour = "Half Hour"
- blacklist.time.permanent = "Permanent"
- blacklist.notif.somethingWrong = "Something went wrong."
- blacklist.gui.title = "Blacklist Menu"
- blacklist.gui.searchOnline = "Search Online Players"
- blacklist.gui.playerColon = "Player: %s"
- blacklist.gui.searchSteamID = "Search Blacklisted SteamID"
- blacklist.gui.invalidSteamID = "Invalid SteamID"
- blacklist.gui.noDataFound = "No Data Found"
- blacklist.gui.steamIDColon = "SteamID: %s"
- blacklist.gui.noBlacklistedOnline = "No Blacklisted Players Online"
- -- @TODO: Blacklist command?
- blacklist.menu.customTime = "Custom Time"
- blacklist.menu.remove = "Remove Blacklist"
- blacklist.menu.givenBy = "Given By: %s"
- blacklist.menu.expires = "Expires: %s"
- blacklist.menu.jobs = "Jobs"
- blacklist.menu.other = "Other"
- blacklist.misc.unknown = "Unknown"
- blacklist.misc.never = "Never"
- blacklist.notif.driving = "You are blacklisted from driving vehicles."
- blacklist.notif.job = "You are blacklisted from being a ${job}."
- blacklist.notif.fromX = "You are blacklisted from ${reason}."
- blacklist.notif.unblacklistedFromX = "You have been unblacklisted from ${reason}."
- blacklist.notif.unblacklistedJob = "You have been unblacklisted from being a ${job}."
- blacklist.notif.blacklistFromX = "You have been blacklisted from ${reason}. By ${caller}, for ${time}."
- blacklist.notif.blacklistJob = "You have been blacklisted from being a ${job}. By ${caller}, for ${time}."
- blacklist.notif.invalidSteamID = "Invalid SteamID."
- blacklist.reason.physgun = "using the Physgun"
- blacklist.reason.driving = "driving vehicles"
- blacklist.reason.weapons = "using weapons"
- blacklist.reason.toolgun = "using the Toolgun"
- blacklist.reason.ooc = "the OOC chat"
- blacklist.reason.bugTracker = "using the bug tracker"
- blacklist.reason.advert = "making advertisements"
- blacklist.prompt.length = "Blacklist Length"
- blacklist.prompt.length.text = "Specify blacklist length (ex: 1y1w2d1h)"
- -- @NOTE: Skipping bounty board
- -- Clothing plugin
- clothing.notif.equipSuit = "You need to equip a suit first!"
- clothing.notif.purchased = "You purchased a(n) %s"
- clothing.notif.maleOnly = "This is a male only clothing item"
- clothing.notif.femaleOnly = "This is a female only clothing item"
- clothing.gui.title = "CLOTHING"
- clothing.gui.updateLog = "Click here to view our update log!"
- clothing.gui.tieNumber = "Tie #%s"
- clothing.style.formal = "Formal"
- clothing.style.casual = "Casual"
- clothing.style.puffer = "Puffer"
- clothing.style.hooded = "Hooded"
- clothing.style.zipper = "Zipper"
- clothing.category.trenchcoat = "Trenchcoat Suits"
- clothing.category.closed = "Closed Suits"
- clothing.category.open = "Open Suits"
- clothing.category.half = "Half Suits"
- clothing.category.threePiece = "Three Piece Suits"
- clothing.category.ties = "Ties"
- clothing.category.shirts = "Shirts"
- clothing.category.pants = "Pants"
- clothing.category.tops = "Tops"
- clothing.category.shoes = "Shoes"
- -- @NOTE: Test these
- clothing.skin.black = "Schwarzer Anzug"
- clothing.skin.brown = "Braun & Blauer Anzug"
- clothing.skin.navyblue = "Navy Blauer Anzug"
- clothing.skin.cream = "Weiß & Schwarzer Anzug"
- clothing.skin.grey = "Grauer Anzug"
- clothing.skin.green = "Grüner Anzug"
- clothing.skin.grey_brown = "Blau & Brauner Anzug"
- clothing.skin.grey_black = "Grau & Schwarzer Anzug"
- clothing.skin.tan = "Tan" -- ?
- clothing.skin.grey_blue = "Grau & Blauer Anzug"
- clothing.skin.brown_tan = "Grau & Tan Anzug"
- clothing.skin.black_black = "Schwarz & Schwarzer Anzug"
- clothing.skin.black_blue = "Schwarz & Blauer Anzug"
- clothing.skin.striped_grey = "Gestreifter Grauer Anzug"
- clothing.skin.striped_blue = "Gestreifter Blauer Anzug"
- clothing.skin.red = "Schwarz & Roter Anzug"
- clothing.skin.shirt_blue = "Blaues Shirt"
- clothing.skin.shirt_white = "Beige Shirt"
- clothing.skin.shirt_green = "Grünes Shirt"
- clothing.skin.shirt2_blue = "Blue dsb Shirt"
- clothing.skin.shirt2_white = "White dsb Shirt"
- clothing.skin.jacket_blue = "Blue Jacket"
- clothing.skin.jacket_green = "Green Jacket"
- clothing.skin.jacket_red = "Red Jacket"
- clothing.skin.sweater1 = "Blue Sweater"
- clothing.skin.sweater2 = "Brown Sweater"
- clothing.skin.sweater3 = "Grey Sweater"
- clothing.skin.jeans_black = "Faded Black Jeans"
- clothing.skin.jeans_grey = "Faded Blue Jeans"
- clothing.skin.jeans_fade_black = "Brown Stained Jeans"
- clothing.skin.jeans_fade_blue = "Dark Blue Jeans"
- clothing.skin.holster1 = "Light Padded Jeans"
- clothing.skin.holster2 = "Dark Padded Jeans"
- clothing.skin.black_hoodie = "Black Hoodie"
- clothing.skin.giffy_hoodie = "Bigness Hoodie #5 (Urban Camo)"
- clothing.skin.bigness_hoodie_red = "Bigness Hoodie #1"
- clothing.skin.bigness_hoodie_gray = "Bigness Hoodie #2 (Desert Camo)"
- clothing.skin.gray_hoodie = "Red & Black Hoodie"
- clothing.skin.bigness_hoodie_pink = "Bigness Hoodie #3"
- clothing.skin.light_gray_hoodie = "Bigness Hoodie #4"
- clothing.skin.white_hoodie = "Black & White Hoodie"
- clothing.skin.jeans_bluedarkhoodied = "Dunkelblaue Jeans"
- clothing.skin.whitejeanshoodied = "Weiße Jeans"
- clothing.skin.beigejeanshoodied = "Beige Jeans"
- clothing.skin.bluejeans_hoodied = "Blaue Jeans"
- clothing.skin.bluelightjeans_hoodied = "Light Blue Jeans"
- clothing.skin.grayjeans_hoodied = "Graue Jeans"
- clothing.skin.orangejeans_hoodied = "Orange Jeans"
- clothing.skin.shoes_orangehoodied = "Orange BB Shoes"
- clothing.skin.shoes_brownhoodied = "Brown BB Shoes"
- clothing.skin.shoes_grayhoodied = "Gray BB Shoes"
- clothing.skin.shoes_whitehoodied = "White BB Shoes"
- clothing.skin.shoes_redhoodied = "Red BB Shoes"
- clothing.skin.shoes_blackhoodied = "Black BB Shoes"
- clothing.skin.shoes_blacktopshoodied = "Black High Tops"
- clothing.skin.shoes_whitetopshoodied = "White High Tops"
- clothing.skin.shoes_redtopshoodied = "Red High Tops"
- clothing.skin.femgiffie = "Gray Hoodie"
- clothing.skin.blackhoodiefemale = "Black Hoodie"
- clothing.skin.brownhoodiefemale = "Brown Hoodie"
- clothing.skin.femjeans_bluedarkhoodied = "Green Canvas Pants"
- clothing.skin.femwhitejeanshoodied = "Black Canvas Pants"
- clothing.skin.fembeigejeanshoodied = "Brown Canvas Pants"
- clothing.skin.fembluejeans_hoodied = "Gray Canvas Pants"
- clothing.skin.femgrayjeans_hoodied = "Beige Canvas Pants"
- clothing.skin.femcamohoodiepantsfemale = "Camo Canvas Hose"
- clothing.skin.femwhitehoodiepantsfemale = "Weiße Canvas Hose"
- clothing.skin.femshoes_orangehoodied = "Orange BB Shoes"
- clothing.skin.femshoes_brownhoodied = "White BB Shoes"
- clothing.skin.femblackshoeshoodied = "Black BB Shoes"
- clothing.skin.femblackshoeshoodied = "Black BB Shoes"
- clothing.skin.femblackhightopsfemale = "Schwarze High Tops"
- clothing.skin.femwhitehightops = "Weiße High Tops"
- clothing.skin.femwhiteandredhightops = "Weiß & Rote High Tops"
- clothing.skin.femwhiteandbluehightops = "Weiß & Blaue High Tops"
- clothing.skin.femgrayskateshoes = "Graue Skater Schuhe"
- clothing.skin.femblackskateshoes = "Schwarze Skater Schuhe"
- clothing.prompt.equipX = "Do you wish to equip your ${name}?"
- clothing.prompt.purchaseX = "Do you wish to purchase this ${name} for ${price}?"
