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- unbindall
- bind "h" "+spray_menu"
- bind "MWHEELUP" "+jump"
- bind "MWHEELDOWN" "+jump"
- cl_showloadout 1
- bind "u" "messagemode2"
- bind "y" "messagemode"
- bind mouse3 "player_ping"
- snd_mixahead "0.025"
- ui_steam_overlay_notification_position "topleft"
- vgui_message_dialog_modal "1"
- voice_caster_enable "0"
- voice_caster_scale "0.940000"
- voice_enable "1"
- voice_forcemicrecord "1"
- voice_mixer_boost "0"
- voice_mixer_mute "0"
- voice_mixer_volume "1.0"
- voice_modenable "1"
- voice_scale "1.0"
- voice_system_enable "1"
- voice_threshold "4000"
- volume "0.2"
- vprof_graphheight "256"
- vprof_graphwidth "512"
- vprof_unaccounted_limit "0.3"
- vprof_verbose "1"
- vprof_warningmsec "10"
- xbox_autothrottle "1"
- xbox_throttlebias "100"
- xbox_throttlespoof "200"
- zoom_sensitivity_ratio_joystick "1.0"
- zoom_sensitivity_ratio_mouse "1.4"
- cl_show_observer_crosshair 2
- ///// Binds /////
- //Double q//
- bind "q" "+switch"
- alias "+switch" "slot3"
- alias "-switch" "lastinv"
- //Tab netgraph//
- bind "TAB" "+scorenet"
- alias "+scorenet" "+showscores; net_graphheight 0"
- alias "-scorenet" "-showscores; net_graphheight 9999"
- //Crosshair smoke//
- bind "CAPSLOCK" "+crosshairsmoke"
- alias "-crosshairsmoke" "cl_crosshairsize 2;cl_crosshairdot 0;cl_crosshairgap -3"
- alias "+crosshairsmoke" "cl_crosshairsize 1337;cl_crosshairdot 0;cl_crosshairgap -5"
- //Shift volume+//
- bind "SHIFT" "+shh"
- alias +shh "incrementvar volume 0 1 0.1;+speed;r_cleardecals"
- alias -shh "incrementvar volume 0 1 -0.1;-speed"
- //Jump Throw//
- alias "+jumpThrow" "+jump; -attack; -attack2"
- alias "-jumpThrow" "-jump"
- //Drop bomb//
- alias "+dropbomb" "use weapon_c4; drop;"
- alias "-dropbomb" "lastinv"
- //Mute team//
- alias "mute1" "voice_enable 0;say_team Voice chat muted;alias mute0 mute2"
- alias "mute2" "voice_enable 1;say_team Voice chat unmuted;alias mute0 mute1"
- alias "mute0" "mute1"
- //Jump//
- alias "+hjump" "+jump; +duck"
- alias "-hjump" "-jump; -duck"
- bind "space" "+hjump"
- ///// Advanced Bind Script - Create your own version by Maxim aka BananaGaming /////
- //Part 1
- //Make sure that what is inside the quotes is what you're currently using.
- //Note: This version lets you create your own values from scratch, KEY is your button, currentvalue is the command.
- alias defA "bind t +voicerecord"
- alias defB "bind 1 slot1"
- alias defC "bind 2 slot2"
- alias defD "bind 3 slot3"
- alias defE "bind 4 slot4"
- alias defF "bind f +lookatweapon "
- alias defG "bind c +jumpThrow"
- alias defH "bind KEY currentvalue"
- alias defI "bind KEY currentvalue"
- alias defJ "bind KEY currentvalue"
- //Part 2
- //If you changed any letters/numbers in part 1 make sure you make the same changes here.
- //Don't change the keyXX part.
