Wyrmknave

League of Samurai

Apr 27th, 2013
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  1. ==Units==
  2.  
  3. Samurai Footsoldier (30)
  4.  
  5. STR 3 TRA 4 AGI 3 BOD 3
  6. HP: 6 Deflection: 4 Armour: 0 Move: 3
  7.  
  8. Equipment:
  9.  
  10. Katana (d6+STR, +1 to Attack)
  11.  
  12. Half-Plate (+3 Armour, -1 AI)
  13.  
  14. Special Abilities:
  15.  
  16. Charge
  17.  
  18. League Assassin (25)
  19.  
  20. STR 0 TRA 5 AGI 5 BOD 0
  21. HP: 1 Deflection: 6 Armour: 0 Move: 5
  22.  
  23. Equipment:
  24.  
  25. Dagger (d4+TRA damage, +1 to Attack)
  26.  
  27. Leather Armour (+1 Armour)
  28.  
  29. Special Abilities:
  30.  
  31. Cloak and Dagger
  32.  
  33. ==Special Rules==
  34. Charge
  35. A unit with this rule can, instead of both moving and attacking, move up to twice its Move value in a straight line and perform a melee attack at +1 STR and +1 TRA
  36.  
  37. Cloak and Dagger
  38. For a unit with this rule, all concealment is increased by 15%. When this unit has 100% concealment, it cannot be targeted by any attack or ability until it attacks or it enters an area with less than 25% concealment.
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