- -- Confiscation plugin
- conf.gui.title = "EVIDENCE LOCKER"
- conf.gui.itemsHeader = "YOUR ITEMS - NO ITEMS"
- conf.gui.takeAllItems = "TAKE ALL ITEMS"
- conf.gui.take = "Take"
- conf.gui.yourItemsX = "YOUR ITEMS - %s ITEMS"
- conf.ent.name = "Evidence Locker"
- conf.notif.confiscated = "%s confiscated %s from %s"
- conf.notif.you = "You"
- conf.notif.youConfiscated = "You confiscated %s from %s"
- conf.notif.followingConfiscated = "The following items were confiscated from you: %s"
- conf.notif.takeFromLocker = "You took %s from the Evidence Locker."
- conf.notif.xTakeFromLocker = "%s took %s from the Evidence Locker"
- conf.notif.unableRetrieve = "You were unable to retrieve any items from the locker."
- conf.notif.lockerHandcuff = "You cannot access this as you are handcuffed."
- conf.notif.noRetrieve = "You have no items to retrieve from the locker."
- conf.notif.getCloserTo = "Get closer to %s"
- conf.notif.notPolice = "You are not Police!"
- -- Context Plugin
- context.log.used = "${player} used the context menu (${action}): ${info}"
- context.log.xVehicleRepaired = "${name}'s vehicle has been fully repaired."
- context.log.xRepairedVehicle = "${name} has repaired your vehicle."
- context.log.fullyRepaired = "This vehicle has been fully repaired."
- context.log.bankBalance = "Informative - Copy Bank Balance"
- context.log.revive = "Moderating - Revive"
- context.log.demote = "Moderating - Demote"
- context.log.handcuff = "Moderating - Handcuff"
- context.log.copyChannel = "Moderating - Copy Radio Channel"
- context.log.viewInventory = "Informative - View Inventory"
- context.notif.entityOwner = "${name} is the owner of this entity."
- context.notif.arrestVoided = "Your arrest was voided by staff."
- context.notif.noDriver = "No vehicle driver found."
- context.notif.vehicleKicked = "${name} has kicked you out of your vehicle."
- context.notif.moneyLookup = "${name} has ${cash} in their wallet. They have ${bank} in their bank account."
- context.notif.youWereRevived = "You were revived by ${name}!"
- context.notif.youRevived = "You revived ${name}."
- context.notif.demoted = "You were demoted from your current job. You must wait 5 minutes to get a new job."
- context.notif.youDemoted = "You have demoted ${name}."
- context.notif.youWereX = "You were ${action}."
- context.notif.youHaveXY = "You have ${action} ${name}."
- context.notif.handcuffed = "handcuffed"
- context.notif.unhandcuffed = "unhandcuffed"
- context.notif.switchedChannel = "You switched to channel ${channel}."
- context.notif.copySteamID = "Copied ${name}'s SteamID to your clipboard"
- context.notif.copySteamName = "Copied ${name}'s Steam name to your clipboard"
- context.misc.invalidPlayer = "Invalid Player"
- context.misc.time1h = "1 hour"
- context.misc.time2h = "2 hours"
- context.misc.time4h = "4 hours"
- context.misc.time12h = "12 hours"
- context.misc.time1d = "1 day"
- context.misc.time2d = "2 days"
- context.misc.time7d = "1 week"
- context.misc.time1y = "Permanently"
- context.menu.unarrest = "Unarrest Player"
- context.menu.unlock = "Unlock doors"
- context.menu.lock = "Lock door"
- context.menu.repair = "Repair vehicle"
- context.menu.unclamp = "Unclamp the wheel"
- context.menu.kickFromVehicle = "Kick from Vehicle"
- context.menu.informative = "Informative"
- context.menu.informative.steamID = "Get SteamID"
- context.menu.informative.steamName = "Get Steam Name"
- context.menu.informative.money = "Get Money"
- context.menu.informative.lookup = "Lookup"
- context.menu.informative.inventory = "View Inventory"
- context.menu.moderating = "Moderating"
- context.menu.moderating.freeze = "Freeze"
- context.menu.moderating.revive = "Revive"
- context.menu.moderating.demote = "Demote"
- context.menu.moderating.handcuff = "Handcuff"
- context.menu.moderating.radioChannel = "Copy Radio Channel"
- context.menu.admin = "Administrating"
- context.menu.admin.kick = "Kick"
- context.menu.admin.ban = "Ban"
- context.prompt.kick.title = "Kick %s"
- context.prompt.kick = "Please state your kick reason"
- context.prompt.ban.title = "Ban %s"
- context.prompt.ban = "Please state your ban reason"
- -- @NOTE: Skipping devtools
- -- DHeists plugin
- dheists.item.bag.desc = "Used to carry loot items. You can fit %s items in it."
- dheists.item.mask.desc = "Wear this to conceal your identity."
- dheists.item.drill = "Drill"
- dheists.item.drill.desc = "An automated drill used to drill through sturdy material."
- dheists.notif.cantJob = "You can't do this as your current job."
- dheists.misc.masked = "Masked Individual"
- -- Discord plugin
- discord.notif.failed = "Failed to authenticate; contact a developer. %s"
- -- Farming plugin
- farming.gui.title = "Title"
- farming.gui.type = "Type"
- farming.gui.plantSeed = "Plant Seed"
- farming.gui.locked = " (LOCKED)"
- farming.gui.tip = "TIP: Plants harvested on your garden property give you more XP!"
- farming.notif.levelRequired = "Level %s farming required."
- farming.notif.maxDirt = "You have reached the max amount of dirt piles."
- farming.item.cropTomato = "Tomate"
- farming.item.cropPotato = "Kartoffel"
- farming.item.cropCarrot = "Karrote"
- farming.item.cropPear = "Birne"
- farming.item.cropCorn = "Mais"
- arming.item.cropMushroom = "Pilz"
- farming.item.cropLettuce = "Salat"
- farming.item.cropMelon = "Melone"
- farming.item.cropOnion = "Zwiebel"
- farming.item.cropPepper = "Paprika"
- farming.item.cropGourd = "Kürbis" -- ?
- farming.item.cropPumpkin = "Kürbis"
- farming.item.cropOrange = "Orange"
- farming.item.cropApple = "Apfel"
- farming.item.cropCoconut = "Kokosnuss"
- farming.item.cropBananas = "Banane"
- farming.item.cropPineapple = "Ananas"
- farming.item.cropEggplant = "Aubergine"
- farming.item.cropCocoa = "Kakao"
- farming.item.chiliPepper = "Chili"
- farming.item.redGrapes = "Rote Trauben"
- farming.item.purpleGrapes = "Lila Trauben"
- farming.item.whiteGrapes = "Weiße Trauben"
- farming.item.cocaLeaves = "Kokablätter"
- -- Fire extensions plugin
- fire.gui.locker.title = "Firetruck Gear"
- fire.gui.locker.equip = "Equip"
- fire.gui.truck.off = "OFF"
- fire.gui.truck.low = "LOW"
- fire.gui.truck.high = "HIGH"
- fire.gui.truck.title = "Firetruck Management Panel"
- fire.gui.truck.hydrant = "Hydrant Pump %s"
- fire.gui.truck.hydrant.enabled = "enabled"
- fire.gui.truck.hydrant.disabled = "disabled"
- fire.gui.truck.remaining = "Remaining foam refills: %s"
- fire.gui.truck.pump = "Pump (out) pressure: %s"
- fire.gui.truck.storage = "Water storage: %s liters"
- fire.gui.truck.hoseStatus = "Hose status (%s): %s"
- fire.gui.truck.hoseStatus.deployed = "DEPLOYED"
- fire.gui.truck.hoseStatus.notDeployed = "NOT DEPLOYED"
- fire.item.turnoutGear = "Turnout Gear"
- fire.item.turnoutGear.desc = [[Turnout clothing can consist of a combination of trousers suspenders, boots, and a jacket. Modern sets use a trouser/jacket combination.
- The advantage of this combination is overlapping coverage to create a protective envelope for the firefighter to operate in.
- Turnout Gear is particualy heavy, and because of that, jumping and stamina regeneration are limited when worn.]]
- fire.item.fireAxe = "Fire Axe"
- fire.item.fireAxe.desc = [[Firefighter's axe, fire axe, or pick head axe:
- It has a pick-shaped pointed poll (area of the head opposite the cutting edge).
- It is often decorated in vivid colours to make it easily visible during an emergency.
- Its primary use is for breaking down doors and windows.]]
- fire.item.extinguisher = "Fire Extinguisher"
- fire.item.extinguisher.desc = [[A fire extinguisher is an active fire protection device used to extinguish or control small fires, often in emergency situations.
- It is not intended for use on an out-of-control fire, such as one which has reached the ceiling, endangers the user (i.e., no escape route, smoke, explosion hazard, etc.),
- or otherwise requires the expertise of a fire brigade.]]
- fire.notif.equipTurnout = "You have equipped Turnout clothing."
- fire.notif.unequipTurnout = "You have unequipped Turnout clothing."
- fire.notif.stashed = "You have stashed that item into the firetruck."
- fire.notif.alreadyEquipped = "You already have an equipment item out!"
- fire.notif.turnoutHeavy = "The turnout gear is too heavy to jump in."
- fire.notif.gearTableMissing = "Gear table is missing on the server! Contact a developer. (%s)"
- fire.notif.emptyDriver = "Empty the driver seat first!"
- fire.notif.noFoam = "There are no foam containers left in the firetruck! You can refill the truck at fire department depot."
- fire.notif.storeDeployedHoses = "You can't do that; Store any deployed hoses into the firetruck."
- fire.notif.pressureOff = "You can't do that; Put water pressure to OFF."