- alias keyA "bind t keyAA"
- alias keyB "bind 1 keyBB"
- alias keyC "bind 2 keyCC"
- alias keyD "bind 3 keyDD"
- alias keyE "bind 4 keyEE"
- alias keyF "bind f keyFF"
- alias keyG "bind c keyGG"
- alias keyH "bind KEY keyHH"
- alias keyI "bind KEY keyII"
- alias keyJ "bind KEY keyJJ"
- //Part 3
- //Here you can change what the bindings do when you hold down your key.
- //This is the fun part. :)
- alias keyAA "mute0"
- alias keyBB "use weapon_incgrenade; use weapon_molotov;"
- alias keyCC "use weapon_smokegrenade"
- alias keyDD "use weapon_flashbang"
- alias keyEE "use weapon_hegrenade"
- alias keyFF "+dropbomb"
- alias keyGG "buy flashbang; buy smokegrenade; buy molotov; buy defuser"
- alias keyHH "customvalue"
- alias keyII "customvalue"
- alias keyJJ "customvalue"
- //Part 4 - Don't touch!
- alias +keybinds "keyA; keyB; keyC; keyD; keyE; keyF; keyG; keyH; keyI; keyJ"
- alias -keybinds "defA; defB; defC; defD; defE; defF; defG; defH; defI; defJ"
- //Part 5 - Bind whatever key you want, this will be your main key
- bind mouse4 +keybinds
- ///// Chat /////
- bind ins "say Путин давай на Украину"
- bind home "say Aхуенные тайминги"
- bind pgup "say أستغفر الله"
- bind del "say ﷽"
- ///// Voice /////
- voice "0.2"
- m_customaccel 0
- r_drawtracers_firstperson 1
- developer 1
- con_filter_enable 2
- con_filter_text_out "Player:"
- con_filter_text "damage"
- voice_caster_enable "0"
- voice_caster_scale "0.940000"
- voice_enable "1"
- voice_forcemicrecord "1"
- voice_mixer_boost "0"
- voice_mixer_mute "0"
- voice_mixer_volume "1.0"
- voice_modenable "1"
- voice_scale "1.0"
- voice_system_enable "1"
- voice_threshold "4000"
- cl_autowepswitch 0
- r_drawtracers_firstperson 1
- ///// Crosshair /////
- cl_crosshair_drawoutline "0"
- cl_crosshair_dynamic_maxdist_splitratio "0.35"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.5"
- cl_crosshair_dynamic_splitdist "7"
- cl_crosshair_outlinethickness "1"
- cl_crosshairalpha "255"
- cl_crosshaircolor 1
- cl_crosshaircolor_b "0"
- cl_crosshaircolor_g "0"
- cl_crosshaircolor_r "0"
- cl_crosshairdot 0
- cl_crosshairgap "-3"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairsize "2"
- cl_crosshairstyle "4"
- cl_crosshairthickness "1"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "-1"
- ///// Viewmodel /////
- cl_viewmodel_shift_left_amt "0.500000"
- cl_viewmodel_shift_right_amt "0.250000"
- viewmodel_fov "68.000000"
- viewmodel_offset_x "1.000000"
- viewmodel_offset_y "2.0"
- viewmodel_offset_z "-2.0"
- viewmodel_presetpos "0"
- cl_bob_lower_amt "5.000000"
- cl_bobamt_lat "0.100000"
- cl_bobamt_vert "0.100000"
- cl_bobcycle "0.98"
- viewmodel_recoil "0"
- cl_teamid_overhead_mode "2"
- /////Radar settings/////
- cl_hud_radar_scale "1.15" // Powiększa radar.
- cl_radar_icon_scale_min "0.9" // Wielkość ikonek graczy na radarze.
- cl_radar_always_centered "0" // Wyłącza czarne tło wokół radaru, dzięki temu więcej widać na mapie.
- cl_radar_rotate "1" // Włącza obracanie się radaru.
- cl_radar_scale "0.4" // Skala mapy na radarze.
- cl_radar_square_with_scoreboard "1" // Radar zmienia się w kwadrat podczas włączonego TAB.
- host_writeconfig
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