- -- Fishing plugin (imported)
- -- @NOTE: Take a look at plugins/fishing/sh_language_localisation.lua for existing translations
- -- @NOTE: Ask Mark if this is even used.
- fishing.cant_afford = "You can't afford that!"
- fishing.fish_limit_reached = "You've reached your %s limit!"
- fishing.fisherman_spots_full = "Can't find an empty spot near the Fisherman!"
- fishing.bought_gear = "You bought %s!"
- fishing.sold_fish = "You made $%s for selling your fish!"
- fishing.no_water_detected = "No water detected under the cage!"
- fishing.cant_find_water_surface = "Couldn't find the water surface!"
- fishing.water_surface_shallow = "This is too shallow!"
- fishing.carry_limit_reached = "You already have %s fishes!"
- fishing.no_fish_containers_near = "There are no Fish Containers near you!"
- fishing.fish_containers_full = "All the nearby Fish Containers are full!"
- fishing.no_fish_bait = "You don't have any fishing bait hooked."
- fishing.didnt_catch_anything = "You reeled in your line too early or late."
- fishing.money_bag_caught = "You caught a money bag with $%s inside!"
- fishing.fish_caught = "You caught a %s!"
- fishing.empty_fish_containers_near = "Can't find any empty containers near you to put fish in!"
- fishing.hook_caught = "You caught something! Use(E) your hook."
- fishing.picked_up_fish_bait = "You hooked %s fishing bait onto your rod."
- fishing.buoy_too_far = "Too far away from the buoy!"
- fishing.fish_market = "Fish Market"
- fishing.no_fish_to_sell = "You have no fish\nto sell"
- fishing.reward_txt = "Reward: $%s"
- fishing.price_txt = "Price: $%s"
- fishing.purchase_txt = "Purchase"
- fishing.fish_sells_for = "Your fish sells for $%s"
- fishing.sell_all = "Sell all"
- fishing.fisherman = "Fisherman"
- fishing.deploy_fish_cage = "Deploy Fish Cage"
- fishing.collect_fish = "Collect fish"
- fishing.close_menu = "Close Menu"
- fishing.untie_fish_cage = "Untie Fish Cage"
- fishing.tie_down_fish_cage = "Tie down Fish Cage"
- fishing.discard_fish = "Discard %s"
- fishing.untie_fish_container = "Untie Fish Container"
- fishing.tie_down_fish_container = "Tie down Fish Container"
- fishing.empty_container_text = "Empty container"
- fishing.retrieve_fish_cage = "Retrieve Fish Cage"
- fishing.fishing_rod_phys_tip = "You can press R(Reload) to adjust the throwing strength of the fishing rod."
- fishing.throw_str = "Throw Strength"
- fishing.throw_desc = "Pick how hard to throw your fishing pole. Higher number means your hook will be thrown farther away."
- fishing.fishing_hud = "Fishing"
- -- Hints plugin
- hints.gui.locked = "Locked"
- hints.gui.openDoor = "Open Door"
- hints.gui.talkTo = "Talk to %s"
- hints.gui.openMonoTablet = "Open Mono-Tablet"
- hints.gui.lmb = "LMB" -- Left mouse button
- hints.gui.use = "Use"
- hints.gui.pickUp = "(Hold) Pick Up"
- hints.gui.pickUpX = "(Hold) Pick up %s"
- hints.gui.interactWithX = "(Hold) Interact with %s"
- -- HUD plugin
- hud.notif.couldntFindTarget = "Couldn't find a target."
- hud.funcs.trade = "Trade"
- hud.funcs.trade.notif = "You requested to trade with %s"
- hud.funcs.profile = "Open profile"
- hud.funcs.profile.page = " Profile page"
- hud.funcs.oneEnterVehicle = "Get in"
- hud.funcs.exitVehicle = "Get out"
- hud.funcs.toggleTowBar = "Toggle tow bar"
- hud.funcs.toggleTowBar = "Toggle tow bar"
- hud.funcs.vehicleShowID = "Show your ID"
- hud.funcs.vehicleShowRegistration = "Show Vehicle Papers"
- hud.funcs.openTrunkPolice = "Open Trunk"
- hud.funcs.changeFoodTruckName = "Change Foodtruck name"
- hud.funcs.openFoodTruckMenu = "Open Foodtruck menu"
- hud.funcs.forceIntoVehicle = "Force into Vehicle"
- hud.funcs.searchPlayer = "Search Player"
- hud.funcs.dragPlayer = "Drag Player"
- hud.funcs.stopDragPlayer = "Stop Dragging Player"
- hud.funcs.unZipTiePlayer = "Remove Zipties"
- hud.funcs.confiscateComms = "Confiscate Comms"
- hud.funcs.pickUp = "Pick Up"
- hud.funcs.openContainer = "Open Container"
- hud.funcs.pickuphousealarm = "Pickup House Alarm"
- hud.funcs.toggleCrusher = "Toggle"
- hud.funcs.enableRefill = "Enable Refill"
- hud.funcs.disableRefill = "Disable Refill"
- hud.funcs.doRefill = "Refill"
- hud.funcs.doRefill.prompt = "Input the amount you would like to refill"
- hud.funcs.doRefill.prompt.title = "Refill"
- hud.funcs.EMScheckPulse = "Check Pulse"
- hud.funcs.EMSperformCPR = "Perform CPR"
- hud.funcs.EMSStretcherFlip = "Flip Stretcher"
- hud.funcs.EMSStretcherStrap = "Put The Patient On"
- hud.funcs.EMSStretcherStrapoff = "Let The Patient Go"
- hud.funcs.EMSStretcherStrapoff = "Lead the stretcher"
- hud.funcs.EMSStretcherStrapoff.crash = "Feature disabled due to crashes. Sorry"
- hud.funcs.EMSStretcherVehicleIn = "Put Into Ambulance"
- hud.funcs.EMSStretcherVehicleOut1 = "Pull out a stretcher (1)"
- hud.funcs.EMSStretcherVehicleOut2 = "Pull out a stretcher (2)"
- hud.funcs.PDStretcherVehicleOut1 = "Pull out a stretcher"
- hud.funcs.EMSAmbuOpenDoor = "Open/Close back doors"
- hud.funcs.handshakePlayer = "Introduce yourself"
- hud.funcs.vehicleUnlockInside = "Toggle locks"
- hud.funcs.FIREPumpHose = "Deploy intake hose"
- hud.funcs.FIREHose1 = "Deploy water hose (1)"
- hud.funcs.FIREHose2 = "Deploy water hose (2)"
- hud.funcs.FIREPressure2 = "Water Pressure (HIGH)"
- hud.funcs.FIREPressure1 = "Water Pressure (LOW)"
- hud.funcs.FIREPressure0 = "Water Pressure (OFF)"
- hud.funcs.FIREFoam = "Refill extinguisher"
- hud.funcs.FIREEquip = "Open Equipment Locker"
- hud.funcs.twoForceVehicle = "Force out"
- hud.funcs.ZClampOn = "Put on a wheel clamp"
- hud.funcs.ZClampOff = "Take off the wheel clamp"
- hud.hints.selectOption = "Einstellung auswählen"
- hud.hints.selectOption.lmb = "LMT" -- Left mouse button
- -- Impound plugin
- impound.notif.cantImpound = "Du kannst dieses Fahrzeug nicht abschleppen."
- impound.notif.impoundedOther = "Du hast %s's %s abgeschleppt."
- impound.notif.yoursImpounded = "Dein %s wurde abgeschleppt."
- impound.notif.bonus = "Du hast einen Bonus von %s für das abschleppen eines Fahrzeuges erhalten, das mit einer Radklemme versehen war!"
- impound.notif.cantAfford = "Du kannst dir das nicht leisten."
- impound.notif.paidImpoundFees = "Du hast %s für die Gebühren der Beschlagnahumg gezahlt."
- impound.notif.partOfCorrCat = "Nicht Teil der richtigen Kategorie"
- impound.notif.vehicleImpounded = "Dein Fahrzeug wurde beschlagnahmt."
- impound.notif.tooFar = "Zu weit entfernt"
- impound.gui.close = "Schließen ✕"
- impound.gui.impound = "Beschlagnahmen"
- impound.gui.noneNearby = "Es sind keine Fahrzeuge in der Nähe"
- impound.gui.youCanNearby = "Du kannst Fahrzeuge, welche sich in der Nähe befinden beschlagnahmen."
- impound.gui.retrievals = "Wiedergewinnung"
- impound.gui.retrieve = "Abrufen"
- impound.gui.noneImpounded = "Du hast keine beschlagnahmten Fahrzeuge"
- impound.gui.youCanRetrieve = "Du kannst ein Fahrzeug für %s abrufen"
- -- Licenses plugin
- licenses.notif.justUpdated = "Deine Anfrage wurde gerade erneuert!"
- licenses.notif.answerAll = "Du musst ale Fragen beantworten!"
- licenses.notif.alreadyHave = "Du hast diese Lizenz bereits."
- licenses.notif.notSufficientFunds = "Du hast nicht genügend Geld."
- licenses.notif.youFirstNeed = "Du brauchst zuerst eine ${licenseName}."
- licenses.notif.renewedLicense = "Du hast deine ${licenseName} erneuert."
- licenses.notif.requestedLicense = "Du hast eine ${licenseName} angefordert."
- licenses.notif.licenseDeclined = "Dein ${licenseName} wurde abgelehnt." --?
- licenses.notif.licenseGranted = "Dir wurde eine ${licenseName} ausgestellt."
- licenses.notif.xGrantedY = "Du hast ${playerName} eine ${licenseName} ausgestellt"
- licenses.notif.yourLicenseRevoked = "Dein ${licenseName} wurde dir entzogen ${by}."
- licenses.notif.youRevokedLicense = "Du nahmst ${licenseName} von ${from}."
- licenses.notif.somethingWentWrong = "Etwas lief schief."
- licenses.notif.passedTest = "Dir wurde ${license} überreicht, Glückwunsch, du hast den Test bestanden!"
- licenses.notif.tooManyQuestions = "Tut mir leid, du hast zu viele Fragen falsch beantwortet."
- licenses.notif.tooFarAway = "Zu weit entfernt"
- licenses.notif.passedID = "Du gabst deine ID durch das Fahrzeugfenster an %s"
- licenses.notif.passedIDToYou = "%s gab die ID an dich weiter"
- licenses.notif.lostDueToDeath = "Du verlorst ${name} wegen des Todes."
- licenses.notif.showedDrivingLicense = "Du zeigtest %s deinen Führerschein."
- licenses.notif.xShowedLicense = "%s zeigte dir %s Führerschein." -- %s showed you his/her driving license
- licenses.notif.xShowedLicense.his = "seinen"
- licenses.notif.xShowedLicense.her = "ihren"
- licenses.notif.noLicenseToShow = "Du hast keine Lizenz, die du zeigen könntest!"
- licenses.notif.xNoLicense = "%s hat keine Lizenz, die er vorzeigen könnte."
- licenses.notif.vehicleNotRegistered = "Dieses Fahrzeug ist nicht registriert."
- licenses.notif.noRegistrationPapers = "Du hast keine Fahrzeugpapiere für dieses Fahrzeug."
- licenses.notif.playerNoRegistrationPapers = "Diese Person hat keine Fahrzeugpapiere für dieses Fahrzeug."
- licenses.log.revoked = "%s widerrufen %s's %s"
- licenses.type.weapon = "Standard-Waffenlizenz"
- licenses.type.driving = "Standard-Führerschein"
- licenses.type.driving.npc = "Ich möchte eine Standard-Fahrprüfung ablegen."
- licenses.type.jobdriving = "Beruflicher Führerschein"
- licenses.type.jobdriving.npc = "Ich möchte eine Berufsfahrprüfung ablegen."
- licenses.test.driving.q1 = "Du solltest die asphaltierte Straße verlassen, um ein Fahrzeug zu überholen..."
- licenses.test.driving.q1.a = "...wenn der Seitenstreifen breit genug ist, um dein Fahrzeug aufzunehmen."
- licenses.test.driving.q1.b = "...wenn das Fahrzeug vor dir nach links abbiegt."
- licenses.test.driving.q1.c = "...unter keinen Umständen."
- licenses.test.driving.q2 = "Es ist nicht illegal sein Fahrzeug zu parken, auf..."
- licenses.test.driving.q2.a = "...auf einem nicht markierten Zebrastreifen."
- licenses.test.driving.q2.b = "...auf einem ausgewiesenen Parkplatz."
- licenses.test.driving.q2.c = "...auf einem Fahrradweg"
- licenses.test.driving.q3 = "Ein anderer Fahrer versucht dich zu überholen, du solltest..."
- licenses.test.driving.q3.a = "...fährst du nach rechts und erlaubst dem Fahrzeug zu überholen."
- licenses.test.driving.q3.b = "...beschleunigst du, damit das Überholen nicht möglich ist."
- licenses.test.driving.q3.c = "...fährst du nach links, damit das Überholen verhindert wird."
- licenses.test.driving.q4 = "Wenn jemand aggresiv fährt, solltest du..."
- licenses.test.driving.q4.a = "...versuchst du aus dem Weg zu fahren."
- licenses.test.driving.q4.b = "...verfolgst du sie, während du die Polizei rufst."
- licenses.test.driving.q4.c = "...beschleunige, während du überholt wirst."
- licenses.test.driving.q4.d = "...blockie sie, damit sie nicht vorbeifahren können."
- licenses.test.driving.q5 = "Du musst einem Einsatzfahrzeug ausweichen..."
- licenses.test.driving.q5.a = "...unter keinem Umständen"
- licenses.test.driving.q5.b = "...wenn du Blaulicht/Rotlicht siehst oder Sirenen hörst."
- licenses.test.driving.q5.c = "...nurr, wenn andere Fahrzeuge auch ausweichen."
- licenses.test.driving.q6 = "Du musst an einem Stoppschild stoppen..."
- licenses.test.driving.q6.a = "...wenn dir ein anderes Auto entgegen kommt."
- licenses.test.driving.q6.b = "...unter allen Umständen."
- licenses.test.driving.q6.c = "...wenn du ein erfahrener Fahrer bist."
- licenses.test.driving.q7 = "Eine sichere Geschwindigkeit, um dein Auto zu fahren..."
- licenses.test.driving.q7.a = "...ist kleiner als das angegebene Tempolimit."
- licenses.test.driving.q7.b = "...hängt vom Wetter und den Straßenverhältnissen ab."
- licenses.test.driving.q7.c = "...hängt von der Erfahrung / Fähigkeit des Fahrers ab."
- licenses.test.jobdriving.q1 = "Wenn du abbiegen willst, solltest du den Blinker aktivieren..."
- licenses.test.jobdriving.q1.a = "...nur, wenn dir andere Fahrzeuge folgen."
- licenses.test.jobdriving.q1.b = "...3 bis 4 Sekunden bis du die Kreuzug erreichst."
- licenses.test.jobdriving.q1.c = "...nur, wenn sich vor dir Fahrzeuge befinden."
- licenses.test.jobdriving.q2 = "Wenn ein entgegenkommender Fahrer auf deine Fahrspur wechselt solltest du..."
- licenses.test.jobdriving.q2.a = "...Geh aus dem Weg des Fahrers und bremse."
- licenses.test.jobdriving.q2.b = "...erhöhe deine Geschwindigkeit."
- licenses.test.jobdriving.q3 = "Unter normalen Bedingungen ist ein sicherer Abstand zwischen deinem Fahrzeug und dem vorausfahrenden Fahrzeug..."
- licenses.test.jobdriving.q3.a = "...hängt von deinen Reaktionen ab."
- licenses.test.jobdriving.q3.b = "...liegt drei Sekunden hinter dem Fahrzeug, dem du folgst."
- licenses.test.jobdriving.q3.c = "...ist eine Fahrzeuglänge."
- licenses.test.jobdriving.q4 = "Du musst an einem Stoppschild halten..."
- licenses.test.jobdriving.q4.a = "...wenn dir ein anderes Auto entgegen kommt."
- licenses.test.jobdriving.q4.b = "...unter allen Umständen."
- licenses.test.jobdriving.q4.c = "..wenn du ein unerfahren Fahrer bist."
- licenses.test.jobdriving.q5 = "Wenn ein Fußgänger einen Zebrastreifen überquert, solltest du..."
- licenses.test.jobdriving.q5.a = "...Mache mir Hupen auf dich aufmerksam."
- licenses.test.jobdriving.q5.b = "...Fahr weiter, wenn sie deinem Fahrzeug nicht im Weg stehen."
- licenses.test.jobdriving.q5.c = "...Fahre weiter, wenn du es auf die andere Seite geschaft hast." --?
- licenses.test.jobdriving.q6 = "Wenn du in einen Unfall verwickelt bist, musst du..."
- licenses.test.jobdriving.q6.a = "...Rufe 911 und verlasse diese Umgebung."
- licenses.test.jobdriving.q6.b = "...Fahre weiter und reiche später einen Unfallbericht ein."
- licenses.test.jobdriving.q6.c = "...Verlasse dein Fahrzeug und rufe dann 911, wenn benötigt."
- licenses.test.jobdriving.q6.d = "...überprüfe dein Fahrzeug auf Schäden, fahre dann weiter." --?
- licenses.npc.name = "Sicherheitsbüro"
- licenses.npc.subtitle = "Lizenzkaufmann"
- licenses.misc.never = "Nie"
- licenses.misc.expired = "Abgelaufen"
- licenses.misc.daysHours = "%d Tage %H Stunden"
- licenses.gui.drivingTest = "Testfahrt"
- licenses.gui.confirmAnswers = "Antworten bestätigen"
- licenses.gui.personalVehicle = "PERSÖNLICHES FAHRZEUG"
- licenses.gui.addressVaries = "ADDRESSE VARIIERT - DMV-DATENBANK PRÜFEN"
- licenses.gui.valid = "GÜLTIG"
- licenses.gui.renewMyLicense = "I würde gerne meine ${licenseName} erneuern (${price})"
- -- Lockpick plugin
- lockpick.gui.toCancel = "Drücke ESC um abzubrechen"
- lockpick.gui.findSweetSpot = "Finde den Sweet Spot!"
- lockpick.gui.mouseToRotate = "Maus, um den Stift zu drehen"
- lockpick.gui.keysToRotate = "Bewegungstasten zum Drehen des Schlosses"
- lockpick.levels.copper = "Kupfer (Leicht)"
- lockpick.levels.silver = "Silber (Mittel)"
- lockpick.levels.gold = "Gold (Schwer)"
- lockpick.notif.newDoorLocks = "Die neuen Türschlösser wurden installiert!"
- lockpick.log.finishedLockpicking = "%s brach %s auf. Eigentum von %s"
- lockpick.log.finishedLockpicking.nobody = "niemand"
- lockpick.log.finishedLockpickingDoor = "%s brach eine Tür von %s"
- -- Marketplace plugin
- market.gui.buy = "Kaufen"
- market.gui.sell = "Verkaufen"
- market.gui.trade = "Handeln"
- market.gui.quantity = "Menge"
- market.gui.total = "Gesamt"
- market.gui.price_per_item = "Preis pro Gegenstand"
- market.gui.item = "Gegenstand"
- market.gui.price = "Preis"
- market.gui.supply = "Liefern"
- market.gui.collect_order = "Bestellung aufnehmen"
- market.gui.cancel_order = "Bestellung stornieren"
- market.gui.empty = "Leer"
- market.gui.x_available = "%s verfügbar"
- market.gui.buy_item = "Kaufe Gegenstand"
- market.gui.wallet = "Brieftasche"
- market.gui.choose_item_to_sell = "Klicke auf einen Artikel, um ihn zu verkaufen"
- market.gui.choose_item_to_sell = "Klicke auf einen Artikel, um ihn zu verkaufen"
- market.gui.error_item_sale = "Beim Verkauf dieses Artikels ist ein Fehler aufgetreten."
- market.gui.time = "Zeit"
- market.gui.type = "Art"
- market.gui.history = "Verlauf"
- market.gui.tutorial = "Tutorial"
- market.gui.pricePerItem = "Preis pro Gegenstand"
- market.notif.unavailable = "Der Mono-Markt ist derzeit nicht verfügbar."
- market.notif.maxItemLimit = "Bestellung fehlgeschlagen! Du hast das Artikellimit erreicht."
- market.notif.invalidQuantity = "Ungültige Bestellmenge"
- market.notif.cantAfford = "Du kannst dir diese Bestellung nicht leisten."
- market.notif.notEnoughItems = "Du hast nicht genug von diesem Gegenstand, um es verkaufen zu können."
- market.notif.succCancelled = "Bestellung erfolgreich storniert"
- market.notif.failedCancel = "Bestellung konnte nicht storniert werden (#%s)"
- market.notif.waitBeforeRequest = "Du musst wraten, bevor du eine weitere Anfrage stellen kannst"
- market.notif.failedCollect = "Bestellung konnte nicht aufgenommen werden." --?
- market.notif.unableCreateOrder = "Es ist nicht möglich eine Bestellung aufzugeben. Fehlerhafte GegenstandsID"
- market.notif.cannotAffordOrder = "Du kannst dir diese Bestellung icht leisten."
- market.notif.tooLowDurability = "Dieser Gegenstand hat eine zu geringe Haltbarkeit, um verkauft zu werden."
- market.notif.notEnoughToSell = "Du hast nicht genug von diesem Gegenstand, um ihn zu verkaufen."
- market.notif.youPlacedOrder = "Du nahmst für diesen Gegenstand eine Bestellung auf."
- market.notif.orderRejected = "Bestellung vom Server abgelehnt: %s"
- market.notif.orderRejectedNoReason = "Marktplatz-Bestellung vom Server abgelehnt."
- --[[
- SWEPS
- --]]
- -- Hands
- sweps.handcuffsinhand.actions.beginCuffing = "%s begann Handschellen um %s's Handgelenke zu nehmen."
- sweps.handcuffsinhand.actions.placedCuffs = "%s nahm Handschellen um %s's Handgelenke."
- sweps.handcuffsinhand.actions.handCuffing = "FESSELN VON \n%s"
- sweps.handcuffsinhand.actions.removeCuffs = "%s nahm die Handschellen von %s's Handgelenke."
- sweps.handcuffsinhand.gui.checkOwner = "Drücke R, um Besitzer zu werden"
- sweps.handcuffsinhand.gui.noOwner = "Kein Besitzer"
- sweps.handcuffsinhand.log.cuffed = "%s fesselte %s"
- sweps.handcuffsinhand.log.unCuffed = "%s entfesselte %s"
- -- Bong
- sweps.sentBong.gui.weed = "Weed"
- sweps.sentBong.gui.quality = "Qualität"
- -- Zipties
- sweps.zipties.actions.beginZip = "%s begann %s zu fesseln."
- sweps.zipties.actions.finishZip = "%s fesselte %s."
- sweps.zipties.actions.zipTie = "FÄSSELN VON \n%s"
- sweps.zipties.log.ziptied = " gefesselt "
- -- Defib
- sweps.defib.actions.stabalizing = "STABILISIERUNG\n${name}"
- sweps.defib.gui.dead = "Der Patient scheint verstorben zu sein."
- sweps.defib.gui.stable = "Er ist bereits stabilisiert!"
- sweps.defib.gui.critical = "Der Patient ist in keinem kritischen Zustand und kann deswegen nicht stabilisiert weren!"
- sweps.defib.gui.downtime = "Du bist schnellg genug angekommen! Der Patient hat deshalb noch keine allzu großen Verletzungen erlitten"
- sweps.defib.gui.hospitalwarning = "Es scheint als wäre er stabilisiert worden, nimm ihn mit ins Krankenhaus!"
- sweps.defib.logger.revived = " wiederbelebt: "
- -- Axe
- sweps.fireaxe.gui.assistance = "Dein Assistent wird hierbei nicht benötigt!"
- -- Keys
- sweps.keys.gui.state = "Möchtest du ${state} Zugang zu Autos/Türen geben?"
- sweps.keys.gui.stateRevoke = "widerrufen"
- sweps.keys.gui.stateGrant = "gewähren"
- sweps.keys.gui.access = "Zugang"
- sweps.keys.gui.thisPerson = "diese Person"
- sweps.keys.gui.yes = "Ja"
- sweps.keys.gui.no = "Nein"
- sweps.keys.gui.revokeOwner = "Du entferntest ein Grundstück von: "
- sweps.keys.gui.grantOwner = "Du wiesest ein Grundstück zu für:"
- -- Medkit
- sweps.medkit.gui.healing = "HEILUNG"
- sweps.medkit.gui.sterilizing = "STERILISIEREN\nWUNDEN"
- sweps.medkit.gui.cauterizing = "CAUTERIZING\nWUNDEN"
- sweps.medkit.gui.applyingBandages = "BENUTZEN\nBANDAGEN"
- sweps.medkit.gui.healingMe = "HEILEN\nSICH SELBST"
- -- weapon_mono_vape
- -- @TODO configure the flavor juices in the weapon_mono_vape.lua directly in the JuicyVapeJuices table
- sweps.monovape.gui.loadedFlavorJuice = "Lud %s flavor Aromasaft"
- -- weapon_nightstick
- -- @TODO line 91 translated but not reported in this file
- -- weapon_policetape
- sweps.policetape.gui.distance = "Entfernung"
- sweps.policetape.gui.rightClickCancel = "Rechtsklick um abzubrechen."
- sweps.policetape.gui.ropeCantBeThatLong = "Das Absperrband kann nicht so lang sein!"
- sweps.policetape.gui.pickedUpSegmentTape = "Du hast diesen Teil des Absperrbandes aufgehoben."
- sweps.policetape.gui.clearedAllTapes = "Du hast alle Absperrbänder entfernt."
- sweps.policetape.gui.maxTapes = "Du hast das Limit von Absperrbändern erreicht!" -- @TODO money symbol line 139
- sweps.policetape.log.hasPlacedRope = "%s platzierte ein Absperrband bei %s"
- sweps.policetape.log.removedPoliceTape = "%s entfernte sein Absperrband in %s"
- sweps.policetape.log.clearedAllTapes = "%s löschte alle seine Polizei Absperrbänder."
- -- weapon_radargun
- -- @TODO maybe we should add the speed unit in this file
- -- weapon_ticket
- sweps.weaponticket.gui.cantGiveTicketToPlayer = "Du kannst dieser Person kein weiteres Ticket für %s Sekunden ausstellen."
- sweps.weaponticket.gui.cantGiveTicket = "Du kannst kein weiteres Ticket für %s Sekunden ausstellen."
- sweps.weaponticket.gui.officierIssuedIt = "Beamter, welcher das Ticket ausstellte"
- sweps.weaponticket.gui.timeSinceIssued = "Zeit seit der Ausstellung"
- sweps.weaponticket.gui.lawyer = "Anwalt"
- sweps.weaponticket.gui.selectTicket = "Wähle ein Ticket"
- sweps.weaponticket.gui.police = "Polizei"
- sweps.weaponticket.gui.minutesAgo = "%s Minuten sind vergangen"
- sweps.weaponticket.gui.resolve = "Aufheben"
- sweps.weaponticket.gui.ticket = "Ticket"
- sweps.weaponticket.gui.payTicket = "Zahle das Ticket ($%s)"
- sweps.weaponticket.gui.pay = "Bezahlen"
- sweps.weaponticket.gui.deny = "Verweigern"
- sweps.weaponticket.gui.appealTicketIfUnfair = "Erhebe Einspruch, wenn du diese Meinung nicht teilst."
- sweps.weaponticket.gui.smallViolation = "Erster / Kleiner Verstoß"
- sweps.weaponticket.gui.repeated = "Wiederholt / Moderiert"
- sweps.weaponticket.gui.excessive = "Übermäßig / schwerwiegend"
- sweps.weaponticket.gui.appeal = "Beschwerde"
- sweps.weaponticket.gui.amountToPay = "Zu zahlender Betrag" -- @TODO money symbol line 246
- sweps.weaponticket.gui.ticketsFromHim = "Seine Tickets"
- sweps.weaponticket.gui.insertText = "<Gebe einen Text ein>"
- sweps.weaponticket.gui.beMoreDescriptive = "Deine Begründung muss genauer sein."
- sweps.weaponticket.gui.insertNumber = "Du musst eine Nummer eingeben!"
- sweps.weaponticket.gui.ok = "Ok"
- sweps.weaponticket.gui.cantFineMore = "Du kannst nicht mehr als $4,500 finden!" -- @TODO maybe adding this to a configuration or something like that line 313 and 227
- sweps.weaponticket.gui.cantFineMoreThan = "Du kannst nicht mehr als %s finden!"
- sweps.weaponticket.gui.areYouSure = "Bist du dir sicher, dass du dieses Ticket erstellen möchtest?"
- sweps.weaponticket.gui.cancel = "Ablehnen"
- sweps.weaponticket.gui.accept = "Annehmen"
- sweps.weaponticket.gui.id = "ID"
- sweps.weaponticket.gui.kind = "Kind"
- -- weapon_trowel
- sweps.weapontrowel.gui.cantPlantHere = "Du kannst hierhin nichts platzieren."
- sweps.weapontrowel.gui.tooClose = "Du bist zu nah an etwas anderem dran!"
- --[[
- ENTITIES
- --]]
- -- sent_workbench
- entities.workbench.printName = "Werkbank"
- -- sent_woodworkbench
- entities.woodworkbench.printName = "Holzbearbeitungstabelle"
- -- sent_textscreen
- entities.textscreen.printName = "Textbildschirm"
- entities.textscreen.editTextTitle = "Bearbeite Textbildschrim"
- entities.textscreen.editColors = "Farbe bearbeiten"
- entities.textscreen.abort = "Abbrechen"
- entities.textscreen.setColor = "Farbe anwenden"
- entities.textscreen.colorChanged = "Die Farbe des Textbildschrims wurde geändert."
- entities.textscreen.edit = "Bearbeiten"
- entities.textscreen.textLengthError = "Der Text ist zu kurz/lange (<2 >18)"
- entities.textscreen.pressEToChange = "Drücke E, um dies zu wechseln"
- -- sent_stretcher
- entities.stretcher.printName = "Trage"
- entities.stretcher.patientStabilise = "Der Patient muss zuerst stabilisiert werden!"
- entities.stretcher.ledByAnyone = "Die Trage darf von niemandem geführt getragen werden!" --?
- entities.stretcher.strappedOntop = "%s schnallte %s's Körper auf eine Trage"
- entities.stretcher.unstrapped = "%s schnallte %s's Körper von der Trage ab."
- entities.stretcher.sameVehicle = "Die Trage muss in das Fahrzeug, aus dem es genommen wurde!"
- entities.stretcher.backDoorClosed = "Die Hintertüren sind geschlossen! Öffne sie zuerst."
- entities.stretcher.notEMSPolice = "Sie können das nicht tun, wenn Sie kein EMS/Polizist sind."
- entities.stretcher.notYourVehicle = "Es ist nicht dein Fahrzeug!"
- entities.stretcher.notYourAmbulance = "Es ist nicht dein Krankenwagen!"
- entities.stretcher.blockingDeploy = "Etwas blockiert die Einsatzposition!"
- -- sent_road_sign
- entities.roadsign.printName = "Polizei-Straßenschild"
- entities.roadsign.policeDepartment = "Polizeistation"
- entities.roadsign.mustBePolice = "Du musst Beamter sein, damit du das Schild bearbeiten kannst"
- entities.roadsign.pickingUp = "AUFHEBEN"
- entities.roadsign.policeSign = "Polizeischild"
- entities.roadsign.update = "Aktualisieren"
- -- sent_road_sign_small
- entities.roadsignsmall.printName = "Polizeischild - Klein"
- entities.roadsignsmall.roadClosed = "Straße geschlossen"
- entities.roadsignsmall.memberPolice = "Du musst Beamter sein, damit du das Schild bearbeiten kannst"
- entities.roadsignsmall.policeSign = "Polizeischild" --?
- entities.roadsignsmall.update = "Aktualisieren"
- -- sent_residential_extension_outlet
- entities.extensionoutlet.printName = "Steckdose des Hauses" --?
- entities.extensionoutlet.errorAttempt = "Versuch SetBreaker() auf sent_residential_extension_outlet" --?
- -- sent_repair_bench
- entities.repairbench.printName = "Bank reparieren"
- -- sent_property_bin
- entities.propertybin.printName = "Eimer vom Eigentum"
- entities.propertybin.garbageCan = "Mülleimer"
- entities.propertybin.percentFull = "% voll"
- -- sent_power_source
- entities.powersource.printName = "Eigentum-Energiequelle"
- -- sent_power_outlet
- entities.poweroutlet.printName = "Steckdose"
- -- sent_power_converter
- entities.powerconverter.printName = "Stromwandler (Beidseitig)"
- -- sent_pot
- entities.pot.printName = "Topf" --?
- entities.pot.weedBag = "Tasche mit Weed"
- entities.pot.useOtherPots = "Du kannst die Blumentöpfe anderer nicht verwenden."
- entities.pot.dehydrated = "Dehydriert"
- entities.pot.thirsty = "Durstig"
- entities.pot.neutral = "Neutral"
- entities.pot.healthy = "Gesund"
- entities.pot.insertSoil = "Erde einfügen"
- entities.pot.insertSeed = "Samen einfügen"
- entities.pot.harvest = "Ernte"
- entities.pot.properSeeds = "Du hast nicht die richtigen Samen."
- entities.pot.gardeningSoil = "Du hast keine Blumenerde, die genutzt werden kann."
- entities.pot.plantedSeed = "Du hast einen Samen in den Topf geplanzt."
- entities.pot.filledPot = "Du hast den Blumentopf mit Blumenerde gefüllt."
- entities.pot.gardeningPot = "Blumentopf"
- entities.pot.alreadySoil = "Der Topf enthält bereits Erde"
- entities.pot.soilAvailable = "Du hast %s Erde, die genutzt werden kann"
- entities.pot.seedsAvailable = "Du hast %s Samen%s, die genutzt werden können"
- entities.pot.plant = "Pflanze"
- entities.pot.properSeeds = "Du hast nicht die richtigen Samen."
- entities.pot.addSoil = "Füge Erde hinzu"
- -- sent_plug
- entities.plug.printName = "Stecker"
- -- sent_money
- entities.money.printName = "Geld"
- entities.money.youGrabbed = "Du nahmst $"
- entities.money.pickedUp = " augheben "
- -- sent_metalworkbench
- entities.metalworkbench.printName = "Metallbearbeitungstabelle"
- -- sent_metalworkbench
- entities.metalworkbench.printName = "Metallbearbeitungstabelle"
- -- sent_lsd
- entities.lsd.printName = "LSD"
- -- sent_lsd_pyro
- entities.lsdpyro.printName = "Bunsenbrenner"
- -- sent_lsd_powder
- entities.lsdpowder.printName = "SD-Pulvermaterial"
- -- sent_lsd_paper
- entities.lsdpaper.printName = "Abenteuer-Papier"
- -- sent_lsd_gas
- entities.lsdgas.printName = "Gasflasche"
- -- sent_lsd_freezer
- entities.lsdfreezer.printName = "Kühlschrank"
- entities.lsdfreezer.holdPickUp = "(Halte) Aufheben "
- entities.lsdfreezer.insertFlask = "Setze einen Glaskolben ein"
- entities.lsdfreezer.takeOut = "Ich friere! Hol mich aus dem Kühlschrank"
- -- sent_lsd_flask
- entities.lsdflask.printName = "Glaskolben"
- entities.lsdflask.stage1 = "Pulver einlegen"
- entities.lsdflask.stage2 = "Ich brauche Wärme"
- entities.lsdflask.stage3 = "Warte, bis der Brenner fertig ist"
- entities.lsdflask.stage4 = "Flüssigkeit einfüllen"
- entities.lsdflask.stage5 = "Schüttle mich sanft"
- entities.lsdflask.stage6 = "Kühl mich"
- entities.lsdflask.stage7 = "Leg mich auf ein Stück Papier"
- -- sent_lsd_flank_support
- entities.lsdflanksupport.printName = "Flaschenhalter"
- entities.lsdflanksupport.fireStarted = "[Feuer Quest] LSD Fire hat begonnen!"
- entities.lsdflanksupport.insertBurner = "Setze einen Brenner ein"
- entities.lsdflanksupport.insertGas = "Setze einen Benzinkanister ein"
- entities.lsdflanksupport.insertFlask = "Setze einen Glaskolben ein"
- entities.lsdflanksupport.progress = "Fortschritt: %"
- -- sent_lsd_bottle
- entities.lsdbottle.printName = "LSD Flaschenmaterial"
- -- sent_infinite_power_source
- entities.infinitepower.printName = "Unendliche Energiequelle"
- entities.infinitepower.powerSource = "Energiequelle"
- entities.infinitepower.infinite = "Unendlich"
- -- sent_fire_spark
- entities.firespark.printName = "Droge"
- -- sent_fire_source
- entities.firesource.printName = "Feuer"
- -- sent_factory_furnace
- entities.factoryfurnace.printName = "Brennofen"
- entities.factoryfurnace.busy = "Die Fabrik arbeitet."
- entities.factoryfurnace.takeAllComp = "Du müsst alle Komponenten herausnehmen, bevor du dies aufnehmen kannst."
- entities.factoryfurnace.readyForUse = "Bereit zur Nutzung"
- entities.factoryfurnace.needsConveyor = "Benötigt ein Förderband"
- entities.factoryfurnace.needsPower = "Benötigt eine Stromquelle"
- -- sent_factory_crusher
- entities.factorycrusher.printName = "Brecher"
- entities.factorycrusher.busyCrushing = "Der Brecher arbeitet gerade."
- entities.factorycrusher.takeAllBefore = "Du musst alle Gegenstände aus dem Container nehmen, bevor du dies aufheben kannst."
- entities.factorycrusher.preciousMats = "Ein Container, der wertvolle Materialien nach dem zerbröckeln lagert."
- entities.factorycrusher.turnOffNotif = "Nach der Fertigstellung wird der Brecher automatisch deaktiviert."
- entities.factorycrusher.crushing = "zerschmettern " --?
- entities.factorycrusher.insertChunks = "Füge Klumpen hinzu"
- entities.factorycrusher.unplugged = "Nicht angeschlossen"
- -- sent_factory_conveyor
- entities.factoryconveyor.printName = "Beförderer"
- entities.factoryconveyor.factoryBusy = "Die Fabrik ist nicht einsatzbereit."
- entities.factoryconveyor.turnMeOn = "Schalte mich ein"
- entities.factoryconveyor.active = "Activiert"
- entities.factoryconveyor.secs = " Sekunden"
- -- sent_factory_cell
- entities.factorycell.printName = "Kraftzelle"
- -- sent_factory_box
- entities.factorybox.printName = "Lagerbox"
- entities.factorybox.containerHold = "Ein Behälter für Werksgegenstände aus dem Brennofen."
- entities.factorybox.takeAllItems = "Du musst zuerst alle Gegenstände aus der Lagerbox holen, bevor du sie aufheben kannst."
- -- sent_factory_base
- entities.factorybase.printName = "Fabrikbasis" --?
- -- sent_drug_bag
- entities.drugbag.printName = "Tasche mit Weed"
- -- sent_door_charge
- entities.doorcharge.printName = "Türgebühr"
- -- sent_cooktable
- entities.cooktable.printName = "Kochherd"
- -- sent_cocaine_stove
- entities.cocainestove.printName = "Gasherd"
- entities.cocainestove.gas = "Gas: "
- entities.cocainestove.plates = "Platten: "
- entities.cocainestove.insertGas = "Setzte eine Gasflasche ein"
- -- sent_cocaine_pot
- entities.cocainpot.printName = "Kochtopf"
- entities.cocainpot.temperature = "Temperatur: "
- entities.cocainpot.waitAbout = "Warte ungefähr %d Sekunden"
- -- sent_cocaine_packingbox
- entities.cocainepackingbox.printName = "Verpackungskiste"
- entities.cocainepackingbox.cocaLeaves = "Kokablätter: "
- entities.cocainepackingbox.boxFull = "Die Box ist voll"
- entities.cocainepackingbox.packing = "Verpackung"
- entities.cocainepackingbox.notEnoughLeaves = "Du hast nicht genug Blätter."
- entities.cocainepackingbox.boxFullEmpty = "Die Box ist voll. Leere sie zuerst."
- entities.cocainepackingbox.noLeaves = "Du hast keine Blätter mehr."
- -- sent_cocaine_kerosene
- entities.cocainkerosene.printName = "Kerosin"
- entities.cocainkerosene.shakeIt = "Shake it: "
- entities.cocainkerosene.readyToUse = "Bereit zur Nutzung"
- -- sent_cocaine_jerrycan
- entities.cocainejerrycan.printName = "Kanister"
- entities.cocainejerrycan.ready = "Bereit"
- entities.cocainejerrycan.pleaseWait = "Bitte warte %d Sekunden"
- -- sent_cocaine_gas
- entities.cocainegas.printName = "Gas"
- entities.cocainegas.filled = "Gefüllt: "
- -- sent_cocaine_drafted
- entities.cocainedrafted.printName = "Entworfene Blätter" --?
- entities.cocainedrafted.shakeIt = "Schüttle es: "
- entities.cocainedrafted.ready = "Bereit zur Nutzung"
- entities.cocainedrafted.pleaseWait = "Bitte warte %d Sekunden"
- -- sent_cocaine_acid
- entities.cocaineacid.printName = "Schwefelsäure"
- entities.cocaineacid.pleaseWait = "Bitte warte %d Sekunden"
- entities.cocaineacid.ready = "Bereit zur Nutzung"
- -- sent_christmas_tree
- entities.christmastree.printName = "Weihnachtsbaum"
- -- sent_brewingbarrelbench
- entities.brewingbarrelbench.printName = "Fass brauen"
- -- sent_bountyboard
- entities.bountyboard.printName = "Kopfgeldtafel"
- entities.bountyboard.placeBounty = "Platziere ein Kopfgeld"
- entities.bountyboard.name = "Name"
- entities.bountyboard.reward = "Belohnung"
- entities.bountyboard.dateAssigned = "Zuweisungsdatum"
- -- sent_base_lsd
- entities.baselsd.printName = "Droge"
- -- base_item_stackable
- entities.baseitemstackable.printName = "Basiselement" -- ?
- entities.baseitemstackable.beingArrested = "Du kannst dies nicht aufheben, während du inhaftiert bist."
- entities.baseitemstackable.inventorySpace = "Du hast keinen Platz mehr in deinem Inventar, um dies zu Lagern!"
- entities.baseitemstackable.boughtItem = "Du hast einen Gegenstand erworben. %s wurden deinem Portemonnaie entnommen."
- entities.baseitemstackable.shopFull = "Dieser Laden ist schon voll!"
- entities.baseitemstackable.dontHaveItem = "Du hast diesen Gegenstand nicht in deinem Inventar!"
- entities.baseitemstackable.onlyHadThis = "Du hast nur %s von davon!"
- --ent_atm_screen
- entities.atmscreen.printName = "ATM BILDSCHIRM"
- entities.atmscreen.withdraw = "Abhebung"
- entities.atmscreen.deposit = "Anzahlung"
- entities.atmscreen.monoBank = "MONO-BANK"
- entities.atmscreen.balance = "Guthaben: "
- entities.atmscreen.accountHolder = "Kontoinhaber: %s"
- entities.atmscreen.fiftyUSD = "$50" -- idk what you expect me to use here
- entities.atmscreen.fiveHundredUSD = "$500"
- entities.atmscreen.oneThousandUSD = "$1000"
- entities.atmscreen.clear = "C"
- entities.atmscreen.lessThan = "<"
- entities.atmscreen.USD = "$"
- entities.atmscreen.accessDenied = "ATM Zugriff verweigert."
- entities.atmscreen.insufficientFunds = "Du hast nicht genügend Geld."
- entities.atmscreen.confirm = "Bestätigen"
- --ent_atm
- entities.atm.printName = "ATM"
- --ent_boat_base
- entities.boatbase.printName = "Boat" --?
- entities.boatbase.containerDesc = "Ein Container zur Aufnahme von Fracht im Frachtraum eines Bootes."
- --ent_boat_motor_engine
- entities.boatmotorengine.printName = "Boat Motor Engine" --?
- --ent_boat_rhib
- entities.boatrhib.printName = "RHIB" --?
- --ent_boat_rowboat
- entities.rowboat.printName = "Ruderboot"
- --ent_callsign_display
- entities.callsigndisplay.printName = "Spitznamen-Anzeigetafel" --?
- entities.callsigndisplay.yourCallsign = "Dein Spitzname ist %s" --?
- entities.callsigndisplay.noCallsign = "Du hast keinen Spitznamen" --?
- entities.callsigndisplay.deactivate = "Detektiv"
- --ent_carspawnsign
- entities.carspawnsign.warnning = "— WARNUNG —" --written 2 years ago by kyle goodale not me
- entities.carspawnsign.seriousInjury = "TUm schwere Verletzungen zu vermeiden,"
- entities.carspawnsign.remain10ft = "Halte mindestenz 10m Abstand"
- entities.carspawnsign.fromThisSign = "weg von diesem Schild..." --?
- entities.carspawnsign.ty = "Vielen Dank."
- --ent_circle_trigger
- entities.circletrigger.printName = "Lieferort"
- entities.circletrigger.depotPrintName = "Rückgabeort"
- --ent_detector_trigger
- entities.detectortrigger.printName = "Metalldetektor Auslöser"
- --ent_fire_hydrant
- entities.firehydrant.printName = "Feuerhydrant"
- --ent_fire_pumphose
- entities.pumphose.printName = "Schlauchpumpe"
- entities.pumphose.detachingHose = "SCHLAUCH WIRD ENTFERNT"
- --ent_fire_waterhose
- entities.waterhose.printName = "Wasserschlauch"
- entities.waterhose.unequipFirst = "Entferne den Schlauch zuerst!"
- --ent_garage_tv
- entities.garagetv.printName = "Garage TV"
- --ent_garage
- entities.garage.printName = "Garage"
- entities.garage.modeDisabled = "Dieser Modus ist derzeit deaktiviert. Bitte benutze das Legacy-Fahrzeugsystem, indem du F3 drücken."
- --ent_gascan
- entities.gascan.printName = "Benzinkanister"
- entities.gascan.pourThis = "Gieß dies in dein Fahrzeug."
- --ent_gaspump
- entities.gaspump.printName = "Zapfsäule"
- entities.gaspump.poor = "Du kannst dir das nicht leisten!"
- entities.gaspump.needToWait = "Du musst %s Sekunden warten!"
- --ent_house_alarm
- entities.housealarm.printName = "Karte" -- weir name for a house alarm
- --ent_instanced_apt_circle
- entities.instancedaptcircle.printName = "Text zu Testzwecken"
- --ent_invisible_window
- entities.invisibleWindow.printName = "Undurchsichtiges Fenster"
- --ent_itembox
- entities.itembox.printName = "Premium Locker"
- entities.itembox.restricted = "Nur für Premium-Mitglieder. (!store)"
- --ent_map --https://www.youtube.com/watch?v=5XvpHVCp2oU
- entities.map.printName = "Karte"
- entities.map.cityHall = "Rathaus"
- entities.map.superMarket = "Supermarkt"
- entities.map.policeStation = "Polizeistation"
- entities.map.fireStation = "Feuerwehrstation"
- entities.map.clothingStore = "Bekleidungsgeschäft"
- entities.map.generalHospital = "Allgemeines krankenhaus"
- entities.map.modShop = "Mod-Geschäft" --?
- entities.map.realtyOffice = "Immobilienbüro" --?
- entities.map.realEstateOffice = "Immobilienbüro" --?
- entities.map.carDealership = "Autohändler"
- entities.map.cityBank = "Städtische Bank"
- entities.map.miningRavine = "Bergbauschlucht"
- entities.map.transitCentre = "Transit Center"
- entities.map.impoundLot = "Verwahrstelle"
- entities.map.vehicleImpound = "Fahrzeug-Verwahrstelle"
- entities.map.fishingDock = "Fischereidock"
- entities.map.biteRestaurant = "Restaurant"
- entities.map.woodcuttingForest = "Holzfällerwald"
- entities.map.gasStation = "Tankstelle"
- entities.map.gasStationCity = "Tankstelle (Stadt)"
- entities.map.gasStationCountry = "Tankstelle (Land)"
- entities.map.gasStationIndustiral = "Tankstelle (Industrie)"
- entities.map.deliveryDepot = "Lierferdepot"
- entities.map.drugAlley = "Drogengasse"
- entities.map.cityMines = "Stadtminen"
- entities.map.highEndMines = "High-End-Minen"
- entities.map.fishingStore = "Angelgeschäft"
- entities.map.casino = "Kasino"
- entities.map.monoRailStop = "Mono-Rail-Haltestelle"
- entities.map.gunStore = "Waffengeschäft"
- entities.map.hardwareStore = "Baumarkt"
- entities.map.woodCuttingPark = "Holzfällerpark"
- entities.map.marketStreet = "Marktstraße"
- entities.map.garage = "Garage"
- entities.map.cityGarage = "Stadtgarage"
- entities.map.miningRow = "Bergbaureihe"
- entities.map.woodcuttingRow = "Holzfällerreihe"
- entities.map.resourceHaven = "Resource Haven"
- entities.map.mineshaft = "Minenschacht"
- entities.map.hospital = "Krankenhaus"
- entities.map.mechanicShop = "Mechaniker"
- entities.map.automobileDealer = "Autohändler"
- entities.map.drugDealers = "Drogendealer"
- entities.map.truckersCo = "Truckers Co."
- entities.map.deliveryService = "Lieferservice"
- entities.map.mexiGrill = "Mexi Grill"
- entities.map.bank = "Bank"
- entities.map.lake = "See"
- entities.map.truenorthCounty = "Truenorth County"
- entities.map.truenorthCentral = "Truenorth Central"
- entities.map.taxiCompany = "Taxunternehmen"
- entities.map.openMap = "Öffne Map!"
- entities.map.MonoMap = "MONO-MAP"
- entities.map.legend = "LEGENDE"
- entities.map.you = "Du"
- entities.map.setDestination = "Wähle Ziel"
- --ent_metal_detector
- entities.metalDetector.printName = "Metalldetektor"
- --ent_police_database
- entities.policeDatabase.printName = "Polizeidatenbank"
- entities.policeDatabase.accessPoliceDB = "Zugang Polizeidatenbank"
- entities.policeDatabase.noAccess = "Keinen Zugang"
- --ent_police_jailer
- entities.policeJailer.printName = "Polizeicomputer"
- entities.policeJailer.accessPolicePC = "Zugriff Polizeicomputer"
- entities.policeJailer.noAccess = "Keinen Zugang"
- --ent_prisoner_toiler
- entities.prisonerToilet.printName = "Toilettenbürste"
- entities.prisonerToilet.digIn = "Wühle herum und erhalte ine Überraschung"
- entities.prisonerToilet.ewDisgusting = "Widerlich!"
- entities.prisonerToilet.looksEmpty = "Die Toilette scheint leer zu sein"
- entities.prisonerToilet.noWay = "Ich kann mir nicht einmal vorstellen die Toilette anzufassen!"
- entities.prisonerToilet.cannotSearch = "Du kannst keine Toiletten durchsuchen, wenn keine Gefängniswärter im Dienst sind."
- entities.prisonerToilet.alreadyHave = "Ich habe bereits einen Dietrich. Wieso sollte ich die tun?"
- entities.prisonerToilet.startedDigging = "%s durchsucht die Toilette."
- entities.prisonerToilet.dangIt = "Ich habe einen Dietrich gefunden, jedoch fiel er in die Toilette."
- entities.prisonerToilet.dugUpLockpick = "Du hast ein Dietrich gefunden! Neat!"
- entities.prisonerToilet.foundNothing = "Du hast nichts gefunden."
- entities.prisonerToilet.diggingThrough = "Durchsuchen"
- --ent_respawner
- entities.respawner.printName = "Ausrüstung"
- entities.respawner.cannotOpen = "Du kannst diesen Schrank nicht öffnen."
- entities.respawner.readyToUse = "Einsatzbereit"
- entities.respawner.seconds = "Sekunden"
- entities.respawner.noAccess = "Kein Zugang"
- --ent_source_base
- entities.sourceBase.printName = "Resource-Basis"
- entities.sourceBase.gatherWeaponName = "Waffe"
- entities.sourceBase.cannotGather = "Du kannst nicht sammeln während du Berufstätig bist!"
- entities.sourceBase.noMoreResources = "Diese Quelle hat keine Ressourcen mehr"
- entities.sourceBase.skillLevelRequired = "Level %s %s benötigt!"
- entities.sourceBase.source = "%s Quelle"
- entities.sourceBase.sourceAvailable = "Verfügbar %s: %s %"
- entities.sourceBase.level = "Level %s"
- --ent_source_rock
- entities.sourceRock.printName = "Fels"
- entities.sourceRock.resourceName = "Stein"
- entities.sourceRock.cannotMine = "Du kannst keine Ressourcen abbauen während du Berufstätig bist!"
- entities.sourceRock.noMoreStone = "Hier gibt es keinen Stein mehr zu holen"
- entities.sourceRock.higherSkillLevel = "Du brauchst einen höheren Fortschritt, um dieses Erz abbauen zu können."
- --ent_source_tree
- entities.sourceTree.printName = "Baum"
- entities.sourceTree.resourceName = "Holz"
- entities.sourceTree.gatherWeaponName = "Axt"
- entities.sourceTree.messageEmployed = "You cannot log while employed!" --???
- entities.sourceTree.noMoreWood = "Der Baum hat kein Holz mehr."
- --ent_spawned_furniture
- entities.spawnedFurniture.printName = "Möbel"
- --ent_spawned_prop
- entities.spawnedProp.printName = "Prop"
- entities.spawnedProp.pickingUp = "AUFHEBEN"
- entities.spawnedProp.health = "Leben: %s %"
- --ent_spray_plate
- entities.sprayPlate.printName = "Sprühplatte"
- entities.sprayPlate.sprayingTag = "Spray"
- entities.sprayPlate.pleaseWait = "Du musst warten, eine Abklingzeit läuft noch."
- entities.sprayPlate.tagYourCrew = "Kennzeichne die Identität deiner Crew an der Wand."
- --ent_tapedummy
- entities.tapeDummy.printName = "Tape Dummy Object" --???
- --ent_unarrest_trigger
- entities.unarrestTrigger.printName = "Abzug sichern" --???
- --ent_use_trigger
- entities.useTrigger.printName = "Abzug entsichern" --???
- --ent_vehicle_oopvs ( specifies it's disabled but adding it in just in case )
- entities.vehicleOOPVS.printName = "Vehicle OOPVS View" --???
- --ent_vehicle_showcase
- entities.vehicleShowcase.printName = "Fahrzeugschaukasten"
- --ent_voting
- entities.votingComputer.printName = "Wahlcomputer"
- entities.votingComputer.cannotVote = "Du kannst deine Stimme erst während der nächsten Wahl abgeben."
- entities.votingComputer.mayorRating = "Bewertung des Bürgermeisters: "
- entities.votingComputer.generalTaxes = "Allgemeine Steuern:"
- entities.votingComputer.yourJobTaxes = "Deine Jobsteuern:"
- entities.votingComputer.aveJobTaxes = "Jobsteuern:"
- --ent_wheel_repair_kit
- entities.wheelRepairKit.printName = "Reifenreperaturset"
- --mono_camera
- entities.monoCamera.printName = "Persönliche CCTV Kamera"
- --monolith_npc
- entities.monoNPC.printName = "NPC"
- --npc_injuredciv
- entities.injuredCiv.printName = "Verletzter Bürger"
- entities.injuredCiv.innocentCivilian = "Dieser Zivilist ist unschuldig."
- --npc_robber
- entities.npcRobber.mustSurrenderFirst = "Der Räuber muss sich zuerst ergeben."
- --sent_base_gonzo
- entities.baseGonzo.printName = "Droge"